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Warden Imperator N4jN[TElC] N4jN
NC BR 61

KDR: 3.47

Score: 21.7m

Last Seen: May 23rd, 2020 9:03 PM
- OFFLINE - 284.9 hour(s)

Prestige 1, Battle Rank 61 - New Conglomerate on Cobalt
Level Progress (to 62): 71%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Blitz GD-10 AF-4 Cyclone M30 Mustang AH MGR-S1 Gladius NC6A GODSAW LA1 Anchor EM1 SAS-R
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,915,179 MLG Score: 3929
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0.9%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.176%30.55%116623126017,0053.411230.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.65%3.279M*1.422A-0.542DHEAD ++ (~11.46)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.713B++8.10.432B13.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.872%2.393%1669512784,263409185510.3976230%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.262%0.914B*0.766B++0.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.20.593B+30.40.43B35.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.13%0.836%487212818373806042.20263138%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.644%2.141A*-1.077D*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.70.773B++5.50.558B+3.2

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
55.851%7.529%1074612772,25841010085.49392224%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.133%1.814A++0.729B++0.877

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
110.909B*6.10.848B*4.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.859%67.589%1074312801,98747284.20085

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.296%2.246A*0.036C+-0.427

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.606B+20.389C**2

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.81%12.837%10741128277942831.82009

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.571A+-0.385C--1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.613B+3.10.364C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
21.7m334.8%814 (48.8k)728 (43.7k)3.4737534,1409,8283.7883661 (61)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1283313029.436%21.585%63503:0214

34% Engineer35% Heavy Assault8% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2014 8:04 PMApr 5th, 2019 7:39 PMMay 24th, 2020 12:48 PM (11d) (PST)May 23rd, 2020 6:06 PM (12d) (PST)May 23rd, 2020 5:03 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,3101921,1181.1460.3300.2474.4580.1863929

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
78,59411,49867,0966920152671143,684

