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Captain N0Name4MeTR[YBuS] N0Name4MeTR
TR BR 58

KDR: 6.04

Score: 34.6m

Last Seen: Jun 23rd, 2018 1:25 PM
- OFFLINE - 36.4 hour(s)

Prestige 1, Battle Rank 58 - Terran Republic on Miller - Outfit Member of Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 24
Level Progress (to 59): 66%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS TSAR-42 M18 Needler E540 Halberd TMG-50 MSW-R T9 CARV NS-44 Commissioner NS-44 Commissioner AE
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $7,277,067 MLG Score: 5817
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 4.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
30.188%39.283%11862497324,7005.771030.272

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.492%1.825A++2.99M+-1.434D**HEAD ++ (~24.19)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
26.40.649B+80.44B18.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.057%0.46%112829954,56353844648.46568102%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.231%0.045C+-1.077D*-1.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
205.9-0.301C78.4-0.5D127.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.439%2.711%23619966274424691.41855133%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.662B+-0.021C+-1.744

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.20.578B+7.70.384C**8.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.185%5.825%2582159828,017491356316.3279225%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.544%0.862B*0.429B1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.90.689B+16.20.573B+19.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.882%72.725%258249938,0114342418.4585

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.373%1.006B**0.367C**1.884

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.406B2.40.231C++3.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Yellow Bus[YBuS] Yellow Bus
TR outfit on Miller

Members: 24
34.6m357.6%717 (43k)623 (37.4k)6.0428652,7368,7277.03358 (58)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-TR997485930.705%30.848%94706:2221

6% Combat Medic55% Engineer21% Heavy Assault16% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 5th, 2013 2:27 PMMay 19th, 2017 2:55 PMJun 23rd, 2018 12:48 PM (1d) (PST)Jun 23rd, 2018 11:03 AM (1d) (PST)Jun 23rd, 2018 9:25 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,292961,1960.9490.1570.2934.0930.1965817

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,4915,78171,710579182461237,365

