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Ensign N3G3uF[EPLG] N3G3uF
NC BR 46

KDR: 2.09

Score: 33m

Last Seen: Jan 14th, 2019 7:52 AM
- OFFLINE - 14.1 hour(s)

Prestige 1, Battle Rank 46 - New Conglomerate on Cobalt - Outfit Member of Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 38
Level Progress (to 47): 97%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Hunter QCX M30 Mustang AH L100 Python AP Bouncing Betty Carver E540 Halberd Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $366,543 MLG Score: 293
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.313%22.714%393910133,3240.4277991.666

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.707%-0.73D-0.312C*-0.618DHEAD ++ (~14.06)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.3-0.179C15.3-0.07C+73

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.141%0.945%659510179,943180421425.51164464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.56%-0.35C--0.612D-0.486

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
93.40.416B31.90.395B61.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.779%2.392%204310193,553175711702.02105303%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.535%-1.18D*-0.153C0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.70.464B+60.524B+14.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.493%3.239%4961710058,335149735385.56409236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.968%-0.988D---0.285C0.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.70.554B+13.40.658B+39.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.436%74.155%496310192,898120462.40498

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.33%-0.26C0.473B+-0.474

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.80.207C++2.60.18C++5.2

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 38
33m257.4%209 (12.5k)186 (11.2k)2.0933846,83122,3712.7003346 (46)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022282916.902%12.577%21307:5612

42% Engineer7% Heavy Assault31% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2013 6:06 PMJul 14th, 2015 4:49 PMJan 14th, 2019 11:45 AM (1d) (PST)Jan 14th, 2019 8:02 AM (2d) (PST)Jan 14th, 2019 3:52 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
443523910.2640.1260.0330.8460.065293

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,5663,13223,434168251411,149

