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General Champion MustacheMoose[AODR] MustacheMoose
TR BR 96

KDR: 0.9

Score: 69.6m

Last Seen: Oct 15th, 2019 9:51 PM
- OFFLINE - 128.4 hour(s)

Prestige 1, Battle Rank 96 - Terran Republic on Emerald
Level Progress (to 97): 46%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS HC1 Cougar TRAC-5 TMG-50 MSW-R T5 AMC M60-G Bulldog T1 Cycler NSX Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $68,805 MLG Score: 55
Fun Score: N/A
Cheeseburgers Flipped: 1312TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.895%16.69%33223120346,0640.968626-0.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.276%-0.255C-0.648D-0.282CHEAD ++ (~6.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.4-0.203C17.8-0.246C71.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.634%0.901%16112251111008860.11001128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.565B+-0.628D-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.80.292C*48.90.08C+65.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.258%2.155%89612203,063352313670.869183224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.406%-1.142D*-0.243C2.249

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.1-0.172C13.2-0.056C+31.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.745%3.265%2281112156,432283123422.27119275%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.907%-0.69D-0.3C0.027

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271.1-1.252D**77.9-0.936D--193.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.782%14.609%228312231,3692945550.464698

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.595%0.76B++-0.022C+-0.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.9-0.058C+7.1-0.455D6.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69.6m379.5%361 (21.7k)296 (17.8k)0.89653280,30689,5741.1330296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1226187514.189%12.342%17502:3719

9% Combat Medic72% Engineer13% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 10:12 PMJun 21st, 2015 6:02 PMOct 19th, 2019 5:01 AM (32d) (PST)Oct 15th, 2019 5:52 PM (35d) (PST)Oct 15th, 2019 5:51 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4892362530.3420.3810.0421.4610.04355

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,34514,13715,2082123388317,762

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3916.6h/163.2d 21,183 9,911 55,435 343.4k 10,141 9,650 10,165 114.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:3,725
Deaths:4,196
KDR:0.888
Accuracy:17.649% D
HSR:16.644% D--
MSW-R
C
Kills:3,622
Deaths:4,507
