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Raider N3G3uF[EPLG] N3G3uF
NC BR 56

KDR: 2.17

Score: 34.2m

Last Seen: Jun 12th, 2019 3:31 PM
- OFFLINE - 1784.6 hour(s)

Prestige 1, Battle Rank 56 - New Conglomerate on Cobalt
Level Progress (to 57): 32%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Hunter QCX M30 Mustang AH L100 Python AP Bouncing Betty Carver E540 Halberd Tank Mine
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $404,073 MLG Score: 323
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.366%22.733%395912053,4180.4316751.738

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.748%-0.737D-0.286C*-0.633DHEAD ++ (~14.05)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.3-0.172C15.2-0.062C+72.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.504%0.905%7025120910,605182422635.81096468%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.691%-0.3C-0.631D-0.434

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.20.441B31.10.413B59

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.308%2.167%226412103,968179712402.2069320%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.045%-1.134D*-0.253C0.192

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.60.492B+5.70.541B+13.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.671%3.239%5041711978,521152035995.60592237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.92%-0.973D---0.299C0.045

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
540.548B+13.90.653B+40.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.313%74.43%504312113,5551236132.87621

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.715%-0.102C+0.477B+-0.112

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.255C*2.50.205C++4.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
34.2m257.2%211 (12.7k)187 (11.2k)2.1696949,39322,7652.7862956 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214305517.25%13.069%22508:0013

41% Engineer7% Heavy Assault32% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2013 6:06 PMJul 14th, 2015 4:49 PMJul 10th, 2019 6:48 PM (46d) (PST)Jun 12th, 2019 12:41 PM (74d) (PST)Jun 12th, 2019 11:31 AM (74d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
448523960.2700.1250.0350.8630.065323

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,8973,09723,800167252411,241

