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Decanus N7jpicard[R18V] N7jpicard
VS BR 11

KDR: 3.06

Score: 24.9m

Last Seen: Apr 18th, 2019 12:43 AM
- OFFLINE - 12.5 hour(s)

Prestige 1, Battle Rank 11 - Vanu Sovereignty on Connery - Outfit Leader of Renegade 18VS[R18V] Renegade 18VS
VS outfit on Connery

Members: 2
Level Progress (to 12): 70%
PRIMARY CLASSESENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Maelstrom Turbo Laser Dual Photon Pods Pulsar LSW Pulsar C Pandora VX25 Nebula VM20
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,190,952 MLG Score: 952
Fun Score: N/A
Cheeseburgers Flipped: 1276TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.018%17.036%46023108613,1312.454850.606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.813%1.154B**-0.566D0.038C+HEAD + (~3.53)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
37.10.503B+100.298C*27.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.333%2.435%2095511046,489447324714.4844200%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.698%0.414B0.768B++-0.104

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
83.90.48B+34.70.346C**49.2

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.86%2.033%318411059846163501.5974280%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.912%1.552A+-0.365C--1.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.856B*3.20.747B++2.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.901%1.458%125211073434002830.855362121%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.811%0.531B+-0.737D--0.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.40.904B*4.80.879B*6.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.612%77.06%1254110578952431.50286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.009%1.892A++0.65B+0.871

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.594B+1.90.4B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.784%11.124%125511043,596591116.0846

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.756%0.861B*-0.681D-0.065

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.70.566B+30.389C**2.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Renegade 18VS[R18V] Renegade 18VS
VS outfit on Connery

Members: 2
24.9m268.6%285 (17.1k)284 (17k)3.0605641,74313,6393.5278311 (11)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS110983828.854%13.051%37706:259

9% Combat Medic28% Engineer30% Heavy Assault7% Infiltrator15% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 22nd, 2012 5:20 AMOct 30th, 2015 7:54 AMApr 24th, 2019 7:13 AM (2d) (PST)Apr 17th, 2019 9:19 PM (8d) (PST)Apr 17th, 2019 8:43 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5872253620.4760.1560.0621.4840.076952

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,24213,49821,744299489517,046

