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Praetor Myrillion[CHl] Myrillion
VS BR 84

KDR: 3.17

Score: 9.5m

Last Seen: Nov 16th, 2019 6:33 PM
- OFFLINE - 99 hour(s)

Battle Rank 84 - Vanu Sovereignty on Cobalt - Outfit Leader of CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 8
Level Progress (to 85): 49%
Level 100 Progress: 50% 323h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Saron Laser Cannon Antares LC Dual Photon Pods Pulsar LSW Lasher X2 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,818,503 MLG Score: 2253
Fun Score: N/A
Cheeseburgers Flipped: 121TIME WITH MEDKIT: 2.9%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.242%25.746%7531112159,4192.425080.744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.096%1.561A+0.725B++-0.87D--HEAD ++ (~11.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.70.6B+8.70.391B21

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.054%0.601%1841312234,159293139614.1945298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.195%-0.031C+-0.902D--0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.591B+24.70.539B+42

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.411%1.037%1280212241,7362445827.11475298%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.983%1.006B**-0.963D---0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.839B++3.20.746B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.382%1.042%8611225961842800.51891934%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.031B**-0.841D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
360.701B++17.10.576B+18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.46%71.784%862122448250720.948819

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.441%1.429A0.307C*-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+20.387C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 8
9.5m162.4%486 (29.2k)409 (24.5k)3.1691624,5997,7623.4744984 (84)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1226221230.094%13.46%40502:5912

28% Engineer53% Heavy Assault10% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2016 1:14 PMJun 26th, 2017 7:04 PMNov 19th, 2019 9:34 AM (1d) (PST)Nov 16th, 2019 5:32 PM (4d) (PST)Nov 16th, 2019 2:33 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1772409371.0640.3360.1431.9990.1672253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,60114,37156,230642091201024,531