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3044.1h/126.8d 14,037 6,455 18,256 157.7k 3,108 6,781 11,920 81.9m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:510
Deaths:830
KDR:0.614
Accuracy:17.871% D*
HSR:24.510% B++
Warden
B+
Kills:152
Deaths:350
KDR:0.434
Accuracy:17.306% F
HSR:28.290% B+
AF-19 Mercenary
B
Kills:93
Deaths:305
KDR:0.305
Accuracy:12.620% F-
HSR:23.656% B
NSX-P Tanto
B
Kills:79
Deaths:110
KDR:0.718
Accuracy:16.955% F
HSR:27.848% B
Kills:834
Deaths (as Engineer):1,595
Deaths (to Engineers):7,086
KDR:0.52288
Kill Difference:761
Playtime:1,256.885 hours
Usage:41%
Score:16.152m
Score/min:214
Accuracy (listed only):16.188%
HSR (listed only):26.076%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C--
Kills:251
Deaths:234
KDR:1.073
Accuracy:17.422% D**
HSR:21.912% C--
NC6 Gauss SAW
B+
Kills:207
Deaths:389
KDR:0.532
Accuracy:13.928% D*
HSR:26.087% B+
Kills:458
Deaths (as Heavy Assault):623
Deaths (to Heavy Assaults):4,464
KDR:0.73515
Kill Difference:165
Playtime:198.976 hours
Usage:7%
Score:1.940m
Score/min:163
Accuracy (listed only):15.675%
HSR (listed only):24.000%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
C
Kills:1,227
Deaths:422
KDR:2.908
Accuracy:34.265% C
HSR:72.046% C
EM4 Longshot
C+
Kills:1,165
Deaths:122
KDR:9.549
Accuracy:38.336% C+
HSR:77.167% C+
NC14 Bolt Driver
C+
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:31.521% D
HSR:74.205% C+
NS-7 PDW
B+
Kills:1,005
Deaths:1,949
KDR:0.516
Accuracy:16.788% D**
HSR:20.398% B+
NS-44 Commissioner
C++
Kills:822
Deaths:1,774
KDR:0.463
Accuracy:31.884% C--
HSR:22.628% C++
Blitz GD-10
B*
Kills:299
Deaths:319
KDR:0.937
Accuracy:17.711% D*
HSR:21.739% B*
Kills:5,681
Deaths (as Infiltrator):5,034
Deaths (to Infiltrators):3,251
KDR:1.12853
Kill Difference:647
Playtime:978.404 hours
Usage:32%
Score:9.131m
Score/min:156
Accuracy (listed only):28.417%
HSR (listed only):48.030%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:1,005
Deaths:1,949
KDR:0.516
Accuracy:16.788% D**
HSR:20.398% B+
Razor GD-23
B++
Kills:510
Deaths:830
KDR:0.614
Accuracy:17.871% D*
HSR:24.510% B++
Blitz GD-10
B*
Kills:299
Deaths:319
KDR:0.937
Accuracy:17.711% D*
HSR:21.739% B*
AF-19 Mercenary
B
Kills:93
Deaths:305
KDR:0.305
Accuracy:12.620% F-
HSR:23.656% B
NSX-P Tanto
B
Kills:79
Deaths:110
KDR:0.718
Accuracy:16.955% F
HSR:27.848% B
Kills:1,986
Deaths (as Light Assault):3,513
Deaths (to Light Assaults):4,320
KDR:0.56533
Kill Difference:1,527
Playtime:531.631 hours
Usage:17%
Score:6.010m
Score/min:188
Accuracy (listed only):16.389%
HSR (listed only):23.630%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,005
Deaths:1,949
KDR:0.516
Accuracy:16.788% D**
HSR:20.398% B+
Blitz GD-10
B*
Kills:299
Deaths:319
KDR:0.937
Accuracy:17.711% D*
HSR:21.739% B*
Kills:1,304
Deaths (as Combat Medic):2,268
Deaths (to Combat Medics):1,445
KDR:0.57496
Kill Difference:964
Playtime:42.741 hours
Usage:1%
