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Brigadier N0Xp[0XP] N0Xp
NC BR 81

KDR: 5.3

Score: 7.1m

Last Seen: Jul 16th, 2019 1:58 AM
- OFFLINE - 32.6 hour(s)

Battle Rank 81 - New Conglomerate on Emerald - Outfit Leader of for CAND[0XP] for CAND
NC outfit on Emerald

Members: 1
Level Progress (to 82): 81%
Level 100 Progress: 38% 548h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Titan-150 HESH EM4 Longshot Titan-150 AP Gauss Compact S Sticky Grenade Frag Grenade Titan-150 HEAT Breaker Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,658,826 MLG Score: 1326
Fun Score: N/A
Cheeseburgers Flipped: 29TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.143%21.14%384912051,3861.43333.871

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.25%-0.584D0.045C+-0.272CHEAD ++ (~12.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
61.30.177C++11.10.22C++50.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.914%1.359%1290212125154522911.1957224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.967%-0.464D-0.212C0.97

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.40.59B+21.90.588B+44.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.896%1.523%4650412103,08695128032.4842241%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.416%-0.009C+-0.668D-0.582

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.758B++3.80.694B+5.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.233%85.512%0412101,698140312.0426

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.302%0.343C**1.2B**-1.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.519B+1.80.443B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.955%16.115%0412106648467.90476

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.467%0.034C+0.292C*-0.165

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.80.184C++4.50.071C+6.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
for CAND[0XP] for CAND
NC outfit on Emerald

Members: 1
7.1m346.6%358 (21.5k)329 (19.7k)5.3038212,2202,3046.4722281 (81)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121496821.409%16.964%36309:212

43% Engineer16% Heavy Assault25% Infiltrator13% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2017 4:49 AMJun 2nd, 2017 6:32 AMJul 15th, 2019 11:51 PM (1d) (PST)Jul 15th, 2019 11:13 PM (1d) (PST)Jul 15th, 2019 9:58 PM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
786647220.5670.1070.0962.2890.0931326

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1803,83543,3453466137619,747

