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Agent Hater Muzkco[H] Muzkco
NC BR 55

KDR: 3.95

Score: 9.1m

Last Seen: Apr 23rd, 2019 11:46 PM
- OFFLINE - 14.5 hour(s)

Prestige 1, Battle Rank 55 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 32
Level Progress (to 56): 45%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Carnage AR LA1 Anchor GD-7F NC6A GODSAW NC6 Gauss SAW AF-4 Cyclone NS-11A GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,590,166 MLG Score: 7666
Fun Score: N/A
Cheeseburgers Flipped: 55TIME WITH MEDKIT: 3.9%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.963%31.741%114219101619,7605.56463-1.617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.776%2.891M+1.69A++-0.674DHEAD ++ (~13.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
230.692B+8.30.421B14.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.811%67.059%01103451035731.42857

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.391A*-0.017C+-1.419

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+2.20.303C*2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.974%18.954%01103430640000.765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.124M++0.873B*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.60.802B++2.10.576B+0.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 32
9.1m439.8%719 (43.1k)604 (36.2k)3.9478223,5295,9604.0486655 (55)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1035229432.305%30.499%98502:3213

48% Combat Medic40% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 15th, 2018 7:55 PMNov 17th, 2018 10:18 PMApr 24th, 2019 2:24 AM (7h) (PST)Apr 23rd, 2019 8:35 PM (13h) (PST)Apr 23rd, 2019 7:46 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9333555781.5550.3940.4746.9550.0267666

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
55,96721,31534,652932428417236,236

