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Operant N0Name4Me[DigB] N0Name4Me
VS BR 31

KDR: 4.99

Score: 68.4m

Last Seen: May 25th, 2018 10:09 PM
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Prestige 1, Battle Rank 31 - Vanu Sovereignty on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Saron Laser Cannon M12 Kobalt-H Betelgeuse 54-A C150 Dalton AP30 Shredder Orion VS54 Pulsar LSW Ghost
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,709,666 MLG Score: 2166
Fun Score: N/A
Cheeseburgers Flipped: 64TIME WITH MEDKIT: 1.8%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.123%31.953%8993099225,1094.184140.808

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.675%1.39A1.763A++-1.344D**HEAD ++ (~17.89)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.20.57B+9.10.366C**23.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.249%0.797%11535101712,2901427104588.61247118%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.465%0.083C+-0.748D--0.513

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
175.1-0.091C+67-0.269C108.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.21%1.646%43310192436572280.369301106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.566%-0.745D--0.641D1.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
135.5-2.504F*45-2.59F*90.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.734%7.465%355014100820,429759816426.8803250%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.498%0.149C++0.806B++1.497

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.60.638B+16.10.588B+26.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
48.9%67%3550410183,20347076.80043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.124%2.078A*-0.011C+0.196

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.50.543B+2.20.307C*2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.444%10.438%35501102129741700.71223

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.34C**-0.809D--1.601

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.315C*4.10.152C++4.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
68.4m374.9%697 (41.8k)631 (37.9k)4.9920373,24314,6725.9946831 (31)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022521928.849%16.78%48407:2421

10% Combat Medic63% Engineer18% Heavy Assault9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2013 10:56 PMJul 18th, 2016 11:44 AMJun 23rd, 2018 6:19 AM (170d) (PST)May 25th, 2018 6:09 PM (199d) (PST)May 25th, 2018 6:09 PM (199d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,154691,0850.6750.1350.1133.3000.2052166

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
69,2204,12265,09841871981237,842

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1807.6h/75.3d 14,711 12,290 18,975 357.9k 1,520 3,354 22,224 125.1m

