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Archon A.S.P. Operative N00bBabe[DARK] N00bBabe
VS BR 81

KDR: 2.38

Score: 18.9m

Last Seen: Apr 23rd, 2019 9:30 PM
- OFFLINE - 37.2 hour(s)

Prestige 1, Battle Rank 81 - Vanu Sovereignty on Emerald - Outfit Member of DARK[DARK] DARK
VS outfit on Emerald

Members: 18
Level Progress (to 82): 94%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS NS-30 Vandal L100 Python AP C75 Viper VE-S Canis Proximity Mine Dual Photon Pods Artemis VX26 Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,546,236 MLG Score: 1236
Fun Score: N/A
Cheeseburgers Flipped: 595TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.537%17.137%55825101017,6462.076980.299

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.498%2.225A*-0.56D-1.188D*MIXED (~0.87)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.601B+9.60.322C*20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.298%1.143%988410312,0993076246.83713336%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.841%0.44B-0.398C---0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
76.30.527B+31.50.402B44.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.349%0.665%878510304,66465619227.09894243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.917%-0.533D-1.236D*1.083

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
59.8-0.544D21.1-0.687D38.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.598%7.407%1711034545891090.091680849%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.431A0.756B++-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
304.9-1.565F157.3-2.971T147.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.298%67.845%1731032905609111.48361

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.731%1.243B**0.047C+-0.102

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.80.31C*2.90.072C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.731%10.576%1721033955517141.84363

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.617%2.188A*-0.785D-0.537

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.709B++2.60.465B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 18
18.9m438.4%392 (23.5k)353 (21.2k)2.3757334,70714,6092.7889781 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1035254132.23%12.274%39603:4113

23% Engineer6% Heavy Assault55% Infiltrator7% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:06 AMMay 30th, 2016 2:28 AMApr 24th, 2019 6:28 PM (11h) (PST)Apr 23rd, 2019 6:01 PM (1d) (PST)Apr 23rd, 2019 5:30 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9911818100.6470.2720.0793.2750.1001236

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,47910,88348,59639165197621,188