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
385.3h/16.1d 2,370 3,311 5,728 46.2k 338 1,160 3,859 27.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:1,807
Deaths:634
KDR:2.850
Accuracy:27.698% C**
HSR:28.113% C
Pulsar LSW
B**
Kills:1,196
Deaths:470
KDR:2.545
Accuracy:28.757% B**
HSR:23.328% C+
Ursa
A
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:30.526% A
HSR:24.401% C+
Orion VS54
A
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:28.060% A
HSR:25.259% C++
SVA-88
B**
Kills:1,159
Deaths:447
KDR:2.593
Accuracy:29.533% B**
HSR:24.073% C+
Flare VE6
A+
Kills:1,157
Deaths:426
KDR:2.716
Accuracy:31.574% A+
HSR:30.424% B*
NS-15M AE
C*
Kills:233
Deaths:104
KDR:2.240
Accuracy:26.959% C*
HSR:24.893% C
Kills:7,880
Deaths (as Heavy Assault):3,001
Deaths (to Heavy Assaults):1,973
KDR:2.62579
Kill Difference:4,879
Playtime:204.752 hours
Usage:53%
Score:4.605m
Score/min:375
Accuracy (listed only):29.015%
HSR (listed only):25.784%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B++
Kills:154
Deaths:171
KDR:0.901
Accuracy:24.656% C++
HSR:24.026% B++
Kills:154
Deaths (as Engineer):171
Deaths (to Engineers):1,236
KDR:0.90058
Kill Difference:17
Playtime:109.558 hours
Usage:28%
Score:2.780m
Score/min:423
Accuracy (listed only):24.656%
HSR (listed only):24.026%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B++
Kills:154
Deaths:171
KDR:0.901
Accuracy:24.656% C++
HSR:24.026% B++
Eridani SX5-AE
D
Kills:135
Deaths:69
KDR:1.957
Accuracy:24.857% D--
HSR:19.259% D
Kills:289
Deaths (as Light Assault):240
Deaths (to Light Assaults):1,392
KDR:1.20417
Kill Difference:49
Playtime:39.967 hours
Usage:10%
Score:1.334m
Score/min:556
Accuracy (listed only):24.756%
HSR (listed only):21.643%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C**
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:43.985% C**
HSR:24.871% C+
Ghost
B**
Kills:380
Deaths:164
KDR:2.317
Accuracy:45.268% B**
HSR:68.158% C+
Eridani SX5-AE
D
Kills:135
Deaths:69
KDR:1.957
Accuracy:24.857% D--
HSR:19.259% D
Parallax VX3-AE
B++
Kills:102
Deaths:35
KDR:2.914
Accuracy:41.191% C+
HSR:85.294% B++
NS-44 Commissioner AE
C+
Kills:92
Deaths:96
KDR:0.958
Accuracy:40.712% C+
HSR:21.739% C--
Soldier Soaker
A++
Kills:73
Deaths:30
KDR:2.433
Accuracy:35.320% C++
HSR:24.658% A++
Kills:1,940
Deaths (as Infiltrator):1,175
Deaths (to Infiltrators):1,148
KDR:1.65106
Kill Difference:765
Playtime:13.517 hours
Usage:4%
Score:0.241m
Score/min:298
Accuracy (listed only):38.555%
HSR (listed only):40.663%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:834
Deaths:177
KDR:4.712
Accuracy:25.634% A++
HSR:18.225% C+
Cosmos VM3
A+
Kills:735
Deaths:177
KDR:4.153
Accuracy:26.067% A+
HSR:21.088% B+
Kills:1,569
Deaths (as MAX Suit):177
Deaths (to MAX Suits):404
KDR:8.86441
Kill Difference:1,392
Playtime:15.176 hours
Usage:4%
Score:0.490m
Score/min:538
Accuracy (listed only):25.851%
HSR (listed only):19.657%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,533
V. Kills:114 N/A
Deaths:109
KDR:14.064
Accuracy:41.578% C++
KPH:101.200 A++
VKPH:7.500 A++
Saron Laser Cannon
M
Kills:1,383
V. Kills:754 183%
Deaths:226
KDR:6.119
Accuracy:33.850% B
KPH:43 M
VKPH:23.400 A*
Antares LC
M**
Kills:1,247
V. Kills:682 183%
Deaths:153
KDR:8.150
Accuracy:35.514% B+
KPH:74.400 M**
VKPH:40.700 M++
Dual Photon Pods
A**
Kills:1,243
V. Kills:215 N/A
Deaths:63
KDR:19.730
Accuracy:61.723% B**
KPH:204.500 A**
VKPH:35.400 A+
Maelstrom Turbo Laser
M*
Kills:511
V. Kills:273 186%
Deaths:10
KDR:51.100
Accuracy:34.394% B+
KPH:66.200 M*
VKPH:35.400 M++
Hornet Missiles
A*
Kills:66
V. Kills:45 143%
Deaths:4
KDR:16.500
Accuracy:60.028% C
KPH:151.600 A
VKPH:103.400 A*
Kills:5,983 (4,674 + 0)
Deaths:565
KDR:10.589
VKDR:3.687
Vehicle Kills:2,083
Kill Difference:5,418
Playtime:78.314 hours
Usage:20%
Score:1.955m
Score/min:416
Piloting Accuracy:34.394%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:343
V. Kills:177 193%
Deaths:3
KDR:114.333
Accuracy:26.113% D*
KPH:53.600 B*
VKPH:27.700 C++
CAS30 Tank Buster
M**
Kills:69
V. Kills:37 182%
Deaths:
KDR:
Accuracy:52.296% B+
KPH:30.100 M**
VKPH:16.100 A++
Kills:412 (69 + 343)
Deaths:3
