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Executor Muzkco[H] Muzkco
NC BR 108

KDR: 4.06

Score: 22.8m

Last Seen: Jun 15th, 2020 9:01 PM
- OFFLINE - 11.1 hour(s)

Prestige 1, Battle Rank 100 (108 total) - New Conglomerate on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS LA1 Anchor GD-7F NC6A GODSAW NS Decimator Frag Grenade NC1 Gauss Rifle AF-4A Bandit NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $16,897,257 MLG Score: 13507
Fun Score: N/A
Cheeseburgers Flipped: 7TIME WITH MEDKIT: 5.2%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.043%33.012%125630131751,5145.45641-1.394

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.964%3.268M*1.776A++-0.772D-HEAD ++ (~13.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
200.731B++7.60.468B+12.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.363%74.264%01134691786401.06134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.048A*0.503B+-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.626B+1.80.435B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.407%20.517%0213451,3551119111.2109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.871%1.489A+1.141B**0.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.607B+3.10.365C**2.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.8m375.4%949 (56.9k)820 (49.2k)4.0625464,69615,9254.13256108 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1347690236.718%31.436%115401:4528

16% Combat Medic63% Heavy Assault18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 7th, 2019 2:11 PMMay 15th, 2019 11:56 AMJun 17th, 2020 4:58 PM (26d) (PST)Jun 15th, 2020 5:04 PM (28d) (PST)Jun 15th, 2020 5:01 PM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3714369352.3300.5740.7338.9090.04313507

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
82,25626,15956,0971403444535349,200

