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Immortal A.S.P. Operative MyWrath4121[TFDN] MyWrath4121
VS BR 67

KDR: 0.67

Score: 29.6m

Last Seen: Feb 17th, 2019 2:33 PM
- OFFLINE - 33.9 hour(s)

Prestige 1, Battle Rank 67 - Vanu Sovereignty on Cobalt - Outfit Member of The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
Level Progress (to 68): 30%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Deimos VA29 Orion VS54 NS-15M2 C-4 Sirius SX12 Pulsar C Solstice VE3
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $-95,076 MLG Score: -76
Fun Score: N/A
Cheeseburgers Flipped: 653TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.603%20.599%44519100316,0250.564340.107

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.436%0.107C+-0.012C+-0.417C--HEAD ++ (~9.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
62.20.17C++13.40.06C+48.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
27.783%0.339%632102088413703760.644785234%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.4%-1.014D*-1.163D*-0.858

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
150.20.067C+41.70.212C++108.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.079%2.276%363101961525003440.246178%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.151%0.116C+-0.219C0.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.453B+8.90.29C*12.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.835%6.072%398101477420175870.383738132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.248%-0.707D-0.448B0.632

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
141.9-0.184C40.9-0.015C+101

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.566%58.751%3931019897231780.386972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.218%-0.222C-0.544D1.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.30.056C+3.10.016C+6.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
36.646%9.342%39210202,5371724231.47073

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.995%-0.398C---1.031D*0.66

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.38C**30.382C**5.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Foundation[TFDN] The Foundation
VS outfit on Cobalt

Members: 246
29.6m398.4%259 (15.5k)219 (13.1k)0.67175934,65051,5810.80006267 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022105915.302%13.319%20402:3813

8% Combat Medic34% Engineer29% Heavy Assault12% Infiltrator13% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 28th, 2013 7:46 PMJul 25th, 2013 12:13 PMFeb 17th, 2019 3:29 PM (2d) (PST)Feb 17th, 2019 2:27 PM (2d) (PST)Feb 17th, 2019 10:33 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3392361030.2560.3800.0341.1540.034-76

