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Ranger N7jpicardz[R18] N7jpicardz
NC BR 40

KDR: 3.84

Score: 86.9m

Last Seen: Aug 5th, 2019 10:09 AM
- OFFLINE - 326.2 hour(s)

Prestige 1, Battle Rank 40 - New Conglomerate on Connery - Outfit Leader of Renegade 18[R18] Renegade 18
NC outfit on Connery

Members: 10
Level Progress (to 41): 54%
PRIMARY CLASSESLIGHT ASSAULTHEAVYMAX SUIT
PRIMARY WEAPONS M30 Mustang AH AF-34 Mattock AF-34 Mattock GD-7F AF-23 Grinder AF-23 Grinder LA1 Anchor Blitz GD-10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,182,995 MLG Score: 1745
Fun Score: N/A
Cheeseburgers Flipped: 3683TIME WITH MEDKIT: 0.7%MEDKIT per DEATH: 0.3

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.507%19.428%57339117549,2542.803781.04

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.752%1.627A+-0.219C0.084C+HEAD + (~4.67)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.569B+9.50.337C**22.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
52.113%1.379%33794121018,417993315318.5282584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.921%1.559A+-0.194C0.299

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.60.909B*7.60.856B*7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.84%2.053%321712072,09512516271.67466334%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.22%1.346A-0.327C-0.75

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.828B++3.60.709B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.779%4.865%1029120574011633100.636285238%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.881%0.886B*0.103C+0.809

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.70.609B+21.40.464B+25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
46.462%67.647%102412101,122196550.570702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.922%1.726A++0.037C+-0.716

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.80.511B+2.20.294C*2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
59.598%11.029%102512094,0441537202.62939

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.591%1.499A+-0.712D--0.124

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.629B+2.90.401B2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Renegade 18[R18] Renegade 18
NC outfit on Connery

Members: 10
86.9m307.5%585 (35.1k)509 (30.5k)3.84353137,01435,6484.1323840 (40)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1214986330.899%13.403%41404:4730

8% Combat Medic11% Engineer26% Heavy Assault7% Infiltrator33% Light Assault16% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 30th, 2013 8:02 AMNov 29th, 2013 8:17 AMAug 17th, 2019 8:24 AM (1d) (PST)Aug 5th, 2019 6:35 AM (14d) (PST)Aug 5th, 2019 6:09 AM (14d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6832574260.8020.2090.1072.6350.0551745

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,96715,44225,52548136158330,537

