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Lt. General Champion MustacheMoose[AODR] MustacheMoose
TR BR 93

KDR: 0.9

Score: 68.1m

Last Seen: Jul 16th, 2019 9:25 PM
- OFFLINE - 14.2 hour(s)

Prestige 1, Battle Rank 93 - Terran Republic on Emerald - Outfit Member of Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1096
Level Progress (to 94): 30%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS HC1 Cougar TRAC-5 TMG-50 MSW-R T5 AMC M60-G Bulldog T1 Cycler NSX Tanto
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $70,056 MLG Score: 56
Fun Score: N/A
Cheeseburgers Flipped: 1285TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
19.841%16.566%32923119145,5220.980697-0.081

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.277%-0.256C-0.655D-0.293CHEAD ++ (~6.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.4-0.201C17.7-0.243C71.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.634%0.901%17112131111000860.111128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.558B+-0.635D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
114.80.289C*48.90.077C+65.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.167%2.196%88612083,006347713400.864538224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.423%-1.149D*-0.235C2.274

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.8-0.187C13.4-0.067C+32.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.635%3.247%2261112036,314279823022.25581274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.922%-0.699D-0.297C0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
271.1-1.266D**77.6-0.944D--193.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.405%14.048%226312111,2032869520.419164

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.651%0.819B++-0.116C+-0.105

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.8-0.051C+7.1-0.465D6.7


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Angels of Death TR[AODR] Angels of Death TR
TR outfit on Emerald

Members: 1096
68.1m376.5%359 (21.5k)295 (17.7k)0.89985278,83687,6101.1376993 (93)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214183514.147%12.22%17302:3818

9% Combat Medic72% Engineer13% Heavy Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 12th, 2013 10:12 PMJun 21st, 2015 6:02 PMJul 22nd, 2019 2:54 AM (1d) (PST)Jul 16th, 2019 8:04 PM (6d) (PST)Jul 16th, 2019 5:25 PM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4902352550.3410.3790.0421.4490.04356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,37914,08015,2992023387317,679

