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Raider N3G3uF[EPLG] N3G3uF
NC BR 56

KDR: 2.13

Score: 33.6m

Last Seen: Mar 18th, 2019 9:41 PM
- OFFLINE - 47.4 hour(s)

Prestige 1, Battle Rank 56 - New Conglomerate on Cobalt - Outfit Member of Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 35
Level Progress (to 57): 3%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Breaker Rocket Pods Hunter QCX M30 Mustang AH L100 Python AP Bouncing Betty Carver E540 Halberd Tank Mine
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $380,304 MLG Score: 304
Fun Score: N/A
Cheeseburgers Flipped: 250TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.33%22.622%392910233,3640.4286441.704

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.738%-0.731D-0.297C*-0.64DHEAD ++ (~13.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
87.8-0.174C15.2-0.065C+72.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.28%0.929%6755102710,222181822025.62266464%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.606%-0.33C--0.62D-0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
92.20.428B31.60.403B60.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.104%2.263%218410283,800177612072.13844315%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.972%-1.149D*-0.226C0.161

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
20.10.481B+5.80.534B+14.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.636%3.248%5021710158,436150835725.59046236%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.935%-0.977D---0.285C0.071

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.50.548B+13.70.652B+39.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.893%74.486%502310293,210121892.63331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.57%-0.171C0.482B+-0.224

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.60.23C++2.60.19C++5

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Sangre con Sangre se Paga[EPLG] Sangre con Sangre se Paga
NC outfit on Cobalt

Members: 35
33.6m263%210 (12.6k)184 (11k)2.1322448,12922,5722.7455256 (56)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1032294317.081%12.809%21908:0412

41% Engineer7% Heavy Assault31% Infiltrator17% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 9th, 2013 6:06 PMJul 14th, 2015 4:49 PMMar 19th, 2019 2:06 AM (2d) (PST)Mar 18th, 2019 7:02 PM (2d) (PST)Mar 18th, 2019 5:41 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
441513900.2640.1240.0340.8630.064304

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,4433,07623,367167252411,068

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3040.1h/126.7d 13,843 6,165 17,920 157.5k 3,065 6,675 11,743 80.4m

