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Signifer Muumike[CFAR] Muumike
VS BR 60

KDR: 3.39

Score: 31.6m

Last Seen: Oct 12th, 2018 6:10 PM
- OFFLINE - 3122.7 hour(s)

Prestige 1, Battle Rank 60 - Vanu Sovereignty on Emerald
Level Progress (to 61): 96%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS M12 Kobalt-H NS-30 Vandal Pandora VX25 NS-44 Commissioner Solstice VE3 Hunter QCX Artemis VX26 Proton II PPA-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,419,885 MLG Score: 1135
Fun Score: N/A
Cheeseburgers Flipped: 271TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.005%25.732%84915100717,7562.29971.086

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.361%2.331A*0.778B++-1.097D*HEAD ++ (~9.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.712B++7.10.502B+14.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.614%1.719%403410182,44379818063.0614135%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.382%0.02C+0.105C+-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
1210.249C++45.50.141C++75.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.553%2.176%388510172,7579586292.87487438%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.899%-0.228C-0.284C1.082

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.7-0.21C18-0.438C--28.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.209%11.701%190019100313,759791152517.3944902%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.415%-0.459D1.859A++1.05

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.10.636B+13.40.659B+29.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.558%76.545%1900310191,74859322.94772

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.868%1.431A0.617B+0.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.529B+2.10.348C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.992%11.717%1900210204,404688566.40116

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.742%0.879B*-0.559D-1.04

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.37C**4.30.109C+4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.6m208.1%365 (21.9k)343 (20.6k)3.3857661,67518,2163.7614760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022422820.038%16.049%32205:0514

68% Engineer23% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 20th, 2012 5:17 PMMay 28th, 2015 12:30 AMNov 11th, 2018 5:18 AM (100d) (PST)Oct 12th, 2018 2:17 PM (130d) (PST)Oct 12th, 2018 2:10 PM (130d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7851246610.6680.1970.1071.5710.0871135

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1037,42439,6794012694520,561