EngineerCLASS DETAILS: Engineer
Solstice SF
B++
Kills:602
Deaths:322
KDR:1.870
Accuracy:27.311% B++
HSR:18.272% C*
Pulsar C
A*
Kills:474
Deaths:122
KDR:3.885
Accuracy:31.211% A
HSR:35.865% A*
Pandora VX25
B+
Kills:297
Deaths:123
KDR:2.415
Accuracy:45.444% B+
HSR:10.438% D*
Solstice VE3
A+
Kills:273
Deaths:105
KDR:2.600
Accuracy:30.118% A+
HSR:13.919% D--
Serpent VE92
C++
Kills:174
Deaths:112
KDR:1.554
Accuracy:18.896% D--
HSR:20.115% C++
NS-11C
B++
Kills:113
Deaths:40
KDR:2.825
Accuracy:27.216% B++
HSR:12.389% D*
Kills:1,933
Deaths (as Engineer):824
Deaths (to Engineers):4,028
KDR:2.34587
Kill Difference:1,109
Playtime:1,141.033 hours
Usage:63%
Score:47.359m
Score/min:692
Accuracy (listed only):30.032%
HSR (listed only):18.500%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:4,388
Deaths:844
KDR:5.199
Accuracy:27.463% B+
HSR:37.967% B**
Orion VS54
B**
Kills:2,303
Deaths:816
KDR:2.822
Accuracy:25.638% B**
HSR:24.056% C+
Pulsar LSW
A++
Kills:2,264
Deaths:501
KDR:4.519
Accuracy:27.165% B*
HSR:38.207% A++
Flare VE6
M
Kills:1,616
Deaths:314
KDR:5.147
Accuracy:28.390% B**
HSR:41.770% M
SVA-88
A+
Kills:1,343
Deaths:388
KDR:3.461
Accuracy:25.762% B+
HSR:35.741% A+
Lasher X2
A++
Kills:1,182
Deaths:361
KDR:3.274
Accuracy:37.599% A++
HSR:3.469% C
NS-15M1
B**
Kills:1,162
Deaths:281
KDR:4.135
Accuracy:28.046% B**
HSR:30.207% B**
Ursa
B*
Kills:1,160
Deaths:262
KDR:4.427
Accuracy:27.305% B*
HSR:27.500% B+
VX29 Polaris
A+
Kills:1,158
Deaths:292
KDR:3.966
Accuracy:28.460% B**
HSR:34.283% A+
NS-15MP
A++
Kills:272
Deaths:33
KDR:8.242
Accuracy:30.679% B++
HSR:46.324% A++
Lasher X2 AE
B**
Kills:270
Deaths:78
KDR:3.462
Accuracy:36.870% B**
HSR:4.074% C+
Kills:17,118
Deaths (as Heavy Assault):4,170
Deaths (to Heavy Assaults):3,769
KDR:4.10504
Kill Difference:12,948
Playtime:328.720 hours
Usage:18%
Score:13.380m
Score/min:678
Accuracy (listed only):29.398%
HSR (listed only):29.418%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice SF
B++
Kills:602
Deaths:322
KDR:1.870
Accuracy:27.311% B++
HSR:18.272% C*
Sirius SX12
B**
Kills:547
Deaths:224
KDR:2.442
Accuracy:29.416% B**
HSR:19.927% B
Pulsar C
A*
Kills:474
Deaths:122
KDR:3.885
Accuracy:31.211% A
HSR:35.865% A*
NS-7 PDW
C*
Kills:324
Deaths:134
KDR:2.418
Accuracy:25.586% C*
HSR:12.037% D--
Pandora VX25
B+
Kills:297
Deaths:123
KDR:2.415
Accuracy:45.444% B+
HSR:10.438% D*
Solstice VE3
A+
Kills:273
Deaths:105
KDR:2.600
Accuracy:30.118% A+
HSR:13.919% D--
Serpent VE92
C++
Kills:174
Deaths:112
KDR:1.554
Accuracy:18.896% D--
HSR:20.115% C++
NS-11C
B++
Kills:113
Deaths:40
KDR:2.825
Accuracy:27.216% B++
HSR:12.389% D*
VE-S Canis
M
Kills:93
Deaths:14
KDR:6.643
Accuracy:38.534% A++
HSR:43.011% M
Eridani SX5
A++
Kills:93
Deaths:21
KDR:4.429
