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Immortal A.S.P. Operative MyWrath4121[TFDN] MyWrath4121
VS BR 69

KDR: 0.67

Score: 30m

Last Seen: Apr 5th, 2019 5:42 PM
- OFFLINE - 304.7 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Cobalt
Level Progress (to 70): 8%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Deimos VA29 Orion VS54 NS-15M2 C-4 Sirius SX12 Pulsar C Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-96,327 MLG Score: -77
Fun Score: N/A
Cheeseburgers Flipped: 657TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.592%20.625%44519101616,1310.5613710.109

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.425%0.098C+-0.015C+-0.411C--HEAD ++ (~9.83)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.168C++13.40.06C+48.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.778%0.337%632103388913793780.644203235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.398%-1.012D*-1.161D*-0.857

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.60.071C+41.80.215C++108.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.079%2.276%363103261525193440.244048178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.151%0.114C+-0.212C0.722

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.453B+8.90.291C*12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.152%6.033%398102777920285900.383933132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.312%-0.674D0.415B0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
143.8-0.204C41.9-0.044C+101.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.569%58.797%3931032898234980.382128

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.219%-0.22C-0.546D1.029

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.06C+3.10.02C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.646%9.342%39210332,5371748231.45137

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.988%-0.398C---1.034D*0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.38C**30.383C**5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30m399.1%259 (15.5k)219 (13.1k)0.67078435,03152,2240.79888669 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035106515.37%13.291%20402:3713

8% Combat Medic34% Engineer29% Heavy Assault12% Infiltrator14% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2013 7:46 PMJul 25th, 2013 12:13 PMApr 18th, 2019 12:58 AM (4h) (PST)Apr 5th, 2019 5:14 PM (13d) (PST)Apr 5th, 2019 1:42 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3392371020.2550.3810.0341.1550.034-77