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3850.2h/160.4d 20,837 9,634 53,423 334.6k 9,979 9,492 10,037 113.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
D
Kills:3,725
Deaths:4,196
KDR:0.888
Accuracy:17.649% D
HSR:16.644% D--
MSW-R
C
Kills:3,622
Deaths:4,507
KDR:0.804
Accuracy:21.092% C
HSR:18.001% D-
MG-H1 Watchman
C
Kills:1,201
Deaths:1,465
KDR:0.820
Accuracy:21.170% C
HSR:16.237% D*
T16 Rhino
C++
Kills:1,186
Deaths:1,530
KDR:0.775
Accuracy:21.249% C++
HSR:20.573% C
T9 CARV
C
Kills:1,152
Deaths:1,468
KDR:0.785
Accuracy:17.518% C
HSR:17.708% D-
Kills:10,886
Deaths (as Heavy Assault):13,166
Deaths (to Heavy Assaults):27,638
KDR:0.82683
Kill Difference:2,280
Playtime:508.524 hours
Usage:13%
Score:6.608m
Score/min:217
Accuracy (listed only):19.736%
HSR (listed only):17.833%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
HC1 Cougar
C--
Kills:12,158
Deaths:16,271
KDR:0.747
Accuracy:21.747% C--
HSR:15.414% D*
TRAC-5
D--
Kills:4,195
Deaths:5,261
KDR:0.797
Accuracy:16.845% D--
HSR:13.635% D--
T5 AMC
D
Kills:3,263
Deaths:4,810
KDR:0.678
Accuracy:17.772% D*
HSR:16.611% D
NSX Tanto
D
Kills:2,934
Deaths:4,877
KDR:0.602
Accuracy:22.713% D
HSR:17.519% D*
LC2 Lynx
C+
Kills:2,058
Deaths:2,947
KDR:0.698
Accuracy:17.870% D*
HSR:20.505% C+
TRAC-5 S
C--
Kills:1,748
Deaths:2,622
KDR:0.667
Accuracy:16.338% D*
HSR:13.673% C--
TRAC-Shot
C+
Kills:1,059
Deaths:1,553
KDR:0.682
Accuracy:19.830% D*
HSR:17.658% C+
FA1 Barrage
A
Kills:1,001
Deaths:1,759
KDR:0.569
Accuracy:52.236% A
HSR:14.885% C+
MG-C1 Kindred
D
Kills:606
Deaths:1,030
KDR:0.588
Accuracy:23.636% D
HSR:15.347% D*
AMR-66
B+
Kills:121
Deaths:213
KDR:0.568
Accuracy:30.557% B+
HSR:17.355% D--
TAS-16 Blackjack
C
Kills:106
Deaths:222
KDR:0.477
Accuracy:56.232% C
HSR:8.491% D*
AS16 NightHawk
C+
Kills:96
Deaths:173
KDR:0.555
Accuracy:38.500% C+
HSR:11.458% D
Kills:29,345
Deaths (as Engineer):41,738
Deaths (to Engineers):14,886
KDR:0.70308
Kill Difference:12,393
Playtime:2,774.930 hours
Usage:72%
Score:50.422m
Score/min:303
Accuracy (listed only):27.856%
HSR (listed only):15.213%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
HC1 Cougar
C--
Kills:12,158
Deaths:16,271
KDR:0.747
Accuracy:21.747% C--
HSR:15.414% D*
TRAC-5
D--
Kills:4,195
Deaths:5,261
KDR:0.797
Accuracy:16.845% D--
HSR:13.635% D--
T5 AMC
D
Kills:3,263
Deaths:4,810
KDR:0.678
Accuracy:17.772% D*
HSR:16.611% D
NSX Tanto
D
Kills:2,934
Deaths:4,877
KDR:0.602
Accuracy:22.713% D
HSR:17.519% D*
LC2 Lynx
C+
Kills:2,058
Deaths:2,947
KDR:0.698
Accuracy:17.870% D*
HSR:20.505% C+
TRAC-5 S
C--
Kills:1,748
Deaths:2,622
KDR:0.667
Accuracy:16.338% D*
HSR:13.673% C--
TRAC-Shot
C+
Kills:1,059
Deaths:1,553