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1538.1h/64.1d 6,844 9,898 17,089 145k 1,470 3,750 8,000 72.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B**
Kills:731
Deaths:231
KDR:3.165
Accuracy:29.680% B**
HSR:28.317% B
Orion VS54
B++
Kills:192
Deaths:32
KDR:6
Accuracy:24.340% B++
HSR:23.958% C+
Pulsar LSW
B**
Kills:88
Deaths:57
KDR:1.544
Accuracy:28.492% B**
HSR:14.773% D*
Kills:1,011
Deaths (as Heavy Assault):320
Deaths (to Heavy Assaults):4,704
KDR:3.15938
Kill Difference:691
Playtime:46.160 hours
Usage:3%
Score:0.924m
Score/min:334
Accuracy (listed only):27.504%
HSR (listed only):22.349%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
A
Kills:3,174
Deaths:1,530
KDR:2.075
Accuracy:53.413% A
HSR:11.405% D-
Solstice VE3
B**
Kills:2,513
Deaths:1,359
KDR:1.849
Accuracy:28.551% B**
HSR:17.549% C
Thanatos VE70
B*
Kills:1,230
Deaths:741
KDR:1.660
Accuracy:48.486% B*
HSR:12.520% D
Eidolon VE33
A++
Kills:1,161
Deaths:309
KDR:3.757
Accuracy:38.088% A++
HSR:33.075% B**
Solstice SF
A*
Kills:659
Deaths:509
KDR:1.295
Accuracy:29.408% B**
HSR:28.528% A*
Revenant
B+
Kills:613
Deaths:179
KDR:3.425
Accuracy:37.205% B+
HSR:32.953% B+
Kills:9,350
Deaths (as Engineer):4,627
Deaths (to Engineers):4,906
KDR:2.02075
Kill Difference:4,723
Playtime:1,051.866 hours
Usage:68%
Score:21.928m
Score/min:347
Accuracy (listed only):39.192%
HSR (listed only):22.672%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
A
Kills:3,174
Deaths:1,530
KDR:2.075
Accuracy:53.413% A
HSR:11.405% D-
Solstice VE3
B**
Kills:2,513
Deaths:1,359
KDR:1.849
Accuracy:28.551% B**
HSR:17.549% C
Thanatos VE70
B*
Kills:1,230
Deaths:741
KDR:1.660
Accuracy:48.486% B*
HSR:12.520% D
Solstice SF
A*
Kills:659
Deaths:509
KDR:1.295
Accuracy:29.408% B**
HSR:28.528% A*
Kills:7,576
Deaths (as Light Assault):4,139
Deaths (to Light Assaults):3,213
KDR:1.83039
Kill Difference:3,437
Playtime:22.240 hours
Usage:1%
Score:0.469m
Score/min:351
Accuracy (listed only):39.964%
HSR (listed only):17.501%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B**
Kills:3,324
Deaths:983
KDR:3.381
Accuracy:39.124% B**
HSR:26.625% C+
NS-44 Commissioner
A+
Kills:3,093
Deaths:1,248
KDR:2.478
Accuracy:48.021% A+
HSR:25.833% B+
Artemis VX26
B++
Kills:2,147
Deaths:802
KDR:2.677
Accuracy:30.668% B++
HSR:24.965% B
Nyx VX31
A+
Kills:1,561
Deaths:536
KDR:2.912
Accuracy:43.585% A+
HSR:27.482% C+
XM98
A++
Kills:864
Deaths:89
KDR:9.708
Accuracy:48.553% A++
HSR:85.069% B**
Phantom VA23
B++
Kills:696
Deaths:217
KDR:3.207
Accuracy:40.243% B++
HSR:32.759% B
Ghost
B*
Kills:675
Deaths:109
KDR:6.193
Accuracy:42.798% B+
HSR:77.037% B*
Manticore SX40
B*
Kills:631
Deaths:398
KDR:1.585
Accuracy:35.131% B*
HSR:26.624% B++
Beamer VS3
B+
Kills:465
Deaths:254
KDR:1.831
Accuracy:31.361% B+
HSR:23.441% C++
VA39 Spectre
A+
Kills:209
Deaths:35
KDR:5.971
Accuracy:41.549% A+
HSR:39.713% C++
NSX Tomoe
B*
Kills:109
Deaths:67
KDR:1.627
Accuracy:31.618% B+
HSR:45.872% B*
Kills:13,774
Deaths (as Infiltrator):4,738
Deaths (to Infiltrators):2,132