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
496.6h/20.7d 3,092 7,369 10,236 132.8k 611 1,440 5,537 39m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A++
Kills:1,173
Deaths:228
KDR:5.145
Accuracy:42.547% A++
HSR:37.340% B**
LA1 Anchor
M
Kills:1,173
Deaths:296
KDR:3.963
Accuracy:40.369% M
HSR:35.124% B**
EM1
M*
Kills:1,169
Deaths:316
KDR:3.699
Accuracy:40.275% M*
HSR:29.341% B*
EM6
A**
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:37.363% A**
HSR:32.356% B**
GD-22S
A**
Kills:1,159
Deaths:314
KDR:3.691
Accuracy:37.343% A**
HSR:27.696% C**
NC6 Gauss SAW
A
Kills:1,155
Deaths:419
KDR:2.757
Accuracy:28.478% A
HSR:20.952% C--
MGR-L1 Promise AE
A*
Kills:613
Deaths:164
KDR:3.738
Accuracy:38.410% A*
HSR:35.563% B*
NS-15M AE
A+
Kills:285
Deaths:109
KDR:2.615
Accuracy:34.794% A+
HSR:25.614% C
NS-15M1
A**
Kills:185
Deaths:44
KDR:4.205
Accuracy:36.788% A**
HSR:31.351% B*
Kills:8,071
Deaths (as Heavy Assault):2,176
Deaths (to Heavy Assaults):2,698
KDR:3.7091
Kill Difference:5,895
Playtime:174.205 hours
Usage:35%
Score:7.780m
Score/min:744
Accuracy (listed only):37.374%
HSR (listed only):30.593%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:1,157
Deaths:590
KDR:1.961
Accuracy:36.536% A*
HSR:21.608% C++
Mauler S6
A*
Kills:779
Deaths:261
KDR:2.985
Accuracy:60.810% A*
HSR:12.837% C--
AF-19 Mercenary
M+
Kills:625
Deaths:271
KDR:2.306
Accuracy:37.880% M+
HSR:29.120% A
NS-11CP
A**
Kills:104
Deaths:39
KDR:2.667
Accuracy:41.646% A**
HSR:18.269% D-
NS Baron G5AE
C+
Kills:82
Deaths:39
KDR:2.103
Accuracy:44.227% C
HSR:15.854% C+
GD-7F
M+
Kills:57
Deaths:19
KDR:3
Accuracy:32.538% A
HSR:38.597% M+
Kills:2,804
Deaths (as Engineer):1,219
Deaths (to Engineers):1,822
KDR:2.30025
Kill Difference:1,585
Playtime:170.249 hours
Usage:34%
Score:7.324m
Score/min:717
Accuracy (listed only):42.273%
HSR (listed only):22.714%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
A**
Kills:1,377
Deaths:381
KDR:3.614
Accuracy:37.953% A**
HSR:26.797% A+
AF-4 Cyclone
M
Kills:1,232
Deaths:342
KDR:3.602
Accuracy:40.094% M
HSR:34.416% A*
MGR-S1 Gladius
A++
Kills:1,186
Deaths:318
KDR:3.730
Accuracy:38.487% A++
HSR:32.799% A
Razor GD-23
A*
Kills:1,157
Deaths:590
KDR:1.961
Accuracy:36.536% A*
HSR:21.608% C++
Mauler S6
A*
Kills:779
Deaths:261
KDR:2.985
Accuracy:60.810% A*
HSR:12.837% C--
AF-19 Mercenary
M+
Kills:625
Deaths:271
KDR:2.306
Accuracy:37.880% M+
HSR:29.120% A
MKV-P Suppressed
A*
Kills:506
Deaths:144
KDR:3.514
Accuracy:38.081% A+
HSR:41.107% A*
NS-7 PDW
M**
Kills:258
Deaths:84
KDR:3.071
Accuracy:39.753% M
HSR:43.023% M**
NS-11CP
A**
Kills:104
Deaths:39
KDR:2.667
Accuracy:41.646% A**
HSR:18.269% D-
NS Baron G5AE
C+
Kills:82
Deaths:39
KDR:2.103
Accuracy:44.227% C
HSR:15.854% C+
GD-7F
M+
Kills:57
Deaths:19
KDR:3
Accuracy:32.538% A
HSR:38.597% M+
Kills:7,363
Deaths (as Light Assault):2,488
Deaths (to Light Assaults):1,920
KDR:2.95941
Kill Difference:4,875
Playtime:82.339 hours
Usage:17%
Score:3.870m
Score/min:783
Accuracy (listed only):40.728%
HSR (listed only):28.584%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A**
Kills:1,377
Deaths:381
KDR:3.614
Accuracy:37.953% A**
