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Harbinger Destroyer NAEHEMOTH[0K] NAEHEMOTH
VS BR 92

KDR: 9.24

Score: 22.2m

Last Seen: Dec 28th, 2018 2:27 PM
- OFFLINE - 481.5 hour(s)

Prestige 1, Battle Rank 92 - Vanu Sovereignty on Miller - Outfit Officer of Synapse[0K] Synapse
VS outfit on Miller

Members: 222
Level Progress (to 93): 54%
PRIMARY CLASSESCLOAKERMAX SUIT
PRIMARY WEAPONS L100 Python HESH NSX Daimyo Orbital Strike Uplink NS-44L Blackhand NS-44L "Ravenous" Blackhand Item #6004400 Blackheart Nebula VM20
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,331,064 MLG Score: 1064
Fun Score: N/A
Cheeseburgers Flipped: 1236TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
41.144%43.834%18031110115,1652.633866.604

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±7.099%3.931M**3.583M**-3.846T*HEAD ++ (~23.26)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.60.832B++5.20.637B+7.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.228%0.29%100104101818,275288373463.2353489%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.673%0.425B-1.501F2.412

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.30.681B+5.60.555B+6.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.208%15.02%146210202532011371.25248183%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.558%-0.272C2.716M3.095

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
121-0.025C+40.2-0.024C+80.8

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.361%98.31%146310193,787154324.5909

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.901%1.249B**2.047A*1.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.593B+1.70.452B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
19.364%19.643%146110215613440.41791

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.834F-1.026B**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.7-0.872D--4.80.014C+19.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Synapse[0K] Synapse
VS outfit on Miller

Members: 222
22.2m332.1%199 (11.9k)176 (10.6k)9.2381245,5074,92610.593692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022523124.691%17.663%43625:386

87% Infiltrator7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 23rd, 2018 1:13 AMMar 31st, 2018 3:45 PMJan 16th, 2019 7:26 AM (1d) (PST)Dec 28th, 2018 3:51 PM (20d) (PST)Dec 28th, 2018 10:27 AM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
538674710.3620.0390.0641.3730.0521064

