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Commando Hater Muzkco[H] Muzkco
NC BR 36

KDR: 3.99

Score: 8.3m

Last Seen: Feb 15th, 2019 12:17 PM
- OFFLINE - 66.1 hour(s)

Prestige 1, Battle Rank 36 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 35
Level Progress (to 37): 96%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS NC6A GODSAW Carnage AR NC6 Gauss SAW AF-4 Cyclone NS-11A EM6 GD-22S LA1 Anchor
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,562,644 MLG Score: 7644
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 3.6%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.989%31.826%114519100316,9805.51657-1.526

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.723%2.915M+1.714A++-0.639DHEAD ++ (~13.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.80.696B+8.20.426B14.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.788%66.753%01102138830831.25974

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.517A**-0.026C+-1.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+2.20.294C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.292%19.097%01102128834700.829971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.151M++0.91B*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.807B++20.584B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 35
8.3m451.9%745 (44.7k)625 (37.5k)3.9906320,4525,1254.0952236 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022200332.527%30.325%98602:3511

45% Combat Medic45% Heavy Assault10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2018 7:55 PMNov 17th, 2018 10:18 PMFeb 16th, 2019 5:12 AM (2d) (PST)Feb 15th, 2019 8:44 AM (3d) (PST)Feb 15th, 2019 8:17 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9323515811.5410.3860.4677.0880.0277644

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,91221,08534,827922328425237,525