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
20,36814,1666,2021523269213,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2260.2h/94.2d 6,618 4,615 21,209 156.5k 3,735 5,565 4,619 46m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
D
Kills:2,051
Deaths:2,754
KDR:0.745
Accuracy:20.588% D*
HSR:25.354% D
Orion VS54
C--
Kills:1,342
Deaths:2,659
KDR:0.505
Accuracy:16.718% D-
HSR:21.013% C--
NS-15M2
C
Kills:1,245
Deaths:1,630
KDR:0.764
Accuracy:22.592% C
HSR:22.490% C
Pulsar LSW
D
Kills:1,161
Deaths:2,074
KDR:0.560
Accuracy:19.062% D
HSR:17.916% D-
NSX Naginata
C
Kills:1,160
Deaths:1,498
KDR:0.774
Accuracy:20.144% C
HSR:23.621% D
VX29 Polaris
C+
Kills:1,160
Deaths:1,367
KDR:0.849
Accuracy:23.176% C+
HSR:18.362% D
Flare VE6
C++
Kills:1,159
Deaths:1,449
KDR:0.800
Accuracy:22.108% C+
HSR:25.022% C++
Lasher X2
C++
Kills:1,015
Deaths:1,277
KDR:0.795
Accuracy:26.833% C++
HSR:3.054% C--
Kills:10,293
Deaths (as Heavy Assault):14,708
Deaths (to Heavy Assaults):14,254
KDR:0.69982
Kill Difference:4,415
Playtime:658.580 hours
Usage:29%
Score:8.626m
Score/min:218
Accuracy (listed only):21.403%
HSR (listed only):19.604%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Deimos VA29
D
Kills:1,377
Deaths:2,139
KDR:0.644
Accuracy:51.339% D
HSR:9.877% D*
Pulsar C
C++
Kills:1,166
Deaths:2,690
KDR:0.433
Accuracy:24.809% C++
HSR:20.069% C--
Solstice VE3
C
Kills:1,163
Deaths:3,112
KDR:0.374
Accuracy:19.480% D
HSR:17.369% C
Thanatos VE70
D-
Kills:1,160
Deaths:2,625
KDR:0.442
Accuracy:31.553% D-
HSR:8.707% D**
NSX-P Tanto
C
Kills:191
Deaths:588
KDR:0.325
Accuracy:21.480% D
HSR:22.513% C
Eidolon VE33
C+
Kills:188
Deaths:564
KDR:0.333
Accuracy:27.107% C+
HSR:11.702% F-
Kills:5,245
Deaths (as Engineer):11,718
Deaths (to Engineers):10,265
KDR:0.4476
Kill Difference:6,473
Playtime:778.332 hours
Usage:34%
Score:9.891m
Score/min:212
Accuracy (listed only):29.295%
HSR (listed only):15.039%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Deimos VA29
D
Kills:1,377
Deaths:2,139
KDR:0.644
Accuracy:51.339% D
HSR:9.877% D*
Sirius SX12
B**
Kills:1,200
Deaths:2,334
KDR:0.514
Accuracy:29.547% B**
HSR:18.667% C++
Pulsar C
C++
Kills:1,166
Deaths:2,690
KDR:0.433
Accuracy:24.809% C++
HSR:20.069% C--
Solstice VE3
C
Kills:1,163
Deaths:3,112
KDR:0.374
Accuracy:19.480% D
HSR:17.369% C
Thanatos VE70
D-
Kills:1,160
Deaths:2,625
KDR:0.442
Accuracy:31.553% D-
HSR:8.707% D**
VE-S Canis
C
Kills:706
Deaths:1,202
KDR:0.587
Accuracy:24.681% C
HSR:18.697% C
NSX Tengu
C--
Kills:308
Deaths:528
KDR:0.583
Accuracy:33.214% C--
HSR:13.636% D*
NSX-P Tanto
C
Kills:191
Deaths:588
KDR:0.325
Accuracy:21.480% D
HSR:22.513% C
Kills:7,271
Deaths (as Light Assault):15,218
Deaths (to Light Assaults):8,494
KDR:0.47779
Kill Difference:7,947
Playtime:303.898 hours
Usage:13%
Score:3.826m
Score/min:210
Accuracy (listed only):29.513%
HSR (listed only):16.192%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Deimos VA29
D
Kills:1,377
Deaths:2,139
KDR:0.644
Accuracy:51.339% D
HSR:9.877% D*
Sirius SX12
B**
Kills:1,200
Deaths:2,334
KDR:0.514
Accuracy:29.547% B**
HSR:18.667% C++
Thanatos VE70
D-
Kills:1,160
Deaths:2,625
KDR:0.442
Accuracy:31.553% D-
HSR:8.707% D**
VE-S Canis
C
Kills:706
Deaths:1,202
KDR:0.587
Accuracy:24.681% C
HSR:18.697% C
Pulsar VS1
D--
Kills:378
Deaths:1,113
KDR:0.340
