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Ranger N3G3uF[EPLG] N3G3uF
NC BR 40

KDR: 2.04

Score: 32.3m

Last Seen: Nov 17th, 2018 3:37 PM
- OFFLINE - 7.5 hour(s)

Prestige 1, Battle Rank 40 - New Conglomerate on Cobalt - Outfit Member of Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 41
Level Progress (to 41): 30%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Hunter QCX M30 Mustang AH L100 Python AP Bouncing Betty Carver E540 Halberd Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $334,017 MLG Score: 267
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.242%22.919%395910123,2680.4274691.611

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.632%-0.742D-0.38C**-0.571DHEAD ++ (~14.3)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.3-0.181C15.2-0.068C+73.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.865%0.988%624510169,417178720645.26678456%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.423%-0.387C--0.573D-0.545

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.80.384C**32.80.368C**64

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.609%2.378%201310183,448171711372.00815303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.535%-1.205D*-0.162C0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.10.452B+60.518B+15

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.52%3.22%4991710048,293148535285.58451235%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5%-0.984D---0.284C0.12

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.40.555B+13.40.658B+39

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.888%72.945%499210192,251117641.91249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.015%-0.332C-0.385C**-0.589

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.161C++2.70.145C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 41
32.3m258.7%210 (12.6k)186 (11.2k)2.0383844,93222,0432.6430640 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1021267416.679%11.889%19807:5211

43% Engineer7% Heavy Assault31% Infiltrator16% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2013 6:06 PMJul 14th, 2015 4:49 PMNov 17th, 2018 12:52 PM (4h) (PST)Nov 17th, 2018 2:49 PM (2h) (PST)Nov 17th, 2018 11:37 AM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
442533890.2590.1270.0310.8380.065267

