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Maj. General N0Xp[0XP] N0Xp
NC BR 85

KDR: 5.11

Score: 8.4m

Last Seen: Oct 13th, 2019 3:03 PM
- OFFLINE - 26.6 hour(s)

Battle Rank 85 - New Conglomerate on Emerald
Level Progress (to 86): 26%
Level 100 Progress: 44% 512h
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Gauss Compact S Titan-150 HESH Titan-150 AP EM4 Longshot Titan-150 HEAT Sticky Grenade Frag Grenade Breaker Rocket Pods
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,524,969 MLG Score: 1219
Fun Score: N/A
Cheeseburgers Flipped: 37TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.025%20.927%377912181,5531.279243.829

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.111%-0.618D-0.006C+-0.165CHEAD ++ (~11.91)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
63.90.14C++11.50.194C++52.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.656%1.203%1077212255825729510.0345197%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.018%-0.701D--0.349C-0.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.10.488B+25.50.521B+57.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.285%1.355%4217412233,765128154029.1861244%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.421%0.024C+-0.758D--0.581

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.10.764B++3.80.699B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.261%85.7%0412231,951169311.4765

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.426%0.345C**1.205B**-1.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.517B+1.80.441B3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.442%15.231%04122380110277.85294

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.315%-0.015C+0.099C+-0.217

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.20.152C++4.60.048C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.4m343.3%342 (20.5k)315 (18.9k)5.107814,7362,8856.2686385 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227113821.186%16.171%34309:104

43% Engineer15% Heavy Assault26% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 31st, 2017 4:49 AMJun 2nd, 2017 6:32 AMOct 18th, 2019 3:07 AM (51d) (PST)Oct 13th, 2019 11:04 AM (56d) (PST)Oct 13th, 2019 11:03 AM (56d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
788657230.5540.1090.0902.2230.0931219

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2503,87543,3753375133618,882

