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Primarch Snowblower N4M11X[TRID] N4M11X
VS BR 99

KDR: 2.55

Score: 13.6m

Last Seen: Sep 2nd, 2019 6:27 PM
- OFFLINE - 496.9 hour(s)

Battle Rank 99 - Vanu Sovereignty on Cobalt - Outfit Member of Trident[TRID] Trident
VS outfit on Cobalt

Members: 799
Level Progress (to 100): 14%
Level 100 Progress: 72% 274h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Orion VS54 Parallax VX3-AE NS-44 Commissioner AE Lasher X2 AE SVA-88 NS-15M2 Flare VE6 Eridani SX5-AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,157,175 MLG Score: 925
Fun Score: N/A
Cheeseburgers Flipped: 226TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.195%17.118%48318119613,8632.7599-0.206

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.458%1.382A-0.561D-1.875F-HEAD (~3.02)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
38.60.485B+10.90.24C++27.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.39%0.895%812312111,5642793175.60573492%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.107%0.377C**-0.544D-0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.70.495B+330.371C**46.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.69%1.369%540312111,8263998314.57644219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.386%-0.709D--0.737D-2.194

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.4-0.156C14.9-0.2C29.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
47.293%3.077%4111213652611980.24809233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.093B**-0.314C-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.70.92B*4.60.884B*5.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.277%85.374%41212121,552843101.84104

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.135%1.851A++1.199B**-1.34

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.578B+20.38C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.157%20.779%41112137735700.215084

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.237C++1.34A-1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.60.121C+5.1-0.059C+6.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Trident[TRID] Trident
VS outfit on Cobalt

Members: 799
13.6m261.1%323 (19.4k)271 (16.3k)2.5536626,05510,2032.9838399 (99)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1214180222.691%16.062%36404:5410

11% Combat Medic24% Engineer35% Heavy Assault17% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2016 6:37 PMNov 18th, 2016 12:56 PMSep 21st, 2019 10:36 AM (2d) (PST)Sep 2nd, 2019 3:23 PM (21d) (PST)Sep 2nd, 2019 2:27 PM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5821364460.5200.2040.0841.4960.053925

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,9118,15026,7613112590316,240

