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Commando Muzkco[H] Muzkco
NC BR 36

KDR: 4.2

Score: 10.8m

Last Seen: Nov 29th, 2019 12:25 PM
- OFFLINE - 292.4 hour(s)

Prestige 1, Battle Rank 36 - New Conglomerate on Cobalt - Outfit Member of Hydra[H] Hydra
NC outfit on Cobalt

Members: 26
Level Progress (to 37): 35%
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NSX-P Naginata NC6S Gauss SAW S GD-22S AF-4AE Cyclone NS-15M AE EM1
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Muzkco



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $18,028,161 MLG Score: 14411
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 5.3%MEDKIT per DEATH: 1.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.956%33.651%131116121125,7355.9393-1.736

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.044%3.447M*1.92A++-0.836D-HEAD ++ (~14.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.10.743B++7.40.478B+11.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.293%74.684%01122615841200.382567

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.164A*0.503B+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.614B+1.90.407B2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
57.704%21.561%01122648753420.911985

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.334A1.339A-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.543B+3.50.287C*2.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Hydra[H] Hydra
NC outfit on Cobalt

Members: 26
10.8m300.3%947 (56.8k)816 (49k)4.2031331,1417,4094.2703536 (36)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1227350237.908%31.781%120501:4712

9% Combat Medic83% Heavy Assault6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 7th, 2019 2:11 PMMay 15th, 2019 11:56 AMDec 11th, 2019 2:25 AM (8h) (PST)Nov 29th, 2019 8:49 AM (12d) (PST)Nov 29th, 2019 8:25 AM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3614239382.3530.5600.7487.1880.04114411

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
81,65025,39656,2541413445431248,974

