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Adept Mythasaur[N0RS] Mythasaur
VS BR 21

KDR: 2.45

Score: 31.1m

Last Seen: Oct 4th, 2018 10:48 AM
- OFFLINE - 3409.6 hour(s)

Prestige 1, Battle Rank 21 - Vanu Sovereignty on Connery
Level Progress (to 22): 0%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Hornet Missiles Saron Laser Cannon Ghost Light PPA Maelstrom Turbo Laser Dual Photon Pods Solstice VE3 NS-11C
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,823,958 MLG Score: 1458
Fun Score: N/A
Cheeseburgers Flipped: 76TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.793%23.579%60815100710,7471.82710.626

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.411%0.921B*0.444B-0.401C--HEAD ++ (~10.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.10.464B+10.30.277C*29.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.348%2.178%943410189,962123340148.07948248%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.944%-0.428C--0.529B+-0.025

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
125.60.22C++41.90.209C++83.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.359%2.278%1112102079011033550.716228222%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.169%0.337C**-0.216C-1.654

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.753B++4.20.662B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.748%1.282%1511021786591640.11818247%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.055C+-0.782D--1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.90.57B+18.70.525B+32.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.692%62.174%15510175,742585439.81538

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.009%1.451A+-0.326C-0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.421B2.50.197C++3.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.391%17.959%151102149042591.15024

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.33C**0.682B+-1.606

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.182C++4.9-0.01C+5.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
31.1m301.6%564 (33.8k)500 (30k)2.4528639,54516,1222.9299721 (21)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1022195526.535%16.943%45003:5213

62% Engineer23% Infiltrator9% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 1st, 2012 5:16 AMNov 27th, 2014 12:42 AMNov 1st, 2018 9:39 AM (114d) (PST)Oct 4th, 2018 6:53 AM (142d) (PST)Oct 4th, 2018 6:48 AM (142d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0051288770.6350.2590.1082.3330.1381458

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,2777,66252,61538166140829,988

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1037.2h/43.2d 7,692 6,700 9,397 145.2k 1,558 2,869 8,586 62.5m