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
834.4h/34.8d 4,389 4,185 9,240 74.9k 1,217 2,471 2,629 29.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,287
Deaths:502
KDR:2.564
Accuracy:26.313% B**
HSR:19.503% D
SVA-88
B++
Kills:1,175
Deaths:571
KDR:2.058
Accuracy:27.062% B++
HSR:15.575% D*
NS-15M2
B*
Kills:1,170
Deaths:549
KDR:2.131
Accuracy:28.470% B*
HSR:16.838% D*
Flare VE6
B++
Kills:1,168
Deaths:506
KDR:2.308
Accuracy:26.837% B++
HSR:18.493% D-
Pulsar LSW
B++
Kills:1,164
Deaths:506
KDR:2.300
Accuracy:26.615% B++
HSR:15.722% D*
Betelgeuse 54-A
C
Kills:797
Deaths:395
KDR:2.018
Accuracy:24.519% C
HSR:19.072% D**
Kills:6,761
Deaths (as Heavy Assault):3,029
Deaths (to Heavy Assaults):2,633
KDR:2.23209
Kill Difference:3,732
Playtime:288.216 hours
Usage:35%
Score:4.758m
Score/min:275
Accuracy (listed only):26.636%
HSR (listed only):17.534%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Eridani SX5-AE
C++
Kills:1,167
Deaths:531
KDR:2.198
Accuracy:30.089% C++
HSR:13.539% D**
VX6-7
B**
Kills:1,087
Deaths:605
KDR:1.797
Accuracy:29.794% B**
HSR:18.307% C-
Solstice VE3
B**
Kills:448
Deaths:219
KDR:2.046
Accuracy:28.392% B**
HSR:22.321% B+
NSX-P Tanto
B+
Kills:258
Deaths:151
KDR:1.709
Accuracy:28.274% B+
HSR:18.605% D--
Sirius SX12
A
Kills:233
Deaths:109
KDR:2.138
Accuracy:31.213% A
HSR:18.884% C++
NS-7 PDW
B++
Kills:126
Deaths:95
KDR:1.326
Accuracy:28.698% B++
HSR:14.286% D
Thanatos VE70
B**
Kills:77
Deaths:39
KDR:1.974
Accuracy:44.157% B+
HSR:20.779% B**
Kills:3,396
Deaths (as Light Assault):1,749
Deaths (to Light Assaults):1,601
KDR:1.94168
Kill Difference:1,647
Playtime:75.550 hours
Usage:9%
Score:1.023m
Score/min:226
Accuracy (listed only):31.517%
HSR (listed only):18.103%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B**
Kills:1,087
Deaths:605
KDR:1.797
Accuracy:29.794% B**
HSR:18.307% C-
Solstice VE3
B**
Kills:448
Deaths:219
KDR:2.046
Accuracy:28.392% B**
HSR:22.321% B+
NSX-P Tanto
B+
Kills:258
Deaths:151
KDR:1.709
Accuracy:28.274% B+
HSR:18.605% D--
Thanatos VE70
B**
Kills:77
Deaths:39
KDR:1.974
Accuracy:44.157% B+
HSR:20.779% B**
Kills:1,870
Deaths (as Engineer):1,014
Deaths (to Engineers):1,409
KDR:1.84418
Kill Difference:856
Playtime:203.389 hours
Usage:24%
Score:3.521m
Score/min:288
Accuracy (listed only):32.654%
HSR (listed only):20.003%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
B*
Kills:1,286
Deaths:178
KDR:7.225
Accuracy:47.348% B*
HSR:84.526% B+
NS-44 Commissioner AE
C+
Kills:1,251
Deaths:741
KDR:1.688
Accuracy:41.820% C+
HSR:16.227% D--
Eridani SX5-AE
C++
Kills:1,167
Deaths:531
KDR:2.198
Accuracy:30.089% C++
HSR:13.539% D**
Phaseshift VX-S
A+
Kills:266
Deaths:35
KDR:7.600
Accuracy:46.966% A+
HSR:89.474% B**
Sirius SX12
A
Kills:233
Deaths:109
KDR:2.138
Accuracy:31.213% A
HSR:18.884% C++
Beamer VS3
D
Kills:227
Deaths:181
KDR:1.254
Accuracy:23.735% D
HSR:16.300% D-
NS-7 PDW
B++
Kills:126
Deaths:95
KDR:1.326
Accuracy:28.698% B++
HSR:14.286% D
NS-AM7 VS/AE Archer
C**
Kills:91
Deaths:111
KDR:0.820
Accuracy:62.957% C+
HSR:24.176% C**
Kills:4,647
Deaths (as Infiltrator):1,981
Deaths (to Infiltrators):1,695
KDR:2.34578
Kill Difference:2,666
Playtime:140.717 hours
Usage:17%
Score:1.809m
Score/min:214
Accuracy (listed only):39.103%
HSR (listed only):34.676%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C++
Kills:1,167
Deaths:531
KDR:2.198
Accuracy:30.089% C++
HSR:13.539% D**
H-V45 AE
B
Kills:1,163
Deaths:532
KDR:2.186
Accuracy:29.674% B
HSR:15.477% F
Terminus VX-9
B+
Kills:886
Deaths:474
KDR:1.869
Accuracy:28.299% B+
HSR:17.156% D*
Sirius SX12
A
Kills:233
Deaths:109
KDR:2.138
Accuracy:31.213% A
HSR:18.884% C++
Pulsar VS1
B*
Kills:165