KDR:2.90713
Kill Difference:9,036
Playtime:360.482 hours
Usage:23%
Score:7.162m
Score/min:331
Accuracy (listed only):39.332%
HSR (listed only):39.584%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
A
Kills:3,174
Deaths:1,530
KDR:2.075
Accuracy:53.413% A
HSR:11.405% D-
Thanatos VE70
B*
Kills:1,230
Deaths:741
KDR:1.660
Accuracy:48.486% B*
HSR:12.520% D
Pulsar VS1
B+
Kills:432
Deaths:244
KDR:1.770
Accuracy:26.556% B+
HSR:16.667% D
Kills:4,836
Deaths (as Combat Medic):2,515
Deaths (to Combat Medics):1,771
KDR:1.92286
Kill Difference:2,321
Playtime:18.953 hours
Usage:1%
Score:0.289m
Score/min:254
Accuracy (listed only):42.818%
HSR (listed only):13.531%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B**
Kills:893
Deaths:181
KDR:4.934
Accuracy:23.764% B**
HSR:25.980% B**
Blueshift VM5
B**
Kills:851
Deaths:180
KDR:4.728
Accuracy:24.617% B**
HSR:26.322% B**
Comet VM2
B**
Kills:238
Deaths:128
KDR:1.859
Accuracy:54.171% B**
HSR:3.782% C
Comet VM2
A
Kills:223
Deaths:132
KDR:1.689
Accuracy:53.660% A
HSR:3.139% D
Quasar VM1
B*
Kills:115
Deaths:9
KDR:12.778
Accuracy:19.354% B*
HSR:14.783% D
Kills:2,320
Deaths (as MAX Suit):315
Deaths (to MAX Suits):1,052
KDR:7.36508
Kill Difference:2,005
Playtime:33.885 hours
Usage:2%
Score:0.853m
Score/min:420
Accuracy (listed only):35.113%
HSR (listed only):14.801%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
B+
Kills:713
V. Kills:46 N/A
Deaths:111
KDR:6.423
Accuracy:45.287% B+
KPH:46.200 C+
VKPH:3 C
Maelstrom Turbo Laser
A+
Kills:480
V. Kills:523 92%
Deaths:228
KDR:2.105
Accuracy:33.022% C**
KPH:18.900 B
VKPH:20.600 A+
Saron Laser Cannon
B+
Kills:363
V. Kills:250 145%
Deaths:204
KDR:1.779
Accuracy:34.224% B+
KPH:10.300 C
VKPH:7.100 C
Photon A2A Missile Pods
A*
Kills:140
V. Kills:160 87%
Deaths:10
KDR:14
Accuracy:81.047% C++
KPH:96.700 A
VKPH:110.600 A*
Kills:1,696 (1,556 + 0)
Deaths:553
KDR:3.067
VKDR:1.770
Vehicle Kills:979
Kill Difference:1,143
Playtime:77.683 hours
Usage:5%
Score:1.005m
Score/min:216
Piloting Accuracy:34.224%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B++
Kills:887
V. Kills:824 108%
Deaths:474
KDR:1.871
Accuracy:51.126% B+
KPH:11.700 B+
VKPH:10.900 B++
L105 Zephyr
A*
Kills:499
V. Kills:79 N/A
Deaths:29
KDR:17.207
Accuracy:55.820% A+
KPH:98.800 A*
VKPH:15.600 A
AP30 Shredder
U
Kills:258
V. Kills:183 140%
Deaths:51
KDR:5.059
Accuracy:30.152% D
KPH:928,800 U
VKPH:658,800 U
C150 Dalton
A*
Kills:121
V. Kills:83 144%
Deaths:21
KDR:5.762
Accuracy:57.962% A*
KPH:29.900 C
VKPH:20.500 C
Kills:1,765 (887 + 878)
Deaths:575
KDR:3.070
VKDR:2.033
Vehicle Kills:1,169
Kill Difference:1,190
Playtime:84.667 hours
Usage:6%
Score:1.014m
Score/min:200
Piloting Accuracy:51.126%
Gunner Accuracy:57.962%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A+
Kills:1,239
V. Kills:125 N/A
Deaths:95
KDR:13.042
Accuracy:62.773% A+
KPH:89 A+
VKPH:9 C**
C75 Viper
B*
Kills:538
V. Kills:71 N/A
Deaths:41
KDR:13.122
Accuracy:47.040% B*
KPH:44 B*
VKPH:5.800 C-
Skyguard
B+
Kills:379
V. Kills:292 129%
Deaths:71
KDR:5.338
