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Imperator NCFighter51[nFUc] NCFighter51
NC BR 109

KDR: 2.99

Score: 23.4m

Last Seen: Feb 5th, 2020 2:29 PM
- OFFLINE - 36 hour(s)

Battle Rank 109 (109 total) - New Conglomerate on Miller
Level Progress (to 110): 29%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Bouncing Betty AF-34 Mattock AF-34 Mattock AF-4G Cyclone AC-X11 AF-19 Mercenary Razor GD-23 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $456,615 MLG Score: 365
Fun Score: N/A
Cheeseburgers Flipped: 1536TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.496%16.38%41837130917,0762.9130.072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.58%0.822B++-0.711D--1.202D*HEAD + (~3.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.286C*13.50.055C+39.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.025%1.075%472613402,3257598473.06324274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.814%0.289C*-0.922D--0.546

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.90.222C++13.2-0.056C+16.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.962%6.32%167713397125664181.25795170%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.291%0.161C++0.436B0.551

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
138.1-0.148C52.4-0.302C85.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.402%46.084%167313435491048150.523356

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.364%0.368C**-1.347D**0.393

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.2-0.33C-4.9-0.548D8.3

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.095%9.765%1673134355349271.12398

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.604%-0.303C-0.984D---0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.90.093C+4.50.067C+7.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
23.4m280.5%244 (14.6k)224 (13.4k)2.985138,06912,7533.48083109 (109)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1346334416.646%10.893%18108:129

8% Combat Medic43% Engineer15% Heavy Assault12% Infiltrator11% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 29th, 2013 2:05 AMAug 27th, 2019 4:18 AMFeb 8th, 2020 9:36 AM (152d) (PST)Feb 5th, 2020 12:40 PM (155d) (PST)Feb 5th, 2020 10:29 AM (155d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5381264120.3650.1220.0401.1570.048365

