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Praetor Hater NAEHEMOTH[0K] NAEHEMOTH
VS BR 82

KDR: 9.75

Score: 18.9m

Last Seen: Nov 15th, 2018 4:35 PM
- OFFLINE - 3.3 hour(s)

Prestige 1, Battle Rank 82 - Vanu Sovereignty on Miller - Outfit Officer of Synapse[0K] Synapse
VS outfit on Miller

Members: 244
Level Progress (to 83): 63%
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS L100 Python HESH NSX Daimyo Orbital Strike Uplink NS-44L Blackhand Item #6004400 Blackheart Nebula VM20 NS-44L "Ravenous" Blackhand
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,331,064 MLG Score: 1064
Fun Score: N/A
Cheeseburgers Flipped: 962TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.343%46.167%18621010084,1742.589337.165

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±6.91%3.763M**4.015S-3.773T*HEAD ++ (~26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.84B*4.80.663B+7.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.544%0.297%103864101416,188242317066.6173511%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±10.269%0.379C**-1.516F3.207

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.694B+5.30.578B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
18.708%18.232%69110171811701191.05848151%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.612F3.637M**-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
91.30.23C++17.10.564B+74.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.319%98.209%69310153,350122227.459

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.022%1.231B**2.051A*1.629

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.10.585B+1.80.443B2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.03%20.37%69110175410640.504673

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.859F-1.192B**-1.599

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.4-0.849D--4.60.042C+19.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Synapse[0K] Synapse
VS outfit on Miller

Members: 244
18.9m329.6%195 (11.7k)170 (10.2k)9.7540239,4554,04511.11282 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1018461124.911%17.782%44327:474

88% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2018 1:13 AMMar 31st, 2018 3:45 PMNov 15th, 2018 11:24 AM (2h) (PST)Nov 15th, 2018 1:05 PM (48m) (PST)Nov 15th, 2018 12:35 PM (78m) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
511584530.3560.0360.0631.3380.0501064

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
30,6423,45327,189212480310,214