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2724,04128,231222482310,562

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2098h/87.4d 6,677 8,038 12,807 172.9k 1,222 4,282 6,552 67.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C--
Kills:68
Deaths:68
KDR:1
Accuracy:13.925% F
HSR:2.941% C--
Kills:68
Deaths (as Heavy Assault):68
Deaths (to Heavy Assaults):947
KDR:1
Kill Difference:UNR
Playtime:65.936 hours
Usage:3%
Score:0.451m
Score/min:114
Accuracy (listed only):13.925%
HSR (listed only):2.941%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
D
Kills:150
Deaths:51
KDR:2.941
Accuracy:21.802% D**
HSR:25.333% D
Pandora VX25
A
Kills:56
Deaths:52
KDR:1.077
Accuracy:19.364% F-
HSR:19.643% A
Kills:206
Deaths (as Engineer):103
Deaths (to Engineers):903
KDR:2
Kill Difference:103
Playtime:61.888 hours
Usage:3%
Score:0.844m
Score/min:227
Accuracy (listed only):20.583%
HSR (listed only):22.488%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A+
Kills:3,362
Deaths:39
KDR:86.205
Accuracy:43.457% C**
HSR:99.137% A+
NS-44L Blackhand
A++
Kills:1,485
Deaths:395
KDR:3.759
Accuracy:58.789% A++
HSR:57.913% B**
NS-44L "Ravenous" Blackhand
A
Kills:1,269
Deaths:447
KDR:2.839
Accuracy:56.244% A
HSR:52.876% B+
NS-44 Commissioner
A
Kills:718
Deaths:380
KDR:1.889
Accuracy:46.245% A
HSR:26.602% B++
NS-44LB Blackhand
B+
Kills:541
Deaths:162
KDR:3.340
Accuracy:52.526% B+
HSR:44.547% C
Phaseshift VX-S
A+
Kills:362
Deaths:29
KDR:12.483
Accuracy:46.547% A+
HSR:93.370% A
NS-61 "Ravenous" Emissary
B*
Kills:353
Deaths:233
KDR:1.515
Accuracy:35.199% B*
HSR:22.946% B+
NS-30 Vandal
A*
Kills:311
Deaths:11
KDR:28.273
Accuracy:45.130% A*
HSR:42.444% A*
VE-S Canis
D--
Kills:115
Deaths:53
KDR:2.170
Accuracy:21.046% D--
HSR:10.435% D*
Spiker
B+
Kills:93
Deaths:36
KDR:2.583
Accuracy:33.310% B+
HSR:21.505% C++
NS-AM7 VS/AE Archer
C+
Kills:65
Deaths:38
KDR:1.711
Accuracy:62.758% C+
HSR:4.615% D--
NS-357 Underboss
B+
Kills:65
Deaths:48
KDR:1.354
Accuracy:40.060% B+
HSR:23.077% C**
Parallax VX3-AE
C*
Kills:63
Deaths:10
KDR:6.300
Accuracy:31.757% D**
HSR:82.540% C*
Kills:8,802
Deaths (as Infiltrator):1,881
Deaths (to Infiltrators):700
KDR:4.67943
Kill Difference:6,921
Playtime:1,833.021 hours
Usage:87%
Score:19.176m
Score/min:174
Accuracy (listed only):44.082%
HSR (listed only):44.770%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
D
Kills:991
Deaths:413
KDR:2.400
Accuracy:15.318% D
HSR:16.953% D
Nebula VM20
C+
Kills:565
Deaths:261
KDR:2.165
Accuracy:16.157% C--
HSR:20% C+
NS-20 "Heatwave" Gorgon
C+
Kills:394
Deaths:246
KDR:1.602
Accuracy:24.057% D
HSR:22.335% C+
NS-20 "Heatwave" Gorgon
C
Kills:382
Deaths:253
KDR:1.510
Accuracy:22.757% D
HSR:20.419% C
Quasar VM1
A
Kills:366
Deaths:160
KDR:2.288
Accuracy:14.379% C
HSR:25.137% A
Cosmos VM3
C**
Kills:264
Deaths:116
KDR:2.276
Accuracy:17.257% C*
HSR:20.833% C**
Blueshift VM5
C+
Kills:216
Deaths:104
KDR:2.077
Accuracy:17.034% D
HSR:19.907% C+
Cosmos VM3
C**
Kills:210
Deaths:105
KDR:2
Accuracy:17.749% C**
HSR:20% C++
Blueshift VM5
C--
Kills:204
Deaths:94
KDR:2.170
Accuracy:16.859% C--
HSR:18.137% C--
NS-10 Burster
D*
Kills:73
Deaths:29
KDR:2.517
Accuracy:20.866% D*
HSR:1.370% D*
NS-10 Burster
D-
Kills:65
Deaths:29
KDR:2.241
Accuracy:20.959% D**
HSR:3.077% D-
Kills:3,730
Deaths (as MAX Suit):905
Deaths (to MAX Suits):218
KDR:4.12155
Kill Difference:2,825
Playtime:154.732 hours
Usage:7%
Score:1.591m
Score/min:171
Accuracy (listed only):18.490%