Accuracy:36.224% B**
KPH:15.300 C*
VKPH:11.800 B+
Kills:2,156 (2,156 + 0)
Deaths:207
KDR:10.415
VKDR:2.357
Vehicle Kills:488
Kill Difference:1,949
Playtime:50.906 hours
Usage:3%
Score:0.714m
Score/min:234
Driving Accuracy:36.224%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A+
Kills:457
V. Kills:58 N/A
Deaths:37
KDR:12.351
Accuracy:64.370% A+
KPH:37.300 C
VKPH:4.700 D
Proton II PPA
A+
Kills:319
V. Kills:20 N/A
Deaths:26
KDR:12.269
Accuracy:33.513% A+
KPH:60.900 C++
VKPH:3.800 C++
Saron HRB
B**
Kills:184
V. Kills:110 166%
Deaths:28
KDR:6.571
Accuracy:53.341% B**
KPH:26.400 C++
VKPH:15.800 C+
Supernova PC
B+
Kills:144
V. Kills:55 257%
Deaths:35
KDR:4.114
Accuracy:57.041% B*
KPH:26.900 B+
VKPH:10.300 B+
E540 Halberd
A++
Kills:78
V. Kills:35 217%
Deaths:10
KDR:7.800
Accuracy:62.148% A++
KPH:44.500 B**
VKPH:20 B+
Kills:1,182 (601 + 581)
Deaths:136
KDR:8.691
VKDR:2.044
Vehicle Kills:278
Kill Difference:1,046
Playtime:31.572 hours
Usage:2%
Score:0.492m
Score/min:260
Driving Accuracy:57.041%
Gunner Accuracy:62.148%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A*
Kills:6,138
V. Kills:87 N/A
Deaths:155
KDR:39.600
Accuracy:25.919% B+
KPH:273.600 A*
VKPH:3.900 C-
Proton II PPA-H
M**
Kills:1,628
V. Kills:55 N/A
Deaths:59
KDR:27.593
Accuracy:52.625% A++
KPH:265.400 M**
VKPH:9 B*
E540 Halberd-H
M++
Kills:1,289
V. Kills:384 335%
Deaths:48
KDR:26.854
Accuracy:68.657% A
KPH:106.400 M++
VKPH:31.700 B**
G30 Walker
M+
Kills:565
V. Kills:211 267%
Deaths:39
KDR:14.487
Accuracy:40.717% B++
KPH:75 M+
VKPH:28 A++
M40 Fury-H
M+
Kills:332
V. Kills:24 N/A
Deaths:10
KDR:33.200
Accuracy:43.151% C+
KPH:233.800 M+
VKPH:16.900 C++
Aphelion VEX-4H
B**
Kills:216
V. Kills:158 136%
Deaths:24
KDR:9
Accuracy:68.820% M
KPH:52.600 B++
VKPH:38.500 B**
Saron HRB-H
C**
Kills:70
V. Kills:37 184%
Deaths:13
KDR:5.385
Accuracy:58.061% C**
KPH:36.700 C+
VKPH:19.400 C-
Kills:10,238 (0 + 10,238)
Deaths:348
KDR:29.420
VKDR:2.747
Vehicle Kills:956
Kill Difference:9,890
Playtime:55.645 hours
Usage:4%
Score:2.156m
Score/min:646
Driving Accuracy:N/A%
Gunner Accuracy:58.061%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A*
Kills:841
V. Kills:13 N/A
Deaths:34
KDR:24.735
Accuracy:21.517% B++
KPH:150.900 A*
VKPH:2.300 C-
M12 Kobalt
B**
Kills:693
V. Kills:27 N/A
Deaths:18
KDR:38.500
Accuracy:19.149% C++
KPH:103.700 B**
VKPH:4 C**
M60-G Bulldog
B*
Kills:184
V. Kills:22 N/A
Deaths:11
KDR:16.727
Accuracy:46.561% B*
KPH:50.200 B+
VKPH:6 C
M40 Fury
A++
Kills:137
V. Kills:15 N/A
Deaths:9
KDR:15.222
Accuracy:29.747% D
KPH:86.200 A++
VKPH:9.400 C+
M40 Fury
B*
Kills:121
V. Kills:9 N/A
Deaths:9
KDR:13.444
Accuracy:26.938% D--
KPH:76 B*
VKPH:5.700 D-
M20 Basilisk
A+
Kills:102
V. Kills:30 329%
Deaths:16
KDR:6.375
Accuracy:52.292% A+
KPH:36.400 A
VKPH:10.700 B++
Kills:2,078 (0 + 2,078)
Deaths:97
KDR:21.423
VKDR:1.196
Vehicle Kills:116
Kill Difference:1,981
Playtime:21.904 hours
Usage:1%
Score:0.493m
Score/min:375
Driving Accuracy:N/A%
Gunner Accuracy:52.292%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M12 Kobalt-F