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,34214,2096,1331523269213,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2286.2h/95.3d 6,690 4,656 21,507 158.5k 3,777 5,621 4,674 46.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:2,112
Deaths:2,837
KDR:0.744
Accuracy:20.633% D*
HSR:25.237% D
Orion VS54
C--
Kills:1,342
Deaths:2,659
KDR:0.505
Accuracy:16.718% D-
HSR:21.013% C--
NS-15M2
C
Kills:1,245
Deaths:1,630
KDR:0.764
Accuracy:22.592% C
HSR:22.490% C
Pulsar LSW
D
Kills:1,161
Deaths:2,074
KDR:0.560
Accuracy:19.062% D
HSR:17.916% D-
NSX Naginata
C
Kills:1,160
Deaths:1,498
KDR:0.774
Accuracy:20.144% C
HSR:23.621% D
VX29 Polaris
C+
Kills:1,160
Deaths:1,367
KDR:0.849
Accuracy:23.176% C+
HSR:18.362% D
Flare VE6
C++
Kills:1,159
Deaths:1,449
KDR:0.800
Accuracy:22.108% C+
HSR:25.022% C++
Lasher X2
C*
Kills:1,041
Deaths:1,312
KDR:0.793
Accuracy:26.945% C*
HSR:2.978% C--
Kills:10,380
Deaths (as Heavy Assault):14,826
Deaths (to Heavy Assaults):14,417
KDR:0.70012
Kill Difference:4,446
Playtime:662.982 hours
Usage:29%
Score:8.688m
Score/min:218
Accuracy (listed only):21.422%
HSR (listed only):19.580%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
D
Kills:1,377
Deaths:2,142
KDR:0.643
Accuracy:51.318% D
HSR:9.877% D*
Pulsar C
C++
Kills:1,166
Deaths:2,690
KDR:0.433
Accuracy:24.809% C++
HSR:20.069% C--
Solstice VE3
C
Kills:1,163
Deaths:3,120
KDR:0.373
Accuracy:19.486% D
HSR:17.369% C
Thanatos VE70
D-
Kills:1,160
Deaths:2,625
KDR:0.442
Accuracy:31.553% D-
HSR:8.707% D**
NSX-P Tanto
C
Kills:200
Deaths:625
KDR:0.320
Accuracy:21.181% D-
HSR:23.500% C
Eidolon VE33
C+
Kills:188
Deaths:566
KDR:0.332
Accuracy:27.164% C+
HSR:11.702% F-
Kills:5,254
Deaths (as Engineer):11,768
Deaths (to Engineers):10,389
KDR:0.44646
Kill Difference:6,514
Playtime:786.637 hours
Usage:34%
Score:10.027m
Score/min:212
Accuracy (listed only):29.252%
HSR (listed only):15.204%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
D
Kills:1,377
Deaths:2,142
KDR:0.643
Accuracy:51.318% D
HSR:9.877% D*
Sirius SX12
B**
Kills:1,200
Deaths:2,334
KDR:0.514
Accuracy:29.547% B**
HSR:18.667% C++
Pulsar C
C++
Kills:1,166
Deaths:2,690
KDR:0.433
Accuracy:24.809% C++
HSR:20.069% C--
Solstice VE3
C
Kills:1,163
Deaths:3,120
KDR:0.373
Accuracy:19.486% D
HSR:17.369% C
Thanatos VE70
D-
Kills:1,160
Deaths:2,625
KDR:0.442
Accuracy:31.553% D-
HSR:8.707% D**
VE-S Canis
C+
Kills:736
Deaths:1,273
KDR:0.578
Accuracy:24.275% C-
HSR:19.158% C+
NSX Tengu
D-
Kills:340
Deaths:666
KDR:0.511
Accuracy:30.754% D-
HSR:13.235% D*
NSX-P Tanto
C
Kills:200
Deaths:625
KDR:0.320
Accuracy:21.181% D-
HSR:23.500% C
Kills:7,342
Deaths (as Light Assault):15,475
Deaths (to Light Assaults):8,597
KDR:0.47444
Kill Difference:8,133
Playtime:309.842 hours
Usage:14%
Score:3.856m
Score/min:207
Accuracy (listed only):29.115%