KDR:0.682
Accuracy:19.830% D*
HSR:17.658% C+
FA1 Barrage
A
Kills:1,001
Deaths:1,759
KDR:0.569
Accuracy:52.236% A
HSR:14.885% C+
MG-C1 Kindred
D
Kills:606
Deaths:1,030
KDR:0.588
Accuracy:23.636% D
HSR:15.347% D*
MG-S1 Jackal
D-
Kills:521
Deaths:912
KDR:0.571
Accuracy:21.229% D-
HSR:11.708% D*
NS-7 PDW
C+
Kills:133
Deaths:208
KDR:0.639
Accuracy:24.343% C+
HSR:4.511% F--
TAS-16 Blackjack
C
Kills:106
Deaths:222
KDR:0.477
Accuracy:56.232% C
HSR:8.491% D*
AS16 NightHawk
C+
Kills:96
Deaths:173
KDR:0.555
Accuracy:38.500% C+
HSR:11.458% D
Kills:29,878
Deaths (as Light Assault):42,645
Deaths (to Light Assaults):12,945
KDR:0.70062
Kill Difference:12,767
Playtime:26.254 hours
Usage:1%
Score:0.358m
Score/min:227
Accuracy (listed only):26.868%
HSR (listed only):13.955%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
D-
Kills:3,062
Deaths:4,221
KDR:0.725
Accuracy:17.969% D-
HSR:16.068% D-
SABR-13
C+
Kills:1,723
Deaths:2,491
KDR:0.692
Accuracy:25.360% C+
HSR:25.305% C+
TAR
D-
Kills:1,113
Deaths:1,694
KDR:0.657
Accuracy:17.553% D*
HSR:15.544% D-
FA1 Barrage
A
Kills:1,001
Deaths:1,759
KDR:0.569
Accuracy:52.236% A
HSR:14.885% C+
NS-11P
D
Kills:768
Deaths:1,106
KDR:0.694
Accuracy:19.117% D-
HSR:15.495% D
MG-S1 Jackal
D-
Kills:521
Deaths:912
KDR:0.571
Accuracy:21.229% D-
HSR:11.708% D*
TORQ-9
C
Kills:362
Deaths:582
KDR:0.622
Accuracy:22.903% C
HSR:16.022% D*
Cycler TRV
C
Kills:361
Deaths:703
KDR:0.514
Accuracy:21.814% C
HSR:15.513% D
NS-11A
C+
Kills:164
Deaths:302
KDR:0.543
Accuracy:23.641% C+
HSR:12.195% D*
NS-7 PDW
C+
Kills:133
Deaths:208
KDR:0.639
Accuracy:24.343% C+
HSR:4.511% F--
TAS-16 Blackjack
C
Kills:106
Deaths:222
KDR:0.477
Accuracy:56.232% C
HSR:8.491% D*
AS16 NightHawk
C+
Kills:96
Deaths:173
KDR:0.555
Accuracy:38.500% C+
HSR:11.458% D
Kills:9,410
Deaths (as Combat Medic):14,373
Deaths (to Combat Medics):8,900
KDR:0.6547
Kill Difference:4,963
Playtime:354.483 hours
Usage:9%
Score:7.727m
Score/min:363
Accuracy (listed only):28.408%
HSR (listed only):13.933%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C*
Kills:1,094
Deaths:912
KDR:1.200
Accuracy:12.414% D-
HSR:21.938% C*
MRC3 Mercy
C++
Kills:1,058
Deaths:912
KDR:1.160
Accuracy:12.613% D-
HSR:20.983% C++
M3 Pounder HEG
C+
Kills:874
Deaths:797
KDR:1.097
Accuracy:37.133% C+
HSR:1.831% D-
M3 Pounder HEG
C
Kills:823
Deaths:721
KDR:1.141
Accuracy:38.126% C
HSR:2.066% D
M2 Mutilator
C+
Kills:382
Deaths:344
KDR:1.110
Accuracy:10.643% D--
HSR:18.586% C+
M2 Mutilator
C
Kills:370
Deaths:342
KDR:1.082
Accuracy:10.379% D--
HSR:17.568% C
NS-10 Burster
C--
Kills:120
Deaths:82
KDR:1.463
Accuracy:24.907% C--
HSR:0.833% D**
MR1 Fracture
C+
Kills:109
Deaths:299
