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Praetor Myrillion[CHl] Myrillion
VS BR 82

KDR: 3.1

Score: 8.8m

Last Seen: Aug 21st, 2019 8:31 PM
- OFFLINE - 104 hour(s)

Battle Rank 82 - Vanu Sovereignty on Cobalt - Outfit Leader of CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 5
Level Progress (to 83): 29%
Level 100 Progress: 46% 343h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Light PPA Saron Laser Cannon Antares LC Dual Photon Pods Pulsar LSW Lasher X2 Ursa
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,954,862 MLG Score: 2362
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 3%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.292%25.791%7551112039,3212.452890.65

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.075%1.593A+0.742B++-0.973D--HEAD ++ (~11.15)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.605B+8.70.395B20.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.22%0.618%2115312114,043249115616.2369349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.185%-0.017C+-0.865D--0.368

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.60.591B+24.40.537B+41.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
50.809%0.985%1099212121,4222295026.18261283%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.585%0.928B*-0.924D---0.552

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.827B++3.30.731B++3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.436%1.042%9711213961651310.58181873%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.04B**-0.841D---1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.712B++17.10.591B+18.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.531%71.035%972121243549820.871744

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.51%1.457A+0.248C++-0.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.555B+20.383C**2.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
CHIMERA VS[CHl] CHIMERA VS
VS outfit on Cobalt

Members: 5
8.8m161.6%491 (29.5k)410 (24.6k)3.1027323,1967,4763.385982 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214212530.262%13.981%42302:5112

27% Engineer57% Heavy Assault8% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 3rd, 2016 1:14 PMJun 26th, 2017 7:04 PMAug 24th, 2019 11:50 PM (24h) (PST)Aug 21st, 2019 4:37 PM (4d) (PST)Aug 21st, 2019 4:31 PM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1512548971.0860.3500.1522.0070.1572362

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,04715,26153,78665219120924,585