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
926.6h/38.6d 8,641 16,268 16,585 227.5k 481 2,324 10,894 71.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
TMG-50
M**
Kills:2,095
Deaths:398
KDR:5.264
Accuracy:28.645% A+
HSR:45.203% M**
MSW-R
A**
Kills:1,817
Deaths:345
KDR:5.267
Accuracy:27.381% B**
HSR:41.112% A**
T9 CARV
A*
Kills:1,556
Deaths:304
KDR:5.118
Accuracy:26.807% A++
HSR:36.697% A*
NS-15M AE
A++
Kills:1,226
Deaths:220
KDR:5.573
Accuracy:29.525% B*
HSR:43.312% A++
T32 Bull
A*
Kills:1,199
Deaths:245
KDR:4.894
Accuracy:27.781% B*
HSR:38.949% A*
NS-15MP
A+
Kills:1,172
Deaths:190
KDR:6.168
Accuracy:30.248% B+
HSR:42.833% A+
T9 CARV-S
A**
Kills:1,163
Deaths:227
KDR:5.123
Accuracy:25.371% B++
HSR:41.273% A**
NSX Naginata
A*
Kills:1,158
Deaths:225
KDR:5.147
Accuracy:31.411% A++
HSR:44.646% A*
T9A "Butcher"
A**
Kills:1,024
Deaths:163
KDR:6.282
Accuracy:28.395% B**
HSR:44.629% A**
MG-H1 Watchman
A++
Kills:548
Deaths:90
KDR:6.089
Accuracy:32.360% A++
HSR:38.504% A+
T16 Rhino
A**
Kills:77
Deaths:14
KDR:5.500
Accuracy:28.611% A++
HSR:36.364% A**
T7 Mini-Chaingun AE
A++
Kills:66
Deaths:11
KDR:6
Accuracy:23.583% B*
HSR:22.727% A++
Kills:13,101
Deaths (as Heavy Assault):2,432
Deaths (to Heavy Assaults):2,422
KDR:5.38692
Kill Difference:10,669
Playtime:192.703 hours
Usage:21%
Score:8.176m
Score/min:707
Accuracy (listed only):28.343%
HSR (listed only):39.687%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC3 Jaguar
A++
Kills:1,161
Deaths:187
KDR:6.209
Accuracy:28.762% B**
HSR:28.682% A++
TRAC-5
M+
Kills:348
Deaths:88
KDR:3.955
Accuracy:28.808% A+
HSR:33.908% M+
AMR-66
A++
Kills:254
Deaths:46
KDR:5.522
Accuracy:36.027% A++
HSR:35.433% A++
Kills:1,763
Deaths (as Engineer):321
Deaths (to Engineers):1,920
KDR:5.49221
Kill Difference:1,442
Playtime:513.994 hours
Usage:55%
Score:18.139m
Score/min:588
Accuracy (listed only):31.199%
HSR (listed only):32.674%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC3 Jaguar
A++
Kills:1,161
Deaths:187
KDR:6.209
Accuracy:28.762% B**
HSR:28.682% A++
TRAC-5
M+
Kills:348
Deaths:88
KDR:3.955
Accuracy:28.808% A+
HSR:33.908% M+
Kills:1,509
Deaths (as Light Assault):275
Deaths (to Light Assaults):1,635
KDR:5.48727
Kill Difference:1,234
Playtime:21.612 hours
Usage:2%
Score:0.811m
Score/min:626
Accuracy (listed only):28.785%
HSR (listed only):31.295%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
A++
Kills:6,271
Deaths:516
KDR:12.153
Accuracy:49.568% A++
HSR:78.058% B**
NS-44 Commissioner
A+
Kills:1,401
Deaths:596
KDR:2.351
Accuracy:48.981% A+
HSR:30.050% A
NS-44 Commissioner AE
A
Kills:1,276
Deaths:441
KDR:2.893
Accuracy:51.323% A
HSR:33.072% B**
NS-30 Vandal
A++
Kills:1,192
Deaths:146
KDR:8.164
Accuracy:42.631% A++
HSR:34.060% B**
TRAP-M1
A*
Kills:1,163
Deaths:189
KDR:6.153
Accuracy:33.805% B*
HSR:43.508% A*
HSR-1
A
Kills:1,161