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
220.6h/9.2d 498 9,897 7,765 95.1k 197 1,341 542 18m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A**
Kills:10,514
Deaths:2,133
KDR:4.929
Accuracy:38.514% A**
HSR:33.955% B**
NC6A GODSAW
A++
Kills:2,528
Deaths:492
KDR:5.138
Accuracy:40.259% A++
HSR:33.386% B*
NSX-P Naginata
M
Kills:1,177
Deaths:258
KDR:4.562
Accuracy:36.897% M
HSR:39.252% A
NC6S Gauss SAW S
M+
Kills:1,176
Deaths:236
KDR:4.983
Accuracy:39.379% M+
HSR:33.929% A
GD-22S
M++
Kills:1,175
Deaths:231
KDR:5.087
Accuracy:40.714% M++
HSR:32.170% B**
NS-15M AE
A*
Kills:1,174
Deaths:218
KDR:5.385
Accuracy:37.926% A*
HSR:38.756% A
EM1
M*
Kills:1,173
Deaths:217
KDR:5.406
Accuracy:39.628% M*
HSR:32.055% A+
NC6 Gauss SAW
M*
Kills:1,169
Deaths:227
KDR:5.150
Accuracy:39.369% M*
HSR:32.678% A+
MGR-L1 Promise AE
A++
Kills:322
Deaths:59
KDR:5.458
Accuracy:36.752% A++
HSR:34.783% B*
Kills:20,408
Deaths (as Heavy Assault):4,071
Deaths (to Heavy Assaults):2,416
KDR:5.01302
Kill Difference:16,337
Playtime:183.412 hours
Usage:83%
Score:9.278m
Score/min:843
Accuracy (listed only):38.827%
HSR (listed only):34.551%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
A*
Kills:1,174
Deaths:239
KDR:4.912
Accuracy:39.303% A*
HSR:35.179% B**
AF-4G Cyclone
A*
Kills:1,169
Deaths:232
KDR:5.039
Accuracy:38.841% A*
HSR:35.586% A++
NS-11CP
A++
Kills:1,165
Deaths:240
KDR:4.854
Accuracy:36.910% A++
HSR:27.725% B++
AF-19 Mercenary
M++
Kills:559
Deaths:141
KDR:3.965
Accuracy:38.951% M++
HSR:28.444% B**
AF-57 Piston
A*
Kills:487
Deaths:90
KDR:5.411
Accuracy:57.704% A++
HSR:21.561% A*
AF-4 Cyclone
M
Kills:307
Deaths:63
KDR:4.873
Accuracy:39.043% M
HSR:27.362% B**
NSX-P Tengu
A**
Kills:183
Deaths:45
KDR:4.067
Accuracy:48.023% A++
HSR:37.705% A**
Kills:5,044
Deaths (as Light Assault):1,050
Deaths (to Light Assaults):1,512
KDR:4.80381
Kill Difference:3,994
Playtime:12.654 hours
Usage:6%
Score:0.573m
Score/min:755
Accuracy (listed only):42.682%
HSR (listed only):30.509%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4AE Cyclone
A*
Kills:1,174
Deaths:239
KDR:4.912
Accuracy:39.303% A*
HSR:35.179% B**
AF-4G Cyclone
A*
Kills:1,169
Deaths:232
KDR:5.039
Accuracy:38.841% A*
HSR:35.586% A++
GR-22AE
A++
Kills:1,165
Deaths:250
KDR:4.660
Accuracy:37.122% A++
HSR:33.820% B**
PSA-02 Diamondback
A**
Kills:685
Deaths:166
KDR:4.127
Accuracy:39.258% A**
HSR:31.533% B+
AF-57 Piston
A*
Kills:487
Deaths:90
KDR:5.411
Accuracy:57.704% A++
HSR:21.561% A*
AF-4 Cyclone
M
Kills:307
Deaths:63
KDR:4.873
Accuracy:39.043% M
HSR:27.362% B**
Carnage AR
M
Kills:215
Deaths:58
KDR:3.707
Accuracy:38.416% M
HSR:30.233% A
MGR-A1 Vanquisher
A++
Kills:187
Deaths:51
KDR:3.667
Accuracy:39.386% A++
HSR:25.669% C+
NSX-P Tengu
A**
Kills:183
Deaths:45
KDR:4.067
Accuracy:48.023% A++
HSR:37.705% A**
Kills:5,572
Deaths (as Combat Medic):1,194
Deaths (to Combat Medics):903
KDR:4.66667
Kill Difference:4,378
Playtime:19.961 hours
Usage:9%
Score:0.836m
Score/min:698
Accuracy (listed only):41.900%
HSR (listed only):30.961%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4AE Cyclone
A*
Kills:1,174
Deaths:239
KDR:4.912
Accuracy:39.303% A*
HSR:35.179% B**
AF-4G Cyclone
A*
Kills:1,169
Deaths:232
KDR:5.039
Accuracy:38.841% A*
HSR:35.586% A++
NS-44 Commissioner
M
Kills:901
Deaths:556
KDR:1.621
Accuracy:59.249% M
HSR:38.180% A*
AF-4 Cyclone
M
Kills:307
Deaths:63
KDR:4.873
Accuracy:39.043% M
HSR:27.362% B**
NSX-P Tengu
A**
Kills:183
Deaths:45
KDR:4.067
Accuracy:48.023% A++
HSR:37.705% A**
NS-357 Underboss
A++
