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Imperator NCFighter51[nFUc] NCFighter51
NC BR 108

KDR: 2.97

Score: 22.7m

Last Seen: Dec 8th, 2019 1:38 PM
- OFFLINE - 31.9 hour(s)

Battle Rank 108 (108 total) - New Conglomerate on Miller - Outfit Member of Freelancers Union[nFUc] Freelancers Union
NC outfit on Miller

Members: 21
Level Progress (to 109): 11%
PRIMARY CLASSESENGINEERMAX SUIT
PRIMARY WEAPONS Bouncing Betty AF-34 Mattock AF-34 Mattock AF-4G Cyclone AC-X11 AF-19 Mercenary Razor GD-23 NS-11C
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $460,368 MLG Score: 368
Fun Score: N/A
Cheeseburgers Flipped: 1517TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
25.457%16.356%41637119016,7582.916460.058

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.601%0.824B++-0.7D--1.247D*HEAD + (~3.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
52.90.285C*13.50.054C+39.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.814%1.105%465612212,2637478253.02945274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.911%0.327C**-0.907D--0.512

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
300.234C++13.2-0.047C+16.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.057%6.14%163712206845594121.22143166%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.318%0.28C*0.378C**0.246

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
139.5-0.189C53.1-0.396C--86.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.735%48.975%163312244881024130.476562

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.412%0.411B-1.146D*0.314

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13-0.291C4.9-0.514D8.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.891%10.037%1633122453848071.12083

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.466%-0.309C-0.958D---0.193

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.10.083C+4.60.059C+7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Freelancers Union[nFUc] Freelancers Union
NC outfit on Miller

Members: 21
22.7m276.8%243 (14.6k)224 (13.4k)2.9742637,09812,4733.4614108 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1227325616.742%10.928%18308:088

8% Combat Medic43% Engineer15% Heavy Assault11% Infiltrator11% Light Assault11% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 29th, 2013 2:05 AMAug 27th, 2019 4:18 AMDec 9th, 2019 1:24 PM (2h) (PST)Dec 8th, 2019 10:18 AM (1d) (PST)Dec 8th, 2019 9:38 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5371264110.3650.1230.0401.1430.048368

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
32,2267,57524,651227269313,423