Deaths:179
KDR:6.486
Accuracy:42.953% A
HSR:39.104% A
SOAS-20
M
Kills:1,161
Deaths:178
KDR:6.522
Accuracy:33.435% B**
HSR:38.329% M
NSX Daimyo
A++
Kills:355
Deaths:25
KDR:14.200
Accuracy:54.158% A++
HSR:93.521% C+
99SV
A*
Kills:222
Deaths:18
KDR:12.333
Accuracy:44.407% A*
HSR:41.892% B++
NS-AM7 Archer
C
Kills:156
Deaths:146
KDR:1.068
Accuracy:55.866% C
HSR:14.744% C
NS-45 Pilot
B**
Kills:118
Deaths:55
KDR:2.145
Accuracy:38.627% B**
HSR:28.814% B+
Kills:14,476
Deaths (as Infiltrator):2,489
Deaths (to Infiltrators):1,224
KDR:5.81599
Kill Difference:11,987
Playtime:150.441 hours
Usage:16%
Score:5.648m
Score/min:626
Accuracy (listed only):45.069%
HSR (listed only):43.196%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
T1 Cycler
M++
Kills:1,163
Deaths:259
KDR:4.490
Accuracy:29.816% A++
HSR:41.531% M++
T1B Cycler
A*
Kills:1,111
Deaths:204
KDR:5.446
Accuracy:31.184% B**
HSR:45.005% A*
TORQ-9
M++
Kills:949
Deaths:200
KDR:4.745
Accuracy:32.350% A++
HSR:43.520% M++
TAR-AE
B**
Kills:370
Deaths:61
KDR:6.066
Accuracy:29.698% B+
HSR:34.054% B**
Kills:3,593
Deaths (as Combat Medic):724
Deaths (to Combat Medics):789
KDR:4.96271
Kill Difference:2,869
Playtime:50.968 hours
Usage:6%
Score:1.848m
Score/min:604
Accuracy (listed only):30.762%
HSR (listed only):41.027%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A**
Kills:3,917
V. Kills:3,701 106%
Deaths:415
KDR:9.439
Accuracy:37.282% B*
KPH:25.700 A+
VKPH:24.300 A**
M18 Rotary
A**
Kills:646
V. Kills:665 97%
Deaths:72
KDR:8.972
Accuracy:43.593% A*
KPH:25 B**
VKPH:25.800 A**
M18 Locust
A*
Kills:583
V. Kills:606 96%
Deaths:69
KDR:8.449
Accuracy:42.912% A++
KPH:33.400 A
VKPH:34.700 A*
Hornet Missiles
A*
Kills:315
V. Kills:207 151%
Deaths:15
KDR:21
Accuracy:67.296% B*
KPH:136.100 A+
VKPH:89.400 A*
M14 Banshee
S
Kills:64
V. Kills:38 164%
Deaths:17
KDR:3.765
Accuracy:40.871% A*
KPH:29.200 C-
VKPH:17.300 S
Kills:5,525 (5,210 + 0)
Deaths:588
KDR:9.396
VKDR:8.872
Vehicle Kills:5,217
Kill Difference:4,937
Playtime:200.091 hours
Usage:22%
Score:5.262m
Score/min:438
Piloting Accuracy:40.871%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr PX
A**
Kills:1,073
V. Kills:131 N/A
Deaths:50
KDR:21.460
Accuracy:70.500% A**
KPH:129.200 A
VKPH:15.800 B++
C150 Dalton
A++
Kills:705
V. Kills:810 87%
Deaths:114
KDR:6.184
Accuracy:43.723% C*
KPH:41.900 B+
VKPH:48.100 A++
AP30 Shredder
S
Kills:545
V. Kills:532 102%
Deaths:60
KDR:9.083
Accuracy:50.343% A*
KPH:57.700 A++
VKPH:56.300 S
CAS30 Tank Buster
B++
Kills:65
V. Kills:46 138%
Deaths:27
KDR:2.407
Accuracy:53.031% B++
KPH:9.700 C**
VKPH:6.900 C+
Kills:2,388 (65 + 2,323)
Deaths:251
KDR:9.514
VKDR:6.052
Vehicle Kills:1,519
Kill Difference:2,137
Playtime:41.290 hours
Usage:4%
Score:1.444m
Score/min:583
Piloting Accuracy:53.031%
Gunner Accuracy:50.343%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