HSR:26.797% A+
AF-4 Cyclone
M
Kills:1,232
Deaths:342
KDR:3.602
Accuracy:40.094% M
HSR:34.416% A*
MGR-S1 Gladius
A++
Kills:1,186
Deaths:318
KDR:3.730
Accuracy:38.487% A++
HSR:32.799% A
Mauler S6
A*
Kills:779
Deaths:261
KDR:2.985
Accuracy:60.810% A*
HSR:12.837% C--
NC9 A-Tross
M
Kills:673
Deaths:184
KDR:3.658
Accuracy:39.549% M
HSR:34.473% A
NC1 Gauss Rifle
M++
Kills:517
Deaths:231
KDR:2.238
Accuracy:39.007% M++
HSR:23.404% C*
MKV-P Suppressed
A*
Kills:506
Deaths:144
KDR:3.514
Accuracy:38.081% A+
HSR:41.107% A*
NS-7 PDW
M**
Kills:258
Deaths:84
KDR:3.071
Accuracy:39.753% M
HSR:43.023% M**
NS Baron G5AE
C+
Kills:82
Deaths:39
KDR:2.103
Accuracy:44.227% C
HSR:15.854% C+
Kills:6,610
Deaths (as Combat Medic):1,984
Deaths (to Combat Medics):1,081
KDR:3.33165
Kill Difference:4,626
Playtime:23.054 hours
Usage:5%
Score:0.908m
Score/min:657
Accuracy (listed only):41.996%
HSR (listed only):29.412%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A**
Kills:1,377
Deaths:381
KDR:3.614
Accuracy:37.953% A**
HSR:26.797% A+
AF-4 Cyclone
M
Kills:1,232
Deaths:342
KDR:3.602
Accuracy:40.094% M
HSR:34.416% A*
MGR-S1 Gladius
A++
Kills:1,186
Deaths:318
KDR:3.730
Accuracy:38.487% A++
HSR:32.799% A
SAS-R
A++
Kills:1,160
Deaths:311
KDR:3.730
Accuracy:51.131% A++
HSR:71.552% C++
NS-44P Commissioner
A+
Kills:1,159
Deaths:516
KDR:2.246
Accuracy:56.488% A+
HSR:34.426% B++
NC14 Bolt Driver
A+
Kills:622
Deaths:155
KDR:4.013
Accuracy:47.054% A+
HSR:67.846% D
LA8 Rebel
A*
Kills:566
Deaths:336
KDR:1.685
Accuracy:46.328% A*
HSR:32.509% A
MKV-P Suppressed
A*
Kills:506
Deaths:144
KDR:3.514
Accuracy:38.081% A+
HSR:41.107% A*
NS-7 PDW
M**
Kills:258
Deaths:84
KDR:3.071
Accuracy:39.753% M
HSR:43.023% M**
Gauss SPR
M+
Kills:205
Deaths:59
KDR:3.475
Accuracy:51.868% M+
HSR:44.390% A
NS-30G Vandal
A
Kills:76
Deaths:33
KDR:2.303
Accuracy:45.473% A
HSR:19.737% D-
NC4 Mag-Shot
A
Kills:54
Deaths:42
KDR:1.286
Accuracy:37.008% A
HSR:14.815% D
Kills:8,401
Deaths (as Infiltrator):2,721
Deaths (to Infiltrators):1,389
KDR:3.08747
Kill Difference:5,680
Playtime:41.564 hours
Usage:8%
Score:1.491m
Score/min:598
Accuracy (listed only):44.143%
HSR (listed only):38.618%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A
Kills:156
Deaths:62
KDR:2.516
Accuracy:55.530% A
HSR:12.180% D-
AF-23 Grinder
A
Kills:155
Deaths:52
KDR:2.981
Accuracy:48.861% A
HSR:13.548% C-
Kills:311
Deaths (as MAX Suit):57
Deaths (to MAX Suits):390
KDR:5.45614
Kill Difference:254
Playtime:4.299 hours
Usage:1%
Score:0.318m
Score/min:1,233
Accuracy (listed only):52.195%
HSR (listed only):12.864%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A*
Kills:1,197
V. Kills:137 N/A
Deaths:135
KDR:8.867
Accuracy:64.162% B**
KPH:116.700 A+
VKPH:13.400 A*
Breaker Rocket Pods
S
Kills:976
V. Kills:224 434%
Deaths:33
KDR:29.576
Accuracy:68.592% A*
KPH:344.900 M+
VKPH:79.200 S
M20 Mustang
A*
Kills:821
V. Kills:535 153%
Deaths:193
KDR:4.254
Accuracy:43.366% A*
KPH:40.900 A*
VKPH:26.600 A*
Vortek Rotary
A++
Kills:654
V. Kills:519 126%
Deaths:172
KDR:3.802
Accuracy:39.926% A+
KPH:38 A
VKPH:30.100 A++
M20 Kestrel
B*
Kills:251
V. Kills:224 112%
Deaths:64