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1692.3h/70.5d 6,076 4,054 16,385 116.1k 2,416 6,902 4,841 54.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
GD-22S
C*
Kills:668
Deaths:337
KDR:1.982
Accuracy:24.467% C*
HSR:17.964% D-
NC6 Gauss SAW
B+
Kills:497
Deaths:189
KDR:2.630
Accuracy:22.971% B+
HSR:20.121% D
NS-15M1
C+
Kills:264
Deaths:163
KDR:1.620
Accuracy:23.029% C+
HSR:16.288% D-
LA1 Anchor
B++
Kills:164
Deaths:110
KDR:1.491
Accuracy:28.946% B++
HSR:8.537% F--
MGR-L1 Promise
C**
Kills:160
Deaths:65
KDR:2.462
Accuracy:25.598% C**
HSR:12.500% F
EM1
B+
Kills:112
Deaths:62
KDR:1.806
Accuracy:24.386% B+
HSR:17.857% D
Kills:1,865
Deaths (as Heavy Assault):926
Deaths (to Heavy Assaults):3,007
KDR:2.01404
Kill Difference:939
Playtime:255.590 hours
Usage:15%
Score:2.826m
Score/min:184
Accuracy (listed only):24.899%
HSR (listed only):15.544%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
C++
Kills:1,167
Deaths:507
KDR:2.302
Accuracy:27.782% C++
HSR:14.310% D-
AC-X11
C*
Kills:1,163
Deaths:517
KDR:2.250
Accuracy:26.280% C*
HSR:19.003% D
AF-19 Mercenary
B++
Kills:1,160
Deaths:620
KDR:1.871
Accuracy:26.209% B++
HSR:19.655% C
Razor GD-23
C+
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:24.027% C+
HSR:18.653% C
NS-11C
C+
Kills:1,155
Deaths:715
KDR:1.615
Accuracy:24.345% C+
HSR:16.797% C-
GD-7F
C+
Kills:1,030
Deaths:595
KDR:1.731
Accuracy:24.776% C+
HSR:13.010% D**
NS-7 PDW
C+
Kills:715
Deaths:385
KDR:1.857
Accuracy:24.244% C+
HSR:13.287% D
Blitz GD-10
C*
Kills:646
Deaths:438
KDR:1.475
Accuracy:25.619% C*
HSR:11.765% D-
AF-4 Cyclone
C**
Kills:543
Deaths:201
KDR:2.701
Accuracy:27.027% C**
HSR:15.286% D
NS-11CB
C+
Kills:492
Deaths:246
KDR:2
Accuracy:24.569% C+
HSR:16.463% D
AF-4A Bandit
B
Kills:456
Deaths:222
KDR:2.054
Accuracy:27.066% B
HSR:14.693% D**
MGR-S1 Gladius
B
Kills:455
Deaths:180
KDR:2.528
Accuracy:28.744% B
HSR:15.824% D-
MKV Suppressed
D
Kills:271
Deaths:165
KDR:1.642
Accuracy:21.584% D-
HSR:15.129% D
MGR-C1 Charger
C-
Kills:262
Deaths:117
KDR:2.239
Accuracy:25.159% C-
HSR:13.741% F
NSX Tanto
C+
Kills:239
Deaths:102
KDR:2.343
Accuracy:26.101% C+
HSR:19.665% D-
AF-57 Piston
C+
Kills:200
Deaths:108
KDR:1.852
Accuracy:38.748% C+
HSR:7.500% F
Mauler S6
C
Kills:194
Deaths:126
KDR:1.540
Accuracy:33.134% D
HSR:13.918% C
NSX Tengu
B**
Kills:191
Deaths:76
KDR:2.513
Accuracy:44.192% B**
HSR:11.518% D**
Gauss Compact Burst
C
Kills:180
Deaths:72
KDR:2.500
Accuracy:25.940% C
HSR:20.556% D
GD-66 Claw
D
Kills:144
Deaths:124
KDR:1.161
Accuracy:50.629% D
HSR:8.333% D*
NS Baron G5
C
Kills:117
Deaths:78
KDR:1.500
Accuracy:41.055% C
HSR:5.128% F-
Kills:11,938
Deaths (as Light Assault):6,135
Deaths (to Light Assaults):2,476
KDR:1.94588
Kill Difference:5,803
Playtime:191.160 hours
Usage:11%
Score:2.200m