EngineerCLASS DETAILS: Engineer
Razor GD-23
B++
Kills:510
Deaths:830
KDR:0.614
Accuracy:17.871% D*
HSR:24.510% B++
Warden
B+
Kills:152
Deaths:350
KDR:0.434
Accuracy:17.299% F
HSR:28.290% B+
AF-19 Mercenary
B+
Kills:93
Deaths:305
KDR:0.305
Accuracy:12.620% F-
HSR:23.656% B+
NSX-P Tanto
B+
Kills:79
Deaths:110
KDR:0.718
Accuracy:16.955% F
HSR:27.848% B+
Kills:834
Deaths (as Engineer):1,595
Deaths (to Engineers):7,035
KDR:0.52288
Kill Difference:761
Playtime:1,255.681 hours
Usage:41%
Score:16.129m
Score/min:214
Accuracy (listed only):16.186%
HSR (listed only):26.076%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
C-
Kills:251
Deaths:234
KDR:1.073
Accuracy:17.422% D**
HSR:21.912% C-
NC6 Gauss SAW
B+
Kills:191
Deaths:384
KDR:0.497
Accuracy:13.831% D*
HSR:26.178% B+
Kills:442
Deaths (as Heavy Assault):618
Deaths (to Heavy Assaults):4,436
KDR:0.71521
Kill Difference:176
Playtime:197.673 hours
Usage:7%
Score:1.926m
Score/min:162
Accuracy (listed only):15.627%
HSR (listed only):24.045%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
C
Kills:1,227
Deaths:422
KDR:2.908
Accuracy:34.265% C
HSR:72.046% C
NC14 Bolt Driver
C+
Kills:1,163
Deaths:448
KDR:2.596
Accuracy:31.521% D
HSR:74.205% C+
NS-7 PDW
B+
Kills:977
Deaths:1,927
KDR:0.507
Accuracy:16.705% D**
HSR:20.164% B+
EM4 Longshot
C+
Kills:820
Deaths:90
KDR:9.111
Accuracy:37.786% C
HSR:78.537% C+
NS-44 Commissioner
C++
Kills:812
Deaths:1,765
KDR:0.460
Accuracy:31.781% C--
HSR:22.414% C++
Blitz GD-10
B*
Kills:299
Deaths:319
KDR:0.937
Accuracy:17.711% D*
HSR:21.739% B*
Kills:5,298
Deaths (as Infiltrator):4,971
Deaths (to Infiltrators):3,210
KDR:1.06578
Kill Difference:327
Playtime:955.957 hours
Usage:31%
Score:8.819m
Score/min:154
Accuracy (listed only):28.295%
HSR (listed only):48.184%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:977
Deaths:1,927
KDR:0.507
Accuracy:16.705% D**
HSR:20.164% B+
Razor GD-23
B++
Kills:510
Deaths:830
KDR:0.614
Accuracy:17.871% D*
HSR:24.510% B++
Blitz GD-10
B*
Kills:299
Deaths:319
KDR:0.937
Accuracy:17.711% D*
HSR:21.739% B*
AF-19 Mercenary
B+
Kills:93
Deaths:305
KDR:0.305
Accuracy:12.620% F-
HSR:23.656% B+
NSX-P Tanto
B+
Kills:79
Deaths:110
KDR:0.718
Accuracy:16.955% F
HSR:27.848% B+
Kills:1,958
Deaths (as Light Assault):3,491
Deaths (to Light Assaults):4,290
KDR:0.56087
Kill Difference:1,533
Playtime:515.183 hours
Usage:17%
Score:5.792m
Score/min:187
Accuracy (listed only):16.373%
HSR (listed only):23.583%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:977
Deaths:1,927
KDR:0.507
Accuracy:16.705% D**
HSR:20.164% B+
Blitz GD-10
B*
Kills:299
Deaths:319
KDR:0.937
Accuracy:17.711% D*
HSR:21.739% B*
Kills:1,276
Deaths (as Combat Medic):2,246
Deaths (to Combat Medics):1,440
KDR:0.56812
Kill Difference:970
Playtime:42.626 hours
Usage:1%
Score:0.629m
Score/min:246
Accuracy (listed only):17.208%
HSR (listed only):20.951%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM2 Falcon
