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Lt. General MyApologiesMate[RO] MyApologiesMate
TR BR 92

KDR: 5.43

Score: 6.7m

Last Seen: Aug 10th, 2019 9:24 PM
- OFFLINE - 8.9 hour(s)

Battle Rank 92 - Terran Republic on Miller - Outfit Member of Red October[RO] Red October
TR outfit on Miller

Members: 86
Level Progress (to 93): 55%
Level 100 Progress: 36% 363h
PRIMARY CLASSESMEDIC
PRIMARY WEAPONS TAR TSAR-42 T1B Cycler NS-11A Cycler TRV T1 Cycler M14 Banshee NS-15MP
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,923,281 MLG Score: 9531
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 8.9%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.987%45.026%157512120215,0296.74551-1.313

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.779%2.699M3.719M**-0.642DHEAD ++ (~27.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.50.659B+8.90.378C**16.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.546%0.918%265811213980421923.33334900%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.501D-0.598D-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
39.10.758B++12.70.759B++26.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.931%85.207%0212121,88620919.02392

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.132%1.489A+1.193B**0.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.618B+1.70.467B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
78.94%17.857%01121328022401.25

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.091M++0.59B+-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.70.796B++2.10.563B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red October[RO] Red October
TR outfit on Miller

Members: 86
6.7m320.6%558 (33.5k)456 (27.4k)5.4326518,6343,4305.510292 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR1214221030.553%45.46%138904:196

71% Combat Medic6% Heavy Assault15% Infiltrator7% Light Assault

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 28th, 2018 2:26 PMMar 5th, 2018 7:47 PMAug 22nd, 2019 4:18 AM (18h) (PST)Aug 10th, 2019 7:39 PM (12d) (PST)Aug 10th, 2019 5:24 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7375162211.2630.2320.5744.0860.0129531

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
44,24130,96113,280761434245127,346

