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Maj. General Dreadnaught NCloveszmester[RE4] NCloveszmester
NC BR 82

KDR: 5.96

Score: 78.6m

Last Seen: Dec 9th, 2018 6:49 PM
- OFFLINE - 16.5 hour(s)

Prestige 1, Battle Rank 82 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 227
Level Progress (to 83): 16%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AP30 Shredder NC6 Gauss SAW Sticky Grenade M60-A Bulldog L105 Zephyr M12 Kobalt-H M60-A Bulldog Enforcer ML85
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,078,362 MLG Score: 862
Fun Score: N/A
Cheeseburgers Flipped: 908TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.933%20.9%5843598731,0343.535832.422

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.318%1.495A+0.035C+-0.218CHEAD ++ (~6.93)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.614B+8.10.419B20.8

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.019%0.778%579610165,653126431864.47231177%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.507%-0.051C+-0.754D-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
89.10.446B330.378C**56.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.968%1.715%916810146,997106726766.5515261%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.551%-0.08C+-0.585D-1.002

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
190.514B+7.60.4B11.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.42%3.979%35252699627,67010821018925.5494272%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.998%0.308C*-0.1C+0.509

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
440.628B+17.30.559B+26.6

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.666%77.423%3525610165,262535129.83551

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.62%0.993B*0.675B+-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.56B+1.80.431B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.123%11.021%3525510175,943780247.60948

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.802%0.314C*-0.692D0.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.524B+2.80.416B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 227
78.6m229.9%399 (23.9k)349 (20.9k)5.958126,26221,1926.9770782 (82)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1022748521.249%11.207%23810:3852

56% Engineer23% Heavy Assault8% Infiltrator6% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2013 8:18 PMApr 1st, 2018 9:57 AMDec 9th, 2018 6:55 PM (2d) (PST)Dec 9th, 2018 7:03 PM (1d) (PST)Dec 9th, 2018 2:49 PM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
788627260.5600.0940.0631.5520.115862

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,2993,73543,564346493720,932