EngineerCLASS DETAILS: Engineer
Solstice VE3
C+
Kills:1,935
Deaths:503
KDR:3.847
Accuracy:22.931% C+
HSR:17.623% C
NS-11C
B+
Kills:1,675
Deaths:1,149
KDR:1.458
Accuracy:26.680% B+
HSR:22.508% B+
Eidolon VE33
B+
Kills:1,198
Deaths:906
KDR:1.322
Accuracy:27.726% C+
HSR:29.048% B+
Serpent VE92
B
Kills:577
Deaths:507
KDR:1.138
Accuracy:25.228% B
HSR:19.237% C+
Thanatos VE70
B+
Kills:490
Deaths:393
KDR:1.247
Accuracy:45.391% B+
HSR:17.959% B+
Solstice SF
C+
Kills:60
Deaths:60
KDR:1
Accuracy:21.796% C-
HSR:16.667% C+
Kills:5,935
Deaths (as Engineer):3,518
Deaths (to Engineers):4,915
KDR:1.68704
Kill Difference:2,417
Playtime:641.210 hours
Usage:62%
Score:20.259m
Score/min:527
Accuracy (listed only):28.292%
HSR (listed only):20.507%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
C**
Kills:753
Deaths:356
KDR:2.115
Accuracy:22.359% C**
HSR:22.975% C
SVA-88
B+
Kills:162
Deaths:144
KDR:1.125
Accuracy:22.778% C+
HSR:28.395% B+
Pulsar LSW
A
Kills:160
Deaths:104
KDR:1.538
Accuracy:22.400% C+
HSR:33.750% A
Flare VE6
C+
Kills:160
Deaths:131
KDR:1.221
Accuracy:20.633% C
HSR:23.125% C+
NS-15M AE
C+
Kills:123
Deaths:77
KDR:1.597
Accuracy:24.595% C+
HSR:26.829% C+
Kills:1,358
Deaths (as Heavy Assault):812
Deaths (to Heavy Assaults):4,207
KDR:1.67241
Kill Difference:546
Playtime:50.758 hours
Usage:5%
Score:1.157m
Score/min:380
Accuracy (listed only):22.553%
HSR (listed only):27.015%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
C+
Kills:1,935
Deaths:503
KDR:3.847
Accuracy:22.931% C+
HSR:17.623% C
NS-11C
B+
Kills:1,675
Deaths:1,149
KDR:1.458
Accuracy:26.680% B+
HSR:22.508% B+
Serpent VE92
B
Kills:577
Deaths:507
KDR:1.138
Accuracy:25.228% B
HSR:19.237% C+
Thanatos VE70
B+
Kills:490
Deaths:393
KDR:1.247
Accuracy:45.391% B+
HSR:17.959% B+
Sirius SX12
B*
Kills:359
Deaths:247
KDR:1.453
Accuracy:28.855% B*
HSR:16.156% C
Eridani SX5
C**
Kills:101
Deaths:55
KDR:1.836
Accuracy:26.429% C+
HSR:21.782% C**
Solstice SF
C+
Kills:60
Deaths:60
KDR:1
Accuracy:21.796% C-
HSR:16.667% C+
Kills:5,197
Deaths (as Light Assault):2,914
Deaths (to Light Assaults):2,437
KDR:1.78346
Kill Difference:2,283
Playtime:93.364 hours
Usage:9%
Score:3.529m
Score/min:630
Accuracy (listed only):28.187%
HSR (listed only):18.847%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
B**
Kills:2,949
Deaths:1,145
KDR:2.576
Accuracy:46.536% B**
HSR:60.868% D
NS-44 Commissioner
C++
Kills:1,530
Deaths:1,405
KDR:1.089
Accuracy:37.610% C++
HSR:22.484% C++
XM98
B**
Kills:1,234
Deaths:396
KDR:3.116
Accuracy:44.006% B**
HSR:69.206% D
Phantom VA23
B+
Kills:1,165
Deaths:559
KDR:2.084
Accuracy:35.842% C++
HSR:34.592% B+
Parallax VX3
A
Kills:1,160
Deaths:395
KDR:2.937
Accuracy:47.801% A
HSR:65% D**
Beamer VS3
C++
Kills:455
Deaths:352
KDR:1.293
Accuracy:27.874% C++
HSR:18.901% C-
Artemis VX26
B+
Kills:394
Deaths:236
KDR:1.669
Accuracy:29.024% B
HSR:25.635% B+
Sirius SX12
B*
Kills:359
Deaths:247
KDR:1.453
Accuracy:28.855% B*
HSR:16.156% C
Phaseshift VX-S
B+
Kills:205
Deaths:124
KDR:1.653
Accuracy:39.123% B+
HSR:49.756% F
VA39 Spectre
C++
Kills:194
Deaths:68
KDR:2.853
Accuracy:33.144% C++
HSR:33.505% C-
Eridani SX5
C**
Kills:101
Deaths:55
KDR:1.836
Accuracy:26.429% C+
HSR:21.782% C**
Kills:9,746
Deaths (as Infiltrator):4,982
Deaths (to Infiltrators):1,841
KDR:1.95624
Kill Difference:4,764
Playtime:235.726 hours
Usage:23%
Score:5.881m
Score/min:416
Accuracy (listed only):36.022%
HSR (listed only):37.990%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B++
Kills:155
Deaths:64
KDR:2.422
Accuracy:18.923% B++
HSR:21.936% B++
Comet VM2
B+
Kills:79
Deaths:61
KDR:1.295
Accuracy:46.107% B+
