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Legate A.S.P. Operative MyWrath4121[TFDN] MyWrath4121
VS BR 71

KDR: 0.67

Score: 30.5m

Last Seen: Jul 20th, 2019 7:14 PM
- OFFLINE - 44.8 hour(s)

Prestige 1, Battle Rank 71 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
Level Progress (to 72): 70%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Deimos VA29 Orion VS54 C-4 NS-15M2 Sirius SX12 Solstice VE3 Pulsar C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-97,578 MLG Score: -78
Fun Score: N/A
Cheeseburgers Flipped: 667TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.478%20.492%44020119416,4550.5624680.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.395%0.072C+-0.052C+-0.377C-HEAD ++ (~9.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.50.163C++13.40.061C+49.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.845%0.439%642121291213903790.656115240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.458%-1.003D*-1.062D*-0.839

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
147.40.087C+410.226C++106.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.931%2.276%353121161525503450.241082178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.187%0.092C+-0.183C0.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.446B90.284C*12.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.063%5.964%398120678820595920.38271133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.393%-0.64D0.38C**0.616

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
146.6-0.22C42.6-0.07C+104

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.469%58.797%3931211898239880.374323

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.178%-0.229C-0.538D1.006

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.057C+3.10.018C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.658%9.408%39212122,5511788231.42594

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.916%-0.405C---1.032D*0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.38C**30.384C**5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 241
30.5m404.5%260 (15.6k)219 (13.1k)0.66945235,57253,1360.7970371 (71)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214107515.386%13.221%20302:3713

8% Combat Medic34% Engineer29% Heavy Assault12% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2013 7:46 PMJul 25th, 2013 12:13 PMJul 21st, 2019 3:36 AM (1d) (PST)Jul 20th, 2019 4:08 PM (2d) (PST)Jul 20th, 2019 3:14 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3382381000.2560.3820.0341.1720.034-78

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,30714,2576,0501523270213,139

