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MxxxMxxxM[] MxxxMxxxM
TR BR 99

KDR: 4.24

Score: 18.4m

Last Seen: Jul 5th, 2019 2:17 PM
- OFFLINE - 531.1 hour(s)

Battle Rank 102 (99 total) - Terran Republic on Emerald
Level Progress (to 103): 91%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MG-C1 Kindred T1B Cycler TAR MG-H1 Watchman TSAR-42 SABR-13 MSW-R NSX Daimyo
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,358,178 MLG Score: 10678
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 4.9%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.933%40.812%142624119038,3594.140650.101

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.718%2.683M3.041M++-0.611DHEAD ++ (~23.35)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.80.641B+9.30.345C**17.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.321%84.5%0512098,6007262411.8457

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.22%2.908M+1.132B**-0.489

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.684B+1.70.466B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.555%25.49%01121345989030.51573

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.405M*2.142A*-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.50.812B++20.58B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.4m161.6%581 (34.9k)481 (28.9k)4.2411958,13413,7074.3164199 (102)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214603931.485%43.783%137802:4721

45% Combat Medic20% Heavy Assault17% Infiltrator18% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2017 6:48 PMMay 16th, 2019 9:01 PMJul 5th, 2019 12:59 PM (46d) (PST)Jul 5th, 2019 1:11 PM (46d) (PST)Jul 5th, 2019 10:17 AM (46d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9042616431.5210.3590.6662.5000.02610678

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,26415,66938,595912240150228,882

