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Overseer Dreadnaught NCloveszmester[RE4] NCloveszmester
NC BR 66

KDR: 5.91

Score: 75.2m

Last Seen: Oct 12th, 2018 5:01 PM
- OFFLINE - 206.6 hour(s)

Prestige 1, Battle Rank 66 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 238
Level Progress (to 67): 19%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AP30 Shredder NC6 Gauss SAW Sticky Grenade M60-A Bulldog M60-A Bulldog M12 Kobalt-H L105 Zephyr Enforcer ML85
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,092,123 MLG Score: 873
Fun Score: N/A
Cheeseburgers Flipped: 875TIME WITH MEDKIT: 2.1%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.692%20.831%5983597830,3403.531192.383

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.15%1.51A+0.047C+-0.225CHEAD ++ (~6.48)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.615B+8.30.419B20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.556%0.693%551610075,047120328924.19534174%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.878%0.025C+-0.872D--0.313

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.30.464B+32.40.385C**53.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.123%1.808%887810056,415101525176.31398255%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.649%-0.069C+-0.544D-0.959

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
18.90.509B+7.60.392B11.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.312%4.016%35712598826,8901035985225.9556273%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.091%0.298C*-0.073C+0.561

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.90.626B+17.30.556B+26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.71%77.403%3571610075,2535211210.0825

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.594%0.996B*0.676B+-0.208

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.561B+1.80.432B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.123%11.021%3571510085,943765247.75849

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.802%0.318C*-0.686D0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.524B+2.80.415B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 238
75.2m224.2%397 (23.8k)347 (20.8k)5.91468121,45820,5356.9205366 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1013716421.169%11.411%24210:3249

55% Engineer23% Heavy Assault8% Infiltrator6% Light Assault8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2013 8:18 PMApr 1st, 2018 9:57 AMOct 19th, 2018 11:54 AM (2d) (PST)Oct 12th, 2018 4:42 PM (8d) (PST)Oct 12th, 2018 1:01 PM (9d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
785637220.5600.0950.0641.5100.113873

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,1173,75843,359346491720,816