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3757.1h/156.5d 21,596 14,150 39,066 349.8k 3,428 10,578 25,905 177.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:3,619
Deaths:846
KDR:4.278
Accuracy:26.029% B**
HSR:21.498% C
NC6A GODSAW
C+
Kills:1,323
Deaths:297
KDR:4.455
Accuracy:27.819% C+
HSR:21.920% D
NC6S Gauss SAW S
B**
Kills:1,284
Deaths:358
KDR:3.587
Accuracy:28.476% B**
HSR:20.717% C-
NC05 Jackhammer
A+
Kills:1,203
Deaths:327
KDR:3.679
Accuracy:54.861% A+
HSR:8.479% D**
EM1
B**
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:26.897% B**
HSR:13.185% D*
GD-22S
B**
Kills:1,165
Deaths:273
KDR:4.267
Accuracy:28.655% B**
HSR:20.515% C-
NS-15M1
B**
Kills:1,153
Deaths:277
KDR:4.162
Accuracy:28.508% B**
HSR:16.566% D
LA1 Anchor
A
Kills:376
Deaths:79
KDR:4.759
Accuracy:31.624% A
HSR:26.862% C**
NS-15M2
B**
Kills:311
Deaths:44
KDR:7.068
Accuracy:28.317% B**
HSR:32.797% B**
Kills:11,602
Deaths (as Heavy Assault):2,856
Deaths (to Heavy Assaults):4,969
KDR:4.06232
Kill Difference:8,746
Playtime:849.308 hours
Usage:23%
Score:14.336m
Score/min:281
Accuracy (listed only):31.243%
HSR (listed only):20.282%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
C
Kills:1,259
Deaths:660
KDR:1.908
Accuracy:54.806% C
HSR:11.597% C--
Warden
A*
Kills:1,211
Deaths:374
KDR:3.238
Accuracy:38.888% A*
HSR:17.424% D--
AF-57 Piston
C--
Kills:1,200
Deaths:242
KDR:4.959
Accuracy:35.017% C--
HSR:9.333% D*
The Brawler
C
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.736% C
HSR:11.311% D
GD-7F
B**
Kills:1,165
Deaths:328
KDR:3.552
Accuracy:29.327% B**
HSR:19.056% C+
Mauler S6
C+
Kills:1,160
Deaths:388
KDR:2.990
Accuracy:38.944% C+
HSR:11.379% D
AF-19 Mercenary
B**
Kills:1,158
Deaths:682
KDR:1.698
Accuracy:27.126% B**
HSR:16.753% D
NS Baron G5
A+
Kills:1,158
Deaths:257
KDR:4.506
Accuracy:59.128% A+
HSR:13.817% C+
LA39 Bruiser
B++
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:69.170% B++
HSR:11.495% D
AC-X11
B++
Kills:1,153
Deaths:621
KDR:1.857
Accuracy:28.313% B++
HSR:17.433% D
AF-4A Bandit
B+
Kills:675
Deaths:274
KDR:2.464
Accuracy:26.920% B+
HSR:20.296% C
NS-11C
D
Kills:530
Deaths:271
KDR:1.956
Accuracy:0.004% T*
HSR:15.660% D
Razor GD-23
A*
Kills:98
Deaths:46
KDR:2.130
Accuracy:36.033% A*
HSR:16.327% D
Gauss Compact S
C
Kills:67
Deaths:39
KDR:1.718
Accuracy:22.053% C
HSR:8.955% D**
Kills:13,158
Deaths (as Engineer):5,229
Deaths (to Engineers):5,546
KDR:2.51635
Kill Difference:7,929
Playtime:2,099.686 hours
Usage:56%
Score:47.769m
Score/min:379
Accuracy (listed only):36.962%
HSR (listed only):14.345%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
C
Kills:1,259
Deaths:660
KDR:1.908
Accuracy:54.806% C
HSR:11.597% C--
AF-4 Cyclone
B++
Kills:1,223
Deaths:186
KDR:6.575
Accuracy:29.189% B++
HSR:20.033% C*
AF-57 Piston
C--
Kills:1,200
Deaths:242
KDR:4.959
Accuracy:35.017% C--
HSR:9.333% D*
The Brawler
C
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.736% C
HSR:11.311% D
GD-7F
B**
Kills:1,165
Deaths:328
KDR:3.552
Accuracy:29.327% B**
HSR:19.056% C+
Mauler S6
C+
Kills:1,160
Deaths:388
KDR:2.990
Accuracy:38.944% C+
HSR:11.379% D
Blitz GD-10
A
Kills:1,159
Deaths:197
KDR:5.883
Accuracy:30.346% A
HSR:20.880% B*
AF-19 Mercenary
B**
Kills:1,158
Deaths:682
KDR:1.698
Accuracy:27.126% B**
HSR:16.753% D
NS Baron G5
A+
Kills:1,158
Deaths:257
KDR:4.506
Accuracy:59.128% A+
HSR:13.817% C+
LA39 Bruiser
B++
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:69.170% B++
HSR:11.495% D
AC-X11
B++
Kills:1,153
Deaths:621
KDR:1.857
Accuracy:28.313% B++
HSR:17.433% D
AF-4A Bandit
B+
Kills:675
Deaths:274
KDR:2.464
Accuracy:26.920% B+
HSR:20.296% C
NS-11C
D
Kills:530
Deaths:271
KDR:1.956
Accuracy:0.004% T*
HSR:15.660% D
MGR-S1 Gladius
B**
Kills:483
Deaths:165
KDR:2.927
Accuracy:32.474% B**
HSR:15.321% D-
MKV Suppressed
C++
Kills:334
Deaths:107
KDR:3.122
Accuracy:26.319% C++
HSR:17.665% C
NS-7 PDW
A
Kills:284
Deaths:59
KDR:4.814
Accuracy:26.224% B
HSR:25% A
Razor GD-23
