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Paragon Bounty Hunter Myrillion[CHl] Myrillion
VS BR 108

KDR: 3.69

Score: 22.6m

Last Seen: May 29th, 2020 8:28 PM
- OFFLINE - 19.6 hour(s)

Prestige 1, Battle Rank 100 (108 total) - Vanu Sovereignty on Cobalt
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS C150 Dalton Supernova FPC Saron Laser Cannon Betelgeuse 54-A Light PPA CAS30 Tank Buster Lasher X2 AE Dual Photon Pods
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,203,811 MLG Score: 2561
Fun Score: N/A
Cheeseburgers Flipped: 158TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.426%27.378%80613133614,1721.938451.749

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.007%1.582A+0.942B*-0.794D-HEAD ++ (~12.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.602B+8.70.392B20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.801%0.567%1188313465,994579285310.3523210%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.714%-0.469D-0.926D--0.557

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.10.488B+27.30.487B+55.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.788%0.661%1680213473,93142314209.27123277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.236%1.041B**-1.188D*-0.671

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.855B*2.90.769B++2.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.917%0.268%1208213473,72837719999.88859186%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.774%-0.121C+-1.028D*0.35

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.948B*2.20.945B*4.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.456%75.578%12082134777888520.878104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.916%1.28A0.549B+-0.72

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.568B+1.90.416B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
74.582%17.842%12081134848273260.657572

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.703M0.589B+-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.40.82B++1.80.637B+0.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
22.6m295.6%580 (34.8k)498 (29.9k)3.6874854,27614,7194.05136108 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1349478128.64%13.522%38703:0523

38% Engineer40% Heavy Assault6% Infiltrator11% Light Assault5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2016 1:14 PMJun 26th, 2017 7:04 PMMay 29th, 2020 8:30 PM (74d) (PST)May 29th, 2020 8:13 PM (74d) (PST)May 29th, 2020 4:28 PM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,4702271,2431.1960.3240.1624.1490.2082561

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
88,23013,59874,6327219102491229,879