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
894.2h/37.3d 6,037 4,260 10,826 175.7k 697 2,792 5,371 53.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:837
Deaths:476
KDR:1.758
Accuracy:23.680% B+
HSR:17.085% D--
Pulsar LSW
B
Kills:200
Deaths:135
KDR:1.481
Accuracy:24.775% B
HSR:18% D-
Flare VE6
B++
Kills:178
Deaths:90
KDR:1.978
Accuracy:26.343% B++
HSR:24.157% C+
SVA-88
B+
Kills:159
Deaths:79
KDR:2.013
Accuracy:26.530% B+
HSR:13.208% F
Kills:1,374
Deaths (as Heavy Assault):780
Deaths (to Heavy Assaults):3,980
KDR:1.76154
Kill Difference:594
Playtime:54.377 hours
Usage:6%
Score:1.190m
Score/min:365
Accuracy (listed only):25.332%
HSR (listed only):18.112%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A+
Kills:1,179
Deaths:634
KDR:1.860
Accuracy:37.312% A+
HSR:17.642% D--
Pulsar C
B**
Kills:979
Deaths:649
KDR:1.508
Accuracy:30.275% B**
HSR:19.101% D
Deimos VA29
B**
Kills:844
Deaths:559
KDR:1.510
Accuracy:72.294% B**
HSR:10.308% D--
Revenant
C**
Kills:408
Deaths:238
KDR:1.714
Accuracy:35.529% C**
HSR:18.137% D*
Solstice VE3
A
Kills:371
Deaths:249
KDR:1.490
Accuracy:29.953% A
HSR:17.520% C
Pandora VX25
A+
Kills:111
Deaths:75
KDR:1.480
Accuracy:53.579% A+
HSR:12.613% D
Kills:3,892
Deaths (as Engineer):2,404
Deaths (to Engineers):2,910
KDR:1.61897
Kill Difference:1,488
Playtime:208.111 hours
Usage:23%
Score:4.780m
Score/min:383
Accuracy (listed only):43.157%
HSR (listed only):15.887%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,412
Deaths:740
KDR:1.908
Accuracy:33.496% B**
HSR:10.269% D*
MKV Suppressed
A+
Kills:1,175
Deaths:687
KDR:1.710
Accuracy:33.416% A+
HSR:18.894% C+
Eridani SX5
A
Kills:1,167
Deaths:619
KDR:1.885
Accuracy:32.496% A
HSR:13.196% D-
Sirius SX12
B**
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:30.375% B**
HSR:16.007% C
Pulsar C
B**
Kills:979
Deaths:649
KDR:1.508
Accuracy:30.275% B**
HSR:19.101% D
Deimos VA29
B**
Kills:844
Deaths:559
KDR:1.510
Accuracy:72.294% B**
HSR:10.308% D--
Eridani SX5G
B+
Kills:583
Deaths:306
KDR:1.905
Accuracy:30.555% B+
HSR:20.240% C+
Solstice VE3
A
Kills:371
Deaths:249
KDR:1.490
Accuracy:29.953% A
HSR:17.520% C
Pandora VX25
A+
Kills:111
Deaths:75
KDR:1.480
Accuracy:53.579% A+
HSR:12.613% D
Kills:7,804
Deaths (as Light Assault):4,575
Deaths (to Light Assaults):2,322
KDR:1.70579
Kill Difference:3,229
Playtime:58.358 hours
Usage:7%
Score:1.330m
Score/min:380
Accuracy (listed only):38.493%
HSR (listed only):15.350%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,412
Deaths:740
KDR:1.908
Accuracy:33.496% B**
HSR:10.269% D*
MKV Suppressed
A+
Kills:1,175
Deaths:687
KDR:1.710
Accuracy:33.416% A+
HSR:18.894% C+
Eridani SX5
A
Kills:1,167
Deaths:619
KDR:1.885
Accuracy:32.496% A
HSR:13.196% D-
Sirius SX12
B**
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:30.375% B**
HSR:16.007% C
Deimos VA29
B**
Kills:844
Deaths:559