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3612.5h/150.5d 20,655 13,859 37,088 327.3k 3,307 10,346 24,515 170.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
A
Kills:3,619
Deaths:846
KDR:4.278
Accuracy:26.029% A
HSR:21.498% C
NC6A GODSAW
C+
Kills:1,322
Deaths:296
KDR:4.466
Accuracy:27.808% C+
HSR:21.937% D
NC6S Gauss SAW S
B**
Kills:1,284
Deaths:358
KDR:3.587
Accuracy:28.476% B**
HSR:20.717% C-
NC05 Jackhammer
A
Kills:1,203
Deaths:327
KDR:3.679
Accuracy:54.861% A
HSR:8.479% D**
EM1
B**
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:26.897% B**
HSR:13.185% D*
GD-22S
B**
Kills:1,165
Deaths:273
KDR:4.267
Accuracy:28.655% B**
HSR:20.515% C-
NS-15M1
B**
Kills:1,153
Deaths:277
KDR:4.162
Accuracy:28.508% B**
HSR:16.566% D
NS-15M2
B**
Kills:311
Deaths:44
KDR:7.068
Accuracy:28.317% B**
HSR:32.797% B**
LA1 Anchor
A+
Kills:297
Deaths:50
KDR:5.940
Accuracy:32.078% A+
HSR:25.926% C++
Kills:11,522
Deaths (as Heavy Assault):2,826
Deaths (to Heavy Assaults):4,854
KDR:4.07714
Kill Difference:8,696
Playtime:842.888 hours
Usage:23%
Score:14.255m
Score/min:282
Accuracy (listed only):31.292%
HSR (listed only):20.180%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
C
Kills:1,259
Deaths:660
KDR:1.908
Accuracy:54.806% C
HSR:11.597% C--
Warden
A*
Kills:1,211
Deaths:374
KDR:3.238
Accuracy:38.888% A*
HSR:17.424% D--
AF-57 Piston
C--
Kills:1,200
Deaths:242
KDR:4.959
Accuracy:35.017% C--
HSR:9.333% D*
The Brawler
C
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.736% C
HSR:11.311% D
GD-7F
B**
Kills:1,165
Deaths:328
KDR:3.552
Accuracy:29.327% B**
HSR:19.056% C+
Mauler S6
C+
Kills:1,160
Deaths:388
KDR:2.990
Accuracy:38.944% C+
HSR:11.379% D
AF-19 Mercenary
B**
Kills:1,158
Deaths:682
KDR:1.698
Accuracy:27.126% B**
HSR:16.753% D
NS Baron G5
A+
Kills:1,158
Deaths:257
KDR:4.506
Accuracy:59.128% A+
HSR:13.817% C+
LA39 Bruiser
B*
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:69.170% B*
HSR:11.495% D
AC-X11
B++
Kills:1,153
Deaths:621
KDR:1.857
Accuracy:28.313% B++
HSR:17.433% D
AF-4A Bandit
B+
Kills:498
Deaths:173
KDR:2.879
Accuracy:27.391% B+
HSR:19.679% C-
NS-11C
B**
Kills:350
Deaths:180
KDR:1.944
Accuracy:29.237% B**
HSR:16.857% C
Razor GD-23
A*
Kills:98
Deaths:46
KDR:2.130
Accuracy:36.033% A*
HSR:16.327% D
Gauss Compact S
C
Kills:67
Deaths:39
KDR:1.718
Accuracy:22.053% C
HSR:8.955% D**
Kills:12,801
Deaths (as Engineer):5,037
Deaths (to Engineers):5,340
KDR:2.54139
Kill Difference:7,764
Playtime:1,981.444 hours
Usage:55%
Score:44.822m
Score/min:377
Accuracy (listed only):39.084%
HSR (listed only):14.387%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
C
Kills:1,259
Deaths:660
KDR:1.908
Accuracy:54.806% C
HSR:11.597% C--
AF-4 Cyclone
B++
Kills:1,223
Deaths:186
KDR:6.575
Accuracy:29.189% B++
HSR:20.033% C**
AF-57 Piston
C--
Kills:1,200
Deaths:242
KDR:4.959
Accuracy:35.017% C--
HSR:9.333% D*
The Brawler
C
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.736% C
HSR:11.311% D
GD-7F
B**
Kills:1,165
Deaths:328
KDR:3.552
Accuracy:29.327% B**
HSR:19.056% C+
Mauler S6
C+
Kills:1,160
Deaths:388
KDR:2.990
Accuracy:38.944% C+
HSR:11.379% D
Blitz GD-10
A
Kills:1,159
Deaths:197
KDR:5.883
Accuracy:30.346% A
HSR:20.880% B*
AF-19 Mercenary
B**
Kills:1,158
Deaths:682
KDR:1.698
Accuracy:27.126% B**
HSR:16.753% D
NS Baron G5
A+
Kills:1,158
Deaths:257
KDR:4.506
Accuracy:59.128% A+
HSR:13.817% C+
LA39 Bruiser
B*
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:69.170% B*
HSR:11.495% D
AC-X11
B++
Kills:1,153
Deaths:621
KDR:1.857
Accuracy:28.313% B++
HSR:17.433% D
AF-4A Bandit
B+
Kills:498
Deaths:173
KDR:2.879
Accuracy:27.391% B+
HSR:19.679% C-
MGR-S1 Gladius
B**
Kills:483
Deaths:165
KDR:2.927
Accuracy:32.474% B**
HSR:15.321% D-
NS-11C
B**
Kills:350
Deaths:180
KDR:1.944
Accuracy:29.237% B**
HSR:16.857% C
MKV Suppressed
C++
Kills:331
Deaths:106
KDR:3.123
Accuracy:26.161% C++
HSR:17.825% C
NS-7 PDW
A
Kills:283
Deaths:57
KDR:4.965
Accuracy:26.183% B
HSR:25.088% A
Razor GD-23