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
756.5h/31.5d 5,356 7,339 13,016 188.3k 709 2,022 9,428 66.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C
Kills:2,395
Deaths:866
KDR:2.766
Accuracy:27.603% C
HSR:29.436% D
Pulsar LSW
B+
Kills:1,196
Deaths:470
KDR:2.545
Accuracy:28.757% B+
HSR:23.328% D
NS-15M AE
C**
Kills:1,170
Deaths:425
KDR:2.753
Accuracy:29.838% C**
HSR:32.051% C+
Ursa
B++
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:30.526% B++
HSR:24.401% C
SVA-88
B++
Kills:1,163
Deaths:450
KDR:2.584
Accuracy:29.524% B++
HSR:24.162% C--
Orion VS54
B+
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:28.060% B+
HSR:25.259% C-
Flare VE6
B**
Kills:1,157
Deaths:426
KDR:2.716
Accuracy:31.574% B**
HSR:30.424% C*
NSX "Networked" Naginata
B
Kills:756
Deaths:249
KDR:3.036
Accuracy:27.766% C+
HSR:38.095% B
Kills:10,165
Deaths (as Heavy Assault):3,806
Deaths (to Heavy Assaults):3,775
KDR:2.67078
Kill Difference:6,359
Playtime:301.711 hours
Usage:40%
Score:8.016m
Score/min:443
Accuracy (listed only):29.206%
HSR (listed only):28.394%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C+
Kills:609
Deaths:532
KDR:1.145
Accuracy:26.816% C+
HSR:22.332% C+
Deimos VA29
B*
Kills:482
Deaths:250
KDR:1.928
Accuracy:74.582% B*
HSR:17.842% C+
Kills:1,091
Deaths (as Engineer):782
Deaths (to Engineers):2,458
KDR:1.39514
Kill Difference:309
Playtime:285.175 hours
Usage:38%
Score:8.996m
Score/min:526
Accuracy (listed only):50.699%
HSR (listed only):20.087%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
C--
Kills:1,171
Deaths:384
KDR:3.049
Accuracy:28.614% D
HSR:25.192% C--
NSX "Networked" Tengu
C**
Kills:674
Deaths:263
KDR:2.563
Accuracy:41.962% C+
HSR:28.783% C**
Serpent VE92
C+
Kills:609
Deaths:532
KDR:1.145
Accuracy:26.816% C+
HSR:22.332% C+
Deimos VA29
B*
Kills:482
Deaths:250
KDR:1.928
Accuracy:74.582% B*
HSR:17.842% C+
Kills:2,936
Deaths (as Light Assault):1,429
Deaths (to Light Assaults):2,682
KDR:2.05458
Kill Difference:1,507
Playtime:83.919 hours
Usage:11%
Score:2.631m
Score/min:523
Accuracy (listed only):42.994%
HSR (listed only):23.537%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C--
Kills:1,171
Deaths:384
KDR:3.049
Accuracy:28.614% D
HSR:25.192% C--
NS-11P
B+
Kills:1,169
Deaths:506
KDR:2.310
Accuracy:30.593% B+
HSR:29.512% B
NSX "Networked" Tengu
C**
Kills:674
Deaths:263
KDR:2.563
Accuracy:41.962% C+
HSR:28.783% C**
Deimos VA29
B*
Kills:482
Deaths:250
KDR:1.928
Accuracy:74.582% B*
HSR:17.842% C+
Kills:3,496
Deaths (as Combat Medic):1,403
Deaths (to Combat Medics):1,552
KDR:2.4918
Kill Difference:2,093
Playtime:18.835 hours
Usage:2%
Score:0.744m
Score/min:659
Accuracy (listed only):43.938%
HSR (listed only):25.333%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5-AE
C--
Kills:1,171
Deaths:384
KDR:3.049
Accuracy:28.614% D
HSR:25.192% C--
NSX "Networked" Daimyo
C++
Kills:1,159
Deaths:329
KDR:3.523
Accuracy:43.223% C
HSR:95.255% C++
NS-44P Commissioner
C+
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:43.985% C+
HSR:24.871% D
Ghost
C*
Kills:676
Deaths:281
KDR:2.406
Accuracy:43.782% C*
HSR:74.112% C++
NSX "Networked" Tengu
C**
Kills:674
Deaths:263
KDR:2.563
Accuracy:41.962% C+
HSR:28.783% C**
