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Archon Myrillion[CHl] Myrillion
VS BR 78

KDR: 2.93

Score: 7.5m

Last Seen: Jun 22nd, 2019 2:15 PM
- OFFLINE - 64 minute(s)

Battle Rank 78 - Vanu Sovereignty on Cobalt - Outfit Leader of CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 4
Level Progress (to 79): 32%
Level 100 Progress: 40% 406h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Pulsar LSW Ursa Orion VS54 SVA-88 NS-44P Commissioner Flare VE6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,942,352 MLG Score: 2352
Fun Score: N/A
Cheeseburgers Flipped: 101TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.365%25.754%7561012009,0242.492130.441

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.407%1.607A+0.736B++-0.691DHEAD ++ (~11.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.606B+8.60.395B20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.597%0.678%1940312073,39322491015.1473372%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.897%-0.118C+-0.778D-0.238

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.90.561B+24.50.516B+42.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.247%1.22%948212081,1482134275.38967268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.458%0.896B*-0.783D--0.669

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.816B++3.50.716B++3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.564%1.124%9911209891471140.60544277%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.926B*-0.821D--1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.60.705B++16.60.591B+19

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.287%70.361%992120841547220.879237

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.419%1.245B**0.376C**-0.686

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.561B+20.409B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 4
7.5m156.2%465 (27.9k)388 (23.3k)2.933220,5947,0213.1939978 (78)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1210185529.607%14.961%44302:468

27% Engineer60% Heavy Assault13% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2016 1:14 PMJun 26th, 2017 7:04 PMJun 22nd, 2019 10:40 AM (2d) (PST)Jun 22nd, 2019 11:13 AM (2d) (PST)Jun 22nd, 2019 10:15 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1052588471.0610.3620.1591.8850.1462352

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
66,28215,49550,787642210113923,283

