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Raider NCMMAXSuicide[M] NCMMAXSuicide
NC BR 60

KDR: 3.77

Score: 3.8m

Last Seen: Oct 12th, 2019 9:00 PM
- OFFLINE - 49 hour(s)

Battle Rank 60 - New Conglomerate on Emerald - Outfit Officer of Miller Refugees[M] Miller Refugees
NC outfit on Emerald

Members: 29
Level Progress (to 61): 59%
Level 100 Progress: 20% 447h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS SAS-R NS-15M2 NC6 Gauss SAW LA1 Anchor GD-22S EM6 NS-357 Underboss NS Decimator
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,013,004 MLG Score: 8004
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 9.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.573%34.59%1092812087,2684.12955-0.359

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.458%2.029A*2.061A*-0.428C--HEAD ++ (~18.8)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.60.669B+7.80.455B+16.9

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.879%68.632%0112152,4421331318.2239

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.936A++0.101C+-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.596B+1.90.4B2.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Miller Refugees[M] Miller Refugees
NC outfit on Emerald

Members: 29
3.8m190.8%561 (33.7k)469 (28.1k)3.7703310,2442,7173.8468960 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121691031.517%41.175%129803:006

65% Heavy Assault32% Infiltrator2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 29th, 2013 12:20 AMMay 20th, 2017 11:18 PMOct 19th, 2019 3:55 AM (2d) (PST)Oct 12th, 2019 5:01 PM (9d) (PST)Oct 12th, 2019 5:00 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8002455551.2540.3330.5162.4350.0228004

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,99314,69133,302752031146128,163

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
136.2h/5.7d 208 4,218 2,988 19.9k 134 745 183 6.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
A
Kills:1,584
Deaths:370
KDR:4.281
Accuracy:31.041% A
HSR:33.649% B**
NC6 Gauss SAW
A*
Kills:1,222
Deaths:251
KDR:4.869
Accuracy:31.267% A*
HSR:33.715% A++
LA1 Anchor
A+
Kills:1,175
Deaths:296
KDR:3.970
Accuracy:31.124% B**
HSR:36.255% A+
GD-22S
A++
Kills:1,166
Deaths:212
KDR:5.500
Accuracy:32.477% A++
HSR:36.621% A++
EM6
A*
Kills:1,162
Deaths:237
KDR:4.903
Accuracy:30.558% A+
HSR:38.640% A*
NC6A GODSAW
A++
Kills:196
Deaths:49
KDR:4
Accuracy:32.957% B++
HSR:39.286% A++
Kills:6,505
Deaths (as Heavy Assault):1,415
Deaths (to Heavy Assaults):842
KDR:4.59717
Kill Difference:5,090
Playtime:88.189 hours
Usage:65%
Score:2.590m
Score/min:489
Accuracy (listed only):31.571%
HSR (listed only):36.361%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4 Cyclone
M
Kills:55
Deaths:24
KDR:2.292
Accuracy:27.154% C**
HSR:36.364% M
Kills:55
Deaths (as Light Assault):24
Deaths (to Light Assaults):546
KDR:2.29167
Kill Difference:31
Playtime:1.551 hours
Usage:1%
Score:0.019m
Score/min:201
Accuracy (listed only):27.154%
HSR (listed only):36.364%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A+
Kills:2,442
Deaths:499
KDR:4.894
Accuracy:47.879% A+
HSR:68.632% C+
NS-357 Underboss
B*
Kills:708
Deaths:387
KDR:1.829
Accuracy:43.951% B*
HSR:24.011% C*
AF-4 Cyclone
M
Kills:55
Deaths:24
KDR:2.292
Accuracy:27.154% C**
HSR:36.364% M
Kills:3,205
Deaths (as Infiltrator):910
Deaths (to Infiltrators):399
KDR:3.52198
Kill Difference:2,295
Playtime:43.619 hours
Usage:32%
Score:1.186m
Score/min:453
Accuracy (listed only):39.661%
HSR (listed only):43.002%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):340
KDR:0
Kill Difference:UNR
Playtime:1.816 hours
Usage:1%
Score:0.037m
Score/min:341
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 2,4552,4424994.894B*1.1247.879%A+68.632%C+71.6A+N/A18934.1h1.9B++4B*
NS-15M2 1,5851,5843704.281A+0.5131.041%A33.649%B**86.6AN/A23518.3h9.5B**30.6B*
NC6 Gauss SAW 1,2221,2222514.869M*1.1031.267%A*33.715%A++87.3MN/A22214h7.5B*24B*
LA1 Anchor 1,1771,1752963.97B++0.2031.124%B**36.255%A+96.3A++N/A31112.2h8.2B**26.4B*
GD-22S 1,1661,1662125.5A*1.7332.477%A++36.621%A++108M+N/A26110.8h8A24.7B**
EM6 1,1621,1622374.903A*1.1330.558%A+38.64%A*96.8A*N/A24912h8.2B**26.7B*
NS-357 Underboss 7087083871.829B*1.9443.951%B*24.011%C*138.8M++N/A3705.1h2.8A+6.4B*
NS Decimator 448317605.283S1.5169.448%B**2.839%B+83.4M+34.5A*4123.8h3.3B**4.8B**
NC6A GODSAW 196196494B*0.2332.957%B++39.286%A++115.3A++N/A3071.7h7C*21.2B++
AF-4 Cyclone 5555242.292B++1.4827.154%C**36.364%M42.3BN/A1701.3h8.7B*31.9B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon01400.2h
Medical Kit2962,64112.8h
Medical Applicator15600h
Motion Spotter38940.5h
Nano-Armor Kit02,8750.2h
Recon Detection Device61,4921.9h

Check the help document for the dictionary if you want to learn more about words used here.


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