C++
Kills:121
V. Kills: N/A
Deaths:55
KDR:2.200
Accuracy:22.757% C++
KPH:25.800 C+
VKPH:0 D*
Kills:121 (121 + 0)
Deaths:55
KDR:2.200
VKDR:0
Vehicle Kills:0
Kill Difference:66
Playtime:4.696 hours
Usage:0%
Score:0.018m
Score/min:65
Driving Accuracy:22.757%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Pelter Rocket Pod
A+
Kills:166
V. Kills:27 N/A
Deaths:8
KDR:20.750
Accuracy:37.397% D--
KPH:108.300 A+
VKPH:17.600 C+
M20 Wyvern
A+
Kills:55
V. Kills:12 423%
Deaths:8
KDR:6.875
Accuracy:35.538% C
KPH:50.700 A+
VKPH:11.100 C
VLG Missile Launcher
A**
Kills:51
V. Kills:11 425%
Deaths:3
KDR:17
Accuracy:61.191% B++
KPH:79.600 A**
VKPH:17.200 B**
Kills:272 (0 + 272)
Deaths:19
KDR:14.316
VKDR:2.632
Vehicle Kills:50
Kill Difference:253
Playtime:3.258 hours
Usage:0%
Score:0.072m
Score/min:366
Piloting Accuracy:N/A%
Gunner Accuracy:61.191%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M12 Kobalt-H 6,2256,13815539.6A36.2125.919%B+19.387%B+274A*3.9C-73922.4h10.1B**38.8B**
NS-30 Vandal 3,3443,3249833.381B**0.0039.124%B**26.625%C+73.4A++N/A19445.3h4.4B**11.3B*
Pandora VX25 3,2133,1741,5302.075A1.3153.413%A11.405%D-38.9C++N/A13281.6h4.4C++8.2B++
NS-44 Commissioner 3,1143,0931,2482.478A+0.9148.021%A+25.833%B+58.5B**N/A16452.9h3.5B+7.2B*
Solstice VE3 2,5242,5131,3591.849A+1.5428.551%B**17.549%C21.3C*N/A82117.8h12.7B+44.6B+
Hunter QCX 2,3062,2811,2761.788A+1.6043.624%C+31.214%B42.6A**N/A10753.6h2.8B+6.4B+
Artemis VX26 2,1492,1478022.677B**0.7130.668%B++24.965%B38.2C*N/A12956.2h10.1B*32.9B++
Proton II PPA-H 1,6831,6285927.593A24.2152.625%A++2.518%B++266.9M**9B*7356.1h6.9B*13.1B**
Nyx VX31 1,5611,5615362.912B0.4743.585%A+27.482%C+62.9B**N/A15424.8h4.4B++10.2B**
Tank Mine 2,4381,3102784.712B**1.3332.428%C+N/A184.5A++158.9M*20657.1h1.5B++4.6B**
E540 Halberd-H 1,6731,2894826.854A+23.4768.657%A1.862%C+106.5M++31.7B**58912.1h4.4B*6.4B**
L100 Python HESH 1,3641,2399513.042C*9.6662.773%A+2.421%B++89.1A+9C**29113.9h2.5B*4B**
Thanatos VE70 1,2471,2307411.66B**1.7348.486%B*12.52%D28.1C+N/A9243.7h4.2B+8.6B++
Eidolon VE33 1,1721,1613093.757A*0.3738.088%A++33.075%B**55.3A++N/A16921h7.3B++19.3B*
Blueshift VM5 8988931814.934B**1.5523.764%B**25.98%B**65.7A*N/A19913.6h12.7B**53.4B*
CAS30 Tank Buster 1,7118874741.871B+1.5151.126%B+1.578%C**11.7B+10.9B++13775.6h33.4B*65.2B*
XM98 864864899.708S6.3248.553%A++85.069%B**55.7B**N/A17715.5h1.7A3.4A
Blueshift VM5 8608511804.728B**1.3424.617%B**26.322%B**60.8A++N/A18414h13.6B*55.3B*
M12 Kobalt 8548413424.735B21.3521.517%B++17.598%C+150.2A*2.3C-5395.6h12.6B**58.5B++
Force-Blade 81976311,2760.068A3.3235.394%B+1.442%D1.2B+N/A3653.7h2B+5.7B+
NS-15M2 7417312313.165B*0.2229.68%B**28.317%B86A+1.2A+2498.5h9.6B**32.4B*
Light PPA 7597131116.423B+3.0445.287%B+1.262%C+46.3C+3C17315.4h9.4B+20.7B+
Lumine Edge 7037038080.87M++2.5250.741%A*18.208%C**19.3A+N/A5436.5h1.1B++2.1B++
Phantom VA23 7036962173.207B++0.1840.243%B++32.759%B68.2B++N/A15410.2h4B+9.8B++
M12 Kobalt 7206931838.5A**35.1119.149%C++17.316%C+103.4B**4C**3566.7h14.5B*75.7B+