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
359.1h/15d 2,692 2,073 3,584 49.3k 444 980 2,006 16.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D--
Kills:236
Deaths:106
KDR:2.226
Accuracy:16.107% D**
HSR:18.220% D--
NSX Naginata
C*
Kills:227
Deaths:95
KDR:2.389
Accuracy:17.821% D-
HSR:29.515% C*
EM6
C--
Kills:172
Deaths:59
KDR:2.915
Accuracy:19.507% C--
HSR:20.349% C--
NC6 Gauss SAW
A
Kills:159
Deaths:52
KDR:3.058
Accuracy:16.631% D
HSR:32.076% A
Kills:794
Deaths (as Heavy Assault):312
Deaths (to Heavy Assaults):611
KDR:2.54487
Kill Difference:482
Playtime:56.124 hours
Usage:16%
Score:1.005m
Score/min:298
Accuracy (listed only):17.516%
HSR (listed only):25.040%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A*
Kills:998
Deaths:594
KDR:1.680
Accuracy:34.621% A*
HSR:5.611% F-
AF-57 Piston
C++
Kills:192
Deaths:95
KDR:2.021
Accuracy:34.974% D
HSR:14.583% C++
LA39 Bruiser
C++
Kills:164
Deaths:116
KDR:1.414
Accuracy:55.979% C--
HSR:15.244% C++
Mauler S6
B**
Kills:160
Deaths:65
KDR:2.462
Accuracy:45.986% B+
HSR:21.250% B**
NC12 Sweeper
C+
Kills:148
Deaths:76
KDR:1.947
Accuracy:40.659% C+
HSR:13.514% C+
GD-7F
D
Kills:143
Deaths:171
KDR:0.836
Accuracy:17.628% D**
HSR:16.084% D
AF-19 Mercenary
C**
Kills:108
Deaths:61
KDR:1.770
Accuracy:21.809% C+
HSR:23.148% C**
Kills:1,913
Deaths (as Engineer):1,178
Deaths (to Engineers):342
KDR:1.62394
Kill Difference:735
Playtime:153.343 hours
Usage:43%
Score:3.675m
Score/min:399
Accuracy (listed only):35.951%
HSR (listed only):15.633%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C++
Kills:192
Deaths:95
KDR:2.021
Accuracy:34.974% D
HSR:14.583% C++
LA39 Bruiser
C++
Kills:164
Deaths:116
KDR:1.414
Accuracy:55.979% C--
HSR:15.244% C++
Mauler S6
B**
Kills:160
Deaths:65
KDR:2.462
Accuracy:45.986% B+
HSR:21.250% B**
NC12 Sweeper
C+
Kills:148
Deaths:76
KDR:1.947
Accuracy:40.659% C+
HSR:13.514% C+
NS-11A
D*
Kills:82
Deaths:45
KDR:1.822
Accuracy:16.737% F
HSR:12.195% D*
Kills:746
Deaths (as Combat Medic):397
Deaths (to Combat Medics):168
KDR:1.87909
Kill Difference:349
Playtime:8.651 hours
Usage:2%
Score:0.142m
Score/min:273
Accuracy (listed only):38.867%
HSR (listed only):15.357%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A*
Kills:998
Deaths:594
KDR:1.680
Accuracy:34.621% A*
HSR:5.611% F-
AF-57 Piston
C++
Kills:192
Deaths:95
KDR:2.021
Accuracy:34.974% D
HSR:14.583% C++
LA39 Bruiser
C++
Kills:164
Deaths:116
KDR:1.414
Accuracy:55.979% C--
HSR:15.244% C++
Mauler S6
B**
Kills:160
Deaths:65
KDR:2.462
Accuracy:45.986% B+
HSR:21.250% B**
NC12 Sweeper
C+
Kills:148
Deaths:76
KDR:1.947
Accuracy:40.659% C+
HSR:13.514% C+
GD-7F
D
Kills:143
Deaths:171
KDR:0.836
Accuracy:17.628% D**
HSR:16.084% D
AF-19 Mercenary
C**
Kills:108
Deaths:61
KDR:1.770
Accuracy:21.809% C+
HSR:23.148% C**
Kills:1,913
Deaths (as Light Assault):1,178
Deaths (to Light Assaults):340
KDR:1.62394
Kill Difference:735
Playtime:45.030 hours
Usage:13%
Score:0.763m
Score/min:282
Accuracy (listed only):35.951%
HSR (listed only):15.633%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B**
