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Immortal N00bBabe[DARK] N00bBabe
VS BR 69

KDR: 2.46

Score: 16.8m

Last Seen: Feb 18th, 2019 10:57 PM
- OFFLINE - 23 hour(s)

Prestige 1, Battle Rank 69 - Vanu Sovereignty on Emerald - Outfit Member of DARK[DARK] DARK
VS outfit on Emerald

Members: 20
Level Progress (to 70): 21%
PRIMARY CLASSESCLOAKERENGINEERMAX SUIT
PRIMARY WEAPONS NS-30 Vandal C75 Viper L100 Python AP VE-S Canis Dual Photon Pods Artemis VX26 Eridani SX5 Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,573,758 MLG Score: 1258
Fun Score: N/A
Cheeseburgers Flipped: 544TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.341%16.037%5192399915,4832.161220.3

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.392%2.2A*-0.731D--1.119D*MIXED (~0.13)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.70.59B+9.90.305C*20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.976%1.205%1056410181,9912765997.18773332%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.781%0.476B+-0.365C--0.078

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
75.70.529B+31.80.4B43.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.614%0.672%865510173,86755615246.94255254%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.771%-0.519D-1.245D*1.008

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
57.3-0.495D20.4-0.64D36.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
51.789%7.407%191102154508910.10629959%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.452A+0.771B++-1.873

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
295-1.492F152.8-2.877T142.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.318%67.317%1931019872533111.63296

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.769%1.246B**0.011C+-0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.304C*30.064C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
67.744%10.582%1921020945409142.30488

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.65%2.19A*-0.785D-0.548

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.71B++2.60.465B+1.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DARK[DARK] DARK
VS outfit on Emerald

Members: 20
16.8m437.2%410 (24.6k)369 (22.1k)2.4612430,51212,3972.8921569 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1022230132.148%11.884%38203:4110

25% Engineer7% Heavy Assault51% Infiltrator7% Light Assault9% MAX Suit1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 2:06 AMMay 30th, 2016 2:28 AMFeb 18th, 2019 5:31 PM (22h) (PST)Feb 18th, 2019 7:23 PM (21h) (PST)Feb 18th, 2019 6:57 PM (21h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0161858310.6700.2720.0803.3780.1021258

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,98511,09049,89540165203622,145

