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Praetor Mythanar[BYBY] Mythanar
VS BR 87

KDR: 4.46

Score: 9.8m

Last Seen: Aug 3rd, 2020 9:15 PM
- OFFLINE - 13.6 hour(s)

Battle Rank 87 - Vanu Sovereignty on Miller
Level Progress (to 88): 55%
Level 100 Progress: 52% 210h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS Betelgeuse 54-A NS-66 Punisher Solstice VE3 NS-15M2 Ghost Orion VS54 NS-44 Commissioner VE-H Maw
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $17,605,323 MLG Score: 14073
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 16.7%MEDKIT per DEATH: 1.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
35.385%38.057%134714133526,6316.14325-1.683

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.53%2.768M2.593A**-1.18D*HEAD ++ (~20.36)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.30.7B++7.90.447B14.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
53.669%78.822%0213471,79944104.07014

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.144%-5.271T*-4.312T*-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.91B**1.61B**1.4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
86.074%28.137%01134826342850.613054

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%3.643M**2.657M-1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.826B++20.596B+0.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.8m175.8%717 (43k)631 (37.9k)4.4603832,0887,1944.5168287 (87)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1349401034.618%37.977%131502:1014

72% Heavy Assault9% Infiltrator17% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 18th, 2019 5:13 PMDec 14th, 2019 9:28 AMAug 3rd, 2020 9:51 PM (18h) (PST)Aug 3rd, 2020 5:16 PM (22h) (PST)Aug 3rd, 2020 5:15 PM (23h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1873788092.0620.4620.7833.6860.03414073

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
71,20222,69348,5091242847221237,851