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
323.6h/13.5d 1,831 3,081 4,792 36.6k 303 1,069 2,840 21.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:1,648
Deaths:566
KDR:2.912
Accuracy:27.710% C**
HSR:28.155% C
Pulsar LSW
B**
Kills:1,196
Deaths:470
KDR:2.545
Accuracy:28.757% B**
HSR:23.328% C+
Ursa
A
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:30.526% A
HSR:24.401% C+
Orion VS54
A+
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:28.060% A+
HSR:25.259% C++
SVA-88
B**
Kills:1,159
Deaths:447
KDR:2.593
Accuracy:29.533% B**
HSR:24.073% C+
Flare VE6
A++
Kills:1,157
Deaths:426
KDR:2.716
Accuracy:31.574% A++
HSR:30.424% B*
NS-15M AE
C++
Kills:201
Deaths:82
KDR:2.451
Accuracy:26.420% C++
HSR:24.378% C
Kills:7,689
Deaths (as Heavy Assault):2,911
Deaths (to Heavy Assaults):1,845
KDR:2.64136
Kill Difference:4,778
Playtime:195.635 hours
Usage:60%
Score:4.346m
Score/min:370
Accuracy (listed only):28.940%
HSR (listed only):25.717%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
D
Kills:119
Deaths:64
KDR:1.859
Accuracy:24.164% D*
HSR:18.487% D
Kills:119
Deaths (as Light Assault):64
Deaths (to Light Assaults):1,243
KDR:1.85938
Kill Difference:55
Playtime:15.893 hours
Usage:5%
Score:0.436m
Score/min:457
Accuracy (listed only):24.164%
HSR (listed only):18.487%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):1,033
KDR:0
Kill Difference:UNR
Playtime:86.012 hours
Usage:27%
Score:2.184m
Score/min:423
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B+
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:43.985% B+
HSR:24.871% C+
Ghost
B**
Kills:313
Deaths:116
KDR:2.698
Accuracy:45.205% B**
HSR:65.495% C
Eridani SX5-AE
D
Kills:119
Deaths:64
KDR:1.859
Accuracy:24.164% D*
HSR:18.487% D
Parallax VX3-AE
B++
Kills:102
Deaths:35
KDR:2.914
Accuracy:41.191% C+
HSR:85.294% B++
NS-44 Commissioner AE
C*
Kills:58
Deaths:50
KDR:1.160
Accuracy:43.490% C*
HSR:22.414% C
Soldier Soaker
A*
Kills:56
Deaths:18
KDR:3.111
Accuracy:40.395% B++
HSR:30.357% A*
Kills:1,806
Deaths (as Infiltrator):1,064
Deaths (to Infiltrators):1,085
KDR:1.69737
Kill Difference:742
Playtime:12.057 hours
Usage:4%
Score:0.218m
Score/min:302
Accuracy (listed only):39.738%
HSR (listed only):41.153%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:665
Deaths:150
KDR:4.433
Accuracy:25.140% A++
HSR:19.549% C++
Cosmos VM3
A++
Kills:586
Deaths:150
KDR:3.907
Accuracy:25.560% A++
HSR:21.672% B+
Kills:1,251
Deaths (as MAX Suit):150
Deaths (to MAX Suits):382
KDR:8.34
Kill Difference:1,101
Playtime:12.680 hours
Usage:4%
Score:0.349m
Score/min:458
Accuracy (listed only):25.350%
HSR (listed only):20.611%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,359
V. Kills:101 N/A
Deaths:107
KDR:12.701
Accuracy:41.747% C++
KPH:102.400 A++
VKPH:7.600 A++
Saron Laser Cannon
M+
Kills:1,141
V. Kills:622 183%
Deaths:208
KDR:5.486
Accuracy:33.376% C**
KPH:43.700 M+
VKPH:23.800 A*
Antares LC
S
Kills:1,086
V. Kills:594 183%
Deaths:132
KDR:8.227
Accuracy:35.169% B+
KPH:72.900 S
VKPH:39.900 M++
Dual Photon Pods
A*
Kills:893
V. Kills:167 N/A
Deaths:51
KDR:17.510
Accuracy:60.328% B**
KPH:191.700 A*
VKPH:35.900 A+
Kills:4,479 (3,586 + 0)
Deaths:498
KDR:8.994
VKDR:2.980
Vehicle Kills:1,484
Kill Difference:3,981
Playtime:58.909 hours
Usage:18%
Score:1.319m
Score/min:373
Piloting Accuracy:35.169%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:67
V. Kills:35 186%
Deaths:3
KDR:22.333
Accuracy:27.725% D*
KPH:59.200 A
VKPH:30.900 B+
Kills:67 (0 + 67)
Deaths:3
KDR:22.333
VKDR:11.667
Vehicle Kills:35
Kill Difference:64
Playtime:1.132 hours
Usage:0%