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1461.2h/60.9d 6,373 5,448 6,213 130.1k 3,300 4,220 6,690 51.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
Pulsar LSW
C**
Kills:1,655
Deaths:722
KDR:2.292
Accuracy:24.446% C**
HSR:15.347% D*
NS-15M1
B+
Kills:1,169
Deaths:452
KDR:2.586
Accuracy:25.474% B+
HSR:14.115% D--
Orion VS54
B*
Kills:1,062
Deaths:383
KDR:2.773
Accuracy:25.199% B*
HSR:23.823% C+
Flare VE6
C++
Kills:678
Deaths:204
KDR:3.324
Accuracy:22.872% C++
HSR:19.617% D
SVA-88
B++
Kills:468
Deaths:194
KDR:2.412
Accuracy:27.158% B++
HSR:15.385% D**
Ursa
B
Kills:316
Deaths:180
KDR:1.756
Accuracy:24.341% B
HSR:19.620% D
Lasher X2
C--
Kills:129
Deaths:59
KDR:2.186
Accuracy:21.956% C--
HSR:0.775% F
Kills:5,477
Deaths (as Heavy Assault):2,194
Deaths (to Heavy Assaults):3,867
KDR:2.49635
Kill Difference:3,283
Playtime:432.803 hours
Usage:30%
Score:6.782m
Score/min:261
Accuracy (listed only):24.492%
HSR (listed only):15.526%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B**
Kills:1,425
Deaths:472
KDR:3.019
Accuracy:29.777% B**
HSR:20.561% C-
Pandora VX25
B++
Kills:1,302
Deaths:610
KDR:2.134
Accuracy:46.361% B++
HSR:11.060% D--
Thanatos VE70
A+
Kills:1,141
Deaths:480
KDR:2.377
Accuracy:54.484% A+
HSR:11.569% D--
Phobos VX86
C++
Kills:865
Deaths:422
KDR:2.050
Accuracy:59.494% C++
HSR:9.942% D--
Serpent VE92
B**
Kills:849
Deaths:368
KDR:2.307
Accuracy:29.476% B**
HSR:15.666% D
Solstice VE3
B+
Kills:597
Deaths:147
KDR:4.061
Accuracy:25.506% B+
HSR:16.248% D
VX6-7
B+
Kills:572
Deaths:234
KDR:2.444
Accuracy:27.291% B+
HSR:16.434% D
NS-11C
B**
Kills:491
Deaths:227
KDR:2.163
Accuracy:29.648% B**
HSR:20.163% C*
Deimos VA29
B**
Kills:147
Deaths:61
KDR:2.410
Accuracy:72.316% B**
HSR:13.605% C--
Nova
B**
Kills:141
Deaths:80
KDR:1.763
Accuracy:55.196% B**
HSR:12.766% C--
Zenith VX-5
B**
Kills:89
Deaths:28
KDR:3.179
Accuracy:30.404% B**
HSR:11.236% F
Solstice SF
B**
Kills:84
Deaths:76
KDR:1.105
Accuracy:28.823% B**
HSR:13.095% D
Eidolon VE33
B*
Kills:66
Deaths:49
KDR:1.347
Accuracy:32.444% B*
HSR:19.697% D-
NS Baron G5
A*
Kills:53
Deaths:19
KDR:2.789
Accuracy:63.904% A*
HSR:18.868% B*
Kills:7,822
Deaths (as Engineer):3,273
Deaths (to Engineers):3,489
KDR:2.38986
Kill Difference:4,549
Playtime:412.547 hours
Usage:28%
Score:5.719m
Score/min:231
Accuracy (listed only):41.795%
HSR (listed only):15.065%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B**
Kills:1,425
Deaths:472
KDR:3.019
Accuracy:29.777% B**
HSR:20.561% C-
Pandora VX25
B++
Kills:1,302
Deaths:610
KDR:2.134
Accuracy:46.361% B++
HSR:11.060% D--
Thanatos VE70
A+
Kills:1,141
Deaths:480