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
758.9h/31.6d 5,342 3,626 9,524 153.8k 580 2,329 4,664 46.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:831
Deaths:471
KDR:1.764
Accuracy:23.649% B+
HSR:17.208% D--
Pulsar LSW
B
Kills:200
Deaths:135
KDR:1.481
Accuracy:24.775% B
HSR:18% D-
Flare VE6
B++
Kills:178
Deaths:90
KDR:1.978
Accuracy:26.343% B++
HSR:24.157% C+
SVA-88
B+
Kills:159
Deaths:79
KDR:2.013
Accuracy:26.530% B+
HSR:13.208% F
Kills:1,368
Deaths (as Heavy Assault):775
Deaths (to Heavy Assaults):3,296
KDR:1.76516
Kill Difference:593
Playtime:50.764 hours
Usage:7%
Score:1.122m
Score/min:368
Accuracy (listed only):25.324%
HSR (listed only):18.143%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Eidolon VE33
A+
Kills:1,164
Deaths:611
KDR:1.905
Accuracy:37.132% A+
HSR:17.698% D*
Pulsar C
B**
Kills:843
Deaths:532
KDR:1.585
Accuracy:30.626% B**
HSR:18.505% D-
Deimos VA29
B**
Kills:834
Deaths:543
KDR:1.536
Accuracy:72.387% B**
HSR:10.312% D--
Solstice VE3
A
Kills:369
Deaths:246
KDR:1.500
Accuracy:30.016% A
HSR:17.615% C
Revenant
C*
Kills:342
Deaths:195
KDR:1.754
Accuracy:34.877% C*
HSR:18.421% D**
Pandora VX25
A+
Kills:111
Deaths:75
KDR:1.480
Accuracy:53.579% A+
HSR:12.613% D
Kills:3,663
Deaths (as Engineer):2,202
Deaths (to Engineers):2,492
KDR:1.66349
Kill Difference:1,461
Playtime:192.218 hours
Usage:25%
Score:4.470m
Score/min:388
Accuracy (listed only):43.103%
HSR (listed only):15.861%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
B**
Kills:1,233
Deaths:599
KDR:2.058
Accuracy:34.059% B**
HSR:10.462% D*
Eridani SX5
B**
Kills:1,167
Deaths:619
KDR:1.885
Accuracy:32.496% B**
HSR:13.196% D-
Sirius SX12
B**
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:30.375% B**
HSR:16.007% C
MKV Suppressed
A++
Kills:860
Deaths:469
KDR:1.834
Accuracy:34.801% A++
HSR:17.558% C
Pulsar C
B**
Kills:843
Deaths:532
KDR:1.585
Accuracy:30.626% B**
HSR:18.505% D-
Deimos VA29
B**
Kills:834
Deaths:543
KDR:1.536
Accuracy:72.387% B**
HSR:10.312% D--
Eridani SX5G
B+
Kills:567
Deaths:299
KDR:1.896
Accuracy:30.623% B+
HSR:20.106% C+
Solstice VE3
A
Kills:369
Deaths:246
KDR:1.500
Accuracy:30.016% A
HSR:17.615% C
Pandora VX25
A+
Kills:111
Deaths:75
KDR:1.480
Accuracy:53.579% A+
HSR:12.613% D
Kills:7,146
Deaths (as Light Assault):4,073
Deaths (to Light Assaults):1,984
KDR:1.75448
Kill Difference:3,073
Playtime:52.349 hours
Usage:7%
Score:1.231m
Score/min:392
Accuracy (listed only):38.773%
HSR (listed only):15.153%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
VE-S Canis
B**
Kills:1,233
Deaths:599
KDR:2.058
Accuracy:34.059% B**
HSR:10.462% D*
Eridani SX5
B**
Kills:1,167
Deaths:619
KDR:1.885
Accuracy:32.496% B**
HSR:13.196% D-
Sirius SX12
B**
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:30.375% B**
HSR:16.007% C
MKV Suppressed
