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General MyApologiesMate[RO] MyApologiesMate
TR BR 94

KDR: 5.32

Score: 7.5m

Last Seen: Oct 12th, 2019 4:54 PM
- OFFLINE - 97.3 hour(s)

Battle Rank 94 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 86
Level Progress (to 95): 62%
Level 100 Progress: 40% 342h
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS TAR TSAR-42 T1B Cycler NS-11A Cycler TRV T1 Cycler M14 Banshee NS-15MP
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $12,232,278 MLG Score: 9778
Fun Score: N/A
Cheeseburgers Flipped: 3TIME WITH MEDKIT: 8.4%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.018%44.647%156312120416,4966.46902-1.144

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.855%2.699M3.719M**-0.642DHEAD ++ (~27.14)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.659B+90.378C**16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.405%0.858%2288112151,049512220.17314561%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.501D-0.598D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.758B++12.60.759B++26.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.977%84.409%0212142,790258210.8139

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.576%1.489A+1.193B**0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.618B+1.70.467B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.471%17.361%01121528825501.12941

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.091M++0.59B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.796B++2.10.563B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 86
7.5m305.3%553 (33.2k)451 (27.1k)5.3248421,1133,9655.4017694 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1216245530.643%46.531%142604:126

69% Combat Medic6% Heavy Assault18% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2018 2:26 PMMar 5th, 2018 7:47 PMOct 16th, 2019 1:01 PM (9m) (PST)Oct 12th, 2019 2:14 PM (4d) (PST)Oct 12th, 2019 12:54 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7405162241.2690.2380.5903.9090.0129778