KDR:2.377
Accuracy:54.484% A+
HSR:11.569% D--
Sirius SX12
B+
Kills:921
Deaths:522
KDR:1.764
Accuracy:26.401% B+
HSR:17.047% C+
Phobos VX86
C++
Kills:865
Deaths:422
KDR:2.050
Accuracy:59.494% C++
HSR:9.942% D--
Serpent VE92
B**
Kills:849
Deaths:368
KDR:2.307
Accuracy:29.476% B**
HSR:15.666% D
Solstice VE3
B+
Kills:597
Deaths:147
KDR:4.061
Accuracy:25.506% B+
HSR:16.248% D
VX6-7
B+
Kills:572
Deaths:234
KDR:2.444
Accuracy:27.291% B+
HSR:16.434% D
Eridani SX5G
B**
Kills:506
Deaths:187
KDR:2.706
Accuracy:33.827% B**
HSR:14.427% D-
NS-11C
B**
Kills:491
Deaths:227
KDR:2.163
Accuracy:29.648% B**
HSR:20.163% C*
NS-7 PDW
A
Kills:255
Deaths:131
KDR:1.947
Accuracy:32.161% A
HSR:10.588% D*
Deimos VA29
B**
Kills:147
Deaths:61
KDR:2.410
Accuracy:72.316% B**
HSR:13.605% C--
Nova
B**
Kills:141
Deaths:80
KDR:1.763
Accuracy:55.196% B**
HSR:12.766% C--
Eridani SX5
B*
Kills:90
Deaths:48
KDR:1.875
Accuracy:30.963% B*
HSR:15.556% D
Zenith VX-5
B**
Kills:89
Deaths:28
KDR:3.179
Accuracy:30.404% B**
HSR:11.236% F
Solstice SF
B**
Kills:84
Deaths:76
KDR:1.105
Accuracy:28.823% B**
HSR:13.095% D
NS Baron G5
A*
Kills:53
Deaths:19
KDR:2.789
Accuracy:63.904% A*
HSR:18.868% B*
Kills:9,528
Deaths (as Light Assault):4,112
Deaths (to Light Assaults):2,175
KDR:2.31712
Kill Difference:5,416
Playtime:222.766 hours
Usage:15%
Score:3.749m
Score/min:281
Accuracy (listed only):39.767%
HSR (listed only):14.637%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
B++
Kills:1,302
Deaths:610
KDR:2.134
Accuracy:46.361% B++
HSR:11.060% D--
Thanatos VE70
A+
Kills:1,141
Deaths:480
KDR:2.377
Accuracy:54.484% A+
HSR:11.569% D--
NS-11A
B*
Kills:954
Deaths:396
KDR:2.409
Accuracy:28.305% B*
HSR:13.208% D*
Sirius SX12
B+
Kills:921
Deaths:522
KDR:1.764
Accuracy:26.401% B+
HSR:17.047% C+
Phobos VX86
C++
Kills:865
Deaths:422
KDR:2.050
Accuracy:59.494% C++
HSR:9.942% D--
Eridani SX5G
B**
Kills:506
Deaths:187
KDR:2.706
Accuracy:33.827% B**
HSR:14.427% D-
H-V45
B*
Kills:261
Deaths:116
KDR:2.250
Accuracy:28.272% B*
HSR:13.410% D--
NS-7 PDW
A
Kills:255
Deaths:131
KDR:1.947
Accuracy:32.161% A
HSR:10.588% D*
Pulsar VS1
C*
Kills:249
Deaths:
KDR:
Accuracy:24.523% C*
HSR:13.655% D--
Deimos VA29
B**
Kills:147
Deaths:61
KDR:2.410
Accuracy:72.316% B**
HSR:13.605% C--
Nova
B**
Kills:141
Deaths:80
KDR:1.763
Accuracy:55.196% B**
HSR:12.766% C--
Eridani SX5
B*
Kills:90
Deaths:48
KDR:1.875
Accuracy:30.963% B*
HSR:15.556% D
NS Baron G5
A*
Kills:53
Deaths:19
KDR:2.789
Accuracy:63.904% A*
HSR:18.868% B*
Kills:6,885
Deaths (as Combat Medic):3,072
Deaths (to Combat Medics):1,470
KDR:2.24121
Kill Difference:3,813
Playtime:129.661 hours
