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Director General Executor NCStrower[ARAY] NCStrower
NC BR 96

KDR: 1.66

Score: 25.6m

Last Seen: Oct 17th, 2019 11:44 AM
- OFFLINE - 29.1 hour(s)

Prestige 1, Battle Rank 96 - New Conglomerate on Miller
Level Progress (to 97): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Titan-150 AP M30 Mustang AH MGR-L1 Promise Titan-150 HESH Breaker Rocket Pods Titan-150 HEAT M20 Kestrel NS-7 PDW
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $185,148 MLG Score: 148
Fun Score: N/A
Cheeseburgers Flipped: 214TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.897%27.966%5281112724,5520.7158360.948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.745%-0.453D1.047B**0.81B++HEAD ++ (~18.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
84.2-0.135C15.9-0.114C+68.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.557%0.606%624412795,11510488354.88072612%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.012%-0.074C+-0.897D--0.003

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.70.731B++160.7B++27.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.53%0.56%813512788,213132634286.18915240%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.66%-0.341C--1.262D**0.476

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
23.40.392B8.80.297C*14.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.827%12.862%574127962210265930.605648105%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.641%-0.868D--2.026A*1.465

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
117.10.028C+31.40.22C++85.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
30.052%18.598%572128137137950.976316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.922%-0.963D--0.747B++0.627

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
16.6-0.263C5-0.026C+11.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
25.6m524.4%324 (19.4k)265 (15.9k)1.6642326,84416,1302.1373896 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283135116.918%7.13%12105:596

56% Engineer14% Heavy Assault6% Infiltrator17% Light Assault6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 4th, 2017 8:51 AMSep 28th, 2019 8:53 PMOct 18th, 2019 5:29 PM (225d) (PST)Oct 17th, 2019 12:12 PM (226d) (PST)Oct 17th, 2019 7:44 AM (227d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
569695000.2780.1670.0201.8380.072148

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
34,1214,13929,98217101110415,920