C++
Kills:247
Deaths:341
KDR:0.724
Accuracy:26.377% D**
HSR:5.263% C++
NCM1 Scattercannon
A++
Kills:100
Deaths:201
KDR:0.498
Accuracy:17.297% F-
HSR:23% A++
NCM2 Falcon
B+
Kills:73
Deaths:155
KDR:0.471
Accuracy:31.135% D--
HSR:5.479% B+
Kills:420
Deaths (as MAX Suit):348.500
Deaths (to MAX Suits):1,029
KDR:1.20516
Kill Difference:71.500
Playtime:31.333 hours
Usage:1%
Score:0.354m
Score/min:189
Accuracy (listed only):24.936%
HSR (listed only):11.248%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
C
Kills:6,016
V. Kills:985 N/A
Deaths:696
KDR:8.644
Accuracy:45.496% C-
KPH:62.600 C
VKPH:10.300 C-
M30 Mustang AH
D
Kills:3,296
V. Kills:263 N/A
Deaths:1,087
KDR:3.032
Accuracy:43.815% D**
KPH:22.700 D
VKPH:1.800 D-
Vortek Rotary
C-
Kills:449
V. Kills:424 106%
Deaths:687
KDR:0.654
Accuracy:28.596% C-
KPH:4.200 D-
VKPH:4 D-
M20 Mustang
C*
Kills:400
V. Kills:327 122%
Deaths:483
KDR:0.828
Accuracy:32.288% C*
KPH:5.100 D
VKPH:4.100 D-
Coyote Missiles
D-
Kills:295
V. Kills:216 136%
Deaths:145
KDR:2.034
Accuracy:39.937% F-
KPH:16.800 D-
VKPH:12.300 D-
M20 Kestrel
C*
Kills:253
V. Kills:197 128%
Deaths:112
KDR:2.259
Accuracy:31.382% C*
KPH:8.400 D
VKPH:6.600 D
Tomcat A2AM Pods
C
Kills:157
V. Kills:130 120%
Deaths:27
KDR:5.815
Accuracy:80.727% C++
KPH:41.400 C
VKPH:34.300 C
Hornet Missiles
D-
Kills:144
V. Kills:92 155%
Deaths:44
KDR:3.273
Accuracy:45.301% F
KPH:23.400 D-
VKPH:15 D-
Kills:11,010 (4,398 + 0)
Deaths:3,281
KDR:3.356
VKDR:0.803
Vehicle Kills:2,634
Kill Difference:7,729
Playtime:484.152 hours
Usage:16%
Score:2.982m
Score/min:103
Piloting Accuracy:31.382%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C+
Kills:700
V. Kills:98 N/A
Deaths:107
KDR:6.542
Accuracy:37.707% C--
KPH:46.700 C+
VKPH:6.500 C
C150 Dalton
C-
Kills:679
V. Kills:760 89%
Deaths:245
KDR:2.771
Accuracy:27.905% D--
KPH:16.100 D--
VKPH:18.100 C-
AP30 Shredder
C--
Kills:279
V. Kills:158 175%
Deaths:75
KDR:3.720
Accuracy:17.298% F
KPH:19.900 C--
VKPH:11.300 D-
CAS30 Tank Buster
D*
Kills:61
V. Kills:68 88%
Deaths:286
KDR:0.213
Accuracy:24.840% F-
KPH:1.600 D*
VKPH:1.800 D*
Kills:1,719 (61 + 1,658)
Deaths:713
KDR:2.411
VKDR:1.520
Vehicle Kills:1,084
Kill Difference:1,006
Playtime:109.004 hours
Usage:4%
Score:1.523m
Score/min:233
Piloting Accuracy:24.840%
Gunner Accuracy:17.298%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B+
Kills:1,754
V. Kills:603 290%
Deaths:104
KDR:16.865
Accuracy:41.757% D**
KPH:36 B+
VKPH:12.400 D--
C75 Viper
C
Kills:1,190
V. Kills:186 N/A
Deaths:194
KDR:6.134
Accuracy:23.669% D**
KPH:25.200 C
VKPH:3.900 D--
L100 Python HESH
C
Kills:235
V. Kills:39 N/A
Deaths:9
KDR:26.111
Accuracy:38.128% D*
KPH:39.900 C--
VKPH:6.600 C
Kills:3,179 (3,179 + 0)
Deaths:307
KDR:10.355
VKDR:2.697
Vehicle Kills:828
Kill Difference:2,872
Playtime:101.745 hours
Usage:3%
Score:0.857m
Score/min:140
Driving Accuracy:38.128%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