KDR:1.510
Accuracy:72.294% B**
HSR:10.308% D--
Eridani SX5G
B+
Kills:583
Deaths:306
KDR:1.905
Accuracy:30.555% B+
HSR:20.240% C+
NS-11A
B*
Kills:341
Deaths:238
KDR:1.433
Accuracy:28.287% B*
HSR:9.677% F
Pandora VX25
A+
Kills:111
Deaths:75
KDR:1.480
Accuracy:53.579% A+
HSR:12.613% D
Kills:6,795
Deaths (as Combat Medic):3,915
Deaths (to Combat Medics):1,669
KDR:1.73563
Kill Difference:2,880
Playtime:10.346 hours
Usage:1%
Score:0.206m
Score/min:331
Accuracy (listed only):39.312%
HSR (listed only):13.901%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B++
Kills:2,246
Deaths:1,028
KDR:2.185
Accuracy:36.970% B++
HSR:13.624% D**
VE-S Canis
B**
Kills:1,412
Deaths:740
KDR:1.908
Accuracy:33.496% B**
HSR:10.269% D*
Artemis VX26
B**
Kills:1,195
Deaths:754
KDR:1.585
Accuracy:32.786% B**
HSR:20.084% C
MKV Suppressed
A+
Kills:1,175
Deaths:687
KDR:1.710
Accuracy:33.416% A+
HSR:18.894% C+
NS-44L Blackhand
B++
Kills:1,168
Deaths:886
KDR:1.318
Accuracy:48.283% B++
HSR:30.308% D-
Eridani SX5
A
Kills:1,167
Deaths:619
KDR:1.885
Accuracy:32.496% A
HSR:13.196% D-
Sirius SX12
B**
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:30.375% B**
HSR:16.007% C
Nyx VX31
B*
Kills:1,156
Deaths:435
KDR:2.657
Accuracy:38.955% B*
HSR:17.820% D*
Parallax VX3
B**
Kills:734
Deaths:158
KDR:4.646
Accuracy:45.386% B**
HSR:73.842% C-
Beamer VS3
A++
Kills:606
Deaths:469
KDR:1.292
Accuracy:37.958% A++
HSR:18.317% C--
Eridani SX5G
B+
Kills:583
Deaths:306
KDR:1.905
Accuracy:30.555% B+
HSR:20.240% C+
NS-44 Commissioner
A+
Kills:302
Deaths:219
KDR:1.379
Accuracy:49.322% A+
HSR:14.238% D*
NS-61 Emissary
A
Kills:299
Deaths:220
KDR:1.359
Accuracy:36.189% A
HSR:14.047% C-
NS-357 Underboss
A+
Kills:254
Deaths:192
KDR:1.323
Accuracy:49.415% A+
HSR:12.992% D--
Manticore SX40
B+
Kills:146
Deaths:91
KDR:1.604
Accuracy:33.403% B+
HSR:15.069% D-
Phaseshift VX-S
B+
Kills:96
Deaths:33
KDR:2.909
Accuracy:40.780% B+
HSR:45.833% F-
VA39 Spectre
B**
Kills:75
Deaths:13
KDR:5.769
Accuracy:38.606% B**
HSR:37.333% C+
Phantom VA23
C
Kills:64
Deaths:27
KDR:2.370
Accuracy:32.894% C
HSR:23.438% D
NS-45 Pilot
A
Kills:59
Deaths:45
KDR:1.311
Accuracy:39.867% A
HSR:28.814% B
Kills:13,899
Deaths (as Infiltrator):7,613
Deaths (to Infiltrators):2,151
KDR:1.82569
Kill Difference:6,286
Playtime:488.007 hours
Usage:55%
Score:9.317m
Score/min:318
Accuracy (listed only):37.955%
HSR (listed only):23.388%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:591
Deaths:299
KDR:1.977
Accuracy:25.381% A*
HSR:16.413% C-
Comet VM2
A+
Kills:461
Deaths:368
KDR:1.253
Accuracy:56.603% A+
HSR:1.952% D*
Cosmos VM3
A++
Kills:406
Deaths:164
KDR:2.476
Accuracy:24.152% A++
HSR:17.488% C-
Comet VM2
A+
Kills:381
Deaths:345
KDR:1.104
Accuracy:58.970% A+
HSR:4.462% C++
Nebula VM20
A
Kills:306
Deaths:155
KDR:1.974
Accuracy:24.300% A
HSR:16.994% D
Nebula VM20
B**
Kills:278
Deaths:117
KDR:2.376