Score/min:192
Accuracy (listed only):29.392%
HSR (listed only):14.487%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-4G Cyclone
C++
Kills:1,167
Deaths:507
KDR:2.302
Accuracy:27.782% C++
HSR:14.310% D-
NS-7 PDW
C+
Kills:715
Deaths:385
KDR:1.857
Accuracy:24.244% C+
HSR:13.287% D
Blitz GD-10
C*
Kills:646
Deaths:438
KDR:1.475
Accuracy:25.619% C*
HSR:11.765% D-
AF-4 Cyclone
C**
Kills:543
Deaths:201
KDR:2.701
Accuracy:27.027% C**
HSR:15.286% D
MGR-S1 Gladius
B
Kills:455
Deaths:180
KDR:2.528
Accuracy:28.744% B
HSR:15.824% D-
MKV Suppressed
D
Kills:271
Deaths:165
KDR:1.642
Accuracy:21.584% D-
HSR:15.129% D
Gauss SPR
B**
Kills:218
Deaths:41
KDR:5.317
Accuracy:38.386% B**
HSR:24.771% D*
LA8 Rebel
C++
Kills:208
Deaths:87
KDR:2.391
Accuracy:31.901% C++
HSR:12.981% D*
LA3 Desperado
C
Kills:199
Deaths:104
KDR:1.913
Accuracy:27.167% C
HSR:15.075% D
AF-18 Stalker
B+
Kills:196
Deaths:50
KDR:3.920
Accuracy:29.754% B+
HSR:18.878% C
NSX Tengu
B**
Kills:191
Deaths:76
KDR:2.513
Accuracy:44.192% B**
HSR:11.518% D**
NS-30 Vandal
C++
Kills:170
Deaths:73
KDR:2.329
Accuracy:34.115% C++
HSR:16.471% D*
NC14 Bolt Driver
B*
Kills:163
Deaths:40
KDR:4.075
Accuracy:41.050% B*
HSR:69.939% C--
NS-357B Underboss
C+
Kills:162
Deaths:86
KDR:1.884
Accuracy:39.962% C+
HSR:9.877% D**
NC4 Mag-Shot
B++
Kills:141
Deaths:62
KDR:2.274
Accuracy:32.784% B++
HSR:16.312% C--
AF-8 RailJack
D
Kills:107
Deaths:29
KDR:3.690
Accuracy:31.688% D
HSR:66.355% D-
NC08 Mag-Scatter
B+
Kills:82
Deaths:47
KDR:1.745
Accuracy:57.778% B+
HSR:18.293% B+
NS-AM7 Archer
B*
Kills:73
Deaths:80
KDR:0.913
Accuracy:61.786% B+
HSR:26.027% B*
NS-357 Underboss
C-
Kills:64
Deaths:47
KDR:1.362
Accuracy:26.960% D*
HSR:18.750% C-
Kills:5,771
Deaths (as Infiltrator):2,698
Deaths (to Infiltrators):2,341
KDR:2.13899
Kill Difference:3,073
Playtime:189.574 hours
Usage:11%
Score:1.873m
Score/min:165
Accuracy (listed only):34.343%
HSR (listed only):21.623%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
C*
Kills:1,163
Deaths:517
KDR:2.250
Accuracy:26.280% C*
HSR:19.003% D
AF-19 Mercenary
B++
Kills:1,160
Deaths:620
KDR:1.871
Accuracy:26.209% B++
HSR:19.655% C
Razor GD-23
C+
Kills:1,158
Deaths:541
KDR:2.140
Accuracy:24.027% C+
HSR:18.653% C
NS-11C
C+
Kills:1,155
Deaths:715
KDR:1.615
Accuracy:24.345% C+
HSR:16.797% C-
Warden
C+
Kills:1,035
Deaths:500
KDR:2.070
Accuracy:26.292% C+
HSR:20.676% D
GD-7F
C+
Kills:1,030
Deaths:595
KDR:1.731
Accuracy:24.776% C+
HSR:13.010% D**
NS-11CB
C+
Kills:492
Deaths:246
KDR:2
Accuracy:24.569% C+
HSR:16.463% D
AF-4A Bandit
B
Kills:456
Deaths:222
KDR:2.054
Accuracy:27.066% B
HSR:14.693% D**
MGR-C1 Charger
C-
Kills:262
Deaths:117
KDR:2.239
Accuracy:25.159% C-
HSR:13.741% F
NSX Tanto
C+
Kills:239
Deaths:102
KDR:2.343
Accuracy:26.101% C+
HSR:19.665% D-
