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Deputy Imperator N4jN[TElC] N4jN
NC BR 44

KDR: 3.51

Score: 20.2m

Last Seen: Aug 18th, 2019 5:55 PM
- OFFLINE - 111.7 hour(s)

Prestige 1, Battle Rank 44 - New Conglomerate on Cobalt - Outfit Officer of Confused Republican[TElC] Confused Republican
NC outfit on Cobalt

Members: 4
Level Progress (to 45): 99%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Blitz GD-10 MGR-S1 Gladius NC6A GODSAW LA1 Anchor EM1 NS-44P Commissioner GD-22S EM6
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $4,307,193 MLG Score: 3443
Fun Score: N/A
Cheeseburgers Flipped: 34TIME WITH MEDKIT: 0.8%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.857%29.679%112420119414,7113.373310.132

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.758%3.233M++1.259A-0.674DHEAD ++ (~10.75)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.712B++8.10.432B13.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.783%2.428%1687512094,201399184710.5288227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.255%0.89B*0.783B++0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
66.80.585B+30.60.421B36.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.285%0.926%466212127563585732.10585132%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.573%2.167A*-1.047D*-1.472

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.20.761B++5.80.534B+3.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.779%7.26%1109612082,2043949995.57975220%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.308%1.906A++0.675B+0.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.911B*60.849B*4.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.923%68.262%1109212121,52541353.69249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.828%2.258A*0.068C+0.031

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.80.611B+1.90.395B1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
60.576%12.97%11091121377135232.19034

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.58A+-0.329C--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.617B+3.10.371C**2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Confused Republican[TElC] Confused Republican
NC outfit on Cobalt

Members: 4
20.2m333.2%800 (48k)718 (43.1k)3.5056230,5558,7163.8431644 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214280529.014%20.007%58003:1411

36% Engineer33% Heavy Assault8% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 14th, 2014 8:04 PMApr 5th, 2019 7:39 PMAug 22nd, 2019 3:00 AM (1d) (PST)Aug 18th, 2019 3:10 PM (5d) (PST)Aug 18th, 2019 1:55 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2911751,1161.0850.3100.2174.2420.1883443