Accuracy:24.093% B**
HSR:17.986% C-
NS-10 Burster
B**
Kills:249
Deaths:159
KDR:1.566
Accuracy:36.738% B**
HSR:5.221% C-
NS-10 Burster
B**
Kills:238
Deaths:159
KDR:1.497
Accuracy:36.706% B**
HSR:5.462% C+
Quasar VM1
B*
Kills:146
Deaths:74
KDR:1.973
Accuracy:21.835% B*
HSR:19.863% C+
Kills:3,056
Deaths (as MAX Suit):920
Deaths (to MAX Suits):486
KDR:3.32174
Kill Difference:2,136
Playtime:74.576 hours
Usage:8%
Score:2.123m
Score/min:474
Accuracy (listed only):34.309%
HSR (listed only):11.760%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:1,210
V. Kills:289 417%
Deaths:128
KDR:9.453
Accuracy:59.100% B*
KPH:145.800 A
VKPH:34.800 A
Light PPA
B*
Kills:531
V. Kills:43 N/A
Deaths:101
KDR:5.257
Accuracy:42.259% C*
KPH:67.300 B++
VKPH:5.500 B*
Maelstrom Turbo Laser
B+
Kills:288
V. Kills:236 122%
Deaths:228
KDR:1.263
Accuracy:33.244% B
KPH:18.100 C*
VKPH:14.800 B+
Antares LC
C++
Kills:278
V. Kills:231 120%
Deaths:232
KDR:1.198
Accuracy:32.938% C*
KPH:17.700 C+
VKPH:14.700 C++
Saron Laser Cannon
C**
Kills:70
V. Kills:56 123%
Deaths:84
KDR:0.833
Accuracy:35.560% B+
KPH:14.100 C++
VKPH:11.300 C**
Hornet Missiles
B*
Kills:54
V. Kills:35 150%
Deaths:9
KDR:6
Accuracy:63.607% C*
KPH:90.300 B+
VKPH:58.600 B*
Kills:2,431 (1,167 + 0)
Deaths:782
KDR:3.109
VKDR:1.138
Vehicle Kills:890
Kill Difference:1,649
Playtime:53.356 hours
Usage:6%
Score:0.986m
Score/min:308
Piloting Accuracy:35.560%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A**
Kills:2,055
V. Kills:917 224%
Deaths:174
KDR:11.810
Accuracy:60.243% B+
KPH:58.700 A**
VKPH:26.200 A+
C75 Viper
A**
Kills:1,595
V. Kills:277 N/A
Deaths:126
KDR:12.659
Accuracy:45.979% B+
KPH:73.900 A**
VKPH:12.800 B**
Skyguard
A*
Kills:665
V. Kills:444 149%
Deaths:79
KDR:8.418
Accuracy:31.259% C**
KPH:26.200 A++
VKPH:17.500 A*
Kills:4,315 (4,315 + 0)
Deaths:379
KDR:11.385
VKDR:4.322
Vehicle Kills:1,638
Kill Difference:3,936
Playtime:82.002 hours
Usage:9%
Score:1.560m
Score/min:317
Driving Accuracy:31.259%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C**
Kills:297
V. Kills:229 129%
Deaths:85
KDR:3.494
Accuracy:55.271% C*
KPH:21.400 C
VKPH:16.500 C**
Supernova PC
A
Kills:52
V. Kills:44 116%
Deaths:18
KDR:2.889
Accuracy:57.758% B*
KPH:14.900 D
VKPH:12.600 A
Kills:349 (349 + 0)
Deaths:103
KDR:3.388
VKDR:2.650
Vehicle Kills:273
Kill Difference:246
Playtime:17.361 hours
Usage:2%
Score:0.301m
Score/min:289
Driving Accuracy:57.758%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M++
Kills:54
V. Kills:33 159%
Deaths:10
KDR:5.400
Accuracy:51.598% A
KPH:31.500 B**
VKPH:19.200 M++
Kills:54 (0 + 54)
Deaths:10
KDR:5.400
VKDR:3.300
Vehicle Kills:33
Kill Difference:44
Playtime:1.716 hours
Usage:0%
Score:0.047m
Score/min:453
Driving Accuracy:N/A%
Gunner Accuracy:51.598%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 2,2802,2461,0282.185B0.1936.97%B++13.624%D**49.1B+N/A12045.7h6.2C+16.8C**
