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Raider NCIcemanMF[xMFx] NCIcemanMF
NC BR 60

KDR: 3.59

Score: 69.8m

Last Seen: Feb 21st, 2019 7:46 PM
- OFFLINE - 11.4 hour(s)

Prestige 1, Battle Rank 60 - New Conglomerate on Miller
Level Progress (to 61): 63%
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6 Gauss SAW Reaper DMR EM4 Longshot LA1 Anchor NC1 Gauss Rifle AC-X11 AF-19 Mercenary GD-22S
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,973,627 MLG Score: 2377
Fun Score: N/A
Cheeseburgers Flipped: 792TIME WITH MEDKIT: 0.2%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.005%29.943%8395897782,5784.07974-0.494

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.519%1.346A1.414A-1.203D*HEAD ++ (~15.94)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
33.50.552B+9.40.344C**24.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.252%2.477%483103244411051380.401447319%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.738%-0.332C-0.807B++-0.091

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
169.9-0.053C+58.2-0.098C+111.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
32.674%3.483%606810278,470159924715.29706343%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.047%-0.803D-0.566B+0.195

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.70.337C**8.40.332C**17.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.735%7.961%956102991710753770.853023243%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.754%-0.412C--0.895B*0.386

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
41.80.649B+13.30.665B+28.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.123%83.281%959102614,3373099144.62633

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.738%1.217B**1.057B**-0.096

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.60.532B+20.374C**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
58.479%12.655%95410311,375139330.987078

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.153%1.418A-0.377C-0.387

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.594B+3.10.354C**2.2


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
69.8m292.6%449 (26.9k)363 (21.8k)3.58597133,78937,3093.8399660 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1035606422.642%30.115%68205:0978

16% Combat Medic17% Engineer23% Heavy Assault20% Infiltrator20% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 27th, 2013 3:49 PMJul 22nd, 2014 6:27 PMMar 10th, 2019 7:09 AM (42d) (PST)Feb 21st, 2019 3:46 PM (58d) (PST)Feb 21st, 2019 3:46 PM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6291444850.6960.1940.2092.1390.0352377

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
37,7278,65629,071421213128221,790

