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Lt. General MyApologiesMate[RO] MyApologiesMate
TR BR 88

KDR: 5.59

Score: 5.5m

Last Seen: Jan 27th, 2019 5:35 PM
- OFFLINE - 2097.4 hour(s)

Battle Rank 88 - Terran Republic on Miller
Level Progress (to 89): 97%
Level 100 Progress: 29% 406h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS TAR T1B Cycler NS-11A Cycler TRV T1 Cycler TSAR-42 M14 Banshee NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,585,511 MLG Score: 9261
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 8.2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.013%45.832%160512102312,3086.87598-1.285

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.798%2.712M3.852M**-0.678DHEAD ++ (~28.33)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.658B+8.90.374C**16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.936%0.956%387411034941281933.60714705%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.47D-0.592D-1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.40.762B++12.60.761B++25.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.979%85.496%0210331,24116717.38691

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.713%1.646A+1.202B**0.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.613B+1.80.448B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
79.014%17.046%01103426418401.43478

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.128M++0.494B+-1.604

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.796B++2.10.563B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.5m347.5%549 (32.9k)446 (26.8k)5.5909415,1852,7165.6697388 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1035184630.581%44.715%136704:316

72% Combat Medic7% Heavy Assault13% Infiltrator8% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2018 2:26 PMMar 5th, 2018 7:47 PMFeb 25th, 2019 10:27 AM (58d) (PST)Jan 27th, 2019 3:20 PM (87d) (PST)Jan 27th, 2019 1:35 PM (87d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7304962341.2360.2210.5534.3380.0139261

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,81629,73214,084741333260126,787