KDR:0.804
Accuracy:21.092% C
HSR:18.001% D-
MG-H1 Watchman
C
Kills:1,267
Deaths:1,594
KDR:0.795
Accuracy:21.157% C
HSR:16.259% D*
T16 Rhino
C+
Kills:1,186
Deaths:1,530
KDR:0.775
Accuracy:21.249% C+
HSR:20.573% C
T9 CARV
C
Kills:1,152
Deaths:1,468
KDR:0.785
Accuracy:17.518% C
HSR:17.708% D-
Kills:10,952
Deaths (as Heavy Assault):13,295
Deaths (to Heavy Assaults):28,288
KDR:0.82377
Kill Difference:2,343
Playtime:511.104 hours
Usage:13%
Score:6.639m
Score/min:216
Accuracy (listed only):19.733%
HSR (listed only):17.837%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
D
Kills:12,162
Deaths:16,278
KDR:0.747
Accuracy:21.748% D
HSR:15.409% D*
TRAC-5
D--
Kills:4,195
Deaths:5,261
KDR:0.797
Accuracy:16.845% D--
HSR:13.635% D--
T5 AMC
D
Kills:3,263
Deaths:4,810
KDR:0.678
Accuracy:17.772% D*
HSR:16.611% D
NSX Tanto
D
Kills:2,934
Deaths:4,877
KDR:0.602
Accuracy:22.713% D
HSR:17.519% D*
LC2 Lynx
C
Kills:2,058
Deaths:2,947
KDR:0.698
Accuracy:17.870% D*
HSR:20.505% C
TRAC-5 S
C--
Kills:1,748
Deaths:2,622
KDR:0.667
Accuracy:16.338% D*
HSR:13.673% C--
FA1 Barrage
B**
Kills:1,162
Deaths:2,084
KDR:0.558
Accuracy:51.417% B**
HSR:15.491% C+
TRAC-Shot
C+
Kills:1,059
Deaths:1,553
KDR:0.682
Accuracy:19.830% D*
HSR:17.658% C+
MG-C1 Kindred
D
Kills:866
Deaths:1,481
KDR:0.585
Accuracy:23.820% D
HSR:16.859% D--
AMR-66
B+
Kills:121
Deaths:213
KDR:0.568
Accuracy:30.557% B+
HSR:17.355% D--
TAS-16 Blackjack
C
Kills:111
Deaths:231
KDR:0.481
Accuracy:56.284% C
HSR:8.108% D**
AS16 NightHawk
C+
Kills:96
Deaths:173
KDR:0.555
Accuracy:38.500% C+
HSR:11.458% D
Kills:29,775
Deaths (as Engineer):42,530
Deaths (to Engineers):15,124
KDR:0.70009
Kill Difference:12,755
Playtime:2,832.211 hours
Usage:72%
Score:51.765m
Score/min:305
Accuracy (listed only):27.808%
HSR (listed only):15.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
D
Kills:12,162
Deaths:16,278
KDR:0.747
Accuracy:21.748% D
HSR:15.409% D*
TRAC-5
D--
Kills:4,195
Deaths:5,261
KDR:0.797
Accuracy:16.845% D--
HSR:13.635% D--
T5 AMC
D
Kills:3,263
Deaths:4,810
KDR:0.678
Accuracy:17.772% D*
HSR:16.611% D
NSX Tanto
D
Kills:2,934
Deaths:4,877
KDR:0.602
Accuracy:22.713% D
HSR:17.519% D*
LC2 Lynx
C
Kills:2,058
Deaths:2,947
KDR:0.698
Accuracy:17.870% D*
HSR:20.505% C
TRAC-5 S
C--
Kills:1,748
Deaths:2,622
KDR:0.667
Accuracy:16.338% D*
HSR:13.673% C--
FA1 Barrage
B**
Kills:1,162
Deaths:2,084
KDR:0.558
Accuracy:51.417% B**
HSR:15.491% C+
TRAC-Shot
C+
Kills:1,059
Deaths:1,553
KDR:0.682
Accuracy:19.830% D*
HSR:17.658% C+
MG-C1 Kindred
D
Kills:866
Deaths:1,481
KDR:0.585
Accuracy:23.820% D
HSR:16.859% D--
MG-S1 Jackal
D--
Kills:521
Deaths:912
KDR:0.571