A*
Kills:98
Deaths:46
KDR:2.130
Accuracy:36.033% A*
HSR:16.327% D
Gauss Compact S
C
Kills:67
Deaths:39
KDR:1.718
Accuracy:22.053% C
HSR:8.955% D**
Kills:15,430
Deaths (as Light Assault):5,569
Deaths (to Light Assaults):4,407
KDR:2.77069
Kill Difference:9,861
Playtime:214.337 hours
Usage:6%
Score:3.178m
Score/min:247
Accuracy (listed only):34.618%
HSR (listed only):15.684%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C
Kills:1,259
Deaths:660
KDR:1.908
Accuracy:54.806% C
HSR:11.597% C--
AF-4 Cyclone
B++
Kills:1,223
Deaths:186
KDR:6.575
Accuracy:29.189% B++
HSR:20.033% C*
AF-57 Piston
C--
Kills:1,200
Deaths:242
KDR:4.959
Accuracy:35.017% C--
HSR:9.333% D*
The Brawler
C
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.736% C
HSR:11.311% D
GR-22
B*
Kills:1,166
Deaths:254
KDR:4.591
Accuracy:28.263% B*
HSR:18.782% C+
NC1 Gauss Rifle
B**
Kills:1,165
Deaths:293
KDR:3.976
Accuracy:27.775% B**
HSR:18.798% C
Mauler S6
C+
Kills:1,160
Deaths:388
KDR:2.990
Accuracy:38.944% C+
HSR:11.379% D
Carnage AR
B+
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:27.494% B+
HSR:22.155% C**
Blitz GD-10
A
Kills:1,159
Deaths:197
KDR:5.883
Accuracy:30.346% A
HSR:20.880% B*
NS Baron G5
A+
Kills:1,158
Deaths:257
KDR:4.506
Accuracy:59.128% A+
HSR:13.817% C+
LA39 Bruiser
B++
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:69.170% B++
HSR:11.495% D
MGR-S1 Gladius
B**
Kills:483
Deaths:165
KDR:2.927
Accuracy:32.474% B**
HSR:15.321% D-
Reaper DMR
B++
Kills:432
Deaths:112
KDR:3.857
Accuracy:28.766% B++
HSR:24.537% C+
MKV Suppressed
C++
Kills:334
Deaths:107
KDR:3.122
Accuracy:26.319% C++
HSR:17.665% C
NS-7 PDW
A
Kills:284
Deaths:59
KDR:4.814
Accuracy:26.224% B
HSR:25% A
NC9 A-Tross
B**
Kills:184
Deaths:47
KDR:3.915
Accuracy:28.958% B*
HSR:32.065% B**
NS-11A
B*
Kills:114
Deaths:34
KDR:3.353
Accuracy:28.197% B*
HSR:20.175% C+
Kills:14,805
Deaths (as Combat Medic):4,318
Deaths (to Combat Medics):1,857
KDR:3.42867
Kill Difference:10,487
Playtime:168.172 hours
Usage:4%
Score:4.237m
Score/min:420
Accuracy (listed only):36.636%
HSR (listed only):17.903%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
A
Kills:1,243
Deaths:179
KDR:6.944
Accuracy:45.910% A
HSR:68.866% D
AF-4 Cyclone
B++
Kills:1,223
Deaths:186
KDR:6.575
Accuracy:29.189% B++
HSR:20.033% C*
NC14 Bolt Driver
B++
Kills:1,163
Deaths:115
KDR:10.113
Accuracy:39.659% B++
HSR:78.504% B+
SAS-R
A
Kills:1,161
Deaths:75
KDR:15.480
Accuracy:43.509% B++
HSR:80.362% A
EM4 Longshot
B+
Kills:1,160
Deaths:55
KDR:21.091
Accuracy:40.118% C++
HSR:82.241% B+
Blitz GD-10
A
Kills:1,159
Deaths:197
KDR:5.883
Accuracy:30.346% A
HSR:20.880% B*
AF-18 Stalker
B+
Kills:1,158
Deaths:193
KDR:6
Accuracy:29.358% B
HSR:23.230% B+
AF-6 Shadow
B+
Kills:1,158
Deaths:216
KDR:5.361
Accuracy:36.929% B+
HSR:27.720% C++
NS-30 Vandal
B**
Kills:1,155
Deaths:157
KDR:7.357
Accuracy:39.339% B**
HSR:25.541% C+
NC4 Mag-Shot
C*
Kills:1,153
Deaths:901
KDR:1.280
Accuracy:28.274% C*
HSR:16.305% C-
LA8 Rebel
B+
Kills:768
Deaths:500
KDR:1.536
Accuracy:23.315% D--
HSR:25.260% B+
Impetus
B+
Kills:692
Deaths:201
KDR:3.443
Accuracy:37.557% B+
HSR:27.746% C+
NS-44L Blackhand
C-
Kills:591
Deaths:145
KDR:4.076
Accuracy:35.997% D
HSR:35.364% C-
MGR-S1 Gladius
B**
Kills:483
Deaths:165
KDR:2.927
Accuracy:32.474% B**
HSR:15.321% D-
LA80
C--
Kills:384
Deaths:41
KDR:9.366
Accuracy:36.966% D
HSR:73.438% C--
MKV Suppressed
C++
Kills:334
Deaths:107
KDR:3.122
Accuracy:26.319% C++
HSR:17.665% C
NS-7 PDW
A
Kills:284
Deaths:59
KDR:4.814
Accuracy:26.224% B
HSR:25% A
NS-357 Underboss
C+
Kills:206
Deaths:140
KDR:1.471
Accuracy:21.820% F
HSR:20.388% C+
NSX Daimyo
C
Kills:151
Deaths:17
KDR:8.882
Accuracy:39.180% C
HSR:90.066% D*
NS-AM7 Archer
A
Kills:60
Deaths:70
KDR:0.857
Accuracy:37.246% F**
HSR:28.333% A
Kills:15,686
Deaths (as Infiltrator):3,719
Deaths (to Infiltrators):1,992
KDR:4.2178
Kill Difference:11,967
Playtime:298.163 hours
Usage:8%
Score:4.970m
Score/min:278
Accuracy (listed only):33.986%