Usage:9%
Score:1.951m
Score/min:251
Accuracy (listed only):42.785%
HSR (listed only):13.515%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
B+
Kills:921
Deaths:522
KDR:1.764
Accuracy:26.401% B+
HSR:17.047% C+
Eridani SX5G
B**
Kills:506
Deaths:187
KDR:2.706
Accuracy:33.827% B**
HSR:14.427% D-
NS-44 Commissioner
C++
Kills:372
Deaths:267
KDR:1.393
Accuracy:37.203% C++
HSR:17.204% D
XM98
A*
Kills:264
Deaths:68
KDR:3.882
Accuracy:52.174% A*
HSR:84.470% B**
NS-7 PDW
A
Kills:255
Deaths:131
KDR:1.947
Accuracy:32.161% A
HSR:10.588% D*
Parallax VX3
A+
Kills:243
Deaths:55
KDR:4.418
Accuracy:48.629% A+
HSR:86.831% B**
Ghost
A+
Kills:213
Deaths:81
KDR:2.630
Accuracy:49.416% A+
HSR:72.770% B+
Manticore SX40
C+
Kills:130
Deaths:65
KDR:2
Accuracy:26.723% C-
HSR:20.769% C+
Beamer VS3
B+
Kills:107
Deaths:17
KDR:6.294
Accuracy:30.294% B+
HSR:18.692% C--
NS-357 Underboss
C
Kills:98
Deaths:111
KDR:0.883
Accuracy:34.513% C
HSR:16.327% D
Eridani SX5
B*
Kills:90
Deaths:48
KDR:1.875
Accuracy:30.963% B*
HSR:15.556% D
VA39 Spectre
B**
Kills:69
Deaths:1
KDR:69
Accuracy:38.427% B**
HSR:27.536% D--
Kills:3,268
Deaths (as Infiltrator):1,553
Deaths (to Infiltrators):1,495
KDR:2.10431
Kill Difference:1,715
Playtime:96.896 hours
Usage:7%
Score:1.409m
Score/min:242
Accuracy (listed only):36.728%
HSR (listed only):33.518%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B++
Kills:3,277
Deaths:731
KDR:4.483
Accuracy:22.606% B++
HSR:20.720% C+
Blueshift VM5
B*
Kills:3,174
Deaths:729
KDR:4.354
Accuracy:23.635% B*
HSR:20.101% C+
Nebula VM20
A+
Kills:1,182
Deaths:318
KDR:3.717
Accuracy:25.831% A+
HSR:14.975% D--
Nebula VM20
A+
Kills:1,147
Deaths:318
KDR:3.607
Accuracy:25.018% A+
HSR:16.391% D-
Cosmos VM3
B++
Kills:394
Deaths:103
KDR:3.825
Accuracy:19.782% B++
HSR:20.812% B
Cosmos VM3
B++
Kills:351
Deaths:102
KDR:3.441
Accuracy:19.705% B++
HSR:21.368% B+
NS-10 Burster
A+
Kills:179
Deaths:88
KDR:2.034
Accuracy:39.421% A+
HSR:7.263% C+
Vortex VM21
C++
Kills:161
Deaths:89
KDR:1.809
Accuracy:34.081% D-
HSR:3.727% C++
NS-10 Burster
A+
Kills:159
Deaths:88
KDR:1.807
Accuracy:39.207% A+
HSR:2.516% D--
Comet VM2
A*
Kills:145
Deaths:46
KDR:3.152
Accuracy:48.019% B+
HSR:8.966% A*
Comet VM2
B+
Kills:116
Deaths:46
KDR:2.522
Accuracy:50.725% B+
HSR:5.172% B+
Vortex VM21
D
Kills:111
Deaths:89
KDR:1.247
Accuracy:34.192% D
HSR:2.703% D
Quasar VM1
A
Kills:58
Deaths:1
KDR:58
Accuracy:21.169% A
HSR:6.897% F--
Kills:10,454
Deaths (as MAX Suit):1,374
Deaths (to MAX Suits):976
KDR:7.60844
Kill Difference:9,080
Playtime:159.778 hours
Usage:11%
Score:5.297m
Score/min:553
Accuracy (listed only):31.030%