KDR:0.365
Accuracy:35.258% C+
HSR:3.670% C+
MR1 Fracture
C+
Kills:109
Deaths:299
KDR:0.365
Accuracy:34.379% C
HSR:3.670% C+
NS-10 Burster
C+
Kills:85
Deaths:82
KDR:1.037
Accuracy:25.171% D
HSR:4.706% C+
M1 Heavy Cycler
D--
Kills:62
Deaths:74
KDR:0.838
Accuracy:9.355% D*
HSR:12.903% D--
Kills:5,086
Deaths (as MAX Suit):2,432
Deaths (to MAX Suits):5,771
KDR:2.09128
Kill Difference:2,654
Playtime:160.973 hours
Usage:4%
Score:2.785m
Score/min:288
Accuracy (listed only):22.762%
HSR (listed only):9.887%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Hellfire Rocket Pods
A+
Kills:111
V. Kills:48 227%
Deaths:37
KDR:3
Accuracy:42.634% D
KPH:66 C+
VKPH:28.500 A+
Kills:111 (0 + 0)
Deaths:37
KDR:3
VKDR:1.297
Vehicle Kills:48
Kill Difference:74
Playtime:1.683 hours
Usage:0%
Score:0.091m
Score/min:900
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C++
Kills:932
V. Kills:372 250%
Deaths:285
KDR:3.270
Accuracy:58.385% B++
KPH:31.300 C+
VKPH:12.500 C++
C75 Viper
D
Kills:244
V. Kills:66 364%
Deaths:96
KDR:2.542
Accuracy:30.376% D-
KPH:16.500 D
VKPH:4.500 D-
L100 Python AP
B**
Kills:219
V. Kills:135 161%
Deaths:86
KDR:2.547
Accuracy:65.261% B**
KPH:39 B+
VKPH:24 B**
Skyguard
D
Kills:88
V. Kills:86 101%
Deaths:68
KDR:1.294
Accuracy:21.413% D*
KPH:7 D--
VKPH:6.900 D
Kills:1,483 (1,483 + 0)
Deaths:535
KDR:2.772
VKDR:1.232
Vehicle Kills:659
Kill Difference:948
Playtime:62.603 hours
Usage:2%
Score:0.758m
Score/min:202
Driving Accuracy:21.413%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HEAT
C-
Kills:1,015
V. Kills:342 296%
Deaths:265
KDR:3.830
Accuracy:37.297% C--
KPH:20.400 C-
VKPH:6.900 D
P2-120 AP
B+
Kills:508
V. Kills:339 149%
Deaths:224
KDR:2.268
Accuracy:48.534% C*
KPH:30.300 C+
VKPH:20.200 B+
MR11 Gatekeeper
C
Kills:297
V. Kills:200 148%
Deaths:117
KDR:2.538
Accuracy:37.897% C
KPH:18.500 C
VKPH:12.400 C-
E540 Halberd
B+
Kills:241
V. Kills:133 180%
Deaths:52
KDR:4.635
Accuracy:45.237% B+
KPH:29.400 C**
VKPH:16.200 B+
M20 Basilisk
B
Kills:186
V. Kills:81 227%
Deaths:97
KDR:1.918
Accuracy:28.856% C+
KPH:17.600 C++
VKPH:7.700 B
G30 Vulcan
D
Kills:171
V. Kills:104 163%
Deaths:104
KDR:1.644
Accuracy:21.000% D--
KPH:14.600 D
VKPH:8.900 D
Kills:2,418 (1,523 + 895)
Deaths:859
KDR:2.815
VKDR:1.396
Vehicle Kills:1,199
Kill Difference:1,559
Playtime:113.090 hours
Usage:3%
Score:1.597m
Score/min:235
Driving Accuracy:48.534%
Gunner Accuracy:21.000%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G20 Vulcan-H
D
Kills:175
V. Kills:114 152%
Deaths:123
KDR:1.423
Accuracy:41.920% D
KPH:30.200 D
VKPH:19.700 D
P525 Marauder-H
B++
Kills:66
V. Kills:7 N/A
Deaths:9
KDR:7.333
Accuracy:37.917% C**
KPH:88.700 C
VKPH:9.400 B++