Accuracy:18.572% D--
HSR:13.492% D--
NS-11P
C
Kills:375
Deaths:985
KDR:0.381
Accuracy:20.591% C--
HSR:17.067% C
NSX Tengu
C--
Kills:308
Deaths:528
KDR:0.583
Accuracy:33.214% C--
HSR:13.636% D*
Kills:5,504
Deaths (as Combat Medic):10,926
Deaths (to Combat Medics):6,053
KDR:0.50375
Kill Difference:5,422
Playtime:169.689 hours
Usage:8%
Score:3.070m
Score/min:302
Accuracy (listed only):29.928%
HSR (listed only):14.306%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B**
Kills:1,200
Deaths:2,334
KDR:0.514
Accuracy:29.547% B**
HSR:18.667% C++
VE-S Canis
C
Kills:706
Deaths:1,202
KDR:0.587
Accuracy:24.681% C
HSR:18.697% C
NS-44 Commissioner
C+
Kills:569
Deaths:1,896
KDR:0.300
Accuracy:35.491% C+
HSR:13.884% D*
Ghost
C
Kills:506
Deaths:981
KDR:0.516
Accuracy:37.469% C
HSR:52.964% D**
Artemis VX26
C++
Kills:412
Deaths:718
KDR:0.574
Accuracy:21.632% D*
HSR:23.544% C++
XM98
C+
Kills:323
Deaths:363
KDR:0.890
Accuracy:34.771% C
HSR:74.613% C+
NSX Tengu
C--
Kills:308
Deaths:528
KDR:0.583
Accuracy:33.214% C--
HSR:13.636% D*
NS-30 Vandal
C+
Kills:220
Deaths:256
KDR:0.859
Accuracy:32.744% C+
HSR:23.182% C
Beamer VS3
C
Kills:179
Deaths:665
KDR:0.269
Accuracy:22.445% D
HSR:19.553% C
Soldier Soaker
C
Kills:110
Deaths:182
KDR:0.604
Accuracy:31.789% C
HSR:10% D-
VA39 Spectre
D--
Kills:68
Deaths:195
KDR:0.349
Accuracy:25.218% D*
HSR:26.471% D--
Kills:4,601
Deaths (as Infiltrator):9,320
Deaths (to Infiltrators):7,219
KDR:0.49367
Kill Difference:4,719
Playtime:261.845 hours
Usage:12%
Score:3.164m
Score/min:201
Accuracy (listed only):29.909%
HSR (listed only):26.837%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C--
Kills:525
Deaths:384
KDR:1.367
Accuracy:14.232% C--
HSR:12.381% D**
Cosmos VM3
C+
Kills:316
Deaths:241
KDR:1.311
Accuracy:14.132% C--
HSR:18.671% C+
Quasar VM1
C--
Kills:269
Deaths:366
KDR:0.735
Accuracy:13.324% C--
HSR:11.896% D**
Blueshift VM5
C**
Kills:229
Deaths:186
KDR:1.231
Accuracy:20.997% C**
HSR:16.157% D-
Blueshift VM5
B
Kills:213
Deaths:186
KDR:1.145
Accuracy:20.990% B
HSR:19.249% C
Comet VM2
C
Kills:156
Deaths:383
KDR:0.407
Accuracy:40.207% C
HSR:1.282% D**
Comet VM2
C
Kills:125
Deaths:198
KDR:0.631
Accuracy:41.877% C
HSR:1.600% D*
Kills:1,833
Deaths (as MAX Suit):972
Deaths (to MAX Suits):2,591
KDR:1.8858
Kill Difference:861
Playtime:81.726 hours
Usage:4%
Score:1.058m
Score/min:216
Accuracy (listed only):23.680%
HSR (listed only):11.605%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C--
Kills:768
V. Kills:34 N/A
Deaths:355
KDR:2.163
Accuracy:35.254% D
KPH:29.200 C--
VKPH:1.300 D--
Dual Photon Pods
B+
Kills:210
V. Kills:52 396%
Deaths:40
KDR:5.250
Accuracy:49.581% C
KPH:93.200 C**
VKPH:23.100 B+
Hornet Missiles
B**
Kills:131
V. Kills:88 147%
Deaths:24
KDR:5.458
Accuracy:60.166% C
KPH:96.700 B+
VKPH:65 B**
Antares LC
D
Kills:117
V. Kills:98 118%
Deaths:212
KDR:0.552
Accuracy:28.499% D
KPH:9.200 D
VKPH:7.700 D
Saron Laser Cannon
D-
Kills:116
V. Kills:128 90%
Deaths:498
KDR:0.233
Accuracy:25.638% D--
KPH:3.400 D-
VKPH:3.800 D-
Kills:1,342 (1,001 + 0)
Deaths:1,129
KDR:1.189
VKDR:0.354
Vehicle Kills:400
Kill Difference:213
Playtime:76.282 hours
Usage:3%
Score:0.408m
Score/min:89
Piloting Accuracy:25.638%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
D
Kills:114
V. Kills:140 81%
Deaths:335
KDR:0.340