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3205.4h/133.6d 9,476 40,290 33,534 411.3k 6,125 10,202 6,810 120.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A++
Kills:7,940
Deaths:2,344
KDR:3.387
Accuracy:24.522% B*
HSR:33.186% A++
LA1 Anchor
B**
Kills:2,928
Deaths:967
KDR:3.028
Accuracy:25.920% C*
HSR:32.889% B**
GD-22S
B**
Kills:2,500
Deaths:738
KDR:3.388
Accuracy:26.380% B+
HSR:31.040% B**
NC6S Gauss SAW S
B++
Kills:2,108
Deaths:686
KDR:3.073
Accuracy:25.711% B+
HSR:28.748% B++
NC6A GODSAW
B++
Kills:1,476
Deaths:420
KDR:3.514
Accuracy:26.310% C-
HSR:31.911% B++
EM6
B*
Kills:1,409
Deaths:508
KDR:2.774
Accuracy:26.137% B*
HSR:28.318% B++
EM1
B+
Kills:1,197
Deaths:460
KDR:2.602
Accuracy:24.294% B+
HSR:25.313% B+
NS-15M2
A+
Kills:1,165
Deaths:340
KDR:3.426
Accuracy:26.196% B+
HSR:37.682% A+
MGR-L1 Promise
A**
Kills:1,164
Deaths:301
KDR:3.867
Accuracy:26.436% B+
HSR:43.213% A**
NS-15M AE
B+
Kills:1,161
Deaths:336
KDR:3.455
Accuracy:28.453% B+
HSR:32.128% B+
NS-15MP
B*
Kills:1,160
Deaths:323
KDR:3.591
Accuracy:26.565% C
HSR:38.103% B*
NSX Naginata
A+
Kills:1,160
Deaths:370
KDR:3.135
Accuracy:23.876% B
HSR:39.052% A+
NS-15M1
B++
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:26.473% B++
HSR:19.397% C
NC05 Jackhammer
A
Kills:1,160
Deaths:506
KDR:2.292
Accuracy:54.669% A
HSR:13.103% C-
Kills:27,688
Deaths (as Heavy Assault):8,625
Deaths (to Heavy Assaults):10,340
KDR:3.2102
Kill Difference:19,063
Playtime:745.991 hours
Usage:23%
Score:16.777m
Score/min:375
Accuracy (listed only):27.996%
HSR (listed only):31.006%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AC-X11
B**
Kills:2,584
Deaths:787
KDR:3.283
Accuracy:30.743% B**
HSR:27.825% B**
AF-19 Mercenary
B**
Kills:2,502
Deaths:1,139
KDR:2.197
Accuracy:25.915% B++
HSR:27.738% B**
Gauss Compact S
A++
Kills:1,836
Deaths:640
KDR:2.869
Accuracy:29.074% B**
HSR:28.486% A++
Razor GD-23
A
Kills:1,594
Deaths:557
KDR:2.862
Accuracy:30.713% A
HSR:23.714% B+
AF-4A Bandit
B+
Kills:1,413
Deaths:498
KDR:2.837
Accuracy:27.416% B+
HSR:26.115% B+
GD-7F
B**
Kills:1,314
Deaths:419
KDR:3.136
Accuracy:29.372% B**
HSR:24.125% B++
NSX Tengu
A++
Kills:1,169
Deaths:399
KDR:2.930
Accuracy:45.374% A
HSR:32.506% A++
AF-4G Cyclone
C**
Kills:1,165
Deaths:389
KDR:2.995
Accuracy:28.753% C**
HSR:22.232% C*
AF-4AE Cyclone
B**
Kills:1,165
Deaths:351
KDR:3.319
Accuracy:27.984% C
HSR:33.305% B**
Blitz GD-10
B++
Kills:1,163
Deaths:454
KDR:2.562
Accuracy:27.827% B++
HSR:17.971% C*
Gauss Compact Burst
B
Kills:1,162
Deaths:305
KDR:3.810
Accuracy:28.696% B
HSR:23.322% C
NS-11C
B**
Kills:1,162
Deaths:408
KDR:2.848
Accuracy:28.855% B**
HSR:17.556% C
MKV Suppressed
B*
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:29.878% B*
HSR:21.619% B
NSX Tanto
B**
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:30.996% B*
HSR:32.759% B**
Tempest
A+
Kills:1,160
Deaths:493
KDR:2.353
Accuracy:26.243% C+
HSR:29.828% A+
AF-4 Cyclone
B++
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:28.798% B++
HSR:19.569% C++
19A Fortuna
A+
Kills:1,160
Deaths:495
KDR:2.343
Accuracy:26.485% C+
HSR:28.793% A+
NS-7 PDW
B**
Kills:1,160
Deaths:386
KDR:3.005
Accuracy:30.326% B**
HSR:20.172% B
NS-11CP
B+
Kills:1,160
Deaths:344
KDR:3.372
Accuracy:29.816% C*
HSR:26.724% B+
NS Baron G5AE
B+
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:42.615% C
HSR:18.448% B+
AF-57 Piston
A*
Kills:541
Deaths:196
KDR:2.760
Accuracy:61.166% A*
HSR:12.200% C-
LA39 Bruiser
A
Kills:390
Deaths:230
KDR:1.696
Accuracy:74.434% A
HSR:14.615% C+
GD-66 Claw
C+
Kills:245
Deaths:107
KDR:2.290
Accuracy:44.654% D*
HSR:13.469% C+
Mauler S6
A++
Kills:199
Deaths:102
KDR:1.951
Accuracy:56.599% A++
HSR:9.045% D*
Kills:28,885
Deaths (as Light Assault):10,146
