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Preceptor A.S.P. Operative Muzz[TMCP] Muzz
VS BR 16

KDR: 2.15

Score: 21.4m

Last Seen: Apr 22nd, 2018 1:54 PM
- OFFLINE - 7284.9 hour(s)

Prestige 1, Battle Rank 16 - Vanu Sovereignty on Miller
Level Progress (to 17): 18%
PRIMARY CLASSESLIGHT ASSAULTHEAVY
PRIMARY WEAPONS SVA-88 Orion VS54 Pulsar LSW C-4 Nebula VM20 Sirius SX12 Betelgeuse 54-A NS Baron G5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,045,836 MLG Score: 836
Fun Score: N/A
Cheeseburgers Flipped: 376TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.897%16.244%4372899422,0212.68156-0.532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.156%1.138B**-0.683D-0.947D--HEAD (~2.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.90.534B+9.40.343C**25.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
58.929%1.584%328110215053181681.58805299%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.261A*-0.019C+-1.972

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.50.873B*12.10.772B++8.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.429%1.433%158310196286451260.973643494%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.189%0.54B+-0.761D--1.168

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.843B*2.80.775B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.435%76.242%0310191,02780701.27104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.047%1.112B**0.597B+0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.70.518B+20.365C**2.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
65.718%9.597%0210201,834546103.35897

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.67%2.021A*-0.981D---1.064

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.579B+3.60.248C++1.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.4m274.5%350 (21k)358 (21.5k)2.1496336,40416,9352.3545316 (16)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022112123.127%15.119%35003:3219

18% Combat Medic12% Engineer29% Heavy Assault14% Infiltrator23% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 8:59 AMJan 30th, 2014 8:43 PMMay 15th, 2018 12:56 PM (280d) (PST)Apr 22nd, 2018 11:59 AM (303d) (PST)Apr 22nd, 2018 9:54 AM (303d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
4432581850.6090.2830.0921.7340.022836

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,60615,47811,12837176104121,494