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2959.7h/123.3d 13,578 5,890 17,545 150.2k 3,035 6,552 11,517 78.6m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B*
Kills:510
Deaths:830
KDR:0.614
Accuracy:17.871% D*
HSR:24.510% B*
Warden
B+
Kills:152
Deaths:349
KDR:0.436
Accuracy:17.318% F
HSR:28.290% B+
AF-19 Mercenary
B+
Kills:93
Deaths:305
KDR:0.305
Accuracy:12.620% F-
HSR:23.656% B+
NSX-P Tanto
B+
Kills:79
Deaths:110
KDR:0.718
Accuracy:17.146% F
HSR:27.848% B+
Kills:834
Deaths (as Engineer):1,594
Deaths (to Engineers):6,997
KDR:0.52321
Kill Difference:760
Playtime:1,253.120 hours
Usage:42%
Score:16.052m
Score/min:213
Accuracy (listed only):16.239%
HSR (listed only):26.076%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C
Kills:251
Deaths:234
KDR:1.073
Accuracy:17.422% D**
HSR:21.912% C
NC6 Gauss SAW
B+
Kills:186
Deaths:384
KDR:0.484
Accuracy:13.726% D*
HSR:26.882% B+
Kills:437
Deaths (as Heavy Assault):618
Deaths (to Heavy Assaults):4,395
KDR:0.70712
Kill Difference:181
Playtime:196.761 hours
Usage:7%
Score:1.915m
Score/min:162
Accuracy (listed only):15.574%
HSR (listed only):24.397%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
C
Kills:1,227
Deaths:422
KDR:2.908
Accuracy:34.265% C
HSR:72.046% C
NC14 Bolt Driver
C+
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:31.521% D
HSR:74.205% C+
NS-7 PDW
B+
Kills:960
Deaths:1,904
KDR:0.504
Accuracy:16.718% D**
HSR:20.208% B+
NS-44 Commissioner
C++
Kills:794
Deaths:1,747
KDR:0.454
Accuracy:31.564% C--
HSR:22.544% C++
EM4 Longshot
C++
Kills:508
Deaths:54
KDR:9.407
Accuracy:36.840% C
HSR:79.134% C++
Blitz GD-10
B**
Kills:299
Deaths:319
KDR:0.937
Accuracy:17.711% D*
HSR:21.739% B**
Kills:4,951
Deaths (as Infiltrator):4,894
Deaths (to Infiltrators):3,179
KDR:1.01165
Kill Difference:57
Playtime:930.393 hours
Usage:31%
Score:8.468m
Score/min:152
Accuracy (listed only):28.103%
HSR (listed only):48.313%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:960
Deaths:1,904
KDR:0.504
Accuracy:16.718% D**
HSR:20.208% B+
Razor GD-23
B*
Kills:510
Deaths:830
KDR:0.614
Accuracy:17.871% D*
HSR:24.510% B*
Blitz GD-10
B**
Kills:299
Deaths:319
KDR:0.937
Accuracy:17.711% D*
HSR:21.739% B**
AF-19 Mercenary
B+
Kills:93
Deaths:305
KDR:0.305
Accuracy:12.620% F-
HSR:23.656% B+
NSX-P Tanto
B+
Kills:79
Deaths:110
KDR:0.718
Accuracy:17.146% F
HSR:27.848% B+
Kills:1,941
Deaths (as Light Assault):3,468
Deaths (to Light Assaults):4,243
KDR:0.55969
Kill Difference:1,527
Playtime:502.044 hours
Usage:17%
Score:5.583m
Score/min:185
Accuracy (listed only):16.413%
HSR (listed only):23.592%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:960
Deaths:1,904
KDR:0.504
Accuracy:16.718% D**
HSR:20.208% B+
Blitz GD-10
B**
Kills:299
Deaths:319
KDR:0.937
Accuracy:17.711% D*
HSR:21.739% B**
Kills:1,259
Deaths (as Combat Medic):2,223
Deaths (to Combat Medics):1,431
KDR:0.56635