HSR (listed only):40.113%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A*
Kills:1,374
Deaths:164
KDR:8.378
Accuracy:55.768% A*
HSR:15.357% D
AF-34 Mattock
A*
Kills:1,374
Deaths:164
KDR:8.378
Accuracy:50.396% A*
HSR:13.828% D
NCM2 Falcon
B++
Kills:876
Deaths:88
KDR:9.955
Accuracy:46.564% B++
HSR:5.822% B+
NCM3 Raven
B++
Kills:855
Deaths:92
KDR:9.293
Accuracy:45.542% B++
HSR:2.573% C+
NCM3 Raven
B*
Kills:836
Deaths:92
KDR:9.087
Accuracy:46.453% B*
HSR:2.392% C
AF-23 Grinder
C**
Kills:656
Deaths:94
KDR:6.979
Accuracy:37.372% C**
HSR:14.939% C+
AF-23 Grinder
C**
Kills:620
Deaths:82
KDR:7.561
Accuracy:40.167% C**
HSR:16.452% C+
NCM2 Falcon
B*
Kills:593
Deaths:88
KDR:6.739
Accuracy:48.973% B++
HSR:6.408% B*
NS-10 Burster
A+
Kills:82
Deaths:18
KDR:4.556
Accuracy:39.643% A+
HSR:3.659% D
NCM1 Scattercannon
B+
Kills:74
Deaths:27
KDR:2.741
Accuracy:37.542% C+
HSR:17.568% B+
NCM1 Scattercannon
B**
Kills:71
Deaths:15
KDR:4.733
Accuracy:33.333% C
HSR:19.718% B**
NS-10 Burster
A+
Kills:71
Deaths:18
KDR:3.944
Accuracy:39.867% A+
HSR:4.225% C
Kills:7,482
Deaths (as MAX Suit):471
Deaths (to MAX Suits):1,623
KDR:15.88535
Kill Difference:7,011
Playtime:113.698 hours
Usage:3%
Score:4.155m
Score/min:609
Accuracy (listed only):43.468%
HSR (listed only):10.245%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
S
Kills:1,057
V. Kills:283 372%
Deaths:9
KDR:117.444
Accuracy:54.613% B++
KPH:388.600 M**
VKPH:104.100 S
M30 Mustang AH
B
Kills:1,007
V. Kills:394 255%
Deaths:206
KDR:4.888
Accuracy:56.951% C++
KPH:15.800 D--
VKPH:6.200 B
Vortek Rotary
C**
Kills:928
V. Kills:740 125%
Deaths:228
KDR:4.070
Accuracy:33.560% B+
KPH:16.200 C++
VKPH:12.900 C**
M20 Mustang
B+
Kills:769
V. Kills:543 141%
Deaths:159
KDR:4.836
Accuracy:26.349% D
KPH:19 B+
VKPH:13.400 B+
Hornet Missiles
S
Kills:275
V. Kills:187 146%
Deaths:2
KDR:137.500
Accuracy:60.053% C+
KPH:333.800 S
VKPH:227 S
Kills:4,036 (2,704 + 0)
Deaths:604
KDR:6.682
VKDR:3.555
Vehicle Kills:2,147
Kill Difference:3,432
Playtime:165.020 hours
Usage:4%
Score:2.341m
Score/min:236
Piloting Accuracy:26.349%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A++
Kills:4,079
V. Kills:2,530 161%
Deaths:355
KDR:11.490
Accuracy:39.941% A
KPH:59.400 A++
VKPH:36.800 A++
L105 Zephyr
A*
Kills:2,698
V. Kills:519 N/A
Deaths:99
KDR:27.253
Accuracy:53.664% A+
KPH:102.300 A++
VKPH:19.700 A*
C150 Dalton
A
Kills:1,696
V. Kills:1,269 134%
Deaths:137
KDR:12.380
Accuracy:40.331% C++
KPH:54.900 A
VKPH:41.100 A
Dual-75 Duster
A*
Kills:1,362
V. Kills:72 N/A
Deaths:48
KDR:28.375
Accuracy:50.566% A++
KPH:158.900 A*
VKPH:8.400 B*
L-30R Vektor
A++
Kills:1,189
V. Kills:552 215%
Deaths:63
KDR:18.873
Accuracy:41.647% C*
KPH:34.900 A++
VKPH:16.200 A++
L-24R Spur
C+
Kills:1,170
V. Kills:144 N/A
Deaths:50
KDR:23.400
Accuracy:33.356% D-
KPH:27.400 C
VKPH:3.400 C+
CAS30 Tank Buster
A
Kills:703
V. Kills:626 112%
Deaths:165
KDR:4.261
Accuracy:56.032% B**
KPH:14.100 A
VKPH:12.600 A
L105 Zephyr PX
B**
Kills:678
V. Kills:82 N/A
Deaths:14
KDR:48.429
Accuracy:54.414% B++
KPH:138.500 B**
VKPH:16.700 B+
Kills:13,575 (3,062 + 10,513)
Deaths:931
KDR:14.581
VKDR:6.223
Vehicle Kills:5,794
Kill Difference:12,644
Playtime:266.036 hours
Usage:7%
Score:6.846m
Score/min:429
Piloting Accuracy:56.032%
Gunner Accuracy:54.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B
Kills:1,175
V. Kills:924 127%
Deaths:76
KDR:15.461
Accuracy:43.156% D**
KPH:25.600 C
VKPH:20.100 B
L100 Python HESH
B+
Kills:1,143
V. Kills:174 N/A
Deaths:16
KDR:71.438
Accuracy:45.682% C
KPH:64.600 B+
VKPH:9.800 B+
C75 Viper
A
Kills:1,091
V. Kills:181 N/A
Deaths:31
KDR:35.194
Accuracy:39.555% C*
KPH:53.900 A
VKPH:8.900 B+
L100 Python HEAT
B**
Kills:384
V. Kills:104 366%
Deaths:13
KDR:29.539
Accuracy:44.811% D
KPH:47.300 B**
VKPH:12.800 B
Skyguard
A
Kills:349
V. Kills:229 152%
Deaths:17
KDR:20.529
Accuracy:37.598% A+
KPH:21.400 B**
VKPH:14 A
Kills:4,142 (4,142 + 0)
Deaths:153
KDR:27.072
VKDR:10.536