NS-44 Commissioner AE
C+
Kills:373
Deaths:312
KDR:1.196
Accuracy:39.791% D
HSR:28.686% C+
NS-357 IA
B**
Kills:283
Deaths:290
KDR:0.976
Accuracy:43.471% D
HSR:49.117% B**
Parallax VX3-AE
B+
Kills:102
Deaths:35
KDR:2.914
Accuracy:41.191% C
HSR:85.294% B+
Soldier Soaker
A++
Kills:73
Deaths:30
KDR:2.433
Accuracy:35.320% C
HSR:24.658% A++
AM7-XOXO
D*
Kills:62
Deaths:244
KDR:0.254
Accuracy:39.333% F--
HSR:6.452% D*
Kills:5,731
Deaths (as Infiltrator):2,949
Deaths (to Infiltrators):2,026
KDR:1.94337
Kill Difference:2,782
Playtime:42.641 hours
Usage:6%
Score:1.379m
Score/min:539
Accuracy (listed only):40.067%
HSR (listed only):44.242%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
B**
Kills:959
Deaths:197
KDR:4.868
Accuracy:25.530% B**
HSR:18.040% C
Cosmos VM3
B*
Kills:885
Deaths:197
KDR:4.492
Accuracy:26.138% B*
HSR:21.469% C**
Nebula VM20
A
Kills:173
Deaths:22
KDR:7.864
Accuracy:21.833% C++
HSR:30.058% A
Nebula VM20
C+
Kills:166
Deaths:22
KDR:7.545
Accuracy:21.673% C+
HSR:22.892% C+
Kills:2,183
Deaths (as MAX Suit):219
Deaths (to MAX Suits):588
KDR:9.96804
Kill Difference:1,964
Playtime:19.760 hours
Usage:3%
Score:0.837m
Score/min:706
Accuracy (listed only):23.794%
HSR (listed only):23.114%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:2,505
V. Kills:1,344 186%
Deaths:226
KDR:11.084
Accuracy:30.182% C
KPH:44.400 A*
VKPH:23.800 A+
Light PPA
A
Kills:2,111
V. Kills:155 N/A
Deaths:109
KDR:19.367
Accuracy:40.881% C
KPH:101.100 B*
VKPH:7.400 A
Dual Photon Pods
A
Kills:1,378
V. Kills:242 N/A
Deaths:63
KDR:21.873
Accuracy:60.597% B++
KPH:203.800 A
VKPH:35.800 A
Antares LC
A**
Kills:1,263
V. Kills:691 183%
Deaths:153
KDR:8.255
Accuracy:35.304% B
KPH:72.500 A**
VKPH:39.700 A*
V26 Maelstrom Turbo Laser
A**
Kills:555
V. Kills:295 188%
Deaths:10
KDR:55.500
Accuracy:34.117% B
KPH:63.800 A**
VKPH:33.900 A*
Hornet Missiles
A++
Kills:84
V. Kills:57 145%
Deaths:4
KDR:21
Accuracy:57.627% D
KPH:129.700 B*
VKPH:88 A++
Twin-Saron LC
B
Kills:81
V. Kills:41 193%
Deaths:
KDR:
Accuracy:31.855% C--
KPH:90.300 B
VKPH:45.700 C**
Photon A2A Missile Pods
U
Kills:65
V. Kills:28 224%
Deaths:
KDR:
Accuracy:76.579% C
KPH:1,720.600 U
VKPH:741.200 U
Kills:8,042 (6,515 + 0)
Deaths:565
KDR:14.234
VKDR:5.050
Vehicle Kills:2,853
Kill Difference:7,477
Playtime:111.775 hours
Usage:15%
Score:2.872m
Score/min:428
Piloting Accuracy:31.855%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:3,618
V. Kills:1,842 196%
Deaths:4
KDR:904.500
Accuracy:32.181% D
KPH:95.600 A++
VKPH:48.700 B**
CAS30 Tank Buster
S
Kills:1,607
V. Kills:789 203%
Deaths:
KDR:
Accuracy:60.678% A
KPH:49.500 S
VKPH:24.300 S
L-24R Spur
M*
Kills:1,187
V. Kills:29 N/A
Deaths:
KDR:
Accuracy:44.275% B+
KPH:119.600 M*
VKPH:2.900 C+
C150 Dalton
U
Kills:230
V. Kills:121 189%
Deaths:
KDR:
Accuracy:53.737% U
KPH:0 U
VKPH:0 U
Kills:6,642 (2,794 + 3,848)
Deaths:4
KDR:1,660.500
VKDR:695.250
Vehicle Kills:2,781
Kill Difference:6,638
Playtime:80.228 hours
Usage:11%
Score:2.272m
Score/min:472
Piloting Accuracy:44.275%
Gunner Accuracy:53.737%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:2,649
V. Kills:1,216 218%
Deaths:131
KDR:20.221
Accuracy:50.294% D
KPH:53.300 A+
VKPH:24.500 A
Supernova VPC
A+
Kills:1,282
V. Kills:140 N/A