Accuracy:34.829% A++
HSR:25.807% B*
Kills:2,990
Deaths (as Light Assault):1,217
Deaths (to Light Assaults):2,612
KDR:2.45686
Kill Difference:1,773
Playtime:63.903 hours
Usage:4%
Score:1.177m
Score/min:307
Accuracy (listed only):30.856%
HSR (listed only):21.178%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
H-V45
B*
Kills:2,085
Deaths:932
KDR:2.237
Accuracy:28.240% B*
HSR:12.662% D*
Terminus VX-9
A*
Kills:1,155
Deaths:260
KDR:4.442
Accuracy:30.429% B**
HSR:41.991% A*
Pulsar VS1
A++
Kills:662
Deaths:188
KDR:3.521
Accuracy:30.825% A+
HSR:33.837% A++
Sirius SX12
B**
Kills:547
Deaths:224
KDR:2.442
Accuracy:29.416% B**
HSR:19.927% B
NS-7 PDW
C*
Kills:324
Deaths:134
KDR:2.418
Accuracy:25.586% C*
HSR:12.037% D--
Pandora VX25
B+
Kills:297
Deaths:123
KDR:2.415
Accuracy:45.444% B+
HSR:10.438% D*
Corvus VA55
M+
Kills:159
Deaths:38
KDR:4.184
Accuracy:29.738% B**
HSR:41.509% M+
NS-11P
B**
Kills:125
Deaths:52
KDR:2.404
Accuracy:27.856% B**
HSR:23.200% B++
VE-S Canis
M
Kills:93
Deaths:14
KDR:6.643
Accuracy:38.534% A++
HSR:43.011% M
Eridani SX5
A++
Kills:93
Deaths:21
KDR:4.429
Accuracy:34.829% A++
HSR:25.807% B*
Kills:5,540
Deaths (as Combat Medic):1,986
Deaths (to Combat Medics):1,381
KDR:2.78953
Kill Difference:3,554
Playtime:177.341 hours
Usage:10%
Score:3.822m
Score/min:359
Accuracy (listed only):32.090%
HSR (listed only):26.442%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
A*
Kills:2,205
Deaths:174
KDR:12.672
Accuracy:52.041% A*
HSR:76.100% B*
NS-44 Commissioner
A+
Kills:1,307
Deaths:664
KDR:1.968
Accuracy:48.454% A+
HSR:31.982% A+
VA39 Spectre
A*
Kills:802
Deaths:92
KDR:8.717
Accuracy:45.643% A*
HSR:37.032% C+
Sirius SX12
B**
Kills:547
Deaths:224
KDR:2.442
Accuracy:29.416% B**
HSR:19.927% B
NS-30 Vandal
A
Kills:511
Deaths:75
KDR:6.813
Accuracy:40.162% A
HSR:35.421% B**
NS-44 Commissioner AE
A
Kills:338
Deaths:140
KDR:2.414
Accuracy:52.012% A
HSR:34.320% B**
NS-7 PDW
C*
Kills:324
Deaths:134
KDR:2.418
Accuracy:25.586% C*
HSR:12.037% D--
Nyx VX31
A++
Kills:256
Deaths:36
KDR:7.111
Accuracy:43.482% A++
HSR:37.109% B*
Artemis VX26
A++
Kills:234
Deaths:40
KDR:5.850
Accuracy:33.932% A
HSR:34.188% A++
NS-AM7 Archer
C*
Kills:219
Deaths:109
KDR:2.009
Accuracy:60% C*
HSR:12.785% D
NS-357 Underboss
C-
Kills:206
Deaths:236
KDR:0.873
Accuracy:27.367% D--
HSR:17.476% C-
Phantom VA23
A++
Kills:200
Deaths:37
KDR:5.405
Accuracy:40.501% B*
HSR:46.500% A++
NSX Daimyo
A
Kills:114
Deaths:9
KDR:12.667
Accuracy:48.900% B**
HSR:98.246% A
NS-45 Pilot
A+
Kills:114
Deaths:47
KDR:2.426
Accuracy:40.609% A+
HSR:29.825% B+
VE-S Canis
M
Kills:93
Deaths:14
KDR:6.643
Accuracy:38.534% A++
HSR:43.011% M
Eridani SX5
A++
Kills:93
Deaths:21
KDR:4.429
Accuracy:34.829% A++
HSR:25.807% B*
XM98
B++
Kills:82
Deaths:9