Vehicle Kills:1,612
Kill Difference:3,989
Playtime:108.361 hours
Usage:3%
Score:1.868m
Score/min:287
Driving Accuracy:37.598%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
B**
Kills:2,394
V. Kills:1,775 135%
Deaths:169
KDR:14.166
Accuracy:47.314% B++
KPH:32.500 B**
VKPH:24.100 B**
C85 Canister
B**
Kills:1,249
V. Kills:66 N/A
Deaths:40
KDR:31.225
Accuracy:49.214% B**
KPH:108.100 B*
VKPH:5.700 C*
Titan-150 HESH
A
Kills:1,196
V. Kills:252 473%
Deaths:28
KDR:42.714
Accuracy:46.579% C+
KPH:63.100 A
VKPH:13.300 A
Titan-150 HEAT
B**
Kills:1,031
V. Kills:329 312%
Deaths:60
KDR:17.183
Accuracy:44.751% C
KPH:30.800 B**
VKPH:9.800 C*
E540 Halberd
B**
Kills:1,014
V. Kills:612 165%
Deaths:84
KDR:12.071
Accuracy:49.937% B++
KPH:34.300 B+
VKPH:20.700 B**
Titan-150 AP
A+
Kills:628
V. Kills:483 130%
Deaths:59
KDR:10.644
Accuracy:43.462% D-
KPH:27.400 B+
VKPH:21.100 A+
M12 Kobalt
A*
Kills:85
V. Kills:4 N/A
Deaths:3
KDR:28.333
Accuracy:19.603% A+
KPH:88.200 B*
VKPH:4.200 A*
Kills:7,597 (2,855 + 4,742)
Deaths:443
KDR:17.149
VKDR:7.948
Vehicle Kills:3,521
Kill Difference:7,154
Playtime:191.139 hours
Usage:5%
Score:4.908m
Score/min:428
Driving Accuracy:43.462%
Gunner Accuracy:19.603%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:2,511
V. Kills:90 N/A
Deaths:86
KDR:29.198
Accuracy:26.427% B*
KPH:136.200 B
VKPH:4.900 C++
C85 Canister-H
B*
Kills:1,409
V. Kills:94 N/A
Deaths:75
KDR:18.787
Accuracy:57.376% B*
KPH:131.600 B+
VKPH:8.800 C++
M40 Fury-H
C**
Kills:1,144
V. Kills:162 N/A
Deaths:66
KDR:17.333
Accuracy:42.807% C**
KPH:98.900 C**
VKPH:14 C++
M96 Mjolnir-H
A++
Kills:1,100
V. Kills:648 169%
Deaths:102
KDR:10.784
Accuracy:64.378% A++
KPH:75.200 A
VKPH:44.300 B*
M60-G Bulldog-H
A*
Kills:1,010
V. Kills:173 N/A
Deaths:98
KDR:10.306
Accuracy:63.480% A++
KPH:121.600 A
VKPH:20.800 A*
Enforcer ML65-H
B**
Kills:902
V. Kills:776 116%
Deaths:70
KDR:12.886
Accuracy:67.008% B**
KPH:49.200 B*
VKPH:42.300 B**
E540 Halberd-H
B++
Kills:868
V. Kills:407 213%
Deaths:58
KDR:14.966
Accuracy:57.139% C++
KPH:54.900 B++
VKPH:25.700 B+
G30 Walker
B*
Kills:302
V. Kills:178 169%
Deaths:17
KDR:17.765
Accuracy:43.947% A
KPH:34.600 B+
VKPH:20.400 B*
G40-F Ranger
B+
Kills:67
V. Kills:38 172%
Deaths:6
KDR:11.167
Accuracy:36.293% B+
KPH:33.100 C+
VKPH:18.800 C
Kills:9,313 (0 + 9,313)
Deaths:578
KDR:16.112
VKDR:4.439
Vehicle Kills:2,566
Kill Difference:8,735
Playtime:108.572 hours
Usage:3%
Score:2.485m
Score/min:381
Driving Accuracy:N/A%
Gunner Accuracy:36.293%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:1,116
V. Kills:144 N/A
Deaths:20
KDR:55.800
Accuracy:40.493% B+
KPH:137.300 M++
VKPH:17.700 B**
M40 Fury
B**
Kills:724
V. Kills:150 479%
Deaths:20
KDR:36.200
Accuracy:39.246% B+
KPH:67.600 B*
VKPH:14 B**
M20 Basilisk
B**
Kills:166
V. Kills:66 248%
Deaths:7
KDR:23.714
Accuracy:44.940% B*
KPH:32.800 B**
VKPH:13 B++
M20 Basilisk
B+
Kills:162
V. Kills:64 249%
Deaths:18
KDR:9
Accuracy:46.181% B**
KPH:23.300 C**
VKPH:9.200 B+
M12 Kobalt
B++
Kills:108
V. Kills:2 N/A
Deaths:2
KDR:54
Accuracy:21.224% B++
KPH:38.900 D
VKPH:0.700 D*
M60-G Bulldog
C++
Kills:93
V. Kills:14 N/A
Deaths:7
KDR:13.286
Accuracy:34.759% C++
KPH:24.200 C
VKPH:3.600 D
M60-G Bulldog
A
Kills:76
V. Kills:13 N/A
Deaths:3
KDR:25.333
Accuracy:49.553% A
KPH:53.300 B++
VKPH:9.100 C*
G30 Walker
B*
Kills:51
V. Kills:36 138%
Deaths:2
KDR:25.500
Accuracy:30.573% C**
KPH:19.900 B++
VKPH:14.100 B*
Kills:2,496 (0 + 2,496)
Deaths:79
KDR:31.595
VKDR:6.190
Vehicle Kills:489
Kill Difference:2,417
Playtime:41.474 hours
Usage:1%
Score:0.969m
Score/min:389
Driving Accuracy:N/A%
Gunner Accuracy:30.573%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:73
V. Kills:24 292%
Deaths:12
KDR:6.083
Accuracy:35.775% D*
KPH:13.900 D
VKPH:4.600 C
Kills:73 (73 + 0)
Deaths:12
KDR:6.083
VKDR:2
Vehicle Kills:24
Kill Difference:61
Playtime:5.265 hours
Usage:0%
Score:0.033m
Score/min:106
Driving Accuracy:35.775%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