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2317.7h/96.6d 6,779 4,703 21,842 163k 3,817 5,712 4,714 47.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:2,198
Deaths:2,985
KDR:0.736
Accuracy:20.403% D**
HSR:24.795% D
Orion VS54
D
Kills:1,342
Deaths:2,659
KDR:0.505
Accuracy:16.718% D-
HSR:21.013% D
NS-15M2
C
Kills:1,245
Deaths:1,630
KDR:0.764
Accuracy:22.592% C
HSR:22.490% C-
Pulsar LSW
D
Kills:1,161
Deaths:2,074
KDR:0.560
Accuracy:19.062% D
HSR:17.916% D-
VX29 Polaris
C+
Kills:1,160
Deaths:1,367
KDR:0.849
Accuracy:23.176% C+
HSR:18.362% D
NSX Naginata
C
Kills:1,160
Deaths:1,498
KDR:0.774
Accuracy:20.144% C
HSR:23.621% D
Flare VE6
C++
Kills:1,159
Deaths:1,449
KDR:0.800
Accuracy:22.108% C+
HSR:25.022% C++
Kills:9,425
Deaths (as Heavy Assault):13,662
Deaths (to Heavy Assaults):14,657
KDR:0.68987
Kill Difference:4,237
Playtime:671.744 hours
Usage:29%
Score:8.799m
Score/min:218
Accuracy (listed only):20.600%
HSR (listed only):21.888%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
D-
Kills:1,389
Deaths:2,161
KDR:0.643
Accuracy:51.136% D-
HSR:10.007% D*
Solstice VE3
C-
Kills:1,174
Deaths:3,150
KDR:0.373
Accuracy:19.479% D
HSR:17.206% C-
Pulsar C
C++
Kills:1,166
Deaths:2,690
KDR:0.433
Accuracy:24.809% C++
HSR:20.069% D
Thanatos VE70
D-
Kills:1,162
Deaths:2,628
KDR:0.442
Accuracy:31.574% D-
HSR:8.692% F
NSX-P Tanto
C
Kills:211
Deaths:739
KDR:0.286
Accuracy:19.339% D*
HSR:22.749% C
Eidolon VE33
C+
Kills:188
Deaths:569
KDR:0.330
Accuracy:27.107% C+
HSR:11.702% F-
Kills:5,290
Deaths (as Engineer):11,937
Deaths (to Engineers):10,540
KDR:0.44316
Kill Difference:6,647
Playtime:793.828 hours
Usage:34%
Score:10.198m
Score/min:214
Accuracy (listed only):28.907%
HSR (listed only):15.071%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
D-
Kills:1,389
Deaths:2,161
KDR:0.643
Accuracy:51.136% D-
HSR:10.007% D*
Sirius SX12
B**
Kills:1,200
Deaths:2,334
KDR:0.514
Accuracy:29.547% B**
HSR:18.667% C++
Solstice VE3
C-
Kills:1,174
Deaths:3,150
KDR:0.373
Accuracy:19.479% D
HSR:17.206% C-
Pulsar C
C++
Kills:1,166
Deaths:2,690
KDR:0.433
Accuracy:24.809% C++
HSR:20.069% D
Thanatos VE70
D-
Kills:1,162
Deaths:2,628
KDR:0.442
Accuracy:31.574% D-
HSR:8.692% F
VE-S Canis
C
Kills:875
Deaths:1,532
KDR:0.571
Accuracy:23.328% D
HSR:18.171% C
NSX Tengu
D-
Kills:349
Deaths:690
KDR:0.506
Accuracy:30.369% D-
HSR:13.181% D*
NSX-P Tanto
C
Kills:211
Deaths:739
KDR:0.286
Accuracy:19.339% D*
HSR:22.749% C
Kills:7,526
Deaths (as Light Assault):15,924
Deaths (to Light Assaults):8,775
KDR:0.47262
Kill Difference:8,398
Playtime:318.386 hours
Usage:14%
Score:3.931m
Score/min:206
Accuracy (listed only):28.698%
HSR (listed only):16.093%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
D-
Kills:1,389
Deaths:2,161
KDR:0.643
Accuracy:51.136% D-
HSR:10.007% D*
Sirius SX12
B**
Kills:1,200
Deaths:2,334