A++
Kills:860
Deaths:469
KDR:1.834
Accuracy:34.801% A++
HSR:17.558% C
Deimos VA29
B**
Kills:834
Deaths:543
KDR:1.536
Accuracy:72.387% B**
HSR:10.312% D--
Eridani SX5G
B+
Kills:567
Deaths:299
KDR:1.896
Accuracy:30.623% B+
HSR:20.106% C+
NS-11A
B*
Kills:336
Deaths:233
KDR:1.442
Accuracy:28.339% B*
HSR:9.821% F
Pandora VX25
A+
Kills:111
Deaths:75
KDR:1.480
Accuracy:53.579% A+
HSR:12.613% D
Kills:6,270
Deaths (as Combat Medic):3,528
Deaths (to Combat Medics):1,415
KDR:1.77721
Kill Difference:2,742
Playtime:10.013 hours
Usage:1%
Score:0.200m
Score/min:333
Accuracy (listed only):39.582%
HSR (listed only):13.759%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-30 Vandal
B++
Kills:2,134
Deaths:948
KDR:2.251
Accuracy:37.037% B++
HSR:13.168% F
VE-S Canis
B**
Kills:1,233
Deaths:599
KDR:2.058
Accuracy:34.059% B**
HSR:10.462% D*
Artemis VX26
B**
Kills:1,195
Deaths:754
KDR:1.585
Accuracy:32.786% B**
HSR:20.084% C
Eridani SX5
B**
Kills:1,167
Deaths:619
KDR:1.885
Accuracy:32.496% B**
HSR:13.196% D-
Sirius SX12
B**
Kills:1,162
Deaths:691
KDR:1.682
Accuracy:30.375% B**
HSR:16.007% C
Nyx VX31
B*
Kills:1,156
Deaths:435
KDR:2.657
Accuracy:38.955% B*
HSR:17.820% D*
MKV Suppressed
A++
Kills:860
Deaths:469
KDR:1.834
Accuracy:34.801% A++
HSR:17.558% C
Parallax VX3
B**
Kills:701
Deaths:147
KDR:4.769
Accuracy:45.524% B**
HSR:73.467% C--
Beamer VS3
A++
Kills:586
Deaths:449
KDR:1.305
Accuracy:38.251% A++
HSR:18.259% D
Eridani SX5G
B+
Kills:567
Deaths:299
KDR:1.896
Accuracy:30.623% B+
HSR:20.106% C+
NS-44 Commissioner
A++
Kills:291
Deaths:207
KDR:1.406
Accuracy:50.267% A++
HSR:14.777% D--
NS-61 Emissary
A
Kills:282
Deaths:203
KDR:1.389
Accuracy:36.429% A
HSR:14.539% C
NS-357 Underboss
A+
Kills:249
Deaths:189
KDR:1.317
Accuracy:49.331% A+
HSR:12.851% D--
Manticore SX40
B*
Kills:127
Deaths:67
KDR:1.896
Accuracy:35.365% B*
HSR:14.173% D--
Phaseshift VX-S
B+
Kills:96
Deaths:33
KDR:2.909
Accuracy:40.780% B+
HSR:45.833% F-
VA39 Spectre
B**
Kills:75
Deaths:13
KDR:5.769
Accuracy:38.606% B**
HSR:37.333% C+
NS-45 Pilot
A+
Kills:52
Deaths:36
KDR:1.444
Accuracy:40.925% A+
HSR:28.846% B+
Kills:11,933
Deaths (as Infiltrator):6,158
Deaths (to Infiltrators):1,850
KDR:1.9378
Kill Difference:5,775
Playtime:385.323 hours
Usage:51%
Score:7.812m
Score/min:338
Accuracy (listed only):38.036%
HSR (listed only):22.852%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
A*
Kills:581
Deaths:292
KDR:1.990
Accuracy:25.481% A*
HSR:16.523% C-
Comet VM2
A+
Kills:443
Deaths:341
KDR:1.299
Accuracy:56.470% A+
HSR:2.032% D--
Cosmos VM3
A++
Kills:406
Deaths:164
KDR:2.476
Accuracy:24.152% A++
HSR:17.488% C-
Comet VM2
A+
Kills:365
Deaths:318
KDR:1.148
Accuracy:58.821% A+
HSR:4.384% C++
Nebula VM20
A
Kills:244
Deaths:116
KDR:2.103
Accuracy:24.241% A
HSR:17.213% D
NS-10 Burster
B**
Kills:224