M20 Wyvern
A
Kills:837
V. Kills:416 201%
Deaths:26
KDR:32.192
Accuracy:38.641% C++
KPH:47.100 A
VKPH:23.400 B**
CAS 14-E
A++
Kills:810
V. Kills:37 N/A
Deaths:24
KDR:33.750
Accuracy:37.599% B++
KPH:136.400 A++
VKPH:6.200 C+
VLG Missile Launcher
A++
Kills:658
V. Kills:201 326%
Deaths:15
KDR:43.867
Accuracy:57.198% B+
KPH:81 A++
VKPH:24.700 A+
Hellion G20
B++
Kills:65
V. Kills:60 107%
Deaths:12
KDR:5.417
Accuracy:38.504% C--
KPH:26.700 C+
VKPH:24.600 B++
Kills:2,370 (0 + 2,370)
Deaths:77
KDR:30.779
VKDR:9.273
Vehicle Kills:714
Kill Difference:2,293
Playtime:34.273 hours
Usage:1%
Score:0.713m
Score/min:346
Piloting Accuracy:N/A%
Gunner Accuracy:38.504%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 6,6094,07935511.49B**5.5339.941%A1.25%D59.4A++36.8A++60368.7h55.4B++138.7B**
NC6 Gauss SAW 3,6363,6198464.278M+1.6826.029%B**21.498%C28.2C+N/A107128.2h7.2B**27.7B++
Sticky Grenade 3,5823,57613576N/A3,570.0468.775%A++N/A2384M+4D-86061.5h1B**1.4B**
M60-A Bulldog 3,4342,8394017.08B+1.1239.283%B+N/A45.6B+9.6B*29862.2h4.7B*11.8B*
L105 Zephyr 3,2172,6989927.253A++21.3053.664%A+N/A102.2A++19.7A*62026.4h4.6B*8.5B**
M12 Kobalt-H 2,6012,5118629.198B+23.2426.427%B*17.603%C++136.5B4.9C++33118.4h12.3B+46.4B*
M60-A Bulldog 2,6472,47118137.278S131.3260.237%A+2.104%C+141.2S10.1A*57317.5h3.7A6.1A
Enforcer ML85 4,1692,39416914.166A*8.2147.314%B++1.629%C32.5B**24.1B**35173.7h10.3B++21.8B**
M60-A Bulldog 1,9291,76914126.357M**120.4059.724%A+1.696%C--139.3M**12.6M53312.7h3.8B**6.3B**
C150 Dalton 2,9651,69613712.38B**6.4240.331%C++N/A54.9A41.1A71130.9h3.1B*7.8B*
Shrike 1,8651,6013574.485S1.4749.391%D-3.31%C**18.7C--3.1D*10285.4h2.8A++5.7A
NS Decimator 1,9691,5583214.854S1.1050.834%D*2.567%C*34.4C++9.1D24145.3h2.7A5.3B**
C85 Canister-H 1,5031,4097518.787B12.8357.376%B*13.84%B++131.7B+8.8C++38110.7h4.5B++7.9B*
AF-34 Mattock 1,3771,3741648.378A++2.4255.768%A*15.357%D65.1A+N/A29721.1h5.4B++9.7A
AF-34 Mattock 1,3771,3741648.378A+2.4250.396%A*13.828%D65.1AN/A29221.1h4.9B+9.7B**
Dual-75 Duster 1,4341,3624828.375A*22.4250.566%A++N/A158.4A*8.4B*5218.6h3.5A++6.9A
NC6A GODSAW 1,3351,3232974.455B*1.5027.819%C+21.92%D50.1CN/A15626.4h7.2C*25.9B+
NC6S Gauss SAW S 1,2911,2843583.587A*2.3728.476%B**20.717%C-69.8B*N/A20118.4h8.3B**29.2B++
Anti-Vehicle Grenade 1,3141,26211262N/A1,256.0466.939%A++N/A1051.7M*43.3D46641.2h2.3A++3.4A+
GD-66 Claw 1,2621,2596601.908B+4.0554.806%C11.597%C--20.5D-N/A7261.4h2.2B+4B
C85 Canister 1,3151,2494031.225B**25.2749.214%B**12.97%C+108.6B*5.7C*39311.5h5.3B++10.8B*
AF-8 RailJack 1,2441,2431796.944A++0.9945.91%A68.866%D27C**N/A8146h2B++4.4B*
C-4 1,6581,2383703.346A2.6127.474%B+N/A96B+32.6C**87212.9h1.2B+4.2B++
AF-4 Cyclone 1,2311,2231866.575S0.6229.189%B++20.033%C*87.4A**N/A31214h8.1B**27.7B++
Warden 1,2161,2113743.238A*2.7238.888%A*17.424%D--35.2B*N/A19034.4h6.1B**15.8B**
NC05 Jackhammer 1,2061,2033273.679A*2.2854.861%A+8.479%D**47.7C**N/A23125.2h3.7B**6.7B*
AF-57 Piston 1,2071,2002424.959M*1.0035.017%C--9.333%D*45.6B+N/A14026.3h3.5B*9.9B
Titan-150 HESH 1,4481,1962842.714M*36.7646.579%C+N/A62.9A13.3A31419h2.5B++5.3B++
L-30R Vektor 1,7411,1896318.873S12.9241.647%C*2.103%C+34.9A++16.2A++16934.1h36.5B++87.6B*
L100 Python AP 2,0991,1757615.461M9.5043.156%D**2.468%C25.5C20.1B28146h4.3B*10B+
L-24R Spur 1,3141,1705023.4A**17.4433.356%D-1.966%C+27.4C3.4C+10742.7h20.1C**60.3C*
EM1 1,1731,1683553.29A*2.6726.897%B**13.185%D*57.3B*N/A36920.4h10.4B+38.5B++
The Brawler 1,1771,1674782.441B+3.5251.736%C11.311%D47.2C++N/A12124.7h3.1B*6.1B+
GR-22 1,1731,1662544.591A**1.3728.263%B*18.782%C+83.9A**N/A27513.9h9.3A+33B**
GD-22S 1,1691,1652734.267A++1.6928.655%B**20.515%C-41.8C*N/A14527.9h8.3B**28.9B*
NC1 Gauss Rifle 1,1781,1652933.976M1.9827.775%B**18.798%C45.5A+N/A20025.6h9.7B**34.9B**
GD-7F 1,1741,1653283.552A**2.4129.327%B**19.056%C+48.9B**N/A14323.8h9.7B**33B++
NC14 Bolt Driver 1,1641,16311510.113S4.1639.659%B++78.504%B+46.3A++N/A18025.1h1.7A4.3B**
SAS-R 1,1691,1617515.48M**9.5243.509%B++80.362%A88A**N/A29213.2h1.6A3.6B**
Mauler S6 1,1601,1603882.99A**2.9738.944%C+11.379%D33.1C**N/A12235h3.3A8.5B++
EM4 Longshot 1,1611,1605521.091S15.1340.118%C++82.241%B+57.1A+N/A18820.3h1.6B**4.1B++
Carnage AR 1,1661,1602704.296A*1.6627.494%B+22.155%C**42B+N/A14227.6h10.5B**38.2B*