KDR:0.514
Accuracy:29.547% B**
HSR:18.667% C++
Thanatos VE70
D-
Kills:1,162
Deaths:2,628
KDR:0.442
Accuracy:31.574% D-
HSR:8.692% F
VE-S Canis
C
Kills:875
Deaths:1,532
KDR:0.571
Accuracy:23.328% D
HSR:18.171% C
NS-11P
C-
Kills:386
Deaths:1,022
KDR:0.378
Accuracy:20.283% D
HSR:16.839% C-
Pulsar VS1
D--
Kills:378
Deaths:1,115
KDR:0.339
Accuracy:18.572% D--
HSR:13.492% D--
NSX Tengu
D-
Kills:349
Deaths:690
KDR:0.506
Accuracy:30.369% D-
HSR:13.181% D*
H-V45
D
Kills:56
Deaths:120
KDR:0.467
Accuracy:20.849% D
HSR:14.286% D--
Kills:5,795
Deaths (as Combat Medic):11,602
Deaths (to Combat Medics):6,271
KDR:0.49948
Kill Difference:5,807
Playtime:177.135 hours
Usage:8%
Score:3.185m
Score/min:300
Accuracy (listed only):28.207%
HSR (listed only):14.167%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,200
Deaths:2,334
KDR:0.514
Accuracy:29.547% B**
HSR:18.667% C++
VE-S Canis
C
Kills:875
Deaths:1,532
KDR:0.571
Accuracy:23.328% D
HSR:18.171% C
NS-44 Commissioner
C+
Kills:585
Deaths:1,954
KDR:0.299
Accuracy:35.182% C+
HSR:14.359% D--
Ghost
C
Kills:507
Deaths:987
KDR:0.514
Accuracy:37.410% C
HSR:53.057% D**
Artemis VX26
C++
Kills:412
Deaths:718
KDR:0.574
Accuracy:21.602% D*
HSR:23.544% C++
NSX Tengu
D-
Kills:349
Deaths:690
KDR:0.506
Accuracy:30.369% D-
HSR:13.181% D*
XM98
C+
Kills:323
Deaths:364
KDR:0.887
Accuracy:34.432% C-
HSR:74.613% C+
NS-30 Vandal
C+
Kills:220
Deaths:257
KDR:0.856
Accuracy:32.691% C+
HSR:23.182% C-
Beamer VS3
C
Kills:179
Deaths:666
KDR:0.269
Accuracy:22.446% D
HSR:19.553% C
Soldier Soaker
C
Kills:110
Deaths:182
KDR:0.604
Accuracy:31.789% C
HSR:10% D
VA39 Spectre
D--
Kills:68
Deaths:195
KDR:0.349
Accuracy:25.218% D*
HSR:26.471% D--
Kills:4,828
Deaths (as Infiltrator):9,879
Deaths (to Infiltrators):7,418
KDR:0.48871
Kill Difference:5,051
Playtime:266.657 hours
Usage:12%
Score:3.252m
Score/min:203
Accuracy (listed only):29.456%
HSR (listed only):26.800%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
D
Kills:559
Deaths:399
KDR:1.401
Accuracy:14.501% D
HSR:11.986% F
Cosmos VM3
C-
Kills:352
Deaths:256
KDR:1.375
Accuracy:14.589% C--
HSR:17.046% C-
Quasar VM1
C--
Kills:269
Deaths:366
KDR:0.735
Accuracy:13.324% C--
HSR:11.896% D**
Blueshift VM5
C*
Kills:230
Deaths:189
KDR:1.217
Accuracy:20.927% C*
HSR:16.087% D--
Blueshift VM5
B
Kills:214
Deaths:189
KDR:1.132
Accuracy:20.929% B
HSR:19.159% C
Comet VM2
C
Kills:157
Deaths:383
KDR:0.410
Accuracy:40.230% C
HSR:1.274% D**
Comet VM2
C
Kills:125
Deaths:198
KDR:0.631
Accuracy:41.888% C
HSR:1.600% D*
Kills:1,906
Deaths (as MAX Suit):990
Deaths (to MAX Suits):2,639
KDR:1.92525
Kill Difference:916
Playtime:83.574 hours
Usage:4%
Score:1.087m
Score/min:217
Accuracy (listed only):23.770%
HSR (listed only):11.292%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:794
V. Kills:34 N/A
Deaths:368
KDR:2.158
Accuracy:35.424% D