Deaths:140
KDR:1.600
Accuracy:35.974% B**
HSR:5.357% C-
Nebula VM20
B**
Kills:222
Deaths:78
KDR:2.846
Accuracy:24.159% B**
HSR:16.216% D-
NS-10 Burster
B*
Kills:191
Deaths:140
KDR:1.364
Accuracy:35.961% B*
HSR:6.283% C++
Quasar VM1
B*
Kills:132
Deaths:67
KDR:1.970
Accuracy:22.092% B*
HSR:18.939% C
Kills:2,808
Deaths (as MAX Suit):828
Deaths (to MAX Suits):448
KDR:3.3913
Kill Difference:1,980
Playtime:68.083 hours
Usage:9%
Score:1.969m
Score/min:482
Accuracy (listed only):34.150%
HSR (listed only):11.604%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:1,199
V. Kills:286 418%
Deaths:128
KDR:9.367
Accuracy:59.246% B*
KPH:144.500 A
VKPH:34.500 A
Light PPA
B++
Kills:454
V. Kills:32 N/A
Deaths:81
KDR:5.605
Accuracy:44.152% B+
KPH:67.800 B++
VKPH:4.800 B+
Maelstrom Turbo Laser
B++
Kills:272
V. Kills:227 119%
Deaths:211
KDR:1.289
Accuracy:33.751% B+
KPH:18.200 C**
VKPH:15.100 B++
Antares LC
C++
Kills:268
V. Kills:226 118%
Deaths:218
KDR:1.229
Accuracy:32.720% C++
KPH:17.800 C+
VKPH:15.100 C++
Saron Laser Cannon
C**
Kills:66
V. Kills:54 120%
Deaths:83
KDR:0.795
Accuracy:35.896% B++
KPH:13.800 C++
VKPH:11.300 C**
Hornet Missiles
B++
Kills:51
V. Kills:33 150%
Deaths:9
KDR:5.667
Accuracy:64.470% C**
KPH:85.300 B
VKPH:55.200 B++
Kills:2,310 (1,060 + 0)
Deaths:730
KDR:3.164
VKDR:1.175
Vehicle Kills:858
Kill Difference:1,580
Playtime:50.391 hours
Usage:7%
Score:0.944m
Score/min:312
Piloting Accuracy:35.896%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
A**
Kills:1,578
V. Kills:270 N/A
Deaths:122
KDR:12.934
Accuracy:46.257% B++
KPH:74.700 A**
VKPH:12.800 A
L100 Python AP
A**
Kills:1,534
V. Kills:669 229%
Deaths:104
KDR:14.750
Accuracy:59.269% B
KPH:57.700 A**
VKPH:25.200 A
Skyguard
A*
Kills:472
V. Kills:339 139%
Deaths:62
KDR:7.613
Accuracy:31.077% C**
KPH:24 A+
VKPH:17.200 A*
Kills:3,584 (3,584 + 0)
Deaths:288
KDR:12.444
VKDR:4.438
Vehicle Kills:1,278
Kill Difference:3,296
Playtime:67.419 hours
Usage:9%
Score:1.278m
Score/min:316
Driving Accuracy:31.077%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C*
Kills:231
V. Kills:194 118%
Deaths:73
KDR:3.164
Accuracy:53.912% C+
KPH:19 C--
VKPH:15.900 C*
Supernova PC
A
Kills:52
V. Kills:44 116%
Deaths:18
KDR:2.889
Accuracy:57.758% B**
KPH:14.900 D
VKPH:12.600 A
Kills:283 (283 + 0)
Deaths:91
KDR:3.110
VKDR:2.615
Vehicle Kills:238
Kill Difference:192
Playtime:15.662 hours
Usage:2%
Score:0.255m
Score/min:271
Driving Accuracy:57.758%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
M*
Kills:54
V. Kills:33 159%
Deaths:10
KDR:5.400
Accuracy:51.789% A
KPH:33.200 B**
VKPH:20.300 M*
Kills:54 (0 + 54)
Deaths:10
KDR:5.400
VKDR:3.300
Vehicle Kills:33
Kill Difference:44
Playtime:1.629 hours
Usage:0%
Score:0.044m
Score/min:454
Driving Accuracy:N/A%