HSR (listed only):16.323%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
D
Kills:1,377
Deaths:2,142
KDR:0.643
Accuracy:51.318% D
HSR:9.877% D*
Sirius SX12
B**
Kills:1,200
Deaths:2,334
KDR:0.514
Accuracy:29.547% B**
HSR:18.667% C++
Thanatos VE70
D-
Kills:1,160
Deaths:2,625
KDR:0.442
Accuracy:31.553% D-
HSR:8.707% D**
VE-S Canis
C+
Kills:736
Deaths:1,273
KDR:0.578
Accuracy:24.275% C-
HSR:19.158% C+
Pulsar VS1
D--
Kills:378
Deaths:1,115
KDR:0.339
Accuracy:18.572% D--
HSR:13.492% D--
NS-11P
C
Kills:375
Deaths:985
KDR:0.381
Accuracy:20.591% C--
HSR:17.067% C
NSX Tengu
D-
Kills:340
Deaths:666
KDR:0.511
Accuracy:30.754% D-
HSR:13.235% D*
Kills:5,566
Deaths (as Combat Medic):11,140
Deaths (to Combat Medics):6,145
KDR:0.49964
Kill Difference:5,574
Playtime:175.107 hours
Usage:8%
Score:3.144m
Score/min:299
Accuracy (listed only):29.516%
HSR (listed only):14.315%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,200
Deaths:2,334
KDR:0.514
Accuracy:29.547% B**
HSR:18.667% C++
VE-S Canis
C+
Kills:736
Deaths:1,273
KDR:0.578
Accuracy:24.275% C-
HSR:19.158% C+
NS-44 Commissioner
C+
Kills:575
Deaths:1,922
KDR:0.299
Accuracy:35.315% C+
HSR:13.739% D*
Ghost
C
Kills:507
Deaths:984
KDR:0.515
Accuracy:37.478% C
HSR:53.057% D**
Artemis VX26
C++
Kills:412
Deaths:718
KDR:0.574
Accuracy:21.632% D*
HSR:23.544% C++
NSX Tengu
D-
Kills:340
Deaths:666
KDR:0.511
Accuracy:30.754% D-
HSR:13.235% D*
XM98
C+
Kills:323
Deaths:363
KDR:0.890
Accuracy:34.754% C
HSR:74.613% C+
NS-30 Vandal
C+
Kills:220
Deaths:256
KDR:0.859
Accuracy:32.744% C+
HSR:23.182% C
Beamer VS3
C
Kills:179
Deaths:665
KDR:0.269
Accuracy:22.442% D
HSR:19.553% C
Soldier Soaker
C
Kills:110
Deaths:182
KDR:0.604
Accuracy:31.789% C
HSR:10% D-
VA39 Spectre
D--
Kills:68
Deaths:195
KDR:0.349
Accuracy:25.218% D*
HSR:26.471% D--
Kills:4,670
Deaths (as Infiltrator):9,558
Deaths (to Infiltrators):7,292
KDR:0.4886
Kill Difference:4,888
Playtime:263.174 hours
Usage:12%
Score:3.192m
Score/min:202
Accuracy (listed only):29.632%
HSR (listed only):26.838%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C-
Kills:544
Deaths:392
KDR:1.388
Accuracy:14.462% C-
HSR:12.316% F
Cosmos VM3
C
Kills:332
Deaths:249
KDR:1.333
Accuracy:14.508% C-
HSR:18.072% C
Quasar VM1
C--
Kills:269
Deaths:366
KDR:0.735
Accuracy:13.324% C--
HSR:11.896% D**
Blueshift VM5
C*
Kills:230
Deaths:189
KDR:1.217
Accuracy:20.927% C*
HSR:16.087% D-
Blueshift VM5
B
Kills:214
Deaths:189
KDR:1.132
Accuracy:20.929% B
HSR:19.159% C
Comet VM2
C
Kills:157
Deaths:383
KDR:0.410
Accuracy:40.230% C
HSR:1.274% D**
Comet VM2
C
Kills:125
Deaths:198
KDR:0.631
Accuracy:41.888% C
HSR:1.600% D*
Kills:1,871
Deaths (as MAX Suit):983
Deaths (to MAX Suits):2,617
KDR:1.90336
Kill Difference:888
Playtime:82.240 hours
Usage:4%
Score:1.068m
Score/min:216
Accuracy (listed only):23.752%