Deaths:91
KDR:1.813
Accuracy:27.792% B*
HSR:18.182% C
NS-7 PDW
B++
Kills:126
Deaths:95
KDR:1.326
Accuracy:28.698% B++
HSR:14.286% D
Thanatos VE70
B**
Kills:77
Deaths:39
KDR:1.974
Accuracy:44.157% B+
HSR:20.779% B**
Kills:3,817
Deaths (as Combat Medic):1,871
Deaths (to Combat Medics):1,001
KDR:2.04009
Kill Difference:1,946
Playtime:94.039 hours
Usage:11%
Score:1.868m
Score/min:331
Accuracy (listed only):31.417%
HSR (listed only):16.900%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:914
Deaths:297
KDR:3.077
Accuracy:21.469% B**
HSR:17.506% C
Blueshift VM5
B*
Kills:878
Deaths:285
KDR:3.081
Accuracy:23.659% B*
HSR:17.768% D
Kills:1,792
Deaths (as MAX Suit):291
Deaths (to MAX Suits):468
KDR:6.15808
Kill Difference:1,501
Playtime:28.354 hours
Usage:3%
Score:0.572m
Score/min:336
Accuracy (listed only):22.564%
HSR (listed only):17.637%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:790
V. Kills:50 N/A
Deaths:81
KDR:9.753
Accuracy:39.687% C+
KPH:45.300 C+
VKPH:2.900 C
Dual Photon Pods
B+
Kills:551
V. Kills:64 N/A
Deaths:34
KDR:16.206
Accuracy:56.995% B+
KPH:77.600 C+
VKPH:9 D
Saron Laser Cannon
C+
Kills:223
V. Kills:163 136%
Deaths:134
KDR:1.664
Accuracy:38.945% A
KPH:12.100 C+
VKPH:8.800 C+
Photon A2A Missile Pods
S
Kills:65
V. Kills:34 186%
Deaths:3
KDR:21.667
Accuracy:77.680% C+
KPH:369.700 S
VKPH:193.400 S
Kills:1,629 (1,013 + 0)
Deaths:252
KDR:6.464
VKDR:1.234
Vehicle Kills:311
Kill Difference:1,377
Playtime:43.153 hours
Usage:5%
Score:0.389m
Score/min:150
Piloting Accuracy:38.945%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C++
Kills:173
V. Kills:125 137%
Deaths:18
KDR:9.611
Accuracy:28.356% C+
KPH:14 C+
VKPH:10.100 C++
L100 Python AP
B+
Kills:64
V. Kills:26 237%
Deaths:2
KDR:32
Accuracy:51.951% D
KPH:36.500 B+
VKPH:14.800 D
Kills:237 (237 + 0)
Deaths:20
KDR:11.850
VKDR:7.550
Vehicle Kills:151
Kill Difference:217
Playtime:14.129 hours
Usage:2%
Score:0.143m
Score/min:169
Driving Accuracy:51.951%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:1,096
V. Kills:433 253%
Deaths:108
KDR:10.148
Accuracy:58.352% B**
KPH:29.200 B+
VKPH:11.500 B*
Supernova FPC
B*
Kills:557
V. Kills:230 241%
Deaths:39
KDR:14.282
Accuracy:56.359% C**
KPH:35.900 B*
VKPH:14.800 C+
Saron HRB
A++
Kills:139
V. Kills:86 160%
Deaths:7
KDR:19.857
Accuracy:57.903% A++
KPH:44.100 A++
VKPH:27.300 A+
Proton II PPA
A++
Kills:85
V. Kills:13 N/A
Deaths:3
KDR:28.333
Accuracy:26.657% B+
KPH:46.400 C
VKPH:7.100 A++
E540 Halberd
C**
Kills:65
V. Kills:25 250%
Deaths:8
KDR:8.125
Accuracy:47.293% C+
KPH:34.800 C**
VKPH:13.400 C-
Kills:1,942 (1,653 + 289)
Deaths:165
KDR:11.770
VKDR:4.770
Vehicle Kills:787
Kill Difference:1,777
Playtime:59.945 hours
Usage:7%
Score:0.714m
Score/min:199
Driving Accuracy:56.359%
Gunner Accuracy:47.293%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:73
V. Kills:44 162%
Deaths:13
KDR:5.615
Accuracy:49.605% B+
KPH:33.600 C
VKPH:20.200 D
Kills:73 (0 + 73)
Deaths:13
KDR:5.615
VKDR:3.385
Vehicle Kills:44
Kill Difference:60
Playtime:2.175 hours
Usage:0%
Score:0.035m
Score/min:270
Driving Accuracy:N/A%
Gunner Accuracy:49.605%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Orion VS54 1,2941,2875022.564B++0.0126.313%B**19.503%D36.4C++N/A13035.4h10.5B*39.8C**
Parallax VX3-AE 1,2951,2861787.225A4.6747.348%B*84.526%B+34.9C--N/A8536.8h1.9C+4.1B
NS-44 Commissioner AE 1,2581,2517411.688B+0.8741.82%C+16.227%D--24D-N/A5652.2h3.2B7.7B
Lasher X2 AE 1,2631,2256611.853B0.7026.257%C2.449%D32.8C1C+7437.4h23.5D89.5C
SVA-88 1,1891,1755712.058C++0.5027.062%B++15.575%D*49.8C++N/A14923.6h11.4C**42.2B+
NS-15M2 1,1891,1705492.131B0.4228.47%B*16.838%D*47.4C++N/A14024.7h11.4B+39.9B+