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
996.2h/41.5d 3,470 5,504 6,207 103.6k 2,060 3,427 1,342 26.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
SVA-88
C--
Kills:2,007
Deaths:435
KDR:4.614
Accuracy:20.802% C--
HSR:13.602% F
Orion VS54
A+
Kills:1,506
Deaths:635
KDR:2.372
Accuracy:28.720% A+
HSR:18.260% D-
Pulsar LSW
B+
Kills:1,443
Deaths:794
KDR:1.817
Accuracy:25.557% B+
HSR:15.870% D*
Betelgeuse 54-A
C*
Kills:1,187
Deaths:572
KDR:2.075
Accuracy:27.045% C*
HSR:16.260% F-
NS-15M1
B**
Kills:1,164
Deaths:544
KDR:2.140
Accuracy:28.007% B**
HSR:19.072% C-
Ursa
A
Kills:1,158
Deaths:575
KDR:2.014
Accuracy:29.903% A
HSR:17.012% D--
NS-15MP
C+
Kills:137
Deaths:64
KDR:2.141
Accuracy:27.824% C+
HSR:12.409% F-
Lasher X2
C++
Kills:94
Deaths:55
KDR:1.709
Accuracy:23.847% C
HSR:4.255% C++
Kills:8,696
Deaths (as Heavy Assault):3,674
Deaths (to Heavy Assaults):4,938
KDR:2.3669
Kill Difference:5,022
Playtime:287.295 hours
Usage:29%
Score:6.119m
Score/min:355
Accuracy (listed only):26.463%
HSR (listed only):14.593%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
A*
Kills:1,211
Deaths:600
KDR:2.018
Accuracy:35.592% A*
HSR:14.533% C--
NS Baron G5
A++
Kills:1,185
Deaths:584
KDR:2.029
Accuracy:62.593% A++
HSR:14.430% C+
Pandora VX25
A**
Kills:1,164
Deaths:393
KDR:2.962
Accuracy:64.910% A**
HSR:10.395% D*
MKV Suppressed
B++
Kills:1,163
Deaths:553
KDR:2.103
Accuracy:29.721% B++
HSR:17.025% C
VX6-7
C*
Kills:1,161
Deaths:480
KDR:2.419
Accuracy:25.399% C*
HSR:13.523% D*
NS-7G PDW
B**
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:30.229% B**
HSR:14.828% C-
Eridani SX5
B+
Kills:1,158
Deaths:616
KDR:1.880
Accuracy:28.737% B+
HSR:17.012% C
Pulsar C
B
Kills:1,147
Deaths:371
KDR:3.092
Accuracy:26.159% B
HSR:17.262% D--
NS-11C
B+
Kills:724
Deaths:423
KDR:1.712
Accuracy:26.950% B+
HSR:15.884% D
Phobos VX86
B*
Kills:670
Deaths:367
KDR:1.826
Accuracy:69.633% B*
HSR:8.209% D*
Eridani SX5G
A*
Kills:467
Deaths:205
KDR:2.278
Accuracy:39.338% A*
HSR:16.060% D
Solstice VE3
A+
Kills:300
Deaths:135
KDR:2.222
Accuracy:31.334% A+
HSR:20.333% C++
Solstice SF
B**
Kills:233
Deaths:167
KDR:1.395
Accuracy:29.625% B**
HSR:10.300% D*
Serpent VE92
C+
Kills:229
Deaths:26
KDR:8.808
Accuracy:22.656% C+
HSR:11.354% D**
Kills:11,972
Deaths (as Light Assault):5,679
Deaths (to Light Assaults):2,955
KDR:2.10812
Kill Difference:6,293
Playtime:226.940 hours
Usage:23%
Score:6.165m
Score/min:453
Accuracy (listed only):37.348%
HSR (listed only):14.368%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS Baron G5
A++
Kills:1,185
Deaths:584
KDR:2.029
Accuracy:62.593% A++
HSR:14.430% C+
Pandora VX25
A**
Kills:1,164
Deaths:393
KDR:2.962
Accuracy:64.910% A**
HSR:10.395% D*
VX6-7
C*
Kills:1,161
Deaths:480
KDR:2.419
Accuracy:25.399% C*
HSR:13.523% D*
Pulsar C
B
Kills:1,147
Deaths:371
KDR:3.092
Accuracy:26.159% B
HSR:17.262% D--
NS-11C
B+
Kills:724
Deaths:423
KDR:1.712
Accuracy:26.950% B+
HSR:15.884% D
Phobos VX86
B*
Kills:670
Deaths:367
KDR:1.826
Accuracy:69.633% B*
HSR:8.209% D*
Solstice VE3
A+
Kills:300
Deaths:135
KDR:2.222
Accuracy:31.334% A+
HSR:20.333% C++
Solstice SF
B**
Kills:233
Deaths:167
KDR:1.395
Accuracy:29.625% B**
HSR:10.300% D*
Serpent VE92
C+
Kills:229
Deaths:26
KDR:8.808
Accuracy:22.656% C+
HSR:11.354% D**
Eidolon VE33
A**
Kills:105
Deaths:82