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
221.2h/9.2d 536 6,202 5,241 94.1k 211 1,242 358 12.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A++
Kills:1,207
Deaths:243
KDR:4.967
Accuracy:38.975% A++
HSR:34.383% B**
NC6 Gauss SAW
M
Kills:1,183
Deaths:241
KDR:4.909
Accuracy:34.656% M
HSR:31.615% A
EM6
M+
Kills:1,177
Deaths:237
KDR:4.966
Accuracy:37.352% M+
HSR:36.704% A*
GD-22S
A++
Kills:1,177
Deaths:262
KDR:4.492
Accuracy:33.184% A++
HSR:32.795% A
LA1 Anchor
A++
Kills:1,175
Deaths:244
KDR:4.816
Accuracy:35.053% A++
HSR:32.681% B**
NC6S Gauss SAW S
A**
Kills:1,140
Deaths:231
KDR:4.935
Accuracy:36.315% A**
HSR:34.825% A+
NC05 Jackhammer
M**
Kills:235
Deaths:60
KDR:3.917
Accuracy:62.690% A*
HSR:29.787% M**
MGR-L1 Promise AE
A**
Kills:170
Deaths:37
KDR:4.595
Accuracy:38.724% A**
HSR:31.177% B+
Kills:7,464
Deaths (as Heavy Assault):1,555
Deaths (to Heavy Assaults):1,511
KDR:4.8
Kill Difference:5,909
Playtime:99.529 hours
Usage:45%
Score:3.864m
Score/min:647
Accuracy (listed only):39.619%
HSR (listed only):32.996%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
A*
Kills:1,178
Deaths:234
KDR:5.034
Accuracy:37.191% A*
HSR:33.107% A*
GD-7F
A*
Kills:1,021
Deaths:248
KDR:4.117
Accuracy:35.032% A*
HSR:29.383% A++
NS-11CP
B*
Kills:445
Deaths:106
KDR:4.198
Accuracy:33.478% B*
HSR:24.045% C++
AF-4AE Cyclone
A
Kills:313
Deaths:88
KDR:3.557
Accuracy:35.450% A
HSR:29.074% B+
GD-66 Claw
A++
Kills:288
Deaths:68
KDR:4.235
Accuracy:79.292% A++
HSR:19.097% B*
AF-19 Mercenary
A**
Kills:113
Deaths:30
KDR:3.767
Accuracy:34.358% A**
HSR:22.124% C++
Kills:3,358
Deaths (as Light Assault):774
Deaths (to Light Assaults):952
KDR:4.3385
Kill Difference:2,584
Playtime:8.859 hours
Usage:4%
Score:0.285m
Score/min:536
Accuracy (listed only):42.467%
HSR (listed only):26.138%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A**
Kills:1,201
Deaths:299
KDR:4.017
Accuracy:36.969% A**
HSR:31.391% A+
AF-4 Cyclone
A*
Kills:1,178
Deaths:234
KDR:5.034
Accuracy:37.191% A*
HSR:33.107% A*
NS-11A
A*
Kills:1,178
Deaths:282
KDR:4.177
Accuracy:35.788% A*
HSR:32.937% A+
Reaper DMR
A*
Kills:1,175
Deaths:296
KDR:3.970
Accuracy:37.138% A*
HSR:29.532% B++
NC1 Gauss Rifle
A**
Kills:1,173
Deaths:343
KDR:3.420
Accuracy:35.413% A**
HSR:32.140% A++
GR-22
A*
Kills:1,166
Deaths:249
KDR:4.683
Accuracy:35.884% A*
HSR:29.331% A
GR-22AE
B**
Kills:368
Deaths:88
KDR:4.182
Accuracy:33.930% B**
HSR:26.630% C++
AF-4AE Cyclone
A
Kills:313
Deaths:88
KDR:3.557
Accuracy:35.450% A
HSR:29.074% B+
GD-66 Claw
A++
Kills:288
Deaths:68
KDR:4.235
Accuracy:79.292% A++
HSR:19.097% B*
Kills:8,040
Deaths (as Combat Medic):1,947
Deaths (to Combat Medics):717
KDR:4.12943
Kill Difference:6,093
Playtime:98.661 hours
Usage:45%
Score:3.488m
Score/min:589
Accuracy (listed only):40.784%
HSR (listed only):29.249%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:1,178
Deaths:234
KDR:5.034
Accuracy:37.191% A*
HSR:33.107% A*
NS-357 Underboss
A*
Kills:467
Deaths:246
KDR:1.898
Accuracy:52.888% A*
HSR:29.979% B**
SAS-R
A*
Kills:388
Deaths:48
KDR:8.083
Accuracy:51.788% A*
HSR:66.753% C+
AF-4AE Cyclone
A
Kills:313
Deaths:88
KDR:3.557
Accuracy:35.450% A
HSR:29.074% B+
NS-44 Commissioner
A++
Kills:123
Deaths:74
KDR:1.662
Accuracy:51.694% A++
HSR:27.642% B*
Kills:2,469
Deaths (as Infiltrator):690
Deaths (to Infiltrators):765
