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Immortal MuxaJIbI4[BOIS] MuxaJIbI4
VS BR 66

KDR: 3.9

Score: 4.7m

Last Seen: Aug 3rd, 2020 11:40 AM
- OFFLINE - 48 hour(s)

Battle Rank 66 - Vanu Sovereignty on Cobalt
Level Progress (to 67): 53%
Level 100 Progress: 25% 735h
PRIMARY CLASSESLIGHT ASSAULTENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Orion VS54 Supernova FPC Quasar VM1 Solstice VE3 Quasar VM1 Serpent VE92 VX29 Polaris C-4
MORE    Player ID      

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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,655,073 MLG Score: 1323
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.641%26.662%6041213375,4163.159860.74

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.354%0.268C*0.835B++0.379C**HEAD ++ (~15.34)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.10.35C**10.90.236C++37.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.925%84%01134810014500.684932

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.458D1.09B**-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.357C**20.361C**4.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
55.155%28.517%01134826318711.39894

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.102B**2.668M-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.654B+2.50.484B+2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.7m285%321 (19.3k)247 (14.8k)3.8993611,6632,9914.3684466 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349117919.202%19.961%38306:222

26% Engineer35% Heavy Assault8% Infiltrator23% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 23rd, 2018 4:28 PMApr 25th, 2020 12:22 PMAug 3rd, 2020 10:14 PM (49d) (PST)Aug 3rd, 2020 7:44 AM (49d) (PST)Aug 3rd, 2020 7:40 AM (49d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7171375800.6110.1570.1221.9060.0581323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,0208,23734,7833797114314,793

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
318.3h/13.3d 1,403 2,328 3,466 36.4k 570 1,293 1,110 13.7m

