Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (18,342)players online:
LatrodectusVS (58)  Maldrasou (28)  TrueImpHunter (13)  fbmarder (5)  Kemati (4)  Furry_Ergo (3) 111
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (201 days). The data shown below may not be accurate.

Guerilla N0Name4MeNC[ABTF] N0Name4MeNC
NC BR 11

KDR: 5.54

Score: 15.1m

Last Seen: May 25th, 2018 10:09 PM
-

Prestige 1, Battle Rank 11 - New Conglomerate on Miller
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS M20 Mustang SAS-R C85 Canister-H LA1 Anchor NC6 Gauss SAW NC6S Gauss SAW S GD-22S EM6
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:N0Name4MeNC



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,639,959 MLG Score: 3709
Fun Score: N/A
Cheeseburgers Flipped: 2TIME WITH MEDKIT: 3.1%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.374%36.978%10861210108,4325.405130.134

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.698%1.633A+2.538A**-1.357D**HEAD ++ (~22.29)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.656B+7.60.47B+18.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.275%0.611%955310193,11040130447.73632102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.941%-0.228C-0.918D--0.624

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
154.50.038C+54.5-0.031C+100

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.504%11.187%3291810143,942173131122.6552300%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.965%0.499B+1.755A++0.886

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.50.749B++12.30.687B+17.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.131%77.003%3291110211,635135512.0221

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.413A**0.647B+-1.417

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.656B+1.70.454B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
15.1m437%679 (40.7k)605 (36.3k)5.5391520,4453,6916.4795511 (11)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1022181628.355%24.089%68306:458

66% Engineer25% Heavy Assault6% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 29th, 2013 3:17 PMMar 1st, 2016 11:46 AMJun 23rd, 2018 8:54 PM (172d) (PST)May 25th, 2018 6:10 PM (201d) (PST)May 25th, 2018 6:09 PM (201d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,312791,2330.8190.1480.1974.6040.2353709

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,7184,75973,959499122761436,319

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
416.3h/17.3d 3,471 4,925 6,128 115k 209 882 5,866 32.8m