A*
Kills:98
Deaths:46
KDR:2.130
Accuracy:36.033% A*
HSR:16.327% D
Gauss Compact S
C
Kills:67
Deaths:39
KDR:1.718
Accuracy:22.053% C
HSR:8.955% D**
Kills:15,069
Deaths (as Light Assault):5,374
Deaths (to Light Assaults):4,316
KDR:2.80406
Kill Difference:9,695
Playtime:207.394 hours
Usage:6%
Score:3.065m
Score/min:246
Accuracy (listed only):36.257%
HSR (listed only):15.730%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C
Kills:1,259
Deaths:660
KDR:1.908
Accuracy:54.806% C
HSR:11.597% C--
AF-4 Cyclone
B++
Kills:1,223
Deaths:186
KDR:6.575
Accuracy:29.189% B++
HSR:20.033% C**
AF-57 Piston
C--
Kills:1,200
Deaths:242
KDR:4.959
Accuracy:35.017% C--
HSR:9.333% D*
The Brawler
C
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.736% C
HSR:11.311% D
GR-22
B*
Kills:1,166
Deaths:254
KDR:4.591
Accuracy:28.263% B*
HSR:18.782% C+
NC1 Gauss Rifle
B**
Kills:1,165
Deaths:293
KDR:3.976
Accuracy:27.775% B**
HSR:18.798% C
Mauler S6
C+
Kills:1,160
Deaths:388
KDR:2.990
Accuracy:38.944% C+
HSR:11.379% D
Carnage AR
B++
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:27.494% B++
HSR:22.155% C**
Blitz GD-10
A
Kills:1,159
Deaths:197
KDR:5.883
Accuracy:30.346% A
HSR:20.880% B*
NS Baron G5
A+
Kills:1,158
Deaths:257
KDR:4.506
Accuracy:59.128% A+
HSR:13.817% C+
LA39 Bruiser
B*
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:69.170% B*
HSR:11.495% D
MGR-S1 Gladius
B**
Kills:483
Deaths:165
KDR:2.927
Accuracy:32.474% B**
HSR:15.321% D-
Reaper DMR
B++
Kills:381
Deaths:94
KDR:4.053
Accuracy:28.622% B++
HSR:23.097% C+
MKV Suppressed
C++
Kills:331
Deaths:106
KDR:3.123
Accuracy:26.161% C++
HSR:17.825% C
NS-7 PDW
A
Kills:283
Deaths:57
KDR:4.965
Accuracy:26.183% B
HSR:25.088% A
NC9 A-Tross
A
Kills:184
Deaths:47
KDR:3.915
Accuracy:28.958% B*
HSR:32.065% A
NS-11A
B*
Kills:114
Deaths:34
KDR:3.353
Accuracy:28.197% B*
HSR:20.175% C+
Kills:14,750
Deaths (as Combat Medic):4,297
Deaths (to Combat Medics):1,811
KDR:3.43263
Kill Difference:10,453
Playtime:166.028 hours
Usage:5%
Score:4.202m
Score/min:422
Accuracy (listed only):36.615%
HSR (listed only):17.832%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
A
Kills:1,243
Deaths:179
KDR:6.944
Accuracy:45.910% A
HSR:68.866% D
AF-4 Cyclone
B++
Kills:1,223
Deaths:186
KDR:6.575
Accuracy:29.189% B++
HSR:20.033% C**
NC14 Bolt Driver
B++
Kills:1,163
Deaths:115
KDR:10.113
Accuracy:39.659% B++
HSR:78.504% B+
SAS-R
A
Kills:1,161
Deaths:75
KDR:15.480
Accuracy:43.509% B++
HSR:80.362% A
EM4 Longshot
B+
Kills:1,160
Deaths:55
KDR:21.091
Accuracy:40.118% C++
HSR:82.241% B+
Blitz GD-10
A
Kills:1,159
Deaths:197
KDR:5.883
Accuracy:30.346% A
HSR:20.880% B*
AF-6 Shadow
B+
Kills:1,158
Deaths:216
KDR:5.361
Accuracy:36.929% B+
HSR:27.720% C++
AF-18 Stalker
B+
Kills:1,158
Deaths:193
KDR:6
Accuracy:29.358% B+
HSR:23.230% B+
NS-30 Vandal
B**
Kills:1,155
Deaths:157
KDR:7.357
Accuracy:39.339% B**
HSR:25.541% C+
NC4 Mag-Shot
C*
Kills:1,153
Deaths:901
KDR:1.280
Accuracy:28.274% C*
HSR:16.305% C-
LA8 Rebel
B+
Kills:753
Deaths:493
KDR:1.527
Accuracy:23.217% D--
HSR:25.498% B+
NS-44L Blackhand
C-
Kills:557
Deaths:138
KDR:4.036
Accuracy:35.948% D
HSR:35.368% C-
Impetus
B+
Kills:543
Deaths:176
KDR:3.085
Accuracy:37.127% B+
HSR:26.704% C
MGR-S1 Gladius
B**
Kills:483
Deaths:165
KDR:2.927
Accuracy:32.474% B**
HSR:15.321% D-
LA80
C--
Kills:375
Deaths:39
KDR:9.615
Accuracy:37.185% C--
HSR:73.067% D
MKV Suppressed
C++
Kills:331
Deaths:106
KDR:3.123
Accuracy:26.161% C++
HSR:17.825% C
NS-7 PDW
A
Kills:283
Deaths:57
KDR:4.965
Accuracy:26.183% B
HSR:25.088% A
NS-357 Underboss
C+
Kills:202
Deaths:138
KDR:1.464
Accuracy:21.713% F
HSR:20.792% C+
NSX Daimyo
C
Kills:151
Deaths:17
KDR:8.882
Accuracy:39.180% C
HSR:90.066% D*
NS-AM7 Archer
A
Kills:60
Deaths:70
KDR:0.857
Accuracy:37.393% F**
HSR:28.333% A
Kills:15,471
Deaths (as Infiltrator):3,673
Deaths (to Infiltrators):1,933
KDR:4.21209
Kill Difference:11,798
Playtime:292.912 hours
Usage:8%
Score:4.878m
Score/min:278
Accuracy (listed only):33.961%