E540 Halberd
A*
Kills:2,101
V. Kills:1,055 199%
Deaths:72
KDR:29.181
Accuracy:59.742% A**
KPH:46.200 A*
VKPH:23.200 A*
MR11 Gatekeeper
A*
Kills:689
V. Kills:571 120%
Deaths:42
KDR:16.405
Accuracy:54.052% A*
KPH:35.800 A*
VKPH:29.600 A++
P2-120 AP
A++
Kills:627
V. Kills:469 133%
Deaths:38
KDR:16.500
Accuracy:47.439% B
KPH:38.200 B*
VKPH:28.600 A++
G30 Vulcan
A*
Kills:90
V. Kills:47 188%
Deaths:6
KDR:15
Accuracy:46.023% A*
KPH:39.300 A*
VKPH:20.500 B++
Kills:3,507 (627 + 2,880)
Deaths:158
KDR:22.196
VKDR:13.557
Vehicle Kills:2,142
Kill Difference:3,349
Playtime:83.504 hours
Usage:9%
Score:2.835m
Score/min:566
Driving Accuracy:47.439%
Gunner Accuracy:46.023%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
A+
Kills:1,170
V. Kills:23 N/A
Deaths:50
KDR:23.400
Accuracy:28.664% A+
KPH:150.500 B+
VKPH:3 D
E540 Halberd-H
A*
Kills:1,024
V. Kills:413 247%
Deaths:55
KDR:18.618
Accuracy:71.624% A++
KPH:86.100 A*
VKPH:34.700 A
P525 Marauder-H
A++
Kills:567
V. Kills:32 N/A
Deaths:28
KDR:20.250
Accuracy:47.577% A++
KPH:152.800 B**
VKPH:8.600 B+
G20 Vulcan-H
A++
Kills:331
V. Kills:176 187%
Deaths:41
KDR:8.073
Accuracy:60.523% A++
KPH:61.400 B**
VKPH:32.700 B+
MR11 Gatekeeper-H
M*
Kills:237
V. Kills:109 215%
Deaths:11
KDR:21.546
Accuracy:68.284% A++
KPH:71.400 M*
VKPH:32.800 B
G30 Walker
A
Kills:148
V. Kills:102 144%
Deaths:13
KDR:11.385
Accuracy:39.355% B+
KPH:35.100 C**
VKPH:24.200 A
G40-F Ranger
A
Kills:73
V. Kills:41 174%
Deaths:1
KDR:73
Accuracy:40.380% A
KPH:37.500 B
VKPH:21.100 C**
M40 Fury-H
A+
Kills:67
V. Kills:8 N/A
Deaths:5
KDR:13.400
Accuracy:55.467% A
KPH:154.200 A+
VKPH:18.400 C++
Kills:3,617 (0 + 3,617)
Deaths:204
KDR:17.730
VKDR:4.431
Vehicle Kills:904
Kill Difference:3,413
Playtime:38.683 hours
Usage:4%
Score:1.029m
Score/min:444
Driving Accuracy:N/A%
Gunner Accuracy:55.467%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:223
V. Kills:5 N/A
Deaths:6
KDR:37.167
Accuracy:20.965% B*
KPH:118.300 A++
VKPH:2.700 C+
M40 Fury
B**
Kills:218
V. Kills:30 N/A
Deaths:12
KDR:18.167
Accuracy:37.837% C**
KPH:78.300 B**
VKPH:10.800 C+
M12 Kobalt
A**
Kills:180
V. Kills:2 N/A
Deaths:5
KDR:36
Accuracy:27.548% A*
KPH:151.500 A**
VKPH:1.700 D
M40 Fury
B++
Kills:72
V. Kills:20 343%
Deaths:9
KDR:8
Accuracy:45.399% A
KPH:42.300 C+
VKPH:11.800 B++
M20 Basilisk
A*
Kills:69
V. Kills:20 329%
Deaths:5
KDR:13.800
Accuracy:50.175% A+
KPH:40.200 A*
VKPH:11.600 B**
Kills:762 (0 + 762)
Deaths:37
KDR:20.595
VKDR:2.081
Vehicle Kills:77
Kill Difference:725
Playtime:9.277 hours
Usage:1%
Score:0.384m
Score/min:690
Driving Accuracy:N/A%
Gunner Accuracy:50.175%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A*
Kills:74
V. Kills:77 95%
Deaths:10
KDR:7.400
Accuracy:45.869% B**
KPH:30 C**
VKPH:31.200 A*
Kills:74 (0 + 74)
Deaths:10
KDR:7.400
VKDR:7.700
Vehicle Kills:77
Kill Difference:64
Playtime:2.470 hours
Usage:0%
Score:0.075m
Score/min:508
Piloting Accuracy:N/A%
Gunner Accuracy:45.869%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 6,2896,27151612.153A*6.1149.568%A++78.058%B**99.9M++N/A36462.8h1.6A3.3B**