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2797,53424,745227269313,451

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1739.2h/72.5d 6,322 4,147 17,112 120.7k 2,497 7,046 4,977 56.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C++
Kills:668
Deaths:337
KDR:1.982
Accuracy:24.467% C++
HSR:17.964% D--
NC6 Gauss SAW
B
Kills:561
Deaths:209
KDR:2.684
Accuracy:23.324% B
HSR:19.964% D
NS-15M1
C+
Kills:264
Deaths:163
KDR:1.620
Accuracy:23.029% C+
HSR:16.288% D-
LA1 Anchor
B+
Kills:165
Deaths:110
KDR:1.500
Accuracy:28.927% B+
HSR:8.485% F--
MGR-L1 Promise
C++
Kills:160
Deaths:65
KDR:2.462
Accuracy:25.572% C++
HSR:12.500% F-
EM1
B
Kills:112
Deaths:62
KDR:1.806
Accuracy:24.386% B
HSR:17.857% D
Kills:1,930
Deaths (as Heavy Assault):946
Deaths (to Heavy Assaults):3,058
KDR:2.04017
Kill Difference:984
Playtime:262.258 hours
Usage:15%
Score:2.896m
Score/min:184
Accuracy (listed only):24.951%
HSR (listed only):15.510%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C+
Kills:1,167
Deaths:507
KDR:2.302
Accuracy:27.782% C+
HSR:14.310% D-
AC-X11
C++
Kills:1,163
Deaths:517
KDR:2.250
Accuracy:26.280% C++
HSR:19.003% D
AF-19 Mercenary
B+
Kills:1,160
Deaths:620
KDR:1.871
Accuracy:26.209% B+
HSR:19.655% C
Razor GD-23
C+
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:24.027% C+
HSR:18.653% C-
NS-11C
C+
Kills:1,155
Deaths:715
KDR:1.615
Accuracy:24.345% C+
HSR:16.797% C--
GD-7F
C+
Kills:1,067
Deaths:615
KDR:1.735
Accuracy:24.956% C+
HSR:13.121% D*
NS-7 PDW
C
Kills:720
Deaths:386
KDR:1.865
Accuracy:24.270% C
HSR:13.194% D-
Blitz GD-10
C++
Kills:649
Deaths:443
KDR:1.465
Accuracy:25.626% C++
HSR:11.864% D-
AF-4 Cyclone
C*
Kills:596
Deaths:219
KDR:2.721
Accuracy:27.583% C*
HSR:15.269% D
NS-11CB
C
Kills:524
Deaths:268
KDR:1.955
Accuracy:24.466% C
HSR:16.412% D-
AF-4A Bandit
C+
Kills:470
Deaths:229
KDR:2.052
Accuracy:26.860% C+
HSR:14.681% D**
MGR-S1 Gladius
C++
Kills:460
Deaths:182
KDR:2.527
Accuracy:28.645% C++
HSR:15.652% D--
MGR-C1 Charger
C--
Kills:274
Deaths:123
KDR:2.228
Accuracy:24.964% C--
HSR:13.869% F
MKV Suppressed
D
Kills:271
Deaths:165
KDR:1.642
Accuracy:21.584% D--
HSR:15.129% D
NSX Tanto
C
Kills:248
Deaths:107
KDR:2.318
Accuracy:26.269% C
HSR:20.161% D-
AF-57 Piston
C
Kills:202
Deaths:108
KDR:1.870
Accuracy:38.716% C
HSR:7.426% F
Mauler S6
C
Kills:194
Deaths:126
KDR:1.540
Accuracy:33.134% D-
HSR:13.918% C
NSX Tengu
B*
Kills:191
Deaths:76
KDR:2.513
Accuracy:44.192% B*
HSR:11.518% D**
Gauss Compact Burst
C
Kills:180
Deaths:73
KDR:2.466
Accuracy:25.887% C
HSR:20.556% D-
GD-66 Claw
D-
Kills:157
Deaths:128
KDR:1.227
Accuracy:51.122% D-
HSR:7.643% D*
NS Baron G5
C-
Kills:117
Deaths:78
KDR:1.500
Accuracy:41.055% C-
HSR:5.128% F-
Gauss Compact S
B
Kills:54
Deaths:17
KDR:3.176
Accuracy:22.115% C-
HSR:20.370% B
Kills:12,177
Deaths (as Light Assault):6,243
