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Adept Snowblower N4M11X[TRID] N4M11X
VS BR 21

KDR: 2.6

Score: 14.9m

Last Seen: Jan 12th, 2020 11:58 AM
- OFFLINE - 14.8 hour(s)

Prestige 1, Battle Rank 21 - Vanu Sovereignty on Cobalt
Level Progress (to 22): 51%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS VX6-7 Orion VS54 Parallax VX3-AE Lasher X2 AE Light PPA NS-44 Commissioner AE Eridani SX5-AE H-V45 AE
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,128,402 MLG Score: 902
Fun Score: N/A
Cheeseburgers Flipped: 237TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.161%17.07%48119121314,9032.7542-0.155

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.598%1.358A-0.588D-1.864F-HEAD (~2.99)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
390.48B+110.237C++28

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.508%1.004%1028312292,1913173816.91167574%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.276%0.453B+-0.588D-0.27

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.50.525B+29.10.398B39.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.671%1.236%593312292,26545011175.03333203%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.963%-0.713D--0.775D-2.215

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.5-0.187C15.7-0.232C30.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.271%2.667%4411231752872070.26041736%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.023B**-0.345C--1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.92B*4.80.887B*5.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.006%85.527%44212301,603913101.75383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.508%1.84A++1.192B**-1.21

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.579B+20.382C**2.2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.422%17.647%441123110239900.255639

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.21C++1.186B**-1.619

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.90.122C+5-0.05C+6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.9m259.1%322 (19.3k)271 (16.3k)2.5991728,86911,1073.0502421 (21)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS1232196222.571%15.394%34704:5712

11% Combat Medic27% Engineer33% Heavy Assault16% Infiltrator9% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 10th, 2016 6:37 PMNov 18th, 2016 12:56 PMJan 13th, 2020 12:12 AM (46d) (PST)Jan 12th, 2020 10:50 AM (47d) (PST)Jan 12th, 2020 7:58 AM (47d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6171344830.5250.2020.0811.5050.056902

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,0028,01828,9843112590316,239