AF-57 Piston
C+
Kills:200
Deaths:108
KDR:1.852
Accuracy:38.748% C+
HSR:7.500% F
MGR-M1 Bishop
B**
Kills:199
Deaths:57
KDR:3.491
Accuracy:39.097% B**
HSR:17.085% F
Mauler S6
C
Kills:194
Deaths:126
KDR:1.540
Accuracy:33.134% D
HSR:13.918% C
Gauss Compact Burst
C
Kills:180
Deaths:72
KDR:2.500
Accuracy:25.940% C
HSR:20.556% D
GD-66 Claw
D
Kills:144
Deaths:124
KDR:1.161
Accuracy:50.629% D
HSR:8.333% D*
NS Baron G5
C
Kills:117
Deaths:78
KDR:1.500
Accuracy:41.055% C
HSR:5.128% F-
Kills:9,184
Deaths (as Engineer):4,740
Deaths (to Engineers):2,452
KDR:1.93755
Kill Difference:4,444
Playtime:735.121 hours
Usage:43%
Score:10.164m
Score/min:230
Accuracy (listed only):30.214%
HSR (listed only):15.305%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4G Cyclone
C++
Kills:1,167
Deaths:507
KDR:2.302
Accuracy:27.782% C++
HSR:14.310% D-
NS-7 PDW
C+
Kills:715
Deaths:385
KDR:1.857
Accuracy:24.244% C+
HSR:13.287% D
Blitz GD-10
C*
Kills:646
Deaths:438
KDR:1.475
Accuracy:25.619% C*
HSR:11.765% D-
AF-4 Cyclone
C**
Kills:543
Deaths:201
KDR:2.701
Accuracy:27.027% C**
HSR:15.286% D
Carnage AR
C+
Kills:541
Deaths:288
KDR:1.878
Accuracy:24.261% C+
HSR:11.645% D**
MGR-S1 Gladius
B
Kills:455
Deaths:180
KDR:2.528
Accuracy:28.744% B
HSR:15.824% D-
NC1 Gauss Rifle
C+
Kills:345
Deaths:185
KDR:1.865
Accuracy:23.130% C+
HSR:12.174% D*
MKV Suppressed
D
Kills:271
Deaths:165
KDR:1.642
Accuracy:21.584% D-
HSR:15.129% D
NC9 A-Tross
C-
Kills:229
Deaths:89
KDR:2.573
Accuracy:22.459% D
HSR:21.834% C-
Gauss Rifle Burst
D
Kills:214
Deaths:135
KDR:1.585
Accuracy:24.430% D
HSR:20.094% D--
AF-57 Piston
C+
Kills:200
Deaths:108
KDR:1.852
Accuracy:38.748% C+
HSR:7.500% F
Mauler S6
C
Kills:194
Deaths:126
KDR:1.540
Accuracy:33.134% D
HSR:13.918% C
GR-22
C+
Kills:194
Deaths:130
KDR:1.492
Accuracy:24.625% C+
HSR:9.278% D**
NSX Tengu
B**
Kills:191
Deaths:76
KDR:2.513
Accuracy:44.192% B**
HSR:11.518% D**
GD-66 Claw
D
Kills:144
Deaths:124
KDR:1.161
Accuracy:50.629% D
HSR:8.333% D*
NS Baron G5
C
Kills:117
Deaths:78
KDR:1.500
Accuracy:41.055% C
HSR:5.128% F-
NS-11P
D-
Kills:93
Deaths:62
KDR:1.500
Accuracy:19.160% D-
HSR:9.677% D**
Kills:6,259
Deaths (as Combat Medic):3,277
Deaths (to Combat Medics):931
KDR:1.90998
Kill Difference:2,982
Playtime:134.376 hours
Usage:8%
Score:2.394m
Score/min:297
Accuracy (listed only):29.460%
HSR (listed only):12.747%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
C+
Kills:1,242
Deaths:221
KDR:5.620
Accuracy:34.280% C+
HSR:11.514% D*
AF-34 Mattock
C+
Kills:1,180
Deaths:209
KDR:5.646
Accuracy:36.617% C+
HSR:13.559% D--
AF-23 Grinder
D-
Kills:1,145
Deaths:241
KDR:4.751
Accuracy:25.267% D*
HSR:11.965% D-
AF-23 Grinder
D--
Kills:916
Deaths:204
KDR:4.490
Accuracy:27.979% D*
HSR:12.991% D--
NCM1 Scattercannon
C
Kills:500
Deaths:114
KDR:4.386