Deaths (to Light Assaults):2,522
KDR:1.9505
Kill Difference:5,934
Playtime:195.379 hours
Usage:11%
Score:2.246m
Score/min:192
Accuracy (listed only):29.095%
HSR (listed only):14.742%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C+
Kills:1,167
Deaths:507
KDR:2.302
Accuracy:27.782% C+
HSR:14.310% D-
NS-7 PDW
C
Kills:720
Deaths:386
KDR:1.865
Accuracy:24.270% C
HSR:13.194% D-
Blitz GD-10
C++
Kills:649
Deaths:443
KDR:1.465
Accuracy:25.626% C++
HSR:11.864% D-
AF-4 Cyclone
C*
Kills:596
Deaths:219
KDR:2.721
Accuracy:27.583% C*
HSR:15.269% D
MGR-S1 Gladius
C++
Kills:460
Deaths:182
KDR:2.527
Accuracy:28.645% C++
HSR:15.652% D--
Gauss SPR
B++
Kills:277
Deaths:46
KDR:6.022
Accuracy:37.842% B++
HSR:24.188% D*
MKV Suppressed
D
Kills:271
Deaths:165
KDR:1.642
Accuracy:21.584% D--
HSR:15.129% D
LA8 Rebel
C++
Kills:215
Deaths:96
KDR:2.240
Accuracy:31.892% C++
HSR:12.558% D*
AF-18 Stalker
C**
Kills:207
Deaths:55
KDR:3.764
Accuracy:29.566% C**
HSR:18.841% C
LA3 Desperado
C
Kills:201
Deaths:105
KDR:1.914
Accuracy:27.118% C
HSR:15.423% D-
NSX Tengu
B*
Kills:191
Deaths:76
KDR:2.513
Accuracy:44.192% B*
HSR:11.518% D**
NS-30 Vandal
C+
Kills:171
Deaths:74
KDR:2.311
Accuracy:34.180% C+
HSR:16.374% D*
NS-357B Underboss
C+
Kills:163
Deaths:86
KDR:1.895
Accuracy:40% C+
HSR:10.430% D**
NC14 Bolt Driver
B++
Kills:163
Deaths:40
KDR:4.075
Accuracy:40.920% B++
HSR:69.939% C--
NC4 Mag-Shot
B*
Kills:151
Deaths:64
KDR:2.359
Accuracy:33.068% B*
HSR:15.232% D
AF-8 RailJack
D-
Kills:109
Deaths:30
KDR:3.633
Accuracy:31.639% D-
HSR:66.055% D--
NC08 Mag-Scatter
B+
Kills:83
Deaths:47
KDR:1.766
Accuracy:57.922% B+
HSR:19.277% B+
NS-AM7 Archer
B++
Kills:73
Deaths:81
KDR:0.901
Accuracy:61.756% B+
HSR:26.027% B++
NS-357 Underboss
C--
Kills:64
Deaths:47
KDR:1.362
Accuracy:26.960% D*
HSR:18.750% C--
Kills:5,931
Deaths (as Infiltrator):2,749
Deaths (to Infiltrators):2,403
KDR:2.15751
Kill Difference:3,182
Playtime:200.264 hours
Usage:12%
Score:1.984m
Score/min:165
Accuracy (listed only):34.344%
HSR (listed only):21.581%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C++
Kills:1,163
Deaths:517
KDR:2.250
Accuracy:26.280% C++
HSR:19.003% D
AF-19 Mercenary
B+
Kills:1,160
Deaths:620
KDR:1.871
Accuracy:26.209% B+
HSR:19.655% C
Razor GD-23
C+
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:24.027% C+
HSR:18.653% C-
NS-11C
C+
Kills:1,155
Deaths:715
KDR:1.615
Accuracy:24.345% C+
HSR:16.797% C--
GD-7F
C+
Kills:1,067
Deaths:615
KDR:1.735
Accuracy:24.956% C+
HSR:13.121% D*
Warden
C
Kills:1,047
Deaths:503
KDR:2.082
Accuracy:26.359% C
HSR:20.726% D
NS-11CB
C
Kills:524
Deaths:268
KDR:1.955
Accuracy:24.466% C
HSR:16.412% D-
AF-4A Bandit
C+
Kills:470
Deaths:229
KDR:2.052
Accuracy:26.860% C+
HSR:14.681% D**
MGR-C1 Charger
C--
Kills:274
Deaths:123
KDR:2.228
Accuracy:24.964% C--
HSR:13.869% F