KDR:1.280
Accuracy:35.682% A
HSR:43.810% A**
Kills:6,918
Deaths (as Engineer):3,028
Deaths (to Engineers):3,484
KDR:2.28468
Kill Difference:3,890
Playtime:119.758 hours
Usage:12%
Score:1.873m
Score/min:261
Accuracy (listed only):39.494%
HSR (listed only):16.550%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
A*
Kills:1,211
Deaths:600
KDR:2.018
Accuracy:35.592% A*
HSR:14.533% C--
NS Baron G5
A++
Kills:1,185
Deaths:584
KDR:2.029
Accuracy:62.593% A++
HSR:14.430% C+
Pandora VX25
A**
Kills:1,164
Deaths:393
KDR:2.962
Accuracy:64.910% A**
HSR:10.395% D*
H-V45
C**
Kills:1,164
Deaths:589
KDR:1.976
Accuracy:25.624% C**
HSR:14.863% D-
Pulsar VS1
B*
Kills:1,163
Deaths:621
KDR:1.873
Accuracy:27.896% B*
HSR:18.143% C
MKV Suppressed
B++
Kills:1,163
Deaths:553
KDR:2.103
Accuracy:29.721% B++
HSR:17.025% C
NS-7G PDW
B**
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:30.229% B**
HSR:14.828% C-
Eridani SX5
B+
Kills:1,158
Deaths:616
KDR:1.880
Accuracy:28.737% B+
HSR:17.012% C
NS-11A
C--
Kills:946
Deaths:332
KDR:2.849
Accuracy:21.729% C--
HSR:14.059% D--
Phobos VX86
B*
Kills:670
Deaths:367
KDR:1.826
Accuracy:69.633% B*
HSR:8.209% D*
Eridani SX5G
A*
Kills:467
Deaths:205
KDR:2.278
Accuracy:39.338% A*
HSR:16.060% D
Terminus VX-9
C+
Kills:322
Deaths:211
KDR:1.526
Accuracy:25.158% C+
HSR:18.012% D--
Corvus VA55
B*
Kills:130
Deaths:68
KDR:1.912
Accuracy:28.579% B*
HSR:25.385% B
Kills:11,903
Deaths (as Combat Medic):5,898
Deaths (to Combat Medics):2,041
KDR:2.01814
Kill Difference:6,005
Playtime:175.045 hours
Usage:18%
Score:3.341m
Score/min:318
Accuracy (listed only):37.672%
HSR (listed only):15.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
A*
Kills:1,211
Deaths:600
KDR:2.018
Accuracy:35.592% A*
HSR:14.533% C--
MKV Suppressed
B++
Kills:1,163
Deaths:553
KDR:2.103
Accuracy:29.721% B++
HSR:17.025% C
NS-7G PDW
B**
Kills:1,160
Deaths:759
KDR:1.528
Accuracy:30.229% B**
HSR:14.828% C-
Eridani SX5
B+
Kills:1,158
Deaths:616
KDR:1.880
Accuracy:28.737% B+
HSR:17.012% C
Parallax VX3
B+
Kills:690
Deaths:167
KDR:4.132
Accuracy:42.668% B+
HSR:78.406% C++
Eridani SX5G
A*
Kills:467
Deaths:205
KDR:2.278
Accuracy:39.338% A*
HSR:16.060% D
NS-44 Commissioner
B++
Kills:335
Deaths:298
KDR:1.124
Accuracy:42.630% B++
HSR:17.313% D
Manticore SX40
C*
Kills:307
Deaths:223
KDR:1.377
Accuracy:31.153% C*
HSR:18.567% C-
V10
B**
Kills:274
Deaths:50
KDR:5.480
Accuracy:47.364% B**
HSR:77.737% C+
NS-357 Underboss
A++
Kills:88
Deaths:78
KDR:1.128
Accuracy:49.917% A++
HSR:6.818% F-
Beamer VS3
C+
Kills:77
Deaths:3
KDR:25.667
Accuracy:27.462% C+
HSR:7.792% F-
VA39 Spectre
B++
Kills:63
Deaths:4
KDR:15.750
Accuracy:35.274% B+
HSR:46.032% B++
NS-30 Vandal
C*
Kills:62
Deaths:33
KDR:1.879
Accuracy:34.337% C*
HSR:24.194% C
Kills:7,055
Deaths (as Infiltrator):3,589
Deaths (to Infiltrators):2,419
KDR:1.96573
Kill Difference:3,466
Playtime:134.548 hours
Usage:14%
Score:2.414m
Score/min:299
Accuracy (listed only):36.494%
HSR (listed only):27.409%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B++
Kills:1,229
Deaths:322
KDR:3.817
Accuracy:21.161% B++
HSR:16.924% D
Quasar VM1
A
Kills:1,183
Deaths:306
KDR:3.866
Accuracy:21.745% A
HSR:19.527% C*
Blueshift VM5
A++
Kills:332
Deaths:120
KDR:2.767
Accuracy:27.714% A++
HSR:24.699% B++
Blueshift VM5
A++
Kills:283
Deaths:103
KDR:2.748