HSR:5.063% B+
Kills:234
Deaths (as MAX Suit):62.500
Deaths (to MAX Suits):1,019
KDR:3.744
Kill Difference:171.500
Playtime:9.494 hours
Usage:1%
Score:0.248m
Score/min:436
Accuracy (listed only):32.515%
HSR (listed only):13.499%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Hornet Missiles
B+
Kills:6,130
V. Kills:2,316 265%
Deaths:1,082
KDR:5.665
Accuracy:66.642% B+
KPH:78 C*
VKPH:29.500 C
Saron Laser Cannon
A++
Kills:3,018
V. Kills:1,760 171%
Deaths:1,194
KDR:2.528
Accuracy:32.054% C+
KPH:34.100 A++
VKPH:19.900 A+
Light PPA
A
Kills:2,649
V. Kills:206 N/A
Deaths:446
KDR:5.939
Accuracy:42.555% C*
KPH:84.700 A
VKPH:6.600 A
Maelstrom Turbo Laser
B**
Kills:2,328
V. Kills:1,465 159%
Deaths:1,113
KDR:2.092
Accuracy:30.544% C+
KPH:26.600 B**
VKPH:16.800 B*
Dual Photon Pods
B+
Kills:1,967
V. Kills:503 390%
Deaths:262
KDR:7.508
Accuracy:56.290% B+
KPH:92.300 B
VKPH:23.600 B+
Antares LC
A
Kills:378
V. Kills:212 177%
Deaths:114
KDR:3.316
Accuracy:31.373% C+
KPH:36.200 A
VKPH:20.300 B++
Coyote Missiles
B+
Kills:227
V. Kills:96 234%
Deaths:53
KDR:4.283
Accuracy:48.211% D
KPH:62.100 B+
VKPH:26.300 C**
Photon A2A Missile Pods
C++
Kills:68
V. Kills:74 91%
Deaths:23
KDR:2.957
Accuracy:76.413% D
KPH:43.500 C+
VKPH:47.300 C++
Kills:16,765 (8,373 + 0)
Deaths:4,287
KDR:3.911
VKDR:1.547
Vehicle Kills:6,632
Kill Difference:12,478
Playtime:322.846 hours
Usage:31%
Score:9.810m
Score/min:506
Piloting Accuracy:31.373%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HEAT
C
Kills:174
V. Kills:68 252%
Deaths:41
KDR:4.244
Accuracy:44.004% D
KPH:25.300 C
VKPH:9.900 C
Kills:174 (174 + 0)
Deaths:41
KDR:4.244
VKDR:1.659
Vehicle Kills:68
Kill Difference:133
Playtime:6.868 hours
Usage:1%
Score:0.108m
Score/min:262
Driving Accuracy:44.004%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:616
V. Kills:201 305%
Deaths:124
KDR:4.968
Accuracy:44.482% C--
KPH:26 B+
VKPH:8.500 C++
Saron HRB
B+
Kills:78
V. Kills:51 150%
Deaths:7
KDR:11.143
Accuracy:36.748% D-
KPH:29.100 B+
VKPH:19 B+
Kills:694 (616 + 78)
Deaths:131
KDR:5.298
VKDR:1.924
Vehicle Kills:252
Kill Difference:563
Playtime:26.394 hours
Usage:3%
Score:0.485m
Score/min:306
Driving Accuracy:44.482%
Gunner Accuracy:36.748%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C*
Kills:58
V. Kills:22 252%
Deaths:6
KDR:9.667
Accuracy:54.765% C+
KPH:41.500 C*
VKPH:15.800 D-
Kills:58 (0 + 58)
Deaths:6
KDR:9.667
VKDR:3.667
Vehicle Kills:22
Kill Difference:52
Playtime:1.397 hours
Usage:0%
Score:0.061m
Score/min:726
Driving Accuracy:N/A%
Gunner Accuracy:54.765%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A
Kills:64
V. Kills:13 457%
Deaths:5
KDR:12.800
Accuracy:33.313% C
KPH:89.900 A
VKPH:18.300 B**
Kills:64 (0 + 64)
Deaths:5
KDR:12.800
VKDR:2.600
Vehicle Kills:13
Kill Difference:59
Playtime:0.713 hours
Usage:0%
Score:0.058m
Score/min:1,365
Driving Accuracy:N/A%
Gunner Accuracy:33.313%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Hornet Missiles 8,4466,1301,0825.665C*3.2166.642%B+1.794%C++78C*29.5C74478.6h6.9B+10.3B++
Saron Laser Cannon 4,7783,0181,1942.528C**0.0832.054%C+4.009%A34.1A++19.9A+49188.6h65.4B*204.1B*
Ghost 2,9772,9491,1452.576C+0.1246.536%B**60.868%D39.5C++N/A19574.7h2.4C+5.1B+
Light PPA 2,8552,6494465.939B3.4942.555%C*N/A84.6A6.6A47431.3h11B+25.9B+
Maelstrom Turbo Laser 3,7932,3281,1132.092C++0.3630.544%C+2.32%C+26.6B**16.7B*30487.5h65.4B++214B++
Dual Photon Pods 2,4701,9672627.508C*5.0656.29%B+1.017%C92.3B23.6B+58421.3h19.5B+34.6B+
Solstice VE3 1,9481,9355033.847S1.3922.931%C+17.623%C33.1B*N/A14358.5h13.2B+57.5C**
NS-11C 1,7121,6751,1491.458B+0.9926.68%B+22.508%B+23.8C+N/A11770.3h14.6C++54.9B