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
636.9h/26.5d 1,031 25,453 14,209 95.6k 814 2,713 982 34.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
A**
Kills:3,283
Deaths:792
KDR:4.145
Accuracy:35.420% A*
HSR:45.842% A**
MSW-R
A**
Kills:2,730
Deaths:629
KDR:4.340
Accuracy:34.567% A*
HSR:42.637% A**
T9A "Butcher"
M+
Kills:1,252
Deaths:299
KDR:4.187
Accuracy:37.534% M+
HSR:42.812% A*
NS-15M2
M
Kills:1,221
Deaths:293
KDR:4.167
Accuracy:36.282% A*
HSR:46.683% M
T16 Rhino
M++
Kills:1,182
Deaths:293
KDR:4.034
Accuracy:34.801% M
HSR:42.724% M++
T9 CARV
M*
Kills:1,180
Deaths:262
KDR:4.504
Accuracy:36.083% M*
HSR:45.509% M*
Kills:10,848
Deaths (as Heavy Assault):2,568
Deaths (to Heavy Assaults):4,538
KDR:4.2243
Kill Difference:8,280
Playtime:126.623 hours
Usage:20%
Score:3.814m
Score/min:502
Accuracy (listed only):35.781%
HSR (listed only):44.368%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MG-C1 Kindred
A*
Kills:7,588
Deaths:1,582
KDR:4.796
Accuracy:37.585% A*
HSR:30.693% B**
TRAC-5 Burst
A++
Kills:1,527
Deaths:317
KDR:4.817
Accuracy:35.007% A++
HSR:34.185% A+
HC1 Cougar
A**
Kills:1,318
Deaths:268
KDR:4.918
Accuracy:36.632% A**
HSR:32.625% A++
MG-S1 Jackal
M+
Kills:856
Deaths:212
KDR:4.038
Accuracy:36.877% A++
HSR:39.837% M+
LC2 Lynx
M
Kills:499
Deaths:119
KDR:4.193
Accuracy:35.326% A**
HSR:37.074% M
TRS-12 Uppercut
A*
Kills:459
Deaths:128
KDR:3.586
Accuracy:82.555% A*
HSR:25.490% A++
LC3 Jaguar
A*
Kills:330
Deaths:65
KDR:5.077
Accuracy:34.844% A*
HSR:30% A++
TRAC-5
M+
Kills:111
Deaths:17
KDR:6.529
Accuracy:36.206% M+
HSR:29.730% A++
Kills:12,688
Deaths (as Light Assault):2,708
Deaths (to Light Assaults):3,611
KDR:4.68538
Kill Difference:9,980
Playtime:111.884 hours
Usage:18%
Score:3.581m
Score/min:534
Accuracy (listed only):41.879%
HSR (listed only):32.454%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
A*
Kills:5,906
Deaths:1,255
KDR:4.706
Accuracy:33.655% A+
HSR:43.464% A*
TAR
A**
Kills:5,000
Deaths:1,193
KDR:4.191
Accuracy:34.219% A*
HSR:38.700% A**
SABR-13
A*
Kills:2,818
Deaths:640
KDR:4.403
Accuracy:36.871% A*
HSR:42.016% A*
T1 Cycler
M+
Kills:2,287
Deaths:556
KDR:4.113
Accuracy:33.974% A**
HSR:40.840% M+
TORQ-9
A**
Kills:1,784
Deaths:450
KDR:3.964
Accuracy:33.322% A++
HSR:41.592% A**
Cycler TRV
A**
Kills:1,343
Deaths:387
KDR:3.470
Accuracy:33.802% A*
HSR:37.081% A**
T1A Unity
A++
Kills:1,194
Deaths:328
KDR:3.640
Accuracy:31.228% A
HSR:39.447% A++
MG-S1 Jackal
M+
Kills:856
Deaths:212
KDR:4.038
Accuracy:36.877% A++
HSR:39.837% M+
TRS-12 Uppercut
A*
Kills:459
Deaths:128
KDR:3.586
Accuracy:82.555% A*
HSR:25.490% A++
Kills:21,647
Deaths (as Combat Medic):5,149
Deaths (to Combat Medics):1,510
KDR:4.20412
Kill Difference:16,498
Playtime:284.330 hours
Usage:45%
Score:7.451m
Score/min:437
Accuracy (listed only):39.611%
HSR (listed only):38.718%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:2,848
Deaths:405
KDR:7.032
Accuracy:52.794% A*
HSR:78.160% B**
NSX Daimyo
A++
Kills:2,545
Deaths:366
KDR:6.954
Accuracy:54.188% A++
HSR:97.525% B**
M77-B
M
Kills:1,753
Deaths:280
KDR:6.261
Accuracy:54.926% M
HSR:81.175% B+
RAMS .50M
M
Kills:1,165
Deaths:147
KDR:7.925
Accuracy:56.461% M
HSR:78.798% C+
TS2 Inquisitor
A*
Kills:1,157
Deaths:494
KDR:2.342
Accuracy:41.488% A*
HSR:32.411% A*
MG-S1 Jackal
M+
Kills:856
Deaths:212
KDR:4.038
Accuracy:36.877% A++
HSR:39.837% M+
TX1 Repeater
A*
Kills:720
Deaths:475
KDR:1.516
Accuracy:37.458% A*
HSR:35.417% A*
SR-7
M
Kills:289
Deaths:39
KDR:7.410
Accuracy:59.179% M
HSR:75.433% C
NS-357 Underboss
A*
Kills:233
Deaths:144
KDR:1.618
Accuracy:55.354% A*
HSR:31.331% A
Kills:11,566
Deaths (as Infiltrator):2,562
Deaths (to Infiltrators):1,923
KDR:4.51444
Kill Difference:9,004
Playtime:105.273 hours
Usage:17%
Score:3.358m
Score/min:532
Accuracy (listed only):49.858%
HSR (listed only):61.121%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MG-C1 Kindred
A*
Kills:7,588
Deaths:1,582
KDR:4.796
Accuracy:37.585% A*
HSR:30.693% B**
TRAC-5 Burst
A++
Kills:1,527
Deaths:317
KDR:4.817
Accuracy:35.007% A++
HSR:34.185% A+
HC1 Cougar
A**
Kills:1,318
Deaths:268