Proximity Mine 6766766610.242A*6.8647.821%B++N/A250.4MN/A6412.7h1.7B++3.6B*
Ghost 6776751096.193B**2.8142.798%B+77.037%B*65.5B**N/A19810.3h1.8B*4.3B++
Solstice SF 6706595091.295B2.0929.408%B**28.528%A*17.9C+N/A6136.9h10.9C*37.2B+
Manticore SX40 6336313981.585B+1.8035.131%B*26.624%B++40.7B+N/A10215.5h7.7C*22B+
Revenant 6296131793.425C**0.0437.205%B+32.953%B+33.3C-N/A7618.4h6.9C*18.6B+
M60-A Bulldog 647609876.125A**72.7464.378%A++N/A135.3S8.4B**4304.5h3.7B**5.7A
G30 Walker 7765653914.487A++11.1040.717%B++5.841%B**75.3M+28.1A++4827.5h76.9A188.9A
C75 Viper 6095384113.122A*9.7447.04%B*1.487%C+44.1B*5.8C-19112.2h7.2B**15.4B**
Xiphos Anti-Personnel Phalanx Tower 5415261526S522.6162.862%M*N/A876.7A*25M++25370.6h9B+14.4B+
Spear Anti-Vehicle Phalanx Turret 856509529.788B+6.4061.09%A++3.34%C69.7A++47.5A**6277.3h6.7B++11B**
L105 Zephyr 5784992917.207B**13.8255.82%A+N/A97.8A++15.5B**4825.1h4.6B**8.2B**
Maelstrom Turbo Laser 1,0034802282.105C++1.2833.022%C**N/A18.9B20.6A+29125.4h79.8B+241.7B+
Beamer VS3 4694652541.831A+1.5531.361%B+23.441%C++51.7AN/A1809h7.1B++22.6C**
M60-A Bulldog 5154621825.667B+22.2862.858%A++1.515%D107.4M*12.3A*4034.3h4.2B*6.7B**
Supernova VPC 5154573712.351C++8.9764.37%A+1.751%C*37.2C4.7D16312.3h2.9B+4.4B*
Pulsar VS1 4344322441.77B*1.6226.556%B+16.667%D40.8B**N/A15110.6h11.8B*44.3B*
M20 Basilisk 5494151234.583S31.2062.022%B**6.506%B*122.1M**39.4A++7263.4h57.5B**92.7A
Skyguard 671379715.338A1.9536.224%B**2.639%B+15.3C*11.8B+22224.8h107.6B+297B*
Saron Laser Cannon 6133632041.779C++1.6134.224%B+4.959%A++10.3C7.1C12735.4h100.8B+294.5B++
Orbital Strike Uplink 4943501350U346.61947.17%UN/A875U360U47110.4h1.4T*0.2T*
C-4 4263481342.597B*0.7933.988%A+N/A151.3A++33.9B14242.3h1.1B*3.4B**
M40 Fury-H 3563321033.2A+29.8143.151%C+N/A237.1M++17.1C++8241.4h6.6B+15.4B+
Proton II PPA 3393192612.269C+8.8833.513%A+2.821%B++61.3C++3.8C++2055.2h7.8B+23.2B**
Auraxium Force-Blade 3103101,2590.246S3.1462%A**2.258%D5.7M++N/A1454.6h1.5B**2.4B++
MANA Anti-Personnel Turret 272265535N/A1.6133.979%UN/A2650U70U6073000.1h28.1T*82.8T*
AP30 Shredder 441258515.059C+1.6730.152%D4.264%A++2580U1830U14878100.1h80.4B+266.6C**
Comet VM2 3042381281.859B**1.5354.171%B**3.782%C23.8A*6.6B*14910h16B**29.5B**
Comet VM2 2892231321.689B**1.7053.66%A3.139%D20.1A++5.9B*16211.1h18.5B+34.5B++
MANA Anti-Vehicle Turret 367218683.206C**0.1867.079%C++3.211%C*2180C-1490C-3785800.1h6B+8.9B++
Aphelion VEX-4H 374216249B+5.6168.82%M2.778%C52.7B++38.5B**5344.1h98.3D--142.8C++
VA39 Spectre 209209355.971M+2.5941.549%A+39.713%C++46.4AN/A2264.5h4.5B*10.8B**
M60-A Bulldog 238200306.667C*3.2840.966%B+1%C-2000U380U6356400.1h4.3B**10.5B*
Spear Anti-Vehicle Phalanx Tower 367196539.2A35.8160.89%B**6.633%A45.6C++39.8B++3924.3h10.8C+17.7B+
Orion VS54 193192326M++2.6124.34%B++23.958%C+56.5B**N/A6503.4h9.7B**39.8C**
Saron HRB 294184286.571B3.1953.341%B**3.804%A*26.3C++15.7C+3347h12.6A+23.6A+
M60-G Bulldog 2061841116.727M++13.3446.561%B*1.63%D-49.7B+5.9C1873.7h4.8B*10.3B*