Gunner Accuracy:51.789%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NS-30 Vandal 2,1642,1349482.251B0.2137.037%B++13.168%F49.3B+N/A11743.3h6.2C16.7C**
C75 Viper 1,8481,57812212.934A*10.4746.257%B++N/A74.8A**12.8A32221.1h10.8B+23.3B++
L100 Python AP 2,2031,53410414.75A**12.2959.269%BN/A57.7A**25.2A33626.6h4.8B*8.1B*
VE-S Canis 1,2621,2335992.058B++0.4034.059%B**10.462%D*50.1C**1.2A17824.6h11.3B33.2B+
Dual Photon Pods 1,4851,1991289.367B+6.9159.246%B*1.334%C++144.5A34.5A7388.3h19.6B+33B+
Artemis VX26 1,2221,1957541.585C*0.8832.786%B**20.084%C44.1B+1A*11827.1h11.2B+34.1B++
Eridani SX5 1,1831,1676191.885B++0.5832.496%B**13.196%D-46.1B+N/A14825.3h11.5C**35.3B+
Eidolon VE33 1,1831,1646111.905B++0.5637.132%A+17.698%D*38.5B*N/A10830.2h7.2B++19.5B*
Sirius SX12 1,1731,1626911.682B+0.7830.375%B**16.007%C34.3BN/A12433.9h14.3C**47.1B+
Nyx VX31 1,1801,1564352.657C*0.2038.955%B*17.82%D*45.3C**N/A10725.5h6.1C+15.8C**
Proximity Mine 1,0291,0282055.015B+2.5543.297%C++N/A114.2C+N/A3719h2.3D--5.2C
MKV Suppressed 8718604691.834B**0.6334.801%A++17.558%C38.7BN/A10722.2h15C+43B+
Pulsar C 8588435321.585C**0.8830.626%B**18.505%D-34.7C**N/A11924.3h10.3B+33.7B+
Deimos VA29 8478345431.536C**0.9372.387%B**10.312%D--58.3B+N/A20514.3h2.4C++3.3B+
Orion VS54 8408314711.764C**0.7023.649%B+17.208%D--45.7B+N/A20018.2h11.7B+49.4C*
Parallax VX3 7077011474.769B+2.3145.524%B**73.467%C--43.3B**N/A14316.2h2.4C+5.3B
Beamer VS3 5895864491.305B++1.1638.251%A++18.259%D43.4B*N/A15213.5h7.9B+20.5B
Quasar VM1 5925812921.99B0.4725.481%A*16.523%C-44.4A++N/A13513.1h11.3B**44.3B++
Eridani SX5G 5745672991.896B+0.5730.623%B+20.106%C+44.3C+N/A17212.8h11C*35.9B
Skyguard 811472627.613A**5.1531.077%C**1.271%D24A+17.2A*28319.7h110.9B+356.7B+
Light PPA 486454815.605C**3.1444.152%B+N/A67.8B++4.8B+2336.7h17.3C+39.2C++
Comet VM2 7344433411.299B+1.1656.47%A+2.032%D--17.6A11.6M**17325.1h25C+44.3B+
Cosmos VM3 4134061642.476C**0.0124.152%A++17.488%C-55.6A*1A1667.3h9.3A+38.5B**
C-4 4753691891.952B+0.5127.413%BN/A94.6B27.2C+8493.9h1.9D6.9C+
Solstice VE3 3753692461.5B**0.9630.016%A17.615%C27.1B+N/A13113.6h13.7B+45.5B+
Comet VM2 5633653181.148C++1.3158.821%A+4.384%C++15B+8.1A++12724.3h31C+52.7B+
Spear Anti-Vehicle Phalanx Turret 5563522315.304A12.8457.628%A2.273%D--42.4C**24.6C**3318.3h11.1C19.2B
Revenant 3523421951.754C+0.7134.877%C*18.421%D**29.7DN/A9711.5h8C22.9C+
NS-11A 3413362331.442C++1.0228.339%B*9.821%F43.6B+N/A1307.7h13.1B46.2B+
NS-44 Commissioner 2932912071.406B+1.0650.267%A++14.777%D--33.1C+N/A1138.8h3.9C++7.7B++
NS-61 Emissary 2852822031.389B*1.0736.429%A14.539%C22.6C+N/A6412.5h13.1C*35.9B++
Tank Mine 412281466.109A++3.6532.577%C+N/A165.3A77.1B+14191.7h1.9C++5.8B
Maelstrom Turbo Laser 4992722111.289C+1.1733.751%B+1.471%D18.1C**15.1B++24215h89.8B+266.1B+
Antares LC 4942682181.229C1.2332.72%C++1.119%D17.9C+15.1C++16615h115.9C*354.2C**