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1849.6h/77.1d 5,493 7,016 11,109 148.5k 1,033 3,677 5,589 56.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):759
KDR:0
Kill Difference:UNR
Playtime:51.266 hours
Usage:3%
Score:0.330m
Score/min:107
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
D
Kills:59
Deaths:23
KDR:2.565
Accuracy:22.852% D*
HSR:27.119% D
Pandora VX25
A
Kills:54
Deaths:45
KDR:1.200
Accuracy:19.030% F-
HSR:20.370% A
Kills:113
Deaths (as Engineer):68
Deaths (to Engineers):749
KDR:1.66176
Kill Difference:45
Playtime:51.925 hours
Usage:3%
Score:0.707m
Score/min:227
Accuracy (listed only):20.941%
HSR (listed only):23.745%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A+
Kills:2,932
Deaths:33
KDR:88.849
Accuracy:43.291% B
HSR:99.113% A+
NS-44L Blackhand
A++
Kills:1,485
Deaths:395
KDR:3.759
Accuracy:58.789% A++
HSR:57.913% B**
NS-44L "Ravenous" Blackhand
A+
Kills:847
Deaths:308
KDR:2.750
Accuracy:58.895% A+
HSR:58.914% B**
NS-44 Commissioner
A+
Kills:504
Deaths:265
KDR:1.902
Accuracy:47.887% A+
HSR:28.770% B**
Phaseshift VX-S
A+
Kills:355
Deaths:27
KDR:13.148
Accuracy:47.236% A+
HSR:93.521% A
NS-61 "Ravenous" Emissary
B*
Kills:349
Deaths:231
KDR:1.511
Accuracy:35.257% B*
HSR:23.209% B+
NS-44LB Blackhand
B+
Kills:348
Deaths:117
KDR:2.974
Accuracy:55.273% B+
HSR:42.529% C-
NS-30 Vandal
A*
Kills:311
Deaths:11
KDR:28.273
Accuracy:45.130% A*
HSR:42.444% A++
VE-S Canis
D-
Kills:115
Deaths:53
KDR:2.170
Accuracy:21.046% D-
HSR:10.435% D*
Spiker
B+
Kills:93
Deaths:36
KDR:2.583
Accuracy:33.310% B+
HSR:21.505% C++
Parallax VX3-AE
C*
Kills:63
Deaths:10
KDR:6.300
Accuracy:31.757% D**
HSR:82.540% C*
NS-357 Underboss
B+
Kills:63
Deaths:48
KDR:1.313
Accuracy:39.818% B+
HSR:22.222% C*
Kills:7,465
Deaths (as Infiltrator):1,534
Deaths (to Infiltrators):582
KDR:4.86636
Kill Difference:5,931
Playtime:1,627.044 hours
Usage:88%
Score:16.677m
Score/min:171
Accuracy (listed only):43.141%
HSR (listed only):48.593%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:983
Deaths:412
KDR:2.386
Accuracy:15.258% D
HSR:16.785% D
Nebula VM20
C+
Kills:556
Deaths:260
KDR:2.138
Accuracy:16.054% C-
HSR:20.144% C+
Quasar VM1
A
Kills:366
Deaths:160
KDR:2.288
Accuracy:14.394% C
HSR:25.137% A
Cosmos VM3
B+
Kills:215
Deaths:94
KDR:2.287
Accuracy:17.587% C**
HSR:21.861% B+
NS-20 "Heatwave" Gorgon
C-
Kills:207
Deaths:105
KDR:1.971
Accuracy:23.496% D
HSR:19.324% C-
NS-20 "Heatwave" Gorgon
C+
Kills:199
Deaths:98
KDR:2.031
Accuracy:25.665% C
HSR:21.106% C+
Cosmos VM3
B
Kills:163
Deaths:83
KDR:1.964
Accuracy:17.891% B
HSR:20.245% C*
NS-10 Burster
D*
Kills:58
Deaths:19
KDR:3.053
Accuracy:20.315% D*
HSR:1.724% D*
Kills:2,747
Deaths (as MAX Suit):615.500
Deaths (to MAX Suits):161
KDR:4.46304
Kill Difference:2,131.500
Playtime:120.421 hours
Usage:7%
Score:1.123m
Score/min:155
Accuracy (listed only):18.833%
HSR (listed only):18.291%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:15,616
V. Kills:2,709 N/A
Deaths:532
KDR:29.353
Accuracy:51.780% B+
KPH:45.100 C
VKPH:7.800 C+
L100 Python AP
A++
Kills:274
V. Kills:137 199%
Deaths:10
KDR:27.400
Accuracy:72.435% A++
KPH:26.100 C+
VKPH:13 D-
L100 Python HEAT
B**
Kills:266
V. Kills:152 174%
Deaths:20
KDR:13.300
Accuracy:81.260% M++
KPH:27.600 C+
VKPH:15.800 B**
Skyguard
B+
Kills:237
V. Kills:122 193%
Deaths:8
KDR:29.625
Accuracy:31.674% B+
KPH:16.100 B
VKPH:8.300 C
C75 Viper
B+
Kills:69
V. Kills:30 223%
Deaths:3
KDR:23
Accuracy:60.242% A*
KPH:21.300 C-
VKPH:9.200 B+
Kills:16,462 (16,462 + 0)
Deaths:573
KDR:28.729
VKDR:5.497
Vehicle Kills:3,150
Kill Difference:15,889
Playtime:384.568 hours
Usage:21%
Score:3.647m
Score/min:158
Driving Accuracy:60.242%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C-
Kills:181
V. Kills:11 N/A
Deaths:4
KDR:45.250
Accuracy:18.708% C++
KPH:36.900 D
VKPH:2.200 C-
Kills:181 (0 + 181)
Deaths:4
KDR:45.250
