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Maj. General Muzkco[H] Muzkco
NC BR 86

KDR: 4.1

Score: 5.3m

Last Seen: Dec 13th, 2018 11:31 PM
- OFFLINE - 2 hour(s)

Battle Rank 86 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 43
Level Progress (to 87): 7%
Level 100 Progress: 28% 282h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NC6A GODSAW NC6 Gauss SAW AF-4 Cyclone GD-22S EM6 LA1 Anchor Carnage AR NC6S Gauss SAW S
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,741,086 MLG Score: 8586
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 4.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
36.313%32.938%119612101010,8845.95079-1.846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.794%2.998M+1.935A++-0.747D-HEAD ++ (~14.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.712B++7.90.451B+13.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.286%57.377%0110216117910.338889

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.887M+-0.644D-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.533B+2.50.213C++2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 43
5.3m439.6%801 (48.1k)672 (40.3k)4.1049112,2862,9934.2178486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022121934.853%31.035%108202:387

21% Combat Medic75% Heavy Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2018 7:55 PMNov 17th, 2018 10:18 PMDec 14th, 2018 2:34 PM (1d) (PST)Dec 13th, 2018 9:14 PM (2d) (PST)Dec 13th, 2018 7:31 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9753056701.5600.3800.4847.0100.0358586

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
58,52718,27540,252942329421240,323