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
443h/18.5d 3,349 2,383 4,518 59.1k 537 1,192 2,474 20.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
D-
Kills:319
Deaths:148
KDR:2.155
Accuracy:16.251% D**
HSR:18.495% D-
NSX Naginata
C*
Kills:227
Deaths:95
KDR:2.389
Accuracy:17.821% D-
HSR:29.515% C*
EM6
D
Kills:183
Deaths:67
KDR:2.731
Accuracy:18.819% D
HSR:19.672% D
NC6 Gauss SAW
A
Kills:159
Deaths:52
KDR:3.058
Accuracy:16.631% D
HSR:32.076% A
Kills:888
Deaths (as Heavy Assault):362
Deaths (to Heavy Assaults):771
KDR:2.45304
Kill Difference:526
Playtime:65.649 hours
Usage:15%
Score:1.132m
Score/min:287
Accuracy (listed only):17.381%
HSR (listed only):24.940%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Gauss Compact S
A*
Kills:1,413
Deaths:812
KDR:1.740
Accuracy:34.925% A*
HSR:5.520% F--
AF-57 Piston
C+
Kills:282
Deaths:137
KDR:2.058
Accuracy:35.807% C-
HSR:13.830% C+
LA39 Bruiser
C+
Kills:176
Deaths:134
KDR:1.313
Accuracy:56.191% C-
HSR:14.205% C+
Mauler S6
B**
Kills:175
Deaths:78
KDR:2.244
Accuracy:44.949% B+
HSR:20.571% B**
NC12 Sweeper
C+
Kills:168
Deaths:92
KDR:1.826
Accuracy:41.183% C+
HSR:13.095% C+
GD-7F
D
Kills:162
Deaths:220
KDR:0.736
Accuracy:17.951% D*
HSR:17.284% D
AF-19 Mercenary
C*
Kills:108
Deaths:61
KDR:1.770
Accuracy:21.809% C+
HSR:23.148% C*
Kills:2,484
Deaths (as Engineer):1,534
Deaths (to Engineers):467
KDR:1.6193
Kill Difference:950
Playtime:191.363 hours
Usage:43%
Score:4.446m
Score/min:387
Accuracy (listed only):36.116%
HSR (listed only):15.379%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
C+
Kills:282
Deaths:137
KDR:2.058
Accuracy:35.807% C-
HSR:13.830% C+
LA39 Bruiser
C+
Kills:176
Deaths:134
KDR:1.313
Accuracy:56.191% C-
HSR:14.205% C+
Mauler S6
B**
Kills:175
Deaths:78
KDR:2.244
Accuracy:44.949% B+
HSR:20.571% B**
NC12 Sweeper
C+
Kills:168
Deaths:92
KDR:1.826
Accuracy:41.183% C+
HSR:13.095% C+
NS-11A
D--
Kills:100
Deaths:69
KDR:1.449
Accuracy:17.016% D**
HSR:15% D--
Kills:901
Deaths (as Combat Medic):510
Deaths (to Combat Medics):201
KDR:1.76667
Kill Difference:391
Playtime:9.993 hours
Usage:2%
Score:0.161m
Score/min:268
Accuracy (listed only):39.029%
HSR (listed only):15.340%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Gauss Compact S
A*
Kills:1,413
Deaths:812
KDR:1.740
Accuracy:34.925% A*
HSR:5.520% F--
AF-57 Piston
C+
Kills:282
Deaths:137
KDR:2.058
Accuracy:35.807% C-
HSR:13.830% C+
LA39 Bruiser
C+
Kills:176
Deaths:134
KDR:1.313
Accuracy:56.191% C-
HSR:14.205% C+
Mauler S6
B**
Kills:175
Deaths:78
KDR:2.244
Accuracy:44.949% B+
HSR:20.571% B**
NC12 Sweeper
C+
Kills:168
Deaths:92
KDR:1.826
Accuracy:41.183% C+
HSR:13.095% C+
GD-7F
D
Kills:162
Deaths:220
KDR:0.736
Accuracy:17.951% D*
HSR:17.284% D
AF-19 Mercenary
C*
Kills:108
Deaths:61
KDR:1.770
Accuracy:21.809% C+
HSR:23.148% C*
Kills:2,484
Deaths (as Light Assault):1,534
Deaths (to Light Assaults):410
KDR:1.6193
Kill Difference:950
Playtime:53.304 hours
Usage:12%
Score:0.878m
Score/min:275
Accuracy (listed only):36.116%
HSR (listed only):15.379%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B**
Kills:1,173
Deaths:100
KDR:11.730
Accuracy:36.951% C-
HSR:86.445% B**
LA80
B+
Kills:398
Deaths:21
KDR:18.952