NS-44 Commissioner 1,5361,5301,4051.089C++1.3637.61%C++22.484%C++49.2B+N/A23131.1h3.1B*8.3B+
XM98 1,2341,2343963.116B+0.6644.006%B**69.206%D34.8C**N/A11035.5h2.3B+5.3B+
Eidolon VE33 1,2201,1989061.322C*1.1327.726%C+29.048%B+16.3CN/A7573.4h10.1C+36.5C++
Phantom VA23 1,1751,1655592.084C+0.3735.842%C++34.592%B+60.4B+N/A14219.3h4.3B11.9B
Parallax VX3 1,1651,1603952.937C+0.4847.801%A65%D**43B*N/A15527h2.4C+5.1B+
Orion VS54 7627533562.115B+0.3422.359%C**22.975%C46.8B++N/A28316.1h12.7C*56.8C++
Supernova PC 8176161244.968C+2.5244.482%C--2.273%C+26B+8.5C++23423.7h4B*9.1B+
Serpent VE92 5815775071.138C++1.3125.228%B19.237%C+29.3C++N/A13319.7h14C+55.4C*
Thanatos VE70 4994903931.247B+1.2145.391%B+17.959%B+24.7C+N/A17819.8h4.9C++10.8B+
Beamer VS3 4564553521.293B++1.1627.874%C++18.901%C-70A*N/A2766.5h6.8B*24.3C**
Artemis VX26 3963942361.669C**0.7829.024%B25.635%B+34C++N/A14611.6h12.6C+43.3C**
Antares LC 5903781143.316B*0.8631.373%C+1.852%C+36A20.2B++33510.5h66.4B++211.5B++
Sirius SX12 3593592471.453B+1.0028.855%B*16.156%C42.2B++N/A1998.5h13.8B+47.9B+
Proximity Mine 337337516.608B*4.1643.644%C*N/A210.6A++N/A10821.6h2.1C--4.9C+
C-4 4223092531.221C+1.2321.937%DN/A106.6B++39B++18632.9h1.6C+7.4C
Frag Grenade 2712691269N/A266.5534.896%D*N/A896.7A++6.7C+35450.3h1.7A++5B**
Coyote Missiles 323227534.283B*1.8348.211%DN/A61.4B+25.9C*5523.7h25.5B**52.9B++
Phaseshift VX-S 2112051241.653C-0.8039.123%B+49.756%F27.7C+N/A1107.4h5.3D*13.6C--
VA39 Spectre 198194682.853B*0.4033.144%C++33.505%C-44.1AN/A2394.4h3.9B**11.8B*
Spear Anti-Vehicle Phalanx Turret 2841911611.938B*9.4946.322%C*2.618%D65.9A++32.1B**7692.9h6.6B++14.2B*
L100 Python HEAT 242174414.244C+1.7944.004%D2.299%C25.2C9.9C2626.9h4.9B++11.2B
SVA-88 1641621441.125C1.3322.778%C+28.395%B+43.8C+N/A1983.7h13.8D60.6C+
Pulsar LSW 1631601041.538C++0.9122.4%C+33.75%A53.3B+1A2623h10.6B++47.4B+
Flare VE6 1621601311.221C+1.2320.633%C23.125%C+51.6B+N/A2643.1h10.3C**49.8C*
Quasar VM1 156155642.422B++0.0318.923%B++21.936%B++23.5C++N/A1986.6h17C89.9C*
MANA Anti-Vehicle Turret 3301491201.242D1.2160.052%C1.342%D*1490C--1810C+4906600.1h12.5C*20.8C++
Tank Mine 257146891.64C-0.8130.909%C+N/A104.3C+79.3B+25331.4h2.4D7.9D
NS-15M AE 127123771.597C+0.8624.595%C+26.829%C+43.9C1.4A++2892.8h14.7D-59.7C
Force-Blade 1341185,8150.02C+2.4329.779%C+N/A0.4CN/A2293.1h2.6C++8.8C**
Eridani SX5 102101551.836B++0.6226.429%C+21.782%C**56.1B*N/A3911.8h11B+41.6B
Comet VM2 9379611.295B+1.1646.107%B+5.063%B+13.9B+2.5D-2055.7h12.5B**27.2B*
Lumine Edge 80794,7480.017C2.4417.112%D-5.063%F0.3DN/A1255.4h2.4F-14.2D--
Saron HRB 12978711.143A8.6936.748%D-1.282%C28.9B+18.9B+9432.7h18.7B+50.9C*
Photon A2A Missile Pods 14268232.957C0.5076.413%DN/A42.5C46.3C++13711.6h10.3D13.5D--
Nemesis VSH9 125681060.642C+1.8151.83%D**N/A8.8C--7.4D2947.7h9.2C17.7D--
MANA Anti-Personnel Turret 6765135N/A2.5514.519%UN/A650U20U2655400.1h24T*165.1T*
M40 Fury 7764512.8B*10.3533.313%CN/A91.4A18.6B**13640.7h8.5B+25.7B++
Solstice SF 6060601C++1.4521.796%C-16.667%C+8D-N/A767.5h16.5C-75.6C-
Saron HRB-H 805869.667B**7.2154.765%C+N/A41.4C*15.7D-7251.4h15.3B**27.9B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret177861.9h
Motion Spotter275,9712.8h
Restoration Kit193880.3h
Nano-Armor Kit304456,96246h
Spawn Beacon63450.5h
Medical Applicator164,1300.4h
Spitfire Auto-Turret21140.1h
M12 Kobalt0840h
Anti-Infantry MANA Turret51410.4h
Medical Kit81680.2h
Recon Detection Device252,4263.2h
Ammunition Package122,4661.4h

Check the help document for the dictionary if you want to learn more about words used here.


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