HSR (listed only):40.087%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:1,374
Deaths:164
KDR:8.378
Accuracy:55.768% A*
HSR:15.357% D
AF-34 Mattock
A*
Kills:1,374
Deaths:164
KDR:8.378
Accuracy:50.396% A*
HSR:13.828% D
NCM2 Falcon
B++
Kills:842
Deaths:82
KDR:10.268
Accuracy:46.133% B++
HSR:6.057% B+
NCM3 Raven
B*
Kills:837
Deaths:90
KDR:9.300
Accuracy:45.556% B*
HSR:2.628% C+
NCM3 Raven
B*
Kills:826
Deaths:90
KDR:9.178
Accuracy:46.484% B*
HSR:2.421% C
AF-23 Grinder
B+
Kills:586
Deaths:85
KDR:6.894
Accuracy:38.077% B+
HSR:13.993% C
NCM2 Falcon
B++
Kills:580
Deaths:82
KDR:7.073
Accuracy:48.629% B++
HSR:6.379% B++
AF-23 Grinder
B
Kills:544
Deaths:73
KDR:7.452
Accuracy:40.966% B
HSR:15.074% C
NS-10 Burster
A+
Kills:77
Deaths:16
KDR:4.813
Accuracy:39.881% A+
HSR:3.896% D
NS-10 Burster
A+
Kills:69
Deaths:16
KDR:4.313
Accuracy:40.079% A+
HSR:4.348% C
Kills:7,109
Deaths (as MAX Suit):431
Deaths (to MAX Suits):1,579
KDR:16.4942
Kill Difference:6,678
Playtime:109.539 hours
Usage:3%
Score:3.974m
Score/min:605
Accuracy (listed only):45.197%
HSR (listed only):8.398%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:1,057
V. Kills:283 372%
Deaths:9
KDR:117.444
Accuracy:54.613% B++
KPH:388.600 S
VKPH:104.100 S
M30 Mustang AH
B
Kills:988
V. Kills:391 252%
Deaths:205
KDR:4.820
Accuracy:56.965% C*
KPH:15.800 D--
VKPH:6.300 B
Vortek Rotary
C**
Kills:890
V. Kills:720 123%
Deaths:215
KDR:4.140
Accuracy:33.367% B+
KPH:15.800 C++
VKPH:12.800 C**
M20 Mustang
B
Kills:422
V. Kills:348 121%
Deaths:100
KDR:4.220
Accuracy:23.807% D*
KPH:14.900 C++
VKPH:12.300 B
Hornet Missiles
S
Kills:85
V. Kills:61 137%
Deaths:
KDR:
Accuracy:63.088% B+
KPH:220.600 M*
VKPH:158.300 S
Kills:3,442 (2,300 + 0)
Deaths:529
KDR:6.507
VKDR:3.408
Vehicle Kills:1,803
Kill Difference:2,913
Playtime:149.955 hours
Usage:4%
Score:2.027m
Score/min:225
Piloting Accuracy:23.807%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:4,014
V. Kills:2,495 161%
Deaths:354
KDR:11.339
Accuracy:39.666% A
KPH:58.900 A++
VKPH:36.600 A++
L105 Zephyr
A++
Kills:2,399
V. Kills:365 N/A
Deaths:91
KDR:26.363
Accuracy:53.268% A
KPH:102.800 A++
VKPH:15.600 A
C150 Dalton
A+
Kills:1,636
V. Kills:1,239 132%
Deaths:133
KDR:12.301
Accuracy:40.314% C++
KPH:54.100 A+
VKPH:41 A
Dual-75 Duster
A++
Kills:1,354
V. Kills:70 N/A
Deaths:48
KDR:28.208
Accuracy:50.533% A+
KPH:159.200 A++
VKPH:8.200 B++
L-24R Spur
B
Kills:1,105
V. Kills:142 N/A
Deaths:49
KDR:22.551
Accuracy:33.442% D
KPH:26.400 C+
VKPH:3.400 B
L-30R Vektor
A++
Kills:987
V. Kills:483 204%
Deaths:52
KDR:18.981
Accuracy:42.687% B+
KPH:33.800 A+
VKPH:16.500 A++
CAS30 Tank Buster
A
Kills:703
V. Kills:626 112%
Deaths:165
KDR:4.261
Accuracy:56.032% B**
KPH:14.100 A
VKPH:12.600 A
L105 Zephyr PX
B++
Kills:678
V. Kills:82 N/A
Deaths:14
KDR:48.429
Accuracy:54.414% B+
KPH:138.500 B++
VKPH:16.700 B
Kills:12,876 (2,795 + 10,081)
Deaths:906
KDR:14.212
VKDR:6.073
Vehicle Kills:5,502
Kill Difference:11,970
Playtime:256.093 hours
Usage:7%
Score:6.503m
Score/min:423
Piloting Accuracy:56.032%
Gunner Accuracy:54.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,161
V. Kills:918 126%
Deaths:76
KDR:15.276
Accuracy:43.083% D**
KPH:25.300 C
VKPH:20 B
L100 Python HESH
B+
Kills:1,143
V. Kills:174 N/A
Deaths:16
KDR:71.438
Accuracy:45.682% C
KPH:64.600 B+
VKPH:9.800 B+
C75 Viper
A
Kills:1,091
V. Kills:181 N/A
Deaths:31
KDR:35.194
Accuracy:39.555% C*
KPH:53.900 A
VKPH:8.900 B+
Skyguard
A
Kills:280
V. Kills:200 139%
Deaths:13
KDR:21.539
Accuracy:37.810% A+
KPH:19.400 B*
VKPH:13.800 A
L100 Python HEAT
C**
Kills:160
V. Kills:34 457%
Deaths:8
KDR:20
Accuracy:46.204% C--
KPH:34.500 C**
VKPH:7.300 D-
Kills:3,835 (3,835 + 0)
Deaths:144
KDR:26.632
VKDR:10.465
Vehicle Kills:1,507
Kill Difference:3,691
Playtime:102.868 hours
Usage:3%
Score:1.741m
Score/min:282
Driving Accuracy:46.204%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B**
Kills:2,394
V. Kills:1,775 135%
Deaths:169
KDR:14.166
Accuracy:47.305% B++
KPH:32.500 B**