C
Kills:1,465
V. Kills:739 198%
Deaths:191
KDR:7.670
Accuracy:36.359% D--
KPH:26.900 C
VKPH:13.600 C
Titan-150 AP
C--
Kills:621
V. Kills:369 168%
Deaths:129
KDR:4.814
Accuracy:31.652% F--
KPH:18.600 C--
VKPH:11 D
Enforcer ML85
C
Kills:365
V. Kills:233 156%
Deaths:73
KDR:5
Accuracy:32.624% D--
KPH:19.700 C
VKPH:12.600 D
M20 Basilisk
C--
Kills:75
V. Kills:26 278%
Deaths:16
KDR:4.688
Accuracy:20.802% D*
KPH:11.900 D
VKPH:4.100 C--
Kills:2,526 (621 + 1,905)
Deaths:409
KDR:6.176
VKDR:3.342
Vehicle Kills:1,367
Kill Difference:2,117
Playtime:112.766 hours
Usage:4%
Score:1.595m
Score/min:236
Driving Accuracy:31.652%
Gunner Accuracy:20.802%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:603
V. Kills:361 167%
Deaths:165
KDR:3.655
Accuracy:47.949% D--
KPH:25.100 D-
VKPH:15 D
C85 Canister-H
D-
Kills:214
V. Kills:14 N/A
Deaths:34
KDR:6.294
Accuracy:29.238% F-
KPH:61.400 D-
VKPH:4 D-
M96 Mjolnir-H
C
Kills:193
V. Kills:121 158%
Deaths:29
KDR:6.655
Accuracy:41.536% D-
KPH:44 C
VKPH:27.600 C
Enforcer ML65-H
D
Kills:139
V. Kills:128 108%
Deaths:56
KDR:2.482
Accuracy:47.310% D*
KPH:23 D
VKPH:21.200 D
Kills:1,149 (0 + 1,149)
Deaths:284
KDR:4.046
VKDR:2.197
Vehicle Kills:624
Kill Difference:865
Playtime:37.917 hours
Usage:1%
Score:0.557m
Score/min:245
Driving Accuracy:N/A%
Gunner Accuracy:47.310%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
C+
Kills:1,072
V. Kills:243 439%
Deaths:120
KDR:8.933
Accuracy:31.809% C
KPH:38.300 C
VKPH:8.700 C+
M40 Fury
C+
Kills:763
V. Kills:158 480%
Deaths:84
KDR:9.083
Accuracy:32.710% C
KPH:51.700 C+
VKPH:10.700 C+
M60-G Bulldog
C+
Kills:564
V. Kills:103 N/A
Deaths:65
KDR:8.677
Accuracy:28.302% D
KPH:29.200 C+
VKPH:5.300 C+
M60-G Bulldog
C
Kills:518
V. Kills:100 N/A
Deaths:80
KDR:6.475
Accuracy:31.546% C-
KPH:30.300 C
VKPH:5.800 C
M20 Basilisk
C
Kills:201
V. Kills:70 283%
Deaths:37
KDR:5.432
Accuracy:25.598% D**
KPH:15.800 C
VKPH:5.500 C--
M12 Kobalt
C
Kills:161
V. Kills:8 N/A
Deaths:11
KDR:14.636
Accuracy:13.186% D-
KPH:38.300 D
VKPH:1.900 C
M20 Basilisk
D
Kills:117
V. Kills:51 225%
Deaths:26
KDR:4.500
Accuracy:29.277% D-
KPH:12.500 D
VKPH:5.400 D
M12 Kobalt
C--
Kills:90
V. Kills:5 N/A
Deaths:3
KDR:30
Accuracy:11.642% D*
KPH:32.500 D*
VKPH:1.800 C--
Kills:3,486 (0 + 3,486)
Deaths:426
KDR:8.183
VKDR:1.732
Vehicle Kills:738
Kill Difference:3,060
Playtime:108.263 hours
Usage:4%
Score:1.486m
Score/min:229
Driving Accuracy:N/A%
Gunner Accuracy:11.642%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
D--
Kills:57
V. Kills:34 163%
Deaths:11
KDR:5.182
Accuracy:24.217% F
KPH:10.800 D--
VKPH:6.400 D--
Kills:57 (0 + 57)
Deaths:11
KDR:5.182
VKDR:3.091
Vehicle Kills:34
Kill Difference:46
Playtime:5.297 hours
Usage:0%
Score:0.036m
Score/min:112
Piloting Accuracy:N/A%
Gunner Accuracy:24.217%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Breaker Rocket Pods 7,0016,0166968.644C**6.5145.496%C-N/A62.6C10.2C-22096.1h13.4B+29.5B