KDR:9.111
Accuracy:42.159% B++
HSR:71.951% C
NS CandyCannon 3000
C++
Kills:56
Deaths:45
KDR:1.244
Accuracy:37.500% C++
HSR:12.500% D*
Kills:7,701
Deaths (as Infiltrator):2,106
Deaths (to Infiltrators):1,534
KDR:3.6567
Kill Difference:5,595
Playtime:86.561 hours
Usage:5%
Score:2.477m
Score/min:477
Accuracy (listed only):41.174%
HSR (listed only):37.568%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A*
Kills:7,700
V. Kills:8,154 94%
Deaths:1,059
KDR:7.271
Accuracy:38.754% B**
KPH:21.800 B*
VKPH:23 A*
Light PPA
M++
Kills:2,091
V. Kills:332 N/A
Deaths:163
KDR:12.828
Accuracy:39.756% C+
KPH:67.600 B++
VKPH:10.700 M++
Maelstrom Turbo Laser
C*
Kills:1,228
V. Kills:1,267 97%
Deaths:228
KDR:5.386
Accuracy:32.933% B
KPH:11.500 C
VKPH:11.900 C*
Dual Photon Pods
B+
Kills:888
V. Kills:316 280%
Deaths:58
KDR:15.310
Accuracy:56.090% B+
KPH:67.500 C+
VKPH:24 B+
Hornet Missiles
A+
Kills:600
V. Kills:359 167%
Deaths:55
KDR:10.909
Accuracy:74.699% A+
KPH:61.100 C+
VKPH:36.600 C+
Antares LC
A++
Kills:578
V. Kills:693 83%
Deaths:108
KDR:5.352
Accuracy:36.690% B*
KPH:24.800 B+
VKPH:29.700 A++
Kills:13,085 (11,597 + 0)
Deaths:1,671
KDR:7.831
VKDR:6.655
Vehicle Kills:11,121
Kill Difference:11,414
Playtime:537.601 hours
Usage:30%
Score:17.749m
Score/min:550
Piloting Accuracy:36.690%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:4,031
V. Kills:3,271 123%
Deaths:453
KDR:8.898
Accuracy:46.495% B*
KPH:14,511,600 U
VKPH:11,775,600 U
AP30 Shredder
U
Kills:2,837
V. Kills:2,243 126%
Deaths:363
KDR:7.815
Accuracy:37.691% B+
KPH:10,213,200 U
VKPH:8,074,800 U
L105 Zephyr
U
Kills:459
V. Kills:91 N/A
Deaths:28
KDR:16.393
Accuracy:59.347% A*
KPH:1,652,400 U
VKPH:327,600 U
CAS30 Tank Buster
B++
Kills:383
V. Kills:335 114%
Deaths:131
KDR:2.924
Accuracy:47.217% C*
KPH:12.300 B++
VKPH:10.700 B++
Dual-75 Duster
B+
Kills:84
V. Kills:21 382%
Deaths:13
KDR:6.462
Accuracy:44.236% B++
KPH:64.500 C+
VKPH:16.100 B+
Kills:7,794 (383 + 7,411)
Deaths:988
KDR:7.889
VKDR:6.033
Vehicle Kills:5,961
Kill Difference:6,806
Playtime:32.524 hours
Usage:2%
Score:8.251m
Score/min:4,228
Piloting Accuracy:47.217%
Gunner Accuracy:44.236%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B**
Kills:97
V. Kills:89 108%
Deaths:5
KDR:19.400
Accuracy:31.877% B+
KPH:14.900 C++
VKPH:13.700 B**
L100 Python AP
A+
Kills:88
V. Kills:101 86%
Deaths:13
KDR:6.769
Accuracy:60.028% B+
KPH:22.700 C--
VKPH:26.100 A+
C75 Viper
B*
Kills:58
V. Kills:5 N/A
Deaths:3
KDR:19.333
Accuracy:36.333% C
KPH:44.500 B*
VKPH:3.800 D--
Kills:243 (243 + 0)
Deaths:21
KDR:11.571
VKDR:9.286
Vehicle Kills:195
Kill Difference:222
Playtime:11.680 hours
Usage:1%
Score:0.433m
Score/min:618
Driving Accuracy:36.333%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