VKPH:24.100 B**
C85 Canister
A
Kills:1,249
V. Kills:66 N/A
Deaths:40
KDR:31.225
Accuracy:49.214% A
KPH:108.100 B**
VKPH:5.700 C++
Titan-150 HEAT
B**
Kills:1,031
V. Kills:329 312%
Deaths:60
KDR:17.183
Accuracy:44.751% C+
KPH:30.800 B**
VKPH:9.800 C*
E540 Halberd
B**
Kills:989
V. Kills:601 164%
Deaths:82
KDR:12.061
Accuracy:50.021% B++
KPH:34 B+
VKPH:20.700 B**
Titan-150 HESH
B**
Kills:921
V. Kills:198 463%
Deaths:21
KDR:43.857
Accuracy:47.289% C+
KPH:59 B**
VKPH:12.700 B**
Titan-150 AP
A+
Kills:628
V. Kills:483 130%
Deaths:59
KDR:10.644
Accuracy:43.462% D
KPH:27.400 B+
VKPH:21.100 A+
M12 Kobalt
A++
Kills:84
V. Kills:4 N/A
Deaths:3
KDR:28
Accuracy:19.675% A+
KPH:89.200 B*
VKPH:4.200 A++
Kills:7,296 (2,580 + 4,716)
Deaths:434
KDR:16.811
VKDR:7.963
Vehicle Kills:3,456
Kill Difference:6,862
Playtime:187.244 hours
Usage:5%
Score:4.778m
Score/min:425
Driving Accuracy:43.462%
Gunner Accuracy:19.675%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:2,417
V. Kills:85 N/A
Deaths:84
KDR:28.774
Accuracy:26.417% B*
KPH:135.600 C**
VKPH:4.800 C++
C85 Canister-H
B*
Kills:1,409
V. Kills:94 N/A
Deaths:75
KDR:18.787
Accuracy:57.376% B*
KPH:131.600 B+
VKPH:8.800 C++
M40 Fury-H
B
Kills:1,144
V. Kills:162 N/A
Deaths:66
KDR:17.333
Accuracy:42.807% B
KPH:98.900 B
VKPH:14 C*
M96 Mjolnir-H
A++
Kills:1,056
V. Kills:619 170%
Deaths:101
KDR:10.456
Accuracy:64.133% A++
KPH:75.200 A
VKPH:44.100 B*
M60-G Bulldog-H
A*
Kills:1,010
V. Kills:173 N/A
Deaths:98
KDR:10.306
Accuracy:63.480% A++
KPH:121.600 A
VKPH:20.800 A*
Enforcer ML65-H
B**
Kills:902
V. Kills:776 116%
Deaths:70
KDR:12.886
Accuracy:67.008% B**
KPH:49.200 B*
VKPH:42.300 B**
E540 Halberd-H
B+
Kills:751
V. Kills:375 200%
Deaths:54
KDR:13.907
Accuracy:57.328% C++
KPH:51.900 B+
VKPH:25.900 B+
G30 Walker
B*
Kills:302
V. Kills:178 169%
Deaths:17
KDR:17.765
Accuracy:43.947% A+
KPH:34.600 B
VKPH:20.400 B*
Kills:8,991 (0 + 8,991)
Deaths:565
KDR:15.913
VKDR:4.358
Vehicle Kills:2,462
Kill Difference:8,426
Playtime:104.008 hours
Usage:3%
Score:2.352m
Score/min:377
Driving Accuracy:N/A%
Gunner Accuracy:43.947%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:1,116
V. Kills:144 N/A
Deaths:20
KDR:55.800
Accuracy:40.493% B+
KPH:137.300 M++
VKPH:17.700 B**
M40 Fury
B*
Kills:724
V. Kills:150 479%
Deaths:20
KDR:36.200
Accuracy:39.246% B+
KPH:68 B*
VKPH:14.100 B*
M20 Basilisk
B
Kills:157
V. Kills:61 253%
Deaths:18
KDR:8.722
Accuracy:46.223% B**
KPH:23.200 C**
VKPH:9 B
M20 Basilisk
B*
Kills:155
V. Kills:60 254%
Deaths:7
KDR:22.143
Accuracy:44.530% B++
KPH:31.300 B*
VKPH:12.100 B+
M12 Kobalt
B++
Kills:108
V. Kills:2 N/A
Deaths:2
KDR:54
Accuracy:21.236% B++
KPH:38.900 D
VKPH:0.700 D*
M60-G Bulldog
C++
Kills:93
V. Kills:14 N/A
Deaths:7
KDR:13.286
Accuracy:34.759% C++
KPH:24.200 C
VKPH:3.600 D
M60-G Bulldog
A
Kills:76
V. Kills:13 N/A
Deaths:3
KDR:25.333
Accuracy:49.680% A
KPH:53.500 B++
VKPH:9.200 C*
G30 Walker
B*
Kills:51
V. Kills:36 138%
Deaths:2
KDR:25.500
Accuracy:30.573% B
KPH:19.900 B+
VKPH:14.100 B*
Kills:2,480 (0 + 2,480)
Deaths:79
KDR:31.392
VKDR:6.076
Vehicle Kills:480
Kill Difference:2,401
Playtime:41.093 hours
Usage:1%
Score:0.953m
Score/min:386
Driving Accuracy:N/A%
Gunner Accuracy:30.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:73
V. Kills:24 292%
Deaths:9
KDR:8.111
Accuracy:36.114% D--
KPH:14.300 D
VKPH:4.700 C
Kills:73 (73 + 0)
Deaths:9
KDR:8.111
VKDR:2.667
Vehicle Kills:24
Kill Difference:64
Playtime:5.113 hours
Usage:0%
Score:0.033m
Score/min:106
Driving Accuracy:36.114%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A++
Kills:837
V. Kills:416 201%
Deaths:25
KDR:33.480
Accuracy:38.575% C++
KPH:47.200 A++
VKPH:23.400 B**
CAS 14-E
A++
Kills:677
V. Kills:20 N/A
Deaths:15
KDR:45.133
Accuracy:34.109% C++
KPH:141 A++
VKPH:4.200 D
VLG Missile Launcher
A+
Kills:559
V. Kills:170 327%
Deaths:12
KDR:46.583
Accuracy:57.788% B+
KPH:77.700 A+
VKPH:23.600 A
Hellion G20
B**
Kills:65
V. Kills:60 107%
Deaths:12
KDR:5.417
Accuracy:38.504% C
KPH:26.700 C**