Accuracy:46.295% C++
KPH:3.100 D-
VKPH:3.800 D
C150 Dalton
U
Kills:86
V. Kills:107 80%
Deaths:60
KDR:1.433
Accuracy:22.090% F
KPH:309,600 U
VKPH:385,200 U
L-24R Spur
D
Kills:77
V. Kills:1 N/A
Deaths:25
KDR:3.080
Accuracy:35.544% D
KPH:18.200 D
VKPH:0.200 D-
Kills:277 (191 + 86)
Deaths:420
KDR:0.660
VKDR:0.590
Vehicle Kills:248
Kill Difference:143
Playtime:41.503 hours
Usage:2%
Score:0.222m
Score/min:89
Piloting Accuracy:35.544%
Gunner Accuracy:22.090%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C
Kills:257
V. Kills:176 145%
Deaths:105
KDR:2.448
Accuracy:54.249% C
KPH:18 D-
VKPH:12.400 D--
C75 Viper
D
Kills:166
V. Kills:31 N/A
Deaths:53
KDR:3.132
Accuracy:33.862% D
KPH:17.800 D
VKPH:3.300 D*
Kills:423 (423 + 0)
Deaths:158
KDR:2.677
VKDR:1.310
Vehicle Kills:207
Kill Difference:265
Playtime:23.564 hours
Usage:1%
Score:0.215m
Score/min:152
Driving Accuracy:33.862%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
C+
Kills:267
V. Kills:58 453%
Deaths:48
KDR:5.563
Accuracy:44.573% D
KPH:33.600 C--
VKPH:7.300 C+
Supernova PC
D-
Kills:192
V. Kills:71 267%
Deaths:91
KDR:2.110
Accuracy:41.476% D-
KPH:12.400 D-
VKPH:4.600 D*
Saron HRB
C--
Kills:148
V. Kills:110 133%
Deaths:40
KDR:3.700
Accuracy:42.077% C+
KPH:15.800 D-
VKPH:11.700 C--
Proton II PPA
D--
Kills:74
V. Kills:4 N/A
Deaths:16
KDR:4.625
Accuracy:13.127% F
KPH:24.400 D--
VKPH:1.300 D*
E540 Halberd
D-
Kills:64
V. Kills:30 206%
Deaths:20
KDR:3.200
Accuracy:41.571% D-
KPH:19.500 D--
VKPH:9.100 D*
Kills:745 (459 + 286)
Deaths:215
KDR:3.465
VKDR:1.270
Vehicle Kills:273
Kill Difference:530
Playtime:39.133 hours
Usage:2%
Score:0.344m
Score/min:147
Driving Accuracy:41.476%
Gunner Accuracy:41.571%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
B+
Kills:133
V. Kills:73 180%
Deaths:21
KDR:6.333
Accuracy:55.566% C
KPH:48.600 C*
VKPH:26.700 B+
Aphelion VEX-4H
C+
Kills:116
V. Kills:112 103%
Deaths:51
KDR:2.275
Accuracy:57.532% A
KPH:28.800 D
VKPH:27.800 C+
Proton II PPA-H
C+
Kills:110
V. Kills:7 N/A
Deaths:23
KDR:4.783
Accuracy:36.985% C+
KPH:68.800 C-
VKPH:4.400 D
M12 Kobalt-H
D--
Kills:105
V. Kills:2 N/A
Deaths:13
KDR:8.077
Accuracy:17.179% D*
KPH:58.200 D--
VKPH:1.100 D*
Kills:464 (0 + 464)
Deaths:108
KDR:4.296
VKDR:1.796
Vehicle Kills:194
Kill Difference:356
Playtime:10.169 hours
Usage:0%
Score:0.179m
Score/min:294
Driving Accuracy:N/A%
Gunner Accuracy:17.179%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C
Kills:141
V. Kills:41 336%
Deaths:24
KDR:5.875
Accuracy:37.714% C++
KPH:27.400 D
VKPH:8 C
M12 Kobalt
D
Kills:100
V. Kills:6 N/A
Deaths:13
KDR:7.692
Accuracy:13.229% D--
KPH:29.100 D--
VKPH:1.700 D
M20 Basilisk
D-
Kills:82
V. Kills:38 210%
Deaths:40
KDR:2.050
Accuracy:31.254% D-
KPH:7.600 D--
VKPH:3.500 D*
M40 Fury
B**
Kills:67
V. Kills:42 156%
Deaths:20
KDR:3.350
Accuracy:46.630% B**
KPH:28.200 D-
VKPH:17.700 B**
M60-G Bulldog
D
Kills:66
V. Kills:13 N/A
Deaths:17
KDR:3.882
Accuracy:27.972% D
KPH:19.400 D
VKPH:3.800 D
M20 Basilisk
C
Kills:60
V. Kills:28 207%
Deaths:28
KDR:2.143
Accuracy:35.525% C
KPH:12.300 D
VKPH:5.700 D
Kills:516 (0 + 516)
Deaths:142
KDR:3.634
VKDR:1.183
Vehicle Kills:168
Kill Difference:374
Playtime:30.032 hours
Usage:1%
Score:0.226m
Score/min:125
Driving Accuracy:N/A%
Gunner Accuracy:35.525%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