Accuracy:21.229% D--
HSR:11.708% D*
NS-7 PDW
C+
Kills:133
Deaths:208
KDR:0.639
Accuracy:24.343% C+
HSR:4.511% F--
TAS-16 Blackjack
C
Kills:111
Deaths:231
KDR:0.481
Accuracy:56.284% C
HSR:8.108% D**
AS16 NightHawk
C+
Kills:96
Deaths:173
KDR:0.555
Accuracy:38.500% C+
HSR:11.458% D
Kills:30,308
Deaths (as Light Assault):43,437
Deaths (to Light Assaults):13,267
KDR:0.69775
Kill Difference:13,129
Playtime:26.368 hours
Usage:1%
Score:0.360m
Score/min:228
Accuracy (listed only):26.824%
HSR (listed only):14.088%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D-
Kills:3,062
Deaths:4,221
KDR:0.725
Accuracy:17.969% D-
HSR:16.068% D-
SABR-13
C+
Kills:2,160
Deaths:3,188
KDR:0.678
Accuracy:25.408% C+
HSR:26.019% C+
FA1 Barrage
B**
Kills:1,162
Deaths:2,084
KDR:0.558
Accuracy:51.417% B**
HSR:15.491% C+
TAR
D-
Kills:1,148
Deaths:1,774
KDR:0.647
Accuracy:17.580% D*
HSR:15.941% D-
NS-11P
D
Kills:768
Deaths:1,106
KDR:0.694
Accuracy:19.117% D-
HSR:15.495% D
MG-S1 Jackal
D--
Kills:521
Deaths:912
KDR:0.571
Accuracy:21.229% D--
HSR:11.708% D*
TORQ-9
C
Kills:362
Deaths:582
KDR:0.622
Accuracy:22.903% C
HSR:16.022% D*
Cycler TRV
C
Kills:361
Deaths:703
KDR:0.514
Accuracy:21.814% C
HSR:15.513% D
NS-11A
C+
Kills:164
Deaths:302
KDR:0.543
Accuracy:23.641% C+
HSR:12.195% D*
NS-7 PDW
C+
Kills:133
Deaths:208
KDR:0.639
Accuracy:24.343% C+
HSR:4.511% F--
TAS-16 Blackjack
C
Kills:111
Deaths:231
KDR:0.481
Accuracy:56.284% C
HSR:8.108% D**
AS16 NightHawk
C+
Kills:96
Deaths:173
KDR:0.555
Accuracy:38.500% C+
HSR:11.458% D
Kills:10,048
Deaths (as Combat Medic):15,484
Deaths (to Combat Medics):9,104
KDR:0.64893
Kill Difference:5,436
Playtime:357.250 hours
Usage:9%
Score:7.790m
Score/min:363
Accuracy (listed only):28.350%
HSR (listed only):14.044%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C**
Kills:1,136
Deaths:963
KDR:1.180
Accuracy:12.461% D-
HSR:22.447% C**
MRC3 Mercy
C+
Kills:1,093
Deaths:963
KDR:1.135
Accuracy:12.676% D-
HSR:21.135% C+
M3 Pounder HEG
C+
Kills:874
Deaths:798
KDR:1.095
Accuracy:37.134% C+
HSR:1.831% D-
M3 Pounder HEG
C
Kills:823
Deaths:722
KDR:1.140
Accuracy:38.126% C
HSR:2.066% D
M2 Mutilator
C+
Kills:382
Deaths:344
KDR:1.110
Accuracy:10.643% D--
HSR:18.586% C+
M2 Mutilator
C
Kills:370
Deaths:342
KDR:1.082
Accuracy:10.379% D--
HSR:17.568% C
NS-10 Burster
C--
Kills:120
Deaths:82
KDR:1.463
Accuracy:24.907% C--
HSR:0.833% D**
MR1 Fracture
C+
Kills:109
Deaths:299
KDR:0.365
Accuracy:35.258% C+
HSR:3.670% C+
MR1 Fracture
C+
Kills:109
Deaths:299
KDR:0.365
Accuracy:34.379% C
HSR:3.670% C+
NS-10 Burster
C+
Kills:85
Deaths:82
KDR:1.037
Accuracy:25.171% D
HSR:4.706% C+
M1 Heavy Cycler
D--
Kills:62