Accuracy:32.386% C--
HSR:14.600% C
NCM2 Falcon
C+
Kills:369
Deaths:166
KDR:2.223
Accuracy:40.613% C+
HSR:4.065% C
NCM2 Falcon
C+
Kills:219
Deaths:130
KDR:1.685
Accuracy:42.088% C+
HSR:1.826% D*
NS-10 Burster
A
Kills:212
Deaths:111
KDR:1.910
Accuracy:38.437% A
HSR:6.604% C**
NCM1 Scattercannon
B*
Kills:185
Deaths:30
KDR:6.167
Accuracy:47.177% B*
HSR:15.135% C+
NS-10 Burster
A
Kills:138
Deaths:105
KDR:1.314
Accuracy:38.801% A
HSR:8.696% B**
NS-20 "Heatwave" Gorgon
C-
Kills:97
Deaths:27
KDR:3.593
Accuracy:25.084% C-
HSR:12.371% D*
NS-20 "Heatwave" Gorgon
C
Kills:86
Deaths:27
KDR:3.185
Accuracy:25.460% C
HSR:12.791% D*
Kills:6,289
Deaths (as MAX Suit):792.500
Deaths (to MAX Suits):593
KDR:7.93565
Kill Difference:5,496.500
Playtime:189.998 hours
Usage:11%
Score:3.258m
Score/min:286
Accuracy (listed only):34.516%
HSR (listed only):10.510%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:971
V. Kills:261 371%
Deaths:110
KDR:8.827
Accuracy:43.726% B+
KPH:25.500 C
VKPH:6.900 C
L100 Python HESH
C+
Kills:787
V. Kills:172 455%
Deaths:37
KDR:21.270
Accuracy:53.929% B+
KPH:37.700 D
VKPH:8.200 C+
L100 Python AP
D
Kills:131
V. Kills:124 105%
Deaths:23
KDR:5.696
Accuracy:61.347% B++
KPH:15.200 D*
VKPH:14.400 D
Skyguard
D
Kills:66
V. Kills:50 129%
Deaths:30
KDR:2.200
Accuracy:38.691% A+
KPH:10.400 D
VKPH:7.800 D
Kills:1,955 (1,955 + 0)
Deaths:200
KDR:9.775
VKDR:3.035
Vehicle Kills:607
Kill Difference:1,755
Playtime:73.874 hours
Usage:4%
Score:0.635m
Score/min:143
Driving Accuracy:38.691%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:244
V. Kills:147 165%
Deaths:45
KDR:5.422
Accuracy:60.651% A+
KPH:19.100 C
VKPH:11.500 B+
E540 Halberd
B+
Kills:134
V. Kills:81 163%
Deaths:12
KDR:11.167
Accuracy:50.961% B*
KPH:28.300 C+
VKPH:17.100 B+
Enforcer ML85
C*
Kills:73
V. Kills:61 118%
Deaths:14
KDR:5.214
Accuracy:48.917% B*
KPH:20.900 C
VKPH:17.500 C*
Titan-150 AP
C*
Kills:64
V. Kills:54 116%
Deaths:10
KDR:6.400
Accuracy:60.927% A
KPH:18.700 D
VKPH:15.800 C*
M20 Basilisk
B++
Kills:60
V. Kills:20 286%
Deaths:8
KDR:7.500
Accuracy:35.114% B++
KPH:18.700 C+
VKPH:6.200 C+
Titan-150 HESH
B**
Kills:52
V. Kills:16 306%
Deaths:2
KDR:26
Accuracy:46.875% C+
KPH:42.200 C++
VKPH:13 B**
Kills:627 (360 + 267)
Deaths:91
KDR:6.890
VKDR:4.165
Vehicle Kills:379
Kill Difference:536
Playtime:28.885 hours
Usage:2%
Score:0.424m
Score/min:245
Driving Accuracy:46.875%
Gunner Accuracy:35.114%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C++
Kills:193
V. Kills:74 257%
Deaths:64
KDR:3.016
Accuracy:42.939% B+
KPH:19.800 C+
VKPH:7.600 C++
M20 Basilisk
C+
Kills:86
V. Kills:37 226%
Deaths:32
KDR:2.688
Accuracy:41.188% B
KPH:18.600 C
VKPH:8 C+
M12 Kobalt
C**
Kills:84
V. Kills:6 N/A
Deaths:7
KDR:12
Accuracy:20.541% B+
KPH:41.100 D
VKPH:2.900 C**
