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Maj. General Specialist MxxxMxxxM[BINJ] MxxxMxxxM
TR BR 86

KDR: 4.21

Score: 10.7m

Last Seen: Feb 18th, 2019 9:18 PM
- OFFLINE - 95.1 hour(s)

Battle Rank 86 - Terran Republic on Emerald - Outfit Leader of BIG IN JAPAN[BINJ] BIG IN JAPAN
TR outfit on Emerald

Members: 1
Level Progress (to 87): 85%
Level 100 Progress: 57% 256h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS T1B Cycler TAR MG-H1 Watchman T1 Cycler SABR-13 TSAR-42 NSX Daimyo MSW-R
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,821,950 MLG Score: 9450
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.508%41.202%142217100528,0965.05142-0.843

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.105%2.623M3.155M++-0.908D--HEAD ++ (~23.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.50.633B+9.50.336C**18

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.245%87.821%0210204,204451119.30089

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.453%2.886M+1.356A-1.074

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.682B+1.70.464B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
83.202%28.026%01102131455930.561717

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.475M*2.686M-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.816B++20.584B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BIG IN JAPAN[BINJ] BIG IN JAPAN
TR outfit on Emerald

Members: 1
10.7m148.1%533 (32k)439 (26.3k)4.2081634,7728,2634.2800486 (86)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022354229.274%44.473%130202:5613

64% Combat Medic15% Heavy Assault13% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2017 6:48 PMNov 15th, 2017 10:20 PMFeb 21st, 2019 1:33 PM (1d) (PST)Feb 18th, 2019 5:43 PM (4d) (PST)Feb 18th, 2019 5:18 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8352485871.4300.3400.6362.1530.0239450

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,09614,88635,210862038129126,334

