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Primarch A.S.P. Operative N00bBabe[DARK] N00bBabe
VS BR 99

KDR: 2.41

Score: 24.1m

Last Seen: Aug 15th, 2019 8:44 PM
- OFFLINE - 3.2 hour(s)

Prestige 1, Battle Rank 99 - Vanu Sovereignty on Emerald - Outfit Member of DARK[DARK] DARK
VS outfit on Emerald

Members: 20
Level Progress (to 100): 69%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS NS-30 Vandal L100 Python AP VE-S Canis Proximity Mine C75 Viper VE-LR Obelisk Dual Photon Pods Artemis VX26
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,715,121 MLG Score: 1371
Fun Score: N/A
Cheeseburgers Flipped: 701TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.111%17.501%57927118722,0732.036070.372

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.41%2.29A*-0.531D-1.123D*MIXED (~0.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.607B+9.60.325C*19.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.254%1.137%899412102,2863676546.22888349%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.862%0.411B-0.412C---0.046

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.20.533B+310.414B44.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.476%0.589%910612085,93980924357.3321244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.734%-0.519D-1.26D**0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
54.6-0.433C--19.4-0.575D35.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.888%7.273%1411213557251200.075757645%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.416A0.697B+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
306.7-1.523F159.1-2.893T147.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.927%61.728%14412101,424800191.77778

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.044%1.213B**-0.252C-0.059

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.249C++3.1-0.006C+4

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
66.375%10.987%14212121,074690161.55652

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.948%2.18A*-0.791D-0.525

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.712B++2.60.47B+1.3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 20
24.1m430.3%406 (24.4k)365 (21.9k)2.4076744,70818,5692.7943999 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214327432.539%12.933%42103:3316

21% Engineer6% Heavy Assault56% Infiltrator8% Light Assault8% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:06 AMMay 30th, 2016 2:28 AMAug 16th, 2019 6:28 AM (2d) (PST)Aug 15th, 2019 8:39 PM (2d) (PST)Aug 15th, 2019 4:44 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
9951868090.6790.2820.0883.3510.1001371

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
59,71311,15748,55641175201621,918