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1608.6h/67d 7,632 1,914 26,307 177.4k 1,522 2,509 6,985 54.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MGR-L1 Promise
B++
Kills:1,805
Deaths:2,207
KDR:0.818
Accuracy:19.296% D--
HSR:31.025% B++
GD-22S
B++
Kills:169
Deaths:240
KDR:0.704
Accuracy:18.201% D--
HSR:29.586% B++
NC6 Gauss SAW
B*
Kills:158
Deaths:276
KDR:0.572
Accuracy:16.503% D
HSR:28.481% B*
Kills:2,132
Deaths (as Heavy Assault):2,723
Deaths (to Heavy Assaults):3,709
KDR:0.78296
Kill Difference:591
Playtime:224.109 hours
Usage:14%
Score:2.173m
Score/min:162
Accuracy (listed only):18%
HSR (listed only):29.697%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
B**
Kills:452
Deaths:819
KDR:0.552
Accuracy:18.545% D-
HSR:27.655% B**
Mauler S6
B**
Kills:250
Deaths:513
KDR:0.487
Accuracy:27.116% D**
HSR:20.800% B**
GD-7F
C+
Kills:236
Deaths:554
KDR:0.426
Accuracy:20.411% D-
HSR:20.763% C+
NSX-P Tanto
B*
Kills:207
Deaths:382
KDR:0.542
Accuracy:19.189% D**
HSR:31.884% B*
NS-11C
B+
Kills:163
Deaths:404
KDR:0.403
Accuracy:17.116% D**
HSR:23.313% B+
Warden
B**
Kills:140
Deaths:222
KDR:0.631
Accuracy:21.511% D--
HSR:32.857% B**
LA39 Bruiser
C+
Kills:121
Deaths:209
KDR:0.579
Accuracy:46.696% D**
HSR:14.050% C+
Kills:1,569
Deaths (as Engineer):3,103
Deaths (to Engineers):4,426
KDR:0.50564
Kill Difference:1,534
Playtime:906.299 hours
Usage:56%
Score:19.041m
Score/min:350
Accuracy (listed only):24.369%
HSR (listed only):24.474%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B**
Kills:665
Deaths:1,202
KDR:0.553
Accuracy:19.008% D*
HSR:24.662% B**
Blitz GD-10
B**
Kills:476
Deaths:829
KDR:0.574
Accuracy:17.905% D**
HSR:23.529% B**
AF-19 Mercenary
B**
Kills:452
Deaths:819
KDR:0.552
Accuracy:18.545% D-
HSR:27.655% B**
Mauler S6
B**
Kills:250
Deaths:513
KDR:0.487
Accuracy:27.116% D**
HSR:20.800% B**
GD-7F
C+
Kills:236
Deaths:554
KDR:0.426
Accuracy:20.411% D-
HSR:20.763% C+
NSX-P Tanto
B*
Kills:207
Deaths:382
KDR:0.542
Accuracy:19.189% D**
HSR:31.884% B*
NS-11C
B+
Kills:163
Deaths:404
KDR:0.403
Accuracy:17.116% D**
HSR:23.313% B+
LA39 Bruiser
C+
Kills:121
Deaths:209
KDR:0.579
Accuracy:46.696% D**
HSR:14.050% C+
Kills:2,570
Deaths (as Light Assault):4,912
Deaths (to Light Assaults):1,969
KDR:0.52321
Kill Difference:2,342
Playtime:276.809 hours
Usage:17%
Score:2.654m
Score/min:160
Accuracy (listed only):23.248%
HSR (listed only):23.332%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B**
Kills:665
Deaths:1,202
KDR:0.553
Accuracy:19.008% D*
HSR:24.662% B**
Blitz GD-10
B**
Kills:476
Deaths:829
KDR:0.574
Accuracy:17.905% D**
HSR:23.529% B**
Gauss Rifle S
A
Kills:427
Deaths:694
KDR:0.615
Accuracy:19.390% D*
HSR:30.679% A
Mauler S6
B**
Kills:250
Deaths:513
KDR:0.487
Accuracy:27.116% D**
HSR:20.800% B**
LA39 Bruiser
C+
Kills:121
Deaths:209
KDR:0.579
Accuracy:46.696% D**
HSR:14.050% C+
Reaper DMR
C-
Kills:81
Deaths:156
KDR:0.519
Accuracy:20.422% D*
HSR:22.222% C-
Kills:2,020
Deaths (as Combat Medic):3,603
Deaths (to Combat Medics):1,336
KDR:0.56064
Kill Difference:1,583
Playtime:62.454 hours
Usage:4%
Score:0.624m
Score/min:166
Accuracy (listed only):25.089%
HSR (listed only):22.657%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B**
Kills:665
Deaths:1,202
KDR:0.553
Accuracy:19.008% D*
HSR:24.662% B**
Blitz GD-10
B**