HSR (listed only):11.662%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Maelstrom Turbo Laser
A
Kills:3,034
V. Kills:1,827 166%
Deaths:653
KDR:4.646
Accuracy:38.063% A
KPH:27.900 B**
VKPH:16.800 B*
Dual Photon Pods
A
Kills:2,115
V. Kills:693 305%
Deaths:100
KDR:21.150
Accuracy:65.548% A+
KPH:102.900 B+
VKPH:33.700 A
Light PPA
A
Kills:955
V. Kills:56 N/A
Deaths:81
KDR:11.790
Accuracy:50.870% A
KPH:87.100 A
VKPH:5.100 B++
Photon A2A Missile Pods
C++
Kills:255
V. Kills:273 93%
Deaths:24
KDR:10.625
Accuracy:74.422% D-
KPH:41.500 C
VKPH:44.400 C++
Antares LC
B*
Kills:170
V. Kills:153 110%
Deaths:30
KDR:5.667
Accuracy:37.771% B*
KPH:23.300 B
VKPH:21 B*
Saron Laser Cannon
C++
Kills:124
V. Kills:111 111%
Deaths:54
KDR:2.296
Accuracy:38.953% B**
KPH:11.200 C+
VKPH:10 C++
Kills:6,653 (4,283 + 0)
Deaths:942
KDR:7.063
VKDR:3.305
Vehicle Kills:3,113
Kill Difference:5,711
Playtime:164.653 hours
Usage:11%
Score:3.285m
Score/min:332
Piloting Accuracy:38.953%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
B*
Kills:261
V. Kills:285 91%
Deaths:97
KDR:2.691
Accuracy:53.744% B*
KPH:10.900 B+
VKPH:11.900 B*
L105 Zephyr
U
Kills:245
V. Kills:61 395%
Deaths:8
KDR:30.625
Accuracy:46.809% B+
KPH:882,000 U
VKPH:219,600 U
C150 Dalton
U
Kills:204
V. Kills:77 262%
Deaths:19
KDR:10.737
Accuracy:48.741% B**
KPH:734,400 U
VKPH:277,200 U
Kills:710 (261 + 449)
Deaths:124
KDR:5.726
VKDR:3.411
Vehicle Kills:423
Kill Difference:586
Playtime:24.048 hours
Usage:2%
Score:0.494m
Score/min:343
Piloting Accuracy:53.744%
Gunner Accuracy:48.741%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A
Kills:202
V. Kills:22 N/A
Deaths:16
KDR:12.625
Accuracy:59.835% A
KPH:55.900 C*
VKPH:6.100 D
Kills:202 (202 + 0)
Deaths:16
KDR:12.625
VKDR:1.375
Vehicle Kills:22
Kill Difference:186
Playtime:3.613 hours
Usage:0%
Score:0.059m
Score/min:272
Driving Accuracy:59.835%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
B*
Kills:544
V. Kills:183 296%
Deaths:58
KDR:9.379
Accuracy:56.460% B*
KPH:29.500 B++
VKPH:9.900 B+
Supernova VPC
B++
Kills:158
V. Kills:23 N/A
Deaths:26
KDR:6.077
Accuracy:56.738% B++
KPH:31.700 D
VKPH:4.600 D-
Saron HRB
S
Kills:139
V. Kills:54 253%
Deaths:9
KDR:15.444
Accuracy:37.963% D
KPH:77 S
VKPH:29.900 A++
Supernova FPC
B++
Kills:80
V. Kills:55 143%
Deaths:11
KDR:7.273
Accuracy:55.688% C*
KPH:26.800 C*
VKPH:18.400 B++
Kills:921 (782 + 139)
Deaths:104
KDR:8.856
VKDR:3.029
Vehicle Kills:315
Kill Difference:817
Playtime:28.206 hours
Usage:2%
Score:0.497m
Score/min:294
Driving Accuracy:55.688%
Gunner Accuracy:37.963%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M40 Fury-H
B*
