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Legate Imperator Myrillion[CHl] Myrillion
VS BR 75

KDR: 2.83

Score: 7m

Last Seen: Jan 20th, 2019 11:39 AM
- OFFLINE - 2132.6 hour(s)

Battle Rank 75 - Vanu Sovereignty on Cobalt
Level Progress (to 76): 32%
Level 100 Progress: 37% 423h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Pulsar LSW Ursa Orion VS54 SVA-88 Flare VE6 NS-44P Commissioner Saron Laser Cannon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,928,591 MLG Score: 2341
Fun Score: N/A
Cheeseburgers Flipped: 96TIME WITH MEDKIT: 3.3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.388%25.649%754910268,5852.504380.328

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.814%1.618A+0.758B++-0.692DHEAD ++ (~10.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.40.607B+8.60.396B20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.99%0.812%1707310322,83220984413.5502335%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.78%-0.149C-0.725D-0.25

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
74.80.536B+26.90.492B+47.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.154%1.404%866210339972023754.93564265%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.38%0.9B*-0.772D--0.6

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.815B++3.60.714B++3.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.945%1.176%9811034851391030.60714382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.907B*-0.808D--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.40.693B+16.70.577B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.225%73.077%982103331245600.68421

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.939%1.232B**0.39C**-0.705

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.559B+1.90.408B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7m152.3%468 (28.1k)393 (23.6k)2.8325818,7636,6243.0843975 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1035166129.358%15.317%45002:416

26% Engineer64% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2016 1:14 PMJun 26th, 2017 7:04 PMFeb 17th, 2019 5:14 AM (61d) (PST)Jan 20th, 2019 8:03 AM (89d) (PST)Jan 20th, 2019 7:39 AM (89d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0932678261.0560.3730.1621.8280.1452341

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
65,57216,01849,554632210110923,560