Deaths (to Light Assaults):7,560
KDR:2.84693
Kill Difference:18,739
Playtime:634.699 hours
Usage:20%
Score:13.573m
Score/min:356
Accuracy (listed only):35.114%
HSR (listed only):23.006%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
EM4 Longshot
B**
Kills:3,280
Deaths:284
KDR:11.549
Accuracy:45.556% B*
HSR:86.951% B**
NC14 Bolt Driver
A
Kills:1,970
Deaths:235
KDR:8.383
Accuracy:43.633% A
HSR:84.772% B**
SAS-R
B++
Kills:1,738
Deaths:214
KDR:8.122
Accuracy:43.442% B++
HSR:74.338% B+
LA80
B++
Kills:1,371
Deaths:173
KDR:7.925
Accuracy:43.997% B+
HSR:83.516% B++
AF-18 Stalker
B+
Kills:1,302
Deaths:370
KDR:3.519
Accuracy:30.647% B+
HSR:22.581% C**
NS-30 Vandal
B**
Kills:1,270
Deaths:254
KDR:5
Accuracy:37.540% B++
HSR:35.039% B**
AF-8 RailJack
A++
Kills:1,265
Deaths:101
KDR:12.525
Accuracy:50.197% A++
HSR:91.067% A++
AF-6 Shadow
A++
Kills:1,235
Deaths:274
KDR:4.507
Accuracy:37.189% B+
HSR:41.700% A++
The Moonshot
A
Kills:1,221
Deaths:99
KDR:12.333
Accuracy:45.093% B+
HSR:87.797% A
Gauss SPR
A++
Kills:1,170
Deaths:153
KDR:7.647
Accuracy:36.755% B++
HSR:48.633% A++
NSX Tengu
A++
Kills:1,169
Deaths:399
KDR:2.930
Accuracy:45.374% A
HSR:32.506% A++
AF-4G Cyclone
C**
Kills:1,165
Deaths:389
KDR:2.995
Accuracy:28.753% C**
HSR:22.232% C*
AF-4AE Cyclone
B**
Kills:1,165
Deaths:351
KDR:3.319
Accuracy:27.984% C
HSR:33.305% B**
Blitz GD-10
B++
Kills:1,163
Deaths:454
KDR:2.562
Accuracy:27.827% B++
HSR:17.971% C*
NC4 Mag-Shot
A++
Kills:1,161
Deaths:537
KDR:2.162
Accuracy:39.852% A++
HSR:31.783% A++
NSX Daimyo
C*
Kills:1,161
Deaths:167
KDR:6.952
Accuracy:42.729% C++
HSR:94.660% C*
Impetus
B**
Kills:1,161
Deaths:189
KDR:6.143
Accuracy:39.512% B*
HSR:36.951% B**
MKV Suppressed
B*
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:29.878% B*
HSR:21.619% B
EM4-AE Longshot
A*
Kills:1,161
Deaths:52
KDR:22.327
Accuracy:43.497% C**
HSR:93.799% A*
NS-44 Commissioner
A++
Kills:1,160
Deaths:477
KDR:2.432
Accuracy:50.334% A++
HSR:32.586% A+
NSX Tomoe
A
Kills:1,160
Deaths:332
KDR:3.494
Accuracy:34.806% A
HSR:42.414% B+
LA3 Desperado
A+
Kills:1,160
Deaths:602
KDR:1.927
Accuracy:37.297% A+
HSR:22.328% B+
Tempest
A+
Kills:1,160
Deaths:493
KDR:2.353
Accuracy:26.243% C+
HSR:29.828% A+
AF-4 Cyclone
B++
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:28.798% B++
HSR:19.569% C++
NS-7 PDW
B**
Kills:1,160
Deaths:386
KDR:3.005
Accuracy:30.326% B**
HSR:20.172% B
NS-44L Blackhand
B++
Kills:1,159
Deaths:293
KDR:3.956
Accuracy:48.275% B++
HSR:47.023% B+
NS-357 Underboss
B*
Kills:1,153
Deaths:866
KDR:1.331
Accuracy:44.084% B*
HSR:20.815% C+
LA8 Rebel
B**
Kills:280
Deaths:157
KDR:1.783
Accuracy:39.129% B**
HSR:19.643% C
NS-44P Commissioner
A
Kills:197
Deaths:84
KDR:2.345
Accuracy:54.076% A
HSR:38.071% B**
NS-61 Emissary
B**
Kills:139
Deaths:62
KDR:2.242
Accuracy:35.381% B**
HSR:19.425% B+
NC08 Mag-Scatter
A*
Kills:99
Deaths:81
KDR:1.222
Accuracy:74.375% A*
HSR:21.212% B**
The Executive
B**
Kills:72
Deaths:44
KDR:1.636
Accuracy:40.519% B**
HSR:27.778% B+
NS-44 Commissioner AE
A*
Kills:60
Deaths:33
KDR:1.818
Accuracy:50.411% B**
HSR:43.333% A*
Kills:36,408
Deaths (as Infiltrator):9,322
Deaths (to Infiltrators):7,005
KDR:3.9056
Kill Difference:27,086
Playtime:635.726 hours
Usage:20%
Score:12.271m
Score/min:322
Accuracy (listed only):40.409%
HSR (listed only):43.800%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
B**
Kills:2,584
Deaths:787
KDR:3.283
Accuracy:30.743% B**
HSR:27.825% B**
AF-19 Mercenary
B**
Kills:2,502
Deaths:1,139
KDR:2.197
Accuracy:25.915% B++
HSR:27.738% B**
Gauss Compact S
A++
Kills:1,836
Deaths:640
KDR:2.869
Accuracy:29.074% B**
HSR:28.486% A++
Razor GD-23
A
Kills:1,594
Deaths:557
KDR:2.862
Accuracy:30.713% A
HSR:23.714% B+
AF-4A Bandit