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,43110,51766,9146519132551143,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
469.3h/19.6d 2,942 6,113 9,304 119.5k 562 1,352 5,297 36.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
A*
Kills:1,173
Deaths:228
KDR:5.145
Accuracy:42.547% A*
HSR:37.340% A
LA1 Anchor
M+
Kills:1,173
Deaths:296
KDR:3.963
Accuracy:40.369% M+
HSR:35.124% A
EM1
M**
Kills:1,169
Deaths:316
KDR:3.699
Accuracy:40.275% M**
HSR:29.341% B**
GD-22S
M
Kills:1,159
Deaths:314
KDR:3.691
Accuracy:37.343% M
HSR:27.696% B+
EM6
M+
Kills:1,159
Deaths:286
KDR:4.052
Accuracy:37.363% M+
HSR:32.356% A
NC6 Gauss SAW
A+
Kills:1,155
Deaths:419
KDR:2.757
Accuracy:28.478% A+
HSR:20.952% C-
MGR-L1 Promise AE
A*
Kills:343
Deaths:98
KDR:3.500
Accuracy:38.286% A*
HSR:34.402% B*
NS-15M AE
A++
Kills:207
Deaths:84
KDR:2.464
Accuracy:34.283% A++
HSR:19.324% D-
NS-15M1
M
Kills:167
Deaths:43
KDR:3.884
Accuracy:36.595% M
HSR:31.138% B**
Kills:7,705
Deaths (as Heavy Assault):2,084
Deaths (to Heavy Assaults):2,395
KDR:3.69722
Kill Difference:5,621
Playtime:156.980 hours
Usage:33%
Score:6.700m
Score/min:711
Accuracy (listed only):37.282%
HSR (listed only):29.741%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:1,015
Deaths:553
KDR:1.835
Accuracy:36.048% A*
HSR:20.099% C+
Mauler S6
A*
Kills:771
Deaths:249
KDR:3.096
Accuracy:60.576% A*
HSR:12.970% C--
AF-19 Mercenary
A**
Kills:348
Deaths:180
KDR:1.933
Accuracy:35.001% A**
HSR:25.287% B++
NS-11CP
M
Kills:104
Deaths:39
KDR:2.667
Accuracy:41.646% M
HSR:18.269% D-
NS Baron G5AE
C+
Kills:82
Deaths:39
KDR:2.103
Accuracy:44.227% C
HSR:15.854% C+
Kills:2,320
Deaths (as Engineer):1,060
Deaths (to Engineers):1,693
KDR:2.18868
Kill Difference:1,260
Playtime:166.892 hours
Usage:36%
Score:7.213m
Score/min:720
Accuracy (listed only):43.499%
HSR (listed only):18.496%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Blitz GD-10
M
Kills:1,377
Deaths:381
KDR:3.614
Accuracy:37.953% M
HSR:26.797% A++
MGR-S1 Gladius
A*
Kills:1,186
Deaths:318
KDR:3.730
Accuracy:38.487% A*
HSR:32.799% A+
Razor GD-23
A*
Kills:1,015
Deaths:553
KDR:1.835
Accuracy:36.048% A*
HSR:20.099% C+
Mauler S6
A*
Kills:771
Deaths:249
KDR:3.096
Accuracy:60.576% A*
HSR:12.970% C--
MKV-P Suppressed
A*
Kills:462
Deaths:136
KDR:3.397
Accuracy:38.288% A++
HSR:39.827% A*
AF-19 Mercenary
A**
Kills:348
Deaths:180
KDR:1.933
Accuracy:35.001% A**
HSR:25.287% B++
NS-11CP
M
Kills:104
Deaths:39
KDR:2.667
Accuracy:41.646% M
HSR:18.269% D-
NS Baron G5AE
C+
Kills:82
Deaths:39
KDR:2.103
Accuracy:44.227% C
HSR:15.854% C+
Kills:5,345
Deaths (as Light Assault):1,895
Deaths (to Light Assaults):1,685
KDR:2.82058
Kill Difference:3,450
Playtime:80.073 hours
Usage:17%
Score:3.742m
Score/min:779
Accuracy (listed only):41.528%
HSR (listed only):23.988%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
M
Kills:1,377
Deaths:381
KDR:3.614
Accuracy:37.953% M
