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Serviceman Imperator N4jN[TElC] N4jN
NC BR 25

KDR: 3.55

Score: 19.3m

Last Seen: Jun 4th, 2019 6:20 PM
- OFFLINE - 29.5 hour(s)

Prestige 1, Battle Rank 25 - New Conglomerate on Cobalt - Outfit Officer of Confused Republican[TElC] Confused Republican
NC outfit on Cobalt

Members: 3
Level Progress (to 26): 6%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Blitz GD-10 LA1 Anchor NC6A GODSAW EM1 NS-44P Commissioner GD-22S EM6 NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,044,483 MLG Score: 3233
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.759%29.119%110019119113,5413.380180.168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.805%3.24M++1.267A-0.674DHEAD ++ (~10.24)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.50.712B++8.10.432B13.4

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.776%2.437%1702512054,185394184710.6218226%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.251%0.886B*0.785B++0.076

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
670.583B+30.70.42B36.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.301%0.935%467212087493545712.10986131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.543%2.169A*-1.057D*-1.49

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.762B++5.80.537B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.808%7.185%1123612042,1853869965.646219%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.296%1.909A++0.686B+0.979

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.911B*60.849B*4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50%68.133%1123212081,50036954.06504

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.901%2.254A*0.068C+0.03

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.90.395B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.576%12.97%11231120977131632.43218

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.585A+-0.322C-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.617B+3.10.371C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Confused Republican[TElC] Confused Republican
NC outfit on Cobalt

Members: 3
19.3m330.1%787 (47.2k)707 (42.4k)3.5486728,7628,1053.9016725 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1210266428.749%19.275%55403:218

37% Engineer32% Heavy Assault8% Infiltrator18% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2014 8:04 PMApr 5th, 2019 7:39 PMJun 14th, 2019 7:30 PM (2d) (PST)Jun 4th, 2019 4:03 PM (12d) (PST)Jun 4th, 2019 2:20 PM (12d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2861661,1201.0560.2980.2044.1170.1913233

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,1829,95567,2276318122471142,429