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
916.7h/38.2d 5,010 4,444 10,102 82.8k 1,312 2,716 3,067 33.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B**
Kills:1,287
Deaths:502
KDR:2.564
Accuracy:26.313% B**
HSR:19.503% D
SVA-88
B+
Kills:1,175
Deaths:571
KDR:2.058
Accuracy:27.062% B+
HSR:15.575% D*
NS-15M2
B*
Kills:1,170
Deaths:549
KDR:2.131
Accuracy:28.470% B*
HSR:16.838% D*
Flare VE6
B++
Kills:1,168
Deaths:506
KDR:2.308
Accuracy:26.837% B++
HSR:18.493% D-
Pulsar LSW
B+
Kills:1,164
Deaths:506
KDR:2.300
Accuracy:26.615% B+
HSR:15.722% D*
Betelgeuse 54-A
C-
Kills:1,062
Deaths:554
KDR:1.917
Accuracy:24.851% C-
HSR:17.891% F
Kills:7,026
Deaths (as Heavy Assault):3,188
Deaths (to Heavy Assaults):2,835
KDR:2.20389
Kill Difference:3,838
Playtime:300.888 hours
Usage:33%
Score:4.924m
Score/min:273
Accuracy (listed only):26.691%
HSR (listed only):17.337%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VX6-7
B*
Kills:1,431
Deaths:861
KDR:1.662
Accuracy:30.100% B*
HSR:18.379% D
Eridani SX5-AE
C++
Kills:1,180
Deaths:534
KDR:2.210
Accuracy:30.183% C++
HSR:13.475% D**
Solstice VE3
B**
Kills:458
Deaths:224
KDR:2.045
Accuracy:28.490% B**
HSR:22.489% B+
Sirius SX12
B**
Kills:301
Deaths:148
KDR:2.034
Accuracy:30.560% B**
HSR:16.611% C
NSX-P Tanto
B+
Kills:275
Deaths:158
KDR:1.741
Accuracy:28.285% B+
HSR:20% D-
NS-7 PDW
B*
Kills:156
Deaths:112
KDR:1.393
Accuracy:29.213% B*
HSR:14.744% D
Thanatos VE70
B++
Kills:102
Deaths:48
KDR:2.125
Accuracy:45.422% B++
HSR:17.647% C**
Kills:3,903
Deaths (as Light Assault):2,085
Deaths (to Light Assaults):1,764
KDR:1.87194
Kill Difference:1,818
Playtime:84.108 hours
Usage:9%
Score:1.179m
Score/min:234
Accuracy (listed only):31.751%
HSR (listed only):17.621%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VX6-7
B*
Kills:1,431
Deaths:861
KDR:1.662
Accuracy:30.100% B*
HSR:18.379% D
Solstice VE3
B**
Kills:458
Deaths:224
KDR:2.045
Accuracy:28.490% B**
HSR:22.489% B+
NSX-P Tanto
B+
Kills:275
Deaths:158
KDR:1.741
Accuracy:28.285% B+
HSR:20% D-
Thanatos VE70
B++
Kills:102
Deaths:48
KDR:2.125
Accuracy:45.422% B++
HSR:17.647% C**
Kills:2,266
Deaths (as Engineer):1,291
Deaths (to Engineers):1,584
KDR:1.75523
Kill Difference:975
Playtime:247.481 hours
Usage:27%
Score:4.236m
Score/min:285
Accuracy (listed only):33.074%
HSR (listed only):19.629%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3-AE
B*
Kills:1,287
Deaths:178
KDR:7.230
Accuracy:47.317% B*
HSR:84.538% B+
NS-44 Commissioner AE
C+
Kills:1,259
Deaths:748
KDR:1.683
Accuracy:41.346% C+
HSR:16.124% D*
Eridani SX5-AE
C++
Kills:1,180
Deaths:534
KDR:2.210
Accuracy:30.183% C++
HSR:13.475% D**
Phaseshift VX-S
A
Kills:316
Deaths:41
KDR:7.707
Accuracy:45.879% A
HSR:89.557% B**
Sirius SX12
B**
Kills:301
Deaths:148
KDR:2.034
Accuracy:30.560% B**
HSR:16.611% C
Beamer VS3
D
Kills:231
Deaths:190
KDR:1.216