HSR:26.797% A++
MGR-S1 Gladius
A*
Kills:1,186
Deaths:318
KDR:3.730
Accuracy:38.487% A*
HSR:32.799% A+
NS-44P Commissioner
A++
Kills:1,159
Deaths:516
KDR:2.246
Accuracy:56.498% A++
HSR:34.426% B*
SAS-R
A*
Kills:904
Deaths:209
KDR:4.325
Accuracy:52.238% A*
HSR:68.474% C+
NC14 Bolt Driver
A++
Kills:621
Deaths:155
KDR:4.006
Accuracy:47.068% A++
HSR:67.955% D
MKV-P Suppressed
A*
Kills:462
Deaths:136
KDR:3.397
Accuracy:38.288% A++
HSR:39.827% A*
LA8 Rebel
A++
Kills:408
Deaths:249
KDR:1.639
Accuracy:44.871% A++
HSR:30.392% B**
NS-30G Vandal
A
Kills:76
Deaths:33
KDR:2.303
Accuracy:45.473% A
HSR:19.737% D--
NC4 Mag-Shot
A+
Kills:54
Deaths:42
KDR:1.286
Accuracy:37.008% A+
HSR:14.815% D
Kills:6,247
Deaths (as Infiltrator):2,039
Deaths (to Infiltrators):1,209
KDR:3.06376
Kill Difference:4,208
Playtime:37.694 hours
Usage:8%
Score:1.349m
Score/min:596
Accuracy (listed only):44.209%
HSR (listed only):37.247%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
M
Kills:1,377
Deaths:381
KDR:3.614
Accuracy:37.953% M
HSR:26.797% A++
MGR-S1 Gladius
A*
Kills:1,186
Deaths:318
KDR:3.730
Accuracy:38.487% A*
HSR:32.799% A+
Mauler S6
A*
Kills:771
Deaths:249
KDR:3.096
Accuracy:60.576% A*
HSR:12.970% C--
NC9 A-Tross
M+
Kills:673
Deaths:184
KDR:3.658
Accuracy:39.549% M+
HSR:34.473% A+
NC1 Gauss Rifle
M*
Kills:487
Deaths:217
KDR:2.244
Accuracy:38.973% M*
HSR:22.998% C**
MKV-P Suppressed
A*
Kills:462
Deaths:136
KDR:3.397
Accuracy:38.288% A++
HSR:39.827% A*
NS Baron G5AE
C+
Kills:82
Deaths:39
KDR:2.103
Accuracy:44.227% C
HSR:15.854% C+
Kills:5,038
Deaths (as Combat Medic):1,524
Deaths (to Combat Medics):935
KDR:3.30577
Kill Difference:3,514
Playtime:22.666 hours
Usage:5%
Score:0.887m
Score/min:652
Accuracy (listed only):42.579%
HSR (listed only):26.531%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A++
Kills:156
Deaths:62
KDR:2.516
Accuracy:55.530% A++
HSR:12.180% D-
AF-23 Grinder
A+
Kills:155
Deaths:52
KDR:2.981
Accuracy:48.861% A+
HSR:13.548% C
Kills:311
Deaths (as MAX Suit):57
Deaths (to MAX Suits):357
KDR:5.45614
Kill Difference:254
Playtime:4.299 hours
Usage:1%
Score:0.318m
Score/min:1,233
Accuracy (listed only):52.195%
HSR (listed only):12.864%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M
Kills:1,152
V. Kills:134 N/A
Deaths:135
KDR:8.533
Accuracy:63.941% B**
KPH:114 A++
VKPH:13.300 M
Breaker Rocket Pods
S
Kills:976
V. Kills:224 434%
Deaths:33
KDR:29.576
Accuracy:68.592% A**
KPH:344.900 M+
VKPH:79.200 S
M20 Mustang
A**
Kills:808
V. Kills:531 152%
Deaths:193
KDR:4.187
Accuracy:43.220% A*
KPH:40.500 A**
VKPH:26.600 A**
Vortek Rotary
A**
Kills:654
V. Kills:519 126%
Deaths:172
KDR:3.802
Accuracy:39.926% A++
KPH:38 A++
VKPH:30.100 A**
M20 Kestrel
B**
Kills:251
V. Kills:224 112%
Deaths:64
KDR:3.922
Accuracy:49.851% M++
KPH:28.700 B+
VKPH:25.600 B**
Kills:3,841 (2,865 + 0)
Deaths:597
KDR:6.434
VKDR:2.734
Vehicle Kills:1,632
Kill Difference:3,244