E540 Halberd
A++
Kills:427
V. Kills:227 187%
Deaths:21
KDR:20.333
Accuracy:61.556% A++
KPH:43.200 B**
VKPH:23 B**
Saron HRB
B*
Kills:410
V. Kills:292 140%
Deaths:41
KDR:10
Accuracy:62.708% A*
KPH:32.300 B*
VKPH:23 B*
Kills:837 (0 + 837)
Deaths:62
KDR:13.500
VKDR:8.371
Vehicle Kills:519
Kill Difference:775
Playtime:22.587 hours
Usage:1%
Score:0.576m
Score/min:425
Driving Accuracy:N/A%
Gunner Accuracy:62.708%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A++
Kills:7,071
V. Kills:144 N/A
Deaths:155
KDR:45.619
Accuracy:31.878% A++
KPH:230.700 A+
VKPH:4.700 C+
E540 Halberd-H
M
Kills:1,383
V. Kills:517 267%
Deaths:62
KDR:22.306
Accuracy:71.584% A++
KPH:100.200 M
VKPH:37.500 A++
Proton II PPA-H
A++
Kills:1,233
V. Kills:65 N/A
Deaths:32
KDR:38.531
Accuracy:52.951% A++
KPH:180.800 A++
VKPH:9.500 B*
Saron HRB-H
M+
Kills:1,047
V. Kills:500 209%
Deaths:61
KDR:17.164
Accuracy:77.338% M
KPH:87.300 M+
VKPH:41.700 A+
Aphelion VEX-4H
M+
Kills:364
V. Kills:209 173%
Deaths:27
KDR:13.482
Accuracy:58.065% A+
KPH:88.500 M+
VKPH:50.800 A*
G40-F Ranger
A++
Kills:329
V. Kills:194 169%
Deaths:7
KDR:47
Accuracy:50.224% M
KPH:58.100 A+
VKPH:34.200 A++
G30 Walker
A*
Kills:265
V. Kills:120 219%
Deaths:9
KDR:29.444
Accuracy:49.216% A*
KPH:68.900 A
VKPH:31.200 A*
Kills:11,692 (0 + 11,692)
Deaths:353
KDR:33.122
VKDR:4.955
Vehicle Kills:1,749
Kill Difference:11,339
Playtime:76.881 hours
Usage:4%
Score:2.642m
Score/min:573
Driving Accuracy:N/A%
Gunner Accuracy:49.216%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B++
Kills:58
V. Kills: N/A
Deaths:3
KDR:19.333
Accuracy:21.959% B++
KPH:83.700 B+
VKPH:0 D**
Kills:58 (0 + 58)
Deaths:3
KDR:19.333
VKDR:0
Vehicle Kills:0
Kill Difference:55
Playtime:0.693 hours
Usage:0%
Score:0.015m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:21.959%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:347
V. Kills:283 122%
Deaths:65
KDR:5.338
Accuracy:41.260% B+
KPH:37.400 B*
VKPH:30.500 A*
Kills:347 (0 + 347)
Deaths:65
KDR:5.338
VKDR:4.354
Vehicle Kills:283
Kill Difference:282
Playtime:9.273 hours
Usage:1%
Score:0.343m
Score/min:616
Piloting Accuracy:N/A%
Gunner Accuracy:41.260%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Saron Laser Cannon 15,8547,7001,0597.271A++2.2838.754%B**N/A21.8B*23A*580353.8h85.6B++220.8B*
M12 Kobalt-H 7,2157,07115545.619A+40.6331.878%A++19.7%B++231.1A+4.7C+70730.6h10.3B**32.4B**
Betelgeuse 54-A 4,4074,3888445.199B++0.2127.463%B+37.967%B**95.4B**N/A54746h9B**32.8B++
C150 Dalton 7,3024,0314538.898B+3.9146.495%B*N/A40310U32710U373316000.1h3.7B+8B*
AP30 Shredder 5,0802,8373637.815C++2.8237.691%B+1.516%C-28370U22430U299136300.1h51.3B**136.2B**
Orion VS54 2,3062,3038162.822B**2.1725.638%B**24.056%C+39.5B+N/A18858.3h10.5B*40.9C**
Pulsar LSW 2,2732,2645014.519A**0.4727.165%B*38.207%A++76.2AN/A32129.7h9.7B**35.7B++
Ghost 2,2112,20517412.672M++7.6852.041%A*76.1%B*92.3A**N/A25823.9h1.7B**3.3B**
Light PPA 2,4232,09116312.828B**7.8439.756%C+1.004%C-67.7B++10.7M++43830.9h10.8B+27.1B+
H-V45 2,0922,0859322.237B+2.7628.24%B*12.662%D*23.7CN/A8487.8h12.6B44.5B+
Flare VE6 1,6251,6163145.146M**0.1528.39%B**41.77%M91.8A*N/A47717.6h7.9B**27.7B*
E540 Halberd-H 1,9001,3836222.306A17.3171.584%A++N/A100.2M37.5A++48013.8h3.3A4.6A++