NSX Tanto
C
Kills:248
Deaths:107
KDR:2.318
Accuracy:26.269% C
HSR:20.161% D-
AF-57 Piston
C
Kills:202
Deaths:108
KDR:1.870
Accuracy:38.716% C
HSR:7.426% F
MGR-M1 Bishop
B++
Kills:199
Deaths:57
KDR:3.491
Accuracy:38.477% B++
HSR:17.085% F-
Mauler S6
C
Kills:194
Deaths:126
KDR:1.540
Accuracy:33.134% D-
HSR:13.918% C
Gauss Compact Burst
C
Kills:180
Deaths:73
KDR:2.466
Accuracy:25.887% C
HSR:20.556% D-
GD-66 Claw
D-
Kills:157
Deaths:128
KDR:1.227
Accuracy:51.122% D-
HSR:7.643% D*
NS Baron G5
C-
Kills:117
Deaths:78
KDR:1.500
Accuracy:41.055% C-
HSR:5.128% F-
Gauss Compact S
B
Kills:54
Deaths:17
KDR:3.176
Accuracy:22.115% C-
HSR:20.370% B
Kills:9,369
Deaths (as Engineer):4,825
Deaths (to Engineers):2,491
KDR:1.94176
Kill Difference:4,544
Playtime:749.919 hours
Usage:43%
Score:10.339m
Score/min:230
Accuracy (listed only):29.720%
HSR (listed only):15.600%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C+
Kills:1,167
Deaths:507
KDR:2.302
Accuracy:27.782% C+
HSR:14.310% D-
NS-7 PDW
C
Kills:720
Deaths:386
KDR:1.865
Accuracy:24.270% C
HSR:13.194% D-
Blitz GD-10
C++
Kills:649
Deaths:443
KDR:1.465
Accuracy:25.626% C++
HSR:11.864% D-
AF-4 Cyclone
C*
Kills:596
Deaths:219
KDR:2.721
Accuracy:27.583% C*
HSR:15.269% D
Carnage AR
C
Kills:550
Deaths:295
KDR:1.864
Accuracy:24.325% C
HSR:11.636% D*
MGR-S1 Gladius
C++
Kills:460
Deaths:182
KDR:2.527
Accuracy:28.645% C++
HSR:15.652% D--
NC1 Gauss Rifle
C+
Kills:347
Deaths:185
KDR:1.876
Accuracy:23.300% C+
HSR:12.392% D*
MKV Suppressed
D
Kills:271
Deaths:165
KDR:1.642
Accuracy:21.584% D--
HSR:15.129% D
GR-22
C+
Kills:232
Deaths:156
KDR:1.487
Accuracy:24.690% C+
HSR:12.069% D*
NC9 A-Tross
C--
Kills:230
Deaths:91
KDR:2.527
Accuracy:22.601% D
HSR:21.739% C--
Gauss Rifle Burst
D
Kills:215
Deaths:136
KDR:1.581
Accuracy:24.629% D
HSR:20% D--
AF-57 Piston
C
Kills:202
Deaths:108
KDR:1.870
Accuracy:38.716% C
HSR:7.426% F
Mauler S6
C
Kills:194
Deaths:126
KDR:1.540
Accuracy:33.134% D-
HSR:13.918% C
NSX Tengu
B*
Kills:191
Deaths:76
KDR:2.513
Accuracy:44.192% B*
HSR:11.518% D**
GD-66 Claw
D-
Kills:157
Deaths:128
KDR:1.227
Accuracy:51.122% D-
HSR:7.643% D*
NS Baron G5
C-
Kills:117
Deaths:78
KDR:1.500
Accuracy:41.055% C-
HSR:5.128% F-
NS-11P
D--
Kills:93
Deaths:62
KDR:1.500
Accuracy:19.196% D--
HSR:9.677% F
Kills:6,391
Deaths (as Combat Medic):3,343
Deaths (to Combat Medics):952
KDR:1.91176
Kill Difference:3,048
Playtime:142.641 hours
Usage:8%
Score:2.628m
Score/min:307
Accuracy (listed only):29.556%
HSR (listed only):12.857%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,242
Deaths:221
KDR:5.620
Accuracy:34.280% C+
HSR:11.514% D*
AF-34 Mattock
C+
Kills:1,180
Deaths:209
KDR:5.646
Accuracy:36.617% C+
HSR:13.559% D--
AF-23 Grinder
D-
Kills:1,152
Deaths:242
KDR:4.760
Accuracy:25.410% D**
HSR:11.892% D-
AF-23 Grinder
D-
Kills:923