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2847.4h/118.6d 10,297 18,364 45,134 450.2k 5,603 9,697 9,422 116.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
B++
Kills:3,152
Deaths:1,153
KDR:2.734
Accuracy:28.607% B++
HSR:21.574% D
EM6
B+
Kills:2,678
Deaths:1,032
KDR:2.595
Accuracy:25.030% B+
HSR:20.874% C-
NC6 Gauss SAW
B**
Kills:2,612
Deaths:912
KDR:2.864
Accuracy:25.947% B**
HSR:22.358% C+
NS-15M1
B**
Kills:1,356
Deaths:493
KDR:2.751
Accuracy:28.008% B**
HSR:19.174% C-
NC6A GODSAW
C-
Kills:1,339
Deaths:490
KDR:2.733
Accuracy:26.359% C-
HSR:19.567% D*
EM1
B**
Kills:1,183
Deaths:449
KDR:2.635
Accuracy:27.547% B**
HSR:18.005% D
NS-15M AE
B++
Kills:789
Deaths:311
KDR:2.537
Accuracy:29.649% B++
HSR:22.180% D
GD-22S
B**
Kills:660
Deaths:277
KDR:2.383
Accuracy:28.222% B**
HSR:19.697% D
MGR-L1 Promise
B*
Kills:450
Deaths:157
KDR:2.866
Accuracy:28.341% B*
HSR:28.445% B+
NS-15M2
B**
Kills:344
Deaths:117
KDR:2.940
Accuracy:29.215% B**
HSR:18.895% D-
NC6S Gauss SAW S
B*
Kills:145
Deaths:61
KDR:2.377
Accuracy:28.174% B*
HSR:22.759% C+
Kills:14,708
Deaths (as Heavy Assault):5,452
Deaths (to Heavy Assaults):10,437
KDR:2.69773
Kill Difference:9,256
Playtime:744.904 hours
Usage:26%
Score:19.630m
Score/min:439
Accuracy (listed only):27.736%
HSR (listed only):21.230%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-7F
B**
Kills:10,360
Deaths:4,296
KDR:2.412
Accuracy:29.851% B**
HSR:18.581% C
Blitz GD-10
A
Kills:2,859
Deaths:1,099
KDR:2.601
Accuracy:31.003% A
HSR:15.915% C+
AF-19 Mercenary
A+
Kills:2,689
Deaths:954
KDR:2.819
Accuracy:30.322% A+
HSR:19.264% C
NS-11C
A
Kills:1,761
Deaths:781
KDR:2.255
Accuracy:30.938% A
HSR:19.194% C+
NSX Tanto
B**
Kills:1,675
Deaths:650
KDR:2.577
Accuracy:31.784% B**
HSR:28.716% B+
AF-4G Cyclone
B++
Kills:1,625
Deaths:596
KDR:2.727
Accuracy:31.177% B++
HSR:18.523% C
AF-4 Cyclone
B*
Kills:1,278
Deaths:521
KDR:2.453
Accuracy:30.169% B*
HSR:16.354% C
MKV Suppressed
B**
Kills:1,229
Deaths:497
KDR:2.473
Accuracy:31.852% B**
HSR:14.565% D-
AF-4A Bandit
B+
Kills:1,184
Deaths:471
KDR:2.514
Accuracy:27.953% B+
HSR:18.328% D
AF-57 Piston
A+
Kills:1,182
Deaths:530
KDR:2.230
Accuracy:55.787% A+
HSR:10.660% D-
NS-7 PDW
A
Kills:1,175
Deaths:531
KDR:2.213
Accuracy:31.400% A
HSR:13.447% D
Razor GD-23
B**
Kills:1,156
Deaths:399
KDR:2.897
Accuracy:30.303% B**
HSR:21.713% C*
LA39 Bruiser
A
Kills:1,128
Deaths:475
KDR:2.375
Accuracy:75.349% A
HSR:11.436% D
Mauler S6
A++
Kills:866
Deaths:383
KDR:2.261
Accuracy:57.517% A++
HSR:12.240% D
NC12 Sweeper
A
Kills:658
Deaths:355
KDR:1.854
Accuracy:55.450% A
HSR:8.815% D*
NS Baron G5
B**
Kills:472
Deaths:220
KDR:2.145
Accuracy:54.890% B**
HSR:11.229% D
19A Fortuna
B+
Kills:399
Deaths:205
KDR:1.946
Accuracy:28.469% B+
HSR:20.802% C+
AC-X11
A+
Kills:224
Deaths:69
KDR:3.246
Accuracy:32.582% A+
HSR:14.732% D*
GD-66 Claw
B**
Kills:210
Deaths:116
KDR:1.810
Accuracy:69.771% B**
HSR:12.857% C
Tempest
C+
Kills:104
Deaths:54
KDR:1.926
Accuracy:24.663% D
HSR:20.192% C+
MGR-S1 Gladius
B*
Kills:72
Deaths:36
KDR:2
Accuracy:31.262% B*
HSR:20.833% C+
Kills:32,306
Deaths (as Light Assault):13,238
Deaths (to Light Assaults):6,703
KDR:2.4404
Kill Difference:19,068
Playtime:926.672 hours
Usage:33%
Score:23.858m
Score/min:429
Accuracy (listed only):39.166%
HSR (listed only):16.590%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
B**
Kills:10,360
Deaths:4,296
KDR:2.412
Accuracy:29.851% B**
HSR:18.581% C