Score:0.026m
Score/min:381
Piloting Accuracy:N/A%
Gunner Accuracy:27.725%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B++
Kills:619
V. Kills:376 164%
Deaths:126
KDR:4.913
Accuracy:48.406% D
KPH:29.800 B+
VKPH:18.100 B++
Supernova VPC
A++
Kills:529
V. Kills:51 N/A
Deaths:27
KDR:19.593
Accuracy:55.359% B+
KPH:78.300 A++
VKPH:7.500 C+
Saron HRB
A**
Kills:89
V. Kills:63 139%
Deaths:20
KDR:4.450
Accuracy:46.564% B
KPH:49.700 A**
VKPH:35.200 A**
Kills:1,237 (1,148 + 89)
Deaths:173
KDR:7.150
VKDR:2.832
Vehicle Kills:490
Kill Difference:1,064
Playtime:29.306 hours
Usage:9%
Score:0.434m
Score/min:247
Driving Accuracy:55.359%
Gunner Accuracy:46.564%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,6851,6485662.912C+0.0227.71%C**28.155%C82.8B+1.9A*19919.9h10.1B36.6B+
Light PPA 1,4601,35910712.701B*9.7741.747%C++N/A102.2A++7.6A++33213.3h10.7B+25.6B+
Pulsar LSW 1,2331,1964702.545B*0.3928.757%B**23.328%C+66.4B*2.1M**14418h9.8B*34.2B*
Ursa 1,1821,1684192.788A+0.1530.526%A24.401%C+97.3A*1.2A++19912h8.7B*28.6B*
Orion VS54 1,1681,1605012.315B+0.6228.06%A+25.259%C++81.7A*N/A20614.2h10B*35.5B
SVA-88 1,1651,1594472.593B0.3429.533%B**24.073%C+79.4AN/A17314.6h9.8B*33B++
NS-44P Commissioner 1,1631,1587811.483C**1.4543.985%B+24.871%C+70.2B+N/A16616.5h3B+6.8B+
Flare VE6 1,1651,1574262.716A0.2231.574%A++30.424%B*90.4A++N/A20612.8h8.1B**25.8B*
Saron Laser Cannon 1,7631,1412085.486B**2.5533.376%C**N/A43.7M+23.8A*29126.1h51.5B**154.2B**
Antares LC 1,6801,0861328.227M**5.2935.169%B+N/A72.9S39.9M++44414.9h44.8B*127.3B**
NS Decimator-G 1,3151,0707471.432C+1.5067.122%B+4.019%B+53.2B12.2D19620.1h2.5B**3.7B**
Lasher X2 9559394821.948A0.9936.86%A+4.473%C**47.7B*N/A10919.7h16.5B++44.6B*
Dual Photon Pods 1,0608935117.51A++14.5860.328%B**N/A190A*35.5A+7254.7h11A18.3B**
Cosmos VM3 6816651504.433A+1.5025.14%A++19.549%C++54.5A++1.3A++13212.2h13.6C++54B*
Supernova FPC 9956191264.913C+1.9848.406%D1.454%D29.8B+18.1B++21020.8h4.5B+9.4C**
Cosmos VM3 5995861503.907A0.9725.56%A++21.672%B+47.3B**1B**11612.4h15.7C61.6B
Supernova VPC 5805292719.593B*16.6655.359%B+N/A77.8A++7.5C+2216.8h2.2B**4B**
S1 5754242961.432A1.5060.422%B+2.83%C+49.3A++17.6B++2488.6h3.7A+6.1B**
Ghost 3153131162.698C+0.2445.205%B**65.495%C60.2B*N/A1545.2h2B+4.5B++
NS Victory 2312195,5030.04C2.8919.675%D-1.826%D--1.2C+N/A3181.4h1.9B+9.8C+
NS-15M AE 201201822.451C*0.4826.42%C++24.378%C59.1C++N/A1253.4h10B++37.8B+
Anti-Vehicle Grenade 1601331133N/A130.0746.638%C--N/A332.5C67.5C15680.4h4.9B+10.5C**
Eridani SX5-AE 120119641.859C*1.0724.164%D*18.487%D23.8DN/A565h12C+49.8C
Parallax VX3-AE 102102352.914C0.0241.191%C+85.294%B++53.7C++N/A1201.9h1.7B+4.1B
Lumine Edge AE 96951740.546M2.3927.869%D14.737%C17.3C++N/A545.5h1.3C++4.5C++
Lumine Edge 8989461.935S1.0027.114%C+13.483%C59.3SN/A1601.5h1B*3.9B+
Saron HRB 15289204.45C+1.5246.564%B1.124%C-49.4A**35A**7711.8h16.6B*35.6B*
MAX Punch 72701510.464A**2.4751.327%BN/A5.6A+N/A1312.4h1.7C++3.2C**
C150 Dalton 10267322.333A*19.4027.725%D*N/A60.9A+31.8B+3801.1h1.7A+6.3B**
NS-44 Commissioner AE 5858501.16C+1.7743.49%C*22.414%C116A++N/A2670.5h2.7B**6.2B++
Soldier Soaker 5656183.111A++0.1840.395%B++30.357%A*112A*N/A5710.5h4A+9.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21480.4h
AE Nano-Armor Kit4179,5067.2h
AE Medical Applicator07640h
Medical Applicator0550h
G30 Walker0540h
Ammunition Package51900.2h
Nano-Armor Kit316,4581.5h
Medical Kit4102,36510.2h
Recon Detection Device02240.3h

Check the help document for the dictionary if you want to learn more about words used here.


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