G30 Walker
B+
Kills:70
V. Kills:49 140%
Deaths:13
KDR:5.385
Accuracy:40.405% A+
KPH:16.600 C+
VKPH:11.600 B+
M12 Kobalt
B+
Kills:54
V. Kills:1 N/A
Deaths:4
KDR:13.500
Accuracy:19.859% B+
KPH:53 C-
VKPH:1 D*
Kills:487 (0 + 487)
Deaths:120
KDR:4.058
VKDR:1.392
Vehicle Kills:167
Kill Difference:367
Playtime:21.630 hours
Usage:1%
Score:0.193m
Score/min:148
Driving Accuracy:N/A%
Gunner Accuracy:19.859%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Bouncing Betty 2,1642,1637528.84S25.8735.846%D-N/A200.3A++N/A51410.8h2C+5.5D
AF-34 Mattock 1,2531,2422215.62B*2.6534.28%C+11.514%D*29.1DN/A7642.7h6.7C++19.5C++
AF-34 Mattock 1,1901,1802095.646B*2.6736.617%C+13.559%D--29.8C--N/A7739.6h7.2C++19.6C*
AF-4G Cyclone 1,1781,1675072.302B0.6727.782%C++14.31%D-21DN/A5355.7h11.9C--42.8C+
AC-X11 1,1901,1635172.25B**0.7226.28%C*19.003%D18.7C-N/A5262.2h12.3C--46.7C+
AF-19 Mercenary 1,1751,1606201.871A+1.1026.209%B++19.655%C15.5CN/A5575h13.3C++50.6B+
Razor GD-23 1,1771,1585412.14A++0.8324.027%C+18.653%C18.5CN/A5162.7h15.1C62.8C+
NS-11C 1,1881,1557151.615B++1.3624.345%C+16.797%C-14.5DN/A4079.6h18.2D75C+
AF-23 Grinder 1,1571,1452414.751B**1.7825.267%D*11.965%D-20.4DN/A5856.2h6.1B+24.2C
Warden 1,0541,0355002.07B*0.9026.292%C+20.676%D17.7CN/A5558.4h10.2C+38.7C++
GD-7F 1,0441,0305951.731B++1.2424.776%C+13.01%D**16.7DN/A4861.7h13.3C*53.6C*
Tank Mine 1,4959734919.857S16.8821.827%D-N/A176.9A94.9B**12105.5h1.9C+8.6D*
C75 Viper 1,2329711108.827B**5.8543.726%B+1.133%C25.6C+6.9C13138h13.9C+31.7B
AF-23 Grinder 9239162044.49B++1.5227.979%D*12.991%D--20.4DN/A5945h7C**25C
Sticky Grenade 8798721872N/A869.0340.021%D**N/A545D-4.4D-15711.6h2.6C+6.5C-
L100 Python HESH 9597873721.27B**18.3053.929%B+N/A37.7D8.2C+13220.9h3.8C7C++
NS-7 PDW 7247153851.857A1.1224.244%C+13.287%D17C--N/A5342h17.6C-72.6C+
Spear Anti-Vehicle Phalanx Turret 1,1357005113.725B**10.7549.133%B+4%C++34C21.1C+23420.6h9.2C+18.6B
GD-22S 6826683371.982B0.9924.467%C*17.964%D-23.3DN/A7328.7h12.5C51.3C++
Blitz GD-10 6496464381.475B+1.5025.619%C*11.765%D-17.8C--N/A5536.2h16.3C+63.7C*
AF-4 Cyclone 5475432012.701B**0.2727.027%C**15.286%D30.2C+N/A9618h9.4B+34.8B+
Carnage AR 5505412881.878B+1.1024.261%C+11.645%D**20.1DN/A5626.9h12.8B52.7C*
NCM1 Scattercannon 5085001144.386B**1.4132.386%C--14.6%C20.1CN/A6524.9h7.4B22.9C++
NC6 Gauss SAW 5064971892.63B**0.3422.971%B+20.121%D18.5DN/A7926.9h13.8D60C++
Shrike 6824972561.941A*1.0354.144%C2.213%C25.5C++9.5C-17619.5h6.8C++12.5C++
NS-11CB 5054922462B**0.9724.569%C+16.463%D19.3CN/A5325.5h14.8C++60.3C*
Frag Grenade 4684641464N/A461.0335.794%D*N/A290D-2.5D--8731.6h4.4C12.4D
AF-4A Bandit 4674562222.054B++0.9227.066%B14.693%D**15.7D-N/A4429.1h11.6C+42.9C*
MGR-S1 Gladius 4614551802.528B*0.4528.744%B15.824%D-22.3C--N/A5820.4h10.6C++36.8C**