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
453.9h/18.9d 2,861 5,544 8,811 112.1k 525 1,309 5,201 35m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M+
Kills:1,173
Deaths:296
KDR:3.963
Accuracy:40.369% M+
HSR:35.124% A
NC6A GODSAW
A*
Kills:1,173
Deaths:228
KDR:5.145
Accuracy:42.547% A*
HSR:37.340% A+
EM1
M**
Kills:1,169
Deaths:316
KDR:3.699
Accuracy:40.275% M**
HSR:29.341% A
GD-22S
M
Kills:1,159
Deaths:314
KDR:3.691
Accuracy:37.343% M
HSR:27.696% B+
EM6
M+
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:37.363% M+
HSR:32.356% A
NC6 Gauss SAW
A++
Kills:1,155
Deaths:419
KDR:2.757
Accuracy:28.478% A++
HSR:20.952% C
NS-15M AE
A++
Kills:207
Deaths:84
KDR:2.464
Accuracy:34.283% A++
HSR:19.324% D-
NS-15M1
M
Kills:167
Deaths:43
KDR:3.884
Accuracy:36.595% M
HSR:31.138% A
Kills:7,362
Deaths (as Heavy Assault):1,986
Deaths (to Heavy Assaults):2,218
KDR:3.70695
Kill Difference:5,376
Playtime:143.673 hours
Usage:32%
Score:5.922m
Score/min:687
Accuracy (listed only):37.156%
HSR (listed only):29.159%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:993
Deaths:540
KDR:1.839
Accuracy:35.970% A*
HSR:19.436% C+
Mauler S6
A*
Kills:771
Deaths:249
KDR:3.096
Accuracy:60.576% A*
HSR:12.970% C--
AF-19 Mercenary
M
Kills:348
Deaths:180
KDR:1.933
Accuracy:35.001% M
HSR:25.287% B++
NS-11CP
A*
Kills:104
Deaths:39
KDR:2.667
Accuracy:40.081% A*
HSR:18.269% D
NS Baron G5AE
C++
Kills:82
Deaths:39
KDR:2.103
Accuracy:44.227% C
HSR:15.854% C++
Kills:2,298
Deaths (as Engineer):1,047
Deaths (to Engineers):1,631
KDR:2.19484
Kill Difference:1,251
Playtime:165.819 hours
Usage:37%
Score:7.111m
Score/min:715
Accuracy (listed only):43.171%
HSR (listed only):18.363%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
M
Kills:1,377
Deaths:381
KDR:3.614
Accuracy:37.953% M
HSR:26.797% A++
Razor GD-23
A*
Kills:993
Deaths:540
KDR:1.839
Accuracy:35.970% A*
HSR:19.436% C+
Mauler S6
A*
Kills:771
Deaths:249
KDR:3.096
Accuracy:60.576% A*
HSR:12.970% C--
MGR-S1 Gladius
A*
Kills:621
Deaths:164
KDR:3.787
Accuracy:38.419% A*
HSR:33.333% A++
AF-19 Mercenary
M
Kills:348
Deaths:180
KDR:1.933
Accuracy:35.001% M
HSR:25.287% B++
NS-11CP
A*
Kills:104
Deaths:39
KDR:2.667
Accuracy:40.081% A*
HSR:18.269% D
NS Baron G5AE
C++
Kills:82
Deaths:39
KDR:2.103
Accuracy:44.227% C
HSR:15.854% C++
Kills:4,296
Deaths (as Light Assault):1,592
Deaths (to Light Assaults):1,579
KDR:2.69849
Kill Difference:2,704
Playtime:79.896 hours
Usage:18%
Score:3.726m
Score/min:777
Accuracy (listed only):41.747%
HSR (listed only):21.707%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
M
Kills:1,377
Deaths:381
KDR:3.614
Accuracy:37.953% M
HSR:26.797% A++
NS-44P Commissioner
A++
Kills:1,159
Deaths:516
KDR:2.246
Accuracy:56.498% A++
HSR:34.426% B*
SAS-R
A*
