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Lt. General Specialist MxxxMxxxM[BINJ] MxxxMxxxM
TR BR 89

KDR: 4.15

Score: 11.8m

Last Seen: Apr 17th, 2019 11:35 PM
- OFFLINE - 66.8 hour(s)

Battle Rank 89 - Terran Republic on Emerald - Outfit Leader of BIG IN JAPAN[BINJ] BIG IN JAPAN
TR outfit on Emerald

Members: 1
Level Progress (to 90): 92%
Level 100 Progress: 62% 227h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS T1B Cycler TAR MG-H1 Watchman MSW-R SABR-13 TSAR-42 T1 Cycler NSX Daimyo
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,670,579 MLG Score: 9329
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.575%41.043%141921101430,8824.9097-0.761

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.544%2.627M3.117M++-0.494DHEAD ++ (~23.76)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.40.633B+9.50.337C**17.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
54.216%87.517%0210334,350519128.3815

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.516%2.884M+1.334A-1.026

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.682B+1.70.464B+1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
82.864%26.062%01103435362430.565705

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.448M*2.284A*-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.817B++20.588B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
BIG IN JAPAN[BINJ] BIG IN JAPAN
TR outfit on Emerald

Members: 1
11.8m147.4%521 (31.3k)429 (25.7k)4.1483338,7919,3514.2266189 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1035395229.844%43.649%130302:5614

58% Combat Medic19% Heavy Assault12% Infiltrator11% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 12th, 2017 6:48 PMNov 15th, 2017 10:20 PMApr 19th, 2019 10:15 PM (15h) (PST)Apr 17th, 2019 8:14 PM (3d) (PST)Apr 17th, 2019 7:35 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8412485931.4140.3410.6172.1210.0259329

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
50,45614,90535,551852037127225,742