Deaths:205
KDR:4.502
Accuracy:28.150% D*
HSR:13.001% D-
NCM1 Scattercannon
C
Kills:523
Deaths:119
KDR:4.395
Accuracy:32.797% D
HSR:14.149% C
NCM2 Falcon
C+
Kills:369
Deaths:168
KDR:2.196
Accuracy:40.664% C+
HSR:4.065% C
NCM2 Falcon
C+
Kills:219
Deaths:132
KDR:1.659
Accuracy:42.133% C+
HSR:1.826% D*
NS-10 Burster
B**
Kills:216
Deaths:112
KDR:1.929
Accuracy:38.545% B**
HSR:6.481% C*
NCM1 Scattercannon
B+
Kills:210
Deaths:35
KDR:6
Accuracy:46.126% B+
HSR:13.810% C-
NS-10 Burster
B**
Kills:142
Deaths:106
KDR:1.340
Accuracy:38.901% B**
HSR:8.451% B**
NS-20 "Heatwave" Gorgon
D
Kills:99
Deaths:29
KDR:3.414
Accuracy:24.995% D
HSR:12.121% F-
NS-20 "Heatwave" Gorgon
C--
Kills:87
Deaths:29
KDR:3
Accuracy:25.360% C--
HSR:12.644% F
Kills:6,362
Deaths (as MAX Suit):803.500
Deaths (to MAX Suits):602
KDR:7.91786
Kill Difference:5,558.500
Playtime:192.349 hours
Usage:11%
Score:3.302m
Score/min:286
Accuracy (listed only):34.498%
HSR (listed only):10.293%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
C
Kills:971
V. Kills:261 371%
Deaths:110
KDR:8.827
Accuracy:43.726% B+
KPH:25.500 C
VKPH:6.900 C
L100 Python HESH
C+
Kills:828
V. Kills:184 448%
Deaths:37
KDR:22.378
Accuracy:52.815% B+
KPH:36.900 D
VKPH:8.200 C+
L100 Python AP
D-
Kills:131
V. Kills:124 105%
Deaths:23
KDR:5.696
Accuracy:61.347% B++
KPH:15.200 D**
VKPH:14.400 D-
Skyguard
D
Kills:67
V. Kills:51 129%
Deaths:30
KDR:2.233
Accuracy:39.423% A++
KPH:10.300 D
VKPH:7.800 D
Kills:1,997 (1,997 + 0)
Deaths:200
KDR:9.985
VKDR:3.100
Vehicle Kills:620
Kill Difference:1,797
Playtime:75.621 hours
Usage:4%
Score:0.645m
Score/min:142
Driving Accuracy:39.423%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:264
V. Kills:156 168%
Deaths:45
KDR:5.867
Accuracy:60.797% A+
KPH:20 C
VKPH:11.800 B+
E540 Halberd
B+
Kills:146
V. Kills:84 172%
Deaths:12
KDR:12.167
Accuracy:51.337% B*
KPH:30.100 C+
VKPH:17.300 B+
Enforcer ML85
C++
Kills:75
V. Kills:62 119%
Deaths:14
KDR:5.357
Accuracy:48.801% B*
KPH:21.300 C
VKPH:17.600 C++
Titan-150 AP
C++
Kills:64
V. Kills:54 116%
Deaths:10
KDR:6.400
Accuracy:60.927% A
KPH:18.700 D
VKPH:15.800 C++
M20 Basilisk
C+
Kills:60
V. Kills:20 286%
Deaths:8
KDR:7.500
Accuracy:35.133% B+
KPH:18.600 C
VKPH:6.200 C+
Titan-150 HESH
B**
Kills:52
V. Kills:16 306%
Deaths:2
KDR:26
Accuracy:46.875% C+
KPH:42.200 C+
VKPH:13 B**
Kills:661 (380 + 281)
Deaths:91
KDR:7.264
VKDR:4.308
Vehicle Kills:392
Kill Difference:570
Playtime:29.448 hours
Usage:2%
Score:0.437m
Score/min:247
Driving Accuracy:46.875%
Gunner Accuracy:35.133%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C+
Kills:198
V. Kills:74 264%
Deaths:64
KDR:3.094
Accuracy:42.648% B+
KPH:19.800 C+
VKPH:7.400 C+
M20 Basilisk
C+
Kills:93
V. Kills:39 233%
Deaths:32
KDR:2.906
Accuracy:40.940% C**
KPH:19 C
VKPH:8 C+
M12 Kobalt
C+
Kills:86
V. Kills:6 N/A
Deaths:7