AF-19 Mercenary
A+
Kills:2,689
Deaths:954
KDR:2.819
Accuracy:30.322% A+
HSR:19.264% C
NS-11C
A
Kills:1,761
Deaths:781
KDR:2.255
Accuracy:30.938% A
HSR:19.194% C+
NSX Tanto
B**
Kills:1,675
Deaths:650
KDR:2.577
Accuracy:31.784% B**
HSR:28.716% B+
AF-4A Bandit
B+
Kills:1,184
Deaths:471
KDR:2.514
Accuracy:27.953% B+
HSR:18.328% D
AF-57 Piston
A+
Kills:1,182
Deaths:530
KDR:2.230
Accuracy:55.787% A+
HSR:10.660% D-
Razor GD-23
B**
Kills:1,156
Deaths:399
KDR:2.897
Accuracy:30.303% B**
HSR:21.713% C*
LA39 Bruiser
A
Kills:1,128
Deaths:475
KDR:2.375
Accuracy:75.349% A
HSR:11.436% D
Mauler S6
A++
Kills:866
Deaths:383
KDR:2.261
Accuracy:57.517% A++
HSR:12.240% D
NC12 Sweeper
A
Kills:658
Deaths:355
KDR:1.854
Accuracy:55.450% A
HSR:8.815% D*
NS Baron G5
B**
Kills:472
Deaths:220
KDR:2.145
Accuracy:54.890% B**
HSR:11.229% D
19A Fortuna
B+
Kills:399
Deaths:205
KDR:1.946
Accuracy:28.469% B+
HSR:20.802% C+
AC-X11
A+
Kills:224
Deaths:69
KDR:3.246
Accuracy:32.582% A+
HSR:14.732% D*
GD-66 Claw
B**
Kills:210
Deaths:116
KDR:1.810
Accuracy:69.771% B**
HSR:12.857% C
Kills:23,964
Deaths (as Engineer):9,904
Deaths (to Engineers):6,410
KDR:2.41963
Kill Difference:14,060
Playtime:301.526 hours
Usage:11%
Score:8.909m
Score/min:492
Accuracy (listed only):43.640%
HSR (listed only):16.326%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Blitz GD-10
A
Kills:2,859
Deaths:1,099
KDR:2.601
Accuracy:31.003% A
HSR:15.915% C+
AF-4G Cyclone
B++
Kills:1,625
Deaths:596
KDR:2.727
Accuracy:31.177% B++
HSR:18.523% C
Carnage AR
B*
Kills:1,337
Deaths:819
KDR:1.632
Accuracy:28.904% B*
HSR:16.380% D
AF-4 Cyclone
B*
Kills:1,278
Deaths:521
KDR:2.453
Accuracy:30.169% B*
HSR:16.354% C
MKV Suppressed
B**
Kills:1,229
Deaths:497
KDR:2.473
Accuracy:31.852% B**
HSR:14.565% D-
AF-57 Piston
A+
Kills:1,182
Deaths:530
KDR:2.230
Accuracy:55.787% A+
HSR:10.660% D-
NS-7 PDW
A
Kills:1,175
Deaths:531
KDR:2.213
Accuracy:31.400% A
HSR:13.447% D
GR-22
A+
Kills:1,174
Deaths:492
KDR:2.386
Accuracy:31.862% A+
HSR:21.039% C*
LA39 Bruiser
A
Kills:1,128
Deaths:475
KDR:2.375
Accuracy:75.349% A
HSR:11.436% D
Mauler S6
A++
Kills:866
Deaths:383
KDR:2.261
Accuracy:57.517% A++
HSR:12.240% D
NS-11A
B**
Kills:711
Deaths:367
KDR:1.937
Accuracy:30.002% B**
HSR:18.565% C-
NC12 Sweeper
A
Kills:658
Deaths:355
KDR:1.854
Accuracy:55.450% A
HSR:8.815% D*
NS Baron G5
B**
Kills:472
Deaths:220
KDR:2.145
Accuracy:54.890% B**
HSR:11.229% D
NC9 A-Tross
B+
Kills:295
Deaths:171
KDR:1.725
Accuracy:27.358% B+
HSR:14.915% D**
GD-66 Claw
B**
Kills:210
Deaths:116
KDR:1.810
Accuracy:69.771% B**
HSR:12.857% C
Reaper DMR
B**
Kills:127
Deaths:41
KDR:3.098
Accuracy:31.981% B**
HSR:30.709% B++
Tempest
C+
Kills:104
Deaths:54
KDR:1.926
Accuracy:24.663% D
HSR:20.192% C+
MGR-S1 Gladius
B*
Kills:72
Deaths:36
KDR:2
Accuracy:31.262% B*
HSR:20.833% C+
Kills:16,502
Deaths (as Combat Medic):7,303
Deaths (to Combat Medics):4,012
KDR:2.25962
Kill Difference:9,199
Playtime:221.868 hours
Usage:8%
Score:7.006m
Score/min:526
Accuracy (listed only):40.578%
HSR (listed only):16.037%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Blitz GD-10
A
Kills:2,859
Deaths:1,099
KDR:2.601
Accuracy:31.003% A
HSR:15.915% C+
AF-4G Cyclone
B++
Kills:1,625
Deaths:596
KDR:2.727
Accuracy:31.177% B++
HSR:18.523% C
AF-4 Cyclone
B*
Kills:1,278
Deaths:521
KDR:2.453
Accuracy:30.169% B*
HSR:16.354% C
MKV Suppressed
B**
Kills:1,229
Deaths:497
KDR:2.473
Accuracy:31.852% B**
HSR:14.565% D-