Accuracy:26.724% A++
HSR:27.562% A
Kills:3,027
Deaths (as MAX Suit):425.500
Deaths (to MAX Suits):1,050
KDR:7.11398
Kill Difference:2,601.500
Playtime:47.095 hours
Usage:5%
Score:1.501m
Score/min:531
Accuracy (listed only):24.336%
HSR (listed only):22.178%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
B*
Kills:505
V. Kills:96 N/A
Deaths:43
KDR:11.744
Accuracy:58.929% B*
KPH:89.700 C*
VKPH:17.100 C+
Light PPA
B**
Kills:152
V. Kills:8 N/A
Deaths:18
KDR:8.444
Accuracy:48.315% B**
KPH:36 C
VKPH:1.900 D
Kills:657 (152 + 0)
Deaths:61
KDR:10.770
VKDR:1.705
Vehicle Kills:104
Kill Difference:596
Playtime:9.853 hours
Usage:1%
Score:0.228m
Score/min:386
Piloting Accuracy:48.315%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:132
V. Kills:15 N/A
Deaths:15
KDR:8.800
Accuracy:49.241% C+
KPH:42.700 C
VKPH:4.900 D-
Kills:132 (132 + 0)
Deaths:15
KDR:8.800
VKDR:1
Vehicle Kills:15
Kill Difference:117
Playtime:3.093 hours
Usage:0%
Score:0.043m
Score/min:233
Driving Accuracy:49.241%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:364
V. Kills:80 449%
Deaths:23
KDR:15.826
Accuracy:45.103% C-
KPH:26.200 B+
VKPH:5.800 D
Supernova VPC
B*
Kills:132
V. Kills:5 N/A
Deaths:19
KDR:6.947
Accuracy:49.200% C+
KPH:59.900 B*
VKPH:2.300 D**
Kills:496 (496 + 0)
Deaths:42
KDR:11.810
VKDR:2.024
Vehicle Kills:85
Kill Difference:454
Playtime:16.105 hours
Usage:2%
Score:0.203m
Score/min:210
Driving Accuracy:49.200%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SVA-88 2,0132,0074354.614A+2.4620.802%C--13.602%F29.8DN/A14267.3h10.1B++48.6C**
Orion VS54 1,5081,5066352.372B++0.2228.72%A+18.26%D-51.4B*N/A36129.3h8.7A30.4B+
Pulsar LSW 1,4431,4437941.817C**0.3325.557%B+15.87%D*34.4CN/A20942h10.4B++40.6B+
C-4 1,5701,2483054.092A++1.9424.705%C+N/A180.9A*46.7A19056.9h1.1B*4.5B++
Nebula VM20 1,2311,2293223.817B*1.6721.161%B++16.924%D38.5BN/A20131.9h10.3A++48.7B**
Sirius SX12 1,2111,2116002.018B*0.1335.592%A*14.533%C--58.5A+N/A27320.7h9.6A27B**
Betelgeuse 54-A 1,1941,1875722.075C0.0727.045%C*16.26%F-46.9C--N/A22325.3h9.6B++35.6B+
NS Baron G5 1,1881,1855842.029A0.1262.593%A++14.43%C+59.8AN/A32619.8h2.9A+4.7C++
Quasar VM1 1,1881,1833063.866A++1.7221.745%A19.527%C*37.3AN/A20331.7h8.7A++39.9B++
Pandora VX25 1,1741,1643932.962A**0.8164.91%A**10.395%D*40.8C*N/A21428.5h4.7C+7.3B*
H-V45 1,1661,1645891.976B0.1725.624%C**14.863%D-27.3C+N/A12142.7h10.1A39.5B*
NS-15M1 1,1671,1645442.14B+0.0128.007%B**19.072%C-50.2BN/A20023.2h9.4B**33.7B*
Pulsar VS1 1,1671,1636211.873B**0.2827.896%B*18.143%C38.1B*N/A13530.5h9.9A+35.5B**
MKV Suppressed 1,1641,1635532.103A0.0529.721%B++17.025%C50.8B*N/A24422.9h10.3B*34.6B++
VX6-7 1,1631,1614802.419B*0.2725.399%C*13.523%D*29.8C+N/A14038.9h9.3B*36.6B++
NS-7G PDW 1,1621,1607591.528B++0.6230.229%B**14.828%C-34.6C**N/A18733.5h10B**33.2B*
Ursa 1,1651,1585752.014B*0.1429.903%A17.012%D--58.8B*N/A28419.7h8.5B**28.3B*
Eridani SX5 1,1601,1586161.88B++0.2728.737%B+17.012%C44B+N/A19426.3h8.6B**30B++
Force-Blade 1,1671,15312,7630.09A*2.0640.182%B*2.428%D1.9B**N/A9592.2h1.6B*3.9B++
Pulsar C 1,1471,1473713.092A0.9426.159%B17.262%D--24.2C+N/A12147.4h8.5B**32.4B+
NS-11A 9499463322.849B**0.7021.729%C--14.059%D--22.1C-N/A10442.8h11.1B**51.2B+
NS-11C 7257244231.712B*0.4426.95%B+15.884%D35B+N/A18720.7h9.7B**36B*
Frag Grenade 6996971697N/A694.8535.4%D*N/A995.7A*2.9D35400.7h1.9A++5.3B*