Kill Difference:964
Playtime:42.481 hours
Usage:1%
Score:0.625m
Score/min:245
Accuracy (listed only):17.214%
HSR (listed only):20.974%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C++
Kills:247
Deaths:341
KDR:0.724
Accuracy:26.377% D**
HSR:5.263% C++
NCM1 Scattercannon
A++
Kills:100
Deaths:201
KDR:0.498
Accuracy:17.297% F-
HSR:23% A++
NCM2 Falcon
B
Kills:73
Deaths:155
KDR:0.471
Accuracy:31.135% D--
HSR:5.479% B
Kills:420
Deaths (as MAX Suit):348.500
Deaths (to MAX Suits):1,022
KDR:1.20516
Kill Difference:71.500
Playtime:31.333 hours
Usage:1%
Score:0.354m
Score/min:189
Accuracy (listed only):24.936%
HSR (listed only):11.248%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:5,878
V. Kills:959 N/A
Deaths:692
KDR:8.494
Accuracy:45.309% C-
KPH:62 C
VKPH:10.100 C--
M30 Mustang AH
D
Kills:3,204
V. Kills:260 N/A
Deaths:1,074
KDR:2.983
Accuracy:43.605% F
KPH:22.300 D
VKPH:1.800 D--
Vortek Rotary
C-
Kills:409
V. Kills:400 102%
Deaths:676
KDR:0.605
Accuracy:28.410% C-
KPH:3.900 D-
VKPH:3.800 D-
M20 Mustang
C*
Kills:391
V. Kills:320 122%
Deaths:482
KDR:0.811
Accuracy:32.246% C*
KPH:5 D
VKPH:4.100 D-
Coyote Missiles
D-
Kills:272
V. Kills:206 131%
Deaths:143
KDR:1.902
Accuracy:39.741% F-
KPH:15.800 D--
VKPH:12 D-
M20 Kestrel
C*
Kills:244
V. Kills:192 126%
Deaths:109
KDR:2.239
Accuracy:31.352% C*
KPH:8.200 D
VKPH:6.500 D
Tomcat A2AM Pods
C*
Kills:157
V. Kills:130 120%
Deaths:27
KDR:5.815
Accuracy:80.727% C*
KPH:41.400 C
VKPH:34.300 C
Hornet Missiles
D-
Kills:143
V. Kills:91 155%
Deaths:44
KDR:3.250
Accuracy:45.196% F
KPH:23.200 D-
VKPH:14.800 D-
Kills:10,698 (4,248 + 0)
Deaths:3,247
KDR:3.295
VKDR:0.788
Vehicle Kills:2,558
Kill Difference:7,451
Playtime:478.241 hours
Usage:16%
Score:2.901m
Score/min:101
Piloting Accuracy:31.352%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:698
V. Kills:96 N/A
Deaths:107
KDR:6.523
Accuracy:37.748% C--
KPH:46.900 C+
VKPH:6.400 C
C150 Dalton
C
Kills:679
V. Kills:760 89%
Deaths:245
KDR:2.771
Accuracy:27.903% D--
KPH:16.200 D--
VKPH:18.100 C
AP30 Shredder
D
Kills:254
V. Kills:144 175%
Deaths:74
KDR:3.432
Accuracy:15.986% F-
KPH:19.200 D
VKPH:10.900 D-
CAS30 Tank Buster
D*
Kills:61
V. Kills:68 88%
Deaths:285
KDR:0.214
Accuracy:24.933% F-
KPH:1.600 D*
VKPH:1.800 D*
Kills:1,692 (61 + 1,631)
Deaths:711
KDR:2.380
VKDR:1.502
Vehicle Kills:1,068
Kill Difference:981
Playtime:108.008 hours
Usage:4%
Score:1.494m
Score/min:231
Piloting Accuracy:24.933%
Gunner Accuracy:15.986%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,754
V. Kills:603 290%
Deaths:104
KDR:16.865
Accuracy:41.757% D**
KPH:36 B+
VKPH:12.400 D--
C75 Viper
C
Kills:1,190
V. Kills:186 N/A
Deaths:194
KDR:6.134
Accuracy:23.669% D**
KPH:25.200 C
VKPH:3.900 D-
Kills:2,944 (2,944 + 0)
Deaths:298
KDR:9.879
VKDR:2.648
Vehicle Kills:789
Kill Difference:2,646
Playtime:95.863 hours
Usage:3%
Score:0.775m
Score/min:135