Kills:56
V. Kills:8 N/A
Deaths:
KDR:
Accuracy:31.649% D*
KPH:125.900 B*
VKPH:18 C++
Kills:56 (0 + 56)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:8
Kill Difference:56
Playtime:0.445 hours
Usage:0%
Score:0.017m
Score/min:644
Driving Accuracy:N/A%
Gunner Accuracy:31.649%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B**
Kills:129
V. Kills:6 N/A
Deaths:8
KDR:16.125
Accuracy:44.515% B**
KPH:46.600 B**
VKPH:2.200 D--
M40 Fury
B+
Kills:59
V. Kills:7 N/A
Deaths:8
KDR:7.375
Accuracy:40.637% B+
KPH:51.600 B
VKPH:6.100 D
Kills:188 (0 + 188)
Deaths:16
KDR:11.750
VKDR:0.813
Vehicle Kills:13
Kill Difference:172
Playtime:3.910 hours
Usage:0%
Score:0.050m
Score/min:212
Driving Accuracy:N/A%
Gunner Accuracy:40.637%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C*
Kills:88
V. Kills:13 N/A
Deaths:31
KDR:2.839
Accuracy:39.827% D-
KPH:24.600 C*
VKPH:3.600 D
Kills:88 (88 + 0)
Deaths:31
KDR:2.839
VKDR:0.419
Vehicle Kills:13
Kill Difference:57
Playtime:3.578 hours
Usage:0%
Score:0.028m
Score/min:130
Driving Accuracy:39.827%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 3,2923,2777314.483B**1.4222.606%B++20.72%C+43.2B++N/A16375.8h11.1A+49B*
Blueshift VM5 3,1963,1747294.354B**1.2923.635%B*20.101%C+41.9B+N/A15975.7h11.9A50.4B*
Maelstrom Turbo Laser 4,8613,0346534.646B**1.5938.063%A3.889%B*27.9B**16.8B*277108.6h54.6B*143.5B*
Dual Photon Pods 2,8082,11510021.15A*18.0965.548%A+1.229%C+102.7B+33.6A69520.6h14.5B*22.2B*
Pulsar LSW 1,6691,6557222.292B++0.7724.446%C**15.347%D*25.9DN/A9563.9h10.2B*41.6B+
Pulsar C 1,4341,4254723.019A0.0429.777%B**20.561%C-23.4C+N/A9560.9h9.3B*31.3B++
Pandora VX25 1,3051,3026102.134B**0.9346.361%B++11.06%D--27.8CN/A11246.8h3.4B*7.4B*
Nebula VM20 1,1931,1823183.717B**0.6625.831%A+14.975%D--45.8B++N/A15325.8h12A46.6B**
NS-15M1 1,1731,1694522.586B*0.4725.474%B+14.115%D--30.1CN/A13538.8h10.1B*39.5B++
Nebula VM20 1,1501,1473183.607B**0.5525.018%A+16.391%D-44.3B++N/A14825.9h12A47.9B**
Thanatos VE70 1,1451,1414802.377A++0.6854.484%A+11.569%D--28.5C++N/A10640.1h3.1A5.7B**
Orion VS54 1,0741,0623832.773B*0.2925.199%B*23.823%C+36.9C**N/A15628.8h10.4B*41.1B++
Light PPA 1,0119558111.79A8.7350.87%AN/A86.8A5.1B++31011h8.9B+17.6B+
NS-11A 9569543962.409B**0.6528.305%B*13.208%D*21.7C-N/A9544h11.1B**39.4B*
Sirius SX12 9339215221.764B++1.3026.401%B+17.047%C+15.2DN/A5560.4h11.1B**42.1B+
Phobos VX86 8688654222.05B+1.0159.494%C++9.942%D--20.2D-N/A8242.9h2.2B+3.7B
Serpent VE92 8598493682.307A0.7529.476%B**15.666%D22.6CN/A9137.5h10.9B++36.9B++
Flare VE6 6786782043.324A*0.2622.872%C++19.617%D26.2C--N/A10125.9h9.1B++39.9B+