KDR:12.286
Accuracy:20.942% B+
KPH:40.600 D
VKPH:2.800 C+
G30 Walker
C**
Kills:70
V. Kills:49 140%
Deaths:13
KDR:5.385
Accuracy:40.121% A+
KPH:16.300 C+
VKPH:11.400 C**
M12 Kobalt
B
Kills:54
V. Kills:1 N/A
Deaths:4
KDR:13.500
Accuracy:19.786% B
KPH:50.800 D
VKPH:0.900 D--
Kills:501 (0 + 501)
Deaths:120
KDR:4.175
VKDR:1.408
Vehicle Kills:169
Kill Difference:381
Playtime:22.343 hours
Usage:1%
Score:0.196m
Score/min:146
Driving Accuracy:N/A%
Gunner Accuracy:19.786%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 2,2362,2357729.026S26.0435.838%D--N/A199.6AN/A51211.2h2C5.5D
AF-34 Mattock 1,2531,2422215.62B+2.6334.28%C+11.514%D*29.1DN/A7642.7h6.7C+19.5C++
AF-34 Mattock 1,1901,1802095.646B+2.6636.617%C+13.559%D--29.8DN/A7739.6h7.2C++19.6C++
AF-4G Cyclone 1,1781,1675072.302C*0.6827.782%C+14.31%D-21D-N/A5355.7h11.9D42.8C
AC-X11 1,1901,1635172.25B*0.7426.28%C++19.003%D18.7DN/A5262.2h12.3D46.7C+
AF-19 Mercenary 1,1751,1606201.871B**1.1126.209%B+19.655%C15.5CN/A5575h13.3C+50.6B
Razor GD-23 1,1771,1585412.14A+0.8524.027%C+18.653%C-18.5C-N/A5162.7h15.1D62.8C+
NS-11C 1,1881,1557151.615B+1.3724.345%C+16.797%C--14.5DN/A4079.6h18.2D--75C
AF-23 Grinder 1,1641,1522424.76B++1.7725.41%D**11.892%D-20.4D-N/A5856.5h6.2B24.2D
GD-7F 1,0811,0676151.735B1.2524.956%C+13.121%D*16.7DN/A4864h13.4C+53.5C++
Warden 1,0661,0475032.082B+0.9026.359%C20.726%D17.8CN/A5658.7h10.2C38.6C+
Tank Mine 1,5551,0155219.519S16.5321.588%D--N/A175A93.1B**11815.8h1.9C+8.7F
C75 Viper 1,2329711108.827B++5.8443.726%B+1.133%C25.6C6.9C13138h13.9C31.7C++
AF-23 Grinder 9309232054.502B+1.5228.15%D*13.001%D-20.3D-N/A5945.4h7C++25D
Sticky Grenade 8978901890N/A887.0139.917%FN/A556.3D--4.4D-15671.6h2.6C-6.5D
L100 Python HESH 1,0128283722.378B*19.3952.815%B+N/A36.8D8.2C+13022.5h3.8D7.2C+
NS-7 PDW 7297203861.865B*1.1224.27%C13.194%D-17.1DN/A5342.2h17.5D72.3C
Spear Anti-Vehicle Phalanx Turret 1,1627175114.059B**11.0749.056%B+3.905%C+34C-21.1C+23221.1h9.1C+18.6C*
GD-22S 6826683371.982C*1.0024.467%C++17.964%D--23.3DN/A7328.7h12.5D51.3C+
Blitz GD-10 6526494431.465B1.5225.626%C++11.864%D-17.9DN/A5536.3h16.3C63.6C++
AF-4 Cyclone 6035962192.721B*0.2627.583%C*15.269%D29.5CN/A9220.2h9.6B+34.8B+
NC6 Gauss SAW 5735612092.684B**0.3023.324%B19.964%D18.5DN/A7630.3h14.1D--60.3C+
Carnage AR 5595502951.864B+1.1224.325%C11.636%D*20.1DN/A5527.4h12.8C++52.8C++
NS-11CB 5375242681.955B++1.0324.466%C16.412%D-18.3DN/A5128.7h14.8C60.3C+
NCM1 Scattercannon 5315231194.395B**1.4132.797%D14.149%C20.3CN/A6525.8h7.5C*22.9C+
Shrike 6824972561.941A*1.0454.266%C2.213%C25.4C+9.4C--17719.6h6.8C+12.5C+
AF-4A Bandit 4814702292.052B+0.9326.86%C+14.681%D**15.2D-N/A4231h11.8C--44C+
Frag Grenade 4724671467N/A464.0135.947%D**N/A291.9D--3.1D--8751.6h4.5D-12.4D*
MGR-S1 Gladius 4664601822.527B+0.4628.645%C++15.652%D--22.3DN/A5820.6h10.5C+36.8C++