HSR (listed only):11.486%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:771
V. Kills:34 N/A
Deaths:358
KDR:2.154
Accuracy:35.256% D
KPH:29.300 C--
VKPH:1.300 D-
Dual Photon Pods
B+
Kills:210
V. Kills:52 396%
Deaths:40
KDR:5.250
Accuracy:49.562% C
KPH:93.200 C**
VKPH:23.100 B+
Hornet Missiles
A+
Kills:151
V. Kills:101 148%
Deaths:24
KDR:6.292
Accuracy:61.061% C+
KPH:111.500 B*
VKPH:74.600 A+
Antares LC
D
Kills:120
V. Kills:100 119%
Deaths:215
KDR:0.558
Accuracy:29.359% C
KPH:9.100 D
VKPH:7.600 D
Saron Laser Cannon
D-
Kills:118
V. Kills:129 91%
Deaths:506
KDR:0.233
Accuracy:25.645% D--
KPH:3.500 D-
VKPH:3.800 D-
Kills:1,370 (1,009 + 0)
Deaths:1,143
KDR:1.199
VKDR:0.364
Vehicle Kills:416
Kill Difference:227
Playtime:76.946 hours
Usage:3%
Score:0.424m
Score/min:92
Piloting Accuracy:25.645%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:117
V. Kills:141 82%
Deaths:338
KDR:0.346
Accuracy:46.415% C++
KPH:3.100 D-
VKPH:3.800 D
C150 Dalton
U
Kills:86
V. Kills:107 80%
Deaths:60
KDR:1.433
Accuracy:22.082% F
KPH:309,600 U
VKPH:385,200 U
L-24R Spur
D
Kills:79
V. Kills:1 N/A
Deaths:26
KDR:3.038
Accuracy:35.553% D
KPH:18.400 D
VKPH:0.200 D-
Kills:282 (196 + 86)
Deaths:424
KDR:0.665
VKDR:0.587
Vehicle Kills:249
Kill Difference:142
Playtime:41.753 hours
Usage:2%
Score:0.225m
Score/min:90
Piloting Accuracy:35.553%
Gunner Accuracy:22.082%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:257
V. Kills:176 145%
Deaths:105
KDR:2.448
Accuracy:54.249% C
KPH:18 D--
VKPH:12.400 D--
C75 Viper
D
Kills:166
V. Kills:31 N/A
Deaths:53
KDR:3.132
Accuracy:33.862% D
KPH:17.800 D
VKPH:3.300 D--
Kills:423 (423 + 0)
Deaths:158
KDR:2.677
VKDR:1.310
Vehicle Kills:207
Kill Difference:265
Playtime:23.564 hours
Usage:1%
Score:0.215m
Score/min:152
Driving Accuracy:33.862%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:267
V. Kills:58 453%
Deaths:50
KDR:5.340
Accuracy:44.546% D
KPH:33.400 C--
VKPH:7.300 C+
Supernova PC
D-
Kills:192
V. Kills:71 267%
Deaths:91
KDR:2.110
Accuracy:41.476% D-
KPH:12.400 D-
VKPH:4.600 D*
Saron HRB
C--
Kills:149
V. Kills:110 134%
Deaths:40
KDR:3.725
Accuracy:42.027% C+
KPH:15.900 D-
VKPH:11.700 C--
Proton II PPA
D--
Kills:74
V. Kills:4 N/A
Deaths:16
KDR:4.625
Accuracy:13.127% F
KPH:24.400 D--
VKPH:1.300 D*
E540 Halberd
D-
Kills:64
V. Kills:30 206%
Deaths:20
KDR:3.200
Accuracy:41.571% D-
KPH:19.500 D--
VKPH:9.100 D*
Kills:746 (459 + 287)
Deaths:217
KDR:3.438
VKDR:1.258
Vehicle Kills:273
Kill Difference:529
Playtime:39.198 hours
Usage:2%
Score:0.345m
Score/min:147
Driving Accuracy:41.476%
Gunner Accuracy:41.571%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:133
V. Kills:73 180%
Deaths:21
KDR:6.333
Accuracy:55.566% C
KPH:48.600 C*
VKPH:26.700 B+
Aphelion VEX-4H
C+
Kills:116
V. Kills:112 103%
Deaths:51
KDR:2.275
Accuracy:57.532% A
KPH:28.800 D