B+
Kills:1,413
Deaths:498
KDR:2.837
Accuracy:27.416% B+
HSR:26.115% B+
GD-7F
B**
Kills:1,314
Deaths:419
KDR:3.136
Accuracy:29.372% B**
HSR:24.125% B++
GD Guardian
B**
Kills:1,168
Deaths:221
KDR:5.285
Accuracy:34.045% C+
HSR:36.986% B**
Warden
A+
Kills:1,166
Deaths:380
KDR:3.068
Accuracy:35.356% A+
HSR:27.616% B+
Gauss Compact Burst
B
Kills:1,162
Deaths:305
KDR:3.810
Accuracy:28.696% B
HSR:23.322% C
NS-11C
B**
Kills:1,162
Deaths:408
KDR:2.848
Accuracy:28.855% B**
HSR:17.556% C
NSX Tanto
B**
Kills:1,160
Deaths:288
KDR:4.028
Accuracy:30.996% B*
HSR:32.759% B**
19A Fortuna
A+
Kills:1,160
Deaths:495
KDR:2.343
Accuracy:26.485% C+
HSR:28.793% A+
NS-11CP
B+
Kills:1,160
Deaths:344
KDR:3.372
Accuracy:29.816% C*
HSR:26.724% B+
NS Baron G5AE
B+
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:42.615% C
HSR:18.448% B+
AF-57 Piston
A*
Kills:541
Deaths:196
KDR:2.760
Accuracy:61.166% A*
HSR:12.200% C-
LA39 Bruiser
A
Kills:390
Deaths:230
KDR:1.696
Accuracy:74.434% A
HSR:14.615% C+
GD-66 Claw
C+
Kills:245
Deaths:107
KDR:2.290
Accuracy:44.654% D*
HSR:13.469% C+
Mauler S6
A++
Kills:199
Deaths:102
KDR:1.951
Accuracy:56.599% A++
HSR:9.045% D*
Kills:21,916
Deaths (as Engineer):7,558
Deaths (to Engineers):6,250
KDR:2.89971
Kill Difference:14,358
Playtime:554.959 hours
Usage:17%
Score:12.144m
Score/min:365
Accuracy (listed only):37.053%
HSR (listed only):23.308%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Reaper DMR
A
Kills:4,679
Deaths:1,507
KDR:3.105
Accuracy:27.893% B+
HSR:33.041% A
NC1 Gauss Rifle
A+
Kills:2,690
Deaths:1,129
KDR:2.383
Accuracy:25.675% B+
HSR:30.372% A+
Gauss Prime
B*
Kills:1,984
Deaths:634
KDR:3.129
Accuracy:27.396% C++
HSR:29.486% B*
Carnage AR
B*
Kills:1,300
Deaths:457
KDR:2.845
Accuracy:28.748% B*
HSR:27% B*
NSX Tengu
A++
Kills:1,169
Deaths:399
KDR:2.930
Accuracy:45.374% A
HSR:32.506% A++
GR-22AE
A*
Kills:1,167
Deaths:357
KDR:3.269
Accuracy:28.607% C+
HSR:44.644% A*
GR-22
B**
Kills:1,167
Deaths:435
KDR:2.683
Accuracy:29.877% B**
HSR:24.764% B++
AF-4G Cyclone
C**
Kills:1,165
Deaths:389
KDR:2.995
Accuracy:28.753% C**
HSR:22.232% C*
AF-4AE Cyclone
B**
Kills:1,165
Deaths:351
KDR:3.319
Accuracy:27.984% C
HSR:33.305% B**
Gauss Rifle S
B**
Kills:1,165
Deaths:397
KDR:2.935
Accuracy:30.804% B**
HSR:23.262% B
Blitz GD-10
B++
Kills:1,163
Deaths:454
KDR:2.562
Accuracy:27.827% B++
HSR:17.971% C*
MKV Suppressed
B*
Kills:1,161
Deaths:391
KDR:2.969
Accuracy:29.878% B*
HSR:21.619% B
NS-11A
B+
Kills:1,161
Deaths:457
KDR:2.540
Accuracy:26.636% B+
HSR:21.361% C+
NC9 A-Tross
B++
Kills:1,160
Deaths:401
KDR:2.893
Accuracy:28.723% B+
HSR:28.966% B++
Tempest
A+
Kills:1,160
Deaths:493
KDR:2.353
Accuracy:26.243% C+
HSR:29.828% A+
Gauss Rifle Burst
C
Kills:1,160
Deaths:346
KDR:3.353
Accuracy:26.245% C
HSR:23.017% D
AF-4 Cyclone
B++
Kills:1,160
Deaths:326
KDR:3.558
Accuracy:28.798% B++
HSR:19.569% C++
NS-7 PDW
B**
Kills:1,160
Deaths:386
KDR:3.005
Accuracy:30.326% B**
HSR:20.172% B
NS Baron G5AE
B+
Kills:1,160
Deaths:442
KDR:2.624
Accuracy:42.615% C
HSR:18.448% B+
NS-11P
A++
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:29.203% A
HSR:29.741% A++
AF-57 Piston
A*
Kills:541
Deaths:196
KDR:2.760
Accuracy:61.166% A*
HSR:12.200% C-
LA39 Bruiser
A
Kills:390
Deaths:230
KDR:1.696
Accuracy:74.434% A
HSR:14.615% C+
GD-66 Claw
C+
Kills:245
Deaths:107
KDR:2.290
Accuracy:44.654% D*
HSR:13.469% C+
Mauler S6
A++
Kills:199
Deaths:102
KDR:1.951
Accuracy:56.599% A++
HSR:9.045% D*
NSX Yumi
B+
Kills:74
Deaths:26
KDR:2.846
Accuracy:29.418% B+
HSR:27.027% C++
Kills:30,705
Deaths (as Combat Medic):10,732
Deaths (to Combat Medics):3,630
KDR:2.86107
Kill Difference:19,973
Playtime:522.904 hours
Usage:16%
Score:12.170m
Score/min:388
Accuracy (listed only):34.555%