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5083,16023,348168250411,181

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2889.8h/120.4d 13,329 5,342 16,983 145.4k 2,973 6,338 11,263 76.6m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:510
Deaths:830
KDR:0.614
Accuracy:17.871% D*
HSR:24.510% B*
Warden
B+
Kills:151
Deaths:347
KDR:0.435
Accuracy:17.376% D**
HSR:28.477% B+
AF-19 Mercenary
B+
Kills:93
Deaths:305
KDR:0.305
Accuracy:12.620% F-
HSR:23.656% B+
NSX-P Tanto
B+
Kills:79
Deaths:110
KDR:0.718
Accuracy:17.146% D**
HSR:27.848% B+
Kills:833
Deaths (as Engineer):1,592
Deaths (to Engineers):6,907
KDR:0.52324
Kill Difference:759
Playtime:1,251.212 hours
Usage:43%
Score:16.034m
Score/min:214
Accuracy (listed only):16.254%
HSR (listed only):26.123%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:251
Deaths:234
KDR:1.073
Accuracy:17.422% D**
HSR:21.912% C
NC6 Gauss SAW
B+
Kills:183
Deaths:381
KDR:0.480
Accuracy:13.631% D*
HSR:26.776% B+
Kills:434
Deaths (as Heavy Assault):615
Deaths (to Heavy Assaults):4,333
KDR:0.70569
Kill Difference:181
Playtime:195.299 hours
Usage:7%
Score:1.901m
Score/min:162
Accuracy (listed only):15.527%
HSR (listed only):24.344%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
C
Kills:1,227
Deaths:422
KDR:2.908
Accuracy:34.265% C
HSR:72.046% C
NC14 Bolt Driver
C+
Kills:1,024
Deaths:433
KDR:2.365
Accuracy:31.394% D
HSR:74.023% C+
NS-7 PDW
B+
Kills:921
Deaths:1,854
KDR:0.497
Accuracy:16.630% D**
HSR:20.847% B+
NS-44 Commissioner
C++
Kills:781
Deaths:1,715
KDR:0.455
Accuracy:31.046% C--
HSR:22.535% C++
Blitz GD-10
B*
Kills:299
Deaths:318
KDR:0.940
Accuracy:17.716% D*
HSR:21.739% B*
Kills:4,252
Deaths (as Infiltrator):4,742
Deaths (to Infiltrators):3,109
KDR:0.89667
Kill Difference:490
Playtime:893.607 hours
Usage:31%
Score:8.110m
Score/min:151
Accuracy (listed only):26.210%
HSR (listed only):42.238%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:921
Deaths:1,854
KDR:0.497
Accuracy:16.630% D**
HSR:20.847% B+
Razor GD-23
B*
Kills:510
Deaths:830
KDR:0.614
Accuracy:17.871% D*
HSR:24.510% B*
Blitz GD-10
B*
Kills:299
Deaths:318
KDR:0.940
Accuracy:17.716% D*
HSR:21.739% B*
AF-19 Mercenary
B+
Kills:93
Deaths:305
KDR:0.305
Accuracy:12.620% F-
HSR:23.656% B+
NSX-P Tanto
B+
Kills:79
Deaths:110
KDR:0.718
Accuracy:17.146% D**
HSR:27.848% B+
Kills:1,902
Deaths (as Light Assault):3,417
Deaths (to Light Assaults):4,188
KDR:0.55663
Kill Difference:1,515
Playtime:474.633 hours
Usage:16%
Score:5.287m
Score/min:186
Accuracy (listed only):16.397%
HSR (listed only):23.720%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:921
Deaths:1,854
KDR:0.497
Accuracy:16.630% D**
HSR:20.847% B+
Blitz GD-10
B*
Kills:299
Deaths:318
KDR:0.940
Accuracy:17.716% D*
HSR:21.739% B*
Kills:1,220
Deaths (as Combat Medic):2,172
Deaths (to Combat Medics):1,417
KDR:0.56169