HSR (listed only):17.106%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:17,136
V. Kills:2,950 N/A
Deaths:600
KDR:28.560
Accuracy:51.140% C**
KPH:44.800 C
VKPH:7.700 C+
L100 Python HEAT
B**
Kills:794
V. Kills:399 199%
Deaths:54
KDR:14.704
Accuracy:73.990% A**
KPH:31.600 C*
VKPH:15.900 B**
L100 Python AP
A
Kills:363
V. Kills:174 207%
Deaths:11
KDR:33
Accuracy:67.900% A
KPH:27 C+
VKPH:12.900 D-
Skyguard
B+
Kills:274
V. Kills:149 183%
Deaths:12
KDR:22.833
Accuracy:32.525% B+
KPH:16.500 B+
VKPH:9 C+
C75 Viper
B+
Kills:71
V. Kills:31 222%
Deaths:3
KDR:23.667
Accuracy:59.856% A*
KPH:21.300 C-
VKPH:9.300 B+
Kills:18,638 (18,638 + 0)
Deaths:680
KDR:27.409
VKDR:5.446
Vehicle Kills:3,703
Kill Difference:17,958
Playtime:441.310 hours
Usage:21%
Score:4.207m
Score/min:159
Driving Accuracy:59.856%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:53
V. Kills:29 177%
Deaths:8
KDR:6.625
Accuracy:51.842% C+
KPH:16.400 D
VKPH:9 D*
Kills:53 (53 + 0)
Deaths:8
KDR:6.625
VKDR:3.625
Vehicle Kills:29
Kill Difference:45
Playtime:3.225 hours
Usage:0%
Score:0.102m
Score/min:530
Driving Accuracy:51.842%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C--
Kills:200
V. Kills:11 N/A
Deaths:5
KDR:40
Accuracy:18.738% C++
KPH:38.400 D
VKPH:2.100 C--
M20 Basilisk
A++
Kills:53
V. Kills:16 312%
Deaths:5
KDR:10.600
Accuracy:54.257% A++
KPH:17.300 C
VKPH:5.200 D
Kills:253 (0 + 253)
Deaths:10
KDR:25.300
VKDR:2.700
Vehicle Kills:27
Kill Difference:243
Playtime:8.274 hours
Usage:0%
Score:0.089m
Score/min:179
Driving Accuracy:N/A%
Gunner Accuracy:54.257%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 20,08617,13660028.56A+19.3251.14%C**N/A44.8C7.7C+154382.9h3.7C+7.2C++
NSX Daimyo 3,3623,3623986.205U76.9743.457%C**99.137%A+32DN/A87105h1.6A3.6B**
Orbital Strike Uplink 3,2272,43012430U2,420.761059.2%UN/A1429.4U468.8U62811.7h1.1T*0.1T*
NS-44L Blackhand 1,4901,4853953.759A**5.4858.789%A++57.913%B**8.6D-N/A25172.7h3.3B*5.6B*
NS-44L "Ravenous" Blackhand 1,2831,2694472.839B++6.4056.244%A52.876%B+7.7D--N/A23164.9h3.2B*5.7B*
Blackheart 1,0881,0652654.019M*5.2266.99%A+58.592%A++8.7DN/A21122.1h3C*4.5B+
Nebula VM20 1,0149914132.4C++6.8415.318%D16.953%D15D--N/A3865.9h20.3D--132.7D
L100 Python HEAT 1,1937945414.704M5.4773.99%A**N/A31.6C*15.9B**18825.1h11.4F--15.4C-
Xiphos Anti-Personnel Phalanx Tower 7297191719U709.7645.154%A+N/A653.6A+9.1C+19901.1h6.6B+14.7B+
NS-44 Commissioner 7237183801.889B**7.3546.245%A26.602%B++6.8D--N/A20105.9h3.6B+7.7B++
Nebula VM20 5725652612.165C+7.0716.157%C--20%C+14.3D*N/A3639.4h22.1D**136.8D
Hunter QCX-B 5715554512.333U3.0954.295%C**41.622%B*26.4B**N/A7321h3.1B5.6B
NS-44LB Blackhand 5445411623.34A*5.9052.526%B+44.547%C10.5DN/A3151.3h3.1B*5.9B++
Proximity Mine 4894893613.583M++4.3429.753%D**N/A80.2D-N/A2456.1h1.8B6.2D-
Lumine Edge 4464441,8700.237B+9.0038.984%B**12.162%D0.6DN/A2694.3h1.2B+3.1B+
M20 Basilisk 623434586.8U77.5660.742%B*4.839%C++42.5C+18.5C26910.2h127.7C+210.2C*
NS-20 "Heatwave" Gorgon 4293942461.602C+7.6424.057%D22.335%C+13.7D*1.2D5928.8h47.3C+196.6C--
NS-20 "Heatwave" Gorgon 4163822531.51C+7.7322.757%D20.419%C12.6D*1.1D-5430.4h47.2C+207.4C--
Quasar VM1 3803661602.288B+6.9514.379%C25.137%A12.6D-N/A4129.1h18.7D-130C+
L100 Python AP 5373631133S23.7667.9%AN/A27.1C+13D-24413.4h7.7C11.4C*
Phaseshift VX-S 3643622912.483M**3.2446.547%A+93.37%A9.4D*N/A2438.7h3C++6.4B+
NS-61 "Ravenous" Emissary 3593532331.515B+7.7235.199%B*22.946%B+5.9D--N/A1959.6h13.1C**37.4B+
Hunter QCX 361343467.457S1.7827.123%D--52.77%A++8.7C-N/A2739.5h4.8C*17.5C++