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
356.1h/14.8d 2,117 3,243 5,388 42.9k 325 1,140 3,347 24.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
C**
Kills:1,759
Deaths:608
KDR:2.893
Accuracy:27.677% C**
HSR:28.141% C
Pulsar LSW
B**
Kills:1,196
Deaths:470
KDR:2.545
Accuracy:28.757% B**
HSR:23.328% C+
Ursa
A
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:30.526% A
HSR:24.401% C+
Orion VS54
A+
Kills:1,160
Deaths:501
KDR:2.315
Accuracy:28.060% A+
HSR:25.259% C++
SVA-88
B**
Kills:1,159
Deaths:447
KDR:2.593
Accuracy:29.533% B**
HSR:24.073% C+
Flare VE6
A+
Kills:1,157
Deaths:426
KDR:2.716
Accuracy:31.574% A+
HSR:30.424% B*
NS-15M AE
C**
Kills:226
Deaths:94
KDR:2.404
Accuracy:27.000% C**
HSR:24.779% C
Kills:7,825
Deaths (as Heavy Assault):2,965
Deaths (to Heavy Assaults):1,922
KDR:2.63912
Kill Difference:4,860
Playtime:202.216 hours
Usage:57%
Score:4.574m
Score/min:377
Accuracy (listed only):29.018%
HSR (listed only):25.772%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
D
Kills:130
Deaths:67
KDR:1.940
Accuracy:24.619% D--
HSR:19.231% D
Serpent VE92
A
Kills:128
Deaths:92
KDR:1.391
Accuracy:25.986% B+
HSR:27.344% A
Kills:258
Deaths (as Light Assault):159
Deaths (to Light Assaults):1,346
KDR:1.62264
Kill Difference:99
Playtime:29.653 hours
Usage:8%
Score:1.024m
Score/min:576
Accuracy (listed only):25.302%
HSR (listed only):23.287%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
A
Kills:128
Deaths:92
KDR:1.391
Accuracy:25.986% B+
HSR:27.344% A
Kills:128
Deaths (as Engineer):92
Deaths (to Engineers):1,124
KDR:1.3913
Kill Difference:36
Playtime:94.380 hours
Usage:27%
Score:2.444m
Score/min:432
Accuracy (listed only):25.986%
HSR (listed only):27.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44P Commissioner
B
Kills:1,158
Deaths:781
KDR:1.483
Accuracy:43.985% B
HSR:24.871% C+
Ghost
B**
Kills:333
Deaths:129
KDR:2.581
Accuracy:45.461% B**
HSR:66.667% C+
Eridani SX5-AE
D
Kills:130
Deaths:67
KDR:1.940
Accuracy:24.619% D--
HSR:19.231% D
Parallax VX3-AE
B++
Kills:102
Deaths:35
KDR:2.914
Accuracy:41.191% C+
HSR:85.294% B++
NS-44 Commissioner AE
C+
Kills:80
Deaths:74
KDR:1.081
Accuracy:41.035% C+
HSR:21.250% C--
Soldier Soaker
A++
Kills:73
Deaths:30
KDR:2.433
Accuracy:35.320% C++
HSR:24.658% A++
Kills:1,876
Deaths (as Infiltrator):1,116
Deaths (to Infiltrators):1,126
KDR:1.681
Kill Difference:760
Playtime:12.555 hours
Usage:4%
Score:0.227m
Score/min:302
Accuracy (listed only):38.602%
HSR (listed only):40.328%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
A++
Kills:823
Deaths:175
KDR:4.703
Accuracy:25.654% A++
HSR:18.348% C+
Cosmos VM3
A++
Kills:727
Deaths:175
KDR:4.154
Accuracy:26.096% A++
HSR:21.045% B+
Kills:1,550
Deaths (as MAX Suit):175
Deaths (to MAX Suits):400
KDR:8.85714
Kill Difference:1,375
Playtime:14.954 hours
Usage:4%
Score:0.483m
Score/min:538
Accuracy (listed only):25.875%
HSR (listed only):19.696%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
A++
Kills:1,499
V. Kills:113 N/A
Deaths:109
KDR:13.752
Accuracy:41.678% C++
KPH:101.400 A++
VKPH:7.600 A++
Saron Laser Cannon
M+
Kills:1,309
V. Kills:709 184%
Deaths:226
KDR:5.792
Accuracy:33.897% B+
KPH:44 M+
VKPH:23.800 A*
Antares LC
S
Kills:1,247
V. Kills:682 183%
Deaths:153
KDR:8.150
Accuracy:35.514% B+
KPH:74.400 S
VKPH:40.700 M*
Dual Photon Pods
A*
Kills:1,235
V. Kills:211 N/A
Deaths:63
KDR:19.603
Accuracy:61.747% B**
KPH:203.100 A*
VKPH:34.700 A+
Maelstrom Turbo Laser
S
Kills:215
V. Kills:118 181%
Deaths:10
KDR:21.500
Accuracy:36.174% B*
KPH:77.500 S
VKPH:42.500 S
Hornet Missiles
A++
Kills:51
V. Kills:34 146%
Deaths:4
KDR:12.750
Accuracy:63.321% C++
KPH:150 A
VKPH:100 A++
Kills:5,556 (4,270 + 0)
Deaths:565
KDR:9.834
VKDR:3.304
Vehicle Kills:1,867
Kill Difference:4,991
Playtime:70.459 hours
Usage:20%
Score:1.737m
Score/min:411
Piloting Accuracy:36.174%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
A
Kills:67
V. Kills:35 186%
Deaths:3
KDR:22.333
Accuracy:27.725% D*
KPH:59.200 A
VKPH:30.900 B+
Kills:67 (0 + 67)
Deaths:3
KDR:22.333