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
C+
Kills:123
Deaths:76
KDR:1.618
Accuracy:21.593% C+
HSR:18.699% C-
Kills:123
Deaths (as Engineer):76
Deaths (to Engineers):897
KDR:1.61842
Kill Difference:47
Playtime:276.663 hours
Usage:66%
Score:10.150m
Score/min:611
Accuracy (listed only):21.593%
HSR (listed only):18.699%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A+
Kills:1,528
Deaths:353
KDR:4.329
Accuracy:28.765% B*
HSR:36.518% A+
NC6 Gauss SAW
A+
Kills:1,323
Deaths:353
KDR:3.748
Accuracy:27.595% A+
HSR:25.246% B
NC6S Gauss SAW S
M
Kills:1,163
Deaths:188
KDR:6.186
Accuracy:30.338% A
HSR:41.961% M
GD-22S
M++
Kills:1,161
Deaths:154
KDR:7.539
Accuracy:31.359% A++
HSR:45.995% M++
EM6
A*
Kills:1,159
Deaths:256
KDR:4.527
Accuracy:26.984% B**
HSR:38.568% A*
NC6A GODSAW
A**
Kills:808
Deaths:135
KDR:5.985
Accuracy:32.883% B*
HSR:43.069% A**
NS-15M1
B++
Kills:92
Deaths:34
KDR:2.706
Accuracy:24.892% B+
HSR:27.174% B++
EM1
A*
Kills:64
Deaths:24
KDR:2.667
Accuracy:26.778% B**
HSR:34.375% A*
Kills:7,298
Deaths (as Heavy Assault):1,497
Deaths (to Heavy Assaults):1,003
KDR:4.87508
Kill Difference:5,801
Playtime:103.718 hours
Usage:25%
Score:3.780m
Score/min:607
Accuracy (listed only):28.699%
HSR (listed only):36.613%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-19 Mercenary
C+
Kills:123
Deaths:76
KDR:1.618
Accuracy:21.593% C+
HSR:18.699% C-
Kills:123
Deaths (as Light Assault):76
Deaths (to Light Assaults):743
KDR:1.61842
Kill Difference:47
Playtime:3.869 hours
Usage:1%
Score:0.041m
Score/min:175
Accuracy (listed only):21.593%
HSR (listed only):18.699%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
A++
Kills:260
Deaths:99
KDR:2.626
Accuracy:31.748% A++
HSR:31.154% A+
Kills:260
Deaths (as Combat Medic):99
Deaths (to Combat Medics):323
KDR:2.62626
Kill Difference:161
Playtime:7.552 hours
Usage:2%
Score:0.328m
Score/min:723
Accuracy (listed only):31.748%
HSR (listed only):31.154%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:1,635
Deaths:137
KDR:11.934
Accuracy:51.131% A++
HSR:77.003% B*
NS-44 Commissioner
A++
Kills:672
Deaths:313
KDR:2.147
Accuracy:48.532% A+
HSR:34.524% A++
NS-30 Vandal
A+
Kills:79
Deaths:18
KDR:4.389
Accuracy:41.656% A+
HSR:32.911% B*
Kills:2,386
Deaths (as Infiltrator):468
Deaths (to Infiltrators):409
KDR:5.09829
Kill Difference:1,918
Playtime:23.040 hours
Usage:6%
Score:0.817m
Score/min:591
Accuracy (listed only):47.106%
HSR (listed only):48.146%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M20 Mustang
A*
Kills:1,870
V. Kills:1,895 99%
Deaths:241
KDR:7.759
Accuracy:34.451% B+
KPH:24.700 B**
VKPH:25 A*
Vortek Rotary
A+
Kills:1,042
V. Kills:1,090 96%
Deaths:186
KDR:5.602
Accuracy:36.800% B**
KPH:21.200 B+
VKPH:22.100 A+
M20 Kestrel
A**
Kills:665
V. Kills:616 108%
Deaths:67
KDR:9.925
Accuracy:43.880% A*
KPH:45.100 A++
VKPH:41.800 A**
M30 Mustang AH
A*
Kills:198
V. Kills:38 N/A
Deaths:19
KDR:10.421
Accuracy:63.060% B*
KPH:66.700 B+
VKPH:12.800 A*
Hornet Missiles
B++
Kills:111
V. Kills:94 117%
Deaths:4
KDR:27.750
Accuracy:68.958% B**
KPH:70 C++
VKPH:59.300 B++
Kills:3,886 (3,775 + 0)
Deaths:517
KDR:7.516
VKDR:7.221
Vehicle Kills:3,733
Kill Difference:3,369
Playtime:144.275 hours
Usage:35%
Score:3.998m
Score/min:462
Piloting Accuracy:63.060%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:441
V. Kills:360 122%
Deaths:47
KDR:9.383
Accuracy:35.577% C
KPH:46.100 B*
VKPH:37.600 B**
AP30 Shredder
M**
Kills:300
V. Kills:302 99%
Deaths:31
KDR:9.677
Accuracy:39.899% A
KPH:52.100 A+
VKPH:52.500 M**
Kills:741 (0 + 741)
Deaths:78
KDR:9.500
VKDR:8.487
Vehicle Kills:662
Kill Difference:663
Playtime:15.327 hours
Usage:4%
Score:0.540m
Score/min:587
Piloting Accuracy:N/A%
Gunner Accuracy:39.899%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B++
Kills:315
V. Kills:234 134%
Deaths:20
KDR:15.750
Accuracy:53.784% A+
KPH:28.500 B+
VKPH:21.200 B++
E540 Halberd
B+
Kills:259
V. Kills:154 167%
Deaths:12
KDR:21.583
Accuracy:50.630% B++
KPH:28.900 C+
VKPH:17.200 B+
Titan-150 AP
B*
Kills:61
V. Kills:55 109%
Deaths:15
KDR:4.067
Accuracy:50.451% C+
KPH:20.600 C
VKPH:18.500 B*
Kills:635 (61 + 574)
Deaths:47
KDR:13.511
VKDR:9.426