Blitz GD-10 1,1731,1591975.883S0.0830.346%A20.88%B*81M1A*32414.3h10.9B**36B*
AF-19 Mercenary 1,1861,1586821.698B**4.2627.126%B**16.753%D11C--N/A60104.9h11.5B+42.3B+
NS Baron G5 1,1701,1582574.506S1.4559.128%A+13.817%C+111.3M**1.2A*31810.4h3.4B**5.8C+
AF-18 Stalker 1,1661,1581936S0.0429.358%B23.23%B+55.1B**N/A16821h10.1B**34.5B++
AF-6 Shadow 1,1651,1582165.361A*0.6036.929%B+27.72%C++45.4C++N/A11625.5h4.8B++13B+
LA39 Bruiser 1,1611,1575692.033B++3.9369.17%B++11.495%D29C-N/A9639.9h2.1B++3.1B+
NS-30 Vandal 1,1641,1551577.357M*1.4039.339%B**25.541%C+62.1B**N/A18318.6h4.2B**10.6B**
AC-X11 1,1701,1536211.857B*4.1028.313%B++17.433%D12.9DN/A5589.7h9.9C*34.8B+
NC4 Mag-Shot 1,1791,1539011.28B*4.6828.274%C*16.305%C-25.2C+N/A9445.7h7B+24.6C*
NS-15M1 1,1561,1532774.162A*1.8028.508%B**16.566%D67.8B**N/A20817h9.5B**33.4B*
M40 Fury-H 1,3061,1446617.333B11.3842.807%C**N/A98.6C*14C++32311.6h6.8B+16B+
L100 Python HESH 1,3171,1431671.438S65.4845.682%C2.625%B**64.6B+9.8B+26117.7h2.3B**5B++
M40 Fury 1,2601,1162055.8S49.8440.493%B+N/A137.8M++17.8B**6868.1h7.2B**17.7B**
M96 Mjolnir-H 1,7481,10010210.784A*4.8364.378%A++N/A75.3A44.4B*46514.6h25B*38.8A
C75 Viper 1,2721,0913135.194S29.2439.555%C*1.1%C-53.7A8.9B+27820.3h6.5A16.4B**
Breaker Rocket Pods 1,3401,0579117.444U111.4954.613%B++N/A391.5M**104.8S23482.7h12.7B+23.2B+
Titan-150 HEAT 1,3601,0316017.183A**11.2344.751%C2.619%C30.8B**9.8C*25133.5h3.4B**7.6B*
E540 Halberd 1,6261,0148412.071B*6.1149.937%B++3.649%C*34.4B+20.7B**34629.5h4.7B*9.4B**
M60-G Bulldog-H 1,1831,0109810.306C+4.3563.48%A++1.188%C121.7A20.8A*3678.3h3.6B**5.6B**
M30 Mustang AH 1,4011,0072064.888C+1.0756.951%C++N/A15.8D--6.2B13263.7h10.4C+18.2C+
M12 Kobalt 9909751757.353B51.4024.457%B+21.333%B++165.3B**2.5D5125.9h11.9B*48.7B*
Tank Mine 1,4669331476.347A*0.3941.724%B+N/A141.4B*80.8B++15106.6h1.8C**4.3B**
Vortek Rotary 1,6689282284.07B*1.8933.56%B+N/A16.2C++12.9C**19857.4h57.9B+172.4B+
Enforcer ML65-H 1,6789027012.886A**6.9367.008%B**1.109%D49B*42.2B**47318.4h11.9B++17.8B**
NCM2 Falcon 1,013876889.955S4.0046.564%B++5.822%B+40M*6.3B++25921.9h4.9A10.6B**
E540 Halberd-H 1,2758685814.966A9.0157.139%C++1.037%D54.9B++25.8B+35315.8h4.4B++7.7B*
NCM3 Raven 1,187855929.293U3.3445.542%B++2.573%C+22.7M++8.8B*19537.6h16A35.1B**
M20 Wyvern 1,2538372632.192M**26.2338.641%C++5.496%B+47A23.4B**32417.8h37.6B**97.3A
NCM3 Raven 1,143836929.087U3.1346.453%B*2.392%C22.2M*8.2B*18737.6h16.6A35.7A
CAS 14-E 8478102433.75B*27.7937.599%B++1.111%D137.3A++6.3C++3545.9h14.1A37.6A
M20 Mustang 1,3127691594.836B**1.1226.349%DN/A19B+13.4B+25340.4h51.6B*195.7B*
LA8 Rebel 7807685001.536B++4.4223.315%D--25.26%B+28.6C+N/A9226.9h4.7B**20.1C*
M40 Fury 8747242036.2S30.2439.246%B+N/A67.7B*14B**43110.7h9.6B++24.6B++
MANA Anti-Vehicle Turret 1,4617184715.277U9.3261.026%A++1.671%D-7180U7430U26406750.1h6.3A+10.3A++
CAS30 Tank Buster 1,3297031654.261M+1.7056.032%B**N/A14.1A12.5B**34649.9h36.9C**65.9B++
Impetus 6936922013.443B*2.5237.557%B+27.746%C+31.3CN/A8922.1h3.9B*10.4B++
NC15 Phoenix 1,7326891933.57A*2.3947.447%D-N/A12.2C+18.5B++18356.4h8B++16.8B+
L105 Zephyr PX 7606781448.429A*42.4754.414%B++N/A138.4B**16.7B+4744.9h4B+7.3B*
AF-4A Bandit 6786752742.464B**3.4926.92%B+20.296%C27.2CN/A11324.8h8.9B*33B++
VLG Missile Launcher 8596581543.867M++37.9157.198%B+2.584%C81.2A++24.8A+3978.1h4.7B+8.2B++
AF-23 Grinder 661656946.979A++1.0237.372%C**14.939%C+32C+N/A12520.5h6.7C+17.9C**
Titan-150 AP 1,1116285910.644B*4.6943.462%D-N/A27.4B+21.1A+115022.9h3.8B8.7B+
AF-23 Grinder 623620827.561A++1.6040.167%C**16.452%C+33.9C++N/A12818.3h7.1C+17.6C**
Mag-Cutter 64961915,3520.04B++5.9223.052%C-N/A0.3CN/A11872.2h2.3B10.1C*
NCM2 Falcon 685593886.739S0.7848.973%B++6.408%B*27.1A**4.2C16621.9h7.6B**15.6B**
NS-44L Blackhand 5945911454.076M1.8835.997%D35.364%C-35.2B++N/A9016.8h4.3C*11.8C++
Frag Grenade 5665631563N/A557.0457.007%A+N/A938.3A++5C--46970.6h2.1A+3.7A
NS-11C 5465302711.956B**4.000.004%T*15.66%D15.5C--N/A7634.1h0M++44.8B+
MGR-S1 Gladius 4904831652.927B**3.0332.474%B**15.321%D-40.9C*N/A13311.8h7.9B*24.3B*
AF-22 Crow 690475835.723U0.2472.734%B++2.947%C*46.1B**20.9B+26910.3h4.1A+5.7A+
Reaper DMR 4364321123.857B*2.1028.766%B++24.537%C+43.6B+N/A1639.9h8.2B*28.6B++
Spear Anti-Vehicle Phalanx Turret 5963881038.8S32.8439.977%C4.124%C+43.1C**23.1C*4799h6.2B+15.5B+
