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Praetor Myrillion[CHl] Myrillion
VS BR 87

KDR: 3.29

Score: 10.4m

Last Seen: Jan 12th, 2020 1:46 PM
- OFFLINE - 124.5 hour(s)

Battle Rank 87 - Vanu Sovereignty on Cobalt - Outfit Leader of CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 8
Level Progress (to 88): 97%
Level 100 Progress: 55% 294h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Saron Laser Cannon Supernova FPC Dual Photon Pods Antares LC Pulsar LSW Lasher X2
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,657,124 MLG Score: 2124
Fun Score: N/A
Cheeseburgers Flipped: 121TIME WITH MEDKIT: 2.6%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.181%25.673%7491112219,6562.421260.866

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.935%1.561A+0.725B++-0.87D--HEAD ++ (~11.08)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.80.6B+8.70.391B21.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.576%0.644%1755312294,347317147713.7129294%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.303%-0.031C+-0.902D--0.396

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.70.591B+25.10.539B+43.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.12%0.769%1714212302,6022778599.3935303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.156%1.006B**-0.963D---0.316

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.839B++30.746B++2.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.181%0.98%80112311022104850.48571421%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.031B**-0.841D---1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.90.701B++17.40.576B+19.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.334%72.83%802123053051621.02515

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.357%1.429A0.307C*-0.318

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.557B+1.90.387C**2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 8
10.4m174.3%482 (28.9k)409 (24.5k)3.2873226,5788,0853.6324187 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232235029.395%12.857%37803:0814

32% Engineer49% Heavy Assault11% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2016 1:14 PMJun 26th, 2017 7:04 PMJan 16th, 2020 12:53 PM (23h) (PST)Jan 12th, 2020 12:09 PM (5d) (PST)Jan 12th, 2020 9:46 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2212239981.0510.3200.1352.1400.1772124

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
73,27613,38659,890631981281124,562