Vehicle Kills:443
Kill Difference:588
Playtime:22.979 hours
Usage:6%
Score:0.652m
Score/min:473
Driving Accuracy:50.451%
Gunner Accuracy:50.630%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A++
Kills:1,548
V. Kills:59 N/A
Deaths:36
KDR:43
Accuracy:63.870% A+
KPH:209.700 A++
VKPH:8 C+
M12 Kobalt-H
A++
Kills:887
V. Kills:16 N/A
Deaths:12
KDR:73.917
Accuracy:31.079% A++
KPH:212.100 A++
VKPH:3.800 C
M96 Mjolnir-H
S
Kills:432
V. Kills:188 229%
Deaths:18
KDR:24
Accuracy:64.568% A++
KPH:139.500 S
VKPH:60.700 A*
G30 Walker
A+
Kills:112
V. Kills:49 224%
Deaths:7
KDR:16
Accuracy:43.164% A
KPH:50.300 A+
VKPH:22 B**
Enforcer ML65-H
A*
Kills:80
V. Kills:42 186%
Deaths:7
KDR:11.429
Accuracy:71.234% A+
KPH:70.400 A*
VKPH:37 B++
Kills:3,059 (0 + 3,059)
Deaths:80
KDR:38.238
VKDR:4.425
Vehicle Kills:354
Kill Difference:2,979
Playtime:18.025 hours
Usage:4%
Score:0.867m
Score/min:802
Driving Accuracy:N/A%
Gunner Accuracy:71.234%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A**
Kills:253
V. Kills:182 138%
Deaths:29
KDR:8.724
Accuracy:43.046% B*
KPH:47.300 A+
VKPH:34 A**
Kills:253 (0 + 253)
Deaths:29
KDR:8.724
VKDR:6.276
Vehicle Kills:182
Kill Difference:224
Playtime:5.353 hours
Usage:1%
Score:0.130m
Score/min:404
Piloting Accuracy:N/A%
Gunner Accuracy:43.046%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M20 Mustang 3,7651,8702417.759A*2.2234.451%B+N/A24.7B**25A*41875.7h61.6B*178.7B*
SAS-R 1,6401,63513711.934M++6.3951.131%A++77.003%B*100.9M++N/A34216.2h1.7B**3.4B**
C85 Canister-H 1,6071,5483643A+37.4663.87%A+15.375%B**209.2A++8C+7417.4h4B*6.2B**
LA1 Anchor 1,5321,5283534.329B*1.2128.765%B*36.518%A+97.3A++N/A41015.7h8B**27.7B++
NC6 Gauss SAW 1,3321,3233533.748A**1.7927.595%A+25.246%B75.2A*N/A31817.6h7.7B*27.7B++
NC6S Gauss SAW S 1,1681,1631886.186S0.6530.338%A41.961%M96.1A++N/A24812.1h7.8B**25.7B++
GD-22S 1,1651,1611547.539M**2.0031.359%A++45.995%M++119.7M**N/A4739.7h7.9A25.2B**
EM6 1,1661,1592564.527A*1.0126.984%B**38.568%A*92.7A*N/A38712.5h8.3B**30.7B++
Vortek Rotary 2,1321,0421865.602A+0.0636.8%B**N/A21.2B+22.2A+45049.2h50.9B++138.4B*
M12 Kobalt-H 9038871273.917A**68.3831.079%A++19.729%B+211.2A++3.8C7434.2h10.6B++34B**
NC6A GODSAW 8128081355.985A+0.4532.883%B*43.069%A**104.9A++N/A3557.7h6.7C**20.4B*
NS-44 Commissioner 6756723132.147A3.3948.532%A+34.524%A++82A*N/A3088.2h2.9B**6B**
M20 Kestrel 1,281665679.925M*4.3943.88%A*1.203%C--45.2A++41.9A**63014.7h53.8B++122.6B**
C150 Dalton 801441479.383B+3.8435.577%CN/A45.9B*37.5B**5729.6h2.6B**7.4B**
M96 Mjolnir-H 6204321824S18.4664.568%A++N/A139.4S60.6A*14033.1h17.8B**27.5A+
Enforcer ML85 5493152015.75A**10.2153.784%A+N/A28.6B++21.3B++33711h11.8B22B**
AP30 Shredder 602300319.677B++4.1439.899%A3.667%A51.7A+52.1M**6125.8h52.6B++131.7B**
NC1 Gauss Rifle 260260992.626A+2.9131.748%A++31.154%A+49.1A++N/A3145.3h10.7B*33.6B**
E540 Halberd 4132591221.583A*16.0450.63%B++3.089%C+28.8C+17.1B+2659h6.1C+11.9B+
M20 Wyvern 435253298.724B+3.1843.046%B*1.186%D--46.9A+33.7A**4045.4h49.6B*115.3B**
M30 Mustang AH 2361981910.421B++4.8863.06%B*1.515%C*66B+12.7A*6293h6.3B+10B+
Hawk GD-68 239159722.208M*3.3371.665%A3.774%B+30.6A15.4B++4575.2h6.8B+9.5B*
AF-19 Mercenary 125123761.618B**3.9221.593%C+18.699%C-10.7C--N/A7811.5h11.9B+55.3B
G30 Walker 161112716S10.4643.164%AN/A50.9A+22.3A2742.2h87.8A203.4B**
Hornet Missiles 205111427.75S22.2168.958%B**N/A69.4C++58.8B++10451.6h8.9B+13B++
NS-15M1 9392342.706B**2.8324.892%B+27.174%B++54.1B+N/A2851.7h10B*40.1B++
Enforcer ML65-H 12280711.429A*5.8971.234%A+1.25%D72.7A*38.2B*8061.1h9.2B**12.9A+
NS-30 Vandal 7979184.389A+1.1541.656%A+32.911%B*131.7SN/A3470.6h4.1A9.8B**
EM1 6464242.667A++2.8726.778%B**34.375%A*71.1A+N/A3410.9h11.3C**42.2B+
Titan-150 AP 11661154.067C+1.4750.451%C+N/A20.3C18.3B*16083h6.4C-12.7C--
NS Decimator 7653321.656B*3.8857.143%C-N/A33.1C+14.4C+4941.6h5.4C9.4C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter09600.3h
Spawn Beacon01620.1h
Nano-Armor Kit190255,60633.4h
Medical Kit2981,81413h
Medical Applicator2414,1191.3h
Ammunition Package02410.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.67s
Server spent 2.89s on queries, 2.23s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.