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
252.2h/10.5d 601 7,176 6,057 105.2k 244 1,384 396 14.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A*
Kills:1,373
Deaths:286
KDR:4.801
Accuracy:35.538% A*
HSR:32.119% B*
NC6A GODSAW
A++
Kills:1,207
Deaths:243
KDR:4.967
Accuracy:38.975% A++
HSR:34.383% B**
NC6 Gauss SAW
M
Kills:1,183
Deaths:241
KDR:4.909
Accuracy:34.656% M
HSR:31.615% A
GD-22S
A++
Kills:1,177
Deaths:262
KDR:4.492
Accuracy:33.184% A++
HSR:32.795% A
EM6
M+
Kills:1,177
Deaths:237
KDR:4.966
Accuracy:37.352% M+
HSR:36.704% A*
NC6S Gauss SAW S
A*
Kills:1,140
Deaths:231
KDR:4.935
Accuracy:36.315% A*
HSR:34.825% A++
NC05 Jackhammer
M**
Kills:235
Deaths:60
KDR:3.917
Accuracy:62.690% A*
HSR:29.787% M**
MGR-L1 Promise AE
A**
Kills:171
Deaths:38
KDR:4.500
Accuracy:38.775% A**
HSR:30.994% B+
Kills:7,663
Deaths (as Heavy Assault):1,598
Deaths (to Heavy Assaults):1,784
KDR:4.79537
Kill Difference:6,065
Playtime:101.478 hours
Usage:40%
Score:3.915m
Score/min:643
Accuracy (listed only):39.686%
HSR (listed only):32.903%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
A*
Kills:1,294
Deaths:299
KDR:4.328
Accuracy:34.443% A*
HSR:29.598% A++
AF-4 Cyclone
A*
Kills:1,178
Deaths:234
KDR:5.034
Accuracy:37.191% A*
HSR:33.107% A*
NS-11CP
A
Kills:912
Deaths:217
KDR:4.203
Accuracy:35.099% A
HSR:27.522% B+
AF-4AE Cyclone
A
Kills:315
Deaths:88
KDR:3.580
Accuracy:35.493% A
HSR:28.889% B+
GD-66 Claw
A++
Kills:306
Deaths:75
KDR:4.080
Accuracy:78.974% A++
HSR:18.954% B*
AF-19 Mercenary
A**
Kills:244
Deaths:58
KDR:4.207
Accuracy:35.467% A**
HSR:23.361% B
Kills:4,249
Deaths (as Light Assault):971
Deaths (to Light Assaults):1,108
KDR:4.3759
Kill Difference:3,278
Playtime:12.462 hours
Usage:5%
Score:0.372m
Score/min:497
Accuracy (listed only):42.778%
HSR (listed only):26.905%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
A*
Kills:1,925
Deaths:466
KDR:4.131
Accuracy:35.820% A*
HSR:32.104% A++
AF-4 Cyclone
A*
Kills:1,178
Deaths:234
KDR:5.034
Accuracy:37.191% A*
HSR:33.107% A*
NS-11A
A*
Kills:1,178
Deaths:282
KDR:4.177
Accuracy:35.788% A*
HSR:32.937% A+
GR-22AE
A+
Kills:1,176
Deaths:270
KDR:4.356
Accuracy:35.697% A+
HSR:29.337% B+
Reaper DMR
A*
Kills:1,175
Deaths:296
KDR:3.970
Accuracy:37.138% A*
HSR:29.532% B++
NC1 Gauss Rifle
A**
Kills:1,173
Deaths:343
KDR:3.420
Accuracy:35.413% A**
HSR:32.140% A++
GR-22
A*
Kills:1,166
Deaths:249
KDR:4.683
Accuracy:35.884% A*
HSR:29.331% A
AF-4AE Cyclone
A
Kills:315
Deaths:88
KDR:3.580
Accuracy:35.493% A
HSR:28.889% B+
GD-66 Claw
A++
Kills:306
Deaths:75
KDR:4.080
Accuracy:78.974% A++
HSR:18.954% B*
Kills:9,592
Deaths (as Combat Medic):2,303
Deaths (to Combat Medics):805
KDR:4.165
Kill Difference:7,289
Playtime:121.923 hours
Usage:48%
Score:4.140m
Score/min:566
Accuracy (listed only):40.822%
HSR (listed only):29.592%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4 Cyclone
A*
Kills:1,178
Deaths:234
KDR:5.034
Accuracy:37.191% A*
HSR:33.107% A*
NS-357 Underboss
A*
Kills:513
Deaths:270
KDR:1.900
Accuracy:52.959% A*
HSR:29.630% B**
SAS-R
A++
Kills:510
Deaths:66
KDR:7.727
Accuracy:50.811% A++
HSR:67.059% C+
AF-4AE Cyclone
A
Kills:315
Deaths:88
KDR:3.580
Accuracy:35.493% A
HSR:28.889% B+
NS-44 Commissioner
A*
Kills:254
Deaths:156
KDR:1.628
Accuracy:53.081% A*
HSR:33.858% A++