Accuracy:37.374% C--
HSR:82.161% B+
NS-44 Commissioner
D-
Kills:226
Deaths:144
KDR:1.569
Accuracy:29.648% D-
HSR:13.717% D*
NC14 Bolt Driver
A+
Kills:218
Deaths:10
KDR:21.800
Accuracy:38.752% B+
HSR:88.073% A+
AF-8 RailJack
A
Kills:162
Deaths:10
KDR:16.200
Accuracy:36.957% C+
HSR:85.803% A
AF-18 Stalker
C
Kills:69
Deaths:27
KDR:2.556
Accuracy:21.533% D*
HSR:18.841% C
Kills:2,246
Deaths (as Infiltrator):312
Deaths (to Infiltrators):371
KDR:7.19872
Kill Difference:1,934
Playtime:115.313 hours
Usage:26%
Score:1.631m
Score/min:236
Accuracy (listed only):33.536%
HSR (listed only):62.507%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
B*
Kills:92
Deaths:22
KDR:4.182
Accuracy:36.518% C+
HSR:19.565% B*
NCM1 Scattercannon
B**
Kills:87
Deaths:22
KDR:3.955
Accuracy:41.215% C**
HSR:20.690% B**
Kills:179
Deaths (as MAX Suit):22
Deaths (to MAX Suits):185
KDR:8.13636
Kill Difference:157
Playtime:4.667 hours
Usage:1%
Score:0.117m
Score/min:416
Accuracy (listed only):38.867%
HSR (listed only):20.127%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B++
Kills:436
V. Kills:51 N/A
Deaths:13
KDR:33.539
Accuracy:51.516% C**
KPH:142.600 B++
VKPH:16.700 C++
M20 Mustang
C+
Kills:160
V. Kills:116 137%
Deaths:51
KDR:3.137
Accuracy:25.034% D--
KPH:12.100 C+
VKPH:8.800 C+
Vortek Rotary
C+
Kills:146
V. Kills:105 138%
Deaths:21
KDR:6.952
Accuracy:26.009% D-
KPH:14.700 C+
VKPH:10.500 C+
Coyote Missiles
B*
Kills:73
V. Kills:42 170%
Deaths:2
KDR:36.500
Accuracy:42.159% F
KPH:65.200 B++
VKPH:37.500 B*
Tomcat A2AM Pods
A
Kills:52
V. Kills:23 217%
Deaths:1
KDR:52
Accuracy:70.968% D--
KPH:103.100 A
VKPH:45.600 C++
Kills:867 (306 + 0)
Deaths:88
KDR:9.852
VKDR:3.830
Vehicle Kills:337
Kill Difference:779
Playtime:27.850 hours
Usage:6%
Score:0.386m
Score/min:231
Piloting Accuracy:26.009%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A++
Kills:350
V. Kills:207 168%
Deaths:13
KDR:26.923
Accuracy:33.621% B++
KPH:26.100 A++
VKPH:15.500 A++
C75 Viper
A
Kills:154
V. Kills:17 N/A
Deaths:3
KDR:51.333
Accuracy:33.396% C--
KPH:52.200 A
VKPH:5.800 C--
L100 Python HESH
B*
Kills:89
V. Kills:25 342%
Deaths:3
KDR:29.667
Accuracy:46.319% C
KPH:47.200 C
VKPH:13.300 B*
Kills:593 (593 + 0)
Deaths:19
KDR:31.211
VKDR:13.105
Vehicle Kills:249
Kill Difference:574
Playtime:18.223 hours
Usage:4%
Score:0.290m
Score/min:265
Driving Accuracy:46.319%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HESH
C++
Kills:1,410
V. Kills:293 480%
Deaths:35
KDR:40.286
Accuracy:42.240% D
KPH:43.500 C++
VKPH:9 C++
Titan-150 AP
B+
Kills:1,316
V. Kills:711 185%
Deaths:56
KDR:23.500
Accuracy:41.604% D--
KPH:30.900 B+
VKPH:16.700 B+
Titan-150 HEAT
A*
Kills:885
V. Kills:287 307%
Deaths:21
KDR:42.143
Accuracy:44.459% C
KPH:42.100 A*
VKPH:13.600 B**
Kills:3,611 (3,611 + 0)
Deaths:112
KDR:32.241
VKDR:11.527
Vehicle Kills:1,291
Kill Difference:3,499
Playtime:96.065 hours
Usage:22%
Score:1.254m
Score/min:218
Driving Accuracy:44.459%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Gauss Compact S 1,5191,4138121.74B*3.3734.925%A*5.52%F--34.5B++2.6S10640.9h5.1A++14.6B**
Titan-150 HESH 1,7031,4103540.286M35.1842.24%DN/A43.5C++9C++17332.4h2.9B+6.9C*
Titan-150 AP 2,0271,3165623.5A*18.3941.604%D--2.052%C30.9B+16.7B+25442.6h3.8B+9.2C*