VKPH:27.800 C+
Proton II PPA-H
C+
Kills:111
V. Kills:7 N/A
Deaths:23
KDR:4.826
Accuracy:36.952% C+
KPH:68.200 C-
VKPH:4.300 D
M12 Kobalt-H
D--
Kills:105
V. Kills:2 N/A
Deaths:13
KDR:8.077
Accuracy:17.179% D*
KPH:58.200 D--
VKPH:1.100 D*
Kills:465 (0 + 465)
Deaths:108
KDR:4.306
VKDR:1.796
Vehicle Kills:194
Kill Difference:357
Playtime:10.197 hours
Usage:0%
Score:0.180m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:17.179%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:141
V. Kills:41 336%
Deaths:24
KDR:5.875
Accuracy:37.818% C++
KPH:27.300 D
VKPH:7.900 C
M12 Kobalt
D
Kills:101
V. Kills:6 N/A
Deaths:14
KDR:7.214
Accuracy:12.959% D--
KPH:28.500 D--
VKPH:1.700 D
M20 Basilisk
D-
Kills:82
V. Kills:38 210%
Deaths:41
KDR:2
Accuracy:31.873% D-
KPH:7.500 D--
VKPH:3.500 D*
M40 Fury
B**
Kills:67
V. Kills:42 156%
Deaths:20
KDR:3.350
Accuracy:46.630% B**
KPH:28.200 D-
VKPH:17.700 B**
M60-G Bulldog
D
Kills:66
V. Kills:13 N/A
Deaths:17
KDR:3.882
Accuracy:27.940% D
KPH:19.400 D
VKPH:3.800 D
M20 Basilisk
D
Kills:63
V. Kills:30 203%
Deaths:30
KDR:2.100
Accuracy:36.268% C
KPH:12.600 D
VKPH:6 D
Kills:520 (0 + 520)
Deaths:146
KDR:3.562
VKDR:1.164
Vehicle Kills:170
Kill Difference:374
Playtime:30.338 hours
Usage:1%
Score:0.229m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:36.268%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
C**
Kills:136
V. Kills:91 148%
Deaths:199
KDR:0.683
Accuracy:64.630% C*
KPH:29 C++
VKPH:19.400 C**
Kills:136 (136 + 0)
Deaths:199
KDR:0.683
VKDR:0.457
Vehicle Kills:91
Kill Difference:63
Playtime:4.686 hours
Usage:0%
Score:0.046m
Score/min:164
Driving Accuracy:64.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,1372,1122,8370.744D0.0720.633%D*25.237%D26.5D*N/A8079.6h12.3D59.7D--
Deimos VA29 1,3931,3772,1420.643C--0.0351.318%D9.877%D*27.7C--N/A6949.7h2B++3.9C*
Orion VS54 1,3611,3422,6590.505C--0.1716.718%D-21.013%C--13.7DN/A5197.7h14.1C+84.1C
NS-15M2 1,2541,2451,6300.764C-0.0922.592%C22.49%C31CN/A7440.2h12.1C**53.6C*
C-4 1,6511,2371,4040.881C0.2121.128%D-N/A71.9C+24.1C49117.2h1.4C**6.6C+
Sirius SX12 1,2121,2002,3340.514C-0.1629.547%B**18.667%C++15.7DN/A4476.5h18.4D62.2C++
Pulsar C 1,1911,1662,6900.433C--0.2424.809%C++20.069%C--9.2D-N/A28127.2h15.3D61.5C+
Solstice VE3 1,1891,1633,1200.373D0.3019.486%D17.369%C8.7DN/A30133.8h15.8C++81.2C+
Pulsar LSW 1,1771,1612,0740.56D0.1119.062%D17.916%D-15.6D--N/A4674.4h15.2D79.9C-
NSX Naginata 1,1791,1601,4980.774C--0.1020.144%C23.621%D24.3DN/A6647.7h12.9C+63.9C+
Thanatos VE70 1,1671,1602,6250.442C--0.2331.553%D-8.707%D**12.7DN/A3591h4.2B+13.3C++
VX29 Polaris 1,1701,1601,3670.849C--0.1823.176%C+18.362%D30.3C-N/A7438.3h11.9C**51.5C*
Flare VE6 1,1641,1591,4490.8D0.1322.108%C+25.022%C++29.3CN/A7539.6h10.8C++48.9C*
Lasher X2 1,0631,0411,3120.793C+0.1226.945%C*2.978%C--33.9C*N/A10530.7h21.4C+79.5C*