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
131.3h/5.5d 338 3,813 2,932 55.2k 117 736 275 7.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A++
Kills:1,207
Deaths:243
KDR:4.967
Accuracy:38.975% A++
HSR:34.383% B**
NC6 Gauss SAW
M
Kills:1,183
Deaths:241
KDR:4.909
Accuracy:34.656% M
HSR:31.615% A+
GD-22S
A*
Kills:1,177
Deaths:262
KDR:4.492
Accuracy:33.184% A*
HSR:32.795% A
EM6
M++
Kills:1,177
Deaths:237
KDR:4.966
Accuracy:37.352% M++
HSR:36.704% A*
LA1 Anchor
A*
Kills:1,175
Deaths:244
KDR:4.816
Accuracy:35.053% A*
HSR:32.681% B**
NC6S Gauss SAW S
A**
Kills:1,140
Deaths:231
KDR:4.935
Accuracy:36.315% A**
HSR:34.825% A+
NC05 Jackhammer
M**
Kills:195
Deaths:46
KDR:4.239
Accuracy:63.245% A**
HSR:30.769% M**
MGR-L1 Promise AE
A*
Kills:164
Deaths:36
KDR:4.556
Accuracy:39.061% A*
HSR:31.098% C**
Kills:7,418
Deaths (as Heavy Assault):1,540
Deaths (to Heavy Assaults):898
KDR:4.81688
Kill Difference:5,878
Playtime:98.469 hours
Usage:75%
Score:3.837m
Score/min:649
Accuracy (listed only):39.730%
HSR (listed only):33.109%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,178
Deaths:233
KDR:5.056
Accuracy:37.193% A*
HSR:33.107% A*
AF-19 Mercenary
A**
Kills:109
Deaths:28
KDR:3.893
Accuracy:34.508% A**
HSR:22.018% C++
NS-11CP
B*
Kills:82
Deaths:17
KDR:4.824
Accuracy:32.277% B*
HSR:18.293% D
Kills:1,369
Deaths (as Light Assault):278
Deaths (to Light Assaults):541
KDR:4.92446
Kill Difference:1,091
Playtime:2.304 hours
Usage:2%
Score:0.066m
Score/min:480
Accuracy (listed only):34.659%
HSR (listed only):24.473%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
A*
Kills:1,178
Deaths:233
KDR:5.056
Accuracy:37.193% A*
HSR:33.107% A*
Carnage AR
M
Kills:1,169
Deaths:285
KDR:4.102
Accuracy:37.018% M
HSR:31.737% A++
GR-22
M
Kills:963
Deaths:204
KDR:4.721
Accuracy:36.834% M
HSR:29.803% A+
Kills:3,310
Deaths (as Combat Medic):722
Deaths (to Combat Medics):428
KDR:4.58449
Kill Difference:2,588
Playtime:27.351 hours
Usage:21%
Score:1.276m
Score/min:777
Accuracy (listed only):37.015%
HSR (listed only):31.549%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:1,178
Deaths:233
KDR:5.056
Accuracy:37.193% A*
HSR:33.107% A*
NS-357 Underboss
A*
Kills:324
Deaths:183
KDR:1.770
Accuracy:53.956% A*
HSR:33.951% A++
SAS-R
A**
Kills:61
Deaths:4
KDR:15.250
Accuracy:54.286% A**
HSR:57.377% D*
Kills:1,563
Deaths (as Infiltrator):420
Deaths (to Infiltrators):430
KDR:3.72143
Kill Difference:1,143
Playtime:1.891 hours
Usage:1%
Score:0.044m
Score/min:389
Accuracy (listed only):48.478%
HSR (listed only):41.478%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:95
Deaths:22
KDR:4.318
Accuracy:34.493% C++
HSR:22.105% A+
AF-34 Mattock
C++
Kills:91
Deaths:22
KDR:4.136
Accuracy:37.412% C++
HSR:16.484% C
Kills:186
Deaths (as MAX Suit):22
Deaths (to MAX Suits):108
KDR:8.45455
Kill Difference:164
Playtime:0.895 hours
Usage:1%
Score:0.059m
Score/min:1,105
Accuracy (listed only):35.953%
HSR (listed only):19.294%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 1,2261,2072434.967B**0.8638.975%A++34.383%B**98.9A+1.6B+37212.2h7.1C*18.1B**
NC6 Gauss SAW 1,2011,1832414.909M**0.8034.656%M31.615%A+97.8M*1.5M23712.1h6.7B**19.4B**
AF-4 Cyclone 1,1831,1782335.056M++0.9537.193%A*33.107%A*116.6M**N/A57210.1h7.8B**20.8B**
GD-22S 1,1891,1772624.492A++0.3933.184%A*32.795%A91.2A*N/A42112.9h8A24.1B**
EM6 1,1941,1772374.966A*0.8637.352%M++36.704%A*100.6A**1.5M++22011.7h8.2B**22B*
LA1 Anchor 1,1891,1752444.816B**0.7135.053%A*32.681%B**91.8A++1.1B**51612.8h7.8B**22.4B**
Carnage AR 1,1801,1692854.102A*0.0037.018%M31.737%A++90.6M++N/A51512.9h9.4A+25.3A
NC6S Gauss SAW S 1,1501,1402314.935M*0.8336.315%A**34.825%A+103.6A++N/A22411h7.6A20.9B*
GR-22 9709632044.721M0.6236.834%M29.803%A+86.8MN/A22711.1h9.6A+26.1A
NS Decimator 5033691013.653M*0.4571.53%A1.355%D78.5M+28.5A6844.7h3.8B++5.3B**
NS-357 Underboss 3283241831.77B*2.3353.956%A*33.951%A++147.3M**1.8A**9802.2h3.1B**5.8B**
Frag Grenade 2762701270N/A265.9051.695%B*N/A450C+10B+17300.6h4.1C+7.9C**
NC05 Jackhammer 197195464.239M0.1363.245%A**30.769%M**114.7M++1.2A5461.7h3.5B**5.6B*
MGR-L1 Promise AE 164164364.556B**0.4539.061%A*31.098%C**109.3A++N/A5761.5h10.7B++27.4B**
AF-19 Mercenary 109109283.893M**0.2134.508%A**22.018%C++72.7M**N/A4461.5h8.5B**24.7B**
AF-34 Mattock 9795224.318B0.2134.493%C++22.105%A+105.6M*2.2M**4010.9h3.7A10.6B**
AF-34 Mattock 9291224.136B+0.0337.412%C++16.484%C101.1M*1.1B**4440.9h4.1A+11B**
NS-11CP 8282174.824A**0.7232.277%B*18.293%D117.1A++N/A2870.7h8.9B*27.7B*
SAS-R 6161415.25S11.1554.286%A**57.377%D*61B**N/A3341h2.5C4.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon14480.2h
Nano-Armor Kit02,0410.1h
Nanite Revive Grenade03460.1h
Medical Kit3323,0015.7h
Medical Applicator159,9310.6h

Check the help document for the dictionary if you want to learn more about words used here.


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