Kills:241 (0 + 241)
Deaths:132
KDR:1.826
VKDR:0.917
Vehicle Kills:121
Kill Difference:109
Playtime:6.537 hours
Usage:0%
Score:0.177m
Score/min:451
Driving Accuracy:N/A%
Gunner Accuracy:37.917%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B*
Kills:3,155
V. Kills:708 445%
Deaths:491
KDR:6.426
Accuracy:40.561% B+
KPH:42.100 B++
VKPH:9.400 B*
G30 Walker
C
Kills:1,467
V. Kills:765 192%
Deaths:219
KDR:6.699
Accuracy:27.194% C
KPH:12.900 C--
VKPH:6.700 D
M20 Basilisk
C-
Kills:432
V. Kills:187 230%
Deaths:154
KDR:2.805
Accuracy:34.667% C--
KPH:14.200 D
VKPH:6.200 C-
M20 Basilisk
D
Kills:215
V. Kills:105 203%
Deaths:98
KDR:2.194
Accuracy:33.335% D
KPH:14.300 D
VKPH:7 D
M12 Kobalt
C-
Kills:110
V. Kills:8 N/A
Deaths:11
KDR:10
Accuracy:11.640% D*
KPH:31.400 D-
VKPH:2.300 C-
M40 Fury
D-
Kills:96
V. Kills:22 417%
Deaths:27
KDR:3.556
Accuracy:28.882% D
KPH:21.700 D--
VKPH:5 D-
Kills:5,475 (0 + 5,475)
Deaths:1,000
KDR:5.475
VKDR:1.795
Vehicle Kills:1,795
Kill Difference:4,475
Playtime:241.851 hours
Usage:6%
Score:1.810m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:28.882%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
HC1 Cougar 12,52812,15816,2710.747C0.1521.747%C--15.414%D*22.1CN/A56551.1h17.2D*79.2D
TRAC-5 4,2534,1955,2610.797C+0.1016.845%D--13.635%D--17.9C+N/A58234.5h19.7D116.8D
TMG-50 3,7753,7254,1960.888C0.0117.649%D16.644%D--26.5CN/A76140.6h15D-84.9C--
MSW-R 3,6893,6224,5070.804C0.1021.092%C18.001%D-34.3C+N/A108105.6h16D*75.9C-
T5 AMC 3,3383,2634,8100.678C0.2217.772%D*16.611%D16.1C-N/A47202.5h19.8D*111.6D--
M60-G Bulldog 3,8633,1554916.426B+5.5340.561%B+1.933%D42.1B++9.5B*15974.9h8.6C21.3C**
T1 Cycler 3,1083,0624,2210.725C0.1717.969%D-16.068%D-20.8CN/A81147.4h17.1D95.4D
NSX Tanto 3,0392,9344,8770.602C--0.3022.713%D17.519%D*18.7C--N/A45156.9h20.3D-89.4C--
LC2 Lynx 2,0972,0582,9470.698C0.2017.87%D*20.505%C+22.1CN/A7093.3h19.3D107.8D-
Tank Mine 2,8531,7537622.301C+1.4033.198%C+N/A133.8B+84B++123313.1h2C+6C*
TRAC-5 S 1,7661,7482,6220.667C0.2316.338%D*13.673%C--18.9C+N/A5792.5h16.8D102.8D*
SABR-13 1,8161,7232,4910.692C0.2125.36%C+25.305%C+21D1.1A5682.1h18.5F--73.1D*
MANA Anti-Personnel Turret 1,7221,7049781.742N/A0.8410.689%UN/A17040U180U29892500.1h21.8T*203.7T*
G30 Walker 2,2321,4672196.699B++5.8027.194%C3.954%C+12.9C--6.7D99113.6h202.7C++745.4C+
MG-H1 Watchman 1,2401,2011,4650.82C0.0821.17%C16.237%D*31.8C1B+9037.8h20.5D-96.9C
T7 Mini-Chaingun 1,2191,1891,6510.72C0.1818.088%C*11.438%C-33.9C++N/A12535.1h18.9C--104.7C++
T16 Rhino 1,2121,1861,5300.775C0.1221.249%C++20.573%C32C+N/A10937.1h17.2D-80.7C+
T9 CARV 1,1751,1521,4680.785C0.1117.518%C17.708%D-23.5CN/A13049h18D-102.8C