VKDR:11.667
Vehicle Kills:35
Kill Difference:64
Playtime:1.132 hours
Usage:0%
Score:0.027m
Score/min:401
Piloting Accuracy:N/A%
Gunner Accuracy:27.725%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
B+
Kills:715
V. Kills:423 169%
Deaths:131
KDR:5.458
Accuracy:48.567% D
KPH:31.400 B+
VKPH:18.600 B+
Supernova VPC
A++
Kills:707
V. Kills:79 N/A
Deaths:28
KDR:25.250
Accuracy:55.878% B+
KPH:81.300 A++
VKPH:9.100 C**
Saron HRB
A*
Kills:96
V. Kills:67 141%
Deaths:22
KDR:4.364
Accuracy:47.436% B+
KPH:49 A*
VKPH:34.200 A*
Kills:1,518 (1,422 + 96)
Deaths:181
KDR:8.387
VKDR:3.144
Vehicle Kills:569
Kill Difference:1,337
Playtime:33.404 hours
Usage:9%
Score:0.532m
Score/min:266
Driving Accuracy:55.878%
Gunner Accuracy:47.436%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,7961,7596082.893C+0.2127.677%C**28.141%C83B+1.7A++20521.2h10.1B36.7B+
Light PPA 1,6121,49910913.752A++10.6541.678%C++N/A101.3A++7.6A++32914.8h10.7B+25.6B+
Saron Laser Cannon 2,0181,3092265.792A2.6933.897%B+N/A44.1M+23.9A*31129.7h53.3B**157.3B**
Antares LC 1,9291,2471538.15M**5.0535.514%B+N/A74.2S40.6M*44716.8h43.9B**123.6B**
Dual Photon Pods 1,4461,2356319.603A*16.5061.747%B**N/A202.5A*34.6A+7216.1h10.5A16.9B**
Pulsar LSW 1,2331,1964702.545B*0.5628.757%B**23.328%C+66.4B*2.1M**14518h9.8B*34.2B*
Lasher X2 1,1951,1705382.175A++0.9339.227%A++4.53%B54.4A1.2B12121.5h16.8B++42.7B*
Ursa 1,1821,1684192.788A+0.3130.526%A24.401%C+97.3A*1.2A++19912h8.7B*28.6B*
Orion VS54 1,1681,1605012.315B+0.7928.06%A+25.259%C++81.7A*N/A20914.2h10B*35.5B
SVA-88 1,1651,1594472.593B+0.5129.533%B**24.073%C+79.4AN/A17314.6h9.8B*33B*
NS-44P Commissioner 1,1631,1587811.483C**1.6243.985%B24.871%C+70.2B+N/A16616.5h3B+6.8B+
Flare VE6 1,1651,1574262.716A0.3931.574%A+30.424%B*90.4A++N/A20612.8h8.1B**25.8B*
NS Decimator-G 1,3151,0707471.432C+1.6767.122%B+4.019%B**53.2C**12.2D19620.1h2.5B**3.7B**
Cosmos VM3 8448231754.703A++1.6025.654%A++18.348%C+58.8A++1.5A++15914h13.2C**51.5B*
Cosmos VM3 7447271754.154A+1.0526.096%A++21.045%B+51.6A1.2A13814.1h15.3C58.6B
Supernova FPC 1,1387151315.458C+2.3648.567%D1.259%D31.4B+18.6B+22322.8h4.3B++8.9B+
Supernova VPC 7867072825.25B**22.1555.878%B+N/A81.3A++9.1C**2668.7h2.2B**4B**
S1 5754242961.432A1.6760.422%B2.83%C+49.3A++17.6B++2508.6h3.7A+6.1B**
Ghost 3353331292.581C+0.5245.461%B**66.667%C+59.5B*N/A1545.6h2.1B+4.5B++
NS-15M AE 226226942.404C++0.7027%C**24.779%C61.1C*N/A1443.7h10.2B+37.7B+
NS Victory 2372255,7050.039C+3.0619.863%D-1.778%D--1.2C+N/A3187.7h1.9B9.7C+
Maelstrom Turbo Laser 3332151021.5S18.4036.174%B*N/A76.8S42.1S8482.8h30.1A83.3B**
Lasher X2 AE 177174364.833A**1.7345.099%A++2.874%C-91.6A*1.6B+3811.9h16.2B++35.8B*
Anti-Vehicle Grenade 1631361136N/A132.9046.761%C--N/A340C+67.5C15580.4h4.9B+10.4B
Eridani SX5-AE 131130671.94C**1.1624.619%D--19.231%D25.5DN/A665.1h11.7C+47.4C
Serpent VE92 131128921.391C**1.7125.986%B+27.344%A32C++N/A1544h9.7B**37.3B++
Lumine Edge AE 1041032490.414A**2.6918.895%D*13.592%D10.6C+N/A369.7h1.3C+6.7C
Parallax VX3-AE 102102352.914C0.1941.191%C+85.294%B++53.7C++N/A1201.9h1.7B+4.1B
Saron HRB 16396224.364C+1.2647.436%B+1.042%D48A*33.5A*7522h17.1B*35.9B*
Lumine Edge 8989461.935S1.1726.957%C+13.483%C59.3SN/A1611.5h1B*3.9B+
NS-44 Commissioner AE 8080741.081C+2.0241.035%C+21.25%C--88.9B**N/A2170.9h2.8B*6.8B+
MAX Punch 78761900.4A*2.7052.033%B+N/A5.2A+N/A1214.7h1.7C++3.2C**
Soldier Soaker 7373302.433B**0.6735.32%C++24.658%A++104.3A++N/A4790.7h4.5B*12.6B*
C150 Dalton 10267322.333A*19.2327.725%D*N/A60.9A31.8B+4011.1h1.7A+6.3B**
Hornet Missiles 8551412.75A++9.6563.321%C++1.961%B+170A+113.3A*18160.3h6.8B+10.7B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon31580.5h
AE Nano-Armor Kit4179,5067.2h
AE Medical Applicator08020h
Medical Applicator0550h
G30 Walker0540h
Ammunition Package52000.2h
Nano-Armor Kit1628,5232.5h
Medical Kit4272,47910.6h
Anti-Infantry MANA Turret2500.2h
Recon Detection Device02310.3h

Check the help document for the dictionary if you want to learn more about words used here.


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