Accuracy:23.601% D
HSR:16.017% D-
NS-7 PDW
B*
Kills:156
Deaths:112
KDR:1.393
Accuracy:29.213% B*
HSR:14.744% D
NS-AM7 VS/AE Archer
C*
Kills:103
Deaths:120
KDR:0.858
Accuracy:63.241% C++
HSR:24.272% C*
NS-61 Emissary
C+
Kills:58
Deaths:37
KDR:1.568
Accuracy:17.340% F
HSR:15.517% C+
Kills:4,891
Deaths (as Infiltrator):2,108
Deaths (to Infiltrators):1,847
KDR:2.32021
Kill Difference:2,783
Playtime:148.383 hours
Usage:16%
Score:1.893m
Score/min:213
Accuracy (listed only):36.520%
HSR (listed only):32.317%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5-AE
C++
Kills:1,180
Deaths:534
KDR:2.210
Accuracy:30.183% C++
HSR:13.475% D**
H-V45 AE
B
Kills:1,176
Deaths:535
KDR:2.198
Accuracy:29.595% B
HSR:15.391% F
Terminus VX-9
B
Kills:1,084
Deaths:590
KDR:1.837
Accuracy:28.146% B
HSR:17.159% D*
Sirius SX12
B**
Kills:301
Deaths:148
KDR:2.034
Accuracy:30.560% B**
HSR:16.611% C
Pulsar VS1
B++
Kills:165
Deaths:91
KDR:1.813
Accuracy:27.792% B++
HSR:18.182% C-
NS-7 PDW
B*
Kills:156
Deaths:112
KDR:1.393
Accuracy:29.213% B*
HSR:14.744% D
Thanatos VE70
B++
Kills:102
Deaths:48
KDR:2.125
Accuracy:45.422% B++
HSR:17.647% C**
Kills:4,164
Deaths (as Combat Medic):2,058
Deaths (to Combat Medics):1,067
KDR:2.02332
Kill Difference:2,106
Playtime:101.886 hours
Usage:11%
Score:2.041m
Score/min:334
Accuracy (listed only):31.559%
HSR (listed only):16.173%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Quasar VM1
B**
Kills:965
Deaths:314
KDR:3.073
Accuracy:21.386% B**
HSR:17.824% C
Blueshift VM5
B++
Kills:944
Deaths:302
KDR:3.126
Accuracy:23.461% B++
HSR:17.479% D
Kills:1,909
Deaths (as MAX Suit):308
Deaths (to MAX Suits):491
KDR:6.19805
Kill Difference:1,601
Playtime:29.676 hours
Usage:3%
Score:0.613m
Score/min:344
Accuracy (listed only):22.424%
HSR (listed only):17.651%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C+
Kills:1,262
V. Kills:67 N/A
Deaths:81
KDR:15.580
Accuracy:41.496% C+
KPH:50.900 C+
VKPH:2.700 C
Dual Photon Pods
B++
Kills:685
V. Kills:91 N/A
Deaths:34
KDR:20.147
Accuracy:58.639% B++
KPH:84.800 C+
VKPH:11.300 D
Saron Laser Cannon
C+
Kills:244
V. Kills:177 137%
Deaths:134
KDR:1.821
Accuracy:39.409% A
KPH:11.800 C+
VKPH:8.600 C+
Photon A2A Missile Pods
S
Kills:73
V. Kills:37 192%
Deaths:3
KDR:24.333
Accuracy:74.446% D
KPH:286.600 S
VKPH:145.300 M**
Kills:2,264 (1,506 + 0)
Deaths:252
KDR:8.984
VKDR:1.476
Vehicle Kills:372
Kill Difference:2,012
Playtime:53.805 hours
Usage:6%
Score:0.501m
Score/min:155
Piloting Accuracy:39.409%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C+
Kills:245
V. Kills:166 147%
Deaths:18
KDR:13.611
Accuracy:29.014% C+
KPH:14.800 C+
VKPH:10 C+
L100 Python AP
C++
Kills:218
V. Kills:107 202%
Deaths:2
KDR:109
Accuracy:54.690% C+
KPH:33.400 C++
VKPH:16.400 C
Kills:463 (463 + 0)
Deaths:20
KDR:23.150
VKDR:13.650
Vehicle Kills:273
Kill Difference:443