Score:0.632m
Score/min:246
Accuracy (listed only):17.250%
HSR (listed only):21.069%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C*
Kills:247
Deaths:341
KDR:0.724
Accuracy:26.377% D**
HSR:5.263% C*
NCM1 Scattercannon
A++
Kills:100
Deaths:201
KDR:0.498
Accuracy:17.297% F-
HSR:23% A++
NCM2 Falcon
B+
Kills:73
Deaths:155
KDR:0.471
Accuracy:31.135% D--
HSR:5.479% B+
Kills:420
Deaths (as MAX Suit):348.500
Deaths (to MAX Suits):1,032
KDR:1.20516
Kill Difference:71.500
Playtime:31.333 hours
Usage:1%
Score:0.354m
Score/min:189
Accuracy (listed only):24.936%
HSR (listed only):11.248%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:6,207
V. Kills:1,019 N/A
Deaths:700
KDR:8.867
Accuracy:45.738% C
KPH:63.600 C
VKPH:10.400 C
M30 Mustang AH
D
Kills:3,460
V. Kills:273 N/A
Deaths:1,103
KDR:3.137
Accuracy:44.344% D**
KPH:23 D
VKPH:1.800 D-
Vortek Rotary
C-
Kills:465
V. Kills:434 107%
Deaths:688
KDR:0.676
Accuracy:28.715% C-
KPH:4.400 D-
VKPH:4.100 D-
M20 Mustang
C*
Kills:412
V. Kills:334 123%
Deaths:486
KDR:0.848
Accuracy:32.363% C*
KPH:5.100 D
VKPH:4.200 D-
Coyote Missiles
D-
Kills:302
V. Kills:220 137%
Deaths:147
KDR:2.054
Accuracy:39.987% F-
KPH:16.900 D-
VKPH:12.300 D-
M20 Kestrel
D
Kills:264
V. Kills:206 128%
Deaths:119
KDR:2.218
Accuracy:31.255% C*
KPH:8.400 D
VKPH:6.600 D
Tomcat A2AM Pods
C
Kills:157
V. Kills:130 120%
Deaths:27
KDR:5.815
Accuracy:80.727% C**
KPH:41.400 C
VKPH:34.300 C
Hornet Missiles
D-
Kills:145
V. Kills:92 156%
Deaths:44
KDR:3.295
Accuracy:45.414% F
KPH:23.600 D-
VKPH:15 D-
Kills:11,412 (4,601 + 0)
Deaths:3,314
KDR:3.444
VKDR:0.817
Vehicle Kills:2,708
Kill Difference:8,098
Playtime:494.126 hours
Usage:16%
Score:3.077m
Score/min:104
Piloting Accuracy:31.255%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:700
V. Kills:98 N/A
Deaths:107
KDR:6.542
Accuracy:37.707% D
KPH:46.700 C+
VKPH:6.500 C
C150 Dalton
C
Kills:679
V. Kills:760 89%
Deaths:245
KDR:2.771
Accuracy:27.905% D--
KPH:16.100 D--
VKPH:18.100 C
AP30 Shredder
D
Kills:288
V. Kills:164 175%
Deaths:76
KDR:3.789
Accuracy:17.562% F
KPH:20.100 D
VKPH:11.500 D-
CAS30 Tank Buster
D*
Kills:61
V. Kills:68 88%
Deaths:286
KDR:0.213
Accuracy:24.840% F-
KPH:1.600 D*
VKPH:1.800 D*
Kills:1,728 (61 + 1,667)
Deaths:714
KDR:2.420
VKDR:1.527
Vehicle Kills:1,090
Kill Difference:1,014
Playtime:109.283 hours
Usage:4%
Score:1.527m
Score/min:233
Piloting Accuracy:24.840%
Gunner Accuracy:17.562%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:1,754
V. Kills:603 290%
Deaths:104
KDR:16.865
Accuracy:41.757% D**
KPH:36 C**
VKPH:12.400 D--
C75 Viper
C
Kills:1,190
V. Kills:186 N/A
Deaths:194
KDR:6.134
Accuracy:23.669% F
KPH:25.200 C
VKPH:3.900 D-
L100 Python HESH
C+
Kills:388
V. Kills:68 N/A
Deaths:21
KDR:18.476
Accuracy:38.895% D--
KPH:42.800 C
VKPH:7.500 C+
Kills:3,332 (3,332 + 0)
Deaths:319
KDR:10.445
VKDR:2.687
Vehicle Kills:857
Kill Difference:3,013
Playtime:104.924 hours
Usage:3%