EM4 Longshot 1,1741,17310011.73M*6.6236.951%C-86.445%B**42.8B++N/A13127.4h1.7B*4.6B+
Titan-150 HEAT 1,1728852142.143S37.0444.459%C2.147%C-42.1A*13.7B**21321h3.9B*8.8B++
Sticky Grenade 8838641864N/A858.8977.436%MN/A1440B**31.7A+49720.6h1.6B++2.1B*
Frag Grenade 8017831783N/A777.8969.036%M++N/A978.8A*22.5A*40040.8h2.4A3.4A+
Breaker Rocket Pods 4874361333.538M++28.4351.516%C**1.376%B++140.6B++16.5C++5883.1h10.4B*20.2B++
LA80 3993982118.952S13.8437.374%C--82.161%B+39.4C+N/A10910.1h1.9B+5C**
C-4 413388576.807M**1.7034.801%A+N/A138.6B**8.9D**6722.8h1.1B*3.1B**
Skyguard 5573501326.923S21.8233.621%B++N/A26.1A++15.4A++26513.4h66.3A197.1B**
NS-15M2 3253191482.155C**2.9516.251%D**18.495%D-24.7DN/A8912.9h14.1C87D
AF-57 Piston 2842821372.058B*3.0535.807%C-13.83%C+40.3C++N/A1237h5C14C+
Tank Mine 3042451912.895S7.7936.147%C++N/A94.2C22.7D**6382.6h1.5B++4.1A
Shrike 270235455.222S0.1156.68%C+2.553%C+49A*7.3D2824.8h4.7B**8.3B*
NSX Naginata 234227952.389B**2.7217.821%D-29.515%C*29.1C-N/A1087.8h12C*67.5C+
NS-44 Commissioner 2282261441.569B+3.5429.648%D-13.717%D*11.2D-N/A3520.2h3.5B+11.7C++
NC14 Bolt Driver 2182181021.8S16.6938.752%B+88.073%A+32.1B+N/A1176.8h2B*5.2B++
Bouncing Betty 216216229.818A++4.7142.178%C+N/A144B+N/A5441.5h2C+4.7C+
EM6 188183672.731B++2.3818.819%D19.672%D32.1CN/A895.7h12C+63.5C+
LA39 Bruiser 1761761341.313C++3.7956.191%C-14.205%C+26.7DN/A946.6h3.4D*6D
Mauler S6 176175782.244B**2.8644.949%B+20.571%B**38B+N/A1444.6h5.3C+11.8C**
NC12 Sweeper 172168921.826B++3.2841.183%C+13.095%C+45.4B+1.1A++1213.7h4.6C++11.2C++
GD-7F 1661622200.736C4.3717.951%D*17.284%D5.6D--N/A2128.7h16.3D90.9D
AF-8 RailJack 1631621016.2S11.0936.957%C+85.803%A38.6B**N/A974.2h1.8B**4.8B++
M20 Mustang 276160513.137B1.9725.034%D--N/A12.1C+8.8C+15513.2h89.7B+358.2C*
NC6 Gauss SAW 162159523.058A2.0516.631%D32.076%A30.6C+N/A1965.2h8.8B+52.9C*
C75 Viper 171154351.333U46.2333.396%C--N/A51.3A5.7D2863h10.4B+31B+
Vortek Rotary 251146216.952A+1.8426.009%D-N/A14.6C+10.5C+16310h70.4C*270.8C++
AF-19 Mercenary 108108611.77A3.3421.809%C+23.148%C*10.3DN/A6510.5h11.7B+53.8B
NC15 Phoenix 1871001010S4.8950.774%CN/A14.1C+12.3C++1607.1h9.5B18.7C**
NS-11A 103100691.449C*3.6617.016%D**15%D--19.6DN/A635.1h15.8C--93.1D--
NCM1 Scattercannon 9492224.182B+0.9336.518%C+19.565%B*35.4C+N/A1042.6h6.1C++16.6C*
L100 Python HESH 11489329.667A++24.5646.319%CN/A46.8C13.2B*2311.9h3.4C+7.3C++
NCM1 Scattercannon 8887223.955B**1.1541.215%C**20.69%B**33.5B++N/A1212.6h7.3B17.6B+
Coyote Missiles 11573236.5U31.3942.159%FN/A66.4B++38.2B*6181.1h31.1B+73.7C++
AF-18 Stalker 6969272.556B**2.5521.533%D*18.841%C20.9DN/A533.3h11.3B+52.4C+
Tomcat A2AM Pods 7552152U46.8970.968%D--N/A104A46C++5430.5h5.5A+7.8A

Consumables
  Name Deaths Consumed Time Equipped
M20 Wyvern0530h
Spawn Beacon21480.1h
M20 Basilisk-H0960h
Anti-Vehicle MANA Turret01120.1h
Motion Spotter02120.1h
Welding Device0730h
Recon Detection Device61,0801.7h
Ammunition Package61,9550.5h
Nano-Armor Kit37154,4048.4h
Medical Applicator1812,5280.9h
Nano-Repair Grenade01080h
Mag-Cutter96985122.4h

Check the help document for the dictionary if you want to learn more about words used here.


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