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Director General Dreadnaught NCloveszmester[RE4] NCloveszmester
NC BR 98

KDR: 5.91

Score: 83.6m

Last Seen: Aug 21st, 2019 8:02 PM
- OFFLINE - 19.3 hour(s)

Prestige 1, Battle Rank 98 - New Conglomerate on Cobalt - Outfit Member of THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 208
Level Progress (to 99): 37%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS AP30 Shredder NC6 Gauss SAW Sticky Grenade L105 Zephyr M12 Kobalt-H M60-A Bulldog M60-A Bulldog Enforcer ML85
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,064,601 MLG Score: 851
Fun Score: N/A
Cheeseburgers Flipped: 943TIME WITH MEDKIT: 2%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.734%21.077%60635117932,7143.477622.434

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.132%1.474A+0.031C+-0.188CHEAD ++ (~6.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.90.611B+8.30.418B20.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.182%0.745%601612086,308136734804.61448181%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.467%-0.02C+-0.785D-0.144

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
88.70.446B330.373C**55.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.991%1.667%873812067,259116427656.23625262%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.491%-0.103C+-0.568D-1.018

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
19.20.507B+7.70.393B11.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.289%4.178%339726118829,24511831066224.7002274%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.991%0.285C*-0.066C+0.463

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
44.30.629B+17.40.564B+26.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.665%77.421%3397612085,266593128.86532

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.616%1.004B**0.672B+-0.187

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.30.563B+1.80.435B2.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
45.123%11.021%3397512095,943830257.15163

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.802%0.298C*-0.713D-0.592

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.30.523B+2.80.416B3.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
THE RE4PERS[RE4] THE RE4PERS
NC outfit on Cobalt

Members: 208
83.6m237%401 (24.1k)350 (21k)5.91113135,22922,8776.9201498 (98)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1214813921.22%10.969%23310:2555

56% Engineer21% Heavy Assault8% Infiltrator7% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 31st, 2013 8:18 PMApr 1st, 2018 9:57 AMAug 22nd, 2019 8:52 AM (2d) (PST)Aug 21st, 2019 4:56 PM (3d) (PST)Aug 21st, 2019 4:02 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
791637280.5670.0960.0621.6170.116851

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
47,4543,76343,691346497721,004