Deaths:74
KDR:0.838
Accuracy:9.355% D*
HSR:12.903% D--
NS-20 Gorgon
B+
Kills:56
Deaths:90
KDR:0.622
Accuracy:28.544% B+
HSR:17.857% C
Kills:5,219
Deaths (as MAX Suit):2,529
Deaths (to MAX Suits):5,899
KDR:2.06366
Kill Difference:2,690
Playtime:164.373 hours
Usage:4%
Score:2.841m
Score/min:288
Accuracy (listed only):23.253%
HSR (listed only):10.606%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:111
V. Kills:48 227%
Deaths:37
KDR:3
Accuracy:42.634% D
KPH:66 C
VKPH:28.500 A+
Kills:111 (0 + 0)
Deaths:37
KDR:3
VKDR:1.297
Vehicle Kills:48
Kill Difference:74
Playtime:1.683 hours
Usage:0%
Score:0.091m
Score/min:902
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:983
V. Kills:395 248%
Deaths:288
KDR:3.413
Accuracy:58.194% B++
KPH:31.900 C+
VKPH:12.800 C++
C75 Viper
D
Kills:244
V. Kills:66 364%
Deaths:96
KDR:2.542
Accuracy:30.376% D-
KPH:16.500 D
VKPH:4.500 D-
L100 Python AP
B*
Kills:219
V. Kills:135 161%
Deaths:86
KDR:2.547
Accuracy:65.278% B**
KPH:39 B+
VKPH:24 B*
Skyguard
D
Kills:88
V. Kills:86 101%
Deaths:68
KDR:1.294
Accuracy:21.413% D*
KPH:7 D--
VKPH:6.900 D
Kills:1,534 (1,534 + 0)
Deaths:538
KDR:2.851
VKDR:1.268
Vehicle Kills:682
Kill Difference:996
Playtime:63.726 hours
Usage:2%
Score:0.775m
Score/min:203
Driving Accuracy:21.413%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C-
Kills:1,015
V. Kills:342 296%
Deaths:265
KDR:3.830
Accuracy:37.297% C--
KPH:20.400 C-
VKPH:6.900 D
P2-120 AP
B+
Kills:514
V. Kills:343 149%
Deaths:225
KDR:2.284
Accuracy:48.445% C**
KPH:30.500 C+
VKPH:20.300 B+
MR11 Gatekeeper
C
Kills:299
V. Kills:201 148%
Deaths:117
KDR:2.556
Accuracy:37.746% C
KPH:18.300 C
VKPH:12.300 D
E540 Halberd
B*
Kills:241
V. Kills:133 180%
Deaths:52
KDR:4.635
Accuracy:45.138% B+
KPH:28.900 B
VKPH:15.900 B*
M20 Basilisk
B+
Kills:187
V. Kills:81 228%
Deaths:97
KDR:1.928
Accuracy:28.880% C++
KPH:17.700 C++
VKPH:7.700 B+
G30 Vulcan
D
Kills:178
V. Kills:107 165%
Deaths:104
KDR:1.712
Accuracy:20.996% D--
KPH:15 D
VKPH:9 D
Kills:2,434 (1,529 + 905)
Deaths:860
KDR:2.830
VKDR:1.403
Vehicle Kills:1,207
Kill Difference:1,574
Playtime:113.764 hours
Usage:3%
Score:1.615m
Score/min:237
Driving Accuracy:48.445%
Gunner Accuracy:20.996%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:184
V. Kills:116 157%
Deaths:124
KDR:1.484
Accuracy:41.928% D
KPH:30.700 D
VKPH:19.300 D
P525 Marauder-H
B++
Kills:66
V. Kills:7 N/A
Deaths:9
KDR:7.333
Accuracy:37.917% C*
KPH:88.700 C
VKPH:9.400 B++
Kills:250 (0 + 250)
Deaths:133
KDR:1.880
VKDR:0.925
Vehicle Kills:123
Kill Difference:117
Playtime:6.746 hours
Usage:0%
Score:0.181m
Score/min:447
Driving Accuracy:N/A%