KDR:3.57826
Kill Difference:1,779
Playtime:6.531 hours
Usage:3%
Score:0.174m
Score/min:444
Accuracy (listed only):45.802%
HSR (listed only):37.311%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:727
Deaths:108
KDR:6.731
Accuracy:33.840% C+
HSR:22.283% A+
AF-34 Mattock
B+
Kills:719
Deaths:108
KDR:6.657
Accuracy:36.205% C+
HSR:19.889% B+
Kills:1,446
Deaths (as MAX Suit):108
Deaths (to MAX Suits):174
KDR:13.38889
Kill Difference:1,338
Playtime:6.736 hours
Usage:3%
Score:0.470m
Score/min:1,164
Accuracy (listed only):35.022%
HSR (listed only):21.086%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 1,2261,2072434.967A0.9838.975%A++34.383%B**98.9A1.6A+38012.2h7.1C*18.1B*
Carnage AR 1,2121,2012994.017A*0.0336.969%A**31.391%A+89M+N/A50313.5h9.4A+25.4A
NC6 Gauss SAW 1,2011,1832414.909M**0.9234.656%M31.615%A97.8M*1.5A**25612.1h6.7B**19.4B*
AF-4 Cyclone 1,1831,1782345.034M++1.0437.191%A*33.107%A*116.6M**N/A58110.1h7.8A20.9B**
NS-11A 1,1991,1782824.177A++0.1935.788%A*32.937%A+84.1A**1.5M29814h10.3B**28.8B**
EM6 1,1941,1772374.966A**0.9837.352%M+36.704%A*100.6A**1.5M+22311.7h8.2B**22B*
GD-22S 1,1891,1772624.492A++0.5033.184%A++32.795%A91.2A*N/A42512.9h8A24.1B**
LA1 Anchor 1,1891,1752444.816B**0.8335.053%A++32.681%B**91.8A++1.1A+53212.8h7.8B**22.4B**
Reaper DMR 1,1911,1752963.97B*0.0237.138%A*29.532%B++77.3A++1.1A+24515.2h7.3A19.8A
NC1 Gauss Rifle 1,1871,1733433.42A*0.5735.413%A**32.14%A++80.9M**1A++21014.5h8.7A+24.6A
GR-22 1,1731,1662494.683M0.6935.884%A*29.331%A85.7A**N/A21813.6h9.6A26.7A
NC6S Gauss SAW S 1,1501,1402314.935M++0.9436.315%A**34.825%A+103.6A**N/A22611h7.6A20.9B*
GD-7F 1,0271,0212484.117M0.1335.032%A*29.383%A++91.2M+N/A23711.2h9.3B**26.6B**
AF-34 Mattock 7337271086.731A2.7433.84%C+22.283%A+108.5M*N/A3866.7h3.6A+10.8B**
AF-34 Mattock 7267191086.657A2.6736.205%C+19.889%B+107.3M**1B*3846.7h3.9A++10.8B**
NS-357 Underboss 4724672461.898B**2.0952.888%A*29.979%B**150.6M**1.6A**8343.1h3.1B**5.9B**
NS-11CP 4464451064.198A++0.2133.478%B*24.045%C++101.1B**N/A2994.4h10.2B+30.5B++
SAS-R 390388488.083A++4.0951.788%A*66.753%C+79.2A++N/A2734.9h2.2C*4.3B++
NS Decimator 5053701013.663M++0.3371.586%A1.351%D77.1M28.1A6884.8h3.9B+5.4B**
GR-22AE 371368884.182A+0.1933.93%B**26.63%C++89.8B**N/A2444.1h9.8B*28.9B*
AF-4AE Cyclone 317313883.557A++0.4335.45%A29.074%B+104.3B**1.3B**2663h8.2B++23.2B++
Frag Grenade 3083021302N/A298.0151.698%B*N/A431.4C+8.6C++18120.7h4C+7.7B
GD-66 Claw 288288684.235A*0.2479.292%A++19.097%B*130.9M**N/A3642.2h2B*2.5B*
NC05 Jackhammer 237235603.917A**0.0762.69%A*29.787%M**111.9M+1B**5192.1h3.7B**5.9B*
MGR-L1 Promise AE 170170374.595A0.6038.724%A**31.177%B+106.3A+N/A5621.6h10.6B++27.3B**
NS-44 Commissioner 123123741.662B++2.3351.694%A++27.642%B*94.6A*N/A3761.3h2.9B**5.5B**
AF-19 Mercenary 113113303.767M**0.2234.358%A**22.124%C++75.3M**N/A5291.5h8.6B**25B**
Blackheart 6060511.176C++2.8144.17%C+25%C75A**N/A1880.8h2.1B4.7B+
Mag-Cutter 54514,1030.012C3.9850.505%A++N/A0.3CN/A1173.5h2B+3.9B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter01730.1h
Spawn Beacon27640.3h
Nano-Armor Kit03,2980.1h
Nanite Revive Grenade01,5180.4h
Medical Kit5514,5118.1h
Medical Applicator4541,8302.3h

Check the help document for the dictionary if you want to learn more about words used here.


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