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
296.2h/12.3d 1,668 2,874 4,439 32.5k 281 1,016 2,572 19.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:1,298
Deaths:454
KDR:2.859
Accuracy:27.423% C**
HSR:27.581% C
Pulsar LSW
B**
Kills:1,196
Deaths:470
KDR:2.545
Accuracy:28.757% B**
HSR:23.328% C+
Ursa
A+
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:30.526% A+
HSR:24.401% C+
Orion VS54
A+
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:28.060% A+
HSR:25.259% C++
SVA-88
B**
Kills:1,159
Deaths:447
KDR:2.593
Accuracy:29.533% B**
HSR:24.073% C+
Flare VE6
A++
Kills:1,157
Deaths:426
KDR:2.716
Accuracy:31.574% A++
HSR:30.424% B*
Lasher X2
A
Kills:852
Deaths:456
KDR:1.868
Accuracy:35.877% A
HSR:4.460% C**
NS-15M AE
C++
Kills:186
Deaths:80
KDR:2.325
Accuracy:26.303% C++
HSR:25.269% C+
Kills:8,176
Deaths (as Heavy Assault):3,253
Deaths (to Heavy Assaults):1,741
KDR:2.51337
Kill Difference:4,923
Playtime:189.265 hours
Usage:64%
Score:4.201m
Score/min:370
Accuracy (listed only):29.757%
HSR (listed only):23.099%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
D
Kills:111
Deaths:63
KDR:1.762
Accuracy:24.644% D--
HSR:19.820% D
Kills:111
Deaths (as Light Assault):63
Deaths (to Light Assaults):1,183
KDR:1.7619
Kill Difference:48
Playtime:10.937 hours
Usage:4%
Score:0.303m
Score/min:462
Accuracy (listed only):24.644%
HSR (listed only):19.820%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):971
KDR:0
Kill Difference:UNR
Playtime:77.075 hours
Usage:26%
Score:1.973m
Score/min:427
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B
Kills:1,150
Deaths:775
KDR:1.484
Accuracy:44.009% B
HSR:24.957% C+
Ghost
B++
Kills:210
Deaths:63
KDR:3.333
Accuracy:44.043% B++
HSR:67.143% C+
Eridani SX5-AE
D
Kills:111
Deaths:63
KDR:1.762
Accuracy:24.644% D--
HSR:19.820% D
Parallax VX3-AE
B++
Kills:102
Deaths:34
KDR:3
Accuracy:41.388% C+
HSR:85.294% B++
Soldier Soaker
A*
Kills:56
Deaths:18
KDR:3.111
Accuracy:40.395% B++
HSR:30.357% A*
Kills:1,629
Deaths (as Infiltrator):953
Deaths (to Infiltrators):1,037
KDR:1.70934
Kill Difference:676
Playtime:9.268 hours
Usage:3%
Score:0.172m
Score/min:310
Accuracy (listed only):38.896%
HSR (listed only):45.514%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A*
Kills:617
Deaths:141
KDR:4.376
Accuracy:25.453% A*
HSR:20.421% C*
Cosmos VM3
A*
Kills:550
Deaths:141
KDR:3.901
Accuracy:25.838% A*
HSR:21.636% B+
Kills:1,167
Deaths (as MAX Suit):141
Deaths (to MAX Suits):362
KDR:8.2766
Kill Difference:1,026
Playtime:11.986 hours
Usage:4%
Score:0.326m
Score/min:454
Accuracy (listed only):25.646%
HSR (listed only):21.029%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
M+
Kills:1,125
V. Kills:613 183%
Deaths:205
KDR:5.488
Accuracy:33.370% C**
KPH:44.300 M+
VKPH:24.100 A*
Light PPA
A++
Kills:1,020
V. Kills:83 N/A
Deaths:86
KDR:11.861
Accuracy:41.561% C++
KPH:97.900 A++
VKPH:8 A++
Antares LC
S
Kills:882
V. Kills:493 179%
Deaths:99
KDR:8.909
Accuracy:34.623% B+
KPH:75.500 S
VKPH:42.200 M++
Dual Photon Pods
A++
Kills:687
V. Kills:131 N/A
Deaths:42
KDR:16.357
Accuracy:59.854% B*
KPH:178.300 A++
VKPH:34 A
Kills:3,714 (3,027 + 0)
Deaths:432
KDR:8.597
VKDR:3.056
Vehicle Kills:1,320
Kill Difference:3,282
Playtime:51.357 hours
Usage:17%
Score:1.168m
Score/min:379
Piloting Accuracy:34.623%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A++
Kills:54
V. Kills:28 186%
Deaths:2
KDR:27
Accuracy:38.462% C++
KPH:66.200 A++
VKPH:34.300 B+
Kills:54 (0 + 54)
Deaths:2
KDR:27
VKDR:14
Vehicle Kills:28
Kill Difference:52