VKDR:2.750
Vehicle Kills:11
Kill Difference:177
Playtime:4.904 hours
Usage:0%
Score:0.040m
Score/min:137
Driving Accuracy:N/A%
Gunner Accuracy:18.708%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 18,32515,61653229.353A++19.6051.78%B+N/A45.1C7.8C+154346.5h3.7C+7.1C*
NSX Daimyo 2,9322,9323388.848U79.0943.291%B99.113%A+31.1DN/A8094.2h1.6A3.6B**
Orbital Strike Uplink 2,7522,08712087U2,077.251014.29%UN/A1391.3U443.3U58351.5h1.1T*0.1T*
NS-44L Blackhand 1,4901,4853953.759A*6.0058.789%A++57.913%B**8.6D-N/A25172.7h3.3B+5.6B*
Blackheart 1,0881,0652654.019M++5.7466.99%A++58.592%A++8.7DN/A21122.1h3C*4.5B+
Nebula VM20 1,0069834122.386C++7.3715.258%D16.785%D15D*N/A3865.7h20.2D--132.6C--
NS-44L "Ravenous" Blackhand 8578473082.75A++7.0058.895%A+58.914%B**7.2D--N/A18118h3B*5.1B**
Xiphos Anti-Personnel Phalanx Tower 7006901690U680.2545.379%A+N/A627.3A+9.1C+19421.1h6.9B+15.1B+
Nebula VM20 5635562602.138C+7.6216.054%C-20.144%C+14.2D*N/A3539.1h22D**137D
NS-44 Commissioner 5075042651.902B**7.8547.887%A+28.77%B**6.1D--N/A1782h3.5B+7.3B++
Proximity Mine 4264263213.313M++3.5630.707%D*N/A83.5DN/A2495.1h1.9C+6.1D-
M20 Basilisk 5914124103U93.2561.022%B*5.097%C*42.9C+18.6C2729.6h128C+209.8C**
Hunter QCX-B 418408429.714U0.0454.324%C*43.382%B*23.2B++N/A5917.6h3B5.5B+
Lumine Edge 4074051,6830.241B+9.5140.441%A12.346%D0.6DN/A2633.4h1.2B+3B+
Quasar VM1 3803661602.288B+7.4714.394%C25.137%A12.6D-N/A4129h18.7D-129.9C+
Phaseshift VX-S 3563552713.148M**3.3947.236%A+93.521%A9.3D*N/A2438.1h3C++6.4B+
NS-61 "Ravenous" Emissary 3553492311.511B+8.2435.257%B*23.209%B+5.9D-N/A1958.9h13.2C*37.3B+
NS-44LB Blackhand 3483481172.974A+6.7855.273%B+42.529%C-10.2DN/A3434.1h3B*5.4B++
Hunter QCX 356340467.391S2.3626.163%D--53.235%A++8.7C-N/A2539.2h4.6C**17.4C++
M12 Kobalt 342325565A++55.2523.792%B15.385%C-57D-3D1775.7h23.7D99.6C+
NS-30 Vandal 3133111128.273U18.5245.13%A*42.444%A++24.5DN/A8112.7h5.2B+11.6B*
L100 Python AP 4112741027.4S17.6572.435%A++N/A26.1C+13D-23710.5h8.2C11.3C**
L100 Python HEAT 4182662013.3A*3.5581.26%M++1.504%D-27.7C+15.8B**2049.6h13.9T-17.1D
Skyguard 359237829.625U19.8731.674%B+2.954%B++16.1B8.3C14814.7h103.3B+326.3B++
Sticky Grenade 2362331233N/A223.2567.661%A++N/A2330M+30A*58350.1h1.3B**1.9B**
Tank Mine 2822221022.2U12.4593.932%SN/A222A**60C+13661h3.3F--3.6A+
Cosmos VM3 220215942.287C*7.4717.587%C**21.861%B+18.2D-N/A5711.8h16D91.2C++
NS-20 "Heatwave" Gorgon 2282071051.971C++7.7823.496%D19.324%C-12.1D*1.2D4217.1h53.2C-226.2D*
NS-20 "Heatwave" Gorgon 224199982.031C++7.7225.665%C21.106%C+12.9D*1.6C+4415.4h58.2C-226.6D--
G40-F Ranger 316199728.429A18.6740.169%B*N/A29.7D17.5D2206.7h115.2D**286.9C
M12 Kobalt 192181445.25M**35.5018.708%C++18.232%C++36.9D2.2C-1374.9h17.1B+91.3B+
Cosmos VM3 165163831.964C++7.7917.891%B20.245%C*15D--N/A5010.9h20.4F-114C+
C-4 199157531.4U21.6597.966%UN/A130.8A35B+13011.2h1.8C-1.9B
Spear Anti-Vehicle Phalanx Tower 2141391139S129.2556.375%B+N/A81.8A++44.1A5071.7h3.8A+6.8A+
NS Annihilator 196122313.935S5.8278.886%CN/A9C5.4D--10213.6h12.2C+15.5C+
VE-S Canis 116115532.17B*7.5821.046%D-10.435%D*9.7D-N/A4111.8h16.5D-78.5D
Hoplon Anti-Aircraft Phalanx Tower 1691001100M90.2544.079%A+N/A142.9C*98.6C+6150.7h30.7B+69.7B+
Spiker 9593362.583A++7.1733.31%B+21.505%C++8.2D--N/A3011.3h10.1C+30.2C++
C75 Viper 9969323M**13.2560.242%A*2.899%A++21.6C-9.4B+2223.2h15.2C+25.2B++
G30 Walker 9664164S54.2545.138%B4.688%B++20.6D--10.3D--1563.1h201.8C+447.1C**
Parallax VX3-AE 6463106.3B++3.4531.757%D**82.54%C*7.2FN/A158.7h3.7T*11.7T*
NS-357 Underboss 6463481.313B+8.4439.818%B+22.222%C*7.9D--N/A348h4.2C++10.4B
VE-LR Obelisk 6259232.565B+7.1922.852%D*27.119%D8.7D--N/A496.8h10.2D*44.6F
NS-10 Burster 8758193.053M*6.7020.315%D*1.724%D*4.6C-2.3D-4212.6h103.4B*508.9C++
NS Victory 55554590.12A++9.6340%B*9.091%C++0.3DN/A1189.4h2.4C+6.1B+
Pandora VX25 5854451.2C++8.5519.03%F-20.37%A7.3D*N/A257.4h4.6C+24.4F