KPH:29.900 C--
VKPH:1.300 D-
Dual Photon Pods
B+
Kills:211
V. Kills:53 391%
Deaths:41
KDR:5.146
Accuracy:49.990% C
KPH:92.200 C**
VKPH:23.200 B+
Hornet Missiles
B**
Kills:151
V. Kills:101 148%
Deaths:24
KDR:6.292
Accuracy:61.015% C+
KPH:111.500 B++
VKPH:74.600 B**
Antares LC
D
Kills:120
V. Kills:100 119%
Deaths:217
KDR:0.553
Accuracy:29.525% C
KPH:9.100 D
VKPH:7.600 D
Saron Laser Cannon
D-
Kills:118
V. Kills:129 91%
Deaths:506
KDR:0.233
Accuracy:25.645% D--
KPH:3.500 D-
VKPH:3.800 D-
Kills:1,394 (1,032 + 0)
Deaths:1,156
KDR:1.206
VKDR:0.361
Vehicle Kills:417
Kill Difference:238
Playtime:77.278 hours
Usage:3%
Score:0.430m
Score/min:93
Piloting Accuracy:25.645%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:117
V. Kills:141 82%
Deaths:339
KDR:0.345
Accuracy:46.372% C++
KPH:3.100 D-
VKPH:3.800 D
C150 Dalton
U
Kills:86
V. Kills:107 80%
Deaths:60
KDR:1.433
Accuracy:22.037% F
KPH:309,600 U
VKPH:385,200 U
L-24R Spur
D
Kills:79
V. Kills:1 N/A
Deaths:26
KDR:3.038
Accuracy:35.553% D
KPH:18.400 D
VKPH:0.200 D--
Kills:282 (196 + 86)
Deaths:425
KDR:0.664
VKDR:0.586
Vehicle Kills:249
Kill Difference:143
Playtime:41.790 hours
Usage:2%
Score:0.225m
Score/min:90
Piloting Accuracy:35.553%
Gunner Accuracy:22.037%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D--
Kills:257
V. Kills:176 145%
Deaths:106
KDR:2.425
Accuracy:54.235% C
KPH:18 D--
VKPH:12.300 D--
C75 Viper
D
Kills:166
V. Kills:31 N/A
Deaths:54
KDR:3.074
Accuracy:33.686% D
KPH:17.600 D
VKPH:3.300 D--
Kills:423 (423 + 0)
Deaths:160
KDR:2.644
VKDR:1.294
Vehicle Kills:207
Kill Difference:263
Playtime:23.715 hours
Usage:1%
Score:0.216m
Score/min:152
Driving Accuracy:33.686%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:270
V. Kills:59 450%
Deaths:50
KDR:5.400
Accuracy:44.667% D
KPH:33.700 C--
VKPH:7.400 C+
Supernova PC
D-
Kills:192
V. Kills:71 267%
Deaths:91
KDR:2.110
Accuracy:41.476% D-
KPH:12.400 D--
VKPH:4.600 D*
Saron HRB
C--
Kills:149
V. Kills:110 134%
Deaths:40
KDR:3.725
Accuracy:42.027% C+
KPH:15.900 D-
VKPH:11.700 C--
Proton II PPA
D*
Kills:74
V. Kills:4 N/A
Deaths:16
KDR:4.625
Accuracy:13.127% F
KPH:24.400 D*
VKPH:1.300 D*
E540 Halberd
D-
Kills:64
V. Kills:30 206%
Deaths:20
KDR:3.200
Accuracy:41.571% D-
KPH:19.500 D--
VKPH:9.100 D*
Kills:749 (462 + 287)
Deaths:217
KDR:3.452
VKDR:1.263
Vehicle Kills:274
Kill Difference:532
Playtime:39.218 hours
Usage:2%
Score:0.348m
Score/min:148
Driving Accuracy:41.476%
Gunner Accuracy:41.571%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:133
V. Kills:73 180%
Deaths:21
KDR:6.333
Accuracy:55.566% C
KPH:48.600 C*
VKPH:26.700 B+
Aphelion VEX-4H
C++
Kills:117
V. Kills:113 103%
Deaths:52
KDR:2.250
Accuracy:57.738% A+
KPH:28.800 D
VKPH:27.800 C++
Proton II PPA-H
C+
Kills:117
V. Kills:8 N/A
Deaths:24
KDR:4.875
Accuracy:36.683% C+
KPH:67.500 C-
VKPH:4.600 C-