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
259.3h/10.8d 406 12,186 9,037 57.4k 549 1,014 529 18.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A
Kills:11,932
Deaths:2,035
KDR:5.863
Accuracy:34.220% A
HSR:40.614% B++
NS-15M2
A++
Kills:1,221
Deaths:182
KDR:6.709
Accuracy:36.399% A++
HSR:38.329% B++
Orion VS54
A++
Kills:1,209
Deaths:172
KDR:7.029
Accuracy:33.649% A+
HSR:43.755% A++
VE-H Maw
A
Kills:1,178
Deaths:187
KDR:6.299
Accuracy:35.545% A
HSR:41.681% B**
Pulsar LSW
A++
Kills:1,171
Deaths:176
KDR:6.653
Accuracy:36.171% A++
HSR:33.476% B+
SVA-88
A*
Kills:1,170
Deaths:177
KDR:6.610
Accuracy:37.002% A*
HSR:39.231% B**
Kills:17,881
Deaths (as Heavy Assault):2,929
Deaths (to Heavy Assaults):2,126
KDR:6.10481
Kill Difference:14,952
Playtime:187.125 hours
Usage:72%
Score:7.339m
Score/min:654
Accuracy (listed only):35.498%
HSR (listed only):39.514%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-66 Punisher
B++
Kills:1,468
Deaths:224
KDR:6.554
Accuracy:32.030% B+
HSR:35.967% B++
Solstice VE3
A++
Kills:1,239
Deaths:157
KDR:7.892
Accuracy:37.016% A++
HSR:27.764% B**
Pulsar C
A
Kills:1,177
Deaths:154
KDR:7.643
Accuracy:35.306% A
HSR:29.057% B+
Eridani SX5
A*
Kills:1,172
Deaths:192
KDR:6.104
Accuracy:35.130% A
HSR:43.430% A*
NS-11C
A
Kills:1,164
Deaths:185
KDR:6.292
Accuracy:33.495% A
HSR:31.014% A
Solstice Burst
A
Kills:767
Deaths:127
KDR:6.039
Accuracy:35.338% A
HSR:33.507% B*
Deimos VA29
A++
Kills:263
Deaths:61
KDR:4.311
Accuracy:86.074% A++
HSR:28.137% A+
Kills:7,250
Deaths (as Light Assault):1,100
Deaths (to Light Assaults):1,827
KDR:6.59091
Kill Difference:6,150
Playtime:44.106 hours
Usage:17%
Score:1.731m
Score/min:654
Accuracy (listed only):42.056%
HSR (listed only):32.697%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-66 Punisher
B++
Kills:1,468
Deaths:224
KDR:6.554
Accuracy:32.030% B+
HSR:35.967% B++
Ghost
A++
Kills:1,210
Deaths:139
KDR:8.705
Accuracy:54.802% A++
HSR:79.008% B++
NS-44 Commissioner
A++
Kills:1,187
Deaths:478
KDR:2.483
Accuracy:54.380% A++
HSR:36.816% A
Eridani SX5
A*
Kills:1,172
Deaths:192
KDR:6.104
Accuracy:35.130% A
HSR:43.430% A*
NS-357 Underboss
A++
Kills:1,162
Deaths:380
KDR:3.058
Accuracy:54.866% A++
HSR:36.747% B**
NS-45 Pilot
B**
Kills:882
Deaths:293
KDR:3.010
Accuracy:41.049% B**
HSR:30.952% C+
XM98
A+
Kills:589
Deaths:50
KDR:11.780
Accuracy:51.566% A+
HSR:78.438% C++
Kills:7,670
Deaths (as Infiltrator):1,756
Deaths (to Infiltrators):1,095
KDR:4.36788
Kill Difference:5,914
Playtime:23.274 hours
Usage:9%
Score:0.675m
Score/min:483
Accuracy (listed only):46.260%
HSR (listed only):48.766%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
A++
Kills:1,239
Deaths:157
KDR:7.892
Accuracy:37.016% A++
HSR:27.764% B**
Pulsar C
A
Kills:1,177
Deaths:154
KDR:7.643
Accuracy:35.306% A
HSR:29.057% B+
NS-11C
A
Kills:1,164
Deaths:185
KDR:6.292
Accuracy:33.495% A
HSR:31.014% A
Solstice Burst
A
Kills:767
Deaths:127
KDR:6.039
Accuracy:35.338% A
HSR:33.507% B*
Deimos VA29
A++
Kills:263
Deaths:61
KDR:4.311
Accuracy:86.074% A++
HSR:28.137% A+
Kills:4,610
Deaths (as Engineer):684
Deaths (to Engineers):691
KDR:6.73977
Kill Difference:3,926
Playtime:3.349 hours
Usage:1%
Score:0.071m
Score/min:352
Accuracy (listed only):45.446%
HSR (listed only):29.896%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B*
Kills:90
V. Kills:19 450%
Deaths:
KDR:
Accuracy:47.109% B+
KPH:64.700 B*
VKPH:13.700 C**
Kills:90 (90 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:19
Kill Difference:90
Playtime:1.391 hours
Usage:1%
Score:0.024m
Score/min:283
Driving Accuracy:47.109%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 12,10011,9322,0355.863B++1.4034.22%A40.614%B++178.6A++2.5B**47566.8h8.3B**24.3B**
NS-66 Punisher 1,4741,4682246.554M++2.0932.03%B+35.967%B++154.5A++N/A3809.5h8.9B*27.7B*
Solstice VE3 1,2491,2391577.892S3.4337.016%A++27.764%B**160.9M**1.3A4347.7h9.1B++24.5C++
NS-15M2 1,2371,2211826.709A+2.2536.399%A++38.329%B++131.3A1.7B++3419.3h9.2B++25.2B*
Ghost 1,2101,2101398.705A+4.2454.802%A++79.008%B++122.2A++N/A3409.9h1.6B*2.8B**
Orion VS54 1,2101,2091727.029A++2.5733.649%A+43.755%A++104.2AN/A37911.6h8.5B++25.3C+
NS-44 Commissioner 1,1901,1874782.483B*1.9854.38%A++36.816%A143A**N/A4108.3h2.9B+5.3B*
VE-H Maw 1,1961,1781876.299M1.8435.545%A41.681%B**109.1B++1.7B+31610.8h8B+22.5B++
Pulsar C 1,1851,1771547.643A++3.1835.306%A29.057%B+173.1M++1.2B+6186.8h7.9B*22.3B*
Eridani SX5 1,1731,1721926.104M*1.6435.13%A43.43%A*119.6A+N/A3869.8h8.2B**23.4B*
Pulsar LSW 1,1831,1711766.653A**2.1936.171%A++33.476%B+133.1A++1.4B++3298.8h9B*24.9B+
SVA-88 1,1801,1701776.61A*2.1537.002%A*39.231%B**151.9A*1.3B+3867.7h8.5B**23.1B**
NS-11C 1,1751,1641856.292M*1.8333.495%A31.014%A161.7M++1.5A4077.2h9.3B**27.7B*
NS-357 Underboss 1,1631,1623803.058A1.4054.866%A++36.747%B**170.9MN/A4966.8h3.1B*5.7B**
NS-45 Pilot 8828822933.01B*1.4541.049%B**30.952%C+205.1A*N/A5404.3h5.2B*12.6B*
Solstice Burst 7767671276.039A++1.5835.338%A33.507%B*166.7A*2A*4464.6h9B**25.5B**
Force-Blade 6856457,1360.09A+4.3736.027%C**1.24%D2.6B**N/A7249h1.2A3.4B++
XM98 5895895011.78M7.3251.566%A+78.438%C++109.1M+N/A2805.4h1.6B**3.1B**
Plasma Grenade 5245111511N/A506.5452.456%B+N/A730B+18.6B++20540.7h2.6B++4.9B++
Deimos VA29 268263614.311A++0.1586.074%A++28.137%A+146.1A++2.8A**3941.8h2B+2.3B
Nemesis VSH9 347232514.549M**0.0970.876%B++1.724%D68.2M**33.8A*4483.4h4.2A+5.9A+
C75 Viper 10990190U85.5447.109%B+N/A64.3B++13.6C**2821.4h6.7B**14.2B+
S1 8154318U13.5479.447%A*N/A45B++22.5B++3901.2h3.7A4.7B+

Consumables
  Name Deaths Consumed Time Equipped
Ordnance Dampener3510.2h
Spawn Beacon63570.4h
Motion Spotter72,5222h
Medical Applicator0780h
Nano-Armor Kit75,9130.6h
Medical Kit1,68810,64343.4h

Check the help document for the dictionary if you want to learn more about words used here.


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