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Captain Mynameiskain[HaKa] Mynameiskain
TR BR 59

KDR: 6.31

Score: 22.9m

Last Seen: Oct 16th, 2019 11:44 PM
- OFFLINE - 804.8 hour(s)

Prestige 1, Battle Rank 59 - Terran Republic on Connery
Level Progress (to 60): 49%
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M18 Needler M18 Rotary Hellfire Rocket Pods Hornet Missiles M18 Locust M14 Banshee M202 Wyrm TRAC-5
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $120,096 MLG Score: 96
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
14.392%18.31%264112261420.6698115.639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0%-1.324D**-0.403C--1.34AHEAD ++ (~11.11)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
134.9-0.815D-19.4-0.359C-115.5

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.795%0.67%18295122224,03015991544815.0188156%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.089%-0.264C-0.842D---0.62

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
187.3-0.155C65.2-0.225C122.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
20.929%0.877%27112261143042220.37377151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.412D**-0.881D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.50.813B++4.70.883B*17.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.9m298.5%400 (24k)364 (21.8k)6.3091830,0384,7617.610859 (59)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-TR1227186333.41%0.786%2613:094

74% Engineer24% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 23rd, 2015 2:20 AMSep 1st, 2019 6:40 AMOct 19th, 2019 4:58 PM (53d) (PST)Oct 16th, 2019 7:52 PM (56d) (PST)Oct 16th, 2019 7:44 PM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,34331,3400.4780.0760.0042.2630.28096

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
80,56220780,35529501361721,855

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1046.5h/43.6d 6,197 236 9,399 142.1k 82 429 17,565 84.3m

EngineerCLASS DETAILS: Engineer
TRAC-5
C+
Kills:142
Deaths:452
KDR:0.314
Accuracy:14.392% D**
HSR:18.310% C+
Kills:142
Deaths (as Engineer):452
Deaths (to Engineers):2,833
KDR:0.31416
Kill Difference:310
Playtime:773.243 hours
Usage:74%
Score:18.695m
Score/min:403
Accuracy (listed only):14.392%
HSR (listed only):18.310%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C+
Kills:142
Deaths:452
KDR:0.314
Accuracy:14.392% D**
HSR:18.310% C+
Kills:142
Deaths (as Light Assault):452
Deaths (to Light Assaults):435
KDR:0.31416
Kill Difference:310
Playtime:255.356 hours
Usage:24%
Score:4.063m
Score/min:265
Accuracy (listed only):14.392%
HSR (listed only):18.310%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):413
KDR:0
Kill Difference:UNR
Playtime:7.067 hours
Usage:1%
Score:0.073m
Score/min:173
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):186
KDR:0
Kill Difference:UNR
Playtime:5.335 hours
Usage:1%
Score:0.032m
Score/min:101
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A*
Kills:20,999
V. Kills:13,802 152%
Deaths:3,112
KDR:6.748
Accuracy:34.424% B+
KPH:34.400 A*
VKPH:22.600 A++
M18 Rotary
A
Kills:1,300
V. Kills:1,143 114%
Deaths:313
KDR:4.153
Accuracy:35.410% B++
KPH:24.100 B++
VKPH:21.200 A
Hellfire Rocket Pods
B+
Kills:1,254
V. Kills:341 367%
Deaths:78
KDR:16.077
Accuracy:54.564% B++
KPH:69.100 C+
VKPH:18.800 B+
Hornet Missiles
C+
Kills:728
V. Kills:476 153%
Deaths:65
KDR:11.200
Accuracy:62.461% C**
KPH:55.400 C+
VKPH:36.200 C+
M18 Locust
A+
Kills:572
V. Kills:635 90%
Deaths:191
KDR:2.995
Accuracy:32.829% C++
KPH:24.200 B
VKPH:26.800 A+
M14 Banshee
S
Kills:406
V. Kills:92 437%
Deaths:50
KDR:8.120
Accuracy:43.813% A**
KPH:51.900 C*
VKPH:11.800 S
M202 Wyrm
C
Kills:150
V. Kills:91 163%
Deaths:5
KDR:30
Accuracy:74.679% A*
KPH:68.900 C--
VKPH:41.800 C
Kills:25,409 (23,277 + 0)
Deaths:3,814
KDR:6.662
VKDR:4.347
Vehicle Kills:16,580
Kill Difference:21,595
Playtime:729.339 hours
Usage:70%
Score:13.351m
Score/min:305
Piloting Accuracy:43.813%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
D-
Kills:114
V. Kills:125 90%
Deaths:62
KDR:1.839
Accuracy:20.929% F-
KPH:12.600 D*
VKPH:13.800 D-
CAS30 Tank Buster
C
Kills:71
V. Kills:60 116%
Deaths:59
KDR:1.203
Accuracy:44.689% C
KPH:6.900 C
VKPH:5.900 C
Kills:185 (71 + 114)
Deaths:121
KDR:1.529
VKDR:1.529
Vehicle Kills:185
Kill Difference:64
Playtime:19.260 hours
Usage:2%
Score:0.164m
Score/min:142
Piloting Accuracy:44.689%
Gunner Accuracy:20.929%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M18 Needler 34,80120,9993,1126.748A+0.4434.424%B+N/A34.4A*22.6A++298610.4h67.5B*196.1B*
M18 Rotary 2,4431,3003134.153B**2.1635.41%B++N/A24.1B++21.2A30154h78.7B++222.2B*
Hellfire Rocket Pods 1,5951,2547816.077B**9.7754.564%B++1.196%B69.3C+18.8B+37918.1h20.2C++37B+
Hornet Missiles 1,2047286511.2B++4.8962.461%C**N/A55.6C+36.3C+51613.1h9.7B15.5B+
M18 Locust 1,2075721912.995B+3.3132.829%C++1.573%C+24.1B26.8A+31123.7h106.4C*324.2B+
M14 Banshee 498406508.12C*1.8143.813%A**N/A52.1C*11.8S3487.8h41.7D95.2C++
M202 Wyrm 241150530A*23.6974.679%A*N/A68.2C--41.4C3922.2h57D76.3C*
TRAC-5 1601424520.314D6.0014.392%D**18.31%C+0.9D*N/A4160.2h19.4D134.9D--
C150 Dalton 239114621.839D4.4720.929%F-N/A12.7D*13.9D-2029h4.7C+22.5F-
CAS30 Tank Buster 13171591.203C+5.1144.689%C1.408%C++7C5.9C8810.2h52.6C*117.6C*

Consumables
  Name Deaths Consumed Time Equipped
NSX Amaterasu4780212h
Ripper7710.8h
Ammunition Package02460.2h
Chainblade487230h
Nano-Armor Kit239193,47935.3h
Medical Applicator91,7130.3h
Nano-Repair Grenade04060.1h

Check the help document for the dictionary if you want to learn more about words used here.


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