V30-F Starfall
B
Kills:136
V. Kills:91 148%
Deaths:199
KDR:0.683
Accuracy:64.630% C*
KPH:29.100 C++
VKPH:19.500 B
Kills:136 (136 + 0)
Deaths:199
KDR:0.683
VKDR:0.457
Vehicle Kills:91
Kill Difference:63
Playtime:4.678 hours
Usage:0%
Score:0.046m
Score/min:164
Driving Accuracy:64.630%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 2,0762,0512,7540.745D0.0720.588%D*25.354%D26.4D*N/A7977.7h12.4D-60D*
Deimos VA29 1,3931,3772,1390.644C--0.0351.339%D9.877%D*27.9C--N/A6949.4h2B++3.9C*
Orion VS54 1,3611,3422,6590.505D0.1716.718%D-21.013%C--13.8DN/A5197.6h14.1C+84.1C+
NS-15M2 1,2541,2451,6300.764C0.0922.592%C22.49%C31CN/A7440.2h12.1C**53.6C*
C-4 1,6441,2331,3900.887C0.2221.146%DN/A72.1C+24C49217.1h1.4C**6.6C+
Sirius SX12 1,2121,2002,3340.514C-0.1629.547%B**18.667%C++15.7DN/A4476.5h18.4D62.2C*
Pulsar C 1,1911,1662,6900.433C-0.2424.809%C++20.069%C--9.2D-N/A28127.2h15.3D61.5C+
Solstice VE3 1,1891,1633,1120.374D0.3019.48%D17.369%C8.7DN/A30133.5h15.8C++81.1C+
Pulsar LSW 1,1771,1612,0740.56D0.1119.062%D17.916%D-15.6D--N/A4674.4h15.2D79.9C--
NSX Naginata 1,1791,1601,4980.774D0.1020.144%C23.621%D24.3DN/A6647.7h12.9C+63.9C+
Thanatos VE70 1,1671,1602,6250.442C--0.2331.553%D-8.707%D**12.7DN/A3591h4.2B+13.3C++
VX29 Polaris 1,1701,1601,3670.849C--0.1823.176%C+18.362%D30.3C-N/A7438.3h11.9C**51.5C*
Flare VE6 1,1641,1591,4490.8D0.1322.108%C+25.022%C++29.3CN/A7439.6h10.8C++48.9C*
Lasher X2 1,0341,0151,2770.795C+0.1226.833%C++3.054%C--33.5C++N/A10530.3h21.3C79.5C*
S1 1,4078392,2670.37D0.3058.163%C++1.907%C--17.5C--11.9C+16047.9h8.3D14.2C
Light PPA 8027683552.163C1.4935.254%DN/A29.2C--1.3D--7226.3h13.6C++38.6C++
VE-S Canis 7237061,2020.587C--0.0824.681%C18.697%C16.4DN/A4643h13C+52.6C+
Tank Mine 1,0796625711.159D0.4928.135%CN/A69.7D43.9D6709.5h1.6B+5.8B
NS-44 Commissioner 5845691,8960.3D0.3735.491%C+13.884%D*19DN/A6730h5.6D**15.8D
NS-TMC-01 "His Regards" 58856225,3880.022C+0.6528.793%C**1.068%D--0.7C+N/A2763.1h2.9C-10C**
Cosmos VM3 5295253841.367C0.7014.232%C--12.381%D**20.1DN/A5726.1h13.1C**92.1C++
Ghost 5115069810.516D0.1637.469%C52.964%D**16.6D-N/A5130.5h3D--7.9C--
Lumine Edge 4424356,0870.071C+0.6027.024%C+13.793%C2.3CN/A8186.5h1.7C-6.1C++
Artemis VX26 4124127180.574D0.1021.632%D*23.544%C++16.3D-N/A4225.3h12.7C+58.6C--
Frag Grenade 3933861386N/A385.3346.292%C++N/A386C7C+13731h4.3C9.3C+
Pulsar VS1 3863781,1130.34D0.3318.572%D--13.492%D--9.4D-N/A4540.4h15C+80.5C