L100 Python AP 2,9722,05517411.81A+9.4360.243%B+N/A58.7A**26.2A+34035h4.8B*8B**
C75 Viper 1,8721,59512612.659A*10.2845.979%B+N/A73.8A**12.8B**32221.6h10.8B++23.5B*
VE-S Canis 1,4431,4127401.908B+0.4733.496%B**10.269%D*48.4C**1.1B*16929.2h11.4C**33.9B+
Proximity Mine 1,2841,2803034.224C++1.8542.488%C++N/A111.3C+N/A34911.5h2.2D5.3C
Dual Photon Pods 1,4991,2101289.453B+7.0859.1%B*1.322%C++145.8A34.8A7458.3h19.7B+33.4B+
Artemis VX26 1,2221,1957541.585C*0.7932.786%B**20.084%C44.1B+1A*11827.1h11.2B+34.1B++
Eidolon VE33 1,1991,1796341.86B++0.5237.312%A+17.642%D--37.5B++N/A10531.4h7.4B++19.8B*
MKV Suppressed 1,1961,1756871.71B*0.6733.416%A+18.894%C+36.9C**N/A9931.8h14.9C+44.5B+
NS-44L Blackhand 1,1771,1688861.318C++1.0648.283%B++30.308%D-22.1C+N/A5552.9h4.2C**8.6B+
Eridani SX5 1,1831,1676191.885B++0.4932.496%A13.196%D-46.1B+N/A14925.3h11.5B35.3B+
Sirius SX12 1,1731,1626911.682B+0.6930.375%B**16.007%C34.3C**N/A12433.9h14.3C**47.1B+
Nyx VX31 1,1801,1564352.657B+0.2838.955%B*17.82%D*45.3BN/A10725.5h6.1C+15.8C**
Pulsar C 1,0049796491.508C**0.8730.275%B**19.101%D34.5BN/A11628.4h10.6B+35B+
Deimos VA29 8578445591.51C**0.8772.294%B**10.308%D--57.8B++N/A20314.6h2.4C++3.3B+
Orion VS54 8508374761.758C**0.6223.68%B+17.085%D--45.5B++N/A20518.4h11.7B+49.6B+
Parallax VX3 7407341584.646B+2.2745.386%B**73.842%C-43.4B**N/A14516.9h2.4C+5.3B
Skyguard 1,109665798.418A**6.0431.259%C**N/A26.2A++17.5A*28025.4h103.6B+331.6B++
Beamer VS3 6096064691.292B++1.0837.958%A++18.317%C--43B*N/A15114.1h7.8B+20.6C**
Quasar VM1 6025912991.977B0.4025.381%A*16.413%C-44.1A++N/A13413.4h11.3B**44.5B++
Eridani SX5G 5905833061.905B+0.4730.555%B+20.24%C+44.5C+N/A17313.1h11C*36B
Light PPA 5745311015.257C*2.8842.259%C*N/A67.2B++5.4B*2277.9h17.2C+40.8C+
Comet VM2 7604613681.253B+1.1256.603%A+1.952%D*17.3A11.2M**16926.6h25.8C+45.6B+
Revenant 4254082381.714C+0.6635.529%C**18.137%D*30.9C--1.3A+10313.2h8.4C-23.6C+
Cosmos VM3 4134061642.476B0.1024.152%A++17.488%C-55.6A*1B**1667.3h9.3A++38.5B**
C-4 5224032061.956B+0.4227.059%C*N/A91.6C**27C+8064.4h1.9D7.1C
Spear Anti-Vehicle Phalanx Turret 6163912615.038A12.6657.209%A2.046%D--42.5C**24.5C**3189.2h11C19.2B
Comet VM2 5883813451.104C++1.2758.97%A+4.462%C++14.8B+8A++12625.8h31.9C+54.1B+
Solstice VE3 3773712491.49B**0.8929.953%A17.52%C27.1B+N/A13513.7h13.7B+45.6B++
NS-11A 3463412381.433C*0.9428.287%B*9.677%F42.6B+N/A1298h13.1B46.2B+
Tank Mine 485331516.49A*4.1131.407%C+N/A165.5A77B+13742h1.9C++5.9C**
Nebula VM20 3143061551.974C+0.4024.3%A16.994%D38.3B+1B*1258h14.1B++57.9B*
NS-44 Commissioner 3043022191.379B+1.0049.322%A+14.238%D*33.2C+N/A1159.1h3.9C++7.8B++
NS-61 Emissary 3022992201.359B*1.0236.189%A14.047%C-22.8C+N/A6613.1h13C**36B++
Supernova FPC 526297853.494C1.1255.271%C*1.684%C-21.4C16.5C**29213.9h7.1D-12.9C--
Maelstrom Turbo Laser 5242882281.263C+1.1133.244%B1.389%D18.1C*14.8B+23615.9h88.1B+265.1B+