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
421.5h/17.6d 2,790 3,417 6,156 54.1k 363 1,205 4,471 30.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C*
Kills:1,869
Deaths:663
KDR:2.819
Accuracy:27.728% C*
HSR:28.143% C
Pulsar LSW
B**
Kills:1,196
Deaths:470
KDR:2.545
Accuracy:28.757% B**
HSR:23.328% C+
Ursa
A
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:30.526% A
HSR:24.401% C+
Orion VS54
A
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:28.060% A
HSR:25.259% C++
SVA-88
B**
Kills:1,159
Deaths:447
KDR:2.593
Accuracy:29.533% B**
HSR:24.073% C+
Flare VE6
A+
Kills:1,157
Deaths:426
KDR:2.716
Accuracy:31.574% A+
HSR:30.424% B*
NS-15M AE
C*
Kills:262
Deaths:121
KDR:2.165
Accuracy:26.653% C*
HSR:24.428% C
Kills:7,971
Deaths (as Heavy Assault):3,047
Deaths (to Heavy Assaults):2,036
KDR:2.61602
Kill Difference:4,924
Playtime:206.827 hours
Usage:49%
Score:4.647m
Score/min:374
Accuracy (listed only):28.976%
HSR (listed only):25.722%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
B+
Kills:271
Deaths:235
KDR:1.153
Accuracy:25.464% B
HSR:22.878% B+
Kills:271
Deaths (as Engineer):235
Deaths (to Engineers):1,340
KDR:1.15319
Kill Difference:36
Playtime:136.054 hours
Usage:32%
Score:3.469m
Score/min:425
Accuracy (listed only):25.464%
HSR (listed only):22.878%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
B+
Kills:271
Deaths:235
KDR:1.153
Accuracy:25.464% B
HSR:22.878% B+
Eridani SX5-AE
D
Kills:135
Deaths:69
KDR:1.957
Accuracy:24.857% D--
HSR:19.259% D
Kills:406
Deaths (as Light Assault):304
Deaths (to Light Assaults):1,449
KDR:1.33553
Kill Difference:102
Playtime:45.901 hours
Usage:11%
Score:1.480m
Score/min:537
Accuracy (listed only):25.160%
HSR (listed only):21.069%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
C**
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:43.985% C**
HSR:24.871% C+
Ghost
B*
Kills:428
Deaths:189
KDR:2.265
Accuracy:45.029% B*
HSR:69.860% C++
Eridani SX5-AE
D
Kills:135
Deaths:69
KDR:1.957
Accuracy:24.857% D--
HSR:19.259% D
NS-44 Commissioner AE
C
Kills:121
Deaths:110
KDR:1.100
Accuracy:38.983% C
HSR:20.661% D
Parallax VX3-AE
B++
Kills:102
Deaths:35
KDR:2.914
Accuracy:41.191% C+
HSR:85.294% B++
Soldier Soaker
A++
Kills:73
Deaths:30
KDR:2.433
Accuracy:35.320% C++
HSR:24.658% A++
Kills:2,017
Deaths (as Infiltrator):1,214
Deaths (to Infiltrators):1,171
KDR:1.66145
Kill Difference:803
Playtime:15.019 hours
Usage:4%
Score:0.264m
Score/min:293
Accuracy (listed only):38.227%
HSR (listed only):40.767%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:834
Deaths:177
KDR:4.712
Accuracy:25.634% A++
HSR:18.225% C+
Cosmos VM3
A+
Kills:735
Deaths:177
KDR:4.153
Accuracy:26.067% A+
HSR:21.088% B+
Kills:1,569
Deaths (as MAX Suit):177
Deaths (to MAX Suits):410
KDR:8.86441
Kill Difference:1,392
Playtime:15.177 hours
Usage:4%
Score:0.490m
Score/min:538
Accuracy (listed only):25.851%
HSR (listed only):19.657%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A+
Kills:1,600
V. Kills:120 N/A
Deaths:109
KDR:14.679
Accuracy:41.552% C++
KPH:100.100 A+
VKPH:7.500 A+
Saron Laser Cannon
M
Kills:1,477
V. Kills:803 184%
Deaths:226
KDR:6.535
Accuracy:33.415% C**
KPH:42.900 M
VKPH:23.300 A*
Dual Photon Pods
A*
Kills:1,270
V. Kills:220 N/A
Deaths:63
KDR:20.159
Accuracy:61.781% B**
KPH:207.600 A*
VKPH:36 A
Antares LC
M*
Kills:1,254
V. Kills:686 183%
Deaths:153
KDR:8.196
Accuracy:35.588% B+
KPH:74.100 M*
VKPH:40.500 M
Maelstrom Turbo Laser
M++
Kills:513
V. Kills:273 187%
Deaths:10
KDR:51.300
Accuracy:34.276% B+
KPH:66 M++
VKPH:35.100 M
Hornet Missiles
M+
Kills:66
V. Kills:45 143%
Deaths:4
KDR:16.500
Accuracy:59.613% C
KPH:151.600 A*
VKPH:103.400 M+
Kills:6,180 (4,844 + 0)
Deaths:565
KDR:10.938
VKDR:3.800
Vehicle Kills:2,147
Kill Difference:5,615
Playtime:81.619 hours
Usage:19%
Score:2.017m
Score/min:412
Piloting Accuracy:34.276%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B*
Kills:741
V. Kills:375 197%
Deaths:4
KDR:185.250
Accuracy:25.708% D*
KPH:53.600 B*
VKPH:27.100 C++
CAS30 Tank Buster
S
Kills:117
V. Kills:58 198%
Deaths:
KDR:
Accuracy:57.723% B**
KPH:34.600 S
VKPH:17.100 A++
Kills:858 (117 + 741)
Deaths:4
KDR:214.500
VKDR:108.250
Vehicle Kills:433
Kill Difference:854
Playtime:17.221 hours