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
462.7h/19.3d 1,115 20,338 17,371 247.3k 452 2,619 1,193 38.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:18,387
Deaths:3,712
KDR:4.953
Accuracy:38.232% A*
HSR:34.263% B*
NC6A GODSAW
A+
Kills:2,768
Deaths:542
KDR:5.107
Accuracy:40.075% A+
HSR:33.382% B+
NSX-P Naginata
A**
Kills:1,177
Deaths:258
KDR:4.562
Accuracy:36.897% A**
HSR:39.252% A
MGR-L1 Promise AE
A++
Kills:1,177
Deaths:260
KDR:4.527
Accuracy:35.947% A++
HSR:37.893% B**
NC6S Gauss SAW S
M
Kills:1,176
Deaths:236
KDR:4.983
Accuracy:39.379% M
HSR:33.929% B**
GD-22S
M++
Kills:1,175
Deaths:231
KDR:5.087
Accuracy:40.714% M++
HSR:32.170% B*
NS-15 Gallows
A+
Kills:1,175
Deaths:238
KDR:4.937
Accuracy:36.104% A+
HSR:33.447% C+
NS-15M AE
A*
Kills:1,174
Deaths:218
KDR:5.385
Accuracy:37.926% A*
HSR:38.756% B**
EM1
M++
Kills:1,173
Deaths:217
KDR:5.406
Accuracy:39.628% M++
HSR:32.055% A
NC6 Gauss SAW
M++
Kills:1,169
Deaths:227
KDR:5.150
Accuracy:39.369% M++
HSR:32.678% A
NSX "Networked" Naginata
A++
Kills:1,120
Deaths:202
KDR:5.545
Accuracy:35.854% A++
HSR:35.625% B
Kills:31,671
Deaths (as Heavy Assault):6,341
Deaths (to Heavy Assaults):4,993
KDR:4.99464
Kill Difference:25,330
Playtime:289.531 hours
Usage:63%
Score:14.904m
Score/min:858
Accuracy (listed only):38.193%
HSR (listed only):34.859%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:5,483
Deaths:1,239
KDR:4.425
Accuracy:36.172% A*
HSR:29.892% A+
AF-4A Bandit
A*
Kills:1,182
Deaths:235
KDR:5.030
Accuracy:36.664% A*
HSR:31.218% B**
NS-11C
A*
Kills:1,181
Deaths:237
KDR:4.983
Accuracy:36.027% A*
HSR:29.890% A++
AC-X11
A*
Kills:1,181
Deaths:249
KDR:4.743
Accuracy:38.161% A*
HSR:30.313% A
AF-4AE Cyclone
A*
Kills:1,174
Deaths:239
KDR:4.912
Accuracy:39.303% A*
HSR:35.179% B**
AF-4 Cyclone
A*
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:37.386% A*
HSR:29.573% A
AF-57 Piston
A+
Kills:1,169
Deaths:222
KDR:5.266
Accuracy:58.291% A+
HSR:20.359% A+
AF-4G Cyclone
A*
Kills:1,169
Deaths:232
KDR:5.039
Accuracy:38.841% A*
HSR:35.586% A++
AF-19 Mercenary
M+
Kills:1,166
Deaths:269
KDR:4.335
Accuracy:38.402% M+
HSR:26.672% B*
NS-11CP
A+
Kills:1,165
Deaths:240
KDR:4.854
Accuracy:36.910% A+
HSR:27.725% B+
NSX-P Tengu
A++
Kills:1,134
Deaths:366
KDR:3.098
Accuracy:49.488% A++
HSR:33.774% A++
NSX-P Tanto
A++
Kills:306
Deaths:78
KDR:3.923
Accuracy:35.293% A++
HSR:36.928% A+
Razor GD-23
A**
Kills:282
Deaths:64
KDR:4.406
Accuracy:38.967% A**
HSR:28.014% B**
GD-66 Claw
A
Kills:186
Deaths:60
KDR:3.100
Accuracy:74.895% A
HSR:21.505% B**
Blitz GD-10
A**
Kills:175
Deaths:28
KDR:6.250
Accuracy:38.413% A**
HSR:33.143% A**
19A Fortuna
A++
Kills:76
Deaths:25
KDR:3.040
Accuracy:33.740% A++
HSR:27.632% B**
Kills:18,199
Deaths (as Light Assault):4,086
Deaths (to Light Assaults):3,464
KDR:4.45399
Kill Difference:14,113
Playtime:84.981 hours
Usage:18%
Score:3.791m
Score/min:744
Accuracy (listed only):41.685%
HSR (listed only):29.838%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
M
Kills:1,185
Deaths:353
KDR:3.357
Accuracy:37.720% M
HSR:32.321% A+
PSA-02 Diamondback
A*
Kills:1,175
Deaths:294
KDR:3.997
Accuracy:37.790% A*
HSR:31.660% B+
Carnage AR
A*
Kills:1,175
Deaths:305
KDR:3.852
Accuracy:37.080% A*
HSR:31.149% A
AF-4AE Cyclone
A*
Kills:1,174
Deaths:239
KDR:4.912
Accuracy:39.303% A*
HSR:35.179% B**
AF-4 Cyclone
A*
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:37.386% A*
HSR:29.573% A
AF-57 Piston
A+
Kills:1,169
Deaths:222
KDR:5.266
Accuracy:58.291% A+
HSR:20.359% A+
AF-4G Cyclone
A*
Kills:1,169
Deaths:232
KDR:5.039
Accuracy:38.841% A*
HSR:35.586% A++
GR-22AE
A+
Kills:1,165
Deaths:250