Antares LC 5092782321.198C1.1832.938%C*1.079%D17.7C+14.7C++16615.7h116.2C*352.9C**
Nebula VM20 2902781172.376C*0.0024.093%B**17.986%C-44.1B++1.9M++1276.3h12.4A51.7B*
NS-357 Underboss 2582541921.323B1.0549.415%A+12.992%D--31CN/A898.2h3.8B+7.7B*
NS-10 Burster 4122491591.566B**0.8136.738%B**5.221%C-8.8A5.7A+9928.4h121.6B+331B++
NS-10 Burster 3932381591.497B+0.8836.706%B**5.462%C+8.4A5.5A9528.4h128.5B+350.2B*
Pulsar LSW 2032001351.481C+0.8924.775%B18%D-51.3B+N/A1943.9h12.7C+51.1C**
Flare VE6 180178901.978B++0.4026.343%B++24.157%C+50.9B+N/A1633.5h9.6B+36.4B+
SVA-88 160159792.013C++0.3626.53%B+13.208%F56.8B+N/A2982.8h12.1C+45.5B
Quasar VM1 150146741.973C+0.4021.835%B*19.863%C+41.7B++1.1B**1313.5h9.8A45B*
Manticore SX40 148146911.604B++0.7733.403%B+15.069%D-31.7C++N/A984.6h7.7C++23.1B+
Frag Grenade 1371361136N/A133.6240.829%DN/A340D2.5D15400.4h4.4C10.8C
Aspis Anti-Aircraft Phalanx Turret 250125139.615A**7.2435.5%A+1.6%C26M+26M++4364.8h108.8B**306.6B**
Pandora VX25 112111751.48B+0.9053.579%A+12.613%D46.3B+N/A2002.4h4.3C*8.1B++
Rocklet Rifle 227103851.212B**1.1665.565%A+N/A38.1B*45.9A++7732.7h44.9C68.4C*
Spear Anti-Vehicle Phalanx Tower 16499199S96.6256.419%B+4.04%C+33C21.7C3553h12C21.3C+
Force-Blade 96968,5060.011C2.3645.918%AN/A0.2DN/A1403.1h1.9B++4.1B++
Phaseshift VX-S 10096332.909C+0.5340.78%B+45.833%F-34.3C**1.4M**932.8h5.2D--12.8C-
MANA Anti-Vehicle Turret 15285441.932C+0.4465.42%B+1.176%F850D670D-1742230.1h10.1D15.4C+
VA39 Spectre 7575135.769M++3.3938.606%B**37.333%C+24.2C*N/A1553.1h5.5B+14.2B++
Saron Laser Cannon 12670840.833C1.5435.56%B+1.429%C--14C++11.2C**3015h110.5B+310.8B+
Phantom VA23 6564272.37B0.0132.894%C23.438%D45.7C**N/A1101.4h6.2D*19D
Nemesis VSH9 12061491.245B**1.1367.987%B++N/A9C--8.7C2016.8h10.4D-15.3C
NS-45 Pilot 6059451.311C++1.0639.867%A28.814%B29.5C-N/A922h11.2D**28.1C+
MANA Anti-Personnel Turret 6057134.385N/A2.0141.352%UN/A570U30U1441300.1h57.3T*138.6T*
Hades VSH4 9854610.885B++1.4970.893%B+N/A14.2C11.6C+2243.8h10.1C14.3C+
Hornet Missiles 895496C++3.6263.607%C*1.852%C*90B+58.3B*9820.6h14.6C23C
M20 Basilisk 8754105.4B**3.0251.598%A7.407%B++31.8B**19.4M++4531.7h157.3D**304.9C+
NS Decimator 9452451.156C++1.2269.494%B**5.769%M++23.6D19.1B5032.2h9F--12.9D**
Supernova PC 9652182.889C0.5157.758%B*1.923%C14.9D12.6A2733.5h9.8F--17D--

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret33340.5h
Motion Spotter59620.7h
Nano-Armor Kit59150,4889.5h
Spawn Beacon41300.4h
Nanite Revive Grenade01420h
Medical Applicator95,5590.6h
Deconstruction Tool03,1861h
Spitfire Auto-Turret52400.5h
Rampart Wall0791.4h
Ammunition Package271,0011.1h
Medical Kit183640.5h
Anti-Infantry MANA Turret31040.3h
Recon Detection Device12424,10031.6h
A30 Walker0680h

Check the help document for the dictionary if you want to learn more about words used here.


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