Parallax VX3 6906901674.132B1.9842.668%B+78.406%C++36.9B+N/A17618.7h1.8B*4.2B++
Phobos VX86 6706703671.826B+0.3269.633%B*8.209%D*49.6C**N/A39613.5h1.8B**2.6B++
Dual Photon Pods 6015054311.744B*9.5958.929%B*1.584%B+90.2C**17.1C+5565.6h12.1B**20.5B**
Proximity Mine 4694693812.342M+10.1937.574%C--N/A234.5A**N/A7742h1.2A*3.3B**
Eridani SX5G 4674672052.278B*0.1339.338%A*16.06%D71.8B+N/A3006.5h7.9A20B**
Supernova PC 4443642315.826A+13.6845.103%C-1.099%D--26.2B+5.8D18713.9h3.2A7.1B**
NS-44 Commissioner 3353352981.124C*1.0342.63%B++17.313%D37.2C++N/A1879h3.4B+7.9B++
Blueshift VM5 3323321202.767C*0.6227.714%A++24.699%B++62.6A++N/A3545.3h9.9A++35.9A
Terminus VX-9 3233222111.526C++0.6225.158%C+18.012%D--31CN/A14010.4h10.5B*41.7B+
Manticore SX40 3073072231.377B+0.7731.153%C*18.567%C-48.7B++N/A2166.3h5.7B**18.3B*
Solstice VE3 3033001352.222A*0.0731.334%A+20.333%C++43.5A+N/A3746.9h10.3B**32.8B+
Blueshift VM5 2842831032.748C*0.6026.724%A++27.562%A60.2A++N/A3274.7h9.5A++35.5B**
V10 274274505.48B**3.3347.364%B**77.737%C+33.4C+N/A1198.2h2B+4.2B++
Solstice SF 2352331671.395B+0.7529.625%B**10.3%D*29.9B++N/A1907.8h9.4B+31.7B++
Serpent VE92 229229268.808S6.6622.656%C+11.354%D**20.4CN/A16711.2h9.8B*43B+
NS Decimator 2772061241.661B*0.4954.025%D-1.942%C44.8B++15.4C+5604.6h3.4B**6.3B++
S1 3291951141.711A++0.4456.429%C+4.103%B++26.4C++18.1B++3617.4h5.7B+10.1B+
Sticky Grenade 1811801180N/A177.8552.882%C++N/A1800A++10C+86850.1h1.2B**2.2B*
Light PPA 160152188.444B*6.2948.315%B**N/A36.2C1.9D1594.2h9.2B+19.1B+
NS-15MP 137137642.141C+0.0127.824%C+12.409%F-41.5DN/A1243.3h10B+36C**
L100 Python HESH 147132158.8C+6.6549.241%C+N/A42.6C4.8D-2323.1h2.7B++5.5B++
Supernova VPC 137132196.947C4.8049.2%C+3.03%A++60B*2.3D**3602.2h1.9A+3.8B**
Corvus VA55 131130681.912B**0.2428.579%B*25.385%B46.4B*N/A2352.8h8.4A+29.2B**
Eidolon VE33 106105821.28C*0.8735.682%A43.81%A**27.6C*N/A1693.8h6.7B*18.8B*
Lasher X2 9594551.709A0.4423.847%C4.255%C++34.8C*N/A2282.7h22.3C-93.6C+
NS-357 Underboss 8988781.128C++1.0249.917%A++6.818%F-88A++1B**4441h3.4B*6.9B**
Beamer VS3 7777325.667U23.5227.462%C+7.792%F-40.5B++N/A2511.9h5.3A19.4B
Tank Mine 1166997.667M5.5232.184%C+N/A172.5A+117.5A++25680.4h1.2A3.8A+
VA39 Spectre 6363415.75S13.6035.274%B+46.032%B++15C-N/A1494.2h4.9B++13.9B++
NS-30 Vandal 6262331.879C++0.2734.337%C*24.194%C32.6CN/A1491.9h4A11.8B*
Heartstring 6161321.906B++0.2445.556%C*34.426%B+21C+N/A802.9h2B4.4B+
Nemesis VSH9 11959411.439A0.7153.521%D*N/A12.3C12.5B+2924.8h8.4C+15.6C-
Spear Anti-Vehicle Phalanx Turret 865787.125C+4.9845.844%C++1.754%D*40.7C*20.7C+5421.4h6.2B*13.5B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter03560.2h
Restoration Kit586800.7h
Nano-Armor Kit4278,9619.5h
Spawn Beacon62640.4h
AE Medical Applicator1719,8891.2h
NSX Yumi0870.2h
AE Nano-Armor Kit25,0000.4h
Nanite Revive Grenade04840.1h
Medical Applicator167107,61115.9h
Aphelion VEX-4H01670h
Deconstruction Tool0650h
Spitfire Auto-Turret1970.1h
G30 Walker0690h
Ammunition Package87480.4h
Medical Kit427590.7h
Anti-Infantry MANA Turret03870.6h
Shield Recharging Field111,6100.5h
Smoke Grenade0720h
Recon Detection Device191,9443.1h

Check the help document for the dictionary if you want to learn more about words used here.


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