M12 Kobalt-H
D--
Kills:107
V. Kills:2 N/A
Deaths:13
KDR:8.231
Accuracy:17.125% D*
KPH:58.600 D--
VKPH:1.100 D*
Kills:474 (0 + 474)
Deaths:110
KDR:4.309
VKDR:1.782
Vehicle Kills:196
Kill Difference:364
Playtime:10.362 hours
Usage:0%
Score:0.182m
Score/min:293
Driving Accuracy:N/A%
Gunner Accuracy:17.125%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:141
V. Kills:41 336%
Deaths:24
KDR:5.875
Accuracy:37.765% C++
KPH:27.300 D
VKPH:7.900 C
M12 Kobalt
D
Kills:104
V. Kills:6 N/A
Deaths:17
KDR:6.118
Accuracy:12.300% D*
KPH:27.900 D--
VKPH:1.600 D
M20 Basilisk
D-
Kills:85
V. Kills:38 218%
Deaths:43
KDR:1.977
Accuracy:32.017% D-
KPH:7.700 D*
VKPH:3.400 D*
M40 Fury
B**
Kills:68
V. Kills:42 158%
Deaths:20
KDR:3.400
Accuracy:46.614% B**
KPH:28.400 D-
VKPH:17.500 B**
M60-G Bulldog
D
Kills:67
V. Kills:13 N/A
Deaths:17
KDR:3.941
Accuracy:28.266% D
KPH:19.500 D
VKPH:3.800 D
M20 Basilisk
D
Kills:64
V. Kills:30 206%
Deaths:33
KDR:1.939
Accuracy:36.664% C
KPH:12.600 D
VKPH:5.900 D
Kills:529 (0 + 529)
Deaths:154
KDR:3.435
VKDR:1.104
Vehicle Kills:170
Kill Difference:375
Playtime:30.899 hours
Usage:1%
Score:0.233m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:36.664%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B+
Kills:136
V. Kills:91 148%
Deaths:199
KDR:0.683
Accuracy:64.538% C**
KPH:28.800 C*
VKPH:19.300 B+
Kills:136 (136 + 0)
Deaths:199
KDR:0.683
VKDR:0.457
Vehicle Kills:91
Kill Difference:63
Playtime:4.726 hours
Usage:0%
Score:0.046m
Score/min:162
Driving Accuracy:64.538%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,2242,1982,9850.736D0.0720.403%D**24.795%D26.1D*N/A7984.2h12.4D-60.6D*
Deimos VA29 1,4051,3892,1610.643C--0.0351.136%D-10.007%D*27.8DN/A7050h2B++3.9C*
Orion VS54 1,3611,3422,6590.505C--0.1616.718%D-21.013%D13.7DN/A5197.8h14.1C+84.1C+
C-4 1,6771,2591,4210.886C0.2221.209%D-N/A72.4C+24C49417.4h1.4C*6.6C+
NS-15M2 1,2541,2451,6300.764C0.0922.592%C22.49%C-31C-N/A7440.2h12.1C**53.6C*
Sirius SX12 1,2121,2002,3340.514C-0.1629.547%B**18.667%C++15.7DN/A4476.5h18.4D62.2C++
Solstice VE3 1,2001,1743,1500.373D0.3019.479%D17.206%C-8.7DN/A30134.9h15.8C++80.9C+
Pulsar C 1,1911,1662,6900.433C-0.2424.809%C++20.069%D9.2D-N/A28127.2h15.3D61.5C+
Thanatos VE70 1,1691,1622,6280.442C--0.2331.574%D-8.692%F12.8D-N/A3591h4.2B+13.3C++
Pulsar LSW 1,1771,1612,0740.56D0.1119.062%D17.916%D-15.6D--N/A4674.4h15.2D-79.9D
VX29 Polaris 1,1701,1601,3670.849C--0.1823.176%C+18.362%D30.3C-N/A7438.3h11.9C**51.5C*
NSX Naginata 1,1791,1601,4980.774D0.1020.144%C23.621%D24.3DN/A6647.7h12.9C+63.9C+
Flare VE6 1,1641,1591,4490.8D0.1322.108%C+25.022%C++29.3C-N/A7539.6h10.8C++48.9C*
Lasher X2 1,1161,0931,3640.801C+0.1326.677%C++2.836%D34.5C*N/A10631.7h21.2C79.4C*
VE-S Canis 8968751,5320.571D0.1023.328%D18.171%C16.8DN/A4652h12.7C+54.4C+
S1 1,4368572,3000.373D0.3058.078%C++1.867%D17.5D11.8C+16049.1h8.2D14.2C