Sticky Grenade 1,1251,11411114N/A1,113.1064.177%AN/A1114B11C34241h1.9B+3B+
Spear Anti-Vehicle Phalanx Turret 1,6961,1131826.115C+5.2243.003%C+3.953%C+39.8C++20.8C+27728h8.9C+20.7C++
TAR 1,1371,1131,6940.657C-0.2417.553%D*15.544%D-22.6C-N/A8449.3h17.1D*97.6D**
MRC3 Mercy 1,1241,0949121.2C0.3012.414%D-21.938%C*23.8CN/A8146h24.3D*195.7D-
Frag Grenade 1,1041,07411074N/A1,073.1060.27%A*N/A716B**20A++26751.5h3B*5B**
TRAC-Shot 1,0751,0591,5530.682C-0.2219.83%D*17.658%C+24.4C-N/A6443.4h16.6F83.6F-
MRC3 Mercy 1,0971,0589121.16C0.2612.613%D-20.983%C++23.1CN/A7345.9h25.2D*199.4D-
P2-120 HEAT 1,3571,0152653.83C2.9337.297%C--2.365%C-20.4C-6.9D17349.8h6.3B+16.9C**
MANA Anti-Vehicle Turret 1,9491,0119711.041C0.1461.724%B*2.473%D27.6C25.6C+29336.6h12.8C20.7C+
FA1 Barrage 1,0441,0011,7590.569C0.3352.236%A14.885%C+31.6C*1.4M11431.7h7.7F14.7C+
L100 Python HEAT 1,3049322853.27C2.3758.385%B++1.395%D31.4C+12.5C++17029.7h6.1C+10.4B
M3 Pounder HEG 1,0588747971.097C+0.2037.133%C+1.831%D-17.4C+3.7C*8650.3h16.9C++45.6C++
M3 Pounder HEG 9838237211.141C0.2438.126%C2.066%D17.6C+3.4C7846.7h17.4C*45.5C*
NS Decimator 1,1617921,0730.738C0.1661.037%C+1.515%C--30.8C14.4C+24125.7h5.2C8.5C+
NS-11P 7777681,1060.694C-0.2119.117%D-15.495%D21.6CN/A6735.6h16.7D87.6D
C-4 8106244311.448C+0.5528.327%B+N/A105.8B+31.5C++12605.9h1.3B+4.7B+
MG-C1 Kindred 6346061,0300.588C-0.3123.636%D15.347%D*24.5C--1.1C*6524.7h14.9D-63D
Claymore 595595609.917B+9.0235.002%C**N/A205.2B**N/A6242.9h1.2C++3.5B+
MG-S1 Jackal 5425219120.571C--0.3321.229%D-11.708%D*20.6C--N/A6325.3h18.1D85.2D--
P2-120 AP 8475082242.268D1.3748.534%C*3.15%C+30.2C+20.2B+59916.8h8.8D18.1C+
M20 Basilisk 6194321542.805C+1.9134.667%C--6.713%B14.3D6.2C-11230.3h130.8D-377.4D-
M2 Mutilator 3973823441.11C0.2110.643%D--18.586%C+21.6CN/A9617.7h22.8D**214.6D-
M2 Mutilator 3783703421.082C0.1810.379%D--17.568%C21C-N/A9317.6h23.5F226.3D*
TX1 Repeater 3703664760.769C+0.1325.608%C++13.115%D*29.8C++N/A14412.3h12.2B+47.5B+
TORQ-9 3723625820.622C-0.2822.903%C16.022%D*23.2C--N/A10015.6h21.1F-92D-
Cycler TRV 3733617030.514D0.3921.814%C15.513%D20.4C--N/A9217.7h21.3F*97.4D--
MR11 Gatekeeper 4972971172.538C-1.6437.897%C1.684%C18.4C12.4C-17316.1h61.7D162.7C
NS-44 Commissioner 2832754250.647C0.2536.059%C+9.091%F-34C+1A1398.1h4C+11.1C*
Chainblade 35627354,1920.005C--0.8937.155%B++1.099%D-0.1DN/A11923.7h4D-10.9C++
C75 Viper 310244962.542C1.6430.376%D-2.869%A+16.5D4.5D-16314.8h12.1C**39.8C+
E540 Halberd 374241524.635C3.7445.237%B+3.32%C+29.4C**16.2B+2678.2h6.2C+13.7C**
L100 Python AP 354219862.547C-1.6565.261%B**2.283%C+39.1B+24.1B**4725.6h6.8C+10.4C*
M20 Basilisk 320215982.194C1.2933.335%D3.721%D14.3D7D14215h132.4D397.1D-