M18 Needler 7,6183,9174159.439M3.4037.282%B*N/A25.7A+24.3A**431152.3h78.5B*210.4B**
E540 Halberd 3,1562,1017229.181M++23.1459.742%A**1.856%D-46.2A*23.2A*36645.5h5B++8.4A
TMG-50 2,1142,0953985.264S0.7828.645%A+45.203%M**81.5A*N/A54825.7h7.8A27.4B*
MSW-R 1,8251,8173455.267A0.7827.381%B**41.112%A**90.4A*N/A56320.1h8.6A+31.4B**
T9 CARV 1,5661,5563045.118M++0.9226.807%A++36.697%A*89.9M**N/A44617.3h9.1A34.1B**
NS-44 Commissioner 1,4061,4015962.351A3.6948.981%A+30.05%A96.6MN/A36614.5h2.7B**5.4B**
NS-44 Commissioner AE 1,2791,2764412.893A3.1551.323%A33.072%B**69.7B+N/A20318.3h2.8B*5.5B*
NS-15M AE 1,2351,2262205.573A++0.4729.525%B*43.312%A++95AN/A40612.9h8.3A28.2B*
T32 Bull 1,2081,1992454.894M+1.1527.781%B*38.949%A*92.9A*N/A48512.9h9.2A33B*
NS-30 Vandal 1,1951,1921468.164M**2.1242.631%A++34.06%B**114.6M**N/A25910.4h4.1A9.6B**
NS-15MP 1,1761,1721906.168A*0.1330.248%B+42.833%A+100.2B**N/A22511.7h9.6B+31.7B+
M12 Kobalt-H 1,1931,1705023.4C**17.3628.664%A+24.53%A++150B+2.9D4237.8h11.5B**40.2B**
T1 Cycler 1,1681,1632594.49M*1.5529.816%A++41.531%M++76M*N/A27115.3h10.2A34.1A
TRAP-M1 1,1691,1631896.153M**0.1133.805%B*43.508%A*95.3A**N/A40312.2h6.5B**19.2B*
T9 CARV-S 1,1721,1632275.123M++0.9225.371%B++41.273%A**101.1A**N/A52111.5h8.7A34.4B*
HSR-1 1,1621,1611796.486A*0.4442.953%A39.104%A101A**N/A28011.5h4B**9.2B**
SOAS-20 1,1641,1611786.522M*0.4833.435%B**38.329%M94.4M++N/A21112.3h9.5B*28.3B**
LC3 Jaguar 1,1721,1611876.209M*0.1728.762%B**28.682%A++81.2MN/A43714.3h9.7B*33.7B*
NSX Naginata 1,1671,1582255.147M*0.9031.411%A++44.646%A*94.1A*N/A21912.3h9B*28.5B*
T1B Cycler 1,1201,1112045.446A*0.6031.184%B**45.005%A*104.8A**N/A34210.6h8.9A28.5B**
L105 Zephyr PX 1,2041,0735021.46C+15.4270.5%A**N/A129.3A15.8B++5668.3h4B++5.7A
E540 Halberd-H 1,4371,0245518.618A+12.5871.624%A++N/A86.1A*34.7A45011.9h3.9B**5.5A
T9A "Butcher" 1,0291,0241636.282A**0.2428.395%B**44.629%A**94.8A+N/A34310.8h9.3B**32.9B**
TORQ-9 9549492004.745M1.3032.35%A++43.52%M++88.7M+N/A33710.7h10.8A33.3B**
C150 Dalton 1,5157051146.184C+0.1443.723%C*N/A42B+48.2A++52516.8h3.8B+8.7B++
MR11 Gatekeeper 1,2606894216.405M**10.3654.052%A*N/A35.7A*29.6A++36419.3h41.7B++77.2B**
M18 Rotary 1,311646728.972M**2.9343.593%A*N/A25B**25.8A**40025.8h77.9B*178.7B**
P2-120 AP 1,0966273816.5A+10.4647.439%B2.711%C--38.2B*28.6A++138516.4h7.7C++16.2B
M18 Locust 1,189583698.449S2.4142.912%A++N/A33.3A34.6A*44317.5h81.1C*188.9B++
P525 Marauder-H 5995672820.25B+14.2147.577%A++N/A153.2B**8.6B+3963.7h4.4B**9.2A
MG-H1 Watchman 552548906.089M++0.0532.36%A++38.504%A+111.8MN/A2714.9h11B**33.9B**
AP30 Shredder 1,077545609.083C++3.0450.343%A*1.468%C-58A++56.6S8209.4h63.6B+126.4B**
M12 Kobalt 4474361236.333B30.2927.418%B**26.376%A*155.7B*3.9C3162.8h10.8B**39.3B**
TAR-AE 372370616.066M++0.0229.698%B+34.054%B**71.2B++N/A2475.2h10.1B++34.1B++
NSX Daimyo 3553552514.2M**8.1654.158%A++93.521%C+104.4A*N/A2323.4h2.1B++3.8B**