Gunner Accuracy:37.917%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:3,195
V. Kills:717 445%
Deaths:491
KDR:6.507
Accuracy:40.666% B+
KPH:42.200 B++
VKPH:9.500 B**
G30 Walker
C
Kills:1,498
V. Kills:775 193%
Deaths:221
KDR:6.778
Accuracy:27.258% C
KPH:13 C-
VKPH:6.700 D
M20 Basilisk
C
Kills:451
V. Kills:196 229%
Deaths:156
KDR:2.891
Accuracy:34.956% C-
KPH:14.400 D
VKPH:6.300 C
M20 Basilisk
C--
Kills:226
V. Kills:111 202%
Deaths:99
KDR:2.283
Accuracy:33.598% D
KPH:14.700 D
VKPH:7.200 C--
M12 Kobalt
C--
Kills:110
V. Kills:8 N/A
Deaths:11
KDR:10
Accuracy:11.824% D--
KPH:30.400 D--
VKPH:2.200 C--
M40 Fury
D
Kills:96
V. Kills:22 417%
Deaths:27
KDR:3.556
Accuracy:28.828% D
KPH:21.500 D-
VKPH:4.900 D-
Kills:5,576 (0 + 5,576)
Deaths:1,005
KDR:5.548
VKDR:1.820
Vehicle Kills:1,829
Kill Difference:4,571
Playtime:245.563 hours
Usage:6%
Score:1.844m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:28.828%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
HC1 Cougar 12,53212,16216,2780.747C0.1521.748%D15.409%D*22.1CN/A56551.2h17.2D*79.2D
TRAC-5 4,2534,1955,2610.797C++0.1016.845%D--13.635%D--17.9C+N/A58234.5h19.7D116.8D
TMG-50 3,7753,7254,1960.888C0.0117.649%D16.644%D--26.5CN/A76140.6h15D84.9C--
MSW-R 3,6893,6224,5070.804C0.0921.092%C18.001%D-34.3CN/A109105.6h16D*75.9C-
T5 AMC 3,3383,2634,8100.678C0.2217.772%D*16.611%D16.1C-N/A47202.5h19.8D*111.6D--
M60-G Bulldog 3,9123,1954916.507B+5.6140.666%B+1.909%D42.2B++9.5B**15975.7h8.6C21.3C**
T1 Cycler 3,1083,0624,2210.725C0.1717.969%D-16.068%D-20.8CN/A82147.4h17.1D95.4D
NSX Tanto 3,0392,9344,8770.602C--0.2922.713%D17.519%D*18.7C--N/A45156.9h20.3D89.4D
SABR-13 2,2682,1603,1880.678D0.2225.408%C+26.019%C+20.7D1B+56104.2h19.4F--76.2D*
LC2 Lynx 2,0972,0582,9470.698C0.2017.87%D*20.505%C22.1CN/A7093.3h19.3D107.8D-
Tank Mine 2,8871,7807732.303C+1.4133.172%C+N/A134.8B+83.9B++123013.2h2C+6C*
TRAC-5 S 1,7661,7482,6220.667C0.2316.338%D*13.673%C--18.9C+N/A5792.5h16.8D-102.8D*
MANA Anti-Personnel Turret 1,7481,7291,0001.729N/A0.8310.706%UN/A17290U190U30217500.1h21.9T*204.6T*
G30 Walker 2,2731,4982216.778B++5.8827.258%C3.939%C+13C-6.7D99115.2h202.3C++742.2C++
MG-H1 Watchman 1,3071,2671,5940.795C0.1021.157%C16.259%D*31.7C1C**9040h20.6D--97.6C
T7 Mini-Chaingun 1,2191,1891,6510.72C0.1818.088%C++11.438%C-33.9C+N/A12535.1h18.9C-104.7C++
T16 Rhino 1,2121,1861,5300.775C0.1221.249%C+20.573%C32C+N/A10937.1h17.2D80.7C+
FA1 Barrage 1,2081,1622,0840.558C0.3451.417%B**15.491%C+31C++1.2A++10937.5h7.6F14.7C+
T9 CARV 1,1751,1521,4680.785C0.1117.518%C17.708%D-23.5CN/A13249h18D102.8C
TAR 1,1751,1481,7740.647C-0.2517.58%D*15.941%D-22.4C--N/A8351.3h17.2D*97.9D**