Kills:879
Deaths:199
KDR:4.417
Accuracy:52.446% A*
HSR:68.259% C+
NC14 Bolt Driver
A++
Kills:621
Deaths:155
KDR:4.006
Accuracy:47.068% A++
HSR:67.955% D
MGR-S1 Gladius
A*
Kills:621
Deaths:164
KDR:3.787
Accuracy:38.419% A*
HSR:33.333% A++
LA8 Rebel
A++
Kills:287
Deaths:169
KDR:1.698
Accuracy:44.278% A++
HSR:27.178% B++
NS-30G Vandal
A
Kills:76
Deaths:33
KDR:2.303
Accuracy:45.473% A
HSR:19.737% D--
NC4 Mag-Shot
A+
Kills:54
Deaths:42
KDR:1.286
Accuracy:37.008% A+
HSR:14.815% D
Kills:5,074
Deaths (as Infiltrator):1,659
Deaths (to Infiltrators):1,102
KDR:3.05847
Kill Difference:3,415
Playtime:36.874 hours
Usage:8%
Score:1.296m
Score/min:586
Accuracy (listed only):44.893%
HSR (listed only):36.563%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
M
Kills:1,377
Deaths:381
KDR:3.614
Accuracy:37.953% M
HSR:26.797% A++
Mauler S6
A*
Kills:771
Deaths:249
KDR:3.096
Accuracy:60.576% A*
HSR:12.970% C--
NC9 A-Tross
M+
Kills:673
Deaths:184
KDR:3.658
Accuracy:39.549% M+
HSR:34.473% A+
MGR-S1 Gladius
A*
Kills:621
Deaths:164
KDR:3.787
Accuracy:38.419% A*
HSR:33.333% A++
NC1 Gauss Rifle
M*
Kills:487
Deaths:217
KDR:2.244
Accuracy:38.973% M*
HSR:22.998% B
NS Baron G5AE
C++
Kills:82
Deaths:39
KDR:2.103
Accuracy:44.227% C
HSR:15.854% C++
Kills:4,011
Deaths (as Combat Medic):1,234
Deaths (to Combat Medics):837
KDR:3.25041
Kill Difference:2,777
Playtime:22.661 hours
Usage:5%
Score:0.887m
Score/min:652
Accuracy (listed only):43.283%
HSR (listed only):24.404%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:156
Deaths:62
KDR:2.516
Accuracy:55.530% A++
HSR:12.180% D
AF-23 Grinder
A+
Kills:155
Deaths:52
KDR:2.981
Accuracy:48.861% A+
HSR:13.548% C
Kills:311
Deaths (as MAX Suit):57
Deaths (to MAX Suits):337
KDR:5.45614
Kill Difference:254
Playtime:4.245 hours
Usage:1%
Score:0.318m
Score/min:1,247
Accuracy (listed only):52.195%
HSR (listed only):12.864%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:1,136
V. Kills:134 N/A
Deaths:135
KDR:8.415
Accuracy:63.892% B**
KPH:113.300 A++
VKPH:13.400 A**
Breaker Rocket Pods
S
Kills:976
V. Kills:224 434%
Deaths:33
KDR:29.576
Accuracy:68.592% A**
KPH:344.900 M++
VKPH:79.200 S
M20 Mustang
A**
Kills:808
V. Kills:531 152%
Deaths:193
KDR:4.187
Accuracy:43.220% A*
KPH:40.500 A**
VKPH:26.600 A**
Vortek Rotary
M
Kills:654
V. Kills:519 126%
Deaths:172
KDR:3.802
Accuracy:39.926% A++
KPH:38 A++
VKPH:30.100 M
M20 Kestrel
B**
Kills:251
V. Kills:224 112%
Deaths:64
KDR:3.922
Accuracy:49.851% M++
KPH:28.700 B+
VKPH:25.600 B**
Kills:3,825 (2,849 + 0)
Deaths:597
KDR:6.407
VKDR:2.734
Vehicle Kills:1,632
Kill Difference:3,228
Playtime:58.793 hours
Usage:13%
Score:2.176m
Score/min:617
Piloting Accuracy:49.851%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:611
V. Kills:439 139%
Deaths:126