Playtime:0.816 hours
Usage:0%
Score:0.021m
Score/min:432
Piloting Accuracy:N/A%
Gunner Accuracy:38.462%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:515
V. Kills:329 156%
Deaths:119
KDR:4.328
Accuracy:48.343% D
KPH:27.400 C**
VKPH:17.500 B+
Supernova VPC
A++
Kills:482
V. Kills:46 N/A
Deaths:22
KDR:21.909
Accuracy:55.076% B+
KPH:76.800 A++
VKPH:7.300 C+
Saron HRB
A*
Kills:85
V. Kills:61 137%
Deaths:19
KDR:4.474
Accuracy:45.945% C**
KPH:48.600 A*
VKPH:34.900 A*
Kills:1,082 (997 + 85)
Deaths:160
KDR:6.763
VKDR:2.725
Vehicle Kills:436
Kill Difference:922
Playtime:26.833 hours
Usage:9%
Score:0.388m
Score/min:241
Driving Accuracy:55.076%
Gunner Accuracy:45.945%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,3331,2984542.859C+0.0327.423%C**27.581%C77.3B+2.1M+19016.8h10.2B37.2B+
Pulsar LSW 1,2331,1964702.545B**0.2928.757%B**23.328%C+66.4B**2.1S14418h9.8B*34.2B++
Ursa 1,1821,1684192.788A++0.0430.526%A+24.401%C+97.3A**1.2A++19912h8.7B*28.6B*
Orion VS54 1,1681,1605012.315B++0.5228.06%A+25.259%C++82.3A*N/A20614.1h10B*35.5B*
SVA-88 1,1651,1594472.593B+0.2429.533%B**24.073%C+79.9AN/A17214.5h9.8B*33B++
Flare VE6 1,1651,1574262.716A0.1231.574%A++30.424%B*90.4A++N/A20612.8h8.1B**25.8B*
NS-44P Commissioner 1,1551,1507751.484C++1.3544.009%B24.957%C+70.1B+N/A16616.4h3B+6.8B+
Saron Laser Cannon 1,7381,1252055.488B**2.6633.37%C**N/A44.3M+24.1A*29225.4h51.2B**153.4B**
NS Decimator-G 1,3151,0707471.432C+1.4067.122%B+4.019%B**53.2C**12.2D19620.1h2.5B**3.7B**
Light PPA 1,1031,0208611.86A9.0341.561%C++1.078%C98.1A++8A++35210.4h10.8B+26B+
Antares LC 1,375882998.909M**6.0834.623%B+N/A75.4S42.1M++47711.7h43.2B**124.9B**
Lasher X2 8668524561.868A+0.9635.877%A4.46%C**45.1B*N/A10518.9h15.9B*44.3B*
Dual Photon Pods 8186874216.357A+13.5259.854%B*N/A176.2A++33.6A7343.9h11.1A18.6B**
Cosmos VM3 6336171414.376A1.5425.453%A*20.421%C*53.7A*1.4A*13111.5h13.9C++54.6B*
Cosmos VM3 5635501413.901A1.0725.838%A*21.636%B+47A+1.1A11611.7h15.9C61.7B++
Supernova FPC 8445151194.328C+1.5048.343%D1.748%C-27.4C**17.5B+20218.8h4.9B+10.1C*
Supernova VPC 5284822221.909B**19.0855.076%B+1.037%C--76.5A++7.3C+2196.3h2.2A4B**
S1 5754242961.432A1.4060.422%B+2.83%C++49.3A*17.6B++2478.6h3.7A+6.1A
Ghost 210210633.333C*0.5044.043%B++67.143%C+63.6B**N/A1683.3h2B+4.5B++
NS Victory 2142035,3730.038C2.7919.05%D--N/A1.1C+N/A2177.5h2B10.4C
NS-15M AE 186186802.325C*0.5126.303%C++25.269%C+60C**N/A1293.1h10.1B++38.4B+
Anti-Vehicle Grenade 1591321132N/A129.1746.991%C-N/A330C+67.5C15830.4h4.9B+10.4B
Eridani SX5-AE 111111631.762C++1.0724.644%D--19.82%D27.1DN/A664.1h12.2C+49.4C
Parallax VX3-AE 102102343C0.1741.388%C+85.294%B++53.7C*N/A1211.9h1.7B+4.1B+
Lumine Edge 8989461.935S0.9027.114%C+13.483%C59.3SN/A1601.5h1B*3.9B+
Saron HRB 14685194.474C+1.6445.945%C**1.176%C50A**35.9A**7411.7h16.7B**36.4B*
Lumine Edge AE 79781360.574A*2.2648.781%B**17.949%C++20C++N/A673.9h1.3C+2.6B+
MAX Punch 71691420.486A**2.3551.111%C**N/A5.9A+N/A1411.7h1.7C++3.3C**
Soldier Soaker 5656183.111A*0.2840.395%B++30.357%A*112A*N/A5710.5h4A9.9B**
C150 Dalton 8254227M+24.1738.462%C++N/A67.5A++35B++4310.8h1.9A+5.1A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon11340.2h
AE Nano-Armor Kit4179,5067.2h
Medical Applicator0550h
AE Medical Applicator06430h
G30 Walker0540h
Nano-Armor Kit25,9490.5h
Medical Kit3892,2339.9h
Ammunition Package51730.2h
Recon Detection Device01410.2h

Check the help document for the dictionary if you want to learn more about words used here.


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