Hunter QCX 4,6174,5982,6771.718A+0.4149.421%B+47.042%A10.8CN/A26425.9h2.7B+5.4B+
M30 Mustang AH 3,5593,2961,0873.032C0.9043.815%D**N/A22.7D1.8D-68145.4h11.3C25.8C-
L100 Python AP 2,3571,75410416.865M14.7341.757%D**1.881%C--36B+12.4D--16148.7h4.2B*10.2B+
Bouncing Betty 1,5531,5513035.119B+2.9932.232%D*N/A83.8DN/A20918.5h1.8B+5.7D
Carver 1,5101,5105,5400.273B+1.8647.311%A++13.378%C2.3CN/A5668.8h1.1B++2.4B++
E540 Halberd 2,2041,4651917.67C++5.5436.359%D--4.437%B++26.9C13.6C18654.5h5.4B14.8C
Tank Mine 2,2121,3225312.49C+0.3619.039%D--N/A86.4C58.2C+86115.3h1.5B++8.1D-
AF-8 RailJack 1,2281,2274222.908C*0.7834.265%C72.046%C16.6C--N/A4474.1h2.7C7.8C+
C75 Viper 1,3761,1901946.134B+4.0023.669%D**1.933%B++25.2C3.9D--10947.2h9.7B++41.1C+
C-4 1,8781,1877381.608C++0.5222.631%C--N/A38.9D-22.7C-33030.5h1.4C**6C++
NC14 Bolt Driver 1,1661,1634482.596B+0.4631.521%D74.205%C+18CN/A5064.6h2.6C*8.4C+
M60-A Bulldog 1,3601,1313892.907C-0.7728.513%D1.061%D21D4.2C-11053.9h6.2C21.9C
M40 Fury 1,3151,0721208.933B+6.8031.809%C1.213%D38.3C8.7C+28828h13C*41C++
C-4 ARX 1,4901,0722125.057A++2.9226.405%C+N/A69.2D-27C-33215.5h0.9B*3.2B*
Frag Grenade 1,0189951995N/A992.8746.034%C++N/A523.7C*12.1B++12951.9h3.6C**7.7B
NS-7 PDW 1,0089771,9270.507C--1.6316.705%D**20.164%B+3.8D--N/A12255.6h21.5D*128.6D**
EM4 Longshot 825820909.111A++6.9837.786%C78.537%C+34.2C*N/A9224h2.3C+6.1C+
NS-44 Commissioner 8328121,7650.46C-1.6731.781%C--22.414%C++6.4D--N/A20125.9h5.1D-16D
M40 Fury 921763849.083B+6.9532.71%C1.835%C+51.6C+10.7C+40014.8h12.1C**36.9C*
L105 Zephyr 7987001076.542C4.4137.707%C--N/A46.7C+6.5C29115h6.1C*16C++
C150 Dalton 1,4396792452.771C--0.6427.905%D--N/A16.1D--18.1C-27242.1h4.6C+16.5D
Spear Anti-Vehicle Phalanx Turret 9616315511.473B*9.3437.207%D3.487%C29.8C-15.6C--20021.2h7.6B20.4C*
Titan-150 AP 9906211294.814C+2.6831.652%F--4.67%B**18.5C--11D37333.5h3.5B**11.2C
E540 Halberd-H 9646031653.655C1.5247.949%D--1.99%C+25.1D-15D20724h7.3C15.2D
M60-G Bulldog 667564658.677A6.5428.302%D3.723%B+29.2C+5.3C+18519.3h6.1B+21.5C**
M60-G Bulldog 618518806.475B+4.3431.546%C-1.737%D30.3C5.8C21317.1h6.2B+19.6C**
Razor GD-23 5315108300.614C1.5217.871%D*24.51%B++5.3D--N/A1895.8h18.2D*101.8D--
Vortek Rotary 8734496870.654C1.4828.596%C-2.673%C**4.2D-4D-50105.9h218.8F*765F--
Hawk GD-68 7234136630.623C+1.5153.524%D*N/A6.5D--4.9D--8463.6h7.9C*14.7C+
M20 Mustang 7274004830.828C1.3032.288%C*1%D5.1D4.1D-7079.2h251.6F779.4D**
Enforcer ML85 598365735C++2.8732.624%D--2.192%C+19.7C12.6D18718.5h13.1C+40.3C--
Blitz GD-10 3032993190.937C+1.2017.711%D*21.739%B*7.2D--N/A2541.8h17.4C98C--
Coyote Missiles 5112951452.034C0.1039.937%F-N/A16.9D-12.3D-16117.5h48.1C120.3D-
AP30 Shredder 437279753.72C1.5917.298%F2.509%C*19.9C--11.3D-32314h47.2B*272.9C++
NC15 Phoenix 4462531701.488B0.6446.109%D--N/A8.3D6.3D9130.4h12.6C--27.4D--
M20 Kestrel 4502531122.259C++0.1331.382%C*N/A8.4D6.5D7330.1h223.1D*711D--