NCM2 Falcon 6123691662.223B**0.7540.613%C+4.065%C9.5C--6.3B*8138.8h15.5D38.3C
NC1 Gauss Rifle 3473451851.865B++1.1123.13%C+12.174%D*16.4C--N/A6321h13.9C+59.9C++
MKV Suppressed 2712711651.642B++1.3321.584%D-15.129%D15.6DN/A4917.4h16.6C76.8C
C-4 365268465.826M++2.8526.24%C+N/A103.1B+37.3B+8882.6h1.9D7.2C
NS-15M1 2662641631.62C++1.3523.029%C+16.288%D-18.1DN/A5614.6h16.7D*72.4C
MGR-C1 Charger 2662621172.239A+0.7425.159%C-13.741%F21.8C--N/A5312h12.4B49.3C*
NS Annihilator 4932551172.179M**0.8082.16%B+N/A12.5B+11.7A15620.4h13.1C15.9C
Titan-150 HEAT 391244455.422C++2.4560.651%A+1.639%D19.1C11.5B+18112.8h6C9.9B+
NSX Tanto 2432391022.343A0.6326.101%C+19.665%D-18.1C--N/A4313.2h16.6C63.5C+
NC9 A-Tross 235229892.573B**0.4022.459%D21.834%C-19.4DN/A5211.8h13D*57.8D-
NCM2 Falcon 3942191301.685B**1.2942.088%C+1.826%D*6.6D-5.3C**6833.1h24D*57D
Gauss SPR 228218415.317A*2.3438.386%B**24.771%D*22.2C1B**619.8h7D-18.1C++
Gauss Rifle Burst 2192141351.585C+1.3924.43%D20.094%D--16.7D--N/A4512.8h14.8D**60.4D--
NS-10 Burster 3292121111.91A+1.0638.437%A6.604%C**6.3B+3.5C+7233.9h150.4C++391.3B++
LA8 Rebel 212208872.391A++0.5831.901%C++12.981%D*25.1CN/A688.3h7C+22C++
Rocklet Rifle 3962041031.981M0.9956.056%B+N/A26.5C+24.9C++3277.7h54D*96.4C-
NC05 Jackhammer 2042031191.706B+1.2739.211%D9.852%D*21.6DN/A729.4h5.3C+13.6C+
NC15 Phoenix 410202326.313S3.3458.664%B++N/A12.2C+12.5C++13216.6h14.4D--24.6D
AF-57 Piston 2032001081.852B++1.1238.748%C+7.5%F21.3DN/A629.4h4.9C+12.6C+
MGR-M1 Bishop 210199573.491B*0.5239.097%B**17.085%F22.9C1.3A538.7h7.6C19.4C**
LA3 Desperado 2031991041.913B**1.0627.167%C15.075%D22.6C-N/A698.8h10C+36.8C+
AF-18 Stalker 198196503.92A*0.9529.754%B+18.878%C23.6C-N/A638.3h13.6C+45.9C*
Mauler S6 1951941261.54B+1.4333.134%D13.918%C18.8C--N/A6710.3h5.1C++15.5C+
GR-22 1951941301.492C*1.4824.625%C+9.278%D**18.3DN/A5710.6h14.5C59C++
M20 Basilisk 267193643.016C+0.0442.939%B+3.627%D-19.9C+7.6C++1389.7h91.2C++212.3B+
NSX Tengu 195191762.513A0.4644.192%B**11.518%D**26.2CN/A677.3h10.6B++24B++
NCM1 Scattercannon 187185306.167B**3.1947.177%B*15.135%C+39.4C++N/A1234.7h7.8D16.5C*
Gauss Compact Burst 185180722.5B+0.4725.94%C20.556%D18DN/A4910h17.4F-67.2D--
NS-30 Vandal 171170732.329B0.6534.115%C++16.471%D*15.9D--N/A4810.7h9.1F--26.6D-
LA1 Anchor 1671641101.491C1.4828.946%B++8.537%F--24.5DN/A1206.7h12.2D42.1C++
NC14 Bolt Driver 164163404.075B**1.1041.05%B*69.939%C--18.5CN/A908.8h3.2D7.7C++
NS-357B Underboss 164162861.884B+1.0939.962%C+9.877%D**20DN/A618.1h5.2D*12.9C
MGR-L1 Promise 164160652.462B*0.5125.598%C**12.5%F17.8D-N/A689h17.9C--70.1C+
GD-66 Claw 1471441241.161C+1.8150.629%D8.333%D*11.8D*N/A3412.2h3.4D*6.6D
NC4 Mag-Shot 145141622.274A*0.7032.784%B++16.312%C--22.7C+N/A966.2h7.9C**24.1B+
NS-10 Burster 2331381051.314B+1.6638.801%A8.696%B**4.2C--2.9C--5732.9h228.7D**589.3C+