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
457.4h/19.1d 732 16,932 9,414 58.2k 594 1,905 696 23.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MG-H1 Watchman
M
Kills:2,618
Deaths:634
KDR:4.129
Accuracy:35.169% A*
HSR:47.288% M
MSW-R
A**
Kills:2,481
Deaths:572
KDR:4.337
Accuracy:34.537% A*
HSR:43.047% A**
T9 CARV
M*
Kills:1,173
Deaths:261
KDR:4.494
Accuracy:36.074% M*
HSR:45.524% M*
T16 Rhino
M++
Kills:616
Deaths:154
KDR:4
Accuracy:35.101% M
HSR:42.695% M++
NS-15M2
M+
Kills:192
Deaths:45
KDR:4.267
Accuracy:36.379% A*
HSR:48.438% M+
Kills:7,080
Deaths (as Heavy Assault):1,666
Deaths (to Heavy Assaults):3,141
KDR:4.2497
Kill Difference:5,414
Playtime:88.712 hours
Usage:19%
Score:2.368m
Score/min:445
Accuracy (listed only):35.452%
HSR (listed only):45.398%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5 Burst
A++
Kills:1,459
Deaths:303
KDR:4.815
Accuracy:35.373% A++
HSR:34.407% A++
HC1 Cougar
A**
Kills:1,189
Deaths:241
KDR:4.934
Accuracy:37.088% A**
HSR:32.969% A*
MG-S1 Jackal
M+
Kills:845
Deaths:211
KDR:4.005
Accuracy:36.907% A++
HSR:39.882% M+
MG-C1 Kindred
A*
Kills:817
Deaths:233
KDR:3.506
Accuracy:38.534% A*
HSR:32.436% B**
LC2 Lynx
M+
Kills:454
Deaths:108
KDR:4.204
Accuracy:35.668% A**
HSR:37.445% M+
TRS-12 Uppercut
A*
Kills:353
Deaths:101
KDR:3.495
Accuracy:82.864% A*
HSR:26.062% A++
LC3 Jaguar
M
Kills:130
Deaths:29
KDR:4.483
Accuracy:35.557% A**
HSR:34.615% M
TRAC-5
M+
Kills:61
Deaths:13
KDR:4.692
Accuracy:35.675% M+
HSR:32.787% A**
Kills:5,308
Deaths (as Light Assault):1,239
Deaths (to Light Assaults):2,203
KDR:4.2841
Kill Difference:4,069
Playtime:48.376 hours
Usage:11%
Score:1.373m
Score/min:473
Accuracy (listed only):42.208%
HSR (listed only):33.825%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1B Cycler
A*
Kills:4,878
Deaths:1,018
KDR:4.792
Accuracy:33.369% A+
HSR:43.542% A*
TAR
A**
Kills:4,740
Deaths:1,132
KDR:4.187
Accuracy:34.100% A*
HSR:38.945% A**
SABR-13
A*
Kills:2,363
Deaths:547
KDR:4.320
Accuracy:36.771% A*
HSR:41.896% A*
T1 Cycler
M+
Kills:2,232
Deaths:530
KDR:4.211
Accuracy:33.954% A**
HSR:40.950% M+
TORQ-9
A**
Kills:1,750
Deaths:443
KDR:3.950
Accuracy:33.335% A++
HSR:41.429% A**
Cycler TRV
A**
Kills:1,325
Deaths:382
KDR:3.469
Accuracy:33.810% A*
HSR:37.208% A**
T1A Unity
A*
Kills:1,194
Deaths:327
KDR:3.651
Accuracy:31.240% A
HSR:39.447% A*
MG-S1 Jackal
M+
Kills:845
Deaths:211
KDR:4.005
Accuracy:36.907% A++
HSR:39.882% M+
TRS-12 Uppercut
A*
Kills:353
Deaths:101
KDR:3.495
Accuracy:82.864% A*
HSR:26.062% A++
Kills:19,680
Deaths (as Combat Medic):4,691
Deaths (to Combat Medics):1,054
KDR:4.19527
Kill Difference:14,989
Playtime:263.139 hours
Usage:58%
Score:6.706m
Score/min:425
Accuracy (listed only):39.595%
HSR (listed only):38.818%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A*
Kills:2,264
Deaths:337
KDR:6.718
Accuracy:53.505% A*
HSR:78.401% B**
NSX Daimyo
A*
Kills:2,086
Deaths:303
KDR:6.884
Accuracy:54.965% A*
HSR:97.411% B**
MG-S1 Jackal
M+
Kills:845
Deaths:211
KDR:4.005
Accuracy:36.907% A++
HSR:39.882% M+
TX1 Repeater
A*
Kills:720
Deaths:475
KDR:1.516
Accuracy:37.458% A*
HSR:35.417% A*
NS-357 Underboss
A*
Kills:152
Deaths:97
KDR:1.567
Accuracy:54.813% A*
HSR:30.263% B**
Kills:6,067
Deaths (as Infiltrator):1,423
Deaths (to Infiltrators):1,388
KDR:4.26353
Kill Difference:4,644
Playtime:54.936 hours
Usage:12%
Score:1.316m
Score/min:399
Accuracy (listed only):47.530%
HSR (listed only):56.275%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
T1B Cycler 4,9264,8781,0184.792A++0.6433.369%A+43.542%A*92.4A++N/A22652.8h9.7B**29B**
TAR 4,7944,7401,1324.187A++0.0434.1%A*38.945%A**84.6A**1A19756h9.3A+27.4A
MG-H1 Watchman 2,6422,6186344.129A++0.0235.169%A*47.288%M116.9M1.1B+29622.4h10.3B**29.4B**
MSW-R 2,5072,4815724.337B**0.1934.537%A*43.047%A**100.4A**1.1A+26424.7h8.9A25.7B**
SABR-13 2,3892,3635474.32A0.1736.771%A*41.896%A*86.2MN/A21327.4h8.4A22.9A
TSAR-42 2,2762,2643376.718A2.5753.505%A*78.401%B**108.3M++N/A25720.9h1.7B**3.1B**
T1 Cycler 2,2532,2325304.211M+0.0633.954%A**40.95%M+83.3M**N/A20526.8h9.8A+28.8A
NSX Daimyo 2,0862,0863036.884B**2.7454.965%A*97.411%B**98.9A++N/A23921.1h1.8B**3.2B**
TORQ-9 1,7691,7504433.95A*0.2033.335%A++41.429%A**79.5A**N/A19022h10.9A32.6A
TRAC-5 Burst 1,4901,4593034.815A+0.6735.373%A++34.407%A++114.9M2.4S42512.7h10.1B*28.6B**
Cycler TRV 1,3461,3253823.469A*0.6833.81%A*37.208%A**86.6M+1.4A**25915.3h9.8A29.1B**
T1A Unity 1,2031,1943273.651M+0.5031.24%A39.447%A*77.5A++N/A23315.4h10.2B**32.6A
HC1 Cougar 1,1991,1892414.934M**0.7937.088%A**32.969%A*116.6S1A30310.2h8.8B**23.8B**
T9 CARV 1,1861,1732614.494A*0.3536.074%M*45.524%M*101.1M**1.1A++34611.6h9A25.1B**
MG-S1 Jackal 8528452114.005M0.1436.907%A++39.882%M+101.8M+N/A3738.3h8.1B+22B**
C-4 9368271834.519A*0.3734.746%A++N/A212.1M++27.9C+10483.9h1.1B*3.1B**
MG-C1 Kindred 8288172333.506A+0.6438.534%A*32.436%B**90.8A+1.2C+2039h8.9B++23.2B**
TX1 Repeater 7237204751.516B**2.6337.458%A*35.417%A*122SN/A3185.9h9.4B**25B**
Frag Grenade 6696511651N/A646.8558.886%A++N/A591.8B+16.4A17151.1h3.6B6B++
T16 Rhino 6246161544M+0.1535.101%M42.695%M++89.3M1.2A++2096.9h9.5A27B**
LC2 Lynx 4584541084.204M+0.0635.668%A**37.445%M+105.6M**N/A3554.3h11.3B*31.6B**
TRS-12 Uppercut 3563531013.495A*0.6582.864%A*26.062%A++110.3M+N/A3073.2h2B**2.4B**
MG-HBR1 Dragoon 313310943.298A++0.8546.65%A*48.065%A*77.5MN/A2474h4.7B**10.1B**
ML-7 410278962.896M**1.2574.596%A*1.079%D--59.1M*28.1A**3744.7h5.8B+7.8B**
NS-15M2 197192454.267A++0.1236.379%A*48.438%M+91.4A++2.4M**3122.1h8.9B**24.5B**
NS-357 Underboss 153152971.567B+2.5854.813%A*30.263%B**101.3A*N/A3181.5h3.6B++6.5B**
Chainblade 1541457,0300.021C+4.1325.237%C8.276%C*0.4CN/A1342.3h1.8B++7.3B+
LC3 Jaguar 130130294.483A*0.3335.557%A**34.615%M86.7MN/A5101.5h10.5B+29.4B**
TRAC-5 6161134.692S0.5435.675%M+32.787%A**87.1SN/A12640.7h10.7B**30.1B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator72161,7759.1h
Nano-Armor Kit25,1680.3h
Medical Kit3324,02418.2h
Recon Detection Device112,0162.6h

Check the help document for the dictionary if you want to learn more about words used here.


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