KDR:4.660
Accuracy:37.122% A+
HSR:33.820% B*
GR-22
A*
Kills:1,164
Deaths:332
KDR:3.506
Accuracy:36.577% A*
HSR:35.223% A++
NSX-P Tengu
A++
Kills:1,134
Deaths:366
KDR:3.098
Accuracy:49.488% A++
HSR:33.774% A++
Reaper DMR
A*
Kills:602
Deaths:171
KDR:3.520
Accuracy:38.028% A*
HSR:35.714% A
MGR-A1 Vanquisher
A*
Kills:200
Deaths:53
KDR:3.774
Accuracy:38.984% A*
HSR:25.500% C+
GD-66 Claw
A
Kills:186
Deaths:60
KDR:3.100
Accuracy:74.895% A
HSR:21.505% B**
Blitz GD-10
A**
Kills:175
Deaths:28
KDR:6.250
Accuracy:38.413% A**
HSR:33.143% A**
Kills:12,843
Deaths (as Combat Medic):3,208
Deaths (to Combat Medics):2,063
KDR:4.00343
Kill Difference:9,635
Playtime:73.559 hours
Usage:16%
Score:3.560m
Score/min:807
Accuracy (listed only):42.851%
HSR (listed only):31.036%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
A*
Kills:1,174
Deaths:239
KDR:4.912
Accuracy:39.303% A*
HSR:35.179% B**
AF-4 Cyclone
A*
Kills:1,170
Deaths:303
KDR:3.861
Accuracy:37.386% A*
HSR:29.573% A
AF-4G Cyclone
A*
Kills:1,169
Deaths:232
KDR:5.039
Accuracy:38.841% A*
HSR:35.586% A++
NS-44 Commissioner
A**
Kills:1,163
Deaths:704
KDR:1.652
Accuracy:57.978% A**
HSR:36.457% A++
NSX-P Tengu
A++
Kills:1,134
Deaths:366
KDR:3.098
Accuracy:49.488% A++
HSR:33.774% A++
SAS-R
A
Kills:917
Deaths:160
KDR:5.731
Accuracy:48.363% A
HSR:74.264% B+
NS-44G Commissioner
A++
Kills:513
Deaths:247
KDR:2.077
Accuracy:59.139% A++
HSR:36.257% B**
NS-357 Underboss
A++
Kills:470
Deaths:290
KDR:1.621
Accuracy:51.820% A++
HSR:31.915% B**
Blitz GD-10
A**
Kills:175
Deaths:28
KDR:6.250
Accuracy:38.413% A**
HSR:33.143% A**
NS-45 Pilot
A+
Kills:170
Deaths:107
KDR:1.589
Accuracy:40.189% A
HSR:42.353% A+
Kills:8,055
Deaths (as Infiltrator):2,676
Deaths (to Infiltrators):2,360
KDR:3.01009
Kill Difference:5,379
Playtime:10.891 hours
Usage:2%
Score:0.363m
Score/min:555
Accuracy (listed only):46.092%
HSR (listed only):38.850%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:5,483
Deaths:1,239
KDR:4.425
Accuracy:36.172% A*
HSR:29.892% A+
AF-4A Bandit
A*
Kills:1,182
Deaths:235
KDR:5.030
Accuracy:36.664% A*
HSR:31.218% B**
NS-11C
A*
Kills:1,181
Deaths:237
KDR:4.983
Accuracy:36.027% A*
HSR:29.890% A++
AC-X11
A*
Kills:1,181
Deaths:249
KDR:4.743
Accuracy:38.161% A*
HSR:30.313% A
AF-57 Piston
A+
Kills:1,169
Deaths:222
KDR:5.266
Accuracy:58.291% A+
HSR:20.359% A+
AF-19 Mercenary
M+
Kills:1,166
Deaths:269
KDR:4.335
Accuracy:38.402% M+
HSR:26.672% B*
NS-11CP
A+
Kills:1,165
Deaths:240
KDR:4.854
Accuracy:36.910% A+
HSR:27.725% B+
NSX-P Tanto
A++
Kills:306
Deaths:78
KDR:3.923
Accuracy:35.293% A++
HSR:36.928% A+
Razor GD-23
A**
Kills:282
Deaths:64
KDR:4.406
Accuracy:38.967% A**
HSR:28.014% B**
GD-66 Claw
A
Kills:186
Deaths:60
KDR:3.100
Accuracy:74.895% A
HSR:21.505% B**
19A Fortuna
A++
Kills:76
Deaths:25
KDR:3.040
Accuracy:33.740% A++
HSR:27.632% B**
Kills:13,377
Deaths (as Engineer):2,918
Deaths (to Engineers):1,493
KDR:4.5843
Kill Difference:10,459
Playtime:2.744 hours
Usage:1%
Score:0.094m
Score/min:568
Accuracy (listed only):42.138%
HSR (listed only):28.195%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 18,59318,3873,7124.953B*0.8938.232%A*34.263%B*142.8M1.6B**472128.8h7.5A19.6B**
GD-7F 5,5405,4831,2394.425A*0.3636.172%A*29.892%A+145.4M**1.5A39637.7h8.8A24.4B**
NC6A GODSAW 2,7912,7685425.107B*1.0440.075%A+33.382%B+159.1A**1.3C++73417.4h6.4C**16B*
NS Decimator 1,7621,2942614.958M**0.9072.142%A3.014%B++114.5M**41.4A**73811.3h2.9B**4.1A
Frag Grenade 1,3171,28311283N/A1,278.9447.729%C++N/A493.5C13.1C*16152.6h3.5C++7.4C++
NC1 Gauss Rifle 1,2091,1853533.357A0.7137.72%M32.321%A+112.9S2.3M++42510.5h7.7A++20.4A