NCM2 Falcon 6123691682.196B++0.7940.664%C+4.065%C9.5D6.2B++8138.9h15.6D--38.4D
NC1 Gauss Rifle 3493471851.876B+1.1123.3%C+12.392%D*16.4DN/A6321.2h14C-60.3C+
NS Annihilator 5282781202.317S0.6782.044%B+N/A12.9B+11.6B**15621.5h12.9C15.7C
Gauss SPR 289277466.022A**3.0437.842%B++24.188%D*23.3C-1B++6011.9h6.6D--17.5C+
C-4 375275475.851M+2.8726.305%C+N/A105.8C**38.5B+8912.6h1.9D--7.2C-
MGR-C1 Charger 2782741232.228A0.7624.964%C--13.869%F21.1DN/A5213h12.5C++50C+
MKV Suppressed 2712711651.642B+1.3421.584%D--15.129%D15.6D-N/A4917.4h16.6D76.8C-
NS-15M1 2662641631.62C+1.3723.029%C+16.288%D-18.1D-N/A5614.6h16.7F72.4C--
Titan-150 HEAT 420264455.867C++2.8860.797%A+1.515%D-20C11.8B+18213.2h5.8D9.5B
NSX Tanto 2532481072.318B**0.6726.269%C20.161%D-17.7DN/A4214h16.6D63.1C
GR-22 2332321561.487C++1.5024.69%C+12.069%D*19.3DN/A5812h14.1C57C+
NC9 A-Tross 236230912.527B**0.4622.601%D21.739%C--19D-N/A5112.1h13.3F-58.8D*
NCM2 Falcon 3942191321.659B++1.3342.133%C+1.826%D*6.6D--5.3C++6833.1h24.1F57.2D*
Rocklet Rifle 4212181082.019A*0.9756.274%B+N/A27.3C+25.4C++3308h53D*94.2C--
NS-10 Burster 3352161121.929A++1.0638.545%B**6.481%C*6.3C**3.5C7234.2h149.6C++388.2B+
LA8 Rebel 219215962.24A0.7531.892%C++12.558%D*23.9CN/A649h7.2C-22.5C+
Gauss Rifle Burst 2202151361.581C+1.4024.629%D20%D--16.7D*N/A4512.9h14.9F60.5D*
NCM1 Scattercannon 213210356A3.0146.126%B+13.81%C-37.5C+N/A1155.6h7.8D-17C+
AF-18 Stalker 209207553.764A++0.7829.566%C**18.841%C23.3DN/A618.9h13.8C-46.6C+
NC15 Phoenix 415205326.406M*3.4258.816%B++N/A12.1C12.4C+13217h14.6D*24.9D-
NC05 Jackhammer 2042031191.706C*1.2839.211%D-9.852%D*21.6D-N/A739.4h5.3C13.6C
AF-57 Piston 2052021081.87B+1.1238.716%C7.426%F21.3DN/A629.5h4.9C+12.6C+
LA3 Desperado 2052011051.914B*1.0727.118%C15.423%D-22.6DN/A698.9h9.9C36.6C+
MGR-M1 Bishop 210199573.491B++0.5138.477%B++17.085%F-22.4D1.2B+528.9h7.6D19.8C++
M20 Basilisk 272198643.094C+0.1142.648%B+3.535%D-19.8C+7.4C+13610h90.7C+212.6B
Mauler S6 1951941261.54B+1.4533.134%D-13.918%C18.8DN/A6710.3h5.1C+15.5C
NSX Tengu 195191762.513B**0.4744.192%B*11.518%D**26.2DN/A677.3h10.6B+24B+
Gauss Compact Burst 185180732.466C*0.5225.887%C20.556%D-17.6D-N/A4710.2h17.6F-67.8D--
NS-30 Vandal 172171742.311C++0.6734.18%C+16.374%D*16D--N/A4710.7h9F*26.5D*
LA1 Anchor 1681651101.5C1.4928.927%B+8.485%F--23.6D-N/A1177h12.2D--42.1C+
NS-357B Underboss 165163861.895B+1.0940%C+10.43%D**19.9D--N/A618.2h5.2F-12.9C--
NC14 Bolt Driver 164163404.075B*1.0940.92%B++69.939%C--18.5C-N/A918.8h3.2D-7.7C+
MGR-L1 Promise 164160652.462B++0.5225.572%C++12.5%F-17.8D--N/A689h17.9D70.2C+
GD-66 Claw 1601571281.227C+1.7651.122%D-7.643%D*12.2D*N/A3612.9h3.3D*6.5D-
NC4 Mag-Shot 155151642.359A++0.6333.068%B*15.232%D21.6CN/A907h8C*24.1B+
E540 Halberd 2301461212.167B9.1851.337%B*4.11%B++29.8C+17.1B+2524.9h6.4D12.6C+
NS-10 Burster 2391421061.34C**1.6538.901%B**8.451%B**4.3D2.9D5833.2h225.3F579C+