Solstice VE3 6005971474.061S1.0025.506%B+16.248%D14CN/A8942.7h12.6B++49.5B+
Force-Blade 5915788,5550.068A+2.9946.05%AN/A0.8C*N/A3740.1h1.8B*3.8B++
VX6-7 5735722342.444B**0.6227.291%B+16.434%D29.6C+N/A10419.3h9.8B++35.9B++
Supernova PC 727544589.379B++6.3256.46%B*2.39%C++29.6B++9.9B+22618.4h3.6B**6.4B**
Eridani SX5G 5065061872.706B**0.3533.827%B**14.427%D-45.2C+N/A13211.2h8.7B*25.7B++
NS-11C 4964912272.163A+0.9029.648%B**20.163%C*23.6C+N/A9420.8h10.7B*36.2B*
SVA-88 4704681942.412B0.6527.158%B++15.385%D**26.1DN/A10017.9h10.8B+39.8B+
C-4 6334312251.916B+1.1421.064%D-N/A77C+36.1B+11135.6h1.4C**6.5C+
Cosmos VM3 3943941033.825B**0.7619.782%B++20.812%B34.9B+N/A14511.3h10.8A54.5B*
NS-44 Commissioner 3793722671.393B+1.6737.203%C++17.204%D19DN/A7919.6h3.9C++10.4C**
Cosmos VM3 3543511023.441B*0.3819.705%B++21.368%B+31.9C**N/A13811h11.8B*60.1B++
Ursa 3173161801.756B++1.3024.341%B19.62%D21.2DN/A7814.9h9.3B++38.4B+
XM98 265264683.882B*0.8252.174%A*84.47%B**22CN/A8512h1.6A3A
CAS30 Tank Buster 546261972.691B**0.3753.744%B*N/A10.9B+11.9B*21124h32.9B*61.3B*
H-V45 2622611162.25B+0.8128.272%B*13.41%D--23.7CN/A11611h11.5B++40.6B++
NS-7 PDW 2552551311.947A+1.1132.161%A10.588%D*30C++N/A1018.5h11.8B*36.7B++
Photon A2A Missile Pods 5282552410.625B**7.5674.422%D-N/A41.1C44C+4666.2h6.7B*9B++
Pulsar VS1 2502491249U245.9424.523%C*13.655%D--19.5CN/A13312.8h12.1B*49.5B++
NS Decimator 4332462071.188C*1.8766.331%B++2.439%C*17.4D--13.3C27614.1h5.6C-8.5C+
L105 Zephyr 306245830.625A**27.5646.809%B+N/A2450U610U6871300.1h4.6B**9.9B*
Parallax VX3 243243554.418B+1.3648.629%A+86.831%B**40.5B*N/A1656h1.7B**3.5B**
Proximity Mine 242242317.806A4.7555.876%A++N/A242MN/A7231h1.1A**2A++
Ghost 215213812.63C+0.4349.416%A+72.77%B+20.3DN/A8510.5h2B+4B*
C150 Dalton 2812041910.737B*7.6848.741%B**N/A2040U770U12084700.1h3.4B+7B**
L100 Python HESH 2242021612.625C++9.5659.835%A1.485%C+56.1C*6.1D2713.6h2.2A3.6A
NS-10 Burster 292179882.034A++1.0339.421%A+7.263%C+8.9A5.6A18820.1h103.8B*263.3B**
M60-A Bulldog 186175287.5M**84.4452.808%B++1.714%C--64.8A+4.1C+2662.7h3.6A6.8B**
Spear Anti-Vehicle Phalanx Turret 2551701511.333B++8.2748.884%B+1.176%D**68A++34A7082.5h5B**10.3B**
Antares LC 323170305.667A*2.6137.771%B*N/A23.3B21B*3047.3h70.4B++186.4B*
Lancer VS22 3831682060.816C++2.2454.771%D-1.786%C++9.6C--12.3C+31317.5h34.4C+62.8C
Vortex VM21 326161891.809B++1.2534.081%D-3.727%C++10.1C*10.4A++23915.9h38.4C*112.8C++
NS-10 Burster 268159881.807B*1.2539.207%A+2.516%D--8.1B**5.5A17719.7h115.7B*295.2B**
Supernova VPC 181158266.077C-3.0256.738%B++1.899%B+31.6D4.6D-1635h2.5B*4.5B*
M60-A Bulldog 1671561156S152.9455.432%B**N/A78A++5.5B+2772h3.8A6.9B**
