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Legate Imperator Myrillion[CHl] Myrillion
VS BR 74

KDR: 2.8

Score: 6.7m

Last Seen: Dec 10th, 2018 6:53 PM
- OFFLINE - 105.1 hour(s)

Battle Rank 74 - Vanu Sovereignty on Cobalt - Outfit Leader of CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 4
Level Progress (to 75): 81%
Level 100 Progress: 36% 434h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Ursa Orion VS54 SVA-88 Flare VE6 NS-44P Commissioner Saron Laser Cannon
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,893,563 MLG Score: 2313
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 3.4%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.395%25.716%756910138,5162.53830.257

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.794%1.637A+0.792B++-0.69DHEAD ++ (~11.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.608B+8.60.395B20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.867%0.844%1719310192,72519883113.6935328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.791%-0.166C-0.704D-0.248

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.70.523B+27.50.48B+49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
49.677%1.595%712210208151983074.09548265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.327%0.861B*-0.671D-0.622

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.813B++3.60.714B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.1%75.709%02102024744900.550111

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.001%1.208B**0.562B+-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.564B+1.80.417B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 4
6.7m155.2%467 (28k)385 (23.1k)2.7957718,1256,4833.0390374 (74)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1022160929.461%15.47%45602:426

25% Engineer65% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2016 1:14 PMJun 26th, 2017 7:04 PMDec 13th, 2018 3:03 PM (1d) (PST)Dec 10th, 2018 5:09 PM (4d) (PST)Dec 10th, 2018 2:53 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0592687911.0380.3710.1611.8280.1392313

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
63,53516,06647,469622210110823,084