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
3978.2h/165.8d 23,083 14,833 42,191 386k 3,629 10,996 27,607 188.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
B**
Kills:3,619
Deaths:846
KDR:4.278
Accuracy:26.029% B**
HSR:21.498% C
NC6A GODSAW
C+
Kills:1,330
Deaths:304
KDR:4.375
Accuracy:27.954% C+
HSR:22.030% D
NC6S Gauss SAW S
B*
Kills:1,284
Deaths:358
KDR:3.587
Accuracy:28.476% B*
HSR:20.717% C-
EM1
B**
Kills:1,168
Deaths:355
KDR:3.290
Accuracy:26.897% B**
HSR:13.185% D*
GD-22S
B**
Kills:1,165
Deaths:273
KDR:4.267
Accuracy:28.655% B**
HSR:20.515% C--
NS-15M1
B**
Kills:1,153
Deaths:277
KDR:4.162
Accuracy:28.508% B**
HSR:16.566% D-
LA1 Anchor
A
Kills:405
Deaths:90
KDR:4.500
Accuracy:31.642% A
HSR:26.914% C++
NS-15M2
B*
Kills:311
Deaths:44
KDR:7.068
Accuracy:28.317% B*
HSR:32.797% B*
Kills:10,435
Deaths (as Heavy Assault):2,547
Deaths (to Heavy Assaults):5,335
KDR:4.09698
Kill Difference:7,888
Playtime:855.285 hours
Usage:21%
Score:14.418m
Score/min:281
Accuracy (listed only):28.310%
HSR (listed only):21.778%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-66 Claw
C
Kills:1,259
Deaths:660
KDR:1.908
Accuracy:54.806% C
HSR:11.597% C--
Warden
A*
Kills:1,211
Deaths:374
KDR:3.238
Accuracy:38.888% A*
HSR:17.424% D--
AF-57 Piston
C--
Kills:1,200
Deaths:242
KDR:4.959
Accuracy:35.017% C--
HSR:9.333% D*
The Brawler
C
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.736% C
HSR:11.311% D
AF-4A Bandit
B+
Kills:1,165
Deaths:617
KDR:1.888
Accuracy:27.842% B+
HSR:20% C-
GD-7F
B**
Kills:1,165
Deaths:328
KDR:3.552
Accuracy:29.327% B**
HSR:19.056% C+
Mauler S6
C+
Kills:1,160
Deaths:388
KDR:2.990
Accuracy:38.944% C+
HSR:11.379% D-
NS Baron G5
A+
Kills:1,158
Deaths:257
KDR:4.506
Accuracy:59.128% A+
HSR:13.817% C+
AF-19 Mercenary
B*
Kills:1,158
Deaths:682
KDR:1.698
Accuracy:27.126% B*
HSR:16.753% D-
LA39 Bruiser
B++
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:69.170% B++
HSR:11.495% D
AC-X11
B+
Kills:1,153
Deaths:621
KDR:1.857
Accuracy:28.313% B+
HSR:17.433% D-
NS-11C
B*
Kills:1,130
Deaths:590
KDR:1.915
Accuracy:28.021% B*
HSR:17.699% C
Razor GD-23
A*
Kills:98
Deaths:46
KDR:2.130
Accuracy:36.033% A*
HSR:16.327% D-
Gauss Compact S
C
Kills:67
Deaths:39
KDR:1.718
Accuracy:22.053% C
HSR:8.955% D**
Kills:14,248
Deaths (as Engineer):5,891
Deaths (to Engineers):5,978
KDR:2.4186
Kill Difference:8,357
Playtime:2,246.234 hours
Usage:56%
Score:51.556m
Score/min:383
Accuracy (listed only):39.029%
HSR (listed only):14.470%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
GD-66 Claw
C
Kills:1,259
Deaths:660
KDR:1.908
Accuracy:54.806% C
HSR:11.597% C--
AF-4 Cyclone
B++
Kills:1,223
Deaths:186
KDR:6.575
Accuracy:29.189% B++
HSR:20.033% C*
AF-57 Piston
C--
Kills:1,200
Deaths:242
KDR:4.959
Accuracy:35.017% C--
HSR:9.333% D*
The Brawler
C
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.736% C
HSR:11.311% D
AF-4A Bandit
B+
Kills:1,165
Deaths:617
KDR:1.888
Accuracy:27.842% B+
HSR:20% C-
GD-7F
B**
Kills:1,165
Deaths:328
KDR:3.552
Accuracy:29.327% B**
HSR:19.056% C+
Mauler S6
C+
Kills:1,160
Deaths:388
KDR:2.990
Accuracy:38.944% C+
HSR:11.379% D-
Blitz GD-10
B**
Kills:1,159
Deaths:197
KDR:5.883
Accuracy:30.346% B**
HSR:20.880% B++
NS Baron G5
A+
Kills:1,158
Deaths:257
KDR:4.506
Accuracy:59.128% A+
HSR:13.817% C+
AF-19 Mercenary
B*