Kill Difference:952
Playtime:42.279 hours
Usage:1%
Score:0.623m
Score/min:246
Accuracy (listed only):17.173%
HSR (listed only):21.293%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C++
Kills:247
Deaths:341
KDR:0.724
Accuracy:26.377% D**
HSR:5.263% C++
NCM1 Scattercannon
A++
Kills:100
Deaths:201
KDR:0.498
Accuracy:17.297% F-
HSR:23% A++
NCM2 Falcon
B
Kills:73
Deaths:155
KDR:0.471
Accuracy:31.135% D--
HSR:5.479% B
Kills:420
Deaths (as MAX Suit):348.500
Deaths (to MAX Suits):1,015
KDR:1.20516
Kill Difference:71.500
Playtime:31.333 hours
Usage:1%
Score:0.354m
Score/min:189
Accuracy (listed only):24.936%
HSR (listed only):11.248%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:5,655
V. Kills:908 N/A
Deaths:676
KDR:8.365
Accuracy:44.945% C-
KPH:61.300 C
VKPH:9.800 C--
M30 Mustang AH
D
Kills:2,923
V. Kills:249 N/A
Deaths:1,047
KDR:2.792
Accuracy:42.756% F
KPH:21.300 D
VKPH:1.800 D-
Vortek Rotary
C-
Kills:391
V. Kills:389 100%
Deaths:670
KDR:0.584
Accuracy:28.224% C-
KPH:3.800 D-
VKPH:3.800 D--
M20 Mustang
B
Kills:387
V. Kills:318 121%
Deaths:479
KDR:0.808
Accuracy:32.305% B
KPH:4.900 D
VKPH:4 D-
Coyote Missiles
D-
Kills:267
V. Kills:203 131%
Deaths:143
KDR:1.867
Accuracy:39.642% F-
KPH:15.500 D--
VKPH:11.800 D-
M20 Kestrel
C*
Kills:231
V. Kills:186 124%
Deaths:101
KDR:2.287
Accuracy:31.165% C*
KPH:8.100 D-
VKPH:6.500 D-
Tomcat A2AM Pods
C
Kills:152
V. Kills:127 119%
Deaths:27
KDR:5.630
Accuracy:80.838% C*
KPH:40.400 C
VKPH:33.700 C
Hornet Missiles
D-
Kills:135
V. Kills:87 153%
Deaths:42
KDR:3.214
Accuracy:44.749% F-
KPH:24.400 D-
VKPH:15.700 D-
Kills:10,141 (3,932 + 0)
Deaths:3,185
KDR:3.184
VKDR:0.775
Vehicle Kills:2,467
Kill Difference:6,956
Playtime:466.069 hours
Usage:16%
Score:2.799m
Score/min:100
Piloting Accuracy:31.165%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:698
V. Kills:96 N/A
Deaths:107
KDR:6.523
Accuracy:37.748% C--
KPH:46.900 C+
VKPH:6.400 C
C150 Dalton
C
Kills:677
V. Kills:760 89%
Deaths:245
KDR:2.763
Accuracy:27.882% D--
KPH:16.100 D--
VKPH:18.100 C
AP30 Shredder
D
Kills:252
V. Kills:143 175%
Deaths:73
KDR:3.452
Accuracy:15.761% F-
KPH:19.200 D
VKPH:10.900 D-
CAS30 Tank Buster
D*
Kills:61
V. Kills:68 88%
Deaths:284
KDR:0.215
Accuracy:24.931% F-
KPH:1.600 D*
VKPH:1.800 D*
Kills:1,688 (61 + 1,627)
Deaths:709
KDR:2.381
VKDR:1.505
Vehicle Kills:1,067
Kill Difference:979
Playtime:107.730 hours
Usage:4%
Score:1.492m
Score/min:231
Piloting Accuracy:24.931%
Gunner Accuracy:15.761%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,651
V. Kills:577 286%
Deaths:101
KDR:16.347
Accuracy:41.755% D**
KPH:35.500 B+
VKPH:12.400 D--
C75 Viper
C
Kills:1,190
V. Kills:186 N/A
Deaths:194
KDR:6.134
Accuracy:23.669% D**
KPH:25.200 C
VKPH:3.900 D--
Kills:2,841 (2,841 + 0)
Deaths:295
KDR:9.631
VKDR:2.586
Vehicle Kills:763
Kill Difference:2,546
Playtime:93.751 hours
Usage:3%
Score:0.750m
