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First Lt. MyApologiesMate[RO] MyApologiesMate
TR BR 45

KDR: 5.02

Score: 10.8m

Last Seen: May 23rd, 2020 5:12 PM
- OFFLINE - 93.4 hour(s)

Prestige 1, Battle Rank 45 - Terran Republic on Miller
Level Progress (to 46): 17%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS TAR TSAR-42 T1B Cycler NSX Daimyo M14 Banshee NS-11A MSW-R MG-H1 Watchman
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $13,219,317 MLG Score: 10567
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 7.3%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.867%44.849%156416126721,8295.89336-0.87

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.61%2.638M3.573M**-0.513DHEAD ++ (~27.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.10.66B+8.80.385C**16.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.842%0.964%2279112821,452712820.45075007%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.571D-0.56D-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.30.752B++12.80.759B++27.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.85%89.145%0312805,159363414.1731

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.294%1.642A+1.422A0.339

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.621B+1.70.459B+2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.471%17.361%01128228836300.791209

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.028M++0.496B+-1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.792B++2.10.559B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.8m304%582 (34.9k)474 (28.4k)5.0233329,7185,9165.1007445 (45)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1283342430.822%49.048%151203:5011

52% Combat Medic15% Heavy Assault23% Infiltrator8% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2018 2:26 PMMar 5th, 2018 7:47 PMMay 28th, 2020 9:05 PM (6d) (PST)May 23rd, 2020 2:51 PM (11d) (PST)May 23rd, 2020 1:12 PM (11d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7724653071.3090.2610.6424.0250.01410567