Driving Accuracy:23.669%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:1,422
V. Kills:729 195%
Deaths:189
KDR:7.524
Accuracy:36.128% D*
KPH:26.600 C
VKPH:13.600 C
Titan-150 AP
C--
Kills:609
V. Kills:369 165%
Deaths:128
KDR:4.758
Accuracy:31.513% F--
KPH:18.400 C--
VKPH:11.100 D
Enforcer ML85
C
Kills:365
V. Kills:233 156%
Deaths:73
KDR:5
Accuracy:32.624% D--
KPH:19.700 C
VKPH:12.600 D
M20 Basilisk
C--
Kills:75
V. Kills:26 278%
Deaths:16
KDR:4.688
Accuracy:20.822% D*
KPH:12 D
VKPH:4.100 C--
Kills:2,471 (609 + 1,862)
Deaths:406
KDR:6.086
VKDR:3.342
Vehicle Kills:1,357
Kill Difference:2,065
Playtime:111.424 hours
Usage:4%
Score:1.566m
Score/min:234
Driving Accuracy:31.513%
Gunner Accuracy:20.822%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:601
V. Kills:360 166%
Deaths:165
KDR:3.642
Accuracy:48.007% D--
KPH:25.100 D
VKPH:15 D
C85 Canister-H
D-
Kills:214
V. Kills:14 N/A
Deaths:34
KDR:6.294
Accuracy:29.238% F-
KPH:61.400 D-
VKPH:4 D-
M96 Mjolnir-H
C
Kills:156
V. Kills:103 150%
Deaths:28
KDR:5.571
Accuracy:40.487% D--
KPH:40.500 C
VKPH:26.700 C
Enforcer ML65-H
D
Kills:139
V. Kills:128 108%
Deaths:56
KDR:2.482
Accuracy:47.310% D*
KPH:23 D
VKPH:21.200 D
Kills:1,110 (0 + 1,110)
Deaths:283
KDR:3.922
VKDR:2.138
Vehicle Kills:605
Kill Difference:827
Playtime:37.331 hours
Usage:1%
Score:0.542m
Score/min:242
Driving Accuracy:N/A%
Gunner Accuracy:47.310%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,065
V. Kills:242 438%
Deaths:120
KDR:8.875
Accuracy:31.746% C
KPH:38.200 C
VKPH:8.700 C+
M40 Fury
C+
Kills:762
V. Kills:158 479%
Deaths:84
KDR:9.071
Accuracy:32.638% C
KPH:52 C+
VKPH:10.800 C+
M60-G Bulldog
C+
Kills:562
V. Kills:103 N/A
Deaths:65
KDR:8.646
Accuracy:28.283% D
KPH:29.100 C+
VKPH:5.300 C+
M60-G Bulldog
C
Kills:518
V. Kills:100 N/A
Deaths:80
KDR:6.475
Accuracy:31.549% C-
KPH:30.300 C
VKPH:5.900 C
M20 Basilisk
C
Kills:198
V. Kills:70 279%
Deaths:37
KDR:5.351
Accuracy:25.561% D**
KPH:15.700 C
VKPH:5.600 C--
M12 Kobalt
C
Kills:154
V. Kills:8 N/A
Deaths:11
KDR:14
Accuracy:13.472% D-
KPH:37.400 D
VKPH:1.900 C
M20 Basilisk
D
Kills:110
V. Kills:47 229%
Deaths:26
KDR:4.231
Accuracy:28.723% D--
KPH:12.300 D
VKPH:5.200 D
M12 Kobalt
C--
Kills:90
V. Kills:5 N/A
Deaths:3
KDR:30
Accuracy:11.654% D*
KPH:32.600 D*
VKPH:1.800 C--
Kills:3,459 (0 + 3,459)
Deaths:426
KDR:8.120
VKDR:1.721
Vehicle Kills:733
Kill Difference:3,033
Playtime:107.403 hours
Usage:4%
Score:1.472m
Score/min:228
Driving Accuracy:N/A%
Gunner Accuracy:11.654%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D--
Kills:57
V. Kills:34 163%
Deaths:11
KDR:5.182
Accuracy:24.163% F-
KPH:10.800 D--
VKPH:6.500 D--
Kills:57 (0 + 57)
Deaths:11
KDR:5.182
VKDR:3.091
Vehicle Kills:34
Kill Difference:46
Playtime:5.270 hours
Usage:0%
Score:0.036m
Score/min:112
Piloting Accuracy:N/A%
Gunner Accuracy:24.163%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 6,8375,8786928.494C**6.4045.309%C-N/A62C10.1C--21894.8h13.4B+29.6B