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
405.2h/16.9d 594 15,464 8,574 52.3k 518 1,687 568 20.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
M
Kills:2,549
Deaths:616
KDR:4.138
Accuracy:35.143% A*
HSR:47.509% M
MSW-R
M
Kills:1,858
Deaths:401
KDR:4.633
Accuracy:34.478% A*
HSR:44.779% M
T9 CARV
M**
Kills:776
Deaths:173
KDR:4.486
Accuracy:36.462% M*
HSR:46.392% M**
Kills:5,183
Deaths (as Heavy Assault):1,190
Deaths (to Heavy Assaults):2,781
KDR:4.35546
Kill Difference:3,993
Playtime:61.369 hours
Usage:15%
Score:1.736m
Score/min:472
Accuracy (listed only):35.361%
HSR (listed only):46.227%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
A*
Kills:1,186
Deaths:259
KDR:4.579
Accuracy:35.657% A*
HSR:34.907% A++
HC1 Cougar
M
Kills:1,171
Deaths:237
KDR:4.941
Accuracy:37.098% M
HSR:32.963% A*
MG-S1 Jackal
M+
Kills:801
Deaths:201
KDR:3.985
Accuracy:37.049% A++
HSR:39.700% M+
LC2 Lynx
M
Kills:396
Deaths:94
KDR:4.213
Accuracy:36.248% M
HSR:37.121% M
TRS-12 Uppercut
A*
Kills:314
Deaths:87
KDR:3.609
Accuracy:83.202% A*
HSR:28.026% A*
Kills:3,868
Deaths (as Light Assault):878
Deaths (to Light Assaults):1,944
KDR:4.40547
Kill Difference:2,990
Playtime:30.316 hours
Usage:7%
Score:1.030m
Score/min:566
Accuracy (listed only):45.851%
HSR (listed only):34.544%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
A++
Kills:4,860
Deaths:1,008
KDR:4.821
Accuracy:33.371% A+
HSR:43.498% A++
TAR
A**
Kills:4,733
Deaths:1,129
KDR:4.192
Accuracy:34.102% A*
HSR:38.961% A**
T1 Cycler
M+
Kills:2,224
Deaths:528
KDR:4.212
Accuracy:33.961% A**
HSR:40.962% M+
SABR-13
A*
Kills:2,216
Deaths:504
KDR:4.397
Accuracy:36.738% A*
HSR:42.509% A*
TORQ-9
A**
Kills:1,742
Deaths:439
KDR:3.968
Accuracy:33.323% A++
HSR:41.504% A**
Cycler TRV
A**
Kills:1,302
Deaths:374
KDR:3.481
Accuracy:33.792% A*
HSR:37.250% A**
T1A Unity
A*
Kills:1,194
Deaths:327
KDR:3.651
Accuracy:31.240% A
HSR:39.447% A*
MG-S1 Jackal
M+
Kills:801
Deaths:201
KDR:3.985
Accuracy:37.049% A++
HSR:39.700% M+
TRS-12 Uppercut
A*
Kills:314
Deaths:87
KDR:3.609
Accuracy:83.202% A*
HSR:28.026% A*
Kills:19,386
Deaths (as Combat Medic):4,597
Deaths (to Combat Medics):933
KDR:4.2171
Kill Difference:14,789
Playtime:259.026 hours
Usage:64%
Score:6.625m
Score/min:426
Accuracy (listed only):39.642%
HSR (listed only):39.095%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:2,129
Deaths:313
KDR:6.802
Accuracy:53.602% A*
HSR:78.488% B**
NSX Daimyo
A++
Kills:2,075
Deaths:300
KDR:6.917
Accuracy:54.884% A++
HSR:97.398% B**
MG-S1 Jackal
M+
Kills:801
Deaths:201
KDR:3.985
Accuracy:37.049% A++
HSR:39.700% M+
TX1 Repeater
A*
Kills:720
Deaths:473
KDR:1.522
Accuracy:37.461% A*
HSR:35.417% A*
NS-357 Underboss
M
Kills:66
Deaths:38
KDR:1.737
Accuracy:57.724% M
HSR:27.273% B*
Kills:5,791
Deaths (as Infiltrator):1,325
Deaths (to Infiltrators):1,209
KDR:4.37057
Kill Difference:4,466
Playtime:52.858 hours
Usage:13%
Score:1.273m
Score/min:401
Accuracy (listed only):48.144%
HSR (listed only):55.655%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1B Cycler 4,9084,8601,0084.821A++0.6133.371%A+43.498%A++92.6A++N/A22752.5h9.7B**28.9B**
TAR 4,7874,7331,1294.192A++0.0234.102%A*38.961%A**84.8A**1A19855.8h9.3A+27.3A
MG-H1 Watchman 2,5722,5496164.138A++0.0735.143%A*47.509%M117.5M+1.1B+29621.7h10.3B**29.4B**
T1 Cycler 2,2452,2245284.212M+0.0033.961%A**40.962%M+83.6M**N/A20526.6h9.8A+28.8A
SABR-13 2,2392,2165044.397A+0.1936.738%A*42.509%A*87.9MN/A21825.2h8.3A22.7A
TSAR-42 2,1402,1293136.802B**2.5953.602%A*78.488%B**109.2M++N/A25819.5h1.7B**3.1B**
NSX Daimyo 2,0752,0753006.917B**2.7154.884%A++97.398%B**99.3A++N/A24120.9h1.7B**3.2B**
MSW-R 1,8801,8584014.633B**0.4234.478%A*44.779%M105M1.2A++28617.7h8.9A25.9B**
TORQ-9 1,7611,7424393.968A*0.2433.323%A++41.504%A**79.5A*N/A18921.9h10.9A32.6A
Cycler TRV 1,3231,3023743.481A*0.7333.792%A*37.25%A**88M+1.4M26414.8h9.8A28.9B**
T1A Unity 1,2031,1943273.651M+0.5631.24%A39.447%A*77.5A++N/A23315.4h10.2B**32.6A
TRAC-5 Burst 1,2121,1862594.579B**0.3735.657%A*34.907%A++116.3M2.5S46810.2h10.1B*28.4B**
HC1 Cougar 1,1811,1712374.941M**0.7337.098%M32.963%A*115.9S1A+30110.1h8.8B**23.7B**
C-4 9208121824.462A*0.2534.635%A++N/A208.2M+27.7C+10283.9h1.1B*3.1B**
MG-S1 Jackal 8078012013.985M0.2237.049%A++39.7%M+102.7MN/A3867.8h8.2B+22.1B**
T9 CARV 7857761734.486A++0.2836.462%M*46.392%M**109.3S1.3A*4297.1h8.8A+24.2B**
TX1 Repeater 7237204731.522B**2.6937.461%A*35.417%A*122SN/A3205.9h9.4B**25B**
Frag Grenade 5865681568N/A563.7958.97%A++N/A568B+18A++17121h3.6B6.2B++
LC2 Lynx 400396944.213A**0.0036.248%M37.121%M110S1.1A*3873.6h11.1B**30.7B**
TRS-12 Uppercut 317314873.609A*0.6083.202%A*28.026%A*112.1M++1.1A+3122.8h2B**2.4B**
MG-HBR1 Dragoon 305302923.283A++0.9346.342%A*48.013%A*77.4MN/A2443.9h4.6B**10B**
ML-7 233162712.282M1.9373.897%A*N/A54A**23.7A++3793h6.2B8.4B*
Chainblade 1371306,4190.02C+4.1924.767%C9.231%B0.4CN/A1315h1.8B++7.4B+
NS-357 Underboss 6666381.737B*2.4757.724%M27.273%B*110A**N/A4900.6h3.2B**5.6B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator69159,7259h
Nano-Armor Kit23,8100.2h
Medical Kit2643,20215h
Recon Detection Device111,9402.5h

Check the help document for the dictionary if you want to learn more about words used here.


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