E540 Halberd 2151341211.167B+8.1950.961%B*4.478%B*28.5C+17.2B+2454.7h6.7D13.2C++
L100 Python AP 255131235.696C++2.7261.347%B++4.58%A15.2D*14.4D2048.6h8.8D*14.4D
NS Baron G5 120117781.5B+1.4741.055%C5.128%F-13.6D--N/A428.6h6.8F16.5C+
EM1 113112621.806B+1.1724.386%B+17.857%D14.9D-N/A757.5h17.4D-71.3C+
AF-8 RailJack 109107293.69B+0.7231.688%D66.355%D-12D-N/A438.9h3.3D*10.4D-
NS-20 "Heatwave" Gorgon 10097273.593A**0.6225.084%C-12.371%D*14.9D-N/A386.5h50.9D203.1D
MANA Anti-Vehicle Turret 36896432.233C0.7473.573%B+3.125%F960D2720D2201900.1h25.8T*35F--
NS-11P 9593621.5C**1.4719.16%D-9.677%D**14.8DN/A436.3h15.5C80.6C--
Hunter QCX 136911120.813C*2.1637.027%C2.198%D**8.9C--4.4C**4910.2h28.2F76.2D*
NS-20 "Heatwave" Gorgon 9486273.185A*0.2125.46%C12.791%D*13.2D--1.2D446.5h57.6D*226.1D*
M20 Basilisk 12386322.688C+0.2941.188%B5.814%C+18.7C8C+1454.6h109.1C+264.8C++
M12 Kobalt 9084712C+9.0320.541%B+19.048%C++42D3B1602h24.6D119.6C++
Aspis Anti-Aircraft Phalanx Turret 14682136.308B**3.3332.913%B**1.22%D12.2C++9.6C1916.7h149.8C++455B+
NC08 Mag-Scatter 8282471.745B*1.2357.778%B+18.293%B+11.9D-N/A296.9h4.1C*7.1B+
NS-R3 "Ravenous" Swarm 12176233.304S0.3365.762%C+N/A12.7A7.5B*976h23.3C++35.4C++
Enforcer ML85 13473145.214C+2.2448.917%B*4.11%A+20.9C17.4C++2483.5h16.1D-32.9C++
NS-AM7 Archer 8473800.913B**2.0661.786%B+26.027%B*6.1CN/A4411.9h30.5D49.4D
MANA Anti-Personnel Turret 7672262.769N/A0.2116.174%UN/A720U40U1798800.1h35T*216.6T*
G30 Walker 11970135.385B**2.4140.405%A+N/A16.7C++11.7B+1564.2h205.1C++507.6B++
Skyguard 11666302.2C0.7738.691%A+3.03%B*10.3D7.8D1726.4h156.8D-405.2C++
NS-357 Underboss 6564471.362B+1.6126.96%D*18.75%C-21.3DN/A813h4.8C--17.7D
Titan-150 AP 11864106.4C+3.4360.927%A1.563%C--18.8D15.9C**5913.4h5.8D9.4C++
M20 Basilisk 806087.5A*4.5335.114%B++1.667%D**18.8C+6.3C+943.2h66.5B++189.3B*
MAX Punch 68578030.071C+2.9046.371%C++N/A0.3DN/A1185.1h6.1C13.1D
M12 Kobalt 5554413.5C+10.5319.859%B+7.407%F*54C-1D*2031h22.4C--112.8C++
NS Decimator 9052521C+1.9755.546%DN/A14.1D*10.3D2383.7h12.3T*22.2T*
Titan-150 HESH 6852226A23.0346.875%C+N/A43.3C++13.3B**3301.2h3.2C*6.8C*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21960.7h
Anti-Vehicle MANA Turret19050.9h
Nano-Armor Kit2741,142,44547.9h
Motion Spotter44,0202.1h
Repair Module0650.4h
Nanite Revive Grenade02,1020.6h
Medical Applicator267321,59417.7h
Spitfire Auto-Turret104,3764.5h
Restoration Kit361,7781.4h
Rampart Wall2991.1h
Deconstruction Tool06430.1h
G30 Walker0750h
Welding Device05680h
Recon Detection Device2715,56523.9h
Shield Recharging Field284,3551.8h
Ammunition Package178,4104.7h
Anti-Infantry MANA Turret22100.5h
Snowman Soldier01280.1h
Nano-Repair Grenade03000.1h
WLT-Howler Mining Laser08790.1h

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