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1097.8h/45.7d 7,181 5,782 13,694 220.7k 883 3,521 6,577 65.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:891
Deaths:508
KDR:1.754
Accuracy:23.696% B+
HSR:17.508% D--
NS-15M1
B*
Kills:203
Deaths:114
KDR:1.781
Accuracy:27.367% B*
HSR:18.227% D
Pulsar LSW
C**
Kills:200
Deaths:135
KDR:1.481
Accuracy:24.775% C**
HSR:18% D-
Flare VE6
B**
Kills:191
Deaths:96
KDR:1.990
Accuracy:28.128% B**
HSR:24.607% C+
SVA-88
B+
Kills:159
Deaths:79
KDR:2.013
Accuracy:26.530% B+
HSR:13.208% F
Kills:1,644
Deaths (as Heavy Assault):932
Deaths (to Heavy Assaults):5,025
KDR:1.76395
Kill Difference:712
Playtime:69.601 hours
Usage:6%
Score:1.493m
Score/min:358
Accuracy (listed only):26.099%
HSR (listed only):18.310%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A+
Kills:1,315
Deaths:399
KDR:3.296
Accuracy:42.025% A+
HSR:21.901% D*
Eidolon VE33
A+
Kills:1,179
Deaths:634
KDR:1.860
Accuracy:37.312% A+
HSR:17.642% D*
Pulsar C
B**
Kills:1,018
Deaths:683
KDR:1.490
Accuracy:30.146% B**
HSR:18.959% D
Deimos VA29
B**
Kills:929
Deaths:634
KDR:1.465
Accuracy:71.736% B**
HSR:10.657% D--
VE-C Horizon
C**
Kills:862
Deaths:633
KDR:1.362
Accuracy:36.488% C**
HSR:23.666% C+
Revenant
B+
Kills:420
Deaths:247
KDR:1.700
Accuracy:35.929% B+
HSR:17.619% D**
Solstice VE3
A
Kills:385
Deaths:273
KDR:1.410
Accuracy:30.049% A
HSR:17.662% C
Pandora VX25
A
Kills:145
Deaths:99
KDR:1.465
Accuracy:52.083% A
HSR:13.103% C--
Kills:6,253
Deaths (as Engineer):3,602
Deaths (to Engineers):3,589
KDR:1.73598
Kill Difference:2,651
Playtime:227.070 hours
Usage:21%
Score:5.296m
Score/min:389
Accuracy (listed only):41.971%
HSR (listed only):17.651%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:2,163
Deaths:1,050
KDR:2.060
Accuracy:34.264% B**
HSR:11.419% D--
MKV Suppressed
A+
Kills:1,175
Deaths:687
KDR:1.710
Accuracy:33.416% A+
HSR:18.894% C+
Eridani SX5
B**
Kills:1,167
Deaths:619
KDR:1.885
Accuracy:32.496% B**
HSR:13.196% D--
Sirius SX12
B**
Kills:1,166
Deaths:695
KDR:1.678
Accuracy:30.356% B**
HSR:16.038% C
Pulsar C
B**
Kills:1,018
Deaths:683
KDR:1.490
Accuracy:30.146% B**
HSR:18.959% D
Deimos VA29
B**
Kills:929
Deaths:634
KDR:1.465
Accuracy:71.736% B**
HSR:10.657% D--
VE-C Horizon
C**
Kills:862
Deaths:633
KDR:1.362
Accuracy:36.488% C**
HSR:23.666% C+
Eridani SX5G
B+
Kills:583
Deaths:307
KDR:1.899
Accuracy:30.560% B+
HSR:20.240% C+
Solstice VE3
A
Kills:385
Deaths:273
KDR:1.410
Accuracy:30.049% A
HSR:17.662% C
Pandora VX25
A
Kills:145
Deaths:99
KDR:1.465
Accuracy:52.083% A
HSR:13.103% C--
Kills:9,593
Deaths (as Light Assault):5,680
Deaths (to Light Assaults):3,102
KDR:1.68891
Kill Difference:3,913
Playtime:87.400 hours
Usage:8%
Score:2.037m
Score/min:388
Accuracy (listed only):38.159%
HSR (listed only):16.383%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:2,163
Deaths:1,050
KDR:2.060
Accuracy:34.264% B**
HSR:11.419% D--
MKV Suppressed
A+
Kills:1,175
Deaths:687
KDR:1.710
Accuracy:33.416% A+
HSR:18.894% C+
Eridani SX5
B**
Kills:1,167
Deaths:619
KDR:1.885
Accuracy:32.496% B**
HSR:13.196% D--
Sirius SX12
B**
Kills:1,166
Deaths:695
KDR:1.678
Accuracy:30.356% B**