Kills:476
Deaths:829
KDR:0.574
Accuracy:17.905% D**
HSR:23.529% B**
Kills:1,141
Deaths (as Infiltrator):2,031
Deaths (to Infiltrators):2,088
KDR:0.56179
Kill Difference:890
Playtime:103.086 hours
Usage:6%
Score:0.842m
Score/min:136
Accuracy (listed only):18.456%
HSR (listed only):24.096%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-41 Hacksaw
B**
Kills:174
Deaths:151
KDR:1.152
Accuracy:21.972% D*
HSR:18.966% B**
AF-41 Hacksaw
B*
Kills:173
Deaths:145
KDR:1.193
Accuracy:21.696% D*
HSR:17.341% B*
NS-20 Gorgon
A
Kills:130
Deaths:180
KDR:0.722
Accuracy:18.463% D--
HSR:27.692% A
NS-20 Gorgon
C**
Kills:112
Deaths:170
KDR:0.659
Accuracy:17.974% D--
HSR:22.321% C**
Kills:589
Deaths (as MAX Suit):323
Deaths (to MAX Suits):662
KDR:1.82353
Kill Difference:266
Playtime:26.836 hours
Usage:2%
Score:0.275m
Score/min:171
Accuracy (listed only):20.026%
HSR (listed only):21.580%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B*
Kills:3,096
V. Kills:194 N/A
Deaths:601
KDR:5.151
Accuracy:50.565% D
KPH:79.300 B*
VKPH:5 C+
Breaker Rocket Pods
C*
Kills:1,465
V. Kills:219 N/A
Deaths:215
KDR:6.814
Accuracy:49.673% C+
KPH:110.100 C*
VKPH:16.500 C++
M20 Kestrel
C+
Kills:760
V. Kills:433 175%
Deaths:458
KDR:1.659
Accuracy:24.922% D-
KPH:19.700 C+
VKPH:11.200 C
Vortek Rotary
C+
Kills:333
V. Kills:188 176%
Deaths:265
KDR:1.257
Accuracy:30.314% C+
KPH:13.400 C+
VKPH:7.600 C-
Coyote Missiles
C++
Kills:264
V. Kills:117 224%
Deaths:97
KDR:2.722
Accuracy:53.936% C++
KPH:42.300 C+
VKPH:18.800 C--
M20 Mustang
C
Kills:221
V. Kills:126 174%
Deaths:416
KDR:0.531
Accuracy:28.377% C
KPH:7.500 D
VKPH:4.300 D-
Hornet Missiles
C+
Kills:145
V. Kills:98 146%
Deaths:45
KDR:3.222
Accuracy:51.069% D--
KPH:59.600 C+
VKPH:40.300 C+
M202 Wyrm
D
Kills:86
V. Kills:45 187%
Deaths:15
KDR:5.733
Accuracy:48.531% D
KPH:67 D
VKPH:35.100 D
Tomcat A2AM Pods
A*
Kills:85
V. Kills:40 207%
Deaths:15
KDR:5.667
Accuracy:84.378% B**
KPH:134.500 A*
VKPH:63.300 B++
Kills:6,455 (4,410 + 0)
Deaths:2,127
KDR:3.035
VKDR:0.686
Vehicle Kills:1,460
Kill Difference:4,328
Playtime:156.001 hours
Usage:10%
Score:1.675m
Score/min:179
Piloting Accuracy:28.377%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
D
Kills:98
V. Kills:10 N/A
Deaths:56
KDR:1.750
Accuracy:29.657% D**
KPH:12.300 D*
VKPH:1.300 D
L-30R Vektor
C-
Kills:66
V. Kills:41 157%
Deaths:52
KDR:1.269
Accuracy:36.267% C
KPH:6.100 D
VKPH:3.800 C-
Kills:164 (164 + 0)
Deaths:108
KDR:1.519
VKDR:0.472
Vehicle Kills:51
Kill Difference:56
Playtime:18.893 hours
Usage:1%
Score:0.049m
Score/min:43
Piloting Accuracy:36.267%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
B++
Kills:412
V. Kills:216 190%
Deaths:109
KDR:3.780
Accuracy:31.773% B+
KPH:19.200 B++
VKPH:10.100 C++
L100 Python AP
B**
Kills:396
V. Kills:194 203%
Deaths:33
KDR:12
Accuracy:52.340% C
KPH:49.700 B**
VKPH:24.300 B*
L100 Python HESH
C+
Kills:115
V. Kills:18 N/A
Deaths:12
KDR:9.583
Accuracy:41.114% D-
KPH:52.900 C+
VKPH:8.300 C+
Kills:923 (923 + 0)
Deaths:154
KDR:5.994
VKDR:2.779
Vehicle Kills:428
Kill Difference:769
Playtime:31.570 hours
Usage:2%
Score:0.404m
Score/min:213
Driving Accuracy:41.114%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
B+
Kills:4,486
V. Kills:2,127 211%
Deaths:554
KDR:8.097
Accuracy:54.295% B+
KPH:26.900 C++
VKPH:12.800 C-
Titan-150 HESH
C+