Deaths:28
KDR:45.786
Accuracy:56.617% B
KPH:91.300 A+
VKPH:10 C*
Supernova PC
M*
Kills:346
V. Kills:51 N/A
Deaths:
KDR:
Accuracy:50.755% C+
KPH:78.300 M*
VKPH:11.500 C*
Saron HRB
B**
Kills:110
V. Kills:74 147%
Deaths:22
KDR:5
Accuracy:48.513% C++
KPH:45.400 B**
VKPH:30.600 B*
Kills:4,387 (4,277 + 110)
Deaths:181
KDR:24.238
VKDR:8.182
Vehicle Kills:1,481
Kill Difference:4,206
Playtime:70.555 hours
Usage:9%
Score:1.448m
Score/min:342
Driving Accuracy:50.755%
Gunner Accuracy:48.513%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A**
Kills:809
V. Kills:50 N/A
Deaths:
KDR:
Accuracy:46.031% A++
KPH:192.500 A**
VKPH:11.900 A++
Kills:809 (0 + 809)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:50
Kill Difference:809
Playtime:4.204 hours
Usage:1%
Score:0.190m
Score/min:753
Piloting Accuracy:N/A%
Gunner Accuracy:46.031%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
C150 Dalton 5,4603,6184904.5U900.8132.181%DN/A95.7A++48.7B**63037.8h1.7A5.4B*
Supernova FPC 3,8652,64913120.221B*16.5350.294%DN/A53.3A+24.5A33449.7h3.2B**6.3B*
Saron Laser Cannon 3,8492,50522611.084A++7.4030.182%CN/A44.4A*23.8A+35556.4h50.7B*167.9B*
Betelgeuse 54-A 2,4402,3958662.766C+0.9227.603%C29.436%D82.9C+1.6C**23028.9h10C++36.2C++
Light PPA 2,2662,11110919.367A+15.6840.881%CN/A101B*7.4A32720.9h10.4C**25.5C*
CAS30 Tank Buster 2,3961,60711607U1,603.3160.678%AN/A49.4S24.3S30332.5h21.9A++36.1A
Lasher X2 AE 1,5701,5053204.703A**1.0241.306%B**4.452%B*139.4M++6M*35210.8h15.8B++38.1B*
Dual Photon Pods 1,6201,3786321.873A*18.1960.597%B++N/A202.6A35.6A7606.8h10.5B**17.4B*
Supernova VPC 1,4221,2822845.786A+42.1056.617%BN/A91.6A+10C*29314h2.3B**4B*
Antares LC 1,9541,2631538.255A**4.5735.304%BN/A72.6A**39.7A*46917.4h45.6B*129B*
Pulsar LSW 1,2331,1964702.545C**1.1428.757%B+23.328%D66.4C++2.1A++15118h9.8B+34.2C**
L-24R Spur 1,2161,18711187U1,183.3144.275%B+2.19%B+119.9M*2.9C+3089.9h12.1B+27.3B+
Eridani SX5-AE 1,1801,1713843.049B+0.6428.614%D25.192%C--72.3C+N/A24316.2h9.4B+33C+
NS-15M AE 1,1751,1704252.753C++0.9329.838%C**32.051%C+90C*N/A28513h9.9B+33.1B+
Lasher X2 1,1951,1705382.175B+1.5139.227%B**4.53%B+54.4C++1.2C+12921.5h16.8B+42.7B++
NS-11P 1,1781,1695062.31B+1.3830.593%B+29.512%B91.3B**N/A28612.8h9.4B**30.6B*
Lumine Edge AE 1,1741,1691,8040.648A**3.0440.561%C++19.675%C+25.1C++N/A7346.6h1.1B*2.7B+
Ursa 1,1821,1684192.788B**0.9030.526%B++24.401%C96.5B**1.2B+20212.1h8.7B++28.6B+
SVA-88 1,1691,1634502.584C*1.1029.524%B++24.162%C--79.1BN/A17814.7h9.8B+33.1B+
Orion VS54 1,1681,1605012.315C+1.3728.06%B+25.259%C-81.7B++N/A24214.2h10C**35.5C+
NSX "Networked" Daimyo 1,1591,1593293.523C+0.1643.223%C95.255%C++131.7B**N/A3668.8h1.9B+4.3B+
NS-44P Commissioner 1,1631,1587811.483C+2.2043.985%C+24.871%D69.3C+N/A16416.7h3C*6.8C*
Flare VE6 1,1651,1574262.716B+0.9731.574%B**30.424%C*89.7B+N/A21312.9h8.1B++25.8B++
NS-03 Thumper 1,1061,0804212.565A1.1250.647%A++1.296%C-117.4M+2.8A2639.2h4.3B**8.4B**
NS Decimator-G 1,3151,0707471.432C--2.2667.122%C**4.019%A53.2C12.2D19620.1h2.5B++3.7B*
Cosmos VM3 9809591974.868B**1.1825.53%B**18.04%C61.5B*1.3B**18215.6h13C++50.9B+
Lasher X2-P 9829412633.578B**0.1136.544%C4.463%B**123.8A**5.4A++3817.6h18.3D50C
Cosmos VM3 9038851974.492A+0.8026.138%B*21.469%C**56B+1.1B+17215.8h14.5C+55.5C++