S1 1,4208472,2780.372D0.3058.176%C++1.889%C--17.5D11.8C+16048.4h8.2C--14.2C
Light PPA 8057713582.154C1.4835.256%DN/A29.2C--1.3D-7226.4h13.6C++38.6C++
VE-S Canis 7547361,2730.578C--0.0924.275%C-19.158%C+16.1DN/A4545.8h13C+53.6C+
Tank Mine 1,0866675791.152D0.4828.064%CN/A69.5D43.6D6679.6h1.6B+5.8B
NS-44 Commissioner 5915751,9220.299D0.3735.315%C+13.739%D*19DN/A6730.3h5.6D*15.8D
NS-TMC-01 "His Regards" 58856225,3880.022C+0.6528.793%C**1.068%D--0.7C+N/A2763.1h2.9C10C*
Cosmos VM3 5505443921.388C0.7214.462%C-12.316%F20.5DN/A5726.5h13.3C**92.1C++
Ghost 5125079840.515D0.1637.478%C53.057%D**16.6D-N/A5130.6h3D--7.9C--
Lumine Edge 4494426,7010.066C+0.6026.828%C+13.575%C2.2CN/A7204.9h1.7C6.2C++
Artemis VX26 4124127180.574D0.1021.632%D*23.544%C++16.3D-N/A4225.3h12.7C+58.6C-
Frag Grenade 3953881388N/A387.3346.272%C++N/A388C7C+13741h4.3C9.3C+
Pulsar VS1 3863781,1150.339D0.3318.572%D--13.492%D--9.3D-N/A4540.5h15C++80.7C
NS-11P 3873759850.381D0.2920.591%C--17.067%C10D--N/A2837.6h16.5D80C
Proximity Mine 3693691931.912D1.2447.86%B++N/A83.9DN/A2674.4h2.2D4.5C**
Force-Blade 37436316,6490.022C+0.6521.015%D1.928%D0.6C+N/A2578.1h2.4C**11.5C+
NSX Tengu 3423406660.511D0.1630.754%D-13.235%D*18.9DN/A5618h12B+39C++
Cosmos VM3 3363322491.333C0.6614.508%C-18.072%C20.6C--N/A6416.1h14.2C*97.6C++
XM98 3263233630.89D0.2234.754%C74.613%C+21.4CN/A6115.1h2.3B+6.7C*
Quasar VM1 2732693660.735C--0.0613.324%C--11.896%D**10.2D--N/A3526.5h15.7C+118C+
Supernova VPC 325267505.34C--4.6744.546%DN/A33.4C--7.3C+1528h4.2D-9.4D
L100 Python AP 4332571052.448C-1.7854.249%C3.502%B+18.1D--12.4D--17614.2h9D-16.6D-
Blueshift VM5 2382301891.217C-0.5520.927%C*16.087%D-21.7DN/A6310.6h15.3B+73.3B+
NS-30 Vandal 2222202560.859C--0.1932.744%C+23.182%C22.7DN/A669.7h6.2C+18.8C++
Blueshift VM5 2192141891.132C--0.4620.929%B19.159%C19.5D-N/A6011h17.2C82.1C*
Dual Photon Pods 262210405.25C+4.5849.562%CN/A91.3C**22.6B4612.3h22.6C++45.7C++
NSX-P Tanto 2072006250.32D0.3521.181%D-23.5%C8.2D-N/A2824.3h18.6C--87.8D
Rocklet Rifle 3811945400.359D0.3154.486%C*N/A19.6D18.9C-2479.9h38.8C+71.2C*
Supernova PC 263192912.11C-1.4441.476%D-1.042%D--12.4D-4.6D*10515.5h5.7C+13.7C
Eidolon VE33 1961885660.332D0.3427.164%C+11.702%F-6.6D-N/A2528.7h10.4C+38.2C+
Beamer VS3 1841796650.269D0.4022.442%D19.553%C11.3DN/A4515.9h13.6D60.7C
MANA Anti-Personnel Turret 1701681451.159N/A0.4919.32%UN/A1680U20U3919900.1h34.9T*180.5T*
C75 Viper 197166533.132C+2.4633.862%D1.807%B+17.8D3.3D--1159.3h12.5B+36.8C++
Orbital Strike Uplink 219162627U26.33294.737%UN/A231.4U81.4U14540.7h1T*0.4T*
Comet VM2 2571573830.41D0.2640.23%C1.274%D**5.5D--3.5C5328.3h31.2D77.5C-
Hades VSH4 2561545050.305D0.3766.365%C+N/A9.7C6.4C--9315.9h11.4D17.2D
Hornet Missiles 252151246.292C*5.6261.061%C+N/A107.9B++72.1A+9251.4h12.9C+21.1C+