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter610,2116.7h
Restoration Kit72330.2h
VS Patriot Flare Gun11630.6h
NS Patriot Flare Gun03930.6h
Nano-Armor Kit22113,35411.3h
Flail Targeting Dart501,51220.6h
The Flail01871.1h
Pain Spire04022.5h
Welding Device02,7430.3h
Spawn Beacon11610.3h
Turret AI Module06082.3h
Repair Module28803.2h
Skywall Shield Emitter14161.7h
Structure Shield Module02701h
Cortium Silo24682h
Blast Wall11330.9h
Medical Applicator32,3860.3h
Aphelion VEX03110h
Spear Anti-Vehicle Tower01370.6h
Deconstruction Tool423,8493.8h
VS Triumph Flare Gun01980.5h
Spitfire Auto-Turret22640.4h
Xiphos Anti-Personnel Tower13571.7h
Hoplon Anti-Aircraft Phalanx Tower01860.9h
Router0520.1h
Ammunition Package25490.5h
Medical Kit93560.9h
Infantry Tower0670.7h
WLT-Howler Mining Laser116197,686202.8h
Lumifiber Rampart Wall14765.2h
Spear Anti-Vehicle Turret0700.4h
Alarm Module0830.2h
Glaive IPC0520.3h
Elysium Spawn Tube02651.3h
Vehicle Gate03754h
Orbital Strike Target Designator11256124h
IPC Targeting Dart1791.1h
Saron Laser Cannon01030.1h
Recon Detection Device1950.1h
Nano-Repair Grenade04200.1h

Check the help document for the dictionary if you want to learn more about words used here.


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