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
204.8h/8.5d 214 6,790 4,464 53.3k 417 758 154 9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
M
Kills:695
Deaths:128
KDR:5.430
Accuracy:33.009% B**
HSR:55.971% M
T9 CARV
M**
Kills:179
Deaths:54
KDR:3.315
Accuracy:32.889% M
HSR:48.603% M**
Kills:874
Deaths (as Heavy Assault):182
Deaths (to Heavy Assaults):946
KDR:4.8022
Kill Difference:692
Playtime:14.739 hours
Usage:7%
Score:0.488m
Score/min:552
Accuracy (listed only):32.949%
HSR (listed only):52.287%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
A+
Kills:264
Deaths:96
KDR:2.750
Accuracy:79.014% A+
HSR:17.046% C**
LC3 Jaguar
A**
Kills:190
Deaths:41
KDR:4.634
Accuracy:34.224% A*
HSR:33.684% A**
NS-11CB
A*
Kills:66
Deaths:16
KDR:4.125
Accuracy:36.730% A*
HSR:33.333% A++
Kills:520
Deaths (as Light Assault):153
Deaths (to Light Assaults):553
KDR:3.39869
Kill Difference:367
Playtime:16.631 hours
Usage:8%
Score:0.394m
Score/min:395
Accuracy (listed only):49.989%
HSR (listed only):28.021%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M*
Kills:5,656
Deaths:755
KDR:7.491
Accuracy:34.784% A*
HSR:45.562% M*
T1B Cycler
M+
Kills:1,245
Deaths:162
KDR:7.685
Accuracy:34.951% A++
HSR:50.442% M+
NS-11A
M**
Kills:1,175
Deaths:204
KDR:5.760
Accuracy:36.202% A**
HSR:49.958% M**
Cycler TRV
M*
Kills:1,168
Deaths:150
KDR:7.787
Accuracy:34.548% A*
HSR:42.295% M*
T1 Cycler
M+
Kills:1,165
Deaths:267
KDR:4.363
Accuracy:35.442% M+
HSR:39.828% M
TAS-16 Blackjack
A+
Kills:264
Deaths:96
KDR:2.750
Accuracy:79.014% A+
HSR:17.046% C**
T1A Unity
M
Kills:70
Deaths:16
KDR:4.375
Accuracy:30.935% A
HSR:44.286% M
Kills:10,743
Deaths (as Combat Medic):1,650
Deaths (to Combat Medics):324
KDR:6.51091
Kill Difference:9,093
Playtime:147.303 hours
Usage:72%
Score:4.002m
Score/min:453
Accuracy (listed only):40.839%
HSR (listed only):41.345%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,163
Deaths:109
KDR:10.670
Accuracy:47.236% A
HSR:87.188% A++
NS-44 Commissioner AE
A++
Kills:446
Deaths:214
KDR:2.084
Accuracy:49.290% B**
HSR:41.031% A++
NS-357 Underboss
M+
Kills:253
Deaths:135
KDR:1.874
Accuracy:46.958% A
HSR:45.455% M+
99SV
M+
Kills:78
Deaths:9
KDR:8.667
Accuracy:39.562% A
HSR:60.256% M+
Kills:1,940
Deaths (as Infiltrator):467
Deaths (to Infiltrators):401
KDR:4.15418
Kill Difference:1,473
Playtime:25.818 hours
Usage:13%
Score:0.595m
Score/min:384
Accuracy (listed only):45.761%
HSR (listed only):58.483%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:941
V. Kills:18 N/A
Deaths:31
KDR:30.355
Accuracy:32.936% B+
KPH:118.600 A**
VKPH:2.300 D
Kills:941 (941 + 0)
Deaths:31
KDR:30.355
VKDR:0.581
Vehicle Kills:18
Kill Difference:910
Playtime:7.935 hours
Usage:4%
Score:0.141m
Score/min:296
Piloting Accuracy:32.936%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR 5,7005,6567557.491S1.9034.784%A*45.562%M*100.8M*N/A31856.1h9.1A+26.3A
T1B Cycler 1,2541,2451627.685M*2.0934.951%A++50.442%M+103.8A**N/A22812h9.7B**27.6B**
NS-11A 1,1911,1752045.76S0.1736.202%A**49.958%M**97.1M*1.3A++21312.1h9.6A+26.6A
Cycler TRV 1,1741,1681507.787S2.2034.548%A*42.295%M*95M*N/A20912.3h9.2A+26.7A
T1 Cycler 1,1711,1652674.363M++1.2335.442%M+39.828%M94.7SN/A22012.3h9.8A+27.6A
TSAR-42 1,1631,16310910.67A**5.0847.236%A87.188%A++66.8AN/A21517.4h1.6A3.4B**
M14 Banshee 9599413130.355A*24.7632.936%B+N/A119.1A**2.3D2967.9h12.6B++38.4B++
NS-15MP 6996951285.43A+0.1633.009%B**55.971%M82.7B+N/A3698.4h8.3A25.2B*
NS-44 Commissioner AE 4484462142.084B++3.5149.29%B**41.031%A++41.7CN/A12410.7h2.7B**5.5B*
TAS-16 Blackjack 264264962.75A2.8479.014%A+17.046%C**105.6MN/A2382.5h2.1B++2.7B++
NS-357 Underboss 2552531351.874B*3.7246.958%A45.455%M+46.9C*N/A1335.4h3.1B**6.7B**
LC3 Jaguar 191190414.634A*0.9634.224%A*33.684%A**67.9A++N/A2152.8h11B+32.1B*
T9 CARV 181179543.315A2.2832.889%M48.603%M**68.8A*N/A2772.6h9.2A28.1B**
Frag Grenade 1241211121N/A115.4156.74%A++N/A605B+15B**18990.2h3B*5.3B*
Chainblade 81812,6860.03C**5.566.78%F-N/A0.4CN/A1191.6h1.9B++27.7D*
99SV 797898.667M**3.0839.562%A60.256%M+60A**N/A1691.3h3.9B**9.9B**
T1A Unity 7270164.375M**1.2230.935%A44.286%M116.7M**3.3S2900.6h9A++29.2A+
NS-11CB 6666164.125M**1.4736.73%A*33.333%A++73.3A+N/A3000.9h10.5B*28.5B**

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2254,77314h
Motion Spotter51,1920.6h
Spawn Beacon01880.2h
Nanite Revive Grenade03590.1h
Medical Applicator23,6910.2h
AE Medical Applicator1540,3512.4h
Nano-Armor Kit11,4790.1h
Medical Kit545552.8h
Recon Detection Device11680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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