KDR:3.922
Accuracy:49.851% M*
KPH:28.700 C**
VKPH:25.600 B*
Kills:3,899 (2,923 + 0)
Deaths:597
KDR:6.531
VKDR:2.745
Vehicle Kills:1,639
Kill Difference:3,302
Playtime:59.134 hours
Usage:12%
Score:2.201m
Score/min:620
Piloting Accuracy:49.851%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M*
Kills:615
V. Kills:440 139%
Deaths:126
KDR:4.881
Accuracy:54.294% B*
KPH:26.900 M*
VKPH:19.200 M
C150 Dalton
S
Kills:301
V. Kills:291 103%
Deaths:29
KDR:10.379
Accuracy:48.087% B*
KPH:121.900 M**
VKPH:117.800 S
Kills:916 (615 + 301)
Deaths:155
KDR:5.910
VKDR:4.716
Vehicle Kills:731
Kill Difference:761
Playtime:25.349 hours
Usage:5%
Score:0.922m
Score/min:606
Piloting Accuracy:54.294%
Gunner Accuracy:48.087%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:163
V. Kills:54 296%
Deaths:26
KDR:6.269
Accuracy:64.213% M
KPH:79.500 A*
VKPH:26.300 M**
Kills:163 (163 + 0)
Deaths:26
KDR:6.269
VKDR:2.077
Vehicle Kills:54
Kill Difference:137
Playtime:2.050 hours
Usage:0%
Score:0.087m
Score/min:707
Driving Accuracy:64.213%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M
Kills:674
V. Kills:505 133%
Deaths:86
KDR:7.837
Accuracy:62.391% A+
KPH:39.200 B**
VKPH:29.400 M
Enforcer ML85
B**
Kills:327
V. Kills:281 116%
Deaths:42
KDR:7.786
Accuracy:54.052% A+
KPH:27.500 C**
VKPH:23.700 B**
Titan-150 HEAT
A++
Kills:80
V. Kills:32 242%
Deaths:16
KDR:5
Accuracy:53.021% B++
KPH:40.500 A+
VKPH:16.200 A++
Kills:1,081 (754 + 327)
Deaths:144
KDR:7.507
VKDR:5.681
Vehicle Kills:818
Kill Difference:937
Playtime:31.055 hours
Usage:6%
Score:1.287m
Score/min:691
Driving Accuracy:53.021%
Gunner Accuracy:54.052%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:1,155
V. Kills:58 N/A
Deaths:57
KDR:20.263
Accuracy:61.980% B**
KPH:387.600 S
VKPH:19.500 M
M12 Kobalt-H
S
Kills:200
V. Kills:6 N/A
Deaths:7
KDR:28.571
Accuracy:36.612% M++
KPH:550 S
VKPH:16.500 S
Enforcer ML65-H
A
Kills:171
V. Kills:168 101%
Deaths:24
KDR:7.125
Accuracy:75.530% A*
KPH:45 B+
VKPH:44.300 A
E540 Halberd-H
M+
Kills:104
V. Kills:39 260%
Deaths:6
KDR:17.333
Accuracy:69.151% A++
KPH:106.300 M+
VKPH:39.900 A*
M96 Mjolnir-H
A++
Kills:56
V. Kills:35 156%
Deaths:5
KDR:11.200
Accuracy:62.070% A+
KPH:90.600 A++
VKPH:56.700 A++
Kills:1,686 (0 + 1,686)
Deaths:99
KDR:17.030
VKDR:3.091
Vehicle Kills:306
Kill Difference:1,587
Playtime:8.736 hours
Usage:2%
Score:0.534m
Score/min:1,019
Driving Accuracy:N/A%
Gunner Accuracy:62.070%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:58
V. Kills:18 305%
Deaths:5
KDR:11.600
Accuracy:57.934% A**
KPH:78.200 B*
VKPH:24.300 M++
M20 Basilisk
N/A
Kills:50
V. Kills:14 333%
Deaths:1
KDR:50
Accuracy:56.212% N/A
KPH:58.600 N/A
VKPH:16.400 N/A
Kills:108 (0 + 108)
Deaths:6
KDR:18
VKDR:5.333
Vehicle Kills:32
Kill Difference:102
Playtime:1.596 hours
Usage:0%
Score:0.067m
Score/min:703
Driving Accuracy:N/A%
Gunner Accuracy:56.212%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:142
V. Kills:4 N/A
Deaths:30
KDR:4.733
Accuracy:57.785% A++
KPH:105.600 A+
VKPH:3 B**
M12 Kobalt-F
B+
Kills:115
V. Kills:6 N/A
Deaths:59
KDR:1.949
Accuracy:31.107% A
KPH:38.100 C++
VKPH:2 B+
Kills:257 (257 + 0)
Deaths:89