M20 Basilisk 267186971.918C1.0228.856%C+4.839%C17.5C++7.6B12210.6h121.3D*420.2C-
G20 Vulcan-H 2891751231.423D0.5241.92%D4%B*30.2D19.7D4335.8h132.7D-316.5D--
G30 Vulcan 2751711041.644C-0.7421%D--2.339%D14.6D8.9D14611.7h165.5F788.1F-
NS-11A 1691643020.543C-0.3623.641%C+12.195%D*19.1DN/A1028.6h22.1F*93.3D*
NS-7 PDW 1391332080.639C0.2624.343%C+4.511%F--16.6C--N/A1158h17.1C70.1C+
Auraxium Chainblade 14713117,3510.008D0.8938.348%B++N/A0.3DN/A1491.2h2.6D6.7C**
Aspis Anti-Aircraft Phalanx Turret 257130482.708C1.8118.898%D*1.538%C-7.5D7.3D-14917.3h171.7C-908.8D
AMR-66 1291212130.568C-0.3330.557%B+17.355%D--18.1C1.2A+1506.7h16.8F--54.9D
NS-10 Burster 198120821.463B++0.5624.907%C--N/A8.9A++5.8A++12613.5h125.3B++503.1B
ML-7 1731191680.708C+0.1954.97%C+N/A21.3C+9.6C7095.6h6.9C++12.6C++
T2 Striker 2151133330.339C--0.5658.846%B++N/A9.8C8.9C26111.5h43.2C++73.4B+
Hellfire Rocket Pods 159111373C--2.1042.634%DN/A65.3C28.2A+8991.7h48.9D*114.8D*
M12 Kobalt 1181101110C9.1011.64%D*17.273%C31.4D-2.3C-1563.5h25D*215.1D--
MR1 Fracture 1851092990.365D0.5335.258%C+3.67%C+5.8D4C8418.9h81.5D--231.2D
MR1 Fracture 1871092990.365D0.5334.379%C3.67%C+5.8D4.1C-8418.9h81.4D*236.9D
TAS-16 Blackjack 1111062220.477D0.4256.232%C8.491%D*27.9C-1.3A1643.8h3.7F6.7D
M40 Fury 11896273.556C-2.6628.882%D1.042%D21.8D--5D-2184.4h18.5D64.1D
AS16 NightHawk 100961730.555C--0.3438.5%C+11.458%D35.6C+1.5A**2492.7h4.9C+12.6C++
Skyguard 17488681.294D0.3921.413%D*1.136%D7D--6.9D20212.5h218.1F-1018.7F**
Soldier Soaker 90881500.587C-0.3125.349%D-17.046%B+32.6C--N/A1522.7h7.4C--29.3D-
NS-10 Burster 15085821.037C+0.1425.171%D4.706%C+6.3B+4.8B*9513.5h176.2C700.1C
Anti-Vehicle Grenade 8171171N/A70.1052.857%C*N/A355C+50D24570.2h6.3C11.8C++
The Slasher 72717,6030.009D-0.8942.333%B+N/A0.4C-N/A1201.6h2.8D6.5C+
MAX Punch 70692,5060.028D0.8747.297%C**N/A0.5C--N/A1150.7h2C++4.3C*
P525 Marauder-H 736697.333C--6.4337.917%C**1.515%B*94.3C+10B*5870.7h6.9C++18.2B
M1 Heavy Cycler 6262740.838C0.069.355%D*12.903%D--17.2CN/A2943.6h23.3D--249.5D--
NS-AM7 Archer 63501310.382C0.5250.489%D*24%B++7.6C++2C-606.6h21.7C+43C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon56210.4h
Anti-Vehicle MANA Turret695,1314.6h
Nano-Armor Kit4,0323,904,808214.9h
Nanite Revive Grenade03,3821h
Spitfire Auto-Turret12970.2h
TR Triumph Flare Gun01210.1h
Shield Recharging Field736,6242.2h
Medical Applicator1,432454,13632.7h
Ammunition Package26428,44912.8h
Anti-Infantry MANA Turret422,0882.4h
Nano-Repair Grenade02890.1h
Snowman Soldier2970.1h
Recon Detection Device126431.1h

Check the help document for the dictionary if you want to learn more about words used here.


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