MRC3 Mercy 1,1661,1369631.18C0.2812.461%D-22.447%C**23.7CN/A8148h24.5D--196.9D
Sticky Grenade 1,1411,12911129N/A1,128.1064.186%AN/A1129B12C33771h1.9B+3B+
Frag Grenade 1,1501,11811118N/A1,117.1060.59%A*N/A745.3A21.3A++26261.5h3B*5B**
Spear Anti-Vehicle Phalanx Turret 1,6971,1141836.087C+5.1943.026%C+3.95%C+39.8C++20.8C+27728h8.9C+20.7C++
MRC3 Mercy 1,1331,0939631.135C0.2412.676%D-21.135%C+22.8C-N/A7348h25.6D--201.7D
TRAC-Shot 1,0751,0591,5530.682C-0.2119.83%D*17.658%C+24.4C-N/A6443.4h16.6F83.6F-
MANA Anti-Vehicle Turret 1,9681,0229751.048C0.1561.846%B++2.446%D27.8C25.7C+29336.8h12.8C20.6C+
P2-120 HEAT 1,3571,0152653.83C2.9337.297%C--2.365%C20.4C-6.9D17449.8h6.3B+16.9B
L100 Python HEAT 1,3789832883.413C2.5258.194%B++1.322%D31.8C+12.8C++17130.9h6C++10.4B+
M3 Pounder HEG 1,0588747981.095C+0.2037.134%C+1.831%D-17.4C+3.7C**8650.3h16.9C++45.6C++
MG-C1 Kindred 9038661,4810.585C0.3123.82%D16.859%D--24.1C--1C+6536h15.3D-64.1D
M3 Pounder HEG 9838237221.14C0.2438.126%C2.066%D17.6C+3.4C7846.7h17.4C**45.5C*
NS Decimator 1,1657941,0770.737C0.1661.093%C+1.511%C--30.8C14.4C+24225.8h5.2C8.5C+
NS-11P 7777681,1060.694C-0.2019.117%D-15.495%D21.6CN/A6735.6h16.7D87.6D
C-4 8236354331.467C+0.5728.498%B+N/A107.6B+31.9C*12735.9h1.3B+4.6B+
Claymore 6096096010.15B+9.2534.907%BN/A203B**N/A6253h1.2C++3.5B+
MG-S1 Jackal 5425219120.571C-0.3321.229%D--11.708%D*20.6C--N/A6425.3h18.1D85.2D--
P2-120 AP 8575142252.284D1.3948.445%C**3.113%C++30.4C+20.3B+60516.9h8.7D18C+
M20 Basilisk 6474511562.891C+1.9934.956%C-6.874%B+14.4D6.3C11431.3h130.3D-372.9D
M2 Mutilator 3973823441.11C0.2110.643%D--18.586%C+21.6CN/A9617.7h22.8D*214.6D-
M2 Mutilator 3783703421.082C0.1910.379%D--17.568%C21C-N/A9317.6h23.5D**226.3D*
TX1 Repeater 3703664760.769C++0.1325.608%C++13.115%D*29.8C++N/A14512.3h12.2B+47.5B+
TORQ-9 3723625820.622C-0.2722.903%C16.022%D*23.2C--N/A10215.6h21.1F92D-
Cycler TRV 3733617030.514D0.3821.814%C15.513%D20.4DN/A9317.7h21.3F*97.4D*
MR11 Gatekeeper 5002991172.556C-1.6637.746%C1.672%C18.3C12.3D17216.3h62.1D164.5C
NS-44 Commissioner 2832754260.646C0.2536.047%C+9.091%F-33.5C+1B**1398.2h4C++11.1C++
Chainblade 35627354,1920.005C--0.8937.155%B++1.099%D-0.1DN/A11923.8h4D-10.9C++
C75 Viper 310244962.542C1.6530.376%D-2.869%A++16.5D4.5D-16414.8h12.1C**39.8C+
E540 Halberd 374241524.635C3.7445.138%B+3.32%C++29B16B*2628.3h6.3C+14C**
M20 Basilisk 337226992.283C1.3933.598%D4.425%C-14.8D7.3C-14315.3h130.1D387.2D
L100 Python AP 354219862.547C-1.6565.278%B**2.283%C+39.1B+24.1B*4785.6h6.8C10.4C*
M20 Basilisk 268187971.928C1.0328.88%C++4.813%C17.6C++7.6B+12310.6h120.9D--418.7C
G20 Vulcan-H 3001841241.484D0.5941.928%D3.804%B++30.7D19.3D4296h132.7D316.5D--