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
291h/12.1d 1,577 2,804 4,296 31.9k 278 993 2,428 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B+
Kills:1,279
Deaths:440
KDR:2.907
Accuracy:27.443% B+
HSR:27.756% C
Pulsar LSW
B**
Kills:1,190
Deaths:468
KDR:2.543
Accuracy:28.753% B**
HSR:23.445% C+
Ursa
A+
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:30.526% A+
HSR:24.401% C++
Orion VS54
A+
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:28.060% A+
HSR:25.259% C++
SVA-88
A
Kills:1,159
Deaths:447
KDR:2.593
Accuracy:29.536% A
HSR:24.073% C+
Flare VE6
A++
Kills:1,157
Deaths:426
KDR:2.716
Accuracy:31.574% A++
HSR:30.424% B*
Lasher X2
A+
Kills:852
Deaths:456
KDR:1.868
Accuracy:35.877% A+
HSR:4.460% C*
NS-15M AE
C*
Kills:168
Deaths:74
KDR:2.270
Accuracy:26.055% C*
HSR:23.810% C
Kills:8,133
Deaths (as Heavy Assault):3,231
Deaths (to Heavy Assaults):1,711
KDR:2.51718
Kill Difference:4,902
Playtime:188.143 hours
Usage:65%
Score:4.182m
Score/min:370
Accuracy (listed only):29.728%
HSR (listed only):22.953%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
C--
Kills:107
Deaths:61
KDR:1.754
Accuracy:24.801% D-
HSR:20.561% C--
Kills:107
Deaths (as Light Assault):61
Deaths (to Light Assaults):1,161
KDR:1.7541
Kill Difference:46
Playtime:9.362 hours
Usage:3%
Score:0.248m
Score/min:441
Accuracy (listed only):24.801%
HSR (listed only):20.561%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):947
KDR:0
Kill Difference:UNR
Playtime:72.227 hours
Usage:25%
Score:1.837m
Score/min:424
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B+
Kills:1,128
Deaths:764
KDR:1.476
Accuracy:43.872% B+
HSR:25.266% C+
Ghost
B*
Kills:145
Deaths:37
KDR:3.919
Accuracy:44.219% B*
HSR:68.966% C++
Eridani SX5-AE
C--
Kills:107
Deaths:61
KDR:1.754
Accuracy:24.801% D-
HSR:20.561% C--
Parallax VX3-AE
B+
Kills:102
Deaths:34
KDR:3
Accuracy:41.388% C+
HSR:85.294% B+
Soldier Soaker
A*
Kills:56
Deaths:18
KDR:3.111
Accuracy:40.395% B++
HSR:30.357% A*
Kills:1,538
Deaths (as Infiltrator):914
Deaths (to Infiltrators):1,021
KDR:1.68271
Kill Difference:624
Playtime:7.048 hours
Usage:2%
Score:0.123m
Score/min:290
Accuracy (listed only):38.935%
HSR (listed only):46.089%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A*
Kills:617
Deaths:141
KDR:4.376
Accuracy:25.453% A*
HSR:20.421% C*
Cosmos VM3
A*
Kills:550
Deaths:141
KDR:3.901
Accuracy:25.838% A*
HSR:21.636% B+
Kills:1,167
Deaths (as MAX Suit):141
Deaths (to MAX Suits):356
KDR:8.2766
Kill Difference:1,026
Playtime:11.986 hours
Usage:4%
Score:0.326m
Score/min:454
Accuracy (listed only):25.646%
HSR (listed only):21.029%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M++
Kills:1,125
V. Kills:613 183%
Deaths:205
KDR:5.488
Accuracy:33.370% C*
KPH:45 M++
VKPH:24.500 A**
Light PPA
A++
Kills:939
V. Kills:74 N/A
Deaths:74
KDR:12.689
Accuracy:41.524% C++
KPH:96.600 A+
VKPH:7.600 A++
Antares LC
S
Kills:786
V. Kills:442 177%
Deaths:91
KDR:8.637
Accuracy:34.515% B+
KPH:72.200 S
VKPH:40.600 M++
Dual Photon Pods
A++
Kills:661
V. Kills:127 N/A
Deaths:40
KDR:16.525
Accuracy:59.886% B*
KPH:176.300 A++
VKPH:33.900 A
Kills:3,511 (2,850 + 0)
Deaths:410
KDR:8.563
VKDR:3.063
Vehicle Kills:1,256
Kill Difference:3,101
Playtime:49.376 hours
Usage:17%
Score:1.109m
Score/min:374
Piloting Accuracy:34.515%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:54
V. Kills:28 186%
Deaths:2
KDR:27
Accuracy:38.462% C+
KPH:66.200 A++
VKPH:34.300 B+
Kills:54 (0 + 54)
Deaths:2