Playtime:23.052 hours
Usage:3%
Score:0.222m
Score/min:160
Driving Accuracy:54.690%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B+
Kills:1,130
V. Kills:443 255%
Deaths:108
KDR:10.463
Accuracy:58.191% B**
KPH:29.400 B+
VKPH:11.500 B+
Supernova FPC
B*
Kills:890
V. Kills:384 231%
Deaths:39
KDR:22.821
Accuracy:54.667% C++
KPH:35.900 B*
VKPH:15.500 C+
Saron HRB
A++
Kills:143
V. Kills:88 161%
Deaths:7
KDR:20.429
Accuracy:58.003% A++
KPH:44.600 A++
VKPH:27.400 A
Proton II PPA
A++
Kills:89
V. Kills:13 N/A
Deaths:3
KDR:29.667
Accuracy:26.465% B
KPH:48.200 C
VKPH:7 A++
E540 Halberd
C**
Kills:75
V. Kills:31 234%
Deaths:8
KDR:9.375
Accuracy:48.271% C+
KPH:35.300 C**
VKPH:14.600 C
Kills:2,327 (2,020 + 307)
Deaths:165
KDR:14.103
VKDR:5.812
Vehicle Kills:959
Kill Difference:2,162
Playtime:70.411 hours
Usage:8%
Score:0.868m
Score/min:206
Driving Accuracy:54.667%
Gunner Accuracy:48.271%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Aphelion VEX-4H
B+
Kills:73
V. Kills:44 162%
Deaths:13
KDR:5.615
Accuracy:49.605% B+
KPH:33.400 C
VKPH:20.100 D
Kills:73 (0 + 73)
Deaths:13
KDR:5.615
VKDR:3.385
Vehicle Kills:44
Kill Difference:60
Playtime:2.188 hours
Usage:0%
Score:0.036m
Score/min:277
Driving Accuracy:N/A%
Gunner Accuracy:49.605%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VX6-7 1,4521,4318611.662C**0.9430.1%B*18.379%D29.6CN/A7848.3h12C*39.9B+
Orion VS54 1,2941,2875022.564B++0.0426.313%B**19.503%D36.4C++N/A13235.4h10.5B++39.8C*
Parallax VX3-AE 1,2961,2871787.23B*4.6347.317%B*84.538%B+34.9C--N/A8536.9h1.9C++4.1B+
Lasher X2 AE 1,3101,2706801.868B++0.7325.937%C2.441%D33.1C1C7538.4h23.7D91.2C
Light PPA 1,3291,2628115.58A++12.9841.496%C+1.189%C+50.9C+2.7C12424.8h14.6C+35.1C++
NS-44 Commissioner AE 1,2661,2597481.683B+0.9241.346%C+16.124%D*23.7DN/A5553.1h3.2B+7.8B
Eridani SX5-AE 1,1941,1805342.21B++0.3930.183%C++13.475%D**26.9DN/A6843.9h11.4C+37.9C++
H-V45 AE 1,1851,1765352.198B+0.4029.595%B15.391%F34.5C--N/A8934.1h11.9C++40.2C**
SVA-88 1,1891,1755712.058C**0.5427.062%B+15.575%D*49.8C++N/A14923.6h11.4C**42.2B+
NS-15M2 1,1891,1705492.131C*0.4728.47%B*16.838%D*47.4C++N/A14024.7h11.4B+39.9B+
Flare VE6 1,1791,1685062.308B**0.2926.837%B++18.493%D-48.7C*N/A11324h10.6C*39.7B+
Pulsar LSW 1,1771,1645062.3B*0.3026.615%B+15.722%D*41.6C+N/A9928h12C**45.1B+
Supernova PC 1,5731,13010810.463B+7.8658.191%B**1.77%C29.4B+11.5B+14538.4h5.7C9.8C**
Terminus VX-9 1,1031,0845901.837C**0.7628.146%B17.159%D*33.8CN/A9032.1h12.3C+43.6C**
Betelgeuse 54-A 1,0801,0625541.917C0.6824.851%C-17.891%F39.5D-N/A11926.9h11.6C-46.7C
C-4 1,2411,0553882.719B*0.1230.966%B++N/A127.1B*22.4C-6608.3h1.4C*4.4B+
Quasar VM1 9759653143.073B*0.4721.386%B**17.824%C36.8B*N/A9826.2h13.3B+62.1B+
Blueshift VM5 9629443023.126C*0.5323.461%B++17.479%D37.2C++N/A9325.4h15.3C*65.2B+
Supernova FPC 1,2748903922.821A++20.2254.667%C++N/A35.9B*15.5C+24324.8h4B*7.3B*