Score/min:133
Driving Accuracy:23.669%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:1,408
V. Kills:726 194%
Deaths:189
KDR:7.450
Accuracy:36.064% D*
KPH:26.500 C
VKPH:13.700 C
Titan-150 AP
C--
Kills:607
V. Kills:369 164%
Deaths:128
KDR:4.742
Accuracy:31.502% F--
KPH:18.400 C--
VKPH:11.200 D
Enforcer ML85
C
Kills:365
V. Kills:233 156%
Deaths:73
KDR:5
Accuracy:32.624% D--
KPH:19.700 C
VKPH:12.600 D
M20 Basilisk
D
Kills:75
V. Kills:26 278%
Deaths:16
KDR:4.688
Accuracy:20.822% D*
KPH:12 D
VKPH:4.100 D-
Kills:2,455 (607 + 1,848)
Deaths:406
KDR:6.047
VKDR:3.335
Vehicle Kills:1,354
Kill Difference:2,049
Playtime:110.932 hours
Usage:4%
Score:1.559m
Score/min:234
Driving Accuracy:31.502%
Gunner Accuracy:20.822%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:591
V. Kills:355 166%
Deaths:165
KDR:3.582
Accuracy:48.122% D--
KPH:24.900 D
VKPH:15 D
C85 Canister-H
D
Kills:214
V. Kills:14 N/A
Deaths:34
KDR:6.294
Accuracy:29.238% F-
KPH:61.400 D
VKPH:4 D-
M96 Mjolnir-H
C
Kills:156
V. Kills:103 150%
Deaths:28
KDR:5.571
Accuracy:40.443% D--
KPH:40.900 C
VKPH:27 C
Enforcer ML65-H
D
Kills:139
V. Kills:128 108%
Deaths:56
KDR:2.482
Accuracy:47.310% D*
KPH:23 D
VKPH:21.200 D
Kills:1,100 (0 + 1,100)
Deaths:283
KDR:3.887
VKDR:2.120
Vehicle Kills:600
Kill Difference:817
Playtime:37.054 hours
Usage:1%
Score:0.537m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:47.310%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,065
V. Kills:242 438%
Deaths:120
KDR:8.875
Accuracy:31.746% C
KPH:38.200 C
VKPH:8.700 C+
M40 Fury
C+
Kills:762
V. Kills:158 479%
Deaths:84
KDR:9.071
Accuracy:32.638% C
KPH:52 C+
VKPH:10.800 C+
M60-G Bulldog
C+
Kills:560
V. Kills:103 N/A
Deaths:65
KDR:8.615
Accuracy:28.237% D
KPH:29.100 C+
VKPH:5.300 C+
M60-G Bulldog
C
Kills:518
V. Kills:100 N/A
Deaths:80
KDR:6.475
Accuracy:31.549% C-
KPH:30.300 C
VKPH:5.900 C
M20 Basilisk
C
Kills:193
V. Kills:70 272%
Deaths:37
KDR:5.216
Accuracy:25.826% D*
KPH:15.600 C
VKPH:5.700 C--
M12 Kobalt
C
Kills:147
V. Kills:8 N/A
Deaths:10
KDR:14.700
Accuracy:13.053% D-
KPH:38.600 D
VKPH:2.100 C
M20 Basilisk
D
Kills:110
V. Kills:47 229%
Deaths:26
KDR:4.231
Accuracy:28.706% D--
KPH:12.400 D
VKPH:5.300 D
M12 Kobalt
C--
Kills:90
V. Kills:5 N/A
Deaths:3
KDR:30
Accuracy:11.654% D*
KPH:32.700 D*
VKPH:1.800 C--
Kills:3,445 (0 + 3,445)
Deaths:425
KDR:8.106
VKDR:1.725
Vehicle Kills:733
Kill Difference:3,020
Playtime:106.753 hours
Usage:4%
Score:1.467m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:11.654%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D*
Kills:51
V. Kills:31 159%
Deaths:11
KDR:4.636
Accuracy:23.077% F-
KPH:10.200 D*
VKPH:6.200 D*
Kills:51 (0 + 51)
Deaths:11
KDR:4.636
VKDR:2.818
Vehicle Kills:31
Kill Difference:40
Playtime:4.991 hours
Usage:0%
Score:0.034m
Score/min:113
Piloting Accuracy:N/A%