G30 Vulcan 2851781041.712C--0.8220.996%D--2.247%D15.1D9.1D14811.8h161.1D**767.4F-
NS-11A 1691643020.543D0.3523.641%C+12.195%D*18.9DN/A1028.7h22.1F--93.3D--
NS-7 PDW 1391332080.639C0.2624.343%C+4.511%F--16.6C--N/A1168h17.1C70.1C+
Auraxium Chainblade 14713117,4950.007D0.8938.176%B++N/A0.3DN/A1493.9h2.6C-6.8C**
Aspis Anti-Aircraft Phalanx Turret 257130482.708C1.8118.905%D--1.538%C-7.5D7.3D14917.3h171.9C909.1D
AMR-66 1291212130.568C-0.3330.557%B+17.355%D--18.1C1.2B**1546.7h16.8F--54.9D
NS-10 Burster 198120821.463B*0.5724.907%C--N/A8.9A++5.8A++12713.5h125.3B++503.1B
ML-7 1731191680.708C++0.1954.97%C+N/A21.3C+9.6C-7165.6h6.9C++12.6C++
T2 Striker 2151133330.339C--0.5658.846%B*N/A9.8C8.9C-26211.5h43.2C++73.4B+
TAS-16 Blackjack 1161112310.481D0.4256.284%C8.108%D**28.5C-1.3B**1673.9h3.7D**6.6D
Hellfire Rocket Pods 159111373C--2.1042.634%DN/A65.3C28.2A+9011.7h48.9D--114.8D*
M12 Kobalt 1181101110C9.1011.824%D--17.273%C30.6D--2.2C--1523.6h26.2D*221.6D--
MR1 Fracture 1851092990.365D0.5335.258%C+3.67%C+5.8D4C8518.9h81.5D--231.2D
MR1 Fracture 1871092990.365D0.5334.379%C3.67%C+5.8D4.1C-8518.9h81.4D--236.9D
Soldier Soaker 1101071840.582C-0.3124.214%D--15.888%B33.4C-N/A1443.2h7.3C30.3D--
AS16 NightHawk 100961730.555C--0.3438.5%C+11.458%D35.6C+1.5A*2582.7h4.9C+12.6C++
M40 Fury 11896273.556C2.6628.828%D1.042%D21.3D-4.9D-2174.5h18.5C-64.3D
Skyguard 17488681.294D0.4021.413%D*1.136%D7D--6.9D20212.5h218.1F-1018.7F**
NS-10 Burster 15085821.037C+0.1425.171%D4.706%C+6.3B+4.8B*9513.5h176.2C+700.1C
The Slasher 83829,3200.009D-0.8943.676%B++N/A0.3DN/A1247.6h2.7C-6.2C++
Anti-Vehicle Grenade 8171171N/A70.1052.857%C**N/A355C+50D24740.2h6.3C+11.8C++
MAX Punch 71702,5740.027D0.8747.508%C*N/A0.5DN/A1154h2C++4.3C*
P525 Marauder-H 736697.333D6.4437.917%C*1.515%B**94.3C+10B*5870.7h6.9C*18.2B
M1 Heavy Cycler 6262740.838C0.069.355%D*12.903%D--17.2CN/A2963.6h23.3D-249.5D-
NS-20 Gorgon 6256900.622C--0.2728.544%B+17.857%C10D-1.1D485.6h138.9F--486.5D*
NS-AM7 Archer 63501310.382C0.5150.489%D*24%B++7.6C++2C636.6h21.7C+43C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56730.4h
Anti-Vehicle MANA Turret705,1944.7h
Nano-Armor Kit4,1123,977,516218.6h
Nanite Revive Grenade03,4231h
Spitfire Auto-Turret12970.2h
TR Triumph Flare Gun01210.1h
Recon Detection Device126531.2h
Shield Recharging Field756,7082.3h
Medical Applicator1,447458,35033h
Ammunition Package26829,18813h
Anti-Infantry MANA Turret432,1462.5h
Snowman Soldier2970.1h
Nano-Repair Grenade02890.1h

Check the help document for the dictionary if you want to learn more about words used here.


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