VKPH:24.600 B**
Kills:2,138 (0 + 2,138)
Deaths:64
KDR:33.406
VKDR:10.406
Vehicle Kills:666
Kill Difference:2,074
Playtime:32.182 hours
Usage:1%
Score:0.659m
Score/min:342
Piloting Accuracy:N/A%
Gunner Accuracy:38.504%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 6,5094,01435411.339B*5.4239.666%A1.271%D58.9A++36.6A++59868.2h55.1B++139B**
NC6 Gauss SAW 3,6363,6198464.278A**1.6426.029%A21.498%C28.2C+N/A107128.2h7.2B**27.7B*
Sticky Grenade 3,5823,57613576N/A3,570.0968.769%A++N/A2384M+4D86011.5h1B**1.4B**
M60-A Bulldog 3,4342,8394017.08B+1.1739.283%B+N/A45.6B+9.6B**29862.2h4.7B*11.8B*
M60-A Bulldog 2,6472,47118137.278S131.3660.237%A+2.104%C+141.2S10.1A**57317.5h3.7A+6.1A
M12 Kobalt-H 2,5022,4178428.774B+22.8626.417%B*17.542%C++135.8B4.8C++32717.8h12.3B+46.4B*
L105 Zephyr 2,7642,3999126.363A++20.4553.268%AN/A103A++15.7A57823.3h4.4B**8.2B**
Enforcer ML85 4,1692,39416914.166A*8.2547.305%B++1.629%C32.5B**24.1B**35173.6h10.3B++21.8B**
M60-A Bulldog 1,9131,75513135S129.0960.02%A+1.709%C-141.5S12.7M*54012.4h3.8A6.3A
C150 Dalton 2,8751,63613312.301B*6.3940.314%C++N/A54.2A+41A70530.2h3.2B*7.9B**
Shrike 1,8651,6013574.485S1.4349.391%D-3.31%C**18.7C--3.1D*10185.4h2.8A++5.7A
NS Decimator 1,9691,5583214.854S1.0650.859%D*2.567%C++34.5C++9.1D24045.2h2.7A5.3B**
C85 Canister-H 1,5031,4097518.787C**12.8757.376%B*13.84%B++131.7B+8.8C++38010.7h4.5B++7.9B*
AF-34 Mattock 1,3771,3741648.378A++2.4655.768%A*15.357%D65.1A+N/A29721.1h5.4B++9.7A
AF-34 Mattock 1,3771,3741648.378A+2.4650.396%A*13.828%D65.1AN/A29221.1h4.9B+9.7B**
Dual-75 Duster 1,4241,3544828.208A++22.2950.533%A+N/A159.3A++8.2B++5238.5h3.5A+6.9B**
NC6A GODSAW 1,3341,3222964.466B**1.4527.808%C+21.937%D50.1CN/A15526.4h7.2C*25.9B+
NC6S Gauss SAW S 1,2911,2843583.587A++2.3328.476%B**20.717%C-69.8B*N/A20118.4h8.3B**29.2B++
Anti-Vehicle Grenade 1,3141,26211262N/A1,256.0966.939%A++N/A1051.7M++43.3D46641.2h2.3A++3.4A+
GD-66 Claw 1,2621,2596601.908B+4.0154.806%C11.597%C--20.5D-N/A7261.4h2.2B+4B
C85 Canister 1,3151,2494031.225B*25.3149.214%A12.97%C+108.6B**5.7C++39311.5h5.3B++10.8B*
AF-8 RailJack 1,2441,2431796.944A++1.0345.91%A68.866%D27C**N/A8146h2B+4.4B++
AF-4 Cyclone 1,2311,2231866.575S0.6629.189%B++20.033%C**87.4A**N/A31114h8.1B**27.7B*
Warden 1,2161,2113743.238A**2.6838.888%A*17.424%D--35.2B**N/A19034.4h6.1B**15.8B**
C-4 1,6161,2073583.372A+2.5427.33%B+N/A96.6B+32.7C*87412.5h1.1B*4.2C++
NC05 Jackhammer 1,2061,2033273.679A*2.2454.861%A8.479%D**47.7C**N/A23025.2h3.7B**6.7B*
AF-57 Piston 1,2071,2002424.959M**0.9635.017%C--9.333%D*45.6B+N/A13926.3h3.5B*9.9B
EM1 1,1731,1683553.29A*2.6226.897%B**13.185%D*57.3B*N/A36920.4h10.4B38.5B++
The Brawler 1,1771,1674782.441B+3.4751.736%C11.311%D47.2C*N/A12124.7h3.1B*6.1B+
GR-22 1,1731,1662544.591A**1.3228.263%B*18.782%C+83.9MN/A27313.9h9.3A+33B**
NC1 Gauss Rifle 1,1781,1652933.976A**1.9427.775%B**18.798%C45.5A+N/A19825.6h9.7B**34.9B**
GD-7F 1,1741,1653283.552M2.3629.327%B**19.056%C+48.9B**N/A14123.8h9.7B**33B*
GD-22S 1,1691,1652734.267A+1.6528.655%B**20.515%C-41.8C*N/A14427.9h8.3B**28.9B*
NC14 Bolt Driver 1,1641,16311510.113M**4.2039.659%B++78.504%B+46.3A++N/A17925.1h1.7A4.3B**
L100 Python AP 2,0791,1617615.276M+9.3643.083%D**2.498%C25.3C20B27845.8h4.3B**10.1B+
SAS-R 1,1691,1617515.48M*9.5743.509%B++80.362%A88A**N/A29113.2h1.6A3.6B**
Mauler S6 1,1601,1603882.99A**2.9238.944%C+11.379%D33.1C**N/A12235h3.3A8.5B*
EM4 Longshot 1,1611,1605521.091S15.1840.118%C++82.241%B+57.1A++N/A18720.3h1.6B**4.1B++
Carnage AR 1,1661,1602704.296A*1.6227.494%B++22.155%C**42B+N/A14127.6h10.5B**38.2B*
Blitz GD-10 1,1731,1591975.883S0.0330.346%A20.88%B*81M1A*32214.3h10.9B**36B*
AF-19 Mercenary 1,1861,1586821.698B**4.2227.126%B**16.753%D11C--N/A59104.8h11.5B+42.3B+
AF-6 Shadow 1,1651,1582165.361A*0.5536.929%B+27.72%C++45.4C*N/A11625.5h4.8B++13B++
NS Baron G5 1,1701,1582574.506S1.4159.128%A+13.817%C+111.3S1.2A*31810.4h3.4B**5.8C+
AF-18 Stalker 1,1661,1581936S0.0929.358%B+23.23%B+55.1B**N/A16821h10.1B*34.5B++