SVA-88 1,3441,3433883.461B*1.5325.762%B+35.741%A+67.2B*N/A39220h9.5B**36.9B++
NS-44 Commissioner 1,3101,3076641.968B**3.0248.454%A+31.982%A+78.3A++N/A27616.7h2.7B**5.6B**
Proton II PPA-H 1,2981,2333238.531A*33.5452.951%A++1.217%D181.3A++9.6B*4496.8h6.6B**12.4B**
Maelstrom Turbo Laser 2,4951,2282285.386A0.3932.933%B1.059%D--11.5C11.9C*317106.6h89.2B+270.9B+
Lasher X2 1,1861,1823613.274M**1.7237.599%A++3.469%C77.8MN/A48415.2h12.6A+33.6B**
NS-15M1 1,1651,1622814.135A*0.8628.046%B**30.207%B**53.5B+N/A32421.7h9.5B**34B*
Ursa 1,1631,1602624.427M**0.5727.305%B*27.5%B+105.5M+N/A62111h8.5B**31.1B++
VX29 Polaris 1,1661,1582923.966A*1.0328.46%B**34.283%A+99.8A*N/A60411.6h9.3B**32.6B++
Terminus VX-9 1,1591,1552604.442A++0.5530.429%B**41.991%A*77A++N/A25515h9.2A30.2B**
Saron HRB-H 1,5471,0476117.164A**12.1777.338%MN/A87.3M+41.7A+42212h14.1B**18.2A+
Dual Photon Pods 1,2048885815.31A10.3256.09%B+1.014%C67.8C+24.1B+85113.1h18.8B+33.5B+
VA39 Spectre 803802928.717S3.7245.643%A*37.032%C+80.2SN/A22010h3.5A7.6A
Pulsar VS1 6636621883.521M1.4730.825%A+33.837%A++43.6AN/A21015.2h11.1B**36B**
Solstice SF 6056023221.87B**3.1227.311%B++18.272%C*11.4DN/A5853h11.3C*41.5B+
Hornet Missiles 9596005510.909B**5.9274.699%A+2.5%B*61.2C+36.6C+6829.8h8.3B+11.1B++
M60-A Bulldog 709588916.462C*1.4741.606%B+N/A5880U1210U44221200.1h4.1A9.8B**
Antares LC 1,2715781085.352A*0.3636.69%B*N/A24.8B+29.7A++108423.3h82.6B+225.2B++
Sirius SX12 5485472242.442A2.5529.416%B**19.927%B25C+N/A13721.9h11.9B++40.4B++
NS-30 Vandal 512511756.813M+1.8240.162%A35.421%B**94.6MN/A2685.4h4A9.9B**
Pulsar C 4764741223.885A++1.1131.211%A35.865%A*49.4B**N/A2439.6h8.9B*28.5B++
M60-A Bulldog 5054651046.5A++41.5162.985%A++1.505%D71.5A++6.2B+4856.5h4.2B*6.6A
L105 Zephyr 5504592816.393B**11.4059.347%A*N/A4590U910U20619600.1h4.5B**7.5A
E540 Halberd 6544272120.333B**15.3461.556%A++2.108%C43.1B**22.9B**4419.9h5.2B+8.4B**
NS Decimator 5734112741.5B+3.4965.109%B+3.893%B**37C*14.6C+61111.1h4.6C*7B+
Saron HRB 7024104110B**5.0162.708%A*1.463%C+32.3B*23B*41212.7h21.8C++34.8B**
Nemesis VSH9 6224032731.476A3.5273.033%A+2.481%C+27.2B**14.8B+58914.8h7.1B+9.7B**
CAS30 Tank Buster 7183831312.924A2.0747.217%C*1.567%C**12.3B++10.7B++67531.2h40.4B++85.6B++
Aphelion VEX-4H 5733642713.481B**8.4958.065%A+1.648%D-88.8M+51A*7924.1h33.2B**57.2B**
M20 Wyvern 630347655.338C++0.3541.26%B+2.594%D37.3B*30.4A*6169.3h64.5B+156.2B++
NS-44 Commissioner AE 3403381402.414B**2.5852.012%A34.32%B**67.6B+N/A2055h3.1B+5.9B*
G40-F Ranger 523329747M**42.0150.224%MN/A57.7A+34A++4585.7h38.5A76.6A++
NS-7 PDW 3243241342.418A++2.5725.586%C*12.037%D--21.7CN/A9414.9h12.7B+49.6B+
C-4 5063221602.013B+2.9812.038%F--N/A51.1D29.2C+9776.3h1.3B+11.2D**
Pandora VX25 2972971232.415A+2.5845.444%B+10.438%D*34.9C+N/A1848.5h4.1B+9.1B+
A30 Walker 596291624.694A++0.3021.452%CN/A2910U3050U42975400.1h61.9B**288.6B*
Solstice VE3 2742731052.6M2.3930.118%A+13.919%D--40.1A+N/A5746.8h12B++39.8B+
NS-15MP 273272338.242M**3.2530.679%B++46.324%A++123.6A++N/A2742.2h8.2A26.6B*
Lasher X2 AE 270270783.462A*1.5336.87%B**4.074%C+77.1A++N/A1683.5h13.1A35.5B*
G30 Walker 385265929.444S24.4549.216%A*2.264%D-69.7A31.6A**4613.8h76.2A154.8A
Nyx VX31 258256367.111A*2.1243.482%A++37.109%B*91.4A**N/A3172.8h4.1B*9.5B**
