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NCev[HKFS] NCev
NC BR 109

KDR: 2.53

Score: 23.5m

Last Seen: Aug 23rd, 2019 4:12 AM
- OFFLINE - 8.4 hour(s)

Battle Rank 108 (109 total) - New Conglomerate on Connery - Outfit Leader of HKFS Mining Company[HKFS] HKFS Mining Company
NC outfit on Connery

Members: 1
Level Progress (to 109): 25%
PRIMARY CLASSESCLOAKERMEDIC
PRIMARY WEAPONS Carnage AR Gauss Rifle S NS-11A NS-61 Emissary GR-22 NC1 Gauss Rifle Gauss Prime EM4 Longshot
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $237,690 MLG Score: 190
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.631%12.726%41511120321,3663.37856-0.847

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.61%2.22A*-1.251D**-1.976F-BODY + (~3.59)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.50.456B+13.20.076C+27.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
45.296%4.167%381121372302670.237624106%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.903B*0.024C+-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
112.30.011C+50.9-0.362C-61.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.391%74.866%38512091,30167081.94179

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.379%1.854A++0.456B+-0.364

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.40.554B+2.10.344C**2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
HKFS Mining Company[HKFS] HKFS Mining Company
NC outfit on Connery

Members: 1
23.5m347%309 (18.5k)274 (16.4k)2.5318830,09911,8882.69608109 (108)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC121421187.766%15.343%11907:127

77% Combat Medic21% Infiltrator1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jun 25th, 2013 12:04 AMMay 5th, 2018 5:00 AMAug 23rd, 2019 8:46 PM (11h) (PST)Aug 23rd, 2019 4:05 AM (1d) (PST)Aug 23rd, 2019 12:12 AM (1d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
242951470.3520.1390.0541.2520.009190

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,5085,6818,827218375116,453

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1426.4h/59.4d 1,952 4,618 19,047 107.1k 1,916 6,468 769 20.7m

InfiltratorCLASS DETAILS: Infiltrator
NS-61 Emissary
A++
Kills:3,893
Deaths:1,007
KDR:3.866
Accuracy:39.658% A++
HSR:9.735% D*
EM4 Longshot
A
Kills:478
Deaths:47
KDR:10.170
Accuracy:48.331% A
HSR:83.054% B++
NC4 Mag-Shot
A++
Kills:445
Deaths:404
KDR:1.101
Accuracy:38.951% A++
HSR:6.966% F-
AF-8 RailJack
A++
Kills:335
Deaths:75
KDR:4.467
Accuracy:47.899% A++
HSR:68.060% D
NS-44 Commissioner
A**
Kills:306
Deaths:105
KDR:2.914
Accuracy:56.910% A**
HSR:10.458% F
LA8 Rebel
A**
Kills:188
Deaths:71
KDR:2.648
Accuracy:48.945% A**
HSR:10.638% D**
NC14 Bolt Driver
B**
Kills:184
Deaths:31
KDR:5.935
Accuracy:42.681% B**
HSR:67.391% D
SAS-R
A++
Kills:177
Deaths:15
KDR:11.800
Accuracy:49.543% A++
HSR:66.667% C+
LA80
A
Kills:127
Deaths:7
KDR:18.143
Accuracy:48.976% A
HSR:84.252% B*
NSX Tengu
A++
Kills:113
Deaths:36
KDR:3.139
Accuracy:48.461% A++
HSR:10.620% F
Kills:6,246
Deaths (as Infiltrator):1,798
Deaths (to Infiltrators):2,036
KDR:3.47386
Kill Difference:4,448
Playtime:306.209 hours
Usage:21%
Score:3.495m
Score/min:190
Accuracy (listed only):47.035%
HSR (listed only):41.784%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Razor GD-23
A*
Kills:136
Deaths:35
KDR:3.886
Accuracy:36.401% A*
HSR:11.765% F
AF-19 Mercenary
B
Kills:70
Deaths:70
KDR:1
Accuracy:24.286% B
HSR:17.143% D
Kills:206
Deaths (as Engineer):105
Deaths (to Engineers):1,941
KDR:1.9619
Kill Difference:101
Playtime:21.159 hours
Usage:1%
Score:0.382m
Score/min:301
Accuracy (listed only):30.344%
HSR (listed only):14.454%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Carnage AR
B++
Kills:6,022
Deaths:3,299
KDR:1.825
Accuracy:28.304% B++
HSR:11.591% D*
Gauss Rifle S
A++
Kills:5,545
Deaths:1,752
KDR:3.165
Accuracy:34.176% A++
HSR:15.600% D
NS-11A
A++
Kills:4,604
Deaths:1,508
KDR:3.053
Accuracy:33.188% A++
HSR:16.008% D-
GR-22
A+
Kills:2,393
Deaths:644
KDR:3.716
Accuracy:31.842% A+
HSR:14.626% D
NC1 Gauss Rifle
A++
Kills:1,750
Deaths:574
KDR:3.049
Accuracy:32.475% A++
HSR:15.257% D-
Gauss Prime
A*
Kills:1,559
Deaths:459
KDR:3.397
Accuracy:36.042% A*
HSR:11.353% F
NSX Tengu
A++
Kills:113
Deaths:36
KDR:3.139
Accuracy:48.461% A++
HSR:10.620% F
Kills:21,986
Deaths (as Combat Medic):8,272
Deaths (to Combat Medics):1,048
KDR:2.65788
Kill Difference:13,714
Playtime:1,093.795 hours
Usage:77%
Score:19.565m
Score/min:298
Accuracy (listed only):34.927%
HSR (listed only):13.579%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