L100 Python HEAT 4883841329.538S23.5844.811%D2.083%C-47.4B**12.8B4028.1h3.7B**8.2B*
LA80 385384419.366A++3.4136.966%D73.438%C--41.3C++N/A1329.3h2.2C++6C+
LA1 Anchor 378376794.759B**1.2031.624%A26.862%C**57.8B+N/A3866.5h8.3B*26.1B*
Skyguard 5783491720.529S14.5737.598%A+N/A21.4B**14A28616.3h80.4B**213.9A
MKV Suppressed 3373341073.121M2.8426.319%C++17.665%C35.9C*N/A1309.3h11.9B+45.2B+
NS-15M2 313311447.068M1.1128.317%B**32.797%B**63.5B*N/A2434.9h9.1B**32.1B*
G30 Walker 4803021717.765S11.8143.947%A2.318%D34.7B+20.5B*2928.7h119.3B*271.5B**
NS-7 PDW 288284594.814S1.1426.224%B25%A36.9B+N/A2027.7h10.4B**39.7B++
Hornet Missiles 4622752137.5U131.5460.053%C+N/A343.8S233.8S31830.8h7.4B*12.4B*
Hunter QCX 3222732401.138B++4.8237.302%C13.187%D-12.5C+2.2C+5521.8h8.2C+21.9C+
Hawk GD-68 323234832.819S3.1452.272%D**6.41%A++11.9C4.5D-16619.6h4.6A+8.7B**
A30 Walker 475229912.516A*3.4429.754%AN/A9.5C10.2C+14824.1h136C**457B+
Rocklet Rifle 391228663.455S2.5044.82%D-N/A17.7D12.6D--15412.9h27.9B++62.2B+
A30 Walker 469221317.129B*1.1729.736%AN/A15.2A17.1A++23914.5h158.6B++533.2B*
NS-357 Underboss 2062061401.471B+4.4921.82%F20.388%C+17.2DN/A7012h4.4C+20.3D-
Aspis Anti-Aircraft Phalanx Turret 390201367U61.0431.901%B**N/A24.5A*23A*4768.2h76.6A++240.1B**
Hyena Missile Launcher 310189533.566A*2.3940.154%AN/A19.1C*12.2C*1439.9h24.5A61.1A
NC9 A-Tross 187184473.915A**2.0428.958%B*32.065%B**41.8BN/A1494.4h9.8C++33.9B+
MAX Punch 1851714710.363A*5.6031.333%D--N/A1.5C+N/A5110.8h2.1C+6.6C+
M20 Basilisk 232166723.714U17.7644.94%B*4.217%D32.5B**12.9B++3455.1h66C**146.9B*
M20 Basilisk 226162189M*3.0446.181%B**7.407%B+23.1C**9.1B+2627h83.6C*181B++
NSX Daimyo 151151178.882A++2.9239.18%C90.066%D*62.9B+N/A3192.4h2.7C+6.9C+
NS-11A 115114343.353A++2.6128.197%B*20.175%C+51.8B**N/A2892.2h10.7B**37.9B*
M20 Drake 1671141114U108.0443.328%C++4.386%C45.6C++21.2B*2872.5h50.9B++117.5B++
M12 Kobalt 110108254M**48.0421.224%B++11.111%F38.6DN/A1722.8h17.8B83.9B+
M60-G Bulldog 133104520.8A14.8442.266%D2.885%B+54.7C--15.3C++2411.9h7.2C++17C+
Razor GD-23 9998462.13A3.8336.033%A*16.327%D17.5CN/A2455.6h13C++36.2B+
M60-G Bulldog 10793713.286A**7.3334.759%C++3.226%C*24.5C3.7C--1833.8h5.5B*15.8B++
M12 Kobalt 8985328.333B**22.3819.603%A+18.824%B*85B*4A++4371h12.4A63.4B**
Bouncing Betty 8583810.375A*4.42106.081%SN/A138.3B3.3M**11870.6h3.8T*3.6B++
NS-10 Burster 14082184.556S1.4039.643%A+3.659%D8.2A5.8A17610h141.2B356.2B*
M60-G Bulldog 8976325.333M**19.3849.553%A5.263%A+54.3B++9.3C**3281.4h5.1B*10.3B*
NCM1 Scattercannon 7574272.741B+3.2237.542%C+17.568%B+22.4C+N/A2493.3h9.1C-24.2C+
M40 Fury-F 9773126.083A*0.1335.775%D*N/A13.8D4.5C-1065.3h5.8B*16.1B+
NCM1 Scattercannon 7171154.733B**1.2333.333%C19.718%B**64.5A++N/A2891.1h5.2B+15.5B+
NS-10 Burster 13271183.944M**2.0139.867%A+4.225%C7.1B*6.1A++16710h164.1C+411.5B++
Orbital Strike Uplink 9169169N/A63.04594.118%UN/A690U220U55150.1h1.5T*0.2T*
Gauss Compact S 6867391.718B*4.2422.053%C8.955%D**12DN/A1275.6h9.5B+43B
G40-F Ranger 10567611.167C*5.2136.293%B+1.493%B+33.5C+19C3962h49.3B*135.8B*
Hellion G20 12565125.417B++0.5438.504%C--6.154%B27.1C++25B++3262.4h83.2B*216.1B++
M20 Basilisk 7261512.2B++6.2443.183%D--N/A67.8B**12.2D-4690.9h41.3A95.7B**
NS-AM7 Archer 8460700.857B*5.1037.246%F**28.333%A2.9D-1.1D--3220.9h16.8B45C
M20 Drake 8456511.2C+5.2431.67%D--1.786%D**28C14C-2232h35B**110.6B++
G30 Walker 8751225.5U19.5430.573%C**1.961%D--19.6B+13.8B*2902.6h140.4B**459.1B**

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret114,1794.2h
Medical Kit6564,72167.4h
Nano-Armor Kit1,3902,425,202332.5h
Medical Applicator186285,96739.8h
Spawn Beacon91,7272.2h
Nanite Revive Grenade01,0950.3h
Rampart Wall0650.3h
Welding Device08390.1h
Deconstruction Tool01220h
Motion Spotter176,6048.4h
Restoration Kit553619.5h
Turret AI Module0500.2h
Cortium Silo0820.2h
Spitfire Auto-Turret34490.6h
S12 Renegade0820.6h
M12 Kobalt-F22000.1h
Ammunition Package275,1612.1h
Anti-Infantry MANA Turret26530.9h
Light Air Terminal0580.4h
Snowman Soldier0520.1h
Router1740.1h
Nano-Repair Grenade01600h
Recon Detection Device23941.1h
Shield Recharging Field102,0851.2h
Smoke Grenade0570h
WLT-Howler Mining Laser818,8864.5h

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