KDR:4.849
Accuracy:54.260% B**
KPH:26.800 M**
VKPH:19.200 M+
C150 Dalton
S
Kills:298
V. Kills:288 103%
Deaths:29
KDR:10.276
Accuracy:47.887% B++
KPH:121.400 S
VKPH:117.300 S
Kills:909 (611 + 298)
Deaths:155
KDR:5.865
VKDR:4.690
Vehicle Kills:727
Kill Difference:754
Playtime:25.293 hours
Usage:6%
Score:0.919m
Score/min:605
Piloting Accuracy:54.260%
Gunner Accuracy:47.887%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:163
V. Kills:54 296%
Deaths:26
KDR:6.269
Accuracy:64.177% M+
KPH:79.700 M+
VKPH:26.400 S
Kills:163 (163 + 0)
Deaths:26
KDR:6.269
VKDR:2.077
Vehicle Kills:54
Kill Difference:137
Playtime:2.046 hours
Usage:0%
Score:0.087m
Score/min:706
Driving Accuracy:64.177%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:586
V. Kills:472 124%
Deaths:86
KDR:6.814
Accuracy:62.643% A+
KPH:36.400 A
VKPH:29.300 M++
Enforcer ML85
B**
Kills:327
V. Kills:281 116%
Deaths:42
KDR:7.786
Accuracy:54.052% A+
KPH:27.500 B+
VKPH:23.700 B**
Titan-150 HEAT
A*
Kills:80
V. Kills:32 242%
Deaths:16
KDR:5
Accuracy:53.021% B++
KPH:40.500 A*
VKPH:16.200 A++
Kills:993 (666 + 327)
Deaths:144
KDR:6.896
VKDR:5.451
Vehicle Kills:785
Kill Difference:849
Playtime:29.942 hours
Usage:7%
Score:1.252m
Score/min:697
Driving Accuracy:53.021%
Gunner Accuracy:54.052%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:1,147
V. Kills:58 N/A
Deaths:56
KDR:20.482
Accuracy:61.757% B**
KPH:387.100 S
VKPH:19.600 M
Enforcer ML65-H
A
Kills:171
V. Kills:168 101%
Deaths:24
KDR:7.125
Accuracy:75.459% A*
KPH:45.100 B++
VKPH:44.300 A
M12 Kobalt-H
S
Kills:149
V. Kills:3 N/A
Deaths:7
KDR:21.286
Accuracy:36.174% M+
KPH:607.500 S
VKPH:12.200 M+
E540 Halberd-H
M*
Kills:93
V. Kills:36 251%
Deaths:6
KDR:15.500
Accuracy:70.348% A++
KPH:108.600 M*
VKPH:42.100 M
M96 Mjolnir-H
A++
Kills:54
V. Kills:34 154%
Deaths:5
KDR:10.800
Accuracy:61.691% A
KPH:88.400 A++
VKPH:55.600 A++
Kills:1,614 (0 + 1,614)
Deaths:98
KDR:16.469
VKDR:3.051
Vehicle Kills:299
Kill Difference:1,516
Playtime:8.465 hours
Usage:2%
Score:0.511m
Score/min:1,006
Driving Accuracy:N/A%
Gunner Accuracy:61.691%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:58
V. Kills:18 305%
Deaths:5
KDR:11.600
Accuracy:57.934% M
KPH:78.200 A
VKPH:24.300 M++
Kills:58 (0 + 58)
Deaths:5
KDR:11.600
VKDR:3.600
Vehicle Kills:18
Kill Difference:53
Playtime:0.742 hours
Usage:0%
Score:0.032m
Score/min:725
Driving Accuracy:N/A%
Gunner Accuracy:57.934%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:140
V. Kills:4 N/A
Deaths:29
KDR:4.828
Accuracy:57.955% A++
KPH:104.700 A++
VKPH:3 B+
M12 Kobalt-F
B*
Kills:113
V. Kills:6 N/A
Deaths:58
KDR:1.948
Accuracy:31.279% A+
KPH:37.900 C**
VKPH:2 B*
Kills:253 (253 + 0)
Deaths:87
KDR:2.908
VKDR:0.115
Vehicle Kills:10
Kill Difference:166
Playtime:4.317 hours
Usage:1%