Playtime:58.871 hours
Usage:13%
Score:2.186m
Score/min:619
Piloting Accuracy:49.851%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
M**
Kills:611
V. Kills:439 139%
Deaths:126
KDR:4.849
Accuracy:54.260% B**
KPH:26.800 M**
VKPH:19.200 M++
C150 Dalton
S
Kills:298
V. Kills:288 103%
Deaths:29
KDR:10.276
Accuracy:47.887% B*
KPH:121.400 S
VKPH:117.300 S
Kills:909 (611 + 298)
Deaths:155
KDR:5.865
VKDR:4.690
Vehicle Kills:727
Kill Difference:754
Playtime:25.293 hours
Usage:5%
Score:0.919m
Score/min:606
Piloting Accuracy:54.260%
Gunner Accuracy:47.887%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:163
V. Kills:54 296%
Deaths:26
KDR:6.269
Accuracy:64.213% M
KPH:79.500 M+
VKPH:26.300 M**
Kills:163 (163 + 0)
Deaths:26
KDR:6.269
VKDR:2.077
Vehicle Kills:54
Kill Difference:137
Playtime:2.050 hours
Usage:0%
Score:0.087m
Score/min:706
Driving Accuracy:64.213%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M++
Kills:593
V. Kills:474 125%
Deaths:86
KDR:6.895
Accuracy:62.591% A+
KPH:36.700 A
VKPH:29.300 M++
Enforcer ML85
A
Kills:327
V. Kills:281 116%
Deaths:42
KDR:7.786
Accuracy:54.052% A+
KPH:27.500 B+
VKPH:23.700 A
Titan-150 HEAT
A++
Kills:80
V. Kills:32 242%
Deaths:16
KDR:5
Accuracy:53.021% B++
KPH:40.500 A++
VKPH:16.200 A++
Kills:1,000 (673 + 327)
Deaths:144
KDR:6.944
VKDR:5.465
Vehicle Kills:787
Kill Difference:856
Playtime:30.013 hours
Usage:6%
Score:1.258m
Score/min:698
Driving Accuracy:53.021%
Gunner Accuracy:54.052%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
S
Kills:1,155
V. Kills:58 N/A
Deaths:57
KDR:20.263
Accuracy:61.980% B**
KPH:387.600 S
VKPH:19.500 M
Enforcer ML65-H
A
Kills:171
V. Kills:168 101%
Deaths:24
KDR:7.125
Accuracy:75.550% A*
KPH:45.100 B++
VKPH:44.300 A
M12 Kobalt-H
S
Kills:156
V. Kills:5 N/A
Deaths:7
KDR:22.286
Accuracy:36.156% M+
KPH:607.800 S
VKPH:19.500 S
E540 Halberd-H
M**
Kills:97
V. Kills:37 255%
Deaths:6
KDR:16.167
Accuracy:70.254% A++
KPH:110.300 M**
VKPH:42.100 M
M96 Mjolnir-H
A++
Kills:54
V. Kills:34 154%
Deaths:5
KDR:10.800
Accuracy:61.691% A
KPH:88.400 A++
VKPH:55.600 A++
Kills:1,633 (0 + 1,633)
Deaths:99
KDR:16.495
VKDR:3.051
Vehicle Kills:302
Kill Difference:1,534
Playtime:8.522 hours
Usage:2%
Score:0.517m
Score/min:1,011
Driving Accuracy:N/A%
Gunner Accuracy:61.691%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M+
Kills:58
V. Kills:18 305%
Deaths:5
KDR:11.600
Accuracy:57.934% M
KPH:78.200 A
VKPH:24.300 M+
Kills:58 (0 + 58)
Deaths:5
KDR:11.600
VKDR:3.600
Vehicle Kills:18
Kill Difference:53
Playtime:0.742 hours
Usage:0%
Score:0.032m
Score/min:725
Driving Accuracy:N/A%
Gunner Accuracy:57.934%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
A++
Kills:140
V. Kills:4 N/A
Deaths:29
KDR:4.828
Accuracy:57.955% A++
KPH:104.700 A++
VKPH:3 B**
M12 Kobalt-F
B*
Kills:115
V. Kills:6 N/A
Deaths:59
KDR:1.949
Accuracy:31.107% A
KPH:38.200 C**
VKPH:2 B*
Kills:255 (255 + 0)