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
46,34927,91918,430791639241128,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
378.3h/15.8d 458 14,576 8,820 91.3k 848 1,291 325 17.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:1,251
Deaths:280
KDR:4.468
Accuracy:34.491% A*
HSR:45.324% A**
MG-H1 Watchman
M+
Kills:1,201
Deaths:294
KDR:4.085
Accuracy:34.189% A++
HSR:51.540% M+
T9 CARV
M+
Kills:1,114
Deaths:243
KDR:4.584
Accuracy:32.499% A*
HSR:44.883% M+
NS-15MP
A**
Kills:877
Deaths:162
KDR:5.414
Accuracy:33.304% B*
HSR:55.530% A**
Kills:4,443
Deaths (as Heavy Assault):979
Deaths (to Heavy Assaults):2,008
KDR:4.5383
Kill Difference:3,464
Playtime:56.622 hours
Usage:15%
Score:2.119m
Score/min:624
Accuracy (listed only):33.621%
HSR (listed only):49.319%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A*
Kills:389
Deaths:103
KDR:3.777
Accuracy:33.195% A++
HSR:33.676% A*
TRAC-5 Burst
A*
Kills:303
Deaths:56
KDR:5.411
Accuracy:31.641% B**
HSR:40.924% A*
TAS-16 Blackjack
A+
Kills:288
Deaths:105
KDR:2.743
Accuracy:78.471% A+
HSR:17.361% C**
NS-11CB
A*
Kills:94
Deaths:26
KDR:3.615
Accuracy:37.626% A*
HSR:31.915% A
MG-S1 Jackal
A*
Kills:79
Deaths:24
KDR:3.292
Accuracy:39.148% A*
HSR:18.987% C
Kills:1,153
Deaths (as Light Assault):314
Deaths (to Light Assaults):1,185
KDR:3.67197
Kill Difference:839
Playtime:28.730 hours
Usage:8%
Score:0.780m
Score/min:453
Accuracy (listed only):44.016%
HSR (listed only):28.573%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M+
Kills:8,538
Deaths:1,264
KDR:6.755
Accuracy:34.833% A*
HSR:44.507% M+
T1B Cycler
A++
Kills:2,644
Deaths:421
KDR:6.280
Accuracy:34.955% A++
HSR:44.629% A++
NS-11A
M++
Kills:1,392
Deaths:241
KDR:5.776
Accuracy:36.125% A*
HSR:48.779% M++
Cycler TRV
M+
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:34.530% A*
HSR:42.298% M+
T1 Cycler
M
Kills:1,165
Deaths:267
KDR:4.363
Accuracy:35.442% M
HSR:39.828% A**
TAS-16 Blackjack
A+
Kills:288
Deaths:105
KDR:2.743
Accuracy:78.471% A+
HSR:17.361% C**
MG-S1 Jackal
A*
Kills:79
Deaths:24
KDR:3.292
Accuracy:39.148% A*
HSR:18.987% C
T1A Unity
A**
Kills:70
Deaths:16
KDR:4.375
Accuracy:30.935% A
HSR:44.286% A**
Kills:15,351
Deaths (as Combat Medic):2,490
Deaths (to Combat Medics):679
KDR:6.16506
Kill Difference:12,861
Playtime:198.308 hours
Usage:52%
Score:5.618m
Score/min:472
Accuracy (listed only):40.555%
HSR (listed only):37.584%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:3,289
Deaths:343
KDR:9.589
Accuracy:46.039% B**
HSR:85.406% A++
NSX Daimyo
B**
Kills:1,775
Deaths:262
KDR:6.775
Accuracy:46.526% B+
HSR:97.690% B**
NS-357 Underboss
A*
Kills:1,085
Deaths:650
KDR:1.669
Accuracy:47.758% B**
HSR:44.240% A*
NS-44 Commissioner AE
A++
Kills:452
Deaths:219
KDR:2.064
Accuracy:49.277% B++
HSR:41.150% A++
99SV
M
Kills:95
Deaths:11
KDR:8.636
Accuracy:38.346% B**
HSR:58.947% M
MG-S1 Jackal
A*
Kills:79
Deaths:24
KDR:3.292
Accuracy:39.148% A*
HSR:18.987% C
Kills:6,775
Deaths (as Infiltrator):1,509
Deaths (to Infiltrators):891
KDR:4.48973
Kill Difference:5,266
Playtime:88.674 hours
Usage:23%
Score:2.120m
Score/min:398
Accuracy (listed only):44.516%
HSR (listed only):57.737%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
A
Kills:181
Deaths:28
KDR:6.464
Accuracy:19.893% B+
HSR:28.729% A
MRC3 Mercy
B+
Kills:127
Deaths:28
KDR:4.536
Accuracy:19.610% B+
HSR:24.410% B+
Kills:308
Deaths (as MAX Suit):28
Deaths (to MAX Suits):134
KDR:11
Kill Difference:280
Playtime:4.681 hours
Usage:1%
Score:0.113m
Score/min:402
Accuracy (listed only):19.751%
HSR (listed only):26.569%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A+
Kills:1,452
V. Kills:27 N/A
Deaths:31
KDR:46.839
Accuracy:31.842% B
KPH:109 A+
VKPH:2 D
Kills:1,452 (1,452 + 0)
Deaths:31
KDR:46.839
VKDR:0.871
Vehicle Kills:27
Kill Difference:1,421
Playtime:13.327 hours
Usage:4%
Score:0.239m
Score/min:298
Piloting Accuracy:31.842%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR 8,6008,5381,2646.755M++1.7334.833%A*44.507%M+107.4M+N/A32579.5h9.1A+26.1A
TSAR-42 3,2903,2893439.589A++4.5746.039%B**85.406%A++77.4AN/A22342.5h1.6A3.5B**
T1B Cycler 2,6692,6444216.28A++1.2634.955%A++44.629%A++105.3A++1C++25225.1h9.8B**28.1B**
NSX Daimyo 1,7771,7752626.775B++1.7546.526%B+97.69%B**92.4B*N/A24919.2h1.9B*4B++
M14 Banshee 1,4791,4523146.839M**41.8231.842%BN/A109.2A+2D29813.3h12.8B+40.3B++
NS-11A 1,4121,3922415.776A*0.7536.125%A*48.779%M++96A*1.4A24614.5h9.7A26.9A
MSW-R 1,2611,2512804.468B*0.5634.491%A*45.324%A**131.7M+1.1B+5329.5h8.1A+23.5B**
MG-H1 Watchman 1,2141,2012944.085A+0.9434.189%A++51.54%M+120.1A*1.3C*58110h9.4A27.6B**
Cycler TRV 1,1811,1751527.73S2.7134.53%A*42.298%M+94A**N/A21412.5h9.2A26.7A
T1 Cycler 1,1711,1652674.363A*0.6635.442%M39.828%A**94M*N/A23012.4h9.8A27.6A
T9 CARV 1,1341,1142434.584A++0.4432.499%A*44.883%M+109.2M++2A*34710.2h8.7A26.7B**
NS-357 Underboss 1,0881,0856501.669B+3.3547.758%B**44.24%A*47.8C+N/A13622.7h3B**6.4B**
NS-15MP 8838771625.414B**0.3933.304%B*55.53%A**91.4C**N/A3899.6h8.3A25B*
NS-44 Commissioner AE 4544522192.064B+2.9649.277%B++41.15%A++42.2CN/A12610.7h2.7B+5.5B++
LC3 Jaguar 3903891033.777A+1.2533.195%A++33.676%A*73.4AN/A2575.3h10.3B+31B*
TRAC-5 Burst 306303565.411A0.3931.641%B**40.924%A*126.3A**1.3B*4262.4h8.9B**28.1B*
TAS-16 Blackjack 2882881052.743B**2.2878.471%A+17.361%C**106.7A*N/A2682.7h2.1B+2.7B+
MRC3 Mercy 185181286.464A+1.4419.893%B+28.729%A46.4B*1B1613.9h15.4B**77.3B++
NS Decimator 215154463.348A*1.6866.029%B+1.299%D53.1B++21B3972.9h3.6B+5.4B++
Chainblade 1361365,8730.023C+5.008.437%FN/A0.4CN/A1344h1.8B++20.7D
MRC3 Mercy 130127284.536B++0.4919.61%B+24.41%B+32.6C++N/A1193.9h21.4D109.3C*
Frag Grenade 1241211121N/A115.9856.808%A+N/A605C*15B+23310.2h3B+5.3B++
99SV 9695118.636S3.6138.346%B**58.947%M52.8A+N/A1591.8h3.8B**9.8B**
NS-11CB 9494263.615A**1.4137.626%A*31.915%A78.3B*N/A3591.2h10.7B*28.5B**
MG-S1 Jackal 7979243.292A+1.7339.148%A*18.987%C71.8B**N/A4131.1h8.4B**21.4B**
T1A Unity 7270164.375A++0.6530.935%A44.286%A**116.7M++3.3M**2960.6h9A++29.2A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02640.2h
AE Medical Applicator2657,6363.4h
Nanite Revive Grenade06760.2h
Medical Applicator23,6910.2h
Restoration Kit3716,35419h
Motion Spotter114,0602.2h
Recon Detection Device11680.2h
Nano-Armor Kit33,0360.2h
Medical Kit2342,2598.5h

Check the help document for the dictionary if you want to learn more about words used here.


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