NS-7 PDW
A
Kills:1,175
Deaths:531
KDR:2.213
Accuracy:31.400% A
HSR:13.447% D
AF-18 Stalker
B**
Kills:816
Deaths:269
KDR:3.033
Accuracy:33.397% B**
HSR:22.304% C*
SAS-R
A
Kills:724
Deaths:278
KDR:2.604
Accuracy:46.832% A
HSR:60.359% D-
NS-44 Commissioner
B++
Kills:721
Deaths:492
KDR:1.465
Accuracy:42.657% B++
HSR:22.330% C+
LA3 Desperado
C**
Kills:513
Deaths:273
KDR:1.879
Accuracy:30.307% C**
HSR:15.205% D
NS-30 Vandal
B++
Kills:444
Deaths:122
KDR:3.639
Accuracy:37.474% B++
HSR:19.595% D-
NC4 Mag-Shot
B**
Kills:333
Deaths:221
KDR:1.507
Accuracy:35.214% B**
HSR:14.715% D
AF-8 RailJack
B**
Kills:174
Deaths:38
KDR:4.579
Accuracy:43.795% B**
HSR:79.885% B+
EM4 Longshot
B**
Kills:136
Deaths:33
KDR:4.121
Accuracy:46.931% B**
HSR:83.088% B++
Tempest
C+
Kills:104
Deaths:54
KDR:1.926
Accuracy:24.663% D
HSR:20.192% C+
NS-61 Emissary
C+
Kills:101
Deaths:61
KDR:1.656
Accuracy:27.828% C+
HSR:10.891% D--
NSX Tomoe
A+
Kills:101
Deaths:45
KDR:2.244
Accuracy:35.560% A+
HSR:25.743% D--
NC14 Bolt Driver
A*
Kills:88
Deaths:31
KDR:2.839
Accuracy:48.118% A*
HSR:79.546% B+
Impetus
B
Kills:83
Deaths:31
KDR:2.677
Accuracy:36.067% B
HSR:25.301% C
MGR-S1 Gladius
B*
Kills:72
Deaths:36
KDR:2
Accuracy:31.262% B*
HSR:20.833% C+
Kills:12,576
Deaths (as Infiltrator):5,228
Deaths (to Infiltrators):5,045
KDR:2.40551
Kill Difference:7,348
Playtime:201.461 hours
Usage:7%
Score:4.110m
Score/min:340
Accuracy (listed only):35.564%
HSR (listed only):30.463%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
B**
Kills:14,706
Deaths:2,457
KDR:5.985
Accuracy:43.965% B**
HSR:12.512% D--
AF-34 Mattock
A++
Kills:13,756
Deaths:2,454
KDR:5.606
Accuracy:51.959% A++
HSR:15.295% D
AF-23 Grinder
B**
Kills:6,540
Deaths:1,234
KDR:5.300
Accuracy:46.199% B**
HSR:14.771% C+
AF-23 Grinder
A+
Kills:6,347
Deaths:1,232
KDR:5.152
Accuracy:53.115% A+
HSR:17.363% C*
NCM1 Scattercannon
B**
Kills:1,479
Deaths:346
KDR:4.275
Accuracy:46.917% B**
HSR:13.658% C-
NCM1 Scattercannon
B**
Kills:1,397
Deaths:351
KDR:3.980
Accuracy:50.219% B**
HSR:16.893% C**
AF-41 Hacksaw
A
Kills:413
Deaths:64
KDR:6.453
Accuracy:43.962% A
HSR:15.981% B+
AF-41 Hacksaw
A++
Kills:398
Deaths:64
KDR:6.219
Accuracy:51.000% A++
HSR:12.814% D
NCM3 Raven
B+
Kills:353
Deaths:149
KDR:2.369
Accuracy:43.455% B+
HSR:2.266% C
NCM3 Raven
B++
Kills:289
Deaths:149
KDR:1.940
Accuracy:45.402% B++
HSR:3.460% B+
NS-10 Burster
A++
Kills:252
Deaths:89
KDR:2.831
Accuracy:41.974% A++
HSR:7.540% B+
NS-10 Burster
A++
Kills:224
Deaths:89
KDR:2.517
Accuracy:41.909% A++
HSR:1.786% D*
Kills:46,154
Deaths (as MAX Suit):4,339
Deaths (to MAX Suits):2,157
KDR:10.63701
Kill Difference:41,815
Playtime:461.263 hours
Usage:16%
Score:23.437m
Score/min:847
Accuracy (listed only):46.673%
HSR (listed only):11.195%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:16,182
V. Kills:1,942 N/A
Deaths:1,056
KDR:15.324
Accuracy:66.748% A+
KPH:85.400 B**
VKPH:10.300 A++
Breaker Rocket Pods
B**
Kills:1,167
V. Kills:212 N/A
Deaths:52
KDR:22.442
Accuracy:58.897% B**
KPH:158.400 B*
VKPH:28.800 B**
Vortek Rotary
C**
Kills:911
V. Kills:660 138%
Deaths:320
KDR:2.847
Accuracy:38.905% A+
KPH:17.700 C*
VKPH:12.800 C**
M20 Kestrel
B++
Kills:784
V. Kills:580 135%
Deaths:153
KDR:5.124
Accuracy:41.040% A++
KPH:30.100 B++
VKPH:22.300 B++
Coyote Missiles
A++
Kills:267
V. Kills:113 234%
Deaths:23
KDR:11.609
Accuracy:58.838% B*
KPH:101.800 A++
VKPH:43.100 B**
M20 Mustang
A
Kills:157