L100 Python AP 255131235.696C+2.7161.347%B++4.58%A15.2D**14.4D-2058.6h8.8F14.4D--
NS Baron G5 120117781.5B+1.4941.055%C-5.128%F-13.6D--N/A428.6h6.8F-16.5C
EM1 113112621.806B+1.1824.386%B17.857%D14.9D--N/A757.5h17.4D*71.3C+
AF-8 RailJack 111109303.633B0.6531.639%D-66.055%D--12.1D--N/A449h3.3D**10.5D*
Hunter QCX 1491001200.833C++2.1537.423%C2%F9.3C--4.5C*4910.8h26.7F-71.2D**
NS-20 "Heatwave" Gorgon 10299293.414A*0.4324.995%D12.121%F-15D*N/A396.6h50.3D*201.3D--
MANA Anti-Vehicle Turret 36896432.233U0.7573.508%C--N/A960D-2720M*3669830.1h25.8T*35.1T*
NS-11P 9593621.5C++1.4919.196%D--9.677%F14.8D-N/A436.3h15.5D80.8D-
M20 Basilisk 13293322.906C0.0840.94%C**8.602%B**19C8C+1424.9h106.1C259.1C++
NS-20 "Heatwave" Gorgon 9587293A++0.0125.36%C--12.644%F13.2D**1.2D446.6h57.4F-226.2F-
Aspis Anti-Aircraft Phalanx Turret 15286136.615B**3.6332.7%B*1.163%D12.1C+9.3C-1867.1h148C+452.5B+
M12 Kobalt 9286712.286C9.3020.942%B+18.605%C+41D2.9C++1592.1h25.1D--119.9C+
NS-R3 "Ravenous" Swarm 13685243.542S0.5665.907%C+N/A12.9B**7.7B*996.6h22.8C+34.6C+
NC08 Mag-Scatter 8383471.766B1.2257.922%B+19.277%B+12D--N/A296.9h4.1C+7.1C**
Enforcer ML85 13775145.357C+2.3748.801%B*4%A+21.4C17.7C++2503.5h15.7D--32.2C+
NS-AM7 Archer 8473810.901B*2.0861.756%B+26.027%B++6.1CN/A4512h30.5D-49.5D
MANA Anti-Personnel Turret 7672272.667N/A0.3215.851%UN/A720U40U1807300.1h35.2T*221.8T*
G30 Walker 11970135.385C**2.4040.121%A+N/A16.3C+11.4C**1544.3h209.6C+522.3B++
Skyguard 11867302.233C-0.7539.423%A++2.985%B*10.3D7.8D1696.5h163.6D*414.9C+
NS-357 Underboss 6564471.362C*1.6226.96%D*18.75%C--21.3DN/A813h4.8D17.7D--
Titan-150 AP 11864106.4C+3.4160.927%A1.563%D18.8D15.9C++6013.4h5.8D--9.4C+
M20 Basilisk 806087.5B**4.5135.133%B+1.667%D**18.8C6.3C+943.2h66.9B+190.5B+
MAX Punch 68578190.07C+2.9246.185%C++N/A0.3D-N/A1187.5h6.1D13.1D-
Gauss Compact S 5754173.176A++0.1922.115%C-20.37%B10.4DN/A605.2h14.4D--65.1D
M12 Kobalt 5554413.5C10.5119.786%B7.407%F*49.1DN/A2021.1h22.6D-114C+
NS Decimator 9052521C+1.9955.527%DN/A13.7D**10D-2433.8h12.5T*22.4T*
Titan-150 HESH 6852226B*23.0146.875%C+N/A43.3C+13.3B**3311.2h3.2C+6.8C++

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2851,161,86148.8h
Anti-Vehicle MANA Turret19070.9h
Spawn Beacon32020.8h
Repair Module0700.4h
Turret AI Module0510.3h
Rampart Wall21011.1h
Nanite Revive Grenade02,4180.7h
Medical Applicator289359,46320.1h
Restoration Kit381,9211.5h
Motion Spotter44,2392.1h
G30 Walker0750h
Deconstruction Tool06430.1h
Welding Device06960h
Spitfire Auto-Turret124,6044.7h
Recon Detection Device2716,54525.5h
Shield Recharging Field324,8842h
Ammunition Package178,5614.7h
Anti-Infantry MANA Turret22140.5h
Snowman Soldier01480.2h
WLT-Howler Mining Laser08790.1h
Nano-Repair Grenade03420.1h

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