Deaths:88
KDR:2.898
VKDR:0.114
Vehicle Kills:10
Kill Difference:167
Playtime:4.351 hours
Usage:1%
Score:0.047m
Score/min:181
Driving Accuracy:31.107%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
M*
Kills:85
V. Kills:41 202%
Deaths:8
KDR:10.625
Accuracy:61.750% M*
KPH:65.500 M+
VKPH:31.600 A**
Kills:85 (0 + 85)
Deaths:8
KDR:10.625
VKDR:5.125
Vehicle Kills:41
Kill Difference:77
Playtime:1.298 hours
Usage:0%
Score:0.044m
Score/min:561
Piloting Accuracy:N/A%
Gunner Accuracy:61.750%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blitz GD-10 1,3901,3773813.614M0.1137.953%M26.797%A++129.9S1.2A**31510.6h10.4B**27.4B**
MGR-S1 Gladius 1,2081,1863183.73A++0.2238.487%A*32.799%A+160.3S3S5417.4h7B**18.1B**
NC6A GODSAW 1,1921,1732285.145A+1.6442.547%A*37.34%A146.6M2.4M4048h7.3C*17.2B*
LA1 Anchor 1,1831,1732963.963B++0.4640.369%M+35.124%A133.3M+1.1A4968.8h7.8B**19.2B**
EM1 1,1801,1693163.699A**0.1940.275%M**29.341%B**119.3M*1.1A+3929.8h9.4B+23.4B**
NS-44P Commissioner 1,1641,1595162.246B**1.2656.498%A++34.426%B*214.6M**N/A6405.4h2.7B*4.8B**
GD-22S 1,1671,1593143.691A0.1937.343%M27.696%B+110.4M+N/A28510.5h8.1A21.7B**
EM6 1,1671,1592864.052A+0.5537.363%M+32.356%A111.4MN/A33210.4h8.2B**21.9B**
NC6 Gauss SAW 1,1671,1554192.757A+0.7528.478%A+20.952%C-72.2A++N/A37916h7.5B*26.3B*
C85 Canister-H 1,2131,1555720.263B++16.7661.98%B**10.736%C+385S19.3M13413h3.6B**5.9A
M30 Mustang AH 1,2861,1521358.533B+5.0363.941%B**1.649%B+114.1A++13.3M75410.1h5B++7.8B++
Razor GD-23 1,0291,0155531.835B**1.6736.048%A*20.099%C+37.7B++N/A16026.9h11.1B+30.9B*
Breaker Rocket Pods 1,2009763329.576M++26.0768.592%A**N/A348.6M+80S19142.8h11.6B++16.9B*
SAS-R 9089042094.325B++0.8252.238%A*68.474%C+110.2M++N/A3548.2h1.9B++3.6B**
NS Decimator-G 1,2618182523.246A*0.2672.405%B**1.467%D-97.4A*52.7M7108.4h3.3B+4.5B++
M20 Mustang 1,3398081934.187B*0.6843.22%A*4.455%A+40.4A**26.6A**44620h72.7B++168.1B**
Mauler S6 7747712493.096A++0.4160.576%A*12.97%C--115.1SN/A4576.7h3.1A5A
NC9 A-Tross 6856731843.658A*0.1539.549%M+34.473%A+118.1S2.1M**3785.7h7.1A+17.9A
Vortek Rotary 1,1736541723.802B*0.3039.926%A++3.517%B*38A++30.2A**64017.2h51.1B++128.1B*
NC14 Bolt Driver 6226211554.006A0.5047.068%A++67.955%D67.5M++N/A2919.2h2B*4.2B**
CAS30 Tank Buster 1,0506111264.849M+1.3454.26%B**2.946%A*26.8M**19.3M++38422.8h31.3C**57.7B++
Titan-150 AP 1,067593866.895C++3.3962.591%A+1.012%D--36.6A29.3M++74716.2h4.2B6.7B**
Hardlight Dagger 5755526,2250.089A++3.4249.407%A++2.536%D2.5C+N/A9223.2h1.7B*3.5B+
NC1 Gauss Rifle 4944872172.244B**1.2638.973%M*22.998%C**74.9M++1.1A++3106.5h9.8B**25.1A
MKV-P Suppressed 4684621363.397A+0.1138.288%A++39.827%A*159.3S2.1M**7802.9h10.1B**26.4B**
LA8 Rebel 4124082491.639B*1.8744.871%A++30.392%B**102M*1B*4544h4.6B**10.3B**
C-4 5193671342.739B**0.7728.298%B+N/A96.6B40B*12463.8h1.2B+4.1B++
AF-19 Mercenary 3623481801.933A+1.5735.001%A**25.287%B++30B+1.2A**14911.6h10.3B*29.3B*