Pelter Rocket Pod 193166820.75B17.3637.397%D--1.205%C+110.7A+18C+4181.5h9.9A26.4B++
Supernova PC 199144354.114C+0.7357.041%B*2.778%B26.7B+10.2B+3335.4h4.4B+7.8B*
Lancer VS22 276142672.119A++1.2776.156%A++N/A22.5B**21.3A+2876.3h10.3B++13.6B++
Spear Anti-Vehicle Phalanx Turret 239140346.667A43.2861.183%B+4.286%C+42.4B++30B*2813.3h9.8B+15.9B*
Photon A2A Missile Pods 3001401014A*10.6181.047%C++N/A100A114.3A*15111.4h7B++8.6B**
M40 Fury 152137915.222A++11.8429.747%DN/A85.6A++9.4C+5151.6h7.5B*25.1B*
Sticky Grenade 1281281128N/A124.6153.39%C*N/A1280B++N/A30100.1h2B3.7B+
M40 Fury 130121913.444B*10.0626.938%D--3.306%A75.6B*5.6D-3691.6h7.7B++28.7B+
C150 Dalton 204121215.762C+2.3857.962%A*1.653%B*30.3C+20.8C4014h5.6D9.7B+
M12 Kobalt-F 121121552.2C**1.1922.757%C++14.876%B*25.7C+N/A654.7h8.7B**38.3B++
Aspis Anti-Aircraft Phalanx Turret 242119177A+3.6130.294%B*1.681%C15.1B*15.6B**2627.9h105.7A348.9B*
Quasar VM1 115115912.778S9.3919.354%B*14.783%D25.6C**N/A2264.5h12.5B*64.7B+
NSX Tomoe 111109671.627C+1.7631.618%B+45.872%B*49.5B+N/A1192.2h13.4C**42.2B+
M20 Basilisk 132102166.375A++2.9952.292%A+6.863%B+36.4A10.7B++2662.8h62.7B*120B**
Pulsar LSW 8888571.544C++1.8428.492%B**14.773%D*44C++N/A2972h12.8C+44.8B+
E540 Halberd 11378107.8C+4.4162.148%A++1.282%D43.3B**19.4B+5791.8h4.5B**7.3A
M40 Fury 9975175S71.6155.887%B*N/A187.5A**60M*9360.4h10.5B+18.8B+
Hoplon Anti-Aircraft Phalanx Tower 14173173B**69.6151.722%MN/A146C*136C**10930.5h38.5C**74.4B+
Saron HRB-H 10770135.385C++2.0058.061%C**2.857%A36.8C+19.5C-3761.9h15.7B**27.1B**
Frag Grenade 6969169N/A65.6136.391%D*N/A690B*N/A71460.1h1.8A++4.9B**
A30 Walker 12860242.5C++0.8926.27%C++N/A9.7C*11B++1416.2h165.4B*629.6B++
M20 Wyvern 675586.875B3.4935.538%C12.727%A*50A+10.9C3161.1h31.1A+87.4A+
Nemesis VSH9 10054541B+2.3969.254%B**5.556%A++16.9C+14.4B++3573.2h8.4C+12.2B
S1 10252570.912B2.4761.687%B+N/A16.8D16.1B+4883.1h8.6D-13.9C
VLG Missile Launcher 6251317M*13.6161.191%B++9.804%M85M18.3A3240.6h5B++8.2B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter4510,4586.9h
Nano-Armor Kit8441,343,95685.1h
Pain Spire0770.2h
The Flail0560.2h
Flail Targeting Dart206603.3h
Welding Device06300h
Anti-Vehicle MANA Turret158801.1h
Spawn Beacon01080.4h
Turret AI Module04281.5h
Repair Module06581.9h
Skywall Shield Emitter23511.2h
Structure Shield Module43371.1h
Cortium Silo03791.2h
Medical Applicator9827,4533.7h
Spear Anti-Vehicle Tower21710.8h
Deconstruction Tool317,5411.3h
Spitfire Auto-Turret101,8691.9h
Rampart Wall24083.3h
Sunderer Garage01361h
Xiphos Anti-Personnel Tower12851.4h
Hoplon Anti-Aircraft Phalanx Tower02080.9h
Anti-Infantry MANA Turret185581.3h
Ammunition Package122,6591.4h
Medical Kit548701.1h
Elysium Spawn Tube01890.6h
Spear Anti-Vehicle Turret01390.7h
Vehicle Gate01221.1h
Pillbox01830.7h
WLT-Howler Mining Laser2358,43827h
Infantry Tower1730.5h
Orbital Strike Target Designator271661.3h
Recon Detection Device03490.5h

Check the help document for the dictionary if you want to learn more about words used here.


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