HSR (listed only):24.306%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
A+
Kills:1,164
Deaths:259
KDR:4.494
Accuracy:25.337% D--
HSR:21.735% A+
NCM1 Scattercannon
B**
Kills:1,161
Deaths:322
KDR:3.606
Accuracy:28.051% D-
HSR:20.586% B**
NCM2 Falcon
A++
Kills:1,152
Deaths:256
KDR:4.500
Accuracy:38.399% C+
HSR:9.201% A++
NCM2 Falcon
A++
Kills:603
Deaths:240
KDR:2.513
Accuracy:41.015% C+
HSR:8.458% A++
AF-23 Grinder
A++
Kills:575
Deaths:174
KDR:3.305
Accuracy:49.671% A++
HSR:18.609% B**
AF-23 Grinder
A++
Kills:473
Deaths:138
KDR:3.428
Accuracy:55.091% A++
HSR:19.028% B++
Kills:5,128
Deaths (as MAX Suit):694.500
Deaths (to MAX Suits):1,778
KDR:7.38373
Kill Difference:4,433.500
Playtime:99.172 hours
Usage:3%
Score:2.910m
Score/min:489
Accuracy (listed only):39.594%
HSR (listed only):16.269%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B+
Kills:261
V. Kills:7 N/A
Deaths:16
KDR:16.313
Accuracy:52.204% B+
KPH:128 B+
VKPH:3.400 D--
M30 Mustang AH
B**
Kills:170
V. Kills:7 N/A
Deaths:31
KDR:5.484
Accuracy:63.368% B**
KPH:45.300 C+
VKPH:1.900 D-
M20 Kestrel
C++
Kills:114
V. Kills:81 139%
Deaths:91
KDR:1.253
Accuracy:30.983% C++
KPH:12.300 C-
VKPH:8.700 C--
M20 Mustang
B+
Kills:95
V. Kills:80 117%
Deaths:175
KDR:0.543
Accuracy:33.755% B+
KPH:4.400 D-
VKPH:3.700 D-
Vortek Rotary
C+
Kills:88
V. Kills:40 215%
Deaths:67
KDR:1.313
Accuracy:31.157% C+
KPH:13.100 C+
VKPH:6 D
Kills:728 (467 + 0)
Deaths:380
KDR:1.916
VKDR:0.566
Vehicle Kills:215
Kill Difference:348
Playtime:43.527 hours
Usage:1%
Score:0.443m
Score/min:170
Piloting Accuracy:31.157%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C+
Kills:1,162
V. Kills:81 N/A
Deaths:58
KDR:20.035
Accuracy:42.895% D
KPH:50.700 C+
VKPH:3.500 D*
L100 Python HEAT
C*
Kills:1,161
V. Kills:293 395%
Deaths:104
KDR:11.164
Accuracy:42.392% D-
KPH:33.400 C*
VKPH:8.400 D
C75 Viper
B**
Kills:1,160
V. Kills:131 N/A
Deaths:55
KDR:21.091
Accuracy:27.411% D*
KPH:46.500 B**
VKPH:5.300 D
L100 Python AP
B*
Kills:1,106
V. Kills:423 261%
Deaths:86
KDR:12.861
Accuracy:47.942% D-
KPH:40.800 B*
VKPH:15.600 C
Skyguard
C+
Kills:247
V. Kills:240 102%
Deaths:61
KDR:4.049
Accuracy:28.539% C+
KPH:9.600 D
VKPH:9.400 C+
Kills:4,836 (4,836 + 0)
Deaths:364
KDR:13.286
VKDR:3.209
Vehicle Kills:1,168
Kill Difference:4,472
Playtime:135.316 hours
Usage:4%
Score:2.140m
Score/min:264
Driving Accuracy:28.539%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B
Kills:1,541
V. Kills:759 203%
Deaths:151
KDR:10.205
Accuracy:45.241% D
KPH:27.100 B
VKPH:13.400 C
Titan-150 HESH
B*
Kills:1,082
V. Kills:141 N/A
Deaths:58
KDR:18.655
Accuracy:44.840% C
KPH:55.100 B*
VKPH:7.200 C
Titan-150 HEAT
B++
Kills:1,011
V. Kills:403 250%
Deaths:111
KDR:9.108
Accuracy:46.725% C+
KPH:27.900 B++
VKPH:11.100 B+
E540 Halberd
A++
Kills:357
V. Kills:100 353%
Deaths:26
KDR:13.731
Accuracy:47.662% B+
KPH:46.100 A++
VKPH:12.900 C
Enforcer ML85
B++
Kills:326
V. Kills:195 166%
Deaths:30
KDR:10.867
Accuracy:42.711% C*
KPH:28.700 B++
VKPH:17.200 C++
M12 Kobalt
C++
Kills:62
V. Kills:1 N/A
Deaths:
KDR:
Accuracy:14.957% C++
KPH:53.900 C+
VKPH:0.900 D-
C85 Canister
C*
Kills:51
V. Kills:3 N/A
Deaths:4
KDR:12.750
Accuracy:41.148% C*
KPH:45.600 D
VKPH:2.700 D
Kills:4,430 (3,634 + 796)
Deaths:380
KDR:11.658
VKDR:4.216
Vehicle Kills:1,602
Kill Difference:4,050
Playtime:134.039 hours
Usage:4%
Score:2.478m
Score/min:308
Driving Accuracy:46.725%
Gunner Accuracy:41.148%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C*
Kills:70
V. Kills:3 N/A
Deaths:3
KDR:23.333
Accuracy:20.344% B+
KPH:64.600 C++
VKPH:2.800 C*
M20 Basilisk
D
Kills:61
V. Kills:17 339%
Deaths:11
KDR:5.545
Accuracy:28.758% D--
KPH:13.600 D
VKPH:3.800 D--
M12 Kobalt
B**
Kills:52
V. Kills: N/A
Deaths:2