Flare VE6 1,1791,1685062.308B*0.2526.837%B++18.493%D-48.9C**N/A11223.9h10.6C++39.7B+
Eridani SX5-AE 1,1811,1675312.198B+0.3630.089%C++13.539%D**26.8DN/A6843.6h11.4C+37.9C++
Pulsar LSW 1,1771,1645062.3B++0.2526.615%B++15.722%D*41.6C+N/A9828h12C*45.1B+
H-V45 AE 1,1721,1635322.186B0.3729.674%B15.477%F34.3DN/A8933.9h11.9C++40.2C**
Supernova PC 1,5291,09610810.148B++7.5958.352%B**1.825%C29.1B+11.5B*14237.6h5.7C+9.8B+
VX6-7 1,1051,0876051.797B+0.7629.794%B**18.307%C-30C+N/A7836.2h11.6B39B+
C-4 1,1539773612.706B*0.1530.535%B*N/A126.9B**22.9C-6597.7h1.4C*4.5B+
Quasar VM1 9249142973.077B**0.5221.469%B**17.506%C36.7B**N/A9624.9h13.1B++60.9B+
Terminus VX-9 8998864741.869C*0.6828.299%B+17.156%D*33.6CN/A9026.4h12.3C++43.6B+
Blueshift VM5 8968782853.081B0.5323.659%B*17.768%D36.4C*N/A9024.1h15.4C*65.1B+
Betelgeuse 54-A 8067973952.018C0.5424.519%C19.072%D**41.5DN/A12619.2h11.5C46.7C+
Light PPA 840790819.753B**7.2039.687%C+1.013%C45.4C+2.9C11017.4h15.6C+39.4C+
S1 9786635581.188B*1.3762.134%B+2.262%C28.5C**13.5C++21423.3h6.6C++10.6B
Supernova FPC 7875573914.282B**11.7356.359%C**N/A35.9B*14.8C+25615.5h3.9B*7B*
Dual Photon Pods 6155513416.206A+13.6556.995%B+N/A77.6C+9D2487.1h16.1B++28.3B++
Solstice VE3 4524482192.046A*0.5128.392%B**22.321%B+21.2C++N/A8021.1h12.3B++43.2B+
NS Annihilator 4502681641.634A**0.9281.529%C*N/A14.6B*9.9B+14018.4h9.6B*11.7B*
Phaseshift VX-S 267266357.6A++5.0546.966%A+89.474%B**30.2C++N/A878.8h2.1B++4.5B*
NSX-P Tanto 2602581511.709B*0.8428.274%B+18.605%D--23CN/A6011.2h14.1C**49.8B+
Proximity Mine 256256318.258A+5.7041.878%C+N/A111.3CN/A3232.3h2.2D-5.2C
Sirius SX12 2372331092.138B**0.4231.213%A18.884%C++31.9C++N/A1087.3h15C++48.1B+
Beamer VS3 2302271811.254B++1.3023.735%D16.3%D-14.2DN/A4416h8.4B35.4C++
Saron Laser Cannon 3862231341.664C+0.8938.945%AN/A12.1C+8.8C+12318.5h136C++349.2B+
Skyguard 298173189.611A**7.0628.356%C+N/A14C+10.1C++13812.4h108.7B383.5B
MANA Anti-Personnel Turret 167166682.441N/A0.1124.754%UN/A1660U10U3539500.1h23.4T*94.4T*
Pulsar VS1 167165911.813B**0.7427.792%B*18.182%C24.6C+N/A1206.7h13B+46.6B++
Saron HRB 225139719.857M+17.3057.903%A++N/A43.4A++26.9A+5373.2h18.1B++31.2B**
NS-7 PDW 127126951.326B+1.2328.698%B++14.286%D17.5C-N/A607.2h20.3D--70.7C+
Tank Mine 172123562.196C+0.3645.167%B*N/A72.4D28.8D*5371.7h2.2C-4.9B*
NS-AM7 VS/AE Archer 103911110.82C+1.7362.957%C+24.176%C**13C+1.7C767h12.3B+19.5B+
Proton II PPA 9885328.333B**25.7826.657%B+N/A47.2C7.2A++2041.8h16.6F62.1D
Frag Grenade 8381181N/A78.4554.38%B**N/A405C10C++24480.2h3.7C++6.8B+
Thanatos VE70 7777391.974A0.5844.157%B+20.779%B**28.5C+N/A1252.7h5.1C+11.6B
Aphelion VEX-4H 11773135.615C++3.0649.605%B+2.74%C33.2C20D2702.2h40.4B++81.5B*
Force-Blade 110707,0980.01C2.5419.32%D-20%A++0.1DN/A0468.4h4.4D*22.7D--
E540 Halberd 906588.125C+5.5747.293%C+3.077%B+34.2C**13.2C--2811.9h4.6B**9.7B*
Photon A2A Missile Pods 9965321.667M*19.1177.68%C+N/A325S170S30270.2h9.5C12.2C
Rocklet Rifle 13665471.383A1.1746.866%DN/A22.4C-24.5C+4132.9h33.7B+71.9C++
L100 Python AP 9064232S29.4551.951%DN/A35.6C**14.4D3891.8h4B**7.6B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon42270.2h
Nano-Armor Kit1425,9631.8h
M12 Kobalt-H0530h
AE Nano-Armor Kit99251,51113.6h
AE Medical Applicator10982,7685.5h
Nanite Revive Grenade05240.1h
Medical Applicator2917,6541.2h
Motion Spotter51,2910.9h
Xiphos Anti-Personnel Phalanx Tower03870h
Deconstruction Tool04850h
Shield Recharging Field173,1161.2h
Ammunition Package71,3450.5h
Anti-Infantry MANA Turret102580.4h
Nano-Repair Grenade01050h
Recon Detection Device172,3574h

Check the help document for the dictionary if you want to learn more about words used here.


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