HSR:16.038% C
Deimos VA29
B**
Kills:929
Deaths:634
KDR:1.465
Accuracy:71.736% B**
HSR:10.657% D--
Eridani SX5G
B+
Kills:583
Deaths:307
KDR:1.899
Accuracy:30.560% B+
HSR:20.240% C+
NS-11A
B*
Kills:434
Deaths:302
KDR:1.437
Accuracy:28.437% B*
HSR:11.521% D**
Pandora VX25
A
Kills:145
Deaths:99
KDR:1.465
Accuracy:52.083% A
HSR:13.103% C--
Kills:7,762
Deaths (as Combat Medic):4,393
Deaths (to Combat Medics):2,162
KDR:1.7669
Kill Difference:3,369
Playtime:12.981 hours
Usage:1%
Score:0.269m
Score/min:346
Accuracy (listed only):39.168%
HSR (listed only):14.383%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B++
Kills:2,417
Deaths:1,107
KDR:2.183
Accuracy:37.171% B++
HSR:14.026% D**
VE-S Canis
B**
Kills:2,163
Deaths:1,050
KDR:2.060
Accuracy:34.264% B**
HSR:11.419% D--
Artemis VX26
B**
Kills:1,195
Deaths:754
KDR:1.585
Accuracy:32.786% B**
HSR:20.084% C-
Beamer VS3
A+
Kills:1,193
Deaths:882
KDR:1.353
Accuracy:37.773% A+
HSR:20.034% C
NS-61 Emissary
A
Kills:1,180
Deaths:761
KDR:1.551
Accuracy:35.980% A
HSR:16.186% C+
NS-44L Blackhand
B++
Kills:1,179
Deaths:892
KDR:1.322
Accuracy:48.332% B++
HSR:30.450% D-
MKV Suppressed
A+
Kills:1,175
Deaths:687
KDR:1.710
Accuracy:33.416% A+
HSR:18.894% C+
Eridani SX5
B**
Kills:1,167
Deaths:619
KDR:1.885
Accuracy:32.496% B**
HSR:13.196% D--
Sirius SX12
B**
Kills:1,166
Deaths:695
KDR:1.678
Accuracy:30.356% B**
HSR:16.038% C
Nyx VX31
B*
Kills:1,156
Deaths:435
KDR:2.657
Accuracy:38.955% B*
HSR:17.820% D*
Parallax VX3
B**
Kills:755
Deaths:162
KDR:4.660
Accuracy:45.634% B**
HSR:73.510% C--
Eridani SX5G
B+
Kills:583
Deaths:307
KDR:1.899
Accuracy:30.560% B+
HSR:20.240% C+
NS-44 Commissioner
A+
Kills:391
Deaths:293
KDR:1.334
Accuracy:48.810% A+
HSR:14.578% D--
NS-357 Underboss
A+
Kills:338
Deaths:259
KDR:1.305
Accuracy:49.119% A+
HSR:14.497% D-
Ghost
A*
Kills:305
Deaths:85
KDR:3.588
Accuracy:52.093% A*
HSR:61.639% D
Phaseshift VX-S
B+
Kills:289
Deaths:86
KDR:3.360
Accuracy:40.252% B+
HSR:37.370% F*
Manticore SX40
B+
Kills:153
Deaths:98
KDR:1.561
Accuracy:32.892% B+
HSR:15.686% D-
NS-45 Pilot
B*
Kills:130
Deaths:86
KDR:1.512
Accuracy:36.467% B*
HSR:24.615% C+
Phantom VA23
C-
Kills:92
Deaths:42
KDR:2.190
Accuracy:32.239% C-
HSR:22.826% D-
VA39 Spectre
B**
Kills:75
Deaths:13
KDR:5.769
Accuracy:38.606% B**
HSR:37.333% C+
Kills:17,102
Deaths (as Infiltrator):9,313
Deaths (to Infiltrators):2,728
KDR:1.83636
Kill Difference:7,789
Playtime:612.046 hours
Usage:56%
Score:12.299m
Score/min:335
Accuracy (listed only):38.410%
HSR (listed only):25.022%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:898
Deaths:416
KDR:2.159
Accuracy:25.349% A*
HSR:18.374% C+
Comet VM2
A++
Kills:493
Deaths:392
KDR:1.258
Accuracy:57.970% A++
HSR:2.231% D--
Quasar VM1
B**
Kills:452
Deaths:190
KDR:2.379
Accuracy:23.260% B**
HSR:20.575% C+
Nebula VM20
B**
Kills:415
Deaths:217
KDR:1.912
Accuracy:23.384% B**
HSR:16.627% D-
Cosmos VM3
A+
Kills:406
Deaths:164
KDR:2.476
Accuracy:24.152% A+
HSR:17.488% C
Comet VM2
A++
Kills:403
Deaths:368
KDR:1.095
Accuracy:60.324% A++
HSR:4.218% C+
Nebula VM20
B*
Kills:379
Deaths:179
KDR:2.117
Accuracy:22.997% B*
HSR:18.470% C
NS-10 Burster
B**
Kills:319