Score:0.887m
Score/min:141
Driving Accuracy:38.895%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:1,506
V. Kills:750 201%
Deaths:194
KDR:7.763
Accuracy:36.531% D--
KPH:27.200 C
VKPH:13.500 C
Titan-150 AP
D
Kills:636
V. Kills:373 170%
Deaths:129
KDR:4.930
Accuracy:31.654% F--
KPH:18.700 D
VKPH:11 D-
Enforcer ML85
C
Kills:366
V. Kills:234 156%
Deaths:73
KDR:5.014
Accuracy:32.659% D--
KPH:19.800 C
VKPH:12.600 D
M20 Basilisk
D
Kills:80
V. Kills:26 296%
Deaths:17
KDR:4.706
Accuracy:20.962% D*
KPH:12.400 D
VKPH:4 D
Kills:2,588 (636 + 1,952)
Deaths:413
KDR:6.266
VKDR:3.349
Vehicle Kills:1,383
Kill Difference:2,175
Playtime:114.424 hours
Usage:4%
Score:1.621m
Score/min:236
Driving Accuracy:31.654%
Gunner Accuracy:20.962%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:603
V. Kills:361 167%
Deaths:165
KDR:3.655
Accuracy:47.949% D--
KPH:25.100 D-
VKPH:15 D
C85 Canister-H
D
Kills:214
V. Kills:14 N/A
Deaths:34
KDR:6.294
Accuracy:29.238% F--
KPH:61.400 D
VKPH:4 D-
M96 Mjolnir-H
C
Kills:193
V. Kills:121 158%
Deaths:29
KDR:6.655
Accuracy:41.536% D-
KPH:44 C
VKPH:27.600 C
Enforcer ML65-H
D
Kills:139
V. Kills:128 108%
Deaths:56
KDR:2.482
Accuracy:47.310% D*
KPH:23 D
VKPH:21.200 D
Kills:1,149 (0 + 1,149)
Deaths:284
KDR:4.046
VKDR:2.197
Vehicle Kills:624
Kill Difference:865
Playtime:37.917 hours
Usage:1%
Score:0.558m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:47.310%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,073
V. Kills:243 440%
Deaths:120
KDR:8.942
Accuracy:31.821% C
KPH:38.300 C
VKPH:8.700 C+
M40 Fury
C+
Kills:763
V. Kills:158 480%
Deaths:84
KDR:9.083
Accuracy:32.710% C
KPH:51.600 C+
VKPH:10.700 C+
M60-G Bulldog
C+
Kills:564
V. Kills:103 N/A
Deaths:66
KDR:8.545
Accuracy:28.321% D
KPH:29.200 C+
VKPH:5.300 C+
M60-G Bulldog
C
Kills:518
V. Kills:100 N/A
Deaths:80
KDR:6.475
Accuracy:31.546% C--
KPH:30.300 C
VKPH:5.800 C
M20 Basilisk
C
Kills:222
V. Kills:78 281%
Deaths:37
KDR:6
Accuracy:25.883% D**
KPH:16.700 C
VKPH:5.900 C-
M12 Kobalt
C--
Kills:166
V. Kills:8 N/A
Deaths:11
KDR:15.091
Accuracy:13.273% D-
KPH:37.900 D
VKPH:1.800 C--
M20 Basilisk
D
Kills:119
V. Kills:52 225%
Deaths:26
KDR:4.577
Accuracy:29.269% D--
KPH:12.600 D
VKPH:5.500 D
M12 Kobalt
D
Kills:90
V. Kills:5 N/A
Deaths:3
KDR:30
Accuracy:11.621% D*
KPH:32.100 D--
VKPH:1.800 D
Kills:3,515 (0 + 3,515)
Deaths:427
KDR:8.232
VKDR:1.749
Vehicle Kills:747
Kill Difference:3,088
Playtime:109.163 hours
Usage:4%
Score:1.500m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:11.621%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D--
Kills:57
V. Kills:34 163%
Deaths:11
KDR:5.182
Accuracy:24.217% F
KPH:10.700 D--
VKPH:6.400 D--
Kills:57 (0 + 57)
Deaths:11
KDR:5.182
VKDR:3.091
Vehicle Kills:34
Kill Difference:46
Playtime:5.306 hours
Usage:0%
Score:0.036m
Score/min:114
Piloting Accuracy:N/A%
Gunner Accuracy:24.217%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 7,2266,2077008.867C**6.7045.738%CN/A63.6C10.4C22497.6h13.5B+29.4B