MGR-L1 Promise AE 353343983.5B*0.0138.286%A*34.402%B*180.5M**5.3S7841.9h9.5B**24.7B**
Enforcer ML85 608327427.786B+4.2854.052%A+N/A27.5B+23.6A67311.9h11B+20.4B**
C150 Dalton 5862982910.276B+6.7747.887%B*N/A119.2S115.2S26702.5h3.1B++6.4B**
M20 Kestrel 475251643.922B+0.4249.851%M++3.984%A++28.9B+25.7B**3958.7h111.8C+224.2B+
Tank Mine 420213722.958C*0.5533.881%C+N/A177.5A+172.5M**34851.2h2C+6C*
Shrike 3452121661.277B**2.2366.159%B**N/A48.2A*30.2M7744.4h4.5B**6.8A
NS-15M AE 208207842.464C++1.0434.283%A++19.324%D-71.4B+N/A3292.9h10.6B+31B++
Enforcer ML65-H 339171247.125B*3.6275.55%A*2.339%B+45B++44.2A8593.8h16.7C+22.1B++
NS-15M1 174167433.884A++0.3836.595%M31.138%B**87.9A++3.7S3071.9h11.1B+30.4B*
C75 Viper 217163266.269B+2.7664.213%MN/A77.6M25.7M**7062.1h11.7B18.2B**
M12 Kobalt-H 161156722.286B18.7836.156%M+17.949%C*520S16.7S12810.3h8.7B*24.1A
NCM1 Scattercannon 158156622.516B+0.9955.53%A++12.18%D-65M*N/A3832.4h6.1B*11B*
AF-23 Grinder 156155522.981C**0.5248.861%A+13.548%C86.1M**N/A3931.8h5B*10.2A
S12 Renegade 144140294.828B+1.3257.955%A++2.857%D107.7A++3.1B**2231.3h2.6B*4.4B**
M12 Kobalt-F 121115591.949C*1.5631.107%A8.696%C38.3C**2B*1613h11.9B+38.3B*
NS-11CP 110104392.667B*0.8441.646%M18.269%D-115.6A+6.7U3740.9h11.2B27B*
Bouncing Betty 9898109.8A*6.2949.118%B+N/A245A**N/A9300.4h1.7B++3.5B*
E540 Halberd-H 13497616.167B**12.6670.254%A++1.031%D107.8M*41.1A**6720.9h3.7B*5.3A
M60-A Bulldog 11794137.231B+3.7340.042%B+N/A47B++11.5A+4042h4A10B**
M20 Wyvern 12685810.625B*7.1261.75%M*8.235%A+65.4M+31.5A**5611.3h61.5B++99.6A
NS Baron G5AE 8282392.103B++1.4044.227%C15.854%C+58.6B+N/A2271.4h3A6.9C++
Titan-150 HEAT 11280165C++1.4953.021%B++N/A40A++16A++4482h3.4B**6.4A
NS-30G Vandal 7776332.303C++1.2045.473%A19.737%D--47.5C+N/A2461.6h5.9C+13.1B+
Anti-Vehicle Grenade 10373173N/A69.4949.379%C+N/A365C+150B++34130.2h4.9B+9.9B+
Spear Anti-Vehicle Phalanx Turret 10371611.833B++8.3358.265%A+5.634%B*88.8M++40A++9780.8h5B**8.6B**
Mag-Cutter 80719810.072A++3.4357.463%A**2.817%D1.5AN/A847.9h2.2B+3.8C**
Heartstring 6359571.035C+2.4770.083%A++54.237%A*28.1C**1.9C+1102.1h4.3C++6.1B+
M40 Fury 7658511.6B**8.0957.934%MN/A82.9A+25.7M++7240.7h13.5C++23.4B++
MANA Anti-Personnel Turret 5555143.929N/A0.4239.048%UN/A550UN/A1685600.1h33.4T*85.6T*
NC4 Mag-Shot 5454421.286B*2.2237.008%A+14.815%D90M**N/A4840.6h7B+18.8B++
M96 Mjolnir-H 8854510.8A*7.2961.691%AN/A90A++56.7A++6990.6h29.5B++47.8B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,1080.3h
Nano-Armor Kit165362,51227.9h
Anti-Vehicle MANA Turret22570.2h
Nanite Revive Grenade01380h
Medical Kit5233,3823.9h
Medical Applicator4523,6271.9h
Motion Spotter91,3071.1h
G40-F Ranger1760h
Recon Detection Device55340.7h
Ammunition Package61,6690.5h
Anti-Infantry MANA Turret21840.2h

Check the help document for the dictionary if you want to learn more about words used here.


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