Kills:1,736
V. Kills:364 476%
Deaths:148
KDR:11.730
Accuracy:39.455% D--
KPH:37.700 C+
VKPH:7.900 C+
Titan-150 HEAT
C**
Kills:1,183
V. Kills:491 240%
Deaths:153
KDR:7.732
Accuracy:42.665% C-
KPH:25.600 C**
VKPH:10.600 C**
G40-F Ranger
B**
Kills:258
V. Kills:135 190%
Deaths:25
KDR:10.320
Accuracy:31.786% C*
KPH:60.200 B**
VKPH:31.500 B*
Enforcer ML85
S
Kills:162
V. Kills:155 104%
Deaths:15
KDR:10.800
Accuracy:57.050% A*
KPH:67.200 S
VKPH:64.300 S
E540 Halberd
A
Kills:104
V. Kills:44 231%
Deaths:24
KDR:4.333
Accuracy:45.010% C+
KPH:43.500 A
VKPH:18.400 B++
G30 Walker
B+
Kills:63
V. Kills:19 315%
Deaths:21
KDR:3
Accuracy:24.033% D
KPH:34.800 B+
VKPH:10.500 C+
Kills:7,992 (7,405 + 587)
Deaths:940
KDR:8.502
VKDR:3.548
Vehicle Kills:3,335
Kill Difference:7,052
Playtime:269.918 hours
Usage:17%
Score:2.931m
Score/min:181
Driving Accuracy:42.665%
Gunner Accuracy:24.033%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
C++
Kills:267
V. Kills:25 N/A
Deaths:40
KDR:6.675
Accuracy:55.263% B+
KPH:87.900 C
VKPH:8.200 C++
M96 Mjolnir-H
C++
Kills:152
V. Kills:76 197%
Deaths:49
KDR:3.102
Accuracy:45.859% C-
KPH:50.200 C++
VKPH:25.100 C-
E540 Halberd-H
B+
Kills:51
V. Kills:24 204%
Deaths:11
KDR:4.636
Accuracy:57.545% C*
KPH:51.600 B+
VKPH:24.300 B+
Kills:470 (0 + 470)
Deaths:100
KDR:4.700
VKDR:1.250
Vehicle Kills:125
Kill Difference:370
Playtime:7.056 hours
Usage:0%
Score:0.159m
Score/min:376
Driving Accuracy:N/A%
Gunner Accuracy:57.545%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:232
V. Kills:20 N/A
Deaths:10
KDR:23.200
Accuracy:16.821% C
KPH:87 B+
VKPH:7.500 M**
M20 Basilisk
A
Kills:60
V. Kills:20 286%
Deaths:10
KDR:6
Accuracy:41.061% B
KPH:34.400 B**
VKPH:11.500 A
Kills:292 (0 + 292)
Deaths:20
KDR:14.600
VKDR:2
Vehicle Kills:40
Kill Difference:272
Playtime:4.412 hours
Usage:0%
Score:0.082m
Score/min:310
Driving Accuracy:N/A%
Gunner Accuracy:41.061%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Titan-150 AP 6,6134,4865548.097C**6.4354.295%B+N/A26.9C++12.8C-171166.7h4.3C*7.8B+
M30 Mustang AH 3,2903,0966015.151C+3.4950.565%DN/A79.2B*5C+23439.1h7B13.9C**
MGR-L1 Promise 1,8511,8052,2070.818C-0.8519.296%D--31.025%B++20D-N/A5690.2h15.6C+80.7C
Titan-150 HESH 2,1001,73614811.73C+10.0739.455%D--N/A37.7C+7.9C+15546.1h3.2C+8.1C
Breaker Rocket Pods 1,6841,4652156.814C+5.1549.673%C+N/A110.2C*16.5C++35313.3h11.9B++24B+
Titan-150 HEAT 1,6741,1831537.732B+6.0742.665%C-1.437%D-25.6C**10.6C**14446.3h5C+11.6C+
M20 Kestrel 1,1937604581.659C+0.0124.922%D-N/A19.7C+11.2C13738.6h68.9B+276.7B
NS-7 PDW 6806651,2020.553C--1.1119.008%D*24.662%B**5.4D--N/A15122.1h17.5D91.9D
Blitz GD-10 4934768290.574C--1.0917.905%D**23.529%B**5.8D*N/A2181.8h18.3D101.9D-
AF-19 Mercenary 4584528190.552C1.1118.545%D-27.655%B**7.6DN/A2559.8h13.7C+74C
Gauss Rifle S 4394276940.615D1.0519.39%D*30.679%A12.4D--N/A4234.3h13.4D-69.3D--
C-4 5554223621.166C0.5027.371%C++N/A57.8D18.2D3937.3h1.6C5.7C++
Skyguard 6284121093.78C*2.1231.773%B+2.67%B+19.3B++10.1C++17221.4h97.4B+306.4B++
L100 Python AP 5903963312B*10.3452.34%CN/A49.5B**24.3B*3038h3.6B**6.8B**
Vortek Rotary 5213332651.257C+0.4130.314%C+1.201%D13.4C+7.6C-9324.9h59.2B+195.2B+
C85 Canister-H 292267406.675C5.0155.263%B+10.112%C89C8.3C++3013h10.9D--19.7D
Coyote Missiles 381264972.722C1.0653.936%C++N/A42.6C+18.9C-2586.2h38C++70.5C++