Hunter QCX 4,5824,5632,6541.719A+0.3749.387%B+47.031%A10.9CN/A26420.3h2.6B+5.4B+
M30 Mustang AH 3,4643,2041,0742.983C0.8943.605%FN/A22.3D1.8D--67143.7h11.4C26.2C--
L100 Python AP 2,3571,75410416.865M+14.7741.757%D**1.881%D36B+12.4D--16048.7h4.2B*10.2B+
Bouncing Betty 1,5311,5293025.063B+2.9732.349%D*N/A83.6D-N/A20918.3h1.8B+5.7D
Carver 1,4881,4885,3820.276B**1.8247.395%A++13.374%C2.3CN/A6644.1h1.1B++2.4B+
E540 Halberd 2,1511,4221897.524C++5.4336.128%D*4.571%B++26.6C13.6C18553.5h5.4B14.9C
Tank Mine 2,2041,3165292.488C+0.3918.98%D--N/A86.6C58.4C+85815.2h1.5B++8D
AF-8 RailJack 1,2281,2274222.908C*0.8134.265%C72.046%C16.6C--N/A4474.1h2.7C7.8C+
C75 Viper 1,3761,1901946.134B+4.0423.669%D**1.933%B+25.2C3.9D-10847.2h9.7B++41.1C+
C-4 1,8741,1847371.607C*0.4922.589%C--N/A38.8D-22.6C-32930.5h1.4C**6C++
NC14 Bolt Driver 1,1661,1634482.596B+0.5031.521%D74.205%C+18CN/A4964.5h2.6C++8.4C+
M60-A Bulldog 1,3561,1273892.897C-0.8028.47%D1.065%D20.9D4.2C-11053.9h6.2C21.9C--
M40 Fury 1,3071,0651208.875B+6.7831.746%C1.221%D38.2C8.7C+28627.9h13.1C++41.1C++
C-4 ARX 1,3839891885.261A++3.1726.545%C+N/A68.7D-27.4C-32414.4h0.9B*3.3B**
Frag Grenade 9839621962N/A959.9145.878%C++N/A506.3C++11.1B++12821.9h3.6C**7.8B
NS-7 PDW 9919601,9040.504C-1.5916.718%D**20.208%B+3.8D*N/A12252h21.7D*129.5D**
NS-44 Commissioner 8147941,7470.454C-1.6431.564%C--22.544%C++6.4D--N/A20124.9h5D-15.9C--
M40 Fury 920762849.071B+6.9832.638%C1.837%C+51.8C+10.7C+40014.7h12C**36.8C*
L105 Zephyr 7946981076.523C4.4337.748%C--N/A46.8C+6.4C29014.9h6C*16C++
C150 Dalton 1,4396792452.771C-0.6827.903%D--N/A16.2D--18.1C27142h4.6C++16.5D
Spear Anti-Vehicle Phalanx Turret 9566285511.418B++9.3237.181%C--3.503%C29.8C-15.5C--20021.1h7.6B20.5C*
Titan-150 AP 9786091284.758C+2.6631.513%F--4.762%B**18.4C--11.1D37033.1h3.5B+11.2C+
E540 Halberd-H 9616011653.642C1.5548.007%D--1.997%C+25D15D20624h7.3C15.2D
M60-G Bulldog 665562658.646A6.5528.283%D3.737%B+29.1C+5.3C+18419.3h6.1B+21.6C*
M60-G Bulldog 618518806.475C*4.3831.549%C-1.737%D-30.3C5.8C21417.1h6.2B+19.6C**
Razor GD-23 5315108300.614C1.4817.871%D*24.51%B*5.3D--N/A1895.7h18.2D*101.8D--
EM4 Longshot 510508549.407A*7.3136.84%C79.134%C++35.3BN/A8714.4h2.3C+6.2C+
Hawk GD-68 7214126620.622C+1.4753.468%D*N/A6.5D-4.9D8463.5h7.9C*14.7C+
Vortek Rotary 8094096760.605C1.4928.41%C-2.934%B+3.9D-3.8D-49104h233.6F**822.3F*
M20 Mustang 7113914820.811C1.2832.246%C*1.023%D5D4.1D-6878.9h255.8F-793.4F
Enforcer ML85 598365735C++2.9132.624%D--2.192%C+19.7C12.6D18718.5h13.1C+40.3C--
Blitz GD-10 3032993190.937C+1.1617.711%D*21.739%B**7.2D--N/A2541.7h17.4C98D
Coyote Missiles 4782721431.902C0.1939.741%F-N/A15.8D--12D-15617.2h50.3C-126.7D--
AP30 Shredder 398254743.432C1.3415.986%F-2.362%C++19.1D10.8D-31213.3h44.2B*276.6C++
LA1 Anchor 2522512341.073C1.0217.422%D**21.912%C13.2D*N/A4619h12.7D--73D*