LA39 Bruiser 1,1611,1575692.033B++3.8869.17%B*11.495%D30CN/A9938.6h2.1B++3.1B+
NS-30 Vandal 1,1641,1551577.357M**1.4439.339%B**25.541%C+62.1B**N/A18318.6h4.2B**10.6B**
NS-15M1 1,1561,1532774.162A*1.7528.508%B**16.566%D67.8B**N/A20817h9.5B**33.4B*
AC-X11 1,1701,1536211.857B*4.0628.313%B++17.433%D12.9DN/A5489.7h9.9C*34.8B+
NC4 Mag-Shot 1,1791,1539011.28B*4.6328.274%C*16.305%C-25.2C++N/A9445.7h7B+24.6C++
M40 Fury-H 1,3061,1446617.333C**11.4242.807%BN/A98.6B14C*32311.6h6.8B+16B+
L100 Python HESH 1,3171,1431671.438S65.5245.682%C2.625%B*64.6B+9.8B+25717.7h2.3B**5B++
M40 Fury 1,2601,1162055.8S49.8940.493%B+N/A137.8M++17.8B**6868.1h7.2B**17.7B**
L-24R Spur 1,2471,1054922.551M++16.6433.442%D1.9%C+26.4C+3.4B10541.9h20.5C**61.4C**
C75 Viper 1,2721,0913135.194S29.2839.555%C*1.1%C-53.7A8.9B+27520.3h6.5A16.4B**
Breaker Rocket Pods 1,3401,0579117.444U111.5354.613%B++N/A391.5S104.8S23212.7h12.7B+23.2B+
M96 Mjolnir-H 1,6751,05610110.455A++4.5464.133%A++N/A75.4A44.2B*45914h24.7B*38.6A
Titan-150 HEAT 1,3601,0316017.183A**11.2744.751%C+2.619%C30.8B**9.8C*24833.5h3.4B**7.6B**
M60-G Bulldog-H 1,1831,0109810.306C+4.3963.48%A++1.188%C121.7A20.8A*3678.3h3.6B**5.6B**
E540 Halberd 1,5909898212.061B++6.1550.021%B++3.741%C*34B+20.7B**34529.1h4.8B*9.5B*
M30 Mustang AH 1,3799882054.82C+1.0956.965%C*N/A15.8D--6.3B13362.4h10.4C+18.3C+
L-30R Vektor 1,4709875218.981S13.0742.687%B+1.925%C33.8A+16.5A++16229.2h37.8B++88.6B++
M12 Kobalt 9469311562.067A++56.1524.565%B+20.838%B++166.3A2.7D5225.6h11.9B*48.3B*
Titan-150 HESH 1,1199212143.857M**37.9447.289%C+N/A59B**12.7B**28915.6h2.6B++5.5B++
Tank Mine 1,4249071476.17A++0.2641.302%B+N/A139.5B*79.5B+14916.5h1.8C**4.4B**
Enforcer ML65-H 1,6789027012.886A**6.9767.008%B**1.109%D49B*42.2B**47218.4h11.9B++17.8B**
Vortek Rotary 1,6108902154.14B**1.7733.367%B+N/A15.8C++12.8C**19656.2h58.3B+174.8B+
NCM2 Falcon 9708428210.268S4.3546.133%B++6.057%B+39.3M*6B+25321.4h4.9A10.6B**
M20 Wyvern 1,2538372533.48S27.5738.575%C++5.496%B++47.3A++23.5B**32317.7h37.4B**97A
NCM3 Raven 1,162837909.3U3.3945.556%B*2.628%C+22.7M++8.8B**19436.9h16A35.1B**
NCM3 Raven 1,129826909.178U3.2646.484%B*2.421%C22.4M**8.2B*18736.9h16.4A+35.3A
LA8 Rebel 7647534931.527B*4.3923.217%D--25.498%B+28.3C+N/A9126.6h4.7B**20.1C++
E540 Halberd-H 1,1267515413.907B**7.9957.328%C++1.198%D51.8B+25.9B+33614.5h4.6B+8B*
M40 Fury 8747242036.2S30.2939.246%B+N/A67.7B*14B*43310.7h9.6B++24.6B*
MANA Anti-Vehicle Turret 1,4617184715.277U9.3661.026%D1.671%C7180S7430S26406750.1h6.3B**10.3C+
CAS30 Tank Buster 1,3297031654.261A*1.6556.032%B**N/A14.1A12.6A33949.8h36.9C**65.9B++
NC15 Phoenix 1,7326891933.57A**2.3447.447%D-N/A12.2C+18.5B++18356.4h8B++16.8B+
L105 Zephyr PX 7606781448.429A++42.5154.414%B+N/A138.4B++16.7B4744.9h4B+7.3B++
CAS 14-E 6976771545.133A++39.2234.109%C++1.034%D-141A++4.2D3594.8h11.6A+33.9A
Titan-150 AP 1,1116285910.644B*4.7343.462%DN/A27.4B+21.1A+113622.9h3.8B8.7B+
Mag-Cutter 64661615,0310.041B++5.8723.536%CN/A0.3CN/A11824.6h2.3B9.9C*
AF-23 Grinder 591586856.894A++0.9838.077%B+13.993%C30.7C+N/A11619.1h6.7C+17.7B
NCM2 Falcon 668580827.073S1.1648.629%B++6.379%B++27.1M4.1C16521.4h7.5B**15.4B**
VLG Missile Launcher 7295591246.583M*40.6757.788%B+3.041%C+77.6A+23.6A3797.2h4.8B8.2B+
NS-44L Blackhand 5605571384.036M1.8835.948%D35.368%C-34.8B++N/A8816h4.3C*11.8C++
AF-23 Grinder 546544737.452A++1.5440.966%B15.074%C32.2C+N/A11516.9h7.2C+17.5C**
Impetus 5435431763.085B**2.8337.127%B+26.704%C27.7C--N/A8019.6h3.9B*10.5B++
AF-4A Bandit 5014981732.879A3.0427.391%B+19.679%C-27.4CN/A12018.2h8.8B*32B++
Frag Grenade 4884851485N/A479.0956.486%A+N/A970A*6C48470.5h2.1A+3.8A
MGR-S1 Gladius 4904831652.927B**2.9932.474%B**15.321%D-40.9C*N/A13111.8h7.9B*24.3B*
M20 Mustang 7704221004.22B**1.6923.807%D*N/A14.9C++12.3B25828.3h58.4B*245.2B++
Spear Anti-Vehicle Phalanx Turret 5933861038.6S32.6939.94%C4.145%C+42.9C**23C*4739h6.2B++15.6B+
Reaper DMR 384381944.053B*1.8628.622%B++23.097%C+44.8B+N/A1668.5h8.1B*28.3B++
LA80 376375399.615A*3.7037.185%C--73.067%D41.7C*N/A1359h2.2C++5.8C+