AF-4A Bandit 1,1961,1822355.03M+0.9736.664%A*31.218%B**151.5M++1.8B**3757.8h7.6A20.7B**
NS-11C 1,1891,1812374.983M*0.9236.027%A*29.89%A++173.7S1.2B**6866.8h8.6A23.9B**
AC-X11 1,1991,1812494.743M++0.6838.161%A*30.313%A173.7S2.6M*4336.8h6.7A17.6B*
NSX-P Naginata 1,1921,1772584.562A**0.5036.897%A**39.252%A145.3M1.9B+3458.1h8.4B**22.6B**
MGR-L1 Promise AE 1,1901,1772604.527A++0.4635.947%A++37.893%B**140.1A++1.5C++4278.4h8.7B**24.3B**
NC6S Gauss SAW S 1,1881,1762364.983M+0.9239.379%M33.929%B**154.7M*1.6B**3437.6h7.6B**19.2B*
PSA-02 Diamondback 1,1911,1752943.997A+0.0737.79%A*31.66%B+126.3A*1.7B+3009.3h9.5B**25.1B**
GD-22S 1,1901,1752315.087A++1.0240.714%M++32.17%B*150.6M**1.9A++3967.8h7.5A18.5B**
Carnage AR 1,1821,1753053.852A++0.2137.08%A*31.149%A123.7M**N/A3999.5h9A+24.4A
NS-15 Gallows 1,1861,1752384.937B**0.8736.104%A+33.447%C+136.6A1.3C6498.6h8.8B**24.5B**
NS-15M AE 1,1871,1742185.385A+1.3237.926%A*38.756%B**139.8A++1.5B++4858.4h9.2B*24.4B*
AF-4AE Cyclone 1,1841,1742394.912M*0.8539.303%A*35.179%B**148.6A+1.3B5107.9h7.5B**19.1B**
EM1 1,1821,1732175.406M**1.3439.628%M++32.055%A156.4S1.2B**3757.5h8.5A21.3B**
AF-4 Cyclone 1,1801,1703033.861A++0.2037.386%A*29.573%A191.8S1.6A++6276.1h7.1A+18.9B**
AF-57 Piston 1,1801,1692225.266M*1.2058.291%A+20.359%A+164.6S1.5A4937.1h3.3B*5.7B**
AF-4G Cyclone 1,1761,1692325.039A++0.9838.841%A*35.586%A++153.8A*N/A8337.6h7.8B*20B*
NC6 Gauss SAW 1,1741,1692275.15M++1.0939.369%M++32.678%A140.8M**N/A4708.3h6.4B**16.2B**
AF-19 Mercenary 1,1731,1662694.335M**0.2738.402%M+26.672%B*144SN/A5118.1h8.3B**21.7B**
GR-22AE 1,1691,1652504.66A+0.6037.122%A+33.82%B*138.7A++N/A4278.4h8.7A23.4B**
NS-11CP 1,1701,1652404.854A*0.7936.91%A+27.725%B+155.3A*N/A4867.5h9B++24.5B*
GR-22 1,1681,1643323.506A0.5636.577%A*35.223%A++130.8M**N/A6098.9h8.4A++22.9A
NS-44 Commissioner 1,1671,1637041.652B+2.4157.978%A**36.457%A++171SN/A6276.8h2.8B**4.8B**
NSX-P Tengu 1,1441,1343663.098A++0.9649.488%A++33.774%A++182.9S1.6B++5246.2h7.8B**15.8B**
NSX "Networked" Naginata 1,1331,1202025.545A*1.4835.854%A++35.625%B155.6A++1.8C+7217.2h8.1B**22.6B**
Mag-Cutter 1,0491,04815,9320.066A4.0055.807%A*1.718%D2.3B*N/A8451.6h1.4B**2.5B++
SAS-R 9179171605.731B*1.6748.363%A74.264%B+106.6A*N/A3458.6h1.8B++3.7B*
Reaper DMR 6116021713.52A0.5438.028%A*35.714%A113.6M1.7A+3205.3h6.7A17.5A
NS-44G Commissioner 5145132472.077B+1.9959.139%A++36.257%B**165.5A++N/A6853.1h2.6B*4.4B*
NS-357 Underboss 4774702901.621B+2.4451.82%A++31.915%B**156.7M++2.3M+6213h3B**5.8B**
C-4 362314853.694A+0.3734.965%AN/A348.9S53.3A++23320.9h1B*2.7B**
NSX-P Tanto 308306783.923M+0.1435.293%A++36.928%A+139.1M**N/A4522.2h9.7B*27.4B**
Razor GD-23 285282644.406S0.3438.967%A**28.014%B**148.4S1.6A*5141.9h7.9B**20.3B*
NC05 Jackhammer 278277733.795A+0.2765.236%A**24.549%A*173.1M**N/A6731.6h3.8B*5.8B**
MGR-A1 Vanquisher 206200533.774A++0.2938.984%A*25.5%C+105.3A*3.2A*3521.9h7.4A19A
GD-66 Claw 186186603.1B**0.9674.895%A21.505%B**124A*N/A5991.5h1.9B**2.6B*
Blitz GD-10 175175286.25S2.1938.413%A**33.143%A**159.1SN/A6041.1h9.8B**25.4B**
NS-45 Pilot 1701701071.589C*2.4740.189%A42.353%A+154.5A++N/A5671.1h5.5B*13.7B*
NCM1 Scattercannon 8988194.632B*0.5759.704%A*31.818%M**110M**1.3B**3880.8h5B+8.4B**
NCM1 Scattercannon 7979194.158B**0.1060.054%A++31.646%M**98.8SN/A5110.8h5.7B*9.4B**
19A Fortuna 7676253.04A+1.0233.74%A++27.632%B**126.7M++N/A3840.6h8B*23.8B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit310,0030.5h
Spawn Beacon49170.4h
Nanite Revive Grenade01,2240.3h
Medical Kit1,64916,01124h
Medical Applicator4832,4881.9h
Motion Spotter24710.1h
Ammunition Package0780h

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