Kills:171
Deaths:107
KDR:1.598
Accuracy:53.063% A++
HSR:33.918% A
SAS-R
A+
Kills:158
Deaths:25
KDR:6.320
Accuracy:48.293% A+
HSR:74.684% B+
Kills:4,063
Deaths (as Infiltrator):1,267
Deaths (to Infiltrators):1,161
KDR:3.20679
Kill Difference:2,796
Playtime:2.214 hours
Usage:1%
Score:0.074m
Score/min:560
Accuracy (listed only):46.545%
HSR (listed only):40.373%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
A++
Kills:1,165
Deaths:240
KDR:4.854
Accuracy:36.910% A++
HSR:27.725% B++
AF-19 Mercenary
M++
Kills:559
Deaths:141
KDR:3.965
Accuracy:38.951% M++
HSR:28.444% B**
AF-57 Piston
A*
Kills:487
Deaths:90
KDR:5.411
Accuracy:57.704% A++
HSR:21.561% A*
Kills:2,211
Deaths (as Engineer):471
Deaths (to Engineers):669
KDR:4.69427
Kill Difference:1,740
Playtime:1.464 hours
Usage:1%
Score:0.042m
Score/min:474
Accuracy (listed only):44.522%
HSR (listed only):25.910%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 10,61110,5142,1334.929B**0.7338.514%A**33.955%B**144.8M*1.3A47372.6h7.5A19.5B**
NC6A GODSAW 2,5462,5284925.138A+0.9340.259%A++33.386%B*161M++1.1C++76215.7h6.4B15.9B**
NSX-P Naginata 1,1921,1772584.562M++0.3636.897%M39.252%A145.3M++1.9B**3268.1h8.4B**22.6B**
NC6S Gauss SAW S 1,1881,1762364.983M++0.7839.379%M+33.929%A154.7S1.6A++3377.6h7.6A19.2B*
GD-22S 1,1901,1752315.087A*0.8840.714%M++32.17%B**150.6S1.9M++3577.8h7.5A18.5B**
AF-4AE Cyclone 1,1841,1742394.912M**0.7139.303%A*35.179%B**148.6A++1.3A5037.9h7.5B*19.1B*
NS-15M AE 1,1871,1742185.385A++1.1837.926%A*38.756%A139.8A**1.5A+4788.4h9.2B**24.4B*
EM1 1,1821,1732175.406S1.2039.628%M*32.055%A+156.4S1.2A++3547.5h8.5A21.3B**
NC6 Gauss SAW 1,1741,1692275.15M+0.9539.369%M*32.678%A+140.8SN/A3818.3h6.4B**16.2B**
AF-4G Cyclone 1,1761,1692325.039A++0.8438.841%A*35.586%A++153.8MN/A8287.6h7.8B**20B*
NS-11CP 1,1701,1652404.854M0.6536.91%A++27.725%B++155.3MN/A4847.5h9B**24.5B**
GR-22AE 1,1691,1652504.66A++0.4637.122%A++33.82%B**138.7MN/A4238.4h8.7A+23.4A
NS-44 Commissioner 9039015561.621B+2.5859.249%M38.18%A*176.7SN/A6765.1h2.8B**4.8B**
NS Decimator 1,0187511495.04S0.8471.927%A3.063%B++112.1S39.9M+7136.7h3.1B**4.3A
PSA-02 Diamondback 6966851664.127A++0.0839.258%A**31.533%B+129.2M2.1B*3075.3h9.5A24.1A
Frag Grenade 6055901590N/A585.8048.393%BN/A453.8C+11.5B15121.3h3.9C++8.1C**
AF-19 Mercenary 5645591413.965S0.2438.951%M++28.444%B**136.3S1.2A*4864.1h8.5B**21.8B**
Mag-Cutter 5155147,4170.069A++4.1359.286%A**1.362%D-2.4AN/A8215.1h1.4B**2.4B*
AF-57 Piston 489487905.411S1.2157.704%A++21.561%A*167.9SN/A4272.9h3.5B*6B**
MGR-L1 Promise AE 325322595.458A++1.2536.752%A++34.783%B*153.3M1.4B+7502.1h8.9A24.2B**
AF-4 Cyclone 311307634.873M0.6739.043%M27.362%B**161.6S2.1S5391.9h7.5B**19.2B**
Carnage AR 215215583.707A++0.5038.416%M30.233%A126.5SN/A3721.7h9.7A25.2A
MGR-A1 Vanquisher 193187513.667A++0.5439.386%A++25.669%C+110A*3.5A*3231.7h7.6A19.2A
NSX-P Tengu 183183454.067M++0.1448.023%A++37.705%A**140.8M*N/A5951.3h8.1A16.9B**
NS-357 Underboss 1731711071.598B+2.6153.063%A++33.918%A213.8S2.5S6950.8h3A5.6B**
NC05 Jackhammer 162162374.378M+0.1764.786%A**29.012%M++162M**N/A6281h3.8B**5.9B**
SAS-R 158158256.32A2.1248.293%A+74.684%B+98.8A**N/A4341.6h1.9B++3.9B*

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit03,8040.2h
Spawn Beacon34590.2h
Nanite Revive Grenade03500.1h
Medical Kit8178,08511.8h
Medical Applicator209,9020.6h
Motion Spotter1630h
Ammunition Package0500h

Check the help document for the dictionary if you want to learn more about words used here.


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