Score:0.047m
Score/min:181
Driving Accuracy:31.279%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M**
Kills:81
V. Kills:38 208%
Deaths:8
KDR:10.125
Accuracy:61.509% M**
KPH:66.800 M+
VKPH:31.400 A**
Kills:81 (0 + 81)
Deaths:8
KDR:10.125
VKDR:4.750
Vehicle Kills:38
Kill Difference:73
Playtime:1.212 hours
Usage:0%
Score:0.043m
Score/min:586
Piloting Accuracy:N/A%
Gunner Accuracy:61.509%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 1,3901,3773813.614A*0.0737.953%M26.797%A++129.9S1.2M31510.6h10.4B**27.4B**
LA1 Anchor 1,1831,1732963.963B+0.4140.369%M+35.124%A133.3M++1.1A+4878.8h7.8B**19.2B**
NC6A GODSAW 1,1921,1732285.145A+1.6042.547%A*37.34%A+146.6M+2.4M4018h7.3C*17.2B**
EM1 1,1801,1693163.699A**0.1540.275%M**29.341%A119.3M**1.1A++3919.8h9.4B+23.4B**
NS-44P Commissioner 1,1641,1595162.246B*1.3056.498%A++34.426%B*214.6M**N/A6395.4h2.7B*4.8B*
GD-22S 1,1671,1593143.691A0.1437.343%M27.696%B+110.4M++N/A27810.5h8.1A21.7B**
EM6 1,1671,1592864.052A+0.5037.363%M+32.356%A111.4M+N/A33110.4h8.2B**21.9B**
NC6 Gauss SAW 1,1671,1554192.757A+0.7928.478%A++20.952%C72.2A*N/A37716h7.5B*26.3B*
C85 Canister-H 1,2051,1475620.482B+16.9361.757%B**10.549%C+382.3S19.3M13433h3.6B**5.8A
M30 Mustang AH 1,2701,1361358.415B+4.8763.892%B**1.673%B+113.6A++13.4A**74610h5B++7.9B++
Razor GD-23 1,0069935401.839B**1.7135.97%A*19.436%C+37.1B++N/A15526.8h11.2B+31.1B*
Breaker Rocket Pods 1,2009763329.576M+26.0368.592%A**N/A348.6M++80S19132.8h11.6B++16.9B*
SAS-R 8838791994.417B++0.8752.446%A*68.259%C+109.9M++N/A3478h1.9B++3.6B**
M20 Mustang 1,3398081934.187B*0.6443.22%A*4.455%A+40.4A**26.6A**44620h72.7B++168.1B**
Mauler S6 7747712493.096A++0.4560.576%A*12.97%C--115.1SN/A4576.7h3.1A+5A
NS Decimator-G 1,0967012173.23A++0.3272.155%B**1.569%C--96A*54.1M+6967.3h3.3B+4.6B++
NC9 A-Tross 6856731843.658A*0.1139.549%M+34.473%A+118.1S2.1S3785.7h7.1A+17.9A+
Vortek Rotary 1,1736541723.802B*0.2539.926%A++3.517%B++38A++30.2M64017.2h51.1B++128.1B*
NC14 Bolt Driver 6226211554.006A0.4647.068%A++67.955%D67.5M++N/A2909.2h2B**4.2B**
MGR-S1 Gladius 6326211643.787A++0.2438.419%A*33.333%A++151.5S2.7S5944.1h7.2B**18.8B**
CAS30 Tank Buster 1,0506111264.849M*1.3054.26%B**2.946%A*26.8M**19.3M+38422.8h31.3B57.7B++
Titan-150 AP 1,058586866.814C*3.2762.643%A+1.024%D--36.4A29.3M++74616.1h4.2B+6.7B**
Hardlight Dagger 5515285,6280.094A++3.4549.296%A++2.652%D2.5C+N/A9210.2h1.7B++3.5B+
NC1 Gauss Rifle 4944872172.244B**1.3038.973%M*22.998%B74.9M*1.1A++3066.5h9.8B**25.1A
C-4 5193671342.739B**0.8128.232%B+N/A96.6B+40B++12383.8h1.2B++4.1B*
AF-19 Mercenary 3623481801.933A+1.6235.001%M25.287%B++30B++1.2M14411.6h10.3B++29.3B*
Enforcer ML85 608327427.786B++4.2454.052%A+N/A27.5B+23.6B**67111.9h11B+20.4B**
C150 Dalton 5862982910.276B+6.7347.887%B++N/A119.2S115.2S26672.5h3.1B*6.4B**