Hunter QCX 4,6524,6322,7121.708A+0.4649.407%B+46.978%A+10.7CN/A26431.4h2.7B+5.4B+
M30 Mustang AH 3,7333,4601,1033.137C0.9744.344%D**N/A23D1.8D-69150.3h11.2C+25.3C-
L100 Python AP 2,3571,75410416.865A*14.7041.757%D**1.881%C36C**12.4D--16248.7h4.2B++10.2C*
Bouncing Betty 1,5751,5733045.174B+3.0032.176%D*N/A84.6D-N/A21218.6h1.8B+5.7D
Carver 1,5461,5465,6890.272B+1.9047.318%A++13.26%C-2.2CN/A5691.9h1.1B++2.4B+
E540 Halberd 2,2561,5061947.763C++5.5936.531%D--4.316%B++27.2C13.5C18655.4h5.3B14.6C
Tank Mine 2,2181,3265332.488C+0.3219.026%D--N/A86.7C58.3C+86015.3h1.5B++8.1D-
AF-8 RailJack 1,2281,2274222.908C++0.7434.265%C72.046%C16.6DN/A4474.1h2.7C7.8C+
C75 Viper 1,3761,1901946.134B+3.9623.669%F1.933%B++25.2C3.9D-10947.2h9.7B++41.1C+
C-4 1,8801,1887381.61C++0.5622.645%DN/A39D--22.7C-33130.5h1.4C*6C++
EM4 Longshot 1,1741,1651229.549A*7.3838.336%C+77.167%C+35.8C**N/A10032.5h2.3C+5.9C+
NC14 Bolt Driver 1,1661,1634482.596B+0.4331.521%D74.205%C+18CN/A5064.6h2.6C++8.4C+
M60-A Bulldog 1,3601,1313892.907C-0.7428.513%D1.061%D21D4.2C-11053.9h6.2C21.9C-
C-4 ARX 1,5461,1132304.839A+2.6726.426%C+N/A68.3D-26.6C--33116.3h0.9B**3.3B**
M40 Fury 1,3161,0731208.942B+6.7731.821%C1.212%D38.3C8.7C+28828h13C++41C++
Frag Grenade 1,0351,01211012N/A1,009.8345.951%C++N/A506C++11.5B+13002h3.6B7.8B
NS-7 PDW 1,0361,0051,9490.516C--1.6516.788%D**20.398%B+3.9D*N/A12259.6h21.3D*126.9D**
NS-44 Commissioner 8428221,7740.463C-1.7131.884%C--22.628%C++6.5D--N/A21126.6h5.1D-15.9D
M40 Fury 921763849.083B+6.9132.71%C1.835%C+51.6C+10.7C+39914.8h12.1C*36.9C*
L105 Zephyr 7987001076.542C4.3737.707%DN/A46.7C+6.5C29115h6.1C*16C++
C150 Dalton 1,4396792452.771C--0.6027.905%D--N/A16.1D--18.1C27242.1h4.6C+16.5D
Spear Anti-Vehicle Phalanx Turret 9736395511.618B++9.4537.27%D3.443%C30.1C--15.8C--20121.2h7.6B20.3C++
Titan-150 AP 1,0096361294.93C+2.7631.654%F--4.56%B**18.7D11D-37334h3.5B*11.1C
E540 Halberd-H 9646031653.655C1.4947.949%D--1.99%C+25.1D-15D20724h7.3C15.2D
M60-G Bulldog 667564668.545B**6.3828.321%D3.723%B+29.2C+5.3C+18419.3h6.1B+21.6C*
M60-G Bulldog 618518806.475B4.3131.546%C--1.737%D30.3C5.8C21317.1h6.2B+19.6C**
Razor GD-23 5315108300.614C1.5617.871%D*24.51%B++5.3D--N/A1896h18.2D*101.8D*
Vortek Rotary 8994656880.676C1.4928.715%C-2.581%C*4.4D-4.1D-51106.8h213.9F*744.8F--
Hawk GD-68 7234136630.623C+1.5553.513%D*N/A6.5D--4.9D--8463.7h7.9C*14.7C+
M20 Mustang 7464124860.848C1.3232.363%C*N/A5.1D4.2D-7080.3h247.5F764.7D**
L100 Python HESH 4563882118.476B*16.3138.895%D--N/A42.6C7.5C+1959.1h3.9C--10.1D-
Enforcer ML85 600366735.014C+2.8432.659%D--2.186%C++19.8C12.6D18718.5h13.1C+40.2D
Coyote Missiles 5223021472.054C0.1239.987%F-N/A16.9D-12.3D-16017.9h48C120D-
Blitz GD-10 3032993190.937C+1.2317.711%D*21.739%B*7.2D--N/A2541.8h17.4C98D
AP30 Shredder 452288763.789C1.6217.562%F2.431%C**20.1D11.5D-32014.3h48.1B*274C++
M20 Kestrel 4702641192.218C+0.0531.255%C*N/A8.4D6.6D7331.4h220.4D**705.1D--