Artemis VX26 236234405.85M**0.8633.932%A34.188%A++78A*N/A5333h9.4B**27.8B**
NS-AM7 Archer 3262191092.009M**2.9860%C*12.785%D13A6.3A*10916.9h9B*15B**
NS-357 Underboss 2062062360.873C+4.1227.367%D--17.476%C-28.6CN/A1247.2h4C**14.5C+
Phantom VA23 201200375.405B*0.4140.501%B*46.5%A++90.9A**N/A2172.2h3.2A7.8B*
Serpent VE92 1751741121.554B+3.4418.896%D--20.115%C++5.6D--N/A4231.2h12.5C**66.3C+
M60-A Bulldog 191173628.833B++23.8465.557%A*2.312%C+61.8B**6.4B+5622.8h4.9B+7.5B**
Corvus VA55 160159384.184M**0.8129.738%B**41.509%M+54.8A+N/A3832.9h10B*33.6B*
M12 Kobalt 1611551155S150.0131.148%A++23.871%A+140.9B+5.5C++3791.1h13.5B+43.3B**
Cosmos VM3 144141314.548A+0.4422.201%A21.986%B+48.6A++1A+2322.9h9.7A43.7B**
Force-Blade 1351355,2120.026C++4.9714.362%D*N/A0.3CN/A2458.8h2.2B+15.4C+
NS-11P 125125522.404B**2.5927.856%B**23.2%B++34.7B+N/A2273.6h10.1A36.3B**
Quasar VM1 122122313.935A+1.0621.364%A18.033%C+39.4A+N/A2493.1h11.2B**52.5B+
NSX Daimyo 114114912.667M++7.6748.9%B**98.246%A114A**N/A3481h1.8B**3.6B**
NS-45 Pilot 114114472.426B*2.5740.609%A+29.825%B+87.7AN/A2561.3h5.7B*14.1B**
NS-11C 114113402.825A*2.1727.216%B++12.389%D*17.9CN/A1666.3h11.5B++42.1B++
A30 Walker 225112195.895A+0.9029.495%B*N/A10.1B+10.2B+25311.1h140.9A477.6B**
Skyguard 18697519.4S14.4131.877%B+1.031%D-14.9C++13.7B**5636.5h100.6B++315.5B*
VE-S Canis 9393146.643S1.6538.534%A++43.011%M116.3A**N/A3880.8h9.2B*23.9B*
Eridani SX5 9493214.429M++0.5634.829%A++25.807%B*66.4A+N/A6931.4h9.4B*27.1B*
Tank Mine 15688302.933C*2.06135.686%SN/A125.7B+97.1A27710.7h3.9T2.9A++
L100 Python AP 18988136.769B+1.7860.028%B+2.273%C22.6C--25.9A7043.9h9.7D--16.1D
Dual-75 Duster 10584136.462C1.4744.236%B++N/A64.6C+16.2B+7101.3h5.6C*12.7B+
Frag Grenade 8483183N/A78.0146.22%C++N/A830A10B+65080.1h2.6B**5.6B*
XM98 828299.111M**4.1242.159%B++71.951%C30.4C**N/A2132.7h2.5C++6B+
Anti-Vehicle Grenade 8477177N/A72.0165.634%A++N/A770A++70C88910.1h3A4.6A
The Slasher 79771,1520.067B4.9337.59%C*N/A1.1CN/A970.5h2B+5.4C**
Auraxium Slasher 68672,4300.028C+4.965.187%F-11.94%C**0.5C-N/A3142.4h2.1C**41.1F
M12 Kobalt 5858319.333B++14.3421.959%B++20.69%B+82.9B+N/A3540.7h19.4C+88.2B+
C75 Viper 6358319.333M*14.3436.333%C1.724%B44.6B*3.8D--6331.3h5.6A+15.5B**
Lancer VS22 12858551.055B+3.9460.113%CN/A10.7C13C+4175.4h33.1C+55C+
Aspis Anti-Aircraft Phalanx Turret 11057157U52.0134.766%A+N/A30M**27.9M*12161.9h78.6A++226.1B**
NS CandyCannon 3000 5656451.244B*3.7537.5%C++12.5%D*70AN/A9250.8h2.9B*7.7B*
MANA Anti-Vehicle Turret 10155153.667C+1.3358.728%D3.636%C+550D460D10257100.1h6.5B+11.1B
Spear Anti-Vehicle Phalanx Turret 8850412.5B*7.5139.739%C-N/A35.7C+27.1B+9401.4h9.1C++23C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit162100.7h
Motion Spotter63,1791.3h
Nano-Armor Kit574877,982118.2h
Spawn Beacon35440.5h
Anti-Vehicle MANA Turret11540.6h
Nanite Revive Grenade03810.1h
Medical Applicator373234,18918.8h
Anti-Infantry MANA Turret6580.5h
M12 Kobalt-F14940.3h
Ammunition Package34040.2h
Medical Kit6704,28530.9h
Shield Recharging Field11320h
Recon Detection Device88401.3h

Check the help document for the dictionary if you want to learn more about words used here.


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