LA8 Rebel 2902871691.698B**1.8544.278%A++27.178%B++84.4MN/A3553.4h4.7B**10.7B**
M20 Kestrel 475251643.922B+0.3749.851%M++3.984%A++28.9B+25.7B**3958.7h111.8C+224.2B+
Shrike 3452121661.277B**2.2766.159%B**N/A48.2A*30.2M+7694.4h4.5B**6.8A
NS-15M AE 208207842.464C*1.0834.283%A++19.324%D-71.4B+N/A3282.9h10.6B+31B++
Tank Mine 412207722.875C*0.6733.726%C+N/A172.5A+170.8M**34481.2h2.1C6.2C++
Enforcer ML65-H 339171247.125B*3.5875.459%A*2.339%B45B++44.2A8603.8h16.6C+22B++
NS-15M1 174167433.884A++0.3436.595%M31.138%A87.9A++3.7S3071.9h11.1B+30.4B**
C75 Viper 217163266.269B+2.7264.177%M+N/A81.5M+27S7052h11.7C**18.2B**
NCM1 Scattercannon 158156622.516B+1.0355.53%A++12.18%D65M*N/A3812.4h6.1B++11B*
AF-23 Grinder 156155522.981C**0.5748.861%A+13.548%C86.1M**N/A3901.8h5B*10.2A
M12 Kobalt-H 152149721.286B+17.7436.174%M+18.792%B+745U15M**12070.2h8.7B**24.2A
S12 Renegade 144140294.828B1.2857.955%A++2.857%D107.7A++3.1B+2231.3h2.6B*4.4B**
M12 Kobalt-F 119113581.948C++1.6031.279%A+7.965%C37.7C**2B*1623h12B+38.3B*
NS-11CP 110104392.667B++0.8840.081%A*18.269%D115.6A+6.7U3770.9h10.5B+26.1B*
Bouncing Betty 9595109.5A++5.9549.085%B+N/A237.5A*N/A8800.4h1.7B++3.5B*
M60-A Bulldog 11794137.231B3.6840.042%B+N/A47B+11.5A+4042h4A10B**
E540 Halberd-H 12993615.5B**11.9570.348%A++1.075%D103.3M++40A**6440.9h3.7B**5.3A+
NS Baron G5AE 8282392.103B++1.4544.227%C15.854%C++58.6B+N/A2271.4h3A6.9C++
M20 Wyvern 11981810.125B*6.5861.509%M**8.642%A++67.5M++31.7A**5851.2h61.5B++100A
Titan-150 HEAT 11280165C++1.4553.021%B++N/A40A*16A++4482h3.4B**6.4A
NS-30G Vandal 7776332.303B+1.2545.473%A19.737%D--47.5C+N/A2461.6h5.9C+13.1B+
Anti-Vehicle Grenade 10373173N/A69.4549.379%CN/A365C+150B++34050.2h4.9B+9.9B
Spear Anti-Vehicle Phalanx Turret 10371611.833B++8.2858.265%A+5.634%B*88.8M+40A++9780.8h5B**8.6A
Mag-Cutter 80719810.072A++3.4857.463%A**2.817%D1.5B**N/A847.9h2.2B+3.8B++
Heartstring 6359571.035C+2.5170.083%A++54.237%A*28.1C**1.9C+1102.1h4.3C++6.1B+
M40 Fury 7658511.6B**8.0557.934%MN/A82.9A+25.7M*7240.7h13.5C++23.4B*
MANA Anti-Personnel Turret 5555143.929N/A0.3839.048%UN/A550UN/A1645700.1h33.4T*85.6T*
M96 Mjolnir-H 8854510.8A*7.2561.691%AN/A90A*56.7A++6910.6h29.5B++47.8B**
NC4 Mag-Shot 5454421.286B++2.2637.008%A+14.815%D90M**N/A4630.6h7B+18.8C++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon19510.3h
Anti-Vehicle MANA Turret22480.2h
Nano-Armor Kit160360,30027.7h
Nanite Revive Grenade01380h
Medical Kit4602,9263.5h
Medical Applicator4523,5431.9h
Motion Spotter91,2741.1h
G40-F Ranger1760h
Recon Detection Device55340.7h
Ammunition Package61,6450.5h
Anti-Infantry MANA Turret21840.2h

Check the help document for the dictionary if you want to learn more about words used here.


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