Deaths:187
KDR:1.706
Accuracy:36.951% B**
HSR:5.329% C-
NS-10 Burster
B**
Kills:293
Deaths:187
KDR:1.567
Accuracy:36.998% B**
HSR:5.461% C+
Kills:4,058
Deaths (as MAX Suit):1,150
Deaths (to MAX Suits):566
KDR:3.5287
Kill Difference:2,908
Playtime:87.843 hours
Usage:8%
Score:2.668m
Score/min:506
Accuracy (listed only):34.598%
HSR (listed only):12.086%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A+
Kills:1,226
V. Kills:295 414%
Deaths:129
KDR:9.504
Accuracy:59.032% B*
KPH:147 A
VKPH:35.400 A+
Light PPA
B**
Kills:691
V. Kills:61 N/A
Deaths:143
KDR:4.832
Accuracy:42.246% C*
KPH:63.300 B+
VKPH:5.600 B**
Antares LC
C*
Kills:314
V. Kills:252 124%
Deaths:253
KDR:1.241
Accuracy:32.405% C++
KPH:18.700 C+
VKPH:15 C*
Maelstrom Turbo Laser
B+
Kills:294
V. Kills:238 123%
Deaths:232
KDR:1.267
Accuracy:33.194% B
KPH:18.300 C*
VKPH:14.800 B+
Saron Laser Cannon
B
Kills:75
V. Kills:59 125%
Deaths:88
KDR:0.852
Accuracy:35.264% B+
KPH:14.600 C++
VKPH:11.500 B
Hornet Missiles
B++
Kills:74
V. Kills:45 161%
Deaths:14
KDR:5.286
Accuracy:63.902% C*
KPH:98.400 B+
VKPH:59.800 B++
Kills:2,674 (1,374 + 0)
Deaths:859
KDR:3.113
VKDR:1.106
Vehicle Kills:950
Kill Difference:1,815
Playtime:58.000 hours
Usage:5%
Score:1.095m
Score/min:315
Piloting Accuracy:35.264%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
A*
Kills:2,319
V. Kills:1,023 226%
Deaths:189
KDR:12.270
Accuracy:60.236% B+
KPH:59.700 A*
VKPH:26.300 A
C75 Viper
A**
Kills:1,621
V. Kills:284 N/A
Deaths:130
KDR:12.469
Accuracy:45.791% B+
KPH:73.600 A**
VKPH:12.900 B**
L100 Python HEAT
M**
Kills:820
V. Kills:337 243%
Deaths:87
KDR:9.425
Accuracy:60.449% B*
KPH:76.200 M*
VKPH:31.300 M**
Skyguard
A**
Kills:813
V. Kills:514 158%
Deaths:89
KDR:9.135
Accuracy:31.146% C**
KPH:27.400 A++
VKPH:17.300 A**
Kills:5,573 (5,573 + 0)
Deaths:495
KDR:11.259
VKDR:4.360
Vehicle Kills:2,158
Kill Difference:5,078
Playtime:101.373 hours
Usage:9%
Score:2.068m
Score/min:340
Driving Accuracy:31.146%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:314
V. Kills:233 134%
Deaths:86
KDR:3.651
Accuracy:55.467% C*
KPH:22.400 C
VKPH:16.600 C*
Supernova PC
B**
Kills:52
V. Kills:44 116%
Deaths:18
KDR:2.889
Accuracy:57.758% B**
KPH:14.900 D
VKPH:12.600 B**
Kills:366 (366 + 0)
Deaths:104
KDR:3.519
VKDR:2.663
Vehicle Kills:277
Kill Difference:262
Playtime:17.486 hours
Usage:2%
Score:0.332m
Score/min:316
Driving Accuracy:57.758%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M+
Kills:55
V. Kills:33 162%
Deaths:11
KDR:5
Accuracy:51.888% A+
KPH:31.200 B**
VKPH:18.700 M+
Kills:55 (0 + 55)
Deaths:11
KDR:5
VKDR:3
Vehicle Kills:33
Kill Difference:44
Playtime:1.764 hours
Usage:0%
Score:0.051m
Score/min:477
Driving Accuracy:N/A%
Gunner Accuracy:51.888%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 2,4532,4171,1072.183B0.2237.171%B++14.026%D**49B+N/A12549.3h6.2C16.8C**
L100 Python AP 3,3422,31918912.27A++9.8660.236%B+N/A59.6A*26.3A34638.9h4.8B+7.9B++
VE-S Canis 2,2032,1631,0502.06B*0.3534.264%B**11.419%D--54.9B+1B++19139.4h11.1B32.3B+
Proximity Mine 1,6601,6543864.285C++1.8842.673%C++N/A114.1C+N/A37314.5h2.2D-5.2C
C75 Viper 1,9051,62113012.469A++10.0645.791%B+N/A73.7A**12.9B**32922h10.8B+23.6B++