Dual Photon Pods 7766853420.147A++17.5558.639%B++N/A84.6C+11.2D2828.1h16.6B++28.3B++
S1 1,0036805851.162B**1.4461.733%B+2.206%C27.9C**13.2C++21224.4h6.6C*10.7B+
Solstice VE3 4624582242.045A++0.5528.49%B**22.489%B+21.3C+N/A8121.5h12.3B+43.1C**
Phaseshift VX-S 317316417.707A*5.1145.879%A89.557%B**29.8C+N/A8310.6h2.1B++4.6B++
Sirius SX12 3063011482.034B*0.5730.56%B**16.611%C30.7C+N/A999.8h14.4C++47.2B+
NS Annihilator 4642771761.574A**1.0381.459%C*N/A14.3B*9.6B+13919.4h9.7B*11.9B*
NSX-P Tanto 2772751581.741B**0.8628.285%B+20%D-23.7C+N/A6211.6h13.9C**49.2B+
Proximity Mine 274274348.059A5.4642.647%C+N/A114.2CN/A3282.4h2.2D-5.2C
Skyguard 4112451813.611M**11.0129.014%C+N/A14.8C+10.1C++13616.5h104B+358.4B+
Saron Laser Cannon 4212441341.821C+0.7839.409%AN/A11.8C+8.6C+11820.7h139.6C+354.3B
Beamer VS3 2342311901.216B+1.3823.601%D16.017%D-13.9DN/A4316.6h8.3B+35.4C++
L100 Python AP 3252182109U106.4054.69%C+N/A33.5C++16.5C2216.5h5.2B+9.5C**
MANA Anti-Personnel Turret 174173792.19N/A0.4125.587%UN/A1730U10U3669300.1h25.1T*98.2T*
Pulsar VS1 167165911.813B*0.7927.792%B++18.182%C-24.6C+N/A1236.7h13B+46.6B+
NS-7 PDW 1571561121.393B+1.2129.213%B*14.744%D19.5CN/A658h18.6D63.8C++
Tank Mine 217153612.508C+0.0944.823%B++N/A85C--35.6D--5991.8h2.1C4.6B*
Saron HRB 231143720.429M*17.8358.003%A++N/A44.7A++27.5A5743.2h18.3B+31.6B**
NS-AM7 VS/AE Archer 1171031200.858C+1.7463.241%C++24.272%C*13.4C+1.8C767.7h12B+19B+
Thanatos VE70 102102482.125A+0.4745.422%B++17.647%C**32.9C**N/A1403.1h5C++10.9B+
Plasma Grenade 10299199N/A96.4055.688%AN/A495C+15B+26210.2h3.3B5.9B++
Proton II PPA 10289329.667B*27.0726.465%BN/A49.4C7.2A++2131.8h16F-60.4D
E540 Halberd 1067589.375C+6.7848.271%C+2.667%C**35.7B14.8C3052.1h4.8B++10B++
Aphelion VEX-4H 11773135.615C+3.0249.605%B+2.74%C33.2C20D2762.2h40.4B*81.5B*
Photon A2A Missile Pods 11073324.333M++21.7374.446%DN/A243.3S123.3M++22490.3h9.7C--13D
Force-Blade 110707,0990.01C2.5919.32%D--20%A*0.1DN/A1468.5h4.4D*22.7D*
Rocklet Rifle 14369521.327A1.2745.947%DN/A21.6C-23.1C+3923.2h33.9B+73.8C++
Spear Anti-Vehicle Phalanx Turret 8859229.5M++26.9049.447%B+N/A53.6B++26.4B+4261.1h9.8C+19.9C++
NS-61 Emissary 5858371.568B**1.0317.34%F15.517%C+17.1C-N/A673.4h10.4B60.2C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit1425,9631.8h
M12 Kobalt-H0530h
Spawn Beacon42610.3h
AE Nano-Armor Kit189307,47916.5h
AE Medical Applicator12393,5796.1h
Nanite Revive Grenade05630.2h
Medical Applicator2917,6541.2h
Motion Spotter51,3970.9h
Xiphos Anti-Personnel Phalanx Tower04650h
Deconstruction Tool04850h
Shield Recharging Field193,4331.4h
Ammunition Package71,4670.5h
Anti-Infantry MANA Turret113190.5h
Nano-Repair Grenade01300h
Recon Detection Device172,3984.1h

Check the help document for the dictionary if you want to learn more about words used here.


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