KDR:2.888
VKDR:0.112
Vehicle Kills:10
Kill Difference:168
Playtime:4.360 hours
Usage:1%
Score:0.047m
Score/min:181
Driving Accuracy:31.107%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M*
Kills:88
V. Kills:42 205%
Deaths:8
KDR:11
Accuracy:61.183% M*
KPH:64.100 A*
VKPH:30.600 A++
Kills:88 (0 + 88)
Deaths:8
KDR:11
VKDR:5.250
Vehicle Kills:42
Kill Difference:80
Playtime:1.374 hours
Usage:0%
Score:0.045m
Score/min:545
Piloting Accuracy:N/A%
Gunner Accuracy:61.183%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 1,3901,3773813.614A**0.1437.953%A**26.797%A+129.9M**1.2A+31710.6h10.4B**27.4B*
AF-4 Cyclone 1,3011,2323423.602A+0.1340.094%M34.416%A*181.2S10.1U7816.8h8.3B**20.6B**
M30 Mustang AH 1,3341,1971358.867C*5.3964.162%B**1.587%B+116.2A+13.3A*76310.3h5B++7.7B++
MGR-S1 Gladius 1,2081,1863183.73A0.2638.487%A++32.799%A160.3M*3M++5457.4h7B*18.1B*
NC6A GODSAW 1,1921,1732285.145B*1.6742.547%A++37.34%B**146.6A*2.4B**4108h7.3C*17.2B*
LA1 Anchor 1,1831,1732963.963B+0.4940.369%M35.124%B**133.3A*1.1B+5048.8h7.8B**19.2B**
EM1 1,1801,1693163.699A*0.2340.275%M*29.341%B*119.3M+1.1B**3929.8h9.4B**23.4B**
SAS-R 1,1651,1603113.73C*0.2651.131%A++71.552%C++119.6MN/A3619.7h1.8B++3.5B*
NS-44P Commissioner 1,1641,1595162.246B+1.2356.488%A+34.426%B++214.6M++N/A6405.4h2.7B*4.8B*
EM6 1,1671,1592864.052B**0.5837.363%A**32.356%B**111.4A*N/A33410.4h8.2B**21.9B**
GD-22S 1,1671,1593143.691B**0.2237.343%A**27.696%C**110.4A*N/A28810.5h8.1B**21.7B**
Razor GD-23 1,1731,1575901.961A1.5136.536%A*21.608%C++41.9B+N/A16827.6h10.7B+29.3B++
NC6 Gauss SAW 1,1671,1554192.757B**0.7228.478%A20.952%C--72.2AN/A38316h7.5B++26.3B++
C85 Canister-H 1,2131,1555720.263C**16.7961.98%B**10.736%C+385S19.3M13413h3.6B**5.9B**
Breaker Rocket Pods 1,2009763329.576A*26.1068.592%A*N/A348.6M+80S19162.8h11.6B+16.9B++
NS Decimator-G 1,4459462933.229A+0.2472.095%B**1.374%D-98.5A++52A++7259.6h3.2B+4.5B+
M20 Mustang 1,3568211934.254B+0.7843.366%A*4.385%A++40.8A*26.6A*44620.1h72.5B+167.1B*
Mauler S6 7827792612.985A++0.4960.81%A*12.837%C--114.6M**N/A4616.8h3.1A5.1A
Titan-150 AP 1,179674867.837C++4.3662.391%A+N/A39.2B**29.4M73117.2h4B+6.4B*
NC9 A-Tross 6856731843.658A++0.1839.549%M34.473%A118.1M*2.1A*3795.7h7.1A17.9A
Vortek Rotary 1,1736541723.802B+0.3339.926%A+3.517%B*38A30.2A++64017.2h51.1B+128.1B++
Hardlight Dagger 6736427,3370.088A+3.3950.958%A++3.583%D2.6C+N/A9246.4h1.7B+3.4B++
AF-19 Mercenary 6516252712.306A+1.1737.88%M+29.12%A48.8A2M19412.8h9.4B*24.9B**
NC14 Bolt Driver 6236221554.013B*0.5447.054%A+67.846%D67.6A*N/A2939.2h2B*4.2B**
CAS30 Tank Buster 1,0556151264.881A+1.4154.294%B*2.927%A**26.9M*19.2M38422.9h31.2B*57.5B*
MGR-L1 Promise AE 6276131643.738A0.2638.41%A*35.563%B*170.3M3.9A**7033.6h9.1B**23.6B**
LA8 Rebel 5745663361.685B++1.7946.328%A*32.509%A120.4M*1.7A++5184.7h4.5B**9.7B**
NC1 Gauss Rifle 5255172312.238B++1.2439.007%M++23.404%C*76A**1.2B**3206.8h9.7B**25B**
MKV-P Suppressed 5145061443.514A+0.0438.081%A+41.107%A*163.2M*2.6M7673.1h9.8B*25.7B++
C-4 5223691342.754B*0.7228.384%BN/A97.1C++40.3B++12633.8h1.2B+4.1B+
Enforcer ML85 608327427.786B+4.3154.052%A+N/A27.5C**23.6B**67311.9h11B+20.4B**