Deimos VA29 148147612.41B**0.6572.316%B**13.605%C--35CN/A1214.2h1.7B**2.4B*
Comet VM2 186145463.152M+0.0948.019%B+8.966%A*22.3A*6.3B**3276.5h9.8A20.4B**
Tank Mine 276144771.87C1.1945.386%B*N/A80C--73.3B13471.8h1.7B+3.7A+
Nova 141141801.763B1.3055.196%B**12.766%C--17.4DN/A728.1h3.4B*6.1B*
Saron HRB 193139915.444A*12.3837.963%D2.878%A77.2S30A++10691.8h6.8A**17.9A++
Frag Grenade 1341341134N/A130.9434.186%D**N/A1340M**N/A47840.1h1.9A++5.5B*
Manticore SX40 133130652B**1.0626.723%C-20.769%C+31.7C++N/A1234.1h5.6B*21B+
Lasher X2 129129592.186A++0.8721.956%C--N/A22.2C-N/A1195.8h19.3C*88C++
M60-G Bulldog 135129816.125S13.0644.515%B**N/A46.1B**2.1D--1972.8h4.3A9.8B**
Saron Laser Cannon 235124542.296C++0.7638.953%B**4.839%A++11.2C+10C++16811.1h91.3B+234.4B*
Comet VM2 157116462.522A++0.5450.725%B+5.172%B+22.3A++7.9A+2685.2h11.5A22.6B**
Vortex VM21 242111891.247B+1.8134.192%D2.703%D6.9C+8.2A+18716h56.4C+165C+
Beamer VS3 107107176.294S3.2330.294%B+18.692%C--42.8B*N/A2062.5h7.4B+24.5C*
NS-357 Underboss 98981110.883C+2.1834.513%C16.327%D16.6DN/A685.9h4.8C-13.8C+
Eridani SX5 9090481.875B+1.1930.963%B*15.556%D31C+N/A1582.9h9.8B++31.7B++
Zenith VX-5 8989283.179A*0.1230.404%B**11.236%F42.4B+N/A1612.1h10.1B**33.4B*
M40 Fury-F 10188312.839B++0.2239.827%D-2.273%A++24.4C++3.6D1303.6h4.7B**11.8B**
Solstice SF 8784761.105C++1.9628.823%B**13.095%D12.4C--N/A866.8h10.9C*37.8B+
S1 17881591.373A1.6964.836%B*3.704%B+17.2D20.6B**5504.7h7.6C11.7C*
Supernova FPC 13580117.273C**4.2155.688%C*1.25%D26.7C*18.3B++4593h4.1B*7.4B*
VA39 Spectre 6969169U65.9438.427%B**27.536%D--23C++N/A1483h3.7A9.6B**
Eidolon VE33 6766491.347C*1.7132.444%B*19.697%D-16.1CN/A894.1h7.9B+24.4B++
MAX Punch 64641,3740.047C-3.0132.337%D-N/A0.4C-N/A2149.6h1.9C++5.8C++
M40 Fury 665987.375C*4.3140.637%B+N/A53.6B+6.4D2481.1h7.4B**18.1B**
Quasar VM1 5958158U54.9421.169%A6.897%F--36.3AN/A4201.6h12.2B*57.5B+
M40 Fury-H 6456156M**52.9431.649%D*N/A140B**20C**6410.4h4.7B*14.8B++
NS Baron G5 5353192.789A*0.2763.904%A*18.868%B*66.3A++N/A2080.8h4.5C*7.1C*
MANA Anti-Personnel Turret 5553153.533N/A0.4722.424%UN/A530U20U1795300.1h20.2T*90.3T*
NS Annihilator 11450650.769B+2.2969.884%F**N/A5.4D--6.9C-1639.3h12C+17.2C--

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter33950.2h
Anti-Vehicle MANA Turret111031.3h
Medical Applicator25362,27517.1h
G30 Walker0650h
Nano-Armor Kit265159,04735.8h
Spawn Beacon186612.6h
VS Patriot Flare Gun02050.4h
Nanite Revive Grenade03830.1h
Ammunition Package01130.2h
Medical Kit1371,2172.1h
Anti-Infantry MANA Turret21330.6h
Recon Detection Device161,1923.5h

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