KDR:137.333
VKDR:71.333
Vehicle Kills:214
Kill Difference:409
Playtime:8.689 hours
Usage:2%
Score:0.150m
Score/min:288
Piloting Accuracy:52.296%
Gunner Accuracy:26.113%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A*
Kills:868
V. Kills:101 N/A
Deaths:28
KDR:31
Accuracy:57.160% B++
KPH:83.900 A*
VKPH:9.800 B+
Supernova FPC
B++
Kills:868
V. Kills:481 180%
Deaths:131
KDR:6.626
Accuracy:48.722% D
KPH:34.300 B++
VKPH:19 B++
Saron HRB
A**
Kills:96
V. Kills:67 141%
Deaths:22
KDR:4.364
Accuracy:47.382% B+
KPH:48.800 A**
VKPH:34 A*
Kills:1,832 (1,736 + 96)
Deaths:181
KDR:10.122
VKDR:3.586
Vehicle Kills:649
Kill Difference:1,651
Playtime:37.616 hours
Usage:10%
Score:0.609m
Score/min:270
Driving Accuracy:48.722%
Gunner Accuracy:47.382%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,8441,8076342.85C++0.3227.698%C**28.113%C81.8B+1.7A+20322.1h10.2B+36.9B+
Light PPA 1,6471,53310914.064A++10.8941.578%C++N/A100.9A++7.5A++32715.2h10.6B+25.6B+
Saron Laser Cannon 2,1371,3832266.119A2.9533.85%BN/A43M23.4A*30732.2h53.2B**157.2B**
Antares LC 1,9291,2471538.15S4.9835.514%B+N/A74.2M**40.6M++45116.8h43.9B*123.6B**
Dual Photon Pods 1,4581,2436319.73A*16.5661.723%B**N/A203.8A*35.2A+7316.1h10.4A16.9B**
Pulsar LSW 1,2331,1964702.545B**0.6228.757%B**23.328%C+66.4B++2.1M++14518h9.8B*34.2B++
Lasher X2 1,1951,1705382.175A++0.9939.227%A++4.53%C**54.4B**1.2C*12221.5h16.8B++42.7B*
Ursa 1,1821,1684192.788A++0.3830.526%A24.401%C+96.5A*1.2A+19812.1h8.7B*28.6B*
Orion VS54 1,1681,1605012.315B++0.8528.06%A25.259%C++81.7A*N/A21114.2h10B*35.5C**
SVA-88 1,1651,1594472.593B++0.5829.533%B**24.073%C+79.4AN/A17214.6h9.8B*33B++
NS-44P Commissioner 1,1631,1587811.483C**1.6943.985%C**24.871%C+69.8BN/A16516.6h3B6.8B+
Flare VE6 1,1651,1574262.716A+0.4531.574%A+30.424%B*89.7A+N/A20612.9h8.1B**25.8B*
NS Decimator-G 1,3151,0707471.432C+1.7467.122%B+4.019%B**53.2C*12.2D19620.1h2.5B**3.7B**
Supernova VPC 9698682831A++27.8357.16%B++N/A84.3A*9.8B+27210.3h2.3B**3.9B**
Supernova FPC 1,3498681316.626C++3.4648.722%D1.382%C--34.3B++19B++23125.3h4.1B++8.4B+
Cosmos VM3 8558341774.712A++1.5425.634%A++18.225%C+59.1A++1.5A++15914.1h13.2B+51.4B*
Cosmos VM3 7527351774.153A++0.9826.067%A+21.088%B+51.4A1.2A13714.3h15.3C+58.6C**
Maelstrom Turbo Laser 7845111051.1U47.9334.394%B+N/A66.4M*35.5M++6487.7h31.5B**91.6B**
S1 5754242961.432A+1.7460.422%B+2.83%C++49.3A++17.6B++2518.6h3.7A+6.1B**
Ghost 3823801642.317C+0.8545.268%B**68.158%C+59.4B*N/A1546.4h2B+4.5B++
C150 Dalton 5203433114.333U111.1626.113%D*N/A53.6B*27.7C++3066.4h1.9A7.3B*
NS-15M AE 2332331042.24C++0.9326.959%C*24.893%C61.3C*N/A1453.8h10.4B+38.7B+
NS Victory 2392275,8090.039C+3.1319.919%D-1.762%D*1.2CN/A3189.3h1.9B+9.8C+
Lasher X2 AE 187183365.083M**1.9145.071%A++2.732%D96.3A**2.1B*3771.9h16.6B++36.9B*
Serpent VE92 1571541710.901C+2.2724.656%C++24.026%B++25.7C+N/A1206h9.8B*39.6B+
Anti-Vehicle Grenade 1631361136N/A132.8346.732%C-N/A340C+67.5C15580.4h4.9B+10.5B
Eridani SX5-AE 136135691.957B+1.2124.857%D--19.259%D26DN/A675.2h11.6C+46.5C
Lumine Edge AE 1051044240.245A++2.9215.689%D**13.462%C7.2CN/A2414.5h1.3C*8D
Parallax VX3-AE 102102352.914C0.2641.191%C+85.294%B++53.7C**N/A1201.9h1.7B+4.1B+
Saron HRB 16396224.364C+1.1947.382%B+1.042%C--48A*33.5A*7642h17.1B*36B**
NS-44 Commissioner AE 9292960.958C+2.2140.712%C+21.739%C--70.8B+N/A1661.3h2.9B++7B+
Lumine Edge 8989461.935U1.2326.957%C+13.483%C59.3SN/A1611.5h1B**3.9B+
MAX Punch 78761930.394A*2.7852.033%BN/A5.1B++N/A1214.9h1.7C++3.2B
Soldier Soaker 7373302.433A0.7435.32%C++24.658%A++104.3A++N/A4790.7h4.5B++12.6B*
CAS30 Tank Buster 10669169U65.8352.296%B+N/A30M**16.1A++2372.3h31.5B*60.3B*
Hornet Missiles 11166416.5A*13.3360.028%C1.515%C+165A+112.5A*16880.4h6.5B+10.9B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41680.5h
AE Nano-Armor Kit4179,5067.2h
AE Medical Applicator08400h
Medical Applicator0550h
G30 Walker0540h
Ammunition Package52340.2h
Nano-Armor Kit8042,3754h
Medical Kit4442,51011h
Anti-Infantry MANA Turret2540.2h
Recon Detection Device02310.3h

Check the help document for the dictionary if you want to learn more about words used here.


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