C150 Dalton 5923012910.379C**6.9148.087%B*N/A120.4M**116.4S26642.5h3.1B+6.4B**
NS-15M AE 2892851092.615C*0.8634.794%A+25.614%C79.2B1.1C*3653.6h10.4B+30B++
NS-7 PDW 267258843.071A*0.4039.753%M43.023%M**161.3S5.6U5481.6h10.5B**26.3B**
M20 Kestrel 475251643.922C++0.4549.851%M*3.984%A*28.9C**25.7B*3958.7h111.8C+224.2B+
Tank Mine 426217723.014C++0.4634.507%C+N/A180.8A174.2M**35221.2h2C+5.9C+
Shrike 3452121661.277B**2.2066.159%B**N/A48.2A++30.2A*7794.4h4.5B**6.8B**
Gauss SPR 207205593.475B**0.0051.868%M+44.39%A170.8S1.7A++5031.2h2.8A++5.5A
M12 Kobalt-H 206200728.571C++25.1036.612%M++19%C++500S15M**13670.4h9.2A25.1A
NS-15M1 192185444.205A++0.7336.788%A**31.351%B*92.5A+3.5S3442h10.6B+28.9B**
Enforcer ML65-H 339171247.125B+3.6575.53%A*2.339%B+45B+44.2A8593.8h16.7C+22.1B+
C75 Viper 217163266.269C**2.8064.213%MN/A77.6A*25.7M**7062.1h11.7C++18.2B*
NCM1 Scattercannon 158156622.516C**0.9655.53%A12.18%D-65MN/A3852.4h6.1B++11B*
AF-23 Grinder 156155522.981C++0.4948.861%A13.548%C-86.1M*N/A3931.8h5B*10.2B**
S12 Renegade 146142304.733C**1.2657.785%A++2.817%D109.2A+3.1B**2241.3h2.5B**4.4B**
Frag Grenade 1391381138N/A134.5354.282%B**N/A690B+5D35020.2h2.7B*5B*
M12 Kobalt-F 121115591.949C+1.5231.107%A8.696%C+38.3C++2B+1613h11.9B+38.3B*
NS-11CP 110104392.667B+0.8141.646%A**18.269%D-115.6B**6.7S3720.9h11.2C++27B++
E540 Halberd-H 143104617.333B+13.8669.151%A++N/A104M39A*7011h3.8B**5.5A
Bouncing Betty 1001001010A*6.5349.284%B+N/A250A**N/A9660.4h1.7B+3.5B++
M60-A Bulldog 11794137.231C+3.7640.042%C**N/A47C++11.5B++4042h4B**10B*
M20 Wyvern 13088811B+7.5361.183%M*9.091%A*62.9A*30A++5441.4h61.4B+100.3B**
Spear Anti-Vehicle Phalanx Turret 12386614.333B**10.8660.921%A++4.651%B+95.6M41.1A++9870.9h4.8B*7.8B**
NS Baron G5AE 8282392.103B+1.3744.227%C15.854%C+58.6C*N/A2291.4h3A6.9C+
Titan-150 HEAT 11280165C+1.5353.021%B++N/A40A+16A+4482h3.4B*6.4B**
NS-30G Vandal 7776332.303B+1.1745.473%A19.737%D-47.5CN/A2461.6h5.9C-13.1B
Anti-Vehicle Grenade 10373173N/A69.5349.379%CN/A365C150B++34130.2h4.9C*9.9C*
Mag-Cutter 80719810.072A3.4057.463%A*2.817%C--1.5B+N/A848h2.2B+3.8B++
Heartstring 6359571.035C+2.4470.083%A++54.237%A*28.1C++1.9C1102.1h4.3C++6.1B+
M40 Fury 7658511.6B+8.1357.934%A**N/A82.9B**25.7M*7240.7h13.5C+23.4B++
MANA Anti-Personnel Turret 5757153.8N/A0.3339.084%UN/A570UN/A1780000.1h32.5T*83.1T*
GD-7F 5757193A0.4732.538%A38.597%M+114A**N/A8730.5h9.3B**28.7B**
M96 Mjolnir-H 9156511.2A+7.7362.07%A+N/A93.3A*58.3A*7280.6h29.3C++47.3B+
NC4 Mag-Shot 5454421.286B+2.1937.008%A14.815%D90M+N/A5100.6h7B+18.8B+
M20 Basilisk 6450150U46.5356.212%A*10%A++55.6M15.6A**6820.9h57.5B**102.2A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit169363,32728h
Anti-Vehicle MANA Turret22650.2h
Spawn Beacon21,1710.4h
AE Nano-Armor Kit126,9730.6h
AE Medical Applicator33940h
Nanite Revive Grenade01460h
Medical Kit6434,1754.6h
Medical Applicator4523,7441.9h
Motion Spotter101,5611.3h
Recon Detection Device55340.7h
G40-F Ranger1760h
Ammunition Package61,7180.6h
Anti-Infantry MANA Turret21840.2h

Check the help document for the dictionary if you want to learn more about words used here.


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