Kills:2,770
Deaths (as Infiltrator):814
Deaths (to Infiltrators):887
KDR:3.40295
Kill Difference:1,956
Playtime:8.269 hours
Usage:3%
Score:0.209m
Score/min:421
Accuracy (listed only):45.907%
HSR (listed only):38.509%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A
Kills:752
Deaths:109
KDR:6.899
Accuracy:34.648% C++
HSR:21.942% A
AF-34 Mattock
B+
Kills:737
Deaths:109
KDR:6.761
Accuracy:36.947% C++
HSR:20.217% B+
Kills:1,489
Deaths (as MAX Suit):109
Deaths (to MAX Suits):208
KDR:13.66055
Kill Difference:1,380
Playtime:6.937 hours
Usage:3%
Score:0.480m
Score/min:1,154
Accuracy (listed only):35.798%
HSR (listed only):21.079%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Carnage AR 1,9431,9254664.131A*0.1835.82%A*32.104%A++94.4M++N/A41020.4h9.2A+25.8A
LA1 Anchor 1,3901,3732864.801B*0.8535.538%A*32.119%B*95.3A++1.2A++50514.4h7.8B**22B**
GD-7F 1,3021,2942994.328M*0.3834.443%A*29.598%A++96.6M++N/A24413.4h9.2A26.8B**
NC6A GODSAW 1,2261,2072434.967A1.0238.975%A++34.383%B**98.9A1.6B**38312.2h7.1C*18.1B*
NC6 Gauss SAW 1,2011,1832414.909M**0.9634.656%M31.615%A97.8M++1.5A*25912.1h6.7A19.4B*
AF-4 Cyclone 1,1831,1782345.034M++1.0937.191%A*33.107%A*116.6M*N/A58210.1h7.8B**20.9B**
NS-11A 1,1991,1782824.177M0.2335.788%A*32.937%A+84.1M1.5A**29914h10.3A28.8A
GD-22S 1,1891,1772624.492A++0.5433.184%A++32.795%A91.2A*N/A42712.9h8A24.1B**
EM6 1,1941,1772374.966A*1.0237.352%M+36.704%A*100.6A**1.5M22411.7h8.2B**22B*
GR-22AE 1,1891,1762704.356A++0.4135.697%A+29.337%B+98A+1.1B+23512h10B*28B**
Reaper DMR 1,1911,1752963.97B*0.0237.138%A*29.532%B++77.3A++1.1A+24615.2h7.3A19.8A
NC1 Gauss Rifle 1,1871,1733433.42A++0.5335.413%A**32.14%A++80.9M**1A+21114.5h8.7A+24.6A
GR-22 1,1731,1662494.683A**0.7435.884%A*29.331%A85.7A**N/A21913.6h9.6A26.7A
NC6S Gauss SAW S 1,1501,1402314.935M++0.9936.315%A*34.825%A++103.6A**N/A22711h7.6A20.9B*
NS-11CP 9209122174.203A*0.2635.099%A27.522%B+102.5AN/A2558.9h9.8B*27.9B*
AF-34 Mattock 7587521096.899B**2.9534.648%C++21.942%A109M*N/A3846.9h3.8A10.8B**
AF-34 Mattock 7447371096.761A2.8136.947%C++20.217%B+106.8M**1B*3796.9h4A+11B**
NS-357 Underboss 5185132701.9B**2.0552.959%A*29.63%B**150.9M**1.5A*7863.4h3.2B**6B**
SAS-R 512510667.727A*3.7850.811%A++67.059%C+79.7A++N/A2546.4h2.2C*4.4B++
NS Decimator 5133771043.625M++0.3271.091%A1.326%D76.9M27.8A+6854.9h3.8B++5.4B*
AF-4AE Cyclone 319315883.58A*0.3735.493%A28.889%B+101.6B**1.3A2673.1h8.2B++23.2B++
Frag Grenade 3183121312N/A308.0551.456%B*N/A445.7C+8.6C++17630.7h4.1C+7.9B
GD-66 Claw 306306754.08M0.1378.974%A++18.954%B*122.4M*N/A3412.5h2.1B++2.6B++
NS-44 Commissioner 2552541561.628B++2.3253.081%A*33.858%A++115.5M*N/A3642.2h2.8B**5.3B**
AF-19 Mercenary 245244584.207S0.2635.467%A**23.361%B90.4SN/A4172.7h8.4B**23.8B**
NC05 Jackhammer 237235603.917M+0.0362.69%A*29.787%M**111.9M+1A5232.1h3.7B**5.9B**
MGR-L1 Promise AE 171171384.5A0.5538.775%A**30.994%B+106.9A+N/A5491.6h10.8B++27.9B**
Mag-Cutter 87844,9390.017C+3.9352.708%A*N/A0.4CN/A1203.8h1.7B*3.3B*
Blackheart 6060511.176C+2.7744.17%C+25%C75A*N/A1880.8h2.1B+4.7B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter02290.1h
Spawn Beacon28720.3h
Nano-Armor Kit13,8250.2h
Nanite Revive Grenade01,8880.5h
Medical Kit6455,1369.9h
Medical Applicator5052,1952.9h

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