NS-357 Underboss 2532491891.317B1.1449.331%A+12.851%D--30.7CN/A888.1h3.8B+7.8B*
Nebula VM20 2502441162.103C+0.3624.241%A17.213%D36.4C*N/A1236.7h14.4B+59.5B++
Supernova FPC 425231733.164C0.7053.912%C+1.732%C--18.9C--15.9C*27512.2h7.7D*14.3D-
NS-10 Burster 3752241401.6B**0.8635.974%B**5.357%C-8.7A5.9A+10025.7h116.8B+324.5B*
Nebula VM20 231222782.846B+0.3824.159%B**16.216%D-45.3B++1.8M+1274.9h12.1A50.2B*
Pulsar LSW 2032001351.481C+0.9824.775%B18%D-51.3BN/A1853.9h12.7C+51.1C**
NS-10 Burster 3221911401.364B+1.1035.961%B*6.283%C++7.4B*5.1B*8925.7h138.5B385.2B++
Flare VE6 180178901.978B+0.4826.343%B++24.157%C+50.9BN/A1583.5h9.6B+36.4B+
SVA-88 160159792.013C++0.4526.53%B+13.208%F56.8B+N/A2922.8h12.1C+45.5B
Frag Grenade 1351341134N/A131.5440.859%DN/A335D2.5D14700.4h4.4C-10.8C
Quasar VM1 136132671.97C+0.4922.092%B*18.939%C41.3B+1.3A+1293.2h10A45.1B*
Manticore SX40 129127671.896B*0.5735.365%B*14.173%D--39.7BN/A1133.2h7.4C**20.8B++
Pandora VX25 112111751.48B+0.9853.579%A+12.613%D46.3B+N/A1892.4h4.3C*8.1B++
Aspis Anti-Aircraft Phalanx Turret 224109912.111M**9.6533.992%A1.835%C+24.8M+26.1M++4394.4h111.4B**327.6B**
Spear Anti-Vehicle Phalanx Tower 16097197S94.5456.361%B+4.124%C++32.3C21C3563h12.1C21.5C+
Phaseshift VX-S 10096332.909C+0.4540.78%B+45.833%F-34.3C++1.4S922.8h5.2D*12.8C-
Force-Blade 93938,0700.012C2.4548.056%A+N/A0.2C--N/A1382.4h1.9B++3.9B++
MANA Anti-Vehicle Turret 14883431.93C0.5365.289%C++1.205%D*830D-650D1370500.1h10.1B15.4B+
VA39 Spectre 7575135.769M3.3138.606%B**37.333%C+24.2C++N/A1493.1h5.5B+14.2B+
Rocklet Rifle 15868740.919B+1.5463.879%AN/A32.4B42.9A+7622.1h49.2D77C+
Saron Laser Cannon 12066830.795C1.6735.896%B++1.515%C--13.8C++11.3C**2904.8h114.2B+318B+
Nemesis VSH9 11458461.261B**1.2068.743%B*N/A8.9C--8.6C2036.5h10.3D-14.9C
MANA Anti-Personnel Turret 5956134.308N/A1.8541.719%UN/A560U30U1383300.1h58.2T*139.4T*
M20 Basilisk 8754105.4B**2.9451.789%A7.407%B++33.8B**20.6M*4541.6h152.8D*295C+
Supernova PC 9652182.889C0.4357.758%B**1.923%C14.9D12.6A2583.5h9.8F--17D--
NS-45 Pilot 5352361.444C++1.0240.925%A+28.846%B+30.6C-N/A891.7h11.2D**27.4C+
Hornet Missiles 845195.667C*3.2164.47%C**1.961%B85B55B++8940.6h14.2C+22C+
NS Decimator 9250451.111C++1.3569.924%B**6%M+23.8D20B+4722.1h9.2F*13.1D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter59490.7h
Nano-Armor Kit53136,1308.8h
Spawn Beacon1900.2h
Anti-Vehicle MANA Turret33250.5h
Nanite Revive Grenade01240h
Medical Applicator95,5450.6h
Deconstruction Tool03,1861h
Spitfire Auto-Turret41820.3h
Rampart Wall0731.3h
Ammunition Package258911h
Medical Kit183530.5h
Anti-Infantry MANA Turret31010.3h
A30 Walker0680h
Recon Detection Device9619,34925.1h

Check the help document for the dictionary if you want to learn more about words used here.


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