Saron HRB 259149403.725C3.0542.027%C+N/A15.9D-11.7C--2049.4h26.6C--63.3C
M40 Fury 182141245.875C+5.2037.818%C++N/A27.1D7.9C1765.2h22.8D--60.2C--
V30-F Starfall 2271361990.683D0.0164.63%C*N/A28.9C++19.4C**1644.7h19.9C-30.8C
E540 Halberd-H 206133216.333C+5.6655.566%CN/A49.3C*27B+3662.7h4.5B*8.2B*
Comet VM2 1931251980.631C-0.0441.888%C1.6%D*7.8D4.2C7416.1h31.7C+75.8C+
Antares LC 2201202150.558D0.1129.359%CN/A9.2D7.6D8613.1h209.4D713.4D
Saron Laser Cannon 2471185060.233C-0.4425.645%D--N/A3.5D-3.8D-5233.8h226.4D-883D*
CAS30 Tank Buster 2581173380.346D0.3246.415%C++N/A3.1D-3.8D4537.4h119.4F257.3D*
Aphelion VEX-4H 228116512.275C1.6057.532%AN/A29D28C++3414h108.2D**188.1C--
Sticky Grenade 1151151115N/A114.3343.763%D-N/A383.3D*N/A14140.3h3.6D*8.2D--
Proton II PPA-H 118111234.826D4.1636.952%C+N/A69.4C-4.4D2191.6h8.6B+23.2B+
Soldier Soaker 1111101820.604C--0.0731.789%C10%D-19D--N/A715.8h6.2C+19.6C+
M12 Kobalt-H 107105138.077C--7.4117.179%D*14.286%C-58.3D--1.1D*1491.8h14.2B82.7C+
M12 Kobalt 107101147.214C--6.5412.959%D--17.822%C+28.9D--1.7D1143.5h21.1C+162.8C
C150 Dalton 19386601.433D0.7622.082%FN/A860U1070U10820600.1h7.5F-34.1T*
M20 Basilisk 12082412C1.3331.873%D-6.098%C++7.5D--3.5D*7910.9h155.7D**488.4D**
Anti-Vehicle Grenade 10681181N/A80.3348.943%CN/A202.5D62.5C16630.4h7.4D15.2C
L-24R Spur 8079263.038C--2.3735.553%D2.532%B+18.4DN/A604.3h29.3C++82.3C++
Proton II PPA 7874164.625D3.9513.127%F4.054%A*24.7D--1.3D*1043h11.1C84.3F
VA39 Spectre 68681950.349D0.3225.218%D*26.471%D--6.2D--N/A3410.9h8.1D-32D--
M40 Fury 10967203.35D2.6846.63%B**N/A27.9D-17.5B**2542.4h34F**72.9D**
M60-G Bulldog 7966173.882C+3.2127.94%DN/A19.4D3.8D1033.4h7.4C*26.4C+
E540 Halberd 9464203.2C-2.5341.571%D-3.125%B+19.4D*9.1D*2053.3h6.2C+14.9C-
M20 Basilisk 9363302.1C1.4336.268%C3.175%D--12.6D6D1395h125C-344.7C
M60-A Bulldog 706397C6.3348.778%C**3.175%B*21D2.3D873h8.6D--17.5C
Spear Anti-Vehicle Phalanx Turret 10558173.412D2.7442.924%C+1.724%D*22.3D-18.1C3152.6h12.7D-29.5C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter586,8815.3h
Restoration Kit2029462.2h
Nano-Armor Kit1,2741,141,48673.6h
Spawn Beacon966,8597.6h
Repair Module01190.5h
Cortium Silo21090.7h
Nanite Revive Grenade01,9030.5h
Nanite Healing Grenade0700h
Medical Applicator855227,91021.4h
Deconstruction Tool01920h
Spitfire Auto-Turret246340.8h
Snowman Soldier9590.1h
Welding Device08420.1h
Rampart Wall41562h
Xiphos Anti-Personnel Tower0590.3h
Ammunition Package704,5073.2h
Medical Kit1,1274,63812h
Anti-Infantry MANA Turret941,4383.6h
Orbital Strike Target Designator261102.3h
Nano-Repair Grenade08020.2h
Router21920.5h
Recon Detection Device1043,8067.3h
Shield Recharging Field1074,2122.3h
Smoke Grenade02780.1h

Check the help document for the dictionary if you want to learn more about words used here.


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