V. Kills:161 97%
Deaths:71
KDR:2.211
Accuracy:40.126% A+
KPH:17.400 B
VKPH:17.900 A
Kills:19,468 (18,034 + 0)
Deaths:1,675
KDR:11.623
VKDR:2.190
Vehicle Kills:3,668
Kill Difference:17,793
Playtime:285.831 hours
Usage:10%
Score:7.464m
Score/min:435
Piloting Accuracy:40.126%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
C*
Kills:108
V. Kills:127 84%
Deaths:83
KDR:1.301
Accuracy:59.439% A+
KPH:6.700 C+
VKPH:7.800 C*
AP30 Shredder
M
Kills:99
V. Kills:17 N/A
Deaths:5
KDR:19.800
Accuracy:19.766% D**
KPH:69.200 M
VKPH:11.900 D
L105 Zephyr
B*
Kills:81
V. Kills:5 N/A
Deaths:3
KDR:27
Accuracy:35.530% D-
KPH:76 B*
VKPH:4.700 D
L105 Zephyr PX
B++
Kills:59
V. Kills:1 N/A
Deaths:2
KDR:29.500
Accuracy:36.978% D**
KPH:119.300 B++
VKPH:2 D
C150 Dalton
B++
Kills:51
V. Kills:29 170%
Deaths:11
KDR:4.636
Accuracy:35.318% C
KPH:44 B++
VKPH:25 C++
Kills:398 (108 + 290)
Deaths:104
KDR:3.827
VKDR:1.721
Vehicle Kills:179
Kill Difference:294
Playtime:20.351 hours
Usage:1%
Score:0.385m
Score/min:315
Piloting Accuracy:59.439%
Gunner Accuracy:35.318%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
A++
Kills:582
V. Kills:73 N/A
Deaths:69
KDR:8.435
Accuracy:65.221% A++
KPH:85.600 A+
VKPH:10.700 B++
C75 Viper
A**
Kills:240
V. Kills:19 N/A
Deaths:23
KDR:10.435
Accuracy:39.479% C++
KPH:75.200 A**
VKPH:6 C-
L100 Python AP
A
Kills:175
V. Kills:155 112%
Deaths:54
KDR:3.241
Accuracy:69.147% A++
KPH:29.900 C+
VKPH:26.500 A
L100 Python HEAT
A
Kills:101
V. Kills:38 259%
Deaths:17
KDR:5.941
Accuracy:64.507% A+
KPH:48.100 B**
VKPH:18.100 A
Kills:1,098 (1,098 + 0)
Deaths:163
KDR:6.736
VKDR:1.748
Vehicle Kills:285
Kill Difference:935
Playtime:17.940 hours
Usage:1%
Score:0.652m
Score/min:605
Driving Accuracy:64.507%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
A*
Kills:411
V. Kills:116 351%
Deaths:47
KDR:8.745
Accuracy:52.949% B++
KPH:44 A*
VKPH:12.400 B*
Titan-150 HESH
A+
Kills:366
V. Kills:31 N/A
Deaths:28
KDR:13.071
Accuracy:54.288% B*
KPH:64.600 A+
VKPH:5.500 D
Titan-150 AP
A++
Kills:220
V. Kills:172 127%
Deaths:41
KDR:5.366
Accuracy:49.667% C+
KPH:28.700 B+
VKPH:22.400 A++
Enforcer ML85
A+
Kills:58
V. Kills:32 176%
Deaths:10
KDR:5.800
Accuracy:48.960% B**
KPH:37.200 A+
VKPH:20.500 B++
Kills:1,055 (997 + 58)
Deaths:126
KDR:8.373
VKDR:2.786
Vehicle Kills:351
Kill Difference:929
Playtime:24.227 hours
Usage:1%
Score:0.850m
Score/min:585
Driving Accuracy:49.667%
Gunner Accuracy:48.960%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
A
Kills:90
V. Kills:5 N/A
Deaths:8
KDR:11.250
Accuracy:53.731% C**
KPH:170 A
VKPH:9.400 B
E540 Halberd-H
M++
Kills:51
V. Kills:36 138%
Deaths:5
KDR:10.200
Accuracy:73.214% A*
KPH:65.300 A
VKPH:46.100 M++
Kills:141 (0 + 141)
Deaths:13
KDR:10.846
VKDR:3.154
Vehicle Kills:41
Kill Difference:128
Playtime:1.311 hours
Usage:0%
Score:0.077m
Score/min:976
Driving Accuracy:N/A%
Gunner Accuracy:73.214%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
B*
Kills:203
V. Kills:32 N/A
Deaths:26
KDR:7.808
Accuracy:42.498% B*
KPH:52.700 C**
VKPH:8.300 C+
M20 Basilisk
A+
Kills:93
V. Kills:29 310%
Deaths:17
KDR:5.471
Accuracy:50.815% A+
KPH:17.600 C
VKPH:5.500 D
M40 Fury
B**
Kills:91
V. Kills:18 N/A
Deaths:12
KDR:7.583
Accuracy:45.890% B**
KPH:59.800 C**
VKPH:11.800 C++
M60-G Bulldog
C**
Kills:57
V. Kills:13 407%
Deaths:14
KDR:4.071
Accuracy:53.767% A*
KPH:29.900 C++
VKPH:6.800 C**
M12 Kobalt
A
Kills:53
V. Kills: N/A
Deaths:2
KDR:26.500
Accuracy:24.087% A