M20 Basilisk
A*
Kills:72
V. Kills:11 N/A
Deaths:7
KDR:10.286
Accuracy:45.296% A*
KPH:29.700 B+
VKPH:4.500 C--
Kills:72 (0 + 72)
Deaths:7
KDR:10.286
VKDR:1.571
Vehicle Kills:11
Kill Difference:65
Playtime:2.422 hours
Usage:0%
Score:0.015m
Score/min:106
Driving Accuracy:N/A%
Gunner Accuracy:45.296%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:15 313%
Deaths:3
KDR:16.667
Accuracy:62.939% N/A
KPH:30.100 N/A
VKPH:9 N/A
Kills:50 (0 + 50)
Deaths:3
KDR:16.667
VKDR:5
Vehicle Kills:15
Kill Difference:47
Playtime:1.660 hours
Usage:0%
Score:0.016m
Score/min:161
Driving Accuracy:N/A%
Gunner Accuracy:62.939%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Carnage AR 6,0986,0223,2991.825B+0.7128.304%B++11.591%D*18.1DN/A49332.5h14.2C+50.2B
Gauss Rifle S 5,6125,5451,7523.165A*0.6334.176%A++15.6%D30.1C+N/A76184.4h10.8C*31.7B*
NS-11A 4,6674,6041,5083.053A0.5233.188%A++16.008%D-23.2CN/A60198.5h13.9C++42B++
NS-61 Emissary 3,9473,8931,0073.866S1.3339.658%A++9.735%D*19.5CN/A49199.5h14.2C++35.8B++
GR-22 2,4262,3936443.716A++1.1831.842%A+14.626%D29.9C+N/A6580.1h13C**41B++
NC1 Gauss Rifle 1,7731,7505743.049A++0.5232.475%A++15.257%D-29C**N/A7560.3h11B++33.9B**
Gauss Prime 1,5831,5594593.397A0.8736.042%A*11.353%F30.3DN/A6551.4h11.5C31.8B*
EM4 Longshot 4804784710.17A*7.6448.331%A83.054%B++36.2C**N/A9213.2h1.8B++3.6B**
NC4 Mag-Shot 4484454041.101B+1.4338.951%A++6.966%F-15.2C--N/A4529.3h8.7C++22.5B+
Bouncing Betty 4364361725.647S23.1250.576%B++N/A272.5M++N/A7191.6h2.1C-4.2B
C-4 481344724.778A**2.2522.318%DN/A107.5B+42.8B**7753.2h1.8C--8.1D
AF-8 RailJack 338335754.467B++1.9447.899%A++68.06%D18.1C-N/A4318.5h2.3C*4.8B++
NS-44 Commissioner 3103061052.914A++0.3856.91%A**10.458%F22.2C-N/A6213.8h4.4C7.8B++
Mag-Cutter 40129211,3180.026C++2.5161.095%MN/A0.2DN/A11307.9h4.2D*6.9C++
LA8 Rebel 188188712.648A*0.1248.945%A**10.638%D**43.7B++N/A1164.3h5.2B++10.6B**
NC14 Bolt Driver 185184315.935A**3.4042.681%B**67.391%D27.5C**N/A1086.7h2.4B+5.7B++
SAS-R 1771771511.8M**9.2749.543%A++66.667%C+36.9C+N/A1284.8h2.1B+4.3B++
Razor GD-23 138136353.886M*1.3536.401%A*11.765%F19.4CN/A1127h12.9C++35.4B++
LA80 129127718.143S15.6148.976%A84.252%B*35.3C+N/A923.6h2.1C*4.2B++
NSX Tengu 114113363.139A*0.6148.461%A++10.62%F19.5DN/A445.8h14.4C+29.6B+
Spear Anti-Vehicle Phalanx Turret 12379179U76.4756.045%A1.266%D**43.9B24.4B2981.8h8.9C+15.8B+
M20 Basilisk 8372710.286M**7.7545.296%A*4.167%C--30B+4.6C--1062.4h50.9B**112.3A
AF-19 Mercenary 7370701C*1.5324.286%B17.143%D10.4DN/A2066.7h13.7C++56.5C**
M20 Basilisk 6550316.667S14.1462.939%M++6%C+29.4B*8.8B+1611.7h67.1B*106.6A

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit26133,6395.5h
Nanite Revive Grenade01,9960.6h
Medical Applicator1,5963,474,292157.7h
Motion Spotter27,3023.3h
Ammunition Package97080.3h
Recon Detection Device11,7252.5h

Check the help document for the dictionary if you want to learn more about words used here.


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