KDR:26
Accuracy:22.389% B**
KPH:58.200 C
VKPH:0 F
M40 Fury
N/A
Kills:50
V. Kills:10 455%
Deaths:4
KDR:12.500
Accuracy:22.577% N/A
KPH:38.800 N/A
VKPH:7.800 N/A
Kills:233 (0 + 233)
Deaths:20
KDR:11.650
VKDR:1.500
Vehicle Kills:30
Kill Difference:213
Playtime:7.747 hours
Usage:0%
Score:0.118m
Score/min:254
Driving Accuracy:N/A%
Gunner Accuracy:22.577%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 7,9887,9402,3443.387A*0.2024.522%B*33.186%A++50.3B**N/A187158h8.9B+36.4B+
Reaper DMR 4,6944,6791,5073.105B+0.4827.893%B+33.041%A47.4B+N/A14098.7h8.3B*29.8B++
EM4 Longshot 3,2823,28028411.549A**7.9645.556%B*86.951%B**44.5B++N/A14173.7h1.8B++3.9B*
LA1 Anchor 2,9432,9289673.028C**0.5625.92%C*32.889%B**47.8C++N/A23061.3h9.3B+35.7B+
NC1 Gauss Rifle 2,7072,6901,1292.383B**1.2025.675%B+30.372%A+32.4B+N/A12883.1h10.7B*41.5B++
AC-X11 2,5952,5847873.283A*0.3030.743%B**27.825%B**47.9B**N/A19053.9h8.2B*26.6B++
AF-19 Mercenary 2,5132,5021,1392.197A++1.3925.915%B++27.738%B**28.8B++N/A12786.9h10.9B++42B+
GD-22S 2,5122,5007383.388B**0.2026.38%B+31.04%B**48.2B+N/A18751.9h9.6B++36.4B+
NC6S Gauss SAW S 2,1152,1086863.073A+0.5125.711%B+28.748%B++45.6C++N/A13746.2h9.5B+36.8B+
Gauss Prime 1,9911,9846343.129A0.4627.396%C++29.486%B*45.4C++N/A15243.7h9.9B+36.1B+
NC14 Bolt Driver 1,9721,9702358.383M**4.8043.633%A84.772%B**47.8A++N/A27341.2h1.9B**4.4B**
Gauss Compact S 1,8411,8366402.869A*0.7229.074%B**28.486%A++36.4B**N/A15250.4h10B+34.3B+
SAS-R 1,7391,7382148.121A*4.5443.442%B++74.338%B+53.1B+N/A20232.7h2B+4.5B++
Razor GD-23 1,5991,5945572.862A*0.7230.713%A23.714%B+41.5B*N/A22538.4h9.6B*31.2B++
Titan-150 AP 2,3001,54115110.205B++6.6245.241%D5.905%A++27.1B13.4C32556.8h4B+8.9B
NC6A GODSAW 1,4841,4764203.514B+0.0726.31%C-31.911%B++58.6C+N/A24425.2h9C++34.1C++
C-4 1,8791,4203873.669A++0.0826.617%C++N/A132.7A42.9B**148410.7h1.4C**5.2B+
AF-4A Bandit 1,4151,4134982.837A+0.7527.416%B+26.115%B+36.8C++N/A19738.4h9.8B+35.7B+
EM6 1,4171,4095082.774B++0.8126.137%B*28.318%B++49.1B+N/A23528.7h10.3B+39.2B+
LA80 1,3711,3711737.925A+4.3443.997%B+83.516%B++32.5CN/A14042.2h2B+4.5B+
GD-7F 1,3161,3144193.136A*0.4529.372%B**24.125%B++31.6C++N/A17741.6h10.1B**34.3B++
AF-18 Stalker 1,3031,3023703.519A*0.0730.647%B+22.581%C**47.2B*N/A26727.6h10.4B*33.9B++
Carnage AR 1,3041,3004572.845B**0.7428.748%B*27%B*40.4B+N/A18532.2h11.1B*38.6B*
NS-30 Vandal 1,2711,2702545A*1.4137.54%B++35.039%B**44.3C**N/A23928.7h5.1B+13.5B++
Frag Grenade 1,2811,26911269N/A1,265.4156.226%A+N/A634.5B++6C26692h3.1B++5.6B*
AF-8 RailJack 1,2651,26510112.525M**8.9450.197%A++91.067%A++49A*N/A21325.8h1.5A+3B**
AF-6 Shadow 1,2381,2352744.507A++0.9237.189%B+41.7%A++41.7C+N/A18229.6h5B+13.5B+
The Moonshot 1,2221,2219912.333A++8.7545.093%B+87.797%A60.4C**N/A23220.2h1.6B*3.5B*
EM1 1,1981,1974602.602A+0.9824.294%B+25.313%B+45.7B+N/A21326.2h10.7C**44B+
Bouncing Betty 1,1841,1828613.744M++10.1644.752%C++N/A179.1AN/A6236.6h1.9C++4.2B+
Gauss SPR 1,1761,1701537.647M**4.0636.755%B++48.633%A++54.9A++N/A12121.3h3.8A10.4B**
NSX Tengu 1,1771,1693992.93A++0.6645.374%A32.506%A++55.4B*N/A11721.1h9.7B*21.4B++
GD Guardian 1,1731,1682215.285A++1.7034.045%C+36.986%B**41.3CN/A10028.3h6.3B+18.4B+
GR-22AE 1,1701,1673573.269B**0.3228.607%C+44.644%A*44.9C+N/A13026h9.7B**34B++
GR-22 1,1731,1674352.683B**0.9029.877%B**24.764%B++38.8C**N/A22930.1h12B+40.1B++
Warden 1,1681,1663803.068A*0.5235.356%A+27.616%B+40.9AN/A19128.5h6.9B*19.5B*
AF-4G Cyclone 1,1691,1653892.995B*0.5928.753%C**22.232%C*39.8CN/A18629.3h10.6C+37C*
AF-4AE Cyclone 1,1701,1653513.319A++0.2727.984%C33.305%B**43.8CN/A9626.6h10C+35.6C+
NS-15M2 1,1731,1653403.426B**0.1626.196%B+37.682%A+52.5BN/A15722.2h10.8B++41.3B+
Gauss Rifle S 1,1701,1653972.935A++0.6530.804%B**23.262%B40B+N/A16929.1h10.3B+33.4B++