CAS 14-E 8598091809U805.3146.031%A++N/A192.6A**11.9A++7534.2h19.8B*43B**
NSX "Networked" Naginata 7657562493.036B+0.6527.766%C+38.095%B114.5B+1.4C--3026.6h8.5B++30.7B+
Ghost 6786762812.406C1.2843.782%C*74.112%C++63.2C++N/A18510.7h1.9C*4.3B
NSX "Networked" Tengu 6796742632.563B*1.1241.962%C+28.783%C**108.7B++N/A3006.2h9.7B+23.1B
NS "Jackpot" Decimator 8766413231.985C+1.7062.279%D2.496%B*61C+22.4C28610.5h2.4B**3.8B++
Serpent VE92 6256095321.145C2.5426.816%C+22.332%C+35.6CN/A12417.1h9.5B*35.5B+
V26 Maelstrom Turbo Laser 8505551055.5U51.8134.117%BN/A63.8A**33.9A*6378.7h32.4B**94.9B**
Deimos VA29 4884822501.928C*1.7674.582%B*17.842%C+117.6A1.5B*3364.1h1.8B*2.4B++
S1 5754242961.432B+2.2660.422%C+2.83%C++49.3B**17.6C++2688.6h3.7B**6.1B+
NS-44 Commissioner AE 3743733121.196C+2.4939.791%D28.686%C+65.4C++N/A1795.7h2.7B**6.7B
Supernova PC 3973461346U342.3150.755%C+N/A78.6M*11.6C*3014.4h3.4B*6.7B*
Lumine Edge 3403409050.376B+3.3131.406%C++18.529%B15.5B+N/A4621.9h1.1B*3.4B+
NS-357 IA 2842832900.976C2.7143.471%D49.117%B**46.4C-N/A1726.1h2.9B++6.7C++
NS Victory 2692566,5950.039C3.6520.252%D*1.953%D--1.2CN/A3212.6h1.9C*9.6C-
C-4 272223922.424B1.2642.61%A++N/A82.6C18.1D-6592.7h1B*2.3B*
Nebula VM20 176173227.864A*4.1821.833%C++30.058%A108.1M+1.9A4761.6h10.7A49B*
Nebula VM20 172166227.545A*3.8621.673%C+22.892%C+103.8M3.8S4501.6h11.2B+51.7B++
Anti-Vehicle Grenade 1801491149N/A145.3148.201%C--N/A372.5C77.5C15650.4h4.9C*10.3C++
Orbital Strike Uplink 1701281128U124.311800%UN/A1280U420U119860.1h0.6T*0T*
Saron HRB 184110225C1.3148.513%C++N/A45.8B**30.8B*8652.4h17.4B+35.8B++
Parallax VX3-AE 102102352.914D0.7741.191%C85.294%B+53.7CN/A1231.9h1.7C*4.1C++
M60-A Bulldog 1101011101S97.3160.237%A++N/A77.7B*6.9C-6561.3h4B**6.7B**
NS-W Survivor 90872,3050.038D3.6522.687%D*10.345%C-1.4D-N/A563.7h1.7B+7.7C+
Hornet Missiles 14184421A+17.3157.627%D1.19%C140B**95A*15220.6h6.9B*11.9B+
Twin-Saron LC 12281181N/A77.3131.855%C--N/A90B45.6C**6750.9h46.7B+146.7C**
MANA Anti-Vehicle Turret 11779136.077B+2.3924.857%T*N/A790D380D--1528050.1h1.6A+6.6B++
MAX Punch 81782440.32B**3.3749.057%C+N/A4B**N/A1019.5h1.7C**3.4B+
NS-R3 Swarm 12877830.928C**2.7662.237%C-N/A13.8A9.1B**1175.6h17.6B**28.3B*
Hyena Missile Launcher 11775175U71.3134.521%C+N/A34.1B+19.1B+2592.2h8.7A++25.1A+
Soldier Soaker 7373302.433B++1.2535.32%C24.658%A++104.3B*N/A4790.7h4.5A12.6B++
Photon A2A Missile Pods 9365165U61.3176.579%CN/A650U280S138010.1h4.5A*5.8A*
AM7-XOXO 85622440.254D-3.4339.333%F--6.452%D*4D*1.5C--2715.6h10.1C++25.6C+
Rocklet Rifle 8550461.087C*2.6046.933%D2%A*25D17.5D3482h18.4A+39.1B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit9647,1374.7h
Anti-Vehicle MANA Turret42280.5h
Spawn Beacon145561.1h
Ordnance Dampener3640.1h
AE Nano-Armor Kit791292,23629.7h
AE Medical Applicator4015,9161.3h
Nanite Revive Grenade01570h
Medical Applicator26450h
Welding Device03060h
G30 Walker0540h
Recon Detection Device35360.7h
Ammunition Package55700.4h
Medical Kit8184,36322.5h
Anti-Infantry MANA Turret3750.3h
Nano-Repair Grenade0880h

Check the help document for the dictionary if you want to learn more about words used here.


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