NS-11C 3583501801.944B**3.9729.237%B**16.857%C14.3DN/A7824.4h12.4B+42.3B++
AF-22 Crow 426334734.575S1.3467.701%C+3.593%B+38.8B*10.7C+2818.6h3.8A++5.6A++
MKV Suppressed 3343311063.123A**2.7926.161%C++17.825%C36.8C**N/A1339h11.8B+45.3B+
NS-15M2 313311447.068M1.1528.317%B**32.797%B**63.5B*N/A2394.9h9.1B**32.1B*
G30 Walker 4803021717.765S11.8543.947%A+2.318%D34.7B20.5B*2918.7h119.3B*271.5B**
LA1 Anchor 299297505.94A+0.0332.078%A+25.926%C++63.2B++N/A4864.7h8.2B**25.6B*
NS-7 PDW 287283574.965S0.9526.183%B25.088%A37.7B++N/A2047.5h10.4B**39.7B++
Skyguard 4802801321.538S15.6237.81%A+N/A19.3B++13.8A28814.5h89.8B*237.5B**
Hunter QCX 2902532221.14B++4.7727.607%D--14.229%D-12.3C+1.8C+4820.5h5.2C*18.8C++
Hawk GD-68 321233832.807S3.1152.159%D**6.438%A*11.9C4.5D-16319.6h4.6A+8.7B**
Rocklet Rifle 376220633.492S2.4245.347%D-N/A18D12.8D--15012.2h27.2B*60B+
A30 Walker 439202296.966B*1.0529.868%B**N/A14.3B*16.8A++23714.1h168.5B+564.3B++
NS-357 Underboss 2022021381.464B+4.4521.713%F20.792%C+16.8DN/A6912h4.5C+20.5D-
Aspis Anti-Aircraft Phalanx Turret 388200366.667U60.7531.633%B**N/A24.7A*23.2A*4778.1h74.7A++236.1B**
A30 Walker 419193882.193A+3.7229.159%A+1.036%D8.3C9.7C14623.2h144.6C++495.8B+
NC9 A-Tross 187184473.915A**2.0028.958%B*32.065%A41.8B+N/A1474.4h9.8C++33.9B+
MAX Punch 1791654370.378A**5.5431.329%D--N/A1.5C++N/A5106.6h2.1C+6.8C+
L100 Python HEAT 194160820A*14.0946.204%C--3.125%C**34.8C**7.4D-4294.6h3.1A+6.8B**
M20 Basilisk 218157188.722M++2.8146.223%B**7.643%B++23.1C**9B2546.8h83.2C*180B++
M20 Basilisk 215155722.143U16.2344.53%B++3.871%D31B*12B+3245h67C*150.5B*
NSX Daimyo 151151178.882A++2.9739.18%C90.066%D*62.9B+N/A3182.4h2.7C+6.9C+
Hyena Missile Launcher 215129403.225A++2.6938.838%B**N/A16.8C+11.2C+1267.7h25.7A66.1B**
NS-11A 115114343.353A++2.5628.197%B*20.175%C+51.8B**N/A2842.2h10.7B**37.9B*
M12 Kobalt 110108254M**48.0921.236%B++11.111%F38.6DN/A1692.8h17.8B83.8B+
M60-G Bulldog 133104520.8A14.8942.266%D2.885%B++54.7D15.3C*2411.9h7.2C+17C+
Razor GD-23 9998462.13B**3.7836.033%A*16.327%D17.5CN/A2435.6h13C++36.2B+
M60-G Bulldog 10793713.286A*7.3734.759%C++3.226%C*24.5C3.7D1803.8h5.5B*15.8B++
Hornet Missiles 14685185U79.0963.088%B+N/A212.5M*152.5M**22330.4h8.4B++13.3B++
M12 Kobalt 8884328B*22.0919.675%A+17.857%B+93.3B**4.4A*4100.9h12.1A61.5B**
Bouncing Betty 8583810.375A*4.46105.743%SN/A138.3B3.3M**11760.6h3.8T*3.6B++
NS-10 Burster 13277164.813S1.1039.881%A+3.896%D8.1A5.8A+1709.5h142.5B357.4B*
M60-G Bulldog 8976325.333S19.4249.68%A5.263%A+54.3B++9.3C**3291.4h5.1B*10.3B*
M40 Fury-F 977398.111M++2.2036.114%D--N/A14.3D4.7C1065.1h5.8B*15.9B+
Orbital Strike Uplink 9169169N/A63.09626.667%UN/A690U220U66180.1h1.4T*0.2T*
NS-10 Burster 12969164.313S1.6040.079%A+4.348%C7.3B**6.3A++1719.5h159.8C++398.8B++
Gauss Compact S 6867391.718B*4.2022.053%C8.955%D**12C--N/A1255.6h9.5B+43B
Hellion G20 12565125.417B**0.5038.504%C6.154%C+27.1C**25A3262.4h83.2B**216.1B*
NS-AM7 Archer 8460700.857B**5.0637.393%F**28.333%A2.9D-1.1D3120.9h16.7B44.8C
M20 Drake 8456511.2C+5.2931.67%D*1.786%F28C14D2232h35A110.6B**
M20 Drake 9553153A*47.0943.741%C+5.66%C++27.9D22.1B++2531.9h82.7D189.2C
G30 Walker 8751225.5U19.5930.573%B1.961%D--19.6B+13.8B++2882.6h140.4B**459.1B**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter176,4078.3h
Medical Kit6534,69266.2h
Nano-Armor Kit1,3472,324,739315h
Medical Applicator183284,94039.5h
Anti-Vehicle MANA Turret114,1794.2h
Restoration Kit553619.5h
Nanite Revive Grenade01,0950.3h
Spawn Beacon91,6592.2h
Cortium Silo0690.1h
Spitfire Auto-Turret32030.4h
Welding Device04460h
Deconstruction Tool01220h
S12 Renegade0820.6h
M12 Kobalt-F22000.1h
Ammunition Package274,8792h
Anti-Infantry MANA Turret26530.9h
Nano-Repair Grenade01450h
Router1540.1h
Recon Detection Device23941.1h
Shield Recharging Field102,0851.2h
Smoke Grenade0570h

Check the help document for the dictionary if you want to learn more about words used here.


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