Kills:1,166
Deaths:100
KDR:11.660
Accuracy:36.977% C
HSR:86.364% B**
LA80
C++
Kills:199
Deaths:7
KDR:28.429
Accuracy:37.550% C--
HSR:78.895% C++
NS-44 Commissioner
D
Kills:194
Deaths:107
KDR:1.813
Accuracy:30.431% D
HSR:13.918% D*
NC14 Bolt Driver
A+
Kills:172
Deaths:8
KDR:21.500
Accuracy:38.377% B+
HSR:87.209% A+
AF-8 RailJack
B**
Kills:161
Deaths:9
KDR:17.889
Accuracy:37.257% C++
HSR:85.714% B**
AF-18 Stalker
C
Kills:65
Deaths:24
KDR:2.708
Accuracy:21.574% D*
HSR:18.462% C
Kills:1,957
Deaths (as Infiltrator):255
Deaths (to Infiltrators):304
KDR:7.67451
Kill Difference:1,702
Playtime:90.089 hours
Usage:25%
Score:1.410m
Score/min:261
Accuracy (listed only):33.694%
HSR (listed only):61.760%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:67
Deaths:15
KDR:4.467
Accuracy:35.389% C+
HSR:22.388% A++
NCM1 Scattercannon
B**
Kills:66
Deaths:15
KDR:4.400
Accuracy:40.793% C**
HSR:19.697% B**
Kills:133
Deaths (as MAX Suit):15
Deaths (to MAX Suits):153
KDR:8.86667
Kill Difference:118
Playtime:3.588 hours
Usage:1%
Score:0.096m
Score/min:445
Accuracy (listed only):38.091%
HSR (listed only):21.043%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:435
V. Kills:50 N/A
Deaths:13
KDR:33.462
Accuracy:51.836% B
KPH:142.300 B+
VKPH:16.400 C++
M20 Mustang
C+
Kills:136
V. Kills:104 130%
Deaths:51
KDR:2.667
Accuracy:24.685% D--
KPH:10.900 C
VKPH:8.400 C+
Vortek Rotary
C+
Kills:80
V. Kills:68 116%
Deaths:21
KDR:3.810
Accuracy:26.474% D-
KPH:11 C
VKPH:9.300 C+
Coyote Missiles
B++
Kills:63
V. Kills:37 166%
Deaths:2
KDR:31.500
Accuracy:41.746% F
KPH:65.600 B+
VKPH:38.600 B++
Kills:714 (216 + 0)
Deaths:87
KDR:8.207
VKDR:2.977
Vehicle Kills:259
Kill Difference:627
Playtime:23.767 hours
Usage:7%
Score:0.322m
Score/min:226
Piloting Accuracy:26.474%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:324
V. Kills:194 166%
Deaths:12
KDR:27
Accuracy:33.533% B++
KPH:27.300 A++
VKPH:16.300 A*
C75 Viper
A
Kills:154
V. Kills:17 N/A
Deaths:3
KDR:51.333
Accuracy:33.396% C--
KPH:52.200 A
VKPH:5.800 C--
Kills:478 (478 + 0)
Deaths:15
KDR:31.867
VKDR:14.067
Vehicle Kills:211
Kill Difference:463
Playtime:14.832 hours
Usage:4%
Score:0.248m
Score/min:279
Driving Accuracy:33.396%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C*
Kills:1,303
V. Kills:268 484%
Deaths:35
KDR:37.229
Accuracy:42.260% D
KPH:43.500 C*
VKPH:8.900 C++
Titan-150 AP
B+
Kills:1,135
V. Kills:634 179%
Deaths:54
KDR:21.019
Accuracy:41.580% D--
KPH:30.300 B+
VKPH:16.900 B+
Titan-150 HEAT
A++
Kills:494
V. Kills:165 298%
Deaths:16
KDR:30.875
Accuracy:44.416% C
KPH:40.600 A++
VKPH:13.500 B**
Kills:2,932 (2,932 + 0)
Deaths:105
KDR:27.924
VKDR:10.162
Vehicle Kills:1,067
Kill Difference:2,827
Playtime:79.619 hours
Usage:22%
Score:1.072m
Score/min:224
Driving Accuracy:44.416%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 HESH 1,5711,3033537.229A**31.9342.26%DN/A43.4C*8.9C++17530h2.9B+6.8C*
EM4 Longshot 1,1671,16610011.66M6.3636.977%C86.364%B**43B++N/A13127.1h1.7B*4.6B+