G40-F Ranger 3932582510.32C++8.6631.786%C*N/A60B**31.4B*5294.3h57.3B++180.4B++
Mauler S6 2542505130.487C-1.1827.116%D**20.8%B**8.9D--N/A3428.1h5.7D20.9D*
Hunter QCX 3902384350.547C1.1256.301%B*2.101%F17.1C++10.9A+11713.9h14.1D25C+
GD-7F 2452365540.426D1.2420.411%D-20.763%C+3.6D--N/A1465.4h20.7F--101.6D**
M12 Kobalt 2522321023.2B+21.5416.821%C20.69%B+85.9B+7.4M*2802.7h20.3C+120.9C+
M20 Mustang 3472214160.531C--1.1328.377%C1.81%C+7.5D4.3D-8729.6h103.1C++363.2C++
NSX-P Tanto 2122073820.542C--1.1219.189%D**31.884%B*8D--N/A2725.9h15.6C+81.2D
AF-41 Hacksaw 1761741511.152C-0.5121.972%D*18.966%B**18.5D-N/A559.4h7.7C++35.2D-
AF-41 Hacksaw 1801731451.193C-0.4721.696%D*17.341%B*19.9D-N/A618.7h7.6C+35.1D-
GD-22S 1761692400.704C-0.9618.201%D--29.586%B++14.4D--N/A4611.7h14.1D*77.3D-
NS-11C 1671634040.403D1.2617.116%D**23.313%B+4.2D--N/A1339h16.2C-94.8D-
Enforcer ML85 3171621510.8B**9.1457.05%A*N/A67.5S64.6S5392.4h7A++12.3A++
Frag Grenade 1601591159N/A157.3434.137%FN/A227.1D*1.4D*7920.7h5.6F-16.4F--
NC6 Gauss SAW 1611582760.572C-1.0916.503%D28.481%B*13.1D-N/A7012.1h14.8D*89.6D
M96 Mjolnir-H 228152493.102C1.4445.859%C-N/A50.7C++25.3C-3933h50.3D-109.8D--
Rocklet Rifle 2681513130.482C--1.1845.356%D-N/A11.7D**9.1D**16112.9h49.5D--109.2D--
Shrike 2491492130.7C+0.9661.115%B+1.342%D-19.1C--12.8C+2457.8h10.8F-17.7D*
NC15 Phoenix 2321481351.096C+0.5752.578%C+N/A14.9C++8.5C-1589.9h7.7B++14.7B++
Hornet Missiles 243145453.222C1.5651.069%D--N/A60.4C+40.8C+4872.4h9.9C**19.4C+
Warden 1451402220.631C1.0321.511%D--32.857%B**9.2DN/A3015.2h10.5C48.7C--
NS-20 Gorgon 1451301800.722C-0.9418.463%D--27.692%A10.8D-1.3C3412h35.6C++192.9C+
LA39 Bruiser 1221212090.579D1.0946.696%D**14.05%C+11.2D*N/A3010.8h3.6F-7.6D**
L100 Python HESH 133115129.583C+7.9241.114%D-N/A52.3C+8.2C+2922.2h3.3C+8.1C
NS-20 Gorgon 1211121700.659C--1.0117.974%D--22.321%C**9.7D-N/A3611.6h39.6C+220.1C
E540 Halberd 148104244.333C-2.6745.01%C+N/A43.3A18.3B++9882.4h4.2B**9.3B*
L-24R Spur 10898561.75D--0.0929.657%D**1.02%D-12.3D*1.3D478h47.3D159.4D--
M202 Wyrm 13186155.733D4.0748.531%D1.163%D66.2D34.6D3901.3h53.2C109.6C--
Tomcat A2AM Pods 12585155.667C*4.0084.378%B**N/A141.7A*66.7B*9340.6h9.7D11.4C
Reaper DMR 82811560.519C--1.1520.422%D*22.222%C-18.4D-N/A514.4h10.8C--52.7D-
L-30R Vektor 10766521.269C-0.4036.267%CN/A6.1D3.8C-4110.9h105.5C--290.9D
G30 Walker 8263213D1.3424.033%D4.762%B+35B+10.6C+2981.8h96.7B*402.3B+
M20 Basilisk 8060106A4.3441.061%B3.333%D--35.3A11.8A3551.7h96.9C+236C*
E540 Halberd-H 7551114.636C2.9757.545%C*N/A51B+24B5541h5.6C*9.7B
Tank Mine 6250316.667S15.00391.228%UN/A166.7B**40D-21690.3h4.5T*1.1M+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit615998,15195.2h
Spawn Beacon151,2280.9h
Bunker1560.5h
Rampart Wall11340.9h
Blast Wall0540.2h
Cortium Silo0730.3h
Medical Applicator18733,5665.3h
Deconstruction Tool0710.1h
Welding Device04,7670.5h
Spitfire Auto-Turret52540.4h
Recon Detection Device126891.7h
M12 Kobalt0900h
Ammunition Package184180.8h
MAX Punch2205412h
Anti-Infantry MANA Turret6770.5h
Flail Targeting Dart32131.1h
Solid Wall1700.8h
Nano-Repair Grenade02940.1h
M20 Drake0610.1h
A30 Walker1740h
MANA Anti-Personnel Turret0830h

Check the help document for the dictionary if you want to learn more about words used here.


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