LA1 Anchor 2522512341.073C1.0617.422%D**21.912%C-13.2D*N/A4719h12.7D--73D*
NCM2 Falcon 3442473410.724C1.4126.377%D**5.263%C++9.1C--3.6C5327h10.8C*41.1C
L100 Python HESH 274235926.111A+23.9838.128%D*N/A39.8C--6.6C2245.9h4.1D10.7D--
Mag-Cutter 22722612,1880.019C+2.1135.02%B+3.54%C-0.2C-N/A11053.3h2B+5.7B+
Rocklet Rifle 4552151841.168B*0.9640.06%D**N/A14.1D--15.8D17915.2h33.3B+83.2C+
C85 Canister-H 228214346.294C4.1629.238%F-14.019%B*61.1D-4D-2083.5h6.2C**21.2D-
M20 Basilisk 271201375.432A3.3025.598%D**8.458%B*15.8C5.5C--10512.7h78.8B+307.7C
M96 Mjolnir-H 314193296.655B**4.5241.536%D-N/A43.9C27.5C4084.4h34.2C*82.2C++
NC6 Gauss SAW 1941913840.497D1.6413.831%D*26.178%B+5.5D*N/A4034.7h15.1D--109D--
M12 Kobalt 1691611114.636C*12.5013.186%D-21.118%B+38.3D1.9C1274.2h23.9D181.6D
Tomcat A2AM Pods 287157275.815B+3.6880.727%C++N/A41.3C34.2C4263.8h6.1B**7.5A
Warden 1561523500.434C-1.7017.299%F28.29%B+4.6D--N/A1633.4h13.4D-77.4D**
Hornet Missiles 236144443.273C1.1445.301%F1.389%C23.2D-14.8D-1956.2h10.4C*23.1C
Enforcer ML65-H 267139562.482C--0.3547.31%D*N/A23.2D21.3D2986h15.8C++33.4C
M20 Basilisk 168117264.5B*2.3729.277%D-3.419%D-12.4D5.4D1379.4h110.5C377.5D
NCM1 Scattercannon 1031002010.498D1.6317.297%F-23%A++5.8D**N/A1917.3h20.9T*120.8T*
M60-A Bulldog 10394127.833C5.7044.023%C+3.191%B++26.9C2.6C1243.5h6.5C14.9C+
AF-19 Mercenary 94933050.305D1.8312.62%F-23.656%B+2.8D--N/A3333.3h21.1D**167.5F-
Shrike 130921460.63C+1.5032.308%F**3.261%C**7.7D**3.2D*14812h7.2C+22.3F-
Aspis Anti-Aircraft Phalanx Turret 18390273.333C+1.2020.6%D3.333%B**8.4C-8.7C-14910.7h152.2C+739.1C+
M12 Kobalt 9590330A++27.8711.642%D*21.111%B+32.1D*1.8C--1602.8h29.6F254.3D**
MANA Anti-Personnel Turret 8685731.164N/A0.9710.08%UN/A850U10U1913800.1h34.9T*345.8T*
NSX-P Tanto 83791100.718C1.4116.955%F27.848%B+5.4D--N/A1814.5h19.3D114.1D*
M20 Basilisk 10175164.688B++2.5620.802%D*5.333%C+11.9D4.1C--766.3h88.8C426.7D-
NCM2 Falcon 120731550.471D1.6631.135%D--5.479%B+7D4.5C+6110.5h16.4C+52.8C
MANA Anti-Vehicle Turret 23062930.667F1.4753.692%CN/A620D--1680C--4488300.1h19.9T*37.1D--
CAS30 Tank Buster 129612860.213C--1.9224.84%F-1.639%B+1.6D*1.8D*13437.9h99.2C--399.3F-
M20 Wyvern 9157115.182C+3.0524.217%F5.263%B+10.8D--6.4D--1125.3h75.5C++311.6D
M60-A Bulldog 585469C6.8737.584%D-3.704%A21.6C--1.6D1632.5h6.2C+16.6C

Consumables
  Name Deaths Consumed Time Equipped
Nanite Healing Grenade0550h
Nanite Revive Grenade01970.1h
Motion Spotter828,49511.1h
Anti-Vehicle MANA Turret498683h
Nano-Armor Kit1,3231,526,283145.4h
Spawn Beacon405,9157.3h
Medical Applicator1,502158,87114.7h
Medical Kit81030.4h
Spitfire Auto-Turret61460.3h
Deconstruction Tool01500.1h
Recon Detection Device458394h
Ammunition Package1044,5605.6h
Anti-Infantry MANA Turret271011.9h

Check the help document for the dictionary if you want to learn more about words used here.


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