Gunner Accuracy:23.077%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 6,5635,6556768.365C*6.3344.945%C-N/A61.3C9.8C--21792.2h13.3B+29.7B
Hunter QCX 4,5144,4952,6151.719A+0.3249.295%B+47.141%A10.9CN/A26411h2.6B+5.4B+
M30 Mustang AH 3,1722,9231,0472.792C0.7542.756%FN/A21.3D1.8D-66137.2h11.6C27.2D
L100 Python AP 2,2281,65110116.347M++14.3141.755%D**1.817%D35.5B+12.4D--15946.5h4.3B*10.2B+
Bouncing Betty 1,4951,4932975.027B2.9932.694%D*N/A83.9D-N/A21017.8h1.8B+5.7D
Carver 1,4641,4645,1060.287B++1.7547.443%A++13.593%C2.4CN/A6597.7h1.1B++2.4B+
E540 Halberd 2,1341,4081897.45C++5.4136.064%D*4.616%B++26.5C13.7C18653.1h5.4B14.9C
Tank Mine 2,1801,3005282.462C+0.4218.937%D--N/A86.1C58.3C+85715.1h1.5B++8D
AF-8 RailJack 1,2281,2274222.908C++0.8734.265%C72.046%C16.6DN/A4374.1h2.7C7.8C+
C75 Viper 1,3761,1901946.134B4.1023.669%D**1.933%B+25.2C3.9D--10847.2h9.7B++41.1C+
C-4 1,8691,1817371.602C++0.4422.504%C--N/A38.7D-22.6C-32730.5h1.4C**6C+
M60-A Bulldog 1,3561,1273892.897C0.8628.47%D1.065%D20.9D4.2C-11053.9h6.2C21.9C-
M40 Fury 1,3071,0651208.875B+6.8431.746%C1.221%D38.2C8.7C+28527.9h13.1C++41.1C++
NC14 Bolt Driver 1,0271,0244332.365B+0.3331.394%D74.023%C+16.9C-N/A4660.5h2.7C+8.6C+
Frag Grenade 9429221922N/A919.9646.073%C+N/A512.2C++11.1B++13041.8h3.5B7.7B
NS-7 PDW 9519211,8540.497C--1.5416.63%D**20.847%B+3.8D*N/A12242.8h21.7D*130.7D**
C-4 ARX 1,1708401575.35A++3.3126.681%C++N/A71.2D-28C-32811.8h0.9B*3.3B**
NS-44 Commissioner 8017811,7150.455C-1.5831.046%C--22.535%C++6.3D--N/A20123.4h4.9D15.7C-
M40 Fury 920762849.071B7.0332.638%C1.837%C+51.8C+10.7C+40014.7h12C*36.8C*
L105 Zephyr 7946981076.523C4.4837.748%C--N/A46.8C+6.4C29014.9h6C*16C++
C150 Dalton 1,4376772452.763C-0.7227.882%D--N/A16.2D-18.1C27141.9h4.6C++16.6D
Spear Anti-Vehicle Phalanx Turret 9426175511.218B++9.1836.977%D3.566%C29.5C--15.6C--20020.9h7.6C**20.6C++
Titan-150 AP 9766071284.742C+2.7031.502%F--4.778%B**18.3C--11.1D36933.1h3.5B+11.2C+
E540 Halberd-H 9465911653.582C-1.5448.122%D--2.03%C+24.9D15D20523.7h7.3C15.2D
M60-G Bulldog 663560658.615B**6.5828.237%D3.75%B+29C+5.3C+18519.3h6.1B+21.6C*
M60-G Bulldog 618518806.475C*4.4431.549%C-1.737%D30.3C5.8C21417.1h6.2B+19.6C**
Razor GD-23 5315108300.614C1.4217.871%D*24.51%B*5.3D--N/A1895.7h18.2D*101.8D--
Hawk GD-68 7214126610.623C+1.4253.454%D*N/A6.5D-4.9D-8463.3h7.8C*14.7C
Vortek Rotary 7803916700.584C1.4528.224%C-3.069%B+3.8D-3.8D--48103.2h239.2T847.4F**
M20 Mustang 7053874790.808C1.2332.305%B1.034%D4.9D4D-6878.6h257.6F797.4D**
Enforcer ML85 598365735C++2.9632.624%D--2.192%C+19.7C12.6D18718.5h13.1C+40.3C--
Blitz GD-10 3032993180.94C+1.1017.716%D*21.739%B*7.2D--N/A2541.6h17.4C97.9D
Coyote Missiles 4702671431.867C0.1739.642%F-N/A15.5D--11.8D-15417.2h50.7C--127.8D*
AP30 Shredder 395252733.452C1.4115.761%F-2.381%C*19.1D10.8D-31313.2h43.6B*276.7C++
LA1 Anchor 2522512341.073C0.9717.422%D**21.912%C13.2D*N/A4619h12.7D--73D*