KPH:91.500 B*
VKPH:0 F
M20 Basilisk
B*
Kills:52
V. Kills:18 274%
Deaths:13
KDR:4
Accuracy:45.556% B*
KPH:19.300 C+
VKPH:6.700 C-
Kills:549 (0 + 549)
Deaths:84
KDR:6.536
VKDR:1.310
Vehicle Kills:110
Kill Difference:465
Playtime:15.830 hours
Usage:1%
Score:0.339m
Score/min:357
Driving Accuracy:N/A%
Gunner Accuracy:45.556%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B*
Kills:384
V. Kills:3 N/A
Deaths:100
KDR:3.840
Accuracy:50.394% B*
KPH:76.200 B*
VKPH:0.600 D--
Kills:384 (384 + 0)
Deaths:100
KDR:3.840
VKDR:0.030
Vehicle Kills:3
Kill Difference:284
Playtime:5.042 hours
Usage:0%
Score:0.055m
Score/min:183
Driving Accuracy:50.394%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M30 Mustang AH 18,12416,1821,05615.324A11.4866.748%A+1.335%C+85.4B**10.3A++432189.4h4.6B*6.9B++
AF-34 Mattock 14,84314,7062,4575.985B*2.1443.965%B**12.512%D--64.5AN/A249228h4.2B**9.7B**
AF-34 Mattock 13,86813,7562,4545.606B*1.7651.959%A++15.295%D60.4B**N/A237227.7h5.4B++10.4B**
GD-7F 10,44710,3604,2962.412A+1.4329.851%B**18.581%C29.7C+N/A111348.9h10B**33.4B*
AF-23 Grinder 6,5786,5401,2345.3B**1.4646.199%B**14.771%C+50.7AN/A272129h4.7B**10.3B**
AF-23 Grinder 6,3736,3471,2325.152B**1.3153.115%A+17.363%C*49.3B**N/A259128.8h5.7B++10.6B**
LA1 Anchor 3,1723,1521,1532.734C*1.1128.607%B++21.574%D46.6C+N/A22467.7h8.4B*29.3B++
Blitz GD-10 2,8672,8591,0992.601A++1.2431.003%A15.915%C+50.4B**N/A17756.7h10.6B**34.1B*
AF-19 Mercenary 2,7182,6899542.819A**1.0230.322%A+19.264%C31.6B++N/A13685.2h8.9B**29.5B*
EM6 2,6932,6781,0322.595B++1.2525.03%B+20.874%C-35.9C+N/A21774.6h9B*35.9B++
NC6 Gauss SAW 2,6292,6129122.864A++0.9825.947%B**22.358%C+29.2C+N/A16389.6h7.5B*28.9B++
NC05 Jackhammer 1,7901,7827532.367B**1.4850.079%B++14.029%C+40.6C+N/A20243.9h3.4A6.8B*
NS-11C 1,7741,7617812.255A+1.5930.938%A19.194%C+38B+N/A15446.4h10.5B**34.1B*
NSX Tanto 1,6921,6756502.577A+1.2731.784%B**28.716%B+44.7B+N/A11137.5h10.3B++32.3B+
C-4 2,1761,6659131.824C**2.0224.698%C+N/A89.5C*27.5C+109118.6h1.3B+5.4C**
AF-4G Cyclone 1,6311,6255962.727B*1.1231.177%B++18.523%C40.3CN/A19240.3h9.3B+30B+
NCM1 Scattercannon 1,4911,4793464.275B**0.4346.917%B**13.658%C-38.3C*N/A15338.6h5B++10.7B**
NCM1 Scattercannon 1,4041,3973513.98A+0.1450.219%B**16.893%C**35.6B**N/A16739.2h5.9B*11.8B*
NS-15M1 1,3651,3564932.751B**1.0928.008%B**19.174%C-42.9C++N/A19731.6h11.3B+40.2B++
NC6A GODSAW 1,3571,3394902.733C**1.1126.359%C-19.567%D*40.5DN/A20333.1h7.6C++28.9B
Carnage AR 1,3441,3378191.632C**2.2128.904%B*16.38%D21.1C--N/A11063.5h11B**38.2B*
AF-4 Cyclone 1,2831,2785212.453B*1.3930.169%B*16.354%C41.1C**N/A20831.1h9.1B*30.2B++
MKV Suppressed 1,2361,2294972.473A++1.3731.852%B**14.565%D-44.4B+N/A20327.7h11.4B++35.6B++
AF-4A Bandit 1,1851,1844712.514B**1.3327.953%B+18.328%D39.1C++N/A17930.3h8.6B**30.8B++
EM1 1,1931,1834492.635A+1.2127.547%B**18.005%D33.2C+N/A18435.6h10.5B38.2B++
AF-57 Piston 1,1821,1825302.23B**1.6155.787%A+10.66%D-40.3C*N/A18229.3h3.4B*6B++
NS-7 PDW 1,1781,1755312.213A+1.6331.4%A13.447%D39.8B++N/A20229.5h11.2B**35.8B*
GR-22 1,1861,1744922.386B*1.4631.862%A+21.039%C*43.3B+N/A16427.1h10.6B**33.3B**
Breaker Rocket Pods 1,3791,1675222.442A*18.6058.897%B**N/A157.7B++28.6B**11077.4h9.9B**16.7B*
Razor GD-23 1,1671,1563992.897A*0.9530.303%B**21.713%C*36.8B++N/A23031.4h9.1B**29.9B*
LA39 Bruiser 1,1421,1284752.375B**1.4775.349%A11.436%D57.8B++N/A21419.5h2B*2.7B++
Vortek Rotary 1,5719113202.847B+1.0038.905%A+2.854%B17.7C*12.8C**33051.4h45.6B*117.2B*