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,37530,95213,423761435235127,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
277.4h/11.6d 305 9,824 6,188 65.1k 582 1,005 193 12.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
M
Kills:737
Deaths:137
KDR:5.380
Accuracy:32.896% B**
HSR:55.224% M
T9 CARV
M**
Kills:196
Deaths:57
KDR:3.439
Accuracy:33.068% M
HSR:46.429% M**
Kills:933
Deaths (as Heavy Assault):194
Deaths (to Heavy Assaults):1,367
KDR:4.80928
Kill Difference:739
Playtime:15.943 hours
Usage:6%
Score:0.511m
Score/min:534
Accuracy (listed only):32.982%
HSR (listed only):50.826%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
A+
Kills:288
Deaths:105
KDR:2.743
Accuracy:78.471% A+
HSR:17.361% B
LC3 Jaguar
A*
Kills:230
Deaths:54
KDR:4.259
Accuracy:33.811% A*
HSR:31.739% A*
NS-11CB
A*
Kills:66
Deaths:16
KDR:4.125
Accuracy:36.730% A*
HSR:33.333% A++
Kills:584
Deaths (as Light Assault):175
Deaths (to Light Assaults):808
KDR:3.33714
Kill Difference:409
Playtime:18.928 hours
Usage:7%
Score:0.448m
Score/min:394
Accuracy (listed only):49.671%
HSR (listed only):27.478%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M++
Kills:7,890
Deaths:1,128
KDR:6.995
Accuracy:34.831% A*
HSR:44.639% M++
T1B Cycler
A*
Kills:2,558
Deaths:405
KDR:6.316
Accuracy:34.788% A++
HSR:44.801% A*
NS-11A
M**
Kills:1,392
Deaths:241
KDR:5.776
Accuracy:36.125% A**
HSR:48.779% M**
Cycler TRV
M*
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:34.530% A*
HSR:42.298% M*
T1 Cycler
M+
Kills:1,165
Deaths:267
KDR:4.363
Accuracy:35.442% M+
HSR:39.828% M
TAS-16 Blackjack
A+
Kills:288
Deaths:105
KDR:2.743
Accuracy:78.471% A+
HSR:17.361% B
T1A Unity
A**
Kills:70
Deaths:16
KDR:4.375
Accuracy:30.935% A
HSR:44.286% A**
Kills:14,538
Deaths (as Combat Medic):2,314
Deaths (to Combat Medics):442
KDR:6.28263
Kill Difference:12,224
Playtime:190.548 hours
Usage:69%
Score:5.362m
Score/min:469
Accuracy (listed only):40.732%
HSR (listed only):40.284%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:2,695
Deaths:291
KDR:9.261
Accuracy:45.633% B**
HSR:85.306% A++
NS-357 Underboss
M
Kills:571
Deaths:333
KDR:1.715
Accuracy:47.522% A
HSR:43.783% M
NS-44 Commissioner AE
A++
Kills:446
Deaths:215
KDR:2.074
Accuracy:49.291% B**
HSR:41.031% A++
99SV
M
Kills:95
Deaths:11
KDR:8.636
Accuracy:38.346% B**
HSR:58.947% M
Kills:3,807
Deaths (as Infiltrator):850
Deaths (to Infiltrators):612
KDR:4.47882
Kill Difference:2,957
Playtime:51.158 hours
Usage:18%
Score:1.178m
Score/min:384
Accuracy (listed only):45.198%
HSR (listed only):57.267%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:1,049
V. Kills:21 N/A
Deaths:31
KDR:33.839
Accuracy:32.405% B+
KPH:115.700 A**
VKPH:2.300 C--
Kills:1,049 (1,049 + 0)
Deaths:31
KDR:33.839
VKDR:0.677
Vehicle Kills:21
Kill Difference:1,018
Playtime:9.070 hours
Usage:3%
Score:0.160m
Score/min:294
Piloting Accuracy:32.405%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR 7,9467,8901,1286.995M**1.6734.831%A*44.639%M++106M*N/A32474.4h9.1A+26.3A
TSAR-42 2,6962,6952919.261B**3.9445.633%B**85.306%A++74.7A++N/A22036.1h1.6A3.5B**
T1B Cycler 2,5812,5584056.316A*0.9934.788%A++44.801%A*104.8A*N/A25024.4h9.8B**28.2B**
NS-11A 1,4121,3922415.776M**0.4536.125%A**48.779%M**96M++1.4A++24314.5h9.7A+26.9A
Cycler TRV 1,1811,1751527.73S2.4134.53%A*42.298%M*94M++N/A21112.5h9.2A+26.7A
T1 Cycler 1,1711,1652674.363M++0.9635.442%M+39.828%M94SN/A22412.4h9.8A+27.6A
M14 Banshee 1,0701,0493133.839M28.5132.405%B+N/A115.3A**2.3C--2949.1h12.6B++39B++
NS-15MP 7417371375.38A0.0632.896%B**55.224%M84.7B+N/A3658.7h8.3B**25.3B*
NS-357 Underboss 5735713331.715B++3.6147.522%A43.783%M49.2C**N/A13411.6h3A6.3B*
NS-44 Commissioner AE 4484462152.074B++3.2549.291%B**41.031%A++41.7CN/A12410.7h2.7B**5.5B*
TAS-16 Blackjack 2882881052.743A2.5878.471%A+17.361%B106.7MN/A2512.7h2.1B++2.7B++
LC3 Jaguar 231230544.259A++1.0733.811%A*31.739%A*65.7A++N/A2273.5h10.8B+31.9B**
T9 CARV 198196573.439A+1.8933.068%M46.429%M**70A*N/A3092.8h9.3A28.2B**
Frag Grenade 1241211121N/A115.6856.808%A++N/A605B+15B**20850.2h3B*5.3B*
99SV 9695118.636S3.3138.346%B**58.947%M67.9M++N/A1871.4h3.8A9.8B**
Chainblade 87873,9380.022C+5.307.028%F-N/A0.3C--N/A1259.3h1.9B++26.3D*
T1A Unity 7270164.375M**0.9530.935%A44.286%A**116.7M*3.3S2910.6h9A++29.2A+
NS-11CB 6666164.125A*1.2036.73%A*33.333%A++73.3A++N/A2980.9h10.5B*28.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02280.2h
AE Medical Applicator2454,1173.2h
Nanite Revive Grenade06250.2h
Medical Applicator23,6910.2h
Restoration Kit3526,11918.7h
Motion Spotter62,2211.1h
Nano-Armor Kit11,5530.1h
Medical Kit858624.6h
Recon Detection Device11680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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