NS-11P 3873759850.381D0.2920.591%C--17.067%C10D--N/A2837.6h16.5D80C
Proximity Mine 3683681931.907D1.2448.227%B++N/A83.6DN/A2684.4h2.1C--4.4C**
Force-Blade 37436316,6490.022C+0.6521.015%D1.928%D0.6C+N/A2577.8h2.4C**11.5C++
XM98 3263233630.89D0.2234.771%C74.613%C+21.4CN/A6115.1h2.3B+6.7C*
Cosmos VM3 3183162411.311C0.6414.132%C--18.671%C+20.1DN/A6315.7h13.7C**97C+
NSX Tengu 3103085280.583D0.0933.214%C--13.636%D*22.3C--N/A6613.8h11.1B+33.5C**
Quasar VM1 2732693660.735C--0.0613.324%C--11.896%D**10.2D--N/A3526.5h15.7C+118C+
Supernova VPC 325267485.563C--4.8944.573%DN/A33.8C-7.3C+1527.9h4.2D-9.4D
L100 Python AP 4332571052.448C-1.7854.249%C3.502%B18.1D-12.4D--17614.2h9D-16.6D
Blueshift VM5 2372291861.231C-0.5620.997%C**16.157%D-21.8DN/A6310.5h15.3B73B+
NS-30 Vandal 2222202560.859C--0.1932.744%C+23.182%C22.7DN/A669.7h6.2C18.8C+
Blueshift VM5 2182131861.145C--0.4720.99%B19.249%C19.5D-N/A6010.9h17.2C81.8C*
Dual Photon Pods 262210405.25C+4.5849.581%CN/A91.3C**22.6B+4602.3h22.5C++45.4C++
Supernova PC 263192912.11C-1.4441.476%D-1.042%D--12.4D-4.6D*10515.5h5.7C+13.7C
Rocklet Rifle 3751915300.36D0.3155.581%C**N/A19.9D19.2C-2499.6h38.6C+69.4C*
NSX-P Tanto 1981915880.325D0.3521.48%D22.513%C8.3D-N/A2823h18.7C--86.9C--
Eidolon VE33 1961885640.333D0.3427.107%C+11.702%F-6.6D-N/A2528.6h10.3C+38C+
Beamer VS3 1841796650.269D0.4022.445%D19.553%C11.3DN/A4515.9h13.6D-60.6C
MANA Anti-Personnel Turret 1701681451.159N/A0.4919.32%UN/A1680U20U3913800.1h34.9T*180.5T*
C75 Viper 197166533.132C+2.4633.862%D1.807%B+17.8D3.3D*1159.3h12.5B36.8C++
Comet VM2 2551563830.407D0.2640.207%C1.282%D**5.5D--3.5C5328.3h31.3D77.9C-
Hades VSH4 2531525000.304C--0.3766.794%C+N/A9.7C6.4C9415.7h11.5D-17.3D-
Orbital Strike Uplink 203150625U24.33282.143%UN/A214.3U75.7U13610.7h1.1T*0.4T*
Saron HRB 258148403.7C3.0342.077%C+N/A15.7D-11.7C--2049.4h26.7D63.4C
M40 Fury 182141245.875C+5.2037.714%C++N/A27.1D7.9C1775.2h22.6D60D
V30-F Starfall 2271361990.683D0.0164.63%C*N/A28.9C++19.4B1644.7h19.9C--30.8C
E540 Halberd-H 206133216.333C+5.6655.566%CN/A49.3C**27B+3662.7h4.5B*8.2B++
Hornet Missiles 219131245.458C++4.7960.166%CN/A93.6B+62.9B**7641.4h13.8C+23C+
Comet VM2 1931251980.631C-0.0441.877%C1.6%D*7.8D4.2C7416.1h31.7C75.7C+
Antares LC 2151172120.552D0.1228.499%DN/A9.1D7.7D8612.8h204D715.8D-
Saron Laser Cannon 2441164980.233C-0.4425.638%D--N/A3.5D-3.8D-5133.6h227.9D889.1D*