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
246h/10.2d 266 8,471 5,382 60.3k 507 890 171 10.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15MP
M
Kills:737
Deaths:137
KDR:5.380
Accuracy:32.896% B**
HSR:55.224% M
T9 CARV
M**
Kills:190
Deaths:56
KDR:3.393
Accuracy:32.954% M
HSR:47.368% M**
Kills:927
Deaths (as Heavy Assault):193
Deaths (to Heavy Assaults):1,181
KDR:4.80311
Kill Difference:734
Playtime:15.849 hours
Usage:6%
Score:0.509m
Score/min:536
Accuracy (listed only):32.925%
HSR (listed only):51.296%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TAS-16 Blackjack
A++
Kills:280
Deaths:102
KDR:2.745
Accuracy:78.940% A++
HSR:17.857% B+
LC3 Jaguar
A*
Kills:212
Deaths:46
KDR:4.609
Accuracy:33.791% A*
HSR:32.547% A*
NS-11CB
A*
Kills:66
Deaths:16
KDR:4.125
Accuracy:36.730% A*
HSR:33.333% A++
Kills:558
Deaths (as Light Assault):164
Deaths (to Light Assaults):716
KDR:3.40244
Kill Difference:394
Playtime:17.843 hours
Usage:7%
Score:0.427m
Score/min:399
Accuracy (listed only):49.820%
HSR (listed only):27.913%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M++
Kills:7,629
Deaths:1,078
KDR:7.077
Accuracy:34.798% A*
HSR:44.567% M++
T1B Cycler
A**
Kills:1,551
Deaths:230
KDR:6.743
Accuracy:34.789% A++
HSR:48.098% A**
NS-11A
M**
Kills:1,348
Deaths:233
KDR:5.785
Accuracy:36.107% A**
HSR:49.110% M**
Cycler TRV
M*
Kills:1,175
Deaths:152
KDR:7.730
Accuracy:34.530% A*
HSR:42.298% M*
T1 Cycler
M+
Kills:1,165
Deaths:267
KDR:4.363
Accuracy:35.442% M+
HSR:39.828% M
TAS-16 Blackjack
A++
Kills:280
Deaths:102
KDR:2.745
Accuracy:78.940% A++
HSR:17.857% B+
T1A Unity
A**
Kills:70
Deaths:16
KDR:4.375
Accuracy:30.935% A
HSR:44.286% A**
Kills:13,218
Deaths (as Combat Medic):2,078
Deaths (to Combat Medics):394
KDR:6.36092
Kill Difference:11,140
Playtime:175.389 hours
Usage:71%
Score:4.952m
Score/min:471
Accuracy (listed only):40.792%
HSR (listed only):40.863%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:1,808
Deaths:168
KDR:10.762
Accuracy:45.592% B**
HSR:86.283% A++
NS-44 Commissioner AE
A++
Kills:446
Deaths:215
KDR:2.074
Accuracy:49.291% B**
HSR:41.031% A++
NS-357 Underboss
M+
Kills:440
Deaths:235
KDR:1.872
Accuracy:46.563% A
HSR:44.546% M+
99SV
M+
Kills:78
Deaths:9
KDR:8.667
Accuracy:39.562% A
HSR:60.256% M+
Kills:2,772
Deaths (as Infiltrator):627
Deaths (to Infiltrators):511
KDR:4.42105
Kill Difference:2,145
Playtime:36.444 hours
Usage:15%
Score:0.830m
Score/min:379
Accuracy (listed only):45.252%
HSR (listed only):58.029%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A**
Kills:980
V. Kills:18 N/A
Deaths:31
KDR:31.613
Accuracy:32.546% B+
KPH:116.500 A**
VKPH:2.100 D
Kills:980 (980 + 0)
Deaths:31
KDR:31.613
VKDR:0.581
Vehicle Kills:18
Kill Difference:949
Playtime:8.414 hours
Usage:3%
Score:0.150m
Score/min:298
Piloting Accuracy:32.546%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TAR 7,6817,6291,0787.077M**1.6434.798%A*44.567%M++106.3M*N/A32671.8h9.1A+26.2A
TSAR-42 1,8081,80816810.762A+5.3345.592%B**86.283%A++73.2A+N/A22124.7h1.6A3.5B**
T1B Cycler 1,5631,5512306.743A**1.3134.789%A++48.098%A**102.7A*N/A24215.1h9.6A27.7A
NS-11A 1,3681,3482335.785M++0.3536.107%A**49.11%M**96.3M++1.4A*24414h9.6A+26.7A
Cycler TRV 1,1811,1751527.73S2.3034.53%A*42.298%M*94.8M++N/A21112.4h9.2A+26.7A
T1 Cycler 1,1711,1652674.363M++1.0735.442%M+39.828%M94.7SN/A22412.3h9.8A+27.6A
M14 Banshee 9989803131.613A**26.1832.546%B+N/A116.7A**2.1D2988.4h12.7B++39.1B++
NS-15MP 7417371375.38A0.0532.896%B**55.224%M84.7B+N/A3658.7h8.3B**25.3B*
NS-44 Commissioner AE 4484462152.074B++3.3649.291%B**41.031%A++41.7CN/A12410.7h2.7B**5.5B*
NS-357 Underboss 4424402351.872B*3.5646.563%A44.546%M+48.4C**N/A1359.1h3.1B**6.6B**
TAS-16 Blackjack 2802801022.745A2.6978.94%A++17.857%B+107.7MN/A2552.6h2.1B++2.7B++
LC3 Jaguar 213212464.609A*0.8233.791%A*32.547%A*66.3A++N/A2333.2h11B+32.7B**
T9 CARV 192190563.393A+2.0432.954%M47.368%M**67.9A*N/A2952.8h9.3A28.2B**
Frag Grenade 1241211121N/A115.5756.808%A++N/A605B+15B**20190.2h3B*5.3B*
Chainblade 85853,4020.025C++5.416.901%F-N/A0.4CN/A1230.5h1.8B++26.8D*
99SV 797898.667S3.2339.562%A60.256%M+60A**N/A1751.3h3.9B**9.9B**
T1A Unity 7270164.375M**1.0630.935%A44.286%A**116.7M*3.3S2900.6h9A++29.2A+
NS-11CB 6666164.125A*1.3136.73%A*33.333%A++73.3A++N/A2960.9h10.5B*28.5B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon02040.2h
AE Medical Applicator2349,6212.9h
Nanite Revive Grenade05240.1h
Medical Applicator23,6910.2h
Restoration Kit3005,67917.9h
Motion Spotter61,6360.8h
Nano-Armor Kit11,5530.1h
Medical Kit736753.9h
Recon Detection Device11680.2h

Check the help document for the dictionary if you want to learn more about words used here.


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