NCM1 Scattercannon 1,1681,1642594.494B**0.9125.337%D--21.735%A+35.9C++N/A15932.4h4.9B++19.1C+
MGR-L1 Promise 1,1721,1643013.867A*0.2826.436%B+43.213%A**53.6B+N/A14421.7h11B*41.5B++
Blitz GD-10 1,1651,1634542.562A++1.0227.827%B++17.971%C*37.4B+N/A20731.1h11.9B*42.7B++
L100 Python HESH 1,2431,1625820.034B**16.4542.895%D2.496%B*50.7C+3.5D*23422.9h2.5B*5.8B+
NS Decimator 1,3401,1625222.226A+1.3657.331%C-2.41%C++47.6B*7.3D--36624.4h3B**5.3B**
Gauss Compact Burst 1,1621,1623053.81B*0.2228.696%B23.322%C51.9B+N/A20622.4h9.6B+33.5B
NS-11C 1,1641,1624082.848A*0.7428.855%B**17.556%C40.6B++N/A24528.6h11.4B*39.4B++
L100 Python HEAT 1,4541,16110411.163B*7.5842.392%D-2.326%C+33.4C*8.4D19734.8h3.6A8.4B*
NC4 Mag-Shot 1,1621,1615372.162A*1.4239.852%A++31.783%A++38.4B++N/A14430.2h6.3B++15.7B++
NCM1 Scattercannon 1,1651,1613223.606B**0.0228.051%D-20.586%B**31.8B++N/A15136.5h6.1B++21.6C++
NS-15M AE 1,1691,1613363.455B++0.1328.453%B+32.128%B+52.5C+N/A25622.1h12.6C44.3C*
NSX Daimyo 1,1621,1611676.952B**3.3742.729%C++94.66%C*65.2B+N/A13917.8h2.3B+5.5B+
Impetus 1,1611,1611896.143A**2.5639.512%B*36.951%B**49.4B+N/A19823.5h4.2B+10.6B++
MKV Suppressed 1,1631,1613912.969A**0.6229.878%B*21.619%B39.9B+N/A16729.1h13.1B+43.9B+
EM4-AE Longshot 1,1621,1615222.327S18.7443.497%C**93.799%A*47.4C+N/A12724.5h1.5B**3.4B*
NS-11A 1,1631,1614572.54B**1.0526.636%B+21.361%C+32.9C++N/A14835.3h13.1B49.1B+
NS-44 Commissioner 1,1601,1604772.432A+1.1550.334%A++32.586%A+37.2C++N/A14531.2h3.1B*6.2B*
NS-15MP 1,1661,1603233.591B+0.0126.565%C38.103%B*65.5C+N/A23017.7h11.1C+41.6C+
NC9 A-Tross 1,1631,1604012.893A+0.6928.723%B+28.966%B++44.3B+N/A15926.2h9B+31.2B+
NSX Tomoe 1,1631,1603323.494A0.0934.806%A42.414%B+49.2B+N/A12123.6h11.8B++33.9B*
NSX Naginata 1,1651,1603703.135A++0.4523.876%B39.052%A+48.9BN/A11823.7h11.1B46.6B+
NSX Tanto 1,1601,1602884.028M++0.4430.996%B*32.759%B**48.3B++N/A12224h10.6B+34.2B++
LA3 Desperado 1,1631,1606021.927A1.6637.297%A+22.328%B+49.8B++N/A17223.3h6.8B**18.2B**
Tempest 1,1651,1604932.353B*1.2326.243%C+29.828%A+30.2DN/A7038.4h9.9C++37.7C++
Gauss Rifle Burst 1,1631,1603463.353B*0.2326.245%C23.017%D40C+N/A18129h10.6B40.2C*
AF-4 Cyclone 1,1601,1603263.558A++0.0328.798%B++19.569%C++49.8B++N/A24923.3h10.5C**36.6B+
19A Fortuna 1,1661,1604952.343B*1.2426.485%C+28.793%A+31.8C+N/A12036.5h10.2C+38.5C++
C75 Viper 1,2911,1605521.091S17.5127.411%D*1.379%C+46.6B**5.3D24124.9h5.5A20B**
NS-7 PDW 1,1621,1603863.005M+0.5830.326%B**20.172%B38.4B+N/A22030.2h12.2B++40.3B+
NS-15M1 1,1611,1603263.558A++0.0326.473%B++19.397%C46.6C**N/A34224.9h11.6B+43.9B+
NS-11CP 1,1681,1603443.372A+0.2129.816%C*26.724%B+51.1C+N/A13922.7h10.4B++34.8B+
NS Baron G5AE 1,1651,1604422.624B**0.9642.615%C18.448%B+49.4C**N/A19623.5h3.8B+8.9C+
NS-11P 1,1621,1603203.625A*0.0429.203%A29.741%A++53AN/A24421.9h11.6B*39.8B*
NC05 Jackhammer 1,1611,1605062.292B**1.2954.669%A13.103%C-50BN/A21123.2h4B*7.2B*
NS-44L Blackhand 1,1611,1592933.956A**0.3748.275%B++47.023%B+49.5A+N/A15223.4h4B+8.3B+
MANA Anti-Personnel Turret 1,1741,1542604.438N/A0.8520.883%UN/A11540U200U25205400.1h19.8T*94.9T*
NS-357 Underboss 1,1541,1538661.331B2.2544.084%B*20.815%C+44C++N/A18626.2h3.5B++8B*
NCM2 Falcon 1,4441,1522564.5M++0.9138.399%C+9.201%A++28.4A++7.2B**20840.5h5.8B**15B*
L100 Python AP 1,5291,1068612.86A++9.2747.942%D-4.792%A40.8B*15.6C42327.1h3.8B**7.9B*
Titan-150 HESH 1,2231,0825818.655B*15.0744.84%C3.142%B**55.2B*7.2C24119.6h3B+6.7C**
NC15 Phoenix 1,6021,0151925.286M**1.7062.956%AN/A21.5B**12.5C++21647.1h8.4B++13.4B**
Titan-150 HEAT 1,4141,0111119.108B*5.5246.725%C+4.055%B++27.9B++11.1B+24036.2h4.4B+9.5B+
MANA Anti-Vehicle Turret 1,3539891387.167U3.5850.976%U3.539%T*9890U3640U6579370.1h4.8T*9.4T*