KDR:27
VKDR:14
Vehicle Kills:28
Kill Difference:52
Playtime:0.816 hours
Usage:0%
Score:0.021m
Score/min:430
Piloting Accuracy:N/A%
Gunner Accuracy:38.462%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A++
Kills:446
V. Kills:41 N/A
Deaths:21
KDR:21.238
Accuracy:54.238% B+
KPH:73.900 A++
VKPH:6.800 C+
Supernova FPC
B+
Kills:369
V. Kills:266 138%
Deaths:112
KDR:3.295
Accuracy:47.656% D
KPH:23.100 C+
VKPH:16.700 B+
Saron HRB
A*
Kills:68
V. Kills:54 124%
Deaths:19
KDR:3.579
Accuracy:45.031% C++
KPH:40.200 A++
VKPH:31.900 A*
Kills:883 (815 + 68)
Deaths:152
KDR:5.809
VKDR:2.375
Vehicle Kills:361
Kill Difference:731
Playtime:23.701 hours
Usage:8%
Score:0.336m
Score/min:237
Driving Accuracy:47.656%
Gunner Accuracy:45.031%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,3141,2794402.907C++0.1127.443%B+27.756%C78.5B+2.1M*19216.3h10.1B+37B+
Pulsar LSW 1,2271,1904682.543B*0.2528.753%B**23.445%C+66.1B**2.1S14318h9.8B*34.2B*
Ursa 1,1821,1684192.788A++0.0130.526%A+24.401%C++97.3A**1.2A++19912h8.7B**28.6B*
Orion VS54 1,1681,1605012.315B++0.4828.06%A+25.259%C++82.3A**N/A20514.1h10B*35.5B
SVA-88 1,1651,1594472.593B+0.2029.536%A24.073%C+79.9A+N/A17214.5h9.8B*33B++
Flare VE6 1,1651,1574262.716A0.0831.574%A++30.424%B*90.4A++N/A20612.8h8.1B**25.8B*
NS-44P Commissioner 1,1331,1287641.476C*1.3243.872%B+25.266%C+70.1B+N/A16516.1h3B++6.8B+
Saron Laser Cannon 1,7381,1252055.488A2.6933.37%C*N/A45M++24.5A**29425h51.2B**153.4B**
NS Decimator-G 1,3151,0707471.432C++1.3667.122%B+4.019%B53.2B+12.2D19620.1h2.5B**3.7B**
Light PPA 1,0139397412.689B**9.8941.524%C++1.171%C+96.8A++7.6A++3509.7h10.7B+25.7B+
Lasher X2 8668524561.868A+0.9335.877%A+4.46%C*45.1B*N/A10518.9h15.9B*44.3B*
Antares LC 1,228786918.637M**5.8434.515%B+N/A72.1S40.6M++45910.9h44B*127.3B**
Dual Photon Pods 7886614016.525A+13.7359.886%B*N/A178.6A++34.3A7243.7h11.1A18.5B**
Cosmos VM3 6336171414.376A1.5825.453%A*20.421%C*53.7A*1.4A**13111.5h13.9C+54.6B*
Cosmos VM3 5635501413.901A1.1125.838%A*21.636%B+47A+1.1A++11611.7h15.9C-61.7B
Supernova VPC 4874462121.238B*18.4454.238%B+1.121%C--74.3A++6.8C+2116h2.2B**4B**
S1 5754242961.432A1.3660.422%B2.83%C+49.3A++17.6B++2468.6h3.7A+6.1B**
Supernova FPC 6353691123.295C0.5047.656%D2.168%C23.1C+16.6B19716h5.3C*11C+
NS Victory 2142035,3690.038C+2.7619.05%D-N/A1.1CN/A2177.1h2C**10.4C+
NS-15M AE 168168742.27C++0.5326.055%C*23.81%C60C**N/A1272.8h10B++38.4B+
Ghost 145145373.919B+1.1244.219%B*68.966%C++63B**N/A1802.3h2B+4.4B++
Anti-Vehicle Grenade 1591321132N/A129.2046.986%C--N/A330C+67.5C15890.4h4.9B+10.4B
Eridani SX5-AE 107107611.754C++1.0424.801%D-20.561%C--27.4DN/A663.9h12.5C50.4C
Parallax VX3-AE 102102343C0.2041.388%C+85.294%B+56.7B+N/A1211.8h1.7B+4.1B+
Lumine Edge 8989461.935S0.8627.114%C+13.483%C-59.3SN/A1601.5h1B*3.9B+
MAX Punch 71691420.486M2.3151.111%C**N/A5.9A*N/A1411.7h1.7C++3.3C*
Saron HRB 12268193.579C0.7845.031%C++N/A40A+31.8A*6971.7h19.1B+42.3B+
Soldier Soaker 5656183.111A++0.3240.395%B++30.357%A*112A*N/A5710.5h4A+9.9B**
C150 Dalton 8254227M++24.2038.462%C+N/A67.5A++35B++4290.8h1.9A+5.1A

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator0550h
Spawn Beacon01260.1h
AE Nano-Armor Kit4177,0107.1h
AE Medical Applicator06430h
G30 Walker0540h
Nano-Armor Kit04950h
Medical Kit3812,2119.8h
Ammunition Package51680.2h
Recon Detection Device0720.1h

Check the help document for the dictionary if you want to learn more about words used here.


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