NC15 Phoenix 4532571701.512B+0.6646.155%D--N/A8.4D6.4D9230.6h12.5D27.2D--
LA1 Anchor 2522512341.073C1.1017.422%D**21.912%C--13.2D*N/A4719h12.7D--73D*
NCM2 Falcon 3442473410.724C1.4526.377%D**5.263%C*9.1C--3.6C-5327h10.8C*41.1C-
Mag-Cutter 22722612,1880.019C+2.1535.02%B+3.54%C-0.2DN/A11053.4h2B+5.7C*
Rocklet Rifle 4692241881.191B**0.9839.798%D**N/A14.2D--15.5D17815.8h32.6B+81.9C+
M20 Basilisk 300222376A+3.8325.883%D**7.658%B++16.7C5.9C-11013.3h75.1B++290C+
C85 Canister-H 228214346.294C4.1229.238%F--14.019%B*61.1D4D-2093.5h6.2B21.2D-
NC6 Gauss SAW 2112073890.532C--1.6413.928%D*26.087%B+5.9D*N/A4035.2h14.6D--105.1D--
M96 Mjolnir-H 314193296.655B*4.4941.536%D-N/A43.9C27.5C4104.4h34.2B82.2C++
M12 Kobalt 1741661115.091C*12.9213.273%D-21.084%B+37.7D1.8C--1324.4h24.1D181.4D
Tomcat A2AM Pods 287157275.815B+3.6580.727%C**N/A41.3C34.2C4293.8h6.1B**7.5A
Warden 1561523500.434C1.7417.306%F28.29%B+4.6D--N/A1633.4h13.4D--77.6D**
Hornet Missiles 237145443.295C1.1345.414%F1.379%C23.4D-14.8D-1966.2h10.5C*23.1C
Enforcer ML65-H 267139562.482C--0.3147.31%D*N/A23.2D21.3D2996h15.8C++33.4C
M20 Basilisk 171119264.577B*2.4129.269%D--3.361%D-12.7D5.5D1399.4h110.6C377.7D
NCM1 Scattercannon 1031002010.498D1.6717.297%F-23%A++5.8D**N/A1917.3h20.9T*120.8T*
M60-A Bulldog 10394127.833C5.6644.023%C+3.191%B++26.9C2.6C1243.5h6.5C14.9C+
Shrike 132941480.635C+1.5332.589%F**3.191%C**7.7D**3.1D**14712.2h7.3C22.4F-
AF-19 Mercenary 94933050.305D1.8612.62%F-23.656%B2.8D--N/A3433.3h21.1D**167.5F--
Aspis Anti-Aircraft Phalanx Turret 18390273.333C+1.1620.61%D-3.333%B*8.3D8.6C--14910.8h153.3C+743.6C
M12 Kobalt 9590330A*27.8311.621%D*21.111%B+32.1D--1.8D1592.8h29.7F255.9F
MANA Anti-Personnel Turret 8685731.164N/A1.0110.08%UN/A850U10U1920100.1h34.9T*345.8T*
M20 Basilisk 10680174.706B*2.5420.962%D*6.25%C**12.5D4.1D776.4h86.9C+414.6D-
NSX-P Tanto 83791100.718C1.4516.955%F27.848%B5.4D--N/A1814.5h19.3D114.1D*
NCM2 Falcon 120731550.471D1.7031.135%D--5.479%B+7D4.5C+6110.5h16.4C+52.8C-
MANA Anti-Vehicle Turret 23062930.667D1.5053.692%A*8.065%S620D-1680M++4488300.1h19.9D37.1C*
CAS30 Tank Buster 129612860.213D1.9624.84%F-1.639%B+1.6D*1.8D*13437.9h99.2C--399.3F-
M20 Wyvern 9157115.182C+3.0124.217%F5.263%B+10.8D--6.4D--1145.3h75.5C*311.6D
M60-A Bulldog 585469C6.8337.584%D-3.704%B**21.6C--1.6D1632.5h6.2C+16.6C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon416,0887.5h
Anti-Vehicle MANA Turret498693h
Nano-Armor Kit1,3241,527,688145.5h
Nanite Revive Grenade02050.1h
Nanite Healing Grenade0550h
Medical Kit81030.4h
Medical Applicator1,502158,97514.7h
Spitfire Auto-Turret61500.3h
Motion Spotter828,72111.3h
Deconstruction Tool01500.1h
Recon Detection Device458394h
Ammunition Package1044,5685.6h
Anti-Infantry MANA Turret271011.9h

Check the help document for the dictionary if you want to learn more about words used here.


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