Mauler S6 8698663832.261B**1.5857.517%A++12.24%D55.9A+N/A32515.5h3.1A5.4B**
AF-18 Stalker 8208162693.033A+0.8133.397%B**22.304%C*49.8B*N/A21116.4h9.6B**28.7B*
NS-15M AE 8007893112.537C*1.3129.649%B++22.18%D32.9DN/A8424h10.6B+35.8B+
M20 Kestrel 1,3647841535.124B*1.2841.04%A++N/A30.2B++22.3B++32426h59.4B++144.7B*
SAS-R 7297242782.604C+1.2446.832%A60.359%D-43.4C*N/A21216.7h2.4C+5.1B+
NS-44 Commissioner 7267214921.465B+2.3842.657%B++22.33%C+42.2BN/A18017.1h3.3B++7.7B++
NS-11A 7217113671.937B+1.9130.002%B**18.565%C-24.3CN/A12729.2h11.7B++39B*
Mag-Cutter 70867020,3050.033B3.8150.929%A++N/A0.5C+N/A21361.4h1.8B*3.6C**
GD-22S 6696602772.383B+1.4628.222%B**19.697%D41C++N/A23516.1h9B*31.7B++
Carver 6636597,6320.086C+3.7632.655%B+23.824%B**1.6CN/A5412.5h1.2B+3.6B+
NC12 Sweeper 6616583551.854B++1.9955.45%A8.815%D*36C*N/A14318.3h3.5B*6.4B*
Frag Grenade 6446371637N/A633.1648.812%B+N/A579.1B+6.4C32561.1h2.9B*5.9B*
M60-A Bulldog 6406182030.9B+27.0662.908%A++1.942%C83.5A*3C4397.4h3.2A++5A+
L100 Python HESH 655582698.435C+4.5965.221%A++1.718%C++85.6A+10.7B++4776.8h2.6B*4B**
NS Decimator 8275593771.483B+2.3666.418%B++2.504%C**29.3C14C43219.1h4.6C++7B+
LA3 Desperado 5205132731.879B**1.9630.307%C**15.205%D54.6B*N/A2309.4h6.9B**22.8B*
NS Baron G5 4734722202.145A1.7054.89%B**11.229%D34.5C+N/A17613.7h3.8B*6.9C++
MGR-L1 Promise 4544501572.866A0.9828.341%B*28.445%B+60.8B++N/A2367.4h11.7B++41.2B++
NS-30 Vandal 4444441223.639A0.2037.474%B++19.595%D-46.3BN/A2119.6h4.9B++13.1B++
Hawk GD-68 7394283031.413A2.4365.733%B+2.103%C11.9C-8.6C35436.1h6.9B++10.5B++
AF-41 Hacksaw 413413646.453A+2.6143.962%A15.981%B+52.3A+N/A3527.9h4.8B*11B**
Titan-150 HEAT 527411478.745B*4.9052.949%B++2.19%C-44.2A*12.5B*4739.3h2.9A5.4A+
19A Fortuna 4013992051.946B+1.9028.469%B+20.802%C+39.5C++N/A13410.1h7A24.5B**
M60-A Bulldog 4193991136.273B++32.4366.682%A*2.005%C88.7A*4.4C*4654.5h3.7A5.5A
AF-41 Hacksaw 402398646.219A+2.3851%A++12.814%D50.4AN/A3747.9h5.8B++11.4B**
Tank Mine 6303851173.291B0.5555.608%A++N/A142.6B++90.7B**22722.7h2.1C3.8A
S12 Renegade 3873841003.84C**0.0050.394%B*1.563%D*76.8B*N/A1835h3B+5.9B++
Titan-150 HESH 3973662813.071C**9.2354.288%B*3.279%A64.2A5.4D3165.7h2.2A4A
NCM3 Raven 5743531492.369A*1.4743.455%B+2.266%C16.7A++10.5A++29321.1h18.1B**41.7B**
NS-15M2 3473441172.94B++0.9029.215%B**18.895%D-47.1C++N/A1507.3h10.2B++34.9B++
Phoenix AE 6873342181.532C+2.3159.891%B++N/A15.6C*16.5B+20121.4h6.9B**11.5B**
NC4 Mag-Shot 3383332211.507B**2.3435.214%B**14.715%D29C*N/A18011.5h6.8B+19.3B++
NC9 A-Tross 2952951711.725B+2.1227.358%B+14.915%D**22.7DN/A15213h7.9B**28.9B++
NCM3 Raven 4832891491.94A++1.9045.402%B++3.46%B+13.7A9.2A+25921.1h23.1B++51B*
NS Annihilator 5232701891.429A++2.4175.525%D*N/A10C+9.4C**30627h7.2A+9.5A
Coyote Missiles 3802672311.609S7.7758.838%B*N/A102.7A++43.5B**11912.6h21A35.7B**
NS-10 Burster 471252892.831M1.0141.974%A++7.54%B+8.9A+7.8M+25928.2h120.5B*287B**
C75 Viper 2592402310.435A+6.5939.479%C++N/A75A**5.9C-7513.2h5A+12.6A
NS-10 Burster 425224892.517A++1.3341.909%A++1.786%D*7.9B**7.1A**22228.2h136B+324.5B**
AC-X11 224224693.246A*0.6032.582%A+14.732%D*44.8B*N/A3165h7.2B**22.2B*
Titan-150 AP 392220415.366C+1.5249.667%C+3.182%B28.6B+22.3A++8137.7h4.4C**8.9B
GD-66 Claw 2102101161.81B+2.0369.771%B**12.857%C50B+N/A2334.2h2.3B+3.3B+
M40 Fury 235203267.808C**3.9642.498%B*N/A52.1C**8.2C+3903.9h9.2B*21.6B*
MAX Punch 1901834,3430.042C3.8031.098%D--N/A0.4C--N/A2453.2h1.7C++5.6C++