Light PPA 8287943682.158C1.4935.424%DN/A29.8C--1.3D-7426.6h13.5C++38.1C++
Tank Mine 1,1016785831.163D0.4928.009%C-N/A69.9D43.6D6679.7h1.6B+5.8C**
NS-44 Commissioner 6015851,9540.299D0.3735.182%C+14.359%D--18.8DN/A6731.1h5.6D**15.8D
NS-TMC-01 "His Regards" 58856225,3880.022C+0.6528.793%C**1.068%D--0.7C+N/A2763.1h2.9C-10C*
Cosmos VM3 5655593991.401C0.7314.501%D11.986%F20.5DN/A5727.3h13.3C*91.9C+
Ghost 5125079870.514D0.1637.41%C53.057%D**16.4D-N/A5130.9h3D--7.9C--
Lumine Edge 4764677,5910.062C+0.6126.545%C+13.49%C2CN/A7228.1h1.7C6.2C++
Artemis VX26 4124127180.574D0.1021.602%D*23.544%C++16.3D-N/A4225.3h12.7C+58.7C--
Frag Grenade 3953881388N/A387.3346.269%C++N/A388C-7C+13701h4.3C9.3C+
NS-11P 3983861,0220.378D0.2920.283%D16.839%C-10D--N/A2838.5h16.4D80.9C-
Pulsar VS1 3863781,1150.339D0.3318.572%D--13.492%D--9.3D-N/A4540.5h15C+80.7C
Proximity Mine 3733731941.923D1.2547.803%B+N/A82.9D-N/A2654.5h2.2D-4.6C++
Force-Blade 37436316,6490.022C+0.6521.015%D1.928%D0.6C+N/A2578.2h2.4C**11.5C+
Cosmos VM3 3563522561.375C0.7114.589%C--17.046%C-20.8DN/A6516.9h14C++95.7C+
NSX Tengu 3513496900.506D0.1630.369%D-13.181%D*18.6DN/A5518.8h12.1B+39.7C++
XM98 3263233640.887D0.2234.432%C-74.613%C+21.1CN/A6115.3h2.3B+6.8C++
Supernova VPC 329270505.4D4.7344.667%DN/A33.8C--7.4C+1538h4.2D-9.4D
Quasar VM1 2732693660.735C--0.0713.324%C--11.896%D**10.2D*N/A3526.5h15.7C+118C+
L100 Python AP 4332571062.425C-1.7654.235%C3.502%B+18D--12.3D--17714.3h9D--16.6D-
Blueshift VM5 2382301891.217C--0.5520.927%C*16.087%D--21.5DN/A6410.7h15.3C**73.3B+
NS-30 Vandal 2222202570.856C--0.1932.691%C+23.182%C-22.4DN/A669.8h6.2C18.9C+
Blueshift VM5 2192141891.132C--0.4620.929%B19.159%C19.5D-N/A6011h17.2C82.1C*
Dual Photon Pods 264211415.146C+4.4849.99%CN/A91.7C**23B+4602.3h23C++46C++
NSX-P Tanto 2182117390.286D0.3819.339%D*22.749%C7.4D--N/A2628.4h19.5D100.7D--
Rocklet Rifle 3932005530.362D0.3153.95%C++N/A19.6D18.9C--24910.2h38.9C+72.1C++
Supernova PC 263192912.11C-1.4441.476%D-1.042%D--12.4D--4.6D*10515.5h5.7C+13.7C-
Eidolon VE33 1961885690.33D0.3427.107%C+11.702%F-6.5D--N/A2528.8h10.4C38.3C+
Beamer VS3 1841796660.269D0.4022.446%D19.553%C11.2DN/A4516h13.6D-60.8C-
MANA Anti-Personnel Turret 1701681451.159N/A0.4919.32%UN/A1680U20U3924800.1h34.9T*180.5T*
C75 Viper 197166543.074C+2.4033.686%D1.807%B+17.7D3.3D--1149.4h12.7C**37.6C+
Orbital Strike Uplink 219162627U26.33294.737%UN/A231.4U81.4U14540.7h1T*0.4T*
Comet VM2 2571573830.41D0.2640.23%C1.274%D**5.5D--3.5C5328.3h31.2D77.5C-
Hades VSH4 2561545060.304D0.3766.353%CN/A9.7C6.4C9315.9h11.4D17.2D
Hornet Missiles 252151246.292C**5.6261.015%C+N/A107.9B++72.1B**9251.4h12.9C+21.1C+
Saron HRB 259149403.725C3.0642.027%C+N/A15.9D-11.7C--2059.4h26.6D63.3C
M40 Fury 182141245.875C+5.2137.765%C++N/A27.1D7.9C1765.2h22.8D--60.3D
V30-F Starfall 2271361990.683C--0.0164.538%C**N/A28.9C*19.4B+1624.7h19.9C-30.9C