Titan-150 AP 1,7691,1355421.019A*15.7241.58%D--2.115%C30.3B+16.9B+25737.5h3.9B+9.3C*
Gauss Compact S 1,0699985941.68B*3.6234.621%A*5.611%F-33.4B*2.4S10629.9h5.2A++15.1B**
Sticky Grenade 7667511751N/A745.7076.754%MN/A1502B**30A++50640.5h1.5B++2B*
Frag Grenade 6566471647N/A641.7068.009%M++N/A924.3A*12.9B++38820.7h2.5A3.6A
Titan-150 HEAT 6594941630.875S25.5744.416%C3.644%B+40.5A++13.5B**24512.2h4.2B+9.5B+
Breaker Rocket Pods 4854351333.462M**28.1651.836%B1.379%B+140.3B+16.1C+5763.1h10.4B*20B++
C-4 365345506.9M**1.6035.104%A++N/A138A8D**6322.5h1.1B*3.1B**
Skyguard 5183241227S21.7033.533%B++N/A27.2A++16.3A*28211.9h63.2A+188.5A
NS-15M2 2412361062.226B+3.0816.107%D**18.22%D--26.5DN/A1048.9h13C+80.5D
Shrike 270235455.222S0.0856.68%C+2.553%C+49A*7.3D-2754.8h4.7B**8.3B*
NSX Naginata 234227952.389B**2.9117.821%D-29.515%C*29.1C--N/A1077.8h12C++67.5C+
Tank Mine 2562081712.235S6.9335.38%C++N/A86.7C20D**5932.4h1.5B++4.3B**
LA80 200199728.429S23.1337.55%C--78.895%C++40.6C++N/A1254.9h1.9B+5C**
NS-44 Commissioner 1961941071.813B*3.4930.431%D13.918%D*12.7D-N/A4115.3h3.4B+11C*
AF-57 Piston 193192952.021B*3.2834.974%D14.583%C++37.6C++N/A1055.1h4.9C+14.1C+
Bouncing Betty 1891891611.813M6.5142.339%C+N/A145.4B+N/A5741.3h1.9C++4.5C++
NC14 Bolt Driver 172172821.5U16.2038.377%B+87.209%A+36.6B*N/A1454.7h2B*5.3B++
EM6 177172592.915B*2.3919.507%C--20.349%C--31.9CN/A865.4h11.9C+61C+
LA39 Bruiser 1641641161.414C*3.8955.979%C--15.244%C++26.5DN/A936.2h3.3D*5.9D
AF-8 RailJack 162161917.889S12.5937.257%C++85.714%B**39.3AN/A974.1h1.8B**4.8B++
Mauler S6 161160652.462A2.8445.986%B+21.25%B**38.1B+N/A1464.2h5.3C+11.4B
NC6 Gauss SAW 162159523.058A++2.2516.631%D32.076%A31.2C+N/A1835.1h8.8B+52.9C*
C75 Viper 171154351.333U46.0333.396%C--N/A51.3A5.7C--2663h10.4B+31B
NC12 Sweeper 152148761.947B++3.3640.659%C+13.514%C+47.7B++1.3M1253.1h4.5C++11.1C++
GD-7F 1471431710.836C4.4717.628%D**16.084%D6.1D--N/A2223.6h16.1D91.4D-
M20 Mustang 240136512.667B2.6424.685%D--N/A10.9C8.3C14412.5h95.8B388.2C++
AF-19 Mercenary 108108611.77A3.5321.809%C+23.148%C**10.6DN/A6110.2h11.7B+53.8B
NC15 Phoenix 17190712.857U7.5549.561%DN/A13.8C+12.5C++1576.5h9.4B19C++
NS-11A 8482451.822B3.4816.737%F12.195%D*20DN/A694.1h15.1C90D--
Vortek Rotary 14880213.81B*1.4926.474%D-1.25%D11C9.3C+1617.3h84.5C+319.1C+
NCM1 Scattercannon 6967154.467B**0.8435.389%C+22.388%A++35.3C+1.1A+1081.9h5.6B15.7B
NCM1 Scattercannon 6766154.4A++0.9040.793%C**19.697%B**34.7B*N/A1391.9h6.5B+16B+
AF-18 Stalker 6565242.708A2.6021.574%D*18.462%C21.7DN/A543h11.2B+52C+
Coyote Missiles 10063231.5U26.2041.746%FN/A63B+37B++6591h31.3B+75.1C*

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0530h
Spawn Beacon21160.1h
M20 Basilisk-H0960h
Anti-Vehicle MANA Turret0920.1h
Motion Spotter01650.1h
Welding Device0730h
Recon Detection Device59801.5h
Ammunition Package51,4370.3h
Nano-Armor Kit20116,8446.4h
Medical Applicator1610,9520.8h
Nano-Repair Grenade0620h
Mag-Cutter96985122.4h

Check the help document for the dictionary if you want to learn more about words used here.


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