VE-LR Obelisk 1,3461,3153993.296B**0.8942.025%A+21.901%D*62A1.5A20221.2h5.7B+13.7B*
Dual Photon Pods 1,5211,2261299.504B+7.1059.032%B*1.305%C++147.7A35.5A+7578.3h20B+33.8B+
Artemis VX26 1,2221,1957541.585C*0.8232.786%B**20.084%C-43.9B+1A++11827.2h11.2B+34.1B++
Beamer VS3 1,2071,1938821.353B*1.0537.773%A+20.034%C37.8B+N/A14131.6h8.4B+22.4C**
NS-61 Emissary 1,1891,1807611.551B**0.8635.98%A16.186%C+30.3C*N/A9839h12.6C**35.1B++
Eidolon VE33 1,1991,1796341.86B++0.5537.312%A+17.642%D*37.5B++N/A10631.4h7.4B++19.8B*
NS-44L Blackhand 1,1881,1798921.322C++1.0948.332%B++30.45%D-22.1C+N/A5553.3h4.2C**8.6B+
MKV Suppressed 1,1961,1756871.71B*0.7033.416%A+18.894%C+36.9C*N/A10031.8h14.9C+44.5B+
Eridani SX5 1,1831,1676191.885B++0.5232.496%B**13.196%D--46.1B+N/A15025.3h11.5C**35.3B+
Sirius SX12 1,1771,1666951.678B+0.7330.356%B**16.038%C34.3C**N/A12634h14.3C**47.1B+
Nyx VX31 1,1801,1564352.657C**0.2538.955%B*17.82%D*45.2C*N/A10725.6h6.1C15.8C**
Pulsar C 1,0441,0186831.49C++0.9230.146%B**18.959%D34.3C*N/A11829.7h10.6B+35.1B+
Deimos VA29 9439296341.465C*0.9471.736%B**10.657%D--57B+N/A19716.3h2.4C++3.3B+
Quasar VM1 9098984162.159B+0.2525.349%A*18.374%C+49.1A*N/A15718.3h11.1B**43.7B++
Orion VS54 9048915081.754C*0.6523.696%B+17.508%D--45.2B+N/A21619.7h11.8B+49.9C*
VE-C Horizon 8898626331.362C+1.0536.488%C**23.666%C+45.9C+1.4B+14518.8h12.9B++35.3B+
L100 Python HEAT 1,157820879.425B**7.0260.449%B*N/A75.9M*31.2M**48510.8h4.9B++8B*
Skyguard 1,327813899.135A**6.7331.146%C**N/A27.4A++17.3A**28829.7h98.2B+315.3B++
Parallax VX3 7617551624.66B+2.2545.634%B**73.51%C--43.6B*N/A14717.3h2.4C+5.2B+
Light PPA 7526911434.832C++2.4242.246%C*N/A63.4B+5.6B**22810.9h18.1C42.8C+
C-4 8636763222.099B+0.3125.329%C+N/A105.6B+29.2C+8156.4h1.6C+6.4C+
Eridani SX5G 5905833071.899B+0.5130.56%B+20.24%C+44.2C+N/A17213.2h11.1C++36.2B
Spear Anti-Vehicle Phalanx Turret 7805022917.31A+14.9057.8%A1.793%D*47.4B+26.2B+34210.6h10C+17.3B+
Comet VM2 8104933921.258B+1.1557.97%A++2.231%D--17.5B**11.3M**17428.1h26.9C46.3B
Quasar VM1 4664521902.379C++0.0323.26%B**20.575%C+53.8A1.7A++1848.4h9.9A42.8B**
Tank Mine 638443597.508A**5.100.041%F--N/A192.6A++84.8B*02.3h0M++5.5B+
NS-11A 4394343021.437C++0.9728.437%B*11.521%D**42.5B+N/A13610.2h13.4C*47.2B+
Revenant 4384202471.7C0.7135.929%B+17.619%D**30.4D1.3A+10013.8h8.5C--23.8C+
Nebula VM20 4244152171.912C+0.5023.384%B**16.627%D-40.3B+N/A14210.3h13.1B*56.2B*
Cosmos VM3 4134061642.476B0.0724.152%A+17.488%C55.6A++1B*1687.3h9.3A++38.5B**
Comet VM2 6214033681.095C++1.3160.324%A++4.218%C+14.8B+8A++13427.3h33.6C55.6B
NS-44 Commissioner 3943912931.334B1.0748.81%A+14.578%D--34.6C+N/A12311.3h3.9C++8B++
Solstice VE3 3913852731.41B**1.0030.049%A17.662%C25.3BN/A14015.2h13.9B+46.3B+
Nebula VM20 3963791792.117C+0.2922.997%B*18.47%C44.6B++2M+1438.5h12.2A53B*
NS-357 Underboss 3423382591.305B1.1049.119%A+14.497%D-37.1C+N/A1139.1h3.7B+7.6B*
NS-10 Burster 5103191871.706B**0.7036.951%B**5.329%C-9.9A++6A++10432.1h110.3B+298.4B*
Antares LC 5663142531.241C+1.1732.405%C++N/A18.7C+15C*18016.8h109.7C**338.5B
Supernova FPC 547314863.651C1.2455.467%C*1.592%C-22.4C16.6C*31814h6.9D-12.4C--