M12 Kobalt 347330566A*56.7623.877%B15.455%C56.9D-2.9D1785.8h23.9D99.9C+
NS-30 Vandal 3133111128.273U19.0345.13%A*42.444%A*24.5DN/A8212.7h5.2B+11.6B*
Skyguard 4232741222.833S13.5932.525%B+2.555%B16.5B+9C+14616.6h103.7B++318.8B*
Cosmos VM3 2722641162.276C*6.9617.257%C*20.833%C**19.1D-N/A6313.8h15.7D91C++
Sticky Grenade 2642601260N/A250.7667.85%A++N/A2600M**40M*62870.1h1.3B**1.8B**
Tank Mine 3252571025.7U16.4694.509%SN/A233.6M61.8C+15241.1h3.1F-3.3A++
G40-F Ranger 362228732.571A++23.3338.531%B++N/A27.1D16D2078.4h119.9D**311.2C--
Blueshift VM5 2232161042.077C+7.1617.034%D19.907%C+18.8D-N/A6111.5h18.6D109.4C
Cosmos VM3 2152101052C++7.2417.749%C**20%C++16.3D-N/A6012.9h19.5F109.6C+
Blueshift VM5 211204942.17C+7.0716.859%C--18.137%C--18.4D-N/A5311.1h18.5D109.9C
M12 Kobalt 211200540M30.7618.738%C++17%C+38.5D2.1C--1455.2h17B+90.7B+
C-4 234187631.167U21.93100.593%UN/A143.8A+36.2B+14891.3h1.8C-1.8A+
NS Annihilator 258161513.157S6.0879.039%C-N/A8.9C5.4D*10518h12.4C+15.6C+
Spear Anti-Vehicle Phalanx Tower 2441591159S149.7653.413%C**N/A75.7A+40.5B*4622.1h3.9A7.4A
VE-LR Obelisk 156150512.941B++6.3021.802%D**25.333%D11D--N/A5313.6h10.7D**49F-
VE-S Canis 116115532.17B*7.0721.046%D--10.435%D*9.7D-N/A4611.8h16.5D-78.5D
Hoplon Anti-Aircraft Phalanx Tower 1741031103A**93.7644.913%A++N/A147.1C*101.4C+6280.7h31.7B+70.6B+
Spiker 9593362.583A++6.6633.31%B+21.505%C++8.2D-N/A3011.3h10.1C+30.2C**
NS-10 Burster 10973292.517M6.7220.866%D*1.37%D*4.2D2.1D--4317.5h116.7B+559.2C+
C75 Viper 10271323.667S14.4359.856%A*2.817%A++21.5C-9.4B+2373.3h15.2C+25.4B++
Lasher X2 7268681C++8.2413.925%F2.941%C--9.7D--N/A517h27.7F198.8F-
NS-AM7 VS/AE Archer 9965381.711B+7.5362.758%C+4.615%D--4.2C2.2C3415.3h40.2F-64F-
NS-357 Underboss 6665481.354B+7.8840.06%B+23.077%C**8D--N/A358.1h4.1C*10.3B+
NS-10 Burster 10465292.241A++7.0020.959%D**3.077%D-3.7D-2.2D*3917.5h131.6B+627.9C
G30 Walker 9664164S54.7645.138%B4.688%B*20.6D--10.3D*1593.1h201.8C++447.1C**
Parallax VX3-AE 6463106.3B+2.9431.757%D**82.54%C*7.2FN/A168.7h3.7T*11.7T*
Pandora VX25 6056521.077C+8.1619.364%F-19.643%A7.2D*N/A287.8h4.8C+24.7F
NS Victory 55554590.12A9.1240%B*9.091%C+0.3DN/A1189.4h2.4C+6.1B+
M20 Basilisk 6953510.6M**1.3654.257%A++7.547%B++17.1C5.2D2353.1h127.7D235.4B
Supernova FPC 825386.625C*2.6151.842%C+N/A16.6D9.1D*5293.2h7.4D-14.3D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter712,9818h
Restoration Kit72350.2h
VS Patriot Flare Gun11630.6h
NS Patriot Flare Gun03930.6h
Nano-Armor Kit29139,85713.3h
Welding Device08,1020.8h
Pain Spire14592.7h
Flail Targeting Dart541,64822.3h
The Flail02061.2h
Spawn Beacon11610.3h
Turret AI Module06882.6h
Structure Shield Module03131.1h
Repair Module21,0193.6h
Cortium Silo25232.2h
Skywall Shield Emitter14761.8h
Blast Wall11591.1h
Medical Applicator2017,2161.3h
Aphelion VEX03110h
Spear Anti-Vehicle Tower01650.7h
Deconstruction Tool423,8493.8h
VS Triumph Flare Gun01980.5h
Spitfire Auto-Turret33680.5h
Sunderer Garage0540.5h
Xiphos Anti-Personnel Tower13921.8h
Hoplon Anti-Aircraft Phalanx Tower02151h
Ammunition Package38411.1h
Medical Kit114301h
Lumifiber Rampart Wall15516h
Alarm Module0940.3h
Infantry Tower0730.7h
Glaive IPC0570.4h
Spear Anti-Vehicle Turret0810.5h
WLT-Howler Mining Laser137197,686222.4h
Elysium Spawn Tube03031.5h
Router0780.2h
Nano-Repair Grenade05280.1h
Vehicle Gate04214.5h
Orbital Strike Target Designator12164926h
IPC Targeting Dart1941.2h
Saron Laser Cannon01030.1h
Recon Detection Device11380.2h

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