Aphelion VEX-4H 228116512.275C1.6057.532%AN/A29D28C+3414h108.2D*188.1C--
Sticky Grenade 1151151115N/A114.3343.704%D-N/A383.3D*N/A14120.3h3.6D*8.2D--
CAS30 Tank Buster 2541143350.34D0.3346.295%C++N/A3.1D-3.8D4437.3h121.2F261.9D--
Proton II PPA-H 117110234.783C--4.1136.985%C+N/A68.8C-4.4D2131.6h8.6B+23.2B+
Soldier Soaker 1111101820.604C--0.0731.789%C10%D-19D--N/A715.8h6.2C+19.6C+
M12 Kobalt-H 107105138.077D7.4117.179%D*14.286%C-58.3D--1.1D*1491.8h14.2C**82.7C
M12 Kobalt 106100137.692C-7.0213.229%D--18%C+29.4D--1.8D1153.4h21C+158.7C
C150 Dalton 19386601.433D0.7622.09%FN/A860U1070U10801100.1h7.5F34.1T*
M20 Basilisk 12082402.05C1.3831.254%D-6.098%C++7.6D--3.5D*7910.8h149.8D--479.3D**
Anti-Vehicle Grenade 10681181N/A80.3348.981%CN/A202.5D-62.5C-16710.4h7.4D15.1C
L-24R Spur 7877253.08C-2.4135.544%D2.597%B+18.3DN/A604.2h29.4C++82.6C++
Proton II PPA 7874164.625D3.9513.127%F4.054%A++24.7D--1.3D*1043h11.1C84.3F
VA39 Spectre 68681950.349D0.3225.218%D*26.471%D--6.2D-N/A3410.9h8.1D-32D--
M40 Fury 10967203.35D2.6846.63%B**N/A27.9D-17.5B**2542.4h34F--72.9D**
M60-G Bulldog 7966173.882C+3.2127.972%DN/A19.4D3.8D1033.4h7.4C++26.4C+
E540 Halberd 9464203.2C-2.5341.571%D-3.125%B19.4D--9.1D*2053.3h6.2C+14.9C--
M60-A Bulldog 706397C6.3348.778%C**3.175%B*21C--2.3C--873h8.6D-17.5C
M20 Basilisk 8860282.143C1.4735.525%C3.333%D-12.2D5.7D1354.9h124.1C349.3C
Spear Anti-Vehicle Phalanx Turret 10558173.412D2.7442.974%C+1.724%D*22.3D-18.1C3162.6h12.7D-29.4C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter586,8305.2h
Restoration Kit1959102.1h
Nano-Armor Kit1,2681,136,07673.2h
Snowman Soldier9590.1h
Spawn Beacon936,7237.5h
Repair Module01170.5h
Cortium Silo21030.7h
Nanite Revive Grenade01,8540.5h
Nanite Healing Grenade0700h
Medical Applicator846225,01721.2h
Welding Device07860.1h
Deconstruction Tool01920h
Spitfire Auto-Turret155560.7h
Rampart Wall41511.9h
Xiphos Anti-Personnel Tower0570.3h
Ammunition Package684,4613.2h
Medical Kit1,1224,62011.9h
Anti-Infantry MANA Turret941,4383.6h
Router21840.5h
Nano-Repair Grenade07800.2h
Orbital Strike Target Designator261032.2h
Shield Recharging Field1074,2122.3h
Recon Detection Device1043,8067.3h
Smoke Grenade01600h

Check the help document for the dictionary if you want to learn more about words used here.


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