NCM2 Falcon 3442473410.724C1.3726.377%D**5.263%C++9.1C--3.6C-5327h10.8C*41.1C
NC15 Phoenix 4372461701.447B+0.6545.66%D*N/A8.2D6.4D9030h12.6C--27.5D--
M20 Kestrel 4362441092.239C++0.1531.352%C*N/A8.2D6.5D7229.6h226.1D*721.3D--
Mag-Cutter 22722612,1880.019C+2.0735.02%B+3.54%C-0.2DN/A11053h2B+5.7B+
C85 Canister-H 228214346.294C4.2029.238%F-14.019%B++61.1D-4D-2073.5h6.2C*21.2D-
Rocklet Rifle 4342031781.14B*0.9540.227%D**N/A14D--15.9D17714.5h34B84.6C+
M20 Basilisk 268198375.351A3.2625.561%D**7.576%B+15.7C5.6C--10412.6h79.1C**309.4C
NC6 Gauss SAW 1891863840.484D1.6113.726%D*26.882%B+5.4D*N/A3934.6h15.3D*111.5D--
Tomcat A2AM Pods 287157275.815B+3.7280.727%C*N/A41.3C34.2C4253.8h6.1B**7.5A
M96 Mjolnir-H 259156285.571B+3.4840.487%D--N/A40C26.4C4093.9h36.3C++89.7C+
M12 Kobalt 1621541114C*11.9113.472%D-21.429%B++37.6D2C1234.1h23.9D177.7C--
Warden 1561523490.436C-1.6617.318%F28.29%B+4.6D--N/A1633.3h13.4D--77.3D**
Hornet Missiles 234143443.25C1.1645.196%F1.399%C23.1D-14.7D-1906.2h10.5C*23.1C
Enforcer ML65-H 267139562.482C--0.3947.31%D*N/A23.2D21.3D2986h15.8C++33.4C
M20 Basilisk 157110264.231B++2.1428.723%D--3.636%D-12.2D5.2D1379h109C+379.3D
NCM1 Scattercannon 1031002010.498D1.6017.297%F-23%A++5.8D**N/A1917.3h20.9T*120.8T*
M60-A Bulldog 10394127.833C5.7444.023%C+3.191%B++26.9C2.6C1243.5h6.5C14.9C+
AF-19 Mercenary 94933050.305D1.7912.62%F-23.656%B+2.8D--N/A3333.3h21.1D**167.5F-
M12 Kobalt 9590330A*27.9111.654%D*21.111%B+32.1D*1.8C--1602.8h29.6F253.8D**
Aspis Anti-Aircraft Phalanx Turret 18390273.333C+1.2420.499%D3.333%B*8.4C--8.7C-14910.7h151C+736.7C+
MANA Anti-Personnel Turret 8685731.164N/A0.9310.08%UN/A850U10U1902400.1h34.9T*345.8T*
Shrike 116831440.576C+1.5231.885%F**2.41%C7.1D**2.8D**14811.7h7.6C23.8F--
NSX-P Tanto 83791100.718C1.3817.146%F27.848%B+5.6D--N/A1814.1h19.2D112.2D*
M20 Basilisk 10175164.688B++2.5920.822%D*5.333%C+11.9D4.1C--766.3h88.6C425.6D-
NCM2 Falcon 120731550.471D1.6231.135%D--5.479%B7D4.5C+6110.5h16.4C+52.8C-
MANA Anti-Vehicle Turret 23062930.667C--1.4353.692%B*8.065%M+620D1680B**4475050.1h19.9T*37.1T-
CAS30 Tank Buster 129612850.214D1.8824.933%F-1.639%B+1.6D*1.8D*13437.8h99.1D397.5F-
M20 Wyvern 9157115.182C+3.0924.163%F-5.263%B+10.8D--6.4D--1125.3h74.7C*309D
M60-A Bulldog 585469C6.9137.584%D-3.704%B**21.6C--1.6D1632.5h6.2C+16.6C

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter828,23310.9h
Nano-Armor Kit1,3211,521,085145.1h
Spawn Beacon395,7397.1h
Anti-Vehicle MANA Turret498673h
Nanite Revive Grenade01810h
Medical Kit81030.4h
Medical Applicator1,501158,56314.7h
Nanite Healing Grenade0550h
Spitfire Auto-Turret61450.3h
Deconstruction Tool01500.1h
Recon Detection Device458394h
Anti-Infantry MANA Turret271011.9h
Ammunition Package1024,5435.6h

Check the help document for the dictionary if you want to learn more about words used here.


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