Hawk GD-68 1,1948484152.043M*1.5467.009%B+5.425%A++24.4B**10C+29634.7h6.6B++9.9B*
NCM2 Falcon 7946032402.513A*1.0741.015%C+8.458%A++15.2B+4.8C+12439.8h11.7B+28.5B+
AF-23 Grinder 5775751743.305B+0.2849.671%A++18.609%B**35.9BN/A14616h8.7D*17.4B
AF-57 Piston 5415411962.76A+0.8361.166%A*12.2%C-48.7B++N/A17511.1h3.5B*5.6B++
Spear Anti-Vehicle Phalanx Turret 7565264212.524B*8.9446.24%B4.373%C*44.6B+19.5C+43511.8h6.4B++13.8B++
Shrike 6644981862.677M**0.9163.654%B*2.811%C+40.2A+13.4C++48812.4h5.3B++8.3B*
Anti-Vehicle Grenade 5194931493N/A489.4167.811%A++N/A821.7A*43.3D54620.6h3.2A4.7A
AF-23 Grinder 4764731383.428B0.1655.091%A++19.028%B++36.1C*N/A15813.1h9.2D*16.6B+
LA39 Bruiser 3913902301.696B+1.8974.434%A14.615%C+31.5CN/A14212.4h2.4C*3.2B+
E540 Halberd 4573572613.731B*10.1547.662%B+7.563%A**45.8A++12.8C4097.8h3.9A+8.1A
Enforcer ML85 5213263010.867A7.2842.711%C*3.067%B++28.6B++17.1C++50411.4h12.3C**28.7B+
Mag-Cutter 29528719,6330.015C+3.5752.155%A*N/A0.2C-N/A11483.1h2.1B+4B++
LA8 Rebel 2802801571.783B**1.8039.129%B**19.643%C38.4BN/A1657.3h5.2B++13.3B*
Breaker Rocket Pods 2682611616.313A12.7352.204%B+N/A130.5B+3.5D--8582h9.5B**18.2B*
Skyguard 487247614.049B+0.4628.539%C+1.619%C9.6D9.4C+23425.6h159.7D559.5C--
GD-66 Claw 2472451072.29B**1.3044.654%D*13.469%C+22.9DN/A10110.7h3.4D--7.6D-
Hardlight Dagger 23522412,0540.019C3.5751.738%A++5.357%C0.2C+N/A1938.8h2.4C+4.6B+
Mauler S6 1991991021.951B*1.6356.599%A++9.045%D*33.7B+N/A2795.9h3.5B**6.2B**
NS-44P Commissioner 197197842.345B++1.2454.076%A38.071%B**29DN/A776.8h2.8B++5.1B*
M30 Mustang AH 177170315.484C++1.9063.368%B**N/A44.7C+1.8D--3033.8h6.2B+9.7B+
Sticky Grenade 1621621162N/A158.4160.78%B*N/A1620AN/A59590.1h1.6B++2.7B+
Tank Mine 234146207.3A**3.7141.835%B+N/A112.3C++67.7C*16961.3h2.8D**6.8C+
NS-61 Emissary 139139622.242A*1.3435.381%B**19.425%B+32.3B+N/A1324.3h12.2B34.4B++
M20 Kestrel 195114911.253C2.3330.983%C++4.386%A*12.3C-8.7C--1039.3h116C+374.3C++
NC08 Mag-Scatter 9999811.222C+2.3674.375%A*21.212%B**18.7DN/A615.3h3.6B+4.8B**
M20 Mustang 175951750.543C3.0433.755%B+4.211%A+4.4D-3.7D-11021.7h182.8D541.4C--
The Slasher 91911,1180.081B+3.5069.626%MN/A1CN/A386.7h1.6B*2.4B++
Vortek Rotary 12888671.313C+2.2731.157%C+5.682%A**13.1C+6D1716.7h68.2B218.8B+
NSX Yumi 7774262.846B**0.7429.418%B+27.027%C++38.9C++1.6A1141.9h10.7B+36.2B++
The Executive 7272441.636B1.9540.519%B**27.778%B+23.2D--N/A833.1h7.2C+17.7B+
M12 Kobalt 7370323.333B**19.7520.344%B+18.571%C+63.6C++2.7C++4041.1h17.8B+87.3B+
Aspis Anti-Aircraft Phalanx Turret 1256797.444A++3.8631.456%B*N/A11.6C++10C+3395.8h138.2B439.2B+
NS Decimator-B 10765164.063A++0.4866.737%C*3.077%B+46.4C+30B2931.4h4.9C7.3C+
M12 Kobalt 6362162M**58.4114.957%C++29.032%A*51.7C+N/A2091.2h16.2B+108.2B+
M20 Basilisk 7861115.545A1.9628.758%D--13.115%M+13.6D3.8D--1974.5h64.9B**225.5B+
NS-44 Commissioner AE 6060331.818B+1.7750.411%B**43.333%A*24DN/A762.5h3.1B+6.1B++
M12 Kobalt 5252226A++22.4122.389%B**21.154%B+57.8CN/A3420.9h22.1C-98.9C*
C85 Canister 5451412.75C+9.1641.148%C*7.843%D**46.4D2.7D2251.1h8.4C+20.5C*
M40 Fury 6050412.5B**8.9122.577%D**N/A38.5C--7.7C--2661.3h10.5B+46.4C+

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit2657,3266.9h
Nano-Armor Kit141427,75327.6h
Spawn Beacon72110.5h
Anti-Vehicle MANA Turret37841.2h
AE Nano-Armor Kit18134,1368h
Nanite Revive Grenade06970.2h
Medical Kit101950.7h
Medical Applicator401467,60529.6h
AE Medical Applicator68114,5796.1h
Deconstruction Tool0650h
Recon Detection Device10222,82633.9h
Shield Recharging Field231,2070.7h
Ammunition Package172,9082h
Anti-Infantry MANA Turret61,3331.4h

Check the help document for the dictionary if you want to learn more about words used here.


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