NCM2 Falcon 3442473410.724C1.3126.377%D**5.263%C++9.1C--3.6C-5327h10.8C*41.1C
NC15 Phoenix 4192331701.371C**0.6745.652%D*N/A7.9D6.3D8829.4h12.9D28.2D*
M20 Kestrel 4172311012.287C++0.2531.165%C*N/A8.1D-6.5D-7328.4h228.3D*732.6D--
Mag-Cutter 22722612,1880.019C+2.0235.02%B+3.54%C-0.2C-N/A11052.5h2B+5.7B+
C85 Canister-H 228214346.294C4.2629.238%F-14.019%B++61.1D4D-2073.5h6.2C*21.2D-
M20 Basilisk 263193375.216A3.1825.826%D*7.254%B+15.6C5.6C--10412.4h79.8C*309C
NC6 Gauss SAW 1861833810.48D1.5613.631%D*26.776%B+5.3D*N/A3934.3h15.2D--111.4D*
Rocklet Rifle 3931791681.065B++0.9739.675%D**N/A13.5D*16.1D17913.3h34.8C**87.7C
M96 Mjolnir-H 259156285.571B+3.5340.443%D--N/A41.1C27.1C4123.8h35.8C*88.5C+
Tomcat A2AM Pods 279152275.63C**3.5980.838%C*N/A40C33.4C4203.8h6B**7.4A
Warden 1551513470.435C-1.6017.376%D**28.477%B+4.6D--N/A1633.1h13.5D--77.4F
M12 Kobalt 1551471014.7C*12.6613.053%D-21.088%B+38.7D2.1C1233.8h22.5C-172.1C--
Enforcer ML65-H 267139562.482C--0.4447.31%D*N/A23.2D21.3D2986h15.8C++33.4C
Hornet Missiles 222135423.214C1.1844.749%F-1.481%C24.5D-15.8D-2075.5h10.3C*23C
M20 Basilisk 157110264.231B++2.1928.706%D--3.636%D-12.4D5.3D1368.9h108.2C+376.8D
NCM1 Scattercannon 1031002010.498D1.5417.297%F-23%A++5.8D**N/A1917.3h20.9T*120.8T*
M60-A Bulldog 10394127.833C5.7944.023%C+3.191%B++26.9C2.6C1243.5h6.5C14.9C+
AF-19 Mercenary 94933050.305D1.7312.62%F-23.656%B+2.8D--N/A3233.3h21.1D**167.5F--
M12 Kobalt 9590330A*27.9611.654%D*21.111%B+32.1D*1.8C--1612.8h29.6F253.8F
Aspis Anti-Aircraft Phalanx Turret 18088273.259C+1.2220.432%D3.409%B*8.3D8.7C--15010.6h152.5C+746.3C
MANA Anti-Personnel Turret 8685731.164N/A0.8710.08%UN/A850U10U1892600.1h34.9T*345.8T*
Shrike 111801410.567C+1.4731.763%F**2.5%C+7D**2.7D**15111.4h7.5C23.6F--
NSX-P Tanto 83791100.718C1.3217.146%D**27.848%B+5.8D--N/A1813.7h19.2D112.2D*
M20 Basilisk 10175164.688B++2.6520.822%D*5.333%C+11.9D4.1D-766.3h88.6C425.6D-
NCM2 Falcon 120731550.471C--1.5731.135%D--5.479%B7D4.5C+6110.5h16.4C+52.8C-
MANA Anti-Vehicle Turret 23062930.667U1.3753.692%UN/A620U1680U4475050.1h19.9T*37.1T*
CAS30 Tank Buster 129612840.215D1.8224.931%F-1.639%B+1.6D*1.8D*13437.7h98.9D396.8F-
M60-A Bulldog 585469C6.9637.584%D-3.704%B**21.6C--1.6D1632.5h6.2C+16.6C-
M20 Wyvern 8251114.636C+2.6023.077%F-3.922%C+10.2D*6.2D*1135h72.9C*315.9D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter817,84810.6h
Nano-Armor Kit1,3191,517,420144.9h
Spawn Beacon395,4106.8h
Anti-Vehicle MANA Turret498663h
Nanite Revive Grenade01740h
Medical Kit81030.4h
Medical Applicator1,501158,47414.7h
Nanite Healing Grenade0550h
Spitfire Auto-Turret61450.3h
Deconstruction Tool01500.1h
Recon Detection Device458394h
Anti-Infantry MANA Turret271011.9h
Ammunition Package1004,5135.6h

Check the help document for the dictionary if you want to learn more about words used here.


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