TRAC-5 349348883.955S2.0928.808%A+33.908%M+37.4A+N/A2069.3h12.1B++42.1B*
G20 Vulcan-H 507331418.073A+2.0360.523%A++4.23%B*61.3B**32.6B+5505.4h70.2B**115.9A
Hornet Missiles 5223151521A*14.9667.296%B*N/A137A+90A*12952.3h6.3B**9.4B**
ASP-30 Grounder 4322951462.021A*4.0272.838%A+3.39%C++33.1B*15.4B++4758.9h6.5B++8.9B**
AMR-66 255254465.522S0.5236.027%A++35.433%A++66.8M*N/A2553.8h5.7A15.7B**
MR11 Gatekeeper-H 3462371121.545S15.5068.284%A++N/A71.8M*33B6583.3h33.2A48.6A+
M12 Kobalt 228223637.167A++31.1220.965%B*21.973%B*117.4A++2.6C7591.9h13.1B**62.7B++
99SV 2222221812.333S6.2944.407%A*41.892%B++100.9SN/A3332.2h3.6A+8.1A
M40 Fury 2482181218.167A+12.1237.837%C**1.835%C+77.9B**10.7C+9052.8h9.5B*25.2B*
NS Decimator 241184692.667A*3.3865.413%B++2.717%C*59.4A++18.4B8373.1h3.9B++5.9B*
M12 Kobalt 182180536A+29.9627.548%A*20%B150A**1.7D4151.2h13.7B*49.8B**
M40 Fury 1931631016.3C*10.2650.399%C++N/A95.9C*17.6C+3181.7h9.7B+19.2B+
NS-AM7 Archer 2161561461.068A+4.9755.866%C14.744%C7.1C+2.7C+6422.1h13.2B+23.6B+
G30 Walker 2501481311.385B**5.3439.355%B+2.703%D35.2C**24.3A2594.2h99.6B**253B*
Frag Grenade 1321321132N/A125.9650.643%B++N/A660B++N/A65780.2h2.4A4.7B**
NS-45 Pilot 118118552.145B++3.9038.627%B**28.814%B+73.8B*N/A3631.6h6.4B+16.5B*
C-4 147102512B+4.0426.866%B+N/A51D22.5C-8532h1.1B*3.9B++
G30 Vulcan 13790615M8.9646.023%A*2.222%D39.1A++20.4B++3682.3h73.3B++159.2B**
T16 Rhino 7777145.5S0.5428.611%A++36.364%A**59.2AN/A4611.3h9.3A32.5B**
T2 Striker 12377194.053S1.9955.827%B+N/A24.1A14.4B++5163.2h25.8B**46.2B**
M20 Wyvern 15174107.4B+1.3645.869%B**1.351%D*29.6C**30.8A++5082.5h63.4B+138.2B++
G40-F Ranger 11473173S66.9640.38%A2.74%A38.4B+21.6B2671.9h37.9B*93.8B*
M40 Fury 927298C++1.9645.399%AN/A42.4C+11.8B++7561.7h15.5C34.1B+
M20 Basilisk 8969513.8S7.7650.175%A+5.797%C+40.6A*11.8B**3891.7h70.8B+141B**
M40 Fury-H 7567513.4C++7.3655.467%A1.493%C**167.5A++20C**6360.4h7.3B+13.1B**
T7 Mini-Chaingun AE 6766116M**0.0423.583%B*22.727%A++94.3A*1.4B**2190.7h11.5B+48.6B++
CAS30 Tank Buster 11165272.407B++3.6453.031%B++N/A9.7C**6.9C+4156.7h48.4B+91.4B+
M14 Banshee 10264173.765C+2.2840.871%A*N/A29.1C-17.3S4702.2h57.2D**140C-
M60-A Bulldog 7161230.5C*24.4666.366%A++N/A67.8B**11.1A*5290.9h4.8B++7.3B**
The Slasher 61612,0630.03C-6.018.615%F-6.557%C--0.5CN/A1130.8h1.8B++21.3D**
M60-A Bulldog 5956318.667C+12.6263.497%A++1.786%C--62.2A3.3C4900.9h3.7B**5.8A
Ripper 55552,4790.022D6.0210.688%D*N/A0.3C-N/A1177.1h1.6C+14.8D
Tank Mine 715368.833M*2.79627.66%UN/A530S180M**62390.1h5.6T*0.9M+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter177,3283.1h
Restoration Kit1531,0874.8h
NS Patriot Flare Gun0950.1h
Nano-Armor Kit284469,95966h
Nano-Repair Grenade0540h
Anti-Vehicle MANA Turret11100.1h
Spawn Beacon13120.1h
Nanite Revive Grenade0950h
Hexedge521387.5h
Ammunition Package03470.1h
Medical Kit6234,35634.5h
Medical Applicator3135,1282.5h

Check the help document for the dictionary if you want to learn more about words used here.


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