Ghost 311305853.588B1.1852.093%A*61.639%D54.5B++1.1M*2195.6h2.6C4.9B+
Maelstrom Turbo Laser 5322942321.267C+1.1433.194%B1.361%D18.3C*14.8B+24016.1h88.2B+265.8B+
NS-10 Burster 4742931871.567B++0.8436.998%B**5.461%C+9.1A+5.6A10032.1h121.5B++328.3B*
Phaseshift VX-S 295289863.36C*0.9540.252%B+37.37%F*41.9B*N/A1036.9h5.1D*12.6C-
NS-15M1 2192031141.781C*0.6327.367%B*18.227%D49.5B3.9S1874.1h14.6D53.3C**
Rocklet Rifle 4122021381.464A+0.9462.569%B**N/A38.8B*40.4A6685.2h42.4C67.7C*
Pulsar LSW 2032001351.481C+0.9324.775%C**18%D-51.3C**N/A2063.9h12.7C+51.1C**
Flare VE6 193191961.99B+0.4228.128%B**24.607%C+50.3BN/A1703.8h10.9C++38.6B+
SVA-88 160159792.013C++0.3926.53%B+13.208%F56.8B+N/A3172.8h12.1C+45.5B
Manticore SX40 155153981.561B++0.8532.892%B+15.686%D-31.9C++N/A1004.8h7.6C++23.2B+
Pandora VX25 147145991.465C*0.9452.083%A13.103%C--48.3BN/A2173h4.1B+7.9B++
Frag Grenade 1411401140N/A137.5941.005%DN/A350D2.5D16260.4h4.4C-10.8C
Aspis Anti-Aircraft Phalanx Turret 265134168.375A++5.9738.17%A*1.493%C-24.4M23.8A**4145.5h124.9B++327.2B*
NS-45 Pilot 132130861.512C*0.9036.467%B*24.615%C+31C--N/A924.2h9.1D25C++
NS Annihilator 209130502.6S0.1983.345%B++N/A18.6A++11.3B**2467h9B**10.8B**
Spear Anti-Vehicle Phalanx Tower 1661001100S97.5956.038%B+4%C++32.3C21.3C3453.1h12.4C-22.1C+
Force-Blade 98989,7820.01C2.4039.912%B*N/A0.2C--N/A1449h1.9B++4.7B++
Phantom VA23 9392422.19C*0.2232.239%C-22.826%D-46C*N/A1242h6D*18.5D
MANA Anti-Vehicle Turret 15687451.933C+0.4766.619%B*1.149%D*870C+690C+1858300.1h10.6D-15.9C*
VA39 Spectre 7575135.769M++3.3638.606%B**37.333%C+23.4C++N/A1783.2h5.5B14.2B++
Saron Laser Cannon 13475880.852C1.5635.264%B+1.333%D14.7C++11.6B3255.1h107.2B+304.1B+
Nemesis VSH9 14074581.276B**1.1368.607%B*N/A9.7C8.7C+2077.6h9.7D14.2C+
Hornet Missiles 11974145.286C++2.8863.902%C*1.351%C92.5B+56.3B+11980.8h14.2C22.2C+
Lumine Edge 72727330.098C+2.3131.655%B+15.278%C+1.7CN/A642.5h1.2B+3.9B+
MANA Anti-Personnel Turret 6562173.647N/A1.2440.68%UN/A620U30U1688700.1h54.2T*133.3T*
Auraxium Force-Blade 62624,8270.013C--2.3945.198%B**6.452%C+0.3C+N/A1224.7h2.6D5.7B+
NS Decimator 10458501.16C++1.2570.856%A5.172%A**25.2D20B+5732.3h8.8F--12.5D**
Hades VSH4 10256660.848B+1.5671.078%B+N/A14C11.5C+2184h10.4C-14.6C+
M20 Basilisk 8855115B**2.5951.888%A+7.273%B++30.6B*18.3M+4771.8h159.1D--306.7C+
Orbital Strike Uplink 7353153U50.59837.5%UN/A530U200U91730.1h1.3T*0.2T*
Supernova PC 9652182.889C0.4857.758%B**1.923%C14.9D12.6B**3103.5h9.8F--17D*
Hunter QCX 5050411.22B*1.1950.482%B+36%B++16.1C*N/A613.1h3.1B+6.2B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon51440.4h
Anti-Vehicle MANA Turret33430.6h
Nano-Armor Kit72167,39810.4h
Turret AI Module0530.3h
Nanite Revive Grenade02230.1h
Medical Applicator158,0310.8h
Spitfire Auto-Turret52950.6h
Motion Spotter59620.7h
Rampart Wall0921.6h
Deconstruction Tool03,1861h
Shield Recharging Field0700h
Ammunition Package331,1451.2h
Medical Kit214350.6h
Anti-Infantry MANA Turret31100.3h
Recon Detection Device15330,42839.6h
A30 Walker0680h

Check the help document for the dictionary if you want to learn more about words used here.


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