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B
Kills:886
Deaths:418
KDR:2.120
Accuracy:23.384% C-
HSR:23.928% B
Serpent VE92
B+
Kills:711
Deaths:211
KDR:3.370
Accuracy:22.229% D-
HSR:25.598% B+
NS-11CB
C+
Kills:479
Deaths:166
KDR:2.886
Accuracy:23.457% D--
HSR:24.217% C+
Deimos VA29
A+
Kills:263
Deaths:111
KDR:2.369
Accuracy:55.155% D--
HSR:28.517% A+
VE-C Horizon
C++
Kills:183
Deaths:61
KDR:3
Accuracy:27.955% D**
HSR:28.962% C++
NS-66 Punisher
C
Kills:155
Deaths:63
KDR:2.460
Accuracy:19.854% F
HSR:27.097% C
NSX-P Tengu
A+
Kills:141
Deaths:80
KDR:1.763
Accuracy:30.524% D**
HSR:35.461% A+
NSX-P Tanto
B+
Kills:71
Deaths:33
KDR:2.152
Accuracy:20.533% F
HSR:32.394% B+
Sirius SX12
B**
Kills:55
Deaths:20
KDR:2.750
Accuracy:23.258% D
HSR:30.909% B**
Kills:2,944
Deaths (as Light Assault):1,163
Deaths (to Light Assaults):858
KDR:2.53138
Kill Difference:1,781
Playtime:72.916 hours
Usage:23%
Score:1.142m
Score/min:261
Accuracy (listed only):27.372%
HSR (listed only):28.565%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C+
Kills:1,780
Deaths:692
KDR:2.572
Accuracy:21.899% C--
HSR:27.865% C+
VX29 Polaris
C++
Kills:696
Deaths:225
KDR:3.093
Accuracy:23.061% D
HSR:27.443% C++
NSX-P Naginata
C-
Kills:276
Deaths:73
KDR:3.781
Accuracy:21.288% D--
HSR:28.986% C-
Flare VE6
C+
Kills:245
Deaths:72
KDR:3.403
Accuracy:25.698% C+
HSR:24.490% C-
Pulsar LSW
B
Kills:191
Deaths:98
KDR:1.949
Accuracy:22.937% D
HSR:31.414% B
NS-15M2
C+
Kills:166
Deaths:59
KDR:2.814
Accuracy:21.285% D*
HSR:30.121% C+
Kills:3,354
Deaths (as Heavy Assault):1,219
Deaths (to Heavy Assaults):784
KDR:2.75144
Kill Difference:2,135
Playtime:110.896 hours
Usage:35%
Score:1.700m
Score/min:256
Accuracy (listed only):22.695%
HSR (listed only):28.386%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B
Kills:886
Deaths:418
KDR:2.120
Accuracy:23.384% C-
HSR:23.928% B
Serpent VE92
B+
Kills:711
Deaths:211
KDR:3.370
Accuracy:22.229% D-
HSR:25.598% B+
NS-11CB
C+
Kills:479
Deaths:166
KDR:2.886
Accuracy:23.457% D--
HSR:24.217% C+
Deimos VA29
A+
Kills:263
Deaths:111
KDR:2.369
Accuracy:55.155% D--
HSR:28.517% A+
VE-C Horizon
C++
Kills:183
Deaths:61
KDR:3
Accuracy:27.955% D**
HSR:28.962% C++
NSX-P Tanto
B+
Kills:71
Deaths:33
KDR:2.152
Accuracy:20.533% F
HSR:32.394% B+
Kills:2,593
Deaths (as Engineer):1,000
Deaths (to Engineers):320
KDR:2.593
Kill Difference:1,593
Playtime:81.810 hours
Usage:26%
Score:1.115m
Score/min:227
Accuracy (listed only):28.785%
HSR (listed only):27.269%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-66 Punisher
C
Kills:155
Deaths:63
KDR:2.460
Accuracy:19.854% F
HSR:27.097% C
NSX-P Tengu
A+
Kills:141
Deaths:80
KDR:1.763
Accuracy:30.524% D**
HSR:35.461% A+
Ghost
A
Kills:100
Deaths:18
KDR:5.556
Accuracy:31.925% F
HSR:84% A
Beamer VS3
C
Kills:82
Deaths:77
KDR:1.065
Accuracy:22.692% D-
HSR:20.732% C
Sirius SX12
B**
Kills:55
Deaths:20
KDR:2.750
Accuracy:23.258% D
HSR:30.909% B**
NS-357 IA
C++
Kills:54
Deaths:52
KDR:1.038
Accuracy:31.035% F--
HSR:37.037% C++
Kills:587
Deaths (as Infiltrator):310
Deaths (to Infiltrators):385
KDR:1.89355
Kill Difference:277
Playtime:24.938 hours
Usage:8%
Score:0.208m
Score/min:139
Accuracy (listed only):26.548%
HSR (listed only):39.206%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
C**
Kills:915
Deaths:89
KDR:10.281
Accuracy:17.547% D
HSR:24.262% C**
Quasar VM1
B**
Kills:881
Deaths:89
KDR:9.899
Accuracy:17.955% C+
HSR:26.107% B**
Kills:1,796
Deaths (as MAX Suit):89
Deaths (to MAX Suits):66
KDR:20.17978
Kill Difference:1,707
Playtime:24.437 hours
Usage:8%
Score:0.540m
Score/min:368
Accuracy (listed only):17.751%
HSR (listed only):25.185%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:1,669
V. Kills:661 252%
Deaths:
KDR:
Accuracy:43.372% D**
KPH:37.200 C**
VKPH:14.700 D
Supernova PC
C*
Kills:213
V. Kills:78 270%
Deaths:
KDR:
Accuracy:41.636% D--
KPH:32.100 C++
VKPH:11.700 C*
Kills:1,882 (1,882 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:739
Kill Difference:1,882
Playtime:51.519 hours
Usage:16%
Score:0.482m
Score/min:156
Driving Accuracy:41.636%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,8081,7806922.572C++1.3321.899%C--27.865%C+38.6C-N/A10246.1h11C++50.3C+
Supernova FPC 2,3301,66911669U1,665.1043.372%D**N/A37.2C**14.7D15944.9h4.1B9.4C
Quasar VM1 9469158910.281M**6.3817.547%D24.262%C**38C1.3B+9124.1h11.5B+65.3C+
Solstice VE3 8978864182.12A1.7823.384%C-23.928%B29.2C+N/A8630.3h11.8B50.4C+
Quasar VM1 903881899.899S6.0017.955%C+26.107%B**36.6C**N/A8924.1h12.3B+68.4C++
Serpent VE92 7167112113.37A0.5322.229%D-25.598%B+37CN/A9419.2h10.3B+46.4C++
VX29 Polaris 7096962253.093B+0.8123.061%D27.443%C++31.8DN/A7821.9h10.8C*47C+
C-4 577527589.086S5.1930.902%BN/A210.8A+20D6822.5h1.1B+3.4B+
NS-11CB 4904791662.886B++1.0123.457%D--24.217%C+29.8DN/A6616.1h11.1B+47.2C+
NSX-P Naginata 282276733.781B**0.1221.288%D--28.986%C-38.3DN/A1227.2h10.9C++51.4C+
Plasma Grenade 2752691269N/A265.1046.196%C--N/A538C-12C+14410.5h3.1C++6.8C+
Deimos VA29 2642631112.369B+1.5355.155%D--28.517%A+37DN/A1027.1h2.5D4.5D
Flare VE6 247245723.403B*0.5025.698%C+24.49%C-47.1C-N/A1285.2h8.7B+33.9B
Supernova PC 2912131213U209.1041.636%D--1.408%D32.3C*11.8C**1396.6h6.4D--15.3F
Pulsar LSW 195191981.949C+1.9522.937%D31.414%B27.7D-N/A1086.9h11.8C51.4C+
VE-C Horizon 186183613B+0.9027.955%D**28.962%C++30D-N/A906.1h11.8B42.1C+
NS-15M2 174166592.814C++1.0921.285%D*30.121%C+23.4D--1.1C+817.1h12.2C57.3D
S1 244163752.173A1.7352.2%D-2.454%C+34C++16.9C+2454.8h6C+11.4C+
NS-66 Punisher 158155632.46B+1.4419.854%F27.097%C12.9D--N/A3012h12.6C63.4D--
NSX-P Tengu 145141801.763C++2.1430.524%D**35.461%A+25.6D-N/A675.5h12.5C+40.9C--
Ghost 100100185.556B+1.6631.925%F84%A25.6D--N/A873.9h2C+6.4D
Beamer VS3 8482771.065C++2.8322.692%D-20.732%C23.4C-N/A743.5h8.5C++37.2C+
NSX-P Tanto 7171332.152B+1.7520.533%F32.394%B+33.8C-N/A1022.1h10.7C**52.3C+
Force-Blade 69642,9090.022C3.8821.889%D1.563%D0.3C-N/A1221.9h1.5B*6.8C**
Sirius SX12 5555202.75B*1.1523.258%D30.909%B**12D-N/A394.6h12.6C+54C+
NS-357 IA 5454521.038C+2.8631.035%F--37.037%C++18.6D*N/A562.9h3.5C11.3F-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit10493,7688.2h
Medical Applicator06780h
Motion Spotter43680.4h
Recon Detection Device01260.2h
Ammunition Package11010.3h
Medical Kit801,1961.6h
Nano-Repair Grenade04600.1h

Check the help document for the dictionary if you want to learn more about words used here.


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