Usage:4%
Score:0.308m
Score/min:298
Piloting Accuracy:57.723%
Gunner Accuracy:25.708%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A+
Kills:1,434
V. Kills:731 196%
Deaths:131
KDR:10.947
Accuracy:50.177% C-
KPH:43.600 A+
VKPH:22.200 A
Supernova VPC
A*
Kills:1,168
V. Kills:126 N/A
Deaths:28
KDR:41.714
Accuracy:56.274% B+
KPH:88.100 A*
VKPH:9.500 B
Saron HRB
A*
Kills:102
V. Kills:71 142%
Deaths:22
KDR:4.636
Accuracy:47.181% B+
KPH:45.400 A*
VKPH:31.600 A++
Kills:2,704 (2,602 + 102)
Deaths:181
KDR:14.939
VKDR:5.127
Vehicle Kills:928
Kill Difference:2,523
Playtime:48.416 hours
Usage:11%
Score:0.859m
Score/min:296
Driving Accuracy:56.274%
Gunner Accuracy:47.181%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,9081,8696632.819C+0.4727.728%C*28.143%C80.6C**1.7A20223.2h10.2C**36.8B
Light PPA 1,7201,60010914.679A++11.3941.552%C++N/A100A+7.5A+32316h10.7C**25.7B+
Saron Laser Cannon 2,2801,4772266.535A3.2533.415%C**N/A42.9M23.3A*30534.4h53.4B**159.9B**
Supernova FPC 2,1651,43413110.947B+7.6650.177%C-N/A43.6A+22.2A26832.9h3.6B**7.1B*
Dual Photon Pods 1,4901,2706320.159A*16.8761.781%B**N/A208.2A*36.1A7436.1h10.5A16.9B**
Antares LC 1,9401,2541538.196S4.9135.588%B+N/A74.2M**40.6M45116.9h44.1B*124B**
Pulsar LSW 1,2331,1964702.545B**0.7428.757%B**23.328%C+66.4B++2.1M++14518h9.8B*34.2B++
Lasher X2 1,1951,1705382.175A+1.1139.227%A++4.53%C**54.4B**1.2C*12221.5h16.8B++42.7B*
Supernova VPC 1,2941,1682841.714A**38.4356.274%B+N/A87.8A*9.5B27613.3h2.3B**4.1B**
Ursa 1,1821,1684192.788A++0.5030.526%A24.401%C+96.5A++1.2A19812.1h8.7B*28.6B*
Orion VS54 1,1681,1605012.315B+0.9728.06%A25.259%C++81.7A*N/A21214.2h10B*35.5C*
SVA-88 1,1651,1594472.593B+0.6929.533%B**24.073%C+79.4B**N/A17214.6h9.8B*33B++
NS-44P Commissioner 1,1631,1587811.483C**1.8043.985%C**24.871%C+69.3BN/A16416.7h3B6.8B+
Flare VE6 1,1651,1574262.716A++0.5731.574%A+30.424%B*89.7A+N/A20612.9h8.1B**25.8B*
NS Decimator-G 1,3151,0707471.432C+1.8667.122%B+4.019%B**53.2C*12.2D19620.1h2.5B**3.7B**
Cosmos VM3 8558341774.712A++1.4225.634%A++18.225%C+59.1A++1.5A++15914.1h13.2B51.4B++
C150 Dalton 1,1167414185.25U181.9625.708%D*N/A53.7B*27.2C++29813.8h1.9A7.4B*
Cosmos VM3 7527351774.153A++0.8726.067%A+21.088%B+51.4A1.2B**13714.3h15.3C+58.6C**
Maelstrom Turbo Laser 7865131051.3U48.0134.276%B+N/A65.8M++35M6477.8h31.5B**91.9B**
Ghost 4304281892.265C+1.0245.029%B*69.86%C++57.8B++N/A1487.4h2B+4.4B++
S1 5754242961.432A+1.8660.422%B+2.83%C++49.3A++17.6B++2528.6h3.7A+6.1B**
Serpent VE92 2762712351.153C++2.1325.464%B22.878%B+32.7C++N/A1188.3h9.5B*37.4B+
NS-15M AE 2622621212.165C++1.1226.653%C*24.428%C60.9C*N/A1414.3h10.7B+40B+
NS Victory 2402285,8470.039C+3.2519.937%D-1.754%D*1.2CN/A3190.4h1.9B+9.7C+
Lasher X2 AE 205201385.289S2.0044.443%A++2.985%C-100.5M2B++3792h16.2B++36.3B*
Anti-Vehicle Grenade 1631361136N/A132.7146.732%C--N/A340C+67.5C15600.4h4.9B+10.5C**
Eridani SX5-AE 136135691.957B+1.3324.857%D--19.259%D26DN/A675.2h11.6C+46.5C
NS-44 Commissioner AE 1211211101.1C+2.1938.983%C20.661%D75.6B++N/A1721.6h2.7B**6.8B+
CAS30 Tank Buster 1751171117U113.7157.723%B**N/A34.4S17.1A++3003.4h30B*52B*
Lumine Edge AE 1151134690.241A++3.0516.151%D**15.044%C+7.2CN/A2415.8h1.2B+7.7C--
Parallax VX3-AE 102102352.914C0.3741.191%C+85.294%B++53.7C**N/A1211.9h1.7B+4.1B+
Saron HRB 173102224.636C+1.3547.181%B+N/A46.4A*32.3A++8132.2h17.4B*36.9B*
Lumine Edge 8989461.935S1.3526.957%C+13.483%C59.3SN/A1621.5h1B**3.9B+
MAX Punch 78761930.394A*2.8952.033%C**N/A5.1A*N/A1214.9h1.7C++3.2C++
Soldier Soaker 7373302.433A0.8535.32%C++24.658%A++104.3A++N/A4790.7h4.5B++12.6B*
Hornet Missiles 11166416.5A*13.2159.613%C1.515%C+165A**112.5M++17000.4h6.5B+11B++
C-4 7258115.273M1.9966.667%SN/A96.7C**23.3C10420.6h1.1B*1.7A+
NS "Jackpot" Decimator 6955381.447C+1.8459.375%D1.818%C++39.3C-10D1881.4h3.1B++5.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon52100.5h
AE Nano-Armor Kit151107,0939.6h
AE Medical Applicator09210h
Medical Applicator0550h
G30 Walker0540h
Ammunition Package52750.2h
Nano-Armor Kit9647,0404.6h
Medical Kit4532,55211.2h
Anti-Infantry MANA Turret2610.2h
Recon Detection Device02520.3h

Check the help document for the dictionary if you want to learn more about words used here.


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