L100 Python AP 330175543.241C0.6069.147%A++1.143%D-29.7C+26.3A6385.9h8.4D--12.1C+
AF-8 RailJack 174174384.579B*0.7443.795%B**79.885%B+38.7B**N/A2244.5h2.1B+4.8B++
MANA Anti-Personnel Turret 172171672.552N/A1.2928.109%UN/A1710U10U5212600.1h14.5T*51.6T*
M20 Mustang 318157712.211C*1.6340.126%A+N/A17.4B17.9A6429h78.1B+194.7B*
Anti-Vehicle Grenade 1581521152N/A148.1660.615%B**N/A760A++30D-69910.2h2.9A+4.7A
NC6S Gauss SAW S 146145612.377B*1.4728.174%B*22.759%C+25.4DN/A1745.7h11C++38.9B+
NC15 Phoenix 293142811.753B+2.0954.325%C++N/A16.1C**17.2B*5338.8h6.5B**11.9B**
EM4 Longshot 136136334.121B0.2846.931%B**83.088%B++34C*N/A2224h1.9B+4.1B++
Reaper DMR 127127413.098B+0.7531.981%B**30.709%B++57.7B**N/A4722.2h7.3A22.7B**
Spear Anti-Vehicle Phalanx Turret 1601091010.9B+7.0665%A*5.505%B*83.8M39.2A++13881.3h5.4B*8.3A
CAS30 Tank Buster 235108831.301C++2.5459.439%A+N/A6.7C+7.8C*18916.2h50.8C++85.4B+
Sticky Grenade 1061061106N/A102.1651.389%C+N/A1060C*N/A66720.1h1.7B+3.4B+
Tempest 105104541.926B+1.9224.663%D20.192%C+35.9C-N/A1912.9h9.3B+37.8C++
L100 Python HEAT 139101175.941C++2.1064.507%A+1.98%C48.1B**18.1A7052.1h4.7B+7.3B**
NS-61 Emissary 103101611.656A2.1927.828%C+10.891%D--36.1B+N/A1212.8h10.9B+39.2B+
NSX Tomoe 102101452.244B+1.6035.56%A+25.743%D--33.7CN/A823h13.1B+36.8B++
AP30 Shredder 11699519.8A++15.9619.766%D**N/A70.7M+12.1D5501.4h22.4A+113.3B**
Bouncing Betty 9494332.848C1.0054.52%AN/A85.5DN/A6611.1h2.1C-3.8B+
M20 Basilisk 12293175.471A1.6350.815%A+5.376%C+17.5C5.5D2605.3h75.7B++149B**
M40 Fury 10991127.583C++3.7445.89%B**N/A60.7C**12C*6021.5h12.5C*27.3B+
C85 Canister-H 9590811.25C+7.4153.731%C**10%C180A+10B+7460.5h4.4B*8.2B*
NC14 Bolt Driver 8888312.839B++1.0048.118%A*79.546%B+23.8C++N/A2983.7h2B*4.2B**
Impetus 8483312.677B+1.1736.067%B25.301%C48.8B+N/A2021.7h4.1B+11.5B+
L105 Zephyr 8681327A+23.1635.53%D-1.235%B+73.6B*4.5D7631.1h3.1A++8.6B**
Rocklet Rifle 13976491.551A++2.2955.962%B+N/A33B+27.4B4252.3h29.4B++52.5B++
MGR-S1 Gladius 7272362B+1.8431.262%B*20.833%C+37.9C++N/A2011.9h8.8B+28.2B+
L105 Zephyr PX 6059229.5B+25.6636.978%D**1.695%A118B++2D7400.5h3.2B*8.5B+
Enforcer ML85 9058105.8C*1.9648.96%B**5.172%A**36.3A+20B+11031.6h11.4B+23.2B*
Hunter QCX 5858471.234B*2.6128.767%D-18.966%C-17.6B+N/A963.3h2.9B+10.1B
M60-G Bulldog 7057144.071C+0.2353.767%A*N/A30C++6.8C**3931.9h5.5B*10.2B**
Shrike 8356421.333B**2.5165.501%B**N/A22.4C+10.8C16452.5h5B*7.7B**
M12 Kobalt 5353226.5A22.6624.087%A13.208%D*88.3B++N/A4020.6h13.4B**55.8B*
M20 Basilisk 7052134B+0.1645.556%B*11.539%A*19.3C+6.7C-3272.7h84.3B+185B*
E540 Halberd-H 8751510.2B+6.3673.214%A*3.922%A63.8B**45M++11280.8h6.4C+8.8B+
C150 Dalton 8051114.636C0.7935.318%CN/A42.5B+24.2C++11931.2h5.1C14.5C

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon886,8905.6h
Anti-Vehicle MANA Turret81210.8h
Medical Applicator643193,12223.4h
Medical Kit1,3479,12516.9h
Nano-Armor Kit373377,15628h
Nanite Revive Grenade02,2410.6h
Nanite Healing Grenade01000h
NC Patriot Flare Gun1850.1h
Restoration Kit1012,2062.7h
Motion Spotter414,4553h
Spitfire Auto-Turret43770.5h
Deconstruction Tool02,7080.2h
Recon Detection Device182,0664.7h
Shield Recharging Field311,5580.8h
Ammunition Package156010.4h
Anti-Infantry MANA Turret144750.9h
IPC Targeting Dart0990.1h

Check the help document for the dictionary if you want to learn more about words used here.


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