KDR:4.918
Accuracy:36.632% A**
HSR:32.625% A++
LC2 Lynx
M
Kills:499
Deaths:119
KDR:4.193
Accuracy:35.326% A**
HSR:37.074% M
TRS-12 Uppercut
A*
Kills:459
Deaths:128
KDR:3.586
Accuracy:82.555% A*
HSR:25.490% A++
LC3 Jaguar
A*
Kills:330
Deaths:65
KDR:5.077
Accuracy:34.844% A*
HSR:30% A++
MG-HBR1 Dragoon
A*
Kills:323
Deaths:96
KDR:3.365
Accuracy:46.658% A*
HSR:48.297% A*
TRAC-5
M+
Kills:111
Deaths:17
KDR:6.529
Accuracy:36.206% M+
HSR:29.730% A++
AMR-66
M**
Kills:105
Deaths:28
KDR:3.750
Accuracy:47.911% M**
HSR:36.191% A++
Kills:12,260
Deaths (as Engineer):2,620
Deaths (to Engineers):1,178
KDR:4.67939
Kill Difference:9,640
Playtime:6.546 hours
Usage:1%
Score:0.190m
Score/min:485
Accuracy (listed only):43.636%
HSR (listed only):33.809%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MG-C1 Kindred 7,6637,5881,5824.796A**0.5537.585%A*30.693%B**121.6M1.2B34462.4h8.3B**22.1B**
T1B Cycler 5,9645,9061,2554.706A+0.4633.655%A+43.464%A*94.5A*N/A24562.5h9.7B**28.8B**
TAR 5,0585,0001,1934.191A++0.0534.219%A*38.7%A**85.5A**1A20658.5h9.3A+27.3A
MG-H1 Watchman 3,3123,2837924.145A++0.1035.42%A*45.842%A**116.8M1B+32828.1h10.3B**29B**
TSAR-42 2,8622,8484057.032B++2.7952.794%A*78.16%B**108.3M++N/A27026.3h1.6A3.1A
SABR-13 2,8502,8186404.403A+0.1636.871%A*42.016%A*88.3M1B**23131.9h8.4A+22.9A
MSW-R 2,7572,7306294.34B**0.1034.567%A*42.637%A**101.1A*1A29027h8.9A25.7B**
NSX Daimyo 2,5452,5453666.954A2.7154.188%A++97.525%B**98.6A++N/A24025.8h1.7A3.2A
T1 Cycler 2,3082,2875564.113M+0.1333.974%A**40.84%M+82.6M**N/A21727.7h9.8A+28.9A
TORQ-9 1,8031,7844503.964A*0.2833.322%A++41.592%A**79.3A*N/A19522.5h10.8A32.5B**
M77-B 1,7571,7532806.261M*2.0254.926%M81.175%B+108.9SN/A40116.1h1.8B**3.2A
TRAC-5 Burst 1,5581,5273174.817B**0.5835.007%A++34.185%A+113.1M2.3M**41513.5h10.1B*28.7B**
Cycler TRV 1,3641,3433873.47A*0.7733.802%A*37.081%A**86.6M1.4A**26315.5h9.8A29.1B**
HC1 Cougar 1,3291,3182684.918M**0.6836.632%A**32.625%A++115.6M**1A31411.4h8.9B**24.3B**
T9A "Butcher" 1,2661,2522994.187A0.0537.534%M+42.812%A*147.3M++1.6A++3748.5h8.5A+22.6A+
NS-15M2 1,2391,2212934.167A+0.0736.282%A*46.683%M109A*1.6A*32511.2h9.1B**25.1B**
T1A Unity 1,2031,1943283.64M+0.6031.228%A39.447%A++77.5A++N/A23415.4h10.2B**32.7B**
T16 Rhino 1,2011,1822934.034M+0.2134.801%M42.724%M++99.3M++1.6M33311.9h9.4B**26.9B**
T9 CARV 1,1941,1802624.504A*0.2636.083%M*45.509%M*100.9M**1.2A++38311.7h9.1A25.1B**
RAMS .50M 1,1701,1651477.925A+3.6856.461%M78.798%C+118.9SN/A2799.8h1.6B**2.9B**
TS2 Inquisitor 1,1731,1574942.342B**1.9041.488%A*32.411%A*167.7S2.3M+4926.9h7.6B*18.3B**
Frag Grenade 1,0361,00911009N/A1,004.7659.686%A*N/A672.7B*18A+21691.5h3.3B+5.5B*
MG-S1 Jackal 8648562124.038M0.2036.877%A++39.837%M+100.7MN/A3878.5h8.2B+22.1B*
C-4 9598491864.565A*0.3235.354%A++N/A212.3M+27.5C+10684h1.1B*3B**
TX1 Repeater 7237204751.516B**2.7337.458%A*35.417%A*120SN/A3296h9.4B**25B**
LC2 Lynx 5034991194.193M0.0535.326%A**37.074%M104M**N/A3994.8h11.2B**31.6B**
TRS-12 Uppercut 4624591283.586A*0.6682.555%A*25.49%A++117.7M++N/A3523.9h2B**2.5B*
ML-7 5443651292.829M*1.4175.731%A*1.096%D--59.8M*29.3A*4196.1h5.9B+7.8B**
LC3 Jaguar 331330655.077A*0.8434.844%A*30%A++97.1M++N/A4663.4h9.6B*27.6B**
MG-HBR1 Dragoon 327323963.365A++0.8846.658%A*48.297%A*78.8M+1B++2714.1h4.6B**10B**
SR-7 290289397.41A3.1759.179%M75.433%C137.6SN/A14922.1h1.7B*2.9B**
Chainblade 27125611,3850.022C+4.2227.7%C+7.031%C+0.5C+N/A2516.1h1.8B++6.7B+
NS-357 Underboss 2352331441.618B++2.6255.354%A*31.331%A111A*1B**4122.1h3.5B*6.4B**
TRAC-5 112111176.529S2.2936.206%M+29.73%A++111S1A++16961h9.6B**26.5B**
AMR-66 106105283.75M++0.4947.911%M**36.191%A++105S1B**6831h5.1A+10.7A
Rocklet Rifle 174100224.545S0.3066.339%A+N/A43.5A32.2B++4702.3h45.2C--68.1C*

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator78172,1649.7h
Motion Spotter16010.5h
Nano-Armor Kit49,9480.5h
Medical Kit6387,47231h
Ammunition Package01030h
Anti-Infantry MANA Turret0680.1h
Recon Detection Device183,7574.8h

Check the help document for the dictionary if you want to learn more about words used here.


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