E540 Halberd-H 206133216.333C+5.6655.566%CN/A49.3C**27B++3672.7h4.5B*8.2B*
Comet VM2 1931251980.631C-0.0441.888%C1.6%D*7.8D4.2C-7416.1h31.7C75.8C+
Antares LC 2201202170.553D0.1229.525%CN/A9.1D7.6D8513.2h211.7D-716.9D-
Saron Laser Cannon 2471185060.233C-0.4425.645%D--N/A3.5D-3.8D-5233.8h226.4D-883D**
CAS30 Tank Buster 2581173390.345D0.3246.372%C++N/A3.1D-3.8D4537.5h119.5F-257.6D--
Aphelion VEX-4H 230117522.25C1.5857.738%A+N/A28.5D27.6C++3404.1h109.6D**189.9D
Proton II PPA-H 125117244.875C--4.2136.683%C+N/A68.8C-4.7C-2121.7h8.7B+23.8B+
Sticky Grenade 1151151115N/A114.3343.717%D--N/A383.3D*N/A14270.3h3.6D*8.2D--
Soldier Soaker 1111101820.604C-0.0731.789%C10%D19D--N/A715.8h6.2C+19.6C++
M12 Kobalt-H 109107138.231D7.5617.125%D*14.019%D59.4D--1.1D*1511.8h14B81.9C+
M12 Kobalt 110104176.118D5.4512.3%D*17.308%C+28.1D--1.6D1163.7h21C+170.8C--
C150 Dalton 19386601.433D0.7622.037%FN/A860U1070U10829500.1h7.5F-34.1T*
M20 Basilisk 12385431.977C-1.3132.017%D-5.882%C++7.7D*3.4D*7911.1h155.6D**485.9D**
Anti-Vehicle Grenade 10681181N/A80.3348.947%CN/A202.5D-62.5C-16550.4h7.5D-15.2C--
L-24R Spur 8079263.038C-2.3735.553%D2.532%B+18.4DN/A604.3h29.3C++82.3C++
Proton II PPA 7874164.625C--3.9613.127%F4.054%A*24.7D--1.3D*1043h11.1C84.3F
M40 Fury 11068203.4D2.7346.614%B**N/A28.3D-17.5B**2522.4h33.5F--71.9D*
VA39 Spectre 68681950.349D0.3225.218%D*26.471%D--6.2D*N/A3410.9h8.1D--32D*
M60-G Bulldog 8067173.941C+3.2728.266%DN/A19.7D3.8D1023.4h7.5C++26.5C+
E540 Halberd 9464203.2C--2.5341.571%D-3.125%B+19.4D--9.1D*2113.3h6.2C14.9C--
M20 Basilisk 9464331.939C--1.2736.664%C3.125%D--12.5D5.9D1415.1h129.4D352.9C-
M60-A Bulldog 706397C6.3348.778%C**3.175%B++21D2.3D873h8.6D*17.5C
Spear Anti-Vehicle Phalanx Turret 10558173.412D2.7442.874%C+1.724%D*22.3D-18.1C3102.6h12.7D29.6C--
H-V45 56561200.467C-0.2020.849%D14.286%D--12.4D-N/A1084.5h16.9D*81.2D
Nemesis VSH9 110531580.335D0.3362.561%C+N/A7.5C-8C+1737.1h12.2F19.5D**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon1037,0877.9h
Nano-Armor Kit1,2921,150,89174.1h
Motion Spotter607,0575.4h
Repair Module01200.5h
Nanite Revive Grenade01,9520.6h
Nanite Healing Grenade0700h
Medical Applicator861229,68321.6h
Cortium Silo21110.7h
Bunker2500.9h
Spitfire Auto-Turret337481h
Restoration Kit2059612.2h
Smoke Grenade04410.1h
Rampart Wall41572h
Xiphos Anti-Personnel Tower0600.3h
Welding Device08420.1h
Deconstruction Tool01920h
Recon Detection Device1043,8067.3h
Shield Recharging Field1074,2122.3h
Ammunition Package704,6083.2h
Medical Kit1,1314,69812h
Anti-Infantry MANA Turret941,4383.6h
Nano-Repair Grenade08500.2h
Snowman Soldier9590.1h
Router21920.5h
Orbital Strike Target Designator261102.3h

Check the help document for the dictionary if you want to learn more about words used here.


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