Kills:1,158
Deaths:682
KDR:1.698
Accuracy:27.126% B*
HSR:16.753% D-
LA39 Bruiser
B++
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:69.170% B++
HSR:11.495% D
AC-X11
B+
Kills:1,153
Deaths:621
KDR:1.857
Accuracy:28.313% B+
HSR:17.433% D-
NS-11C
B*
Kills:1,130
Deaths:590
KDR:1.915
Accuracy:28.021% B*
HSR:17.699% C
MGR-S1 Gladius
B**
Kills:542
Deaths:179
KDR:3.028
Accuracy:32.414% B**
HSR:15.683% D-
MKV Suppressed
C++
Kills:334
Deaths:109
KDR:3.064
Accuracy:26.360% C++
HSR:17.665% C
NS-7 PDW
B**
Kills:284
Deaths:59
KDR:4.814
Accuracy:26.224% C**
HSR:25% B**
Razor GD-23
A*
Kills:98
Deaths:46
KDR:2.130
Accuracy:36.033% A*
HSR:16.327% D-
Gauss Compact S
C
Kills:67
Deaths:39
KDR:1.718
Accuracy:22.053% C
HSR:8.955% D**
Kills:16,579
Deaths (as Light Assault):6,247
Deaths (to Light Assaults):4,660
KDR:2.65391
Kill Difference:10,332
Playtime:262.093 hours
Usage:7%
Score:3.867m
Score/min:246
Accuracy (listed only):36.225%
HSR (listed only):15.801%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GD-66 Claw
C
Kills:1,259
Deaths:660
KDR:1.908
Accuracy:54.806% C
HSR:11.597% C--
AF-4 Cyclone
B++
Kills:1,223
Deaths:186
KDR:6.575
Accuracy:29.189% B++
HSR:20.033% C*
AF-57 Piston
C--
Kills:1,200
Deaths:242
KDR:4.959
Accuracy:35.017% C--
HSR:9.333% D*
The Brawler
C
Kills:1,167
Deaths:478
KDR:2.441
Accuracy:51.736% C
HSR:11.311% D
GR-22
B++
Kills:1,166
Deaths:254
KDR:4.591
Accuracy:28.263% B++
HSR:18.782% C+
NC1 Gauss Rifle
B**
Kills:1,165
Deaths:293
KDR:3.976
Accuracy:27.775% B**
HSR:18.798% C
Mauler S6
C+
Kills:1,160
Deaths:388
KDR:2.990
Accuracy:38.944% C+
HSR:11.379% D-
Carnage AR
B+
Kills:1,160
Deaths:270
KDR:4.296
Accuracy:27.494% B+
HSR:22.155% C*
Blitz GD-10
B**
Kills:1,159
Deaths:197
KDR:5.883
Accuracy:30.346% B**
HSR:20.880% B++
NS Baron G5
A+
Kills:1,158
Deaths:257
KDR:4.506
Accuracy:59.128% A+
HSR:13.817% C+
LA39 Bruiser
B++
Kills:1,157
Deaths:569
KDR:2.033
Accuracy:69.170% B++
HSR:11.495% D
MGR-S1 Gladius
B**
Kills:542
Deaths:179
KDR:3.028
Accuracy:32.414% B**
HSR:15.683% D-
Reaper DMR
B+
Kills:466
Deaths:134
KDR:3.478
Accuracy:29.118% B+
HSR:25.537% C++
MKV Suppressed
C++
Kills:334
Deaths:109
KDR:3.064
Accuracy:26.360% C++
HSR:17.665% C
NS-7 PDW
B**
Kills:284
Deaths:59
KDR:4.814
Accuracy:26.224% C**
HSR:25% B**
NC9 A-Tross
B**
Kills:184
Deaths:47
KDR:3.915
Accuracy:28.958% B++
HSR:32.065% B**
NS-11A
B*
Kills:114
Deaths:34
KDR:3.353
Accuracy:28.197% B*
HSR:20.175% C
Kills:14,898
Deaths (as Combat Medic):4,356
Deaths (to Combat Medics):1,994
KDR:3.42011
Kill Difference:10,542
Playtime:171.023 hours
Usage:4%
Score:4.281m
Score/min:417
Accuracy (listed only):36.655%
HSR (listed only):17.983%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
AF-8 RailJack
A
Kills:1,243
Deaths:179
KDR:6.944
Accuracy:45.910% A
HSR:68.866% D
AF-4 Cyclone
B++
Kills:1,223
Deaths:186
KDR:6.575
Accuracy:29.189% B++
HSR:20.033% C*
NC14 Bolt Driver
B++
Kills:1,163
Deaths:115
KDR:10.113
Accuracy:39.659% B++
HSR:78.504% B+
SAS-R
A
Kills:1,161
Deaths:75
KDR:15.480
Accuracy:43.509% B++
HSR:80.362% A
EM4 Longshot
B+
Kills:1,160
Deaths:55
KDR:21.091
Accuracy:40.118% C++
HSR:82.241% B+
Blitz GD-10
B**
Kills:1,159
Deaths:197
KDR:5.883
Accuracy:30.346% B**
HSR:20.880% B++
AF-18 Stalker
B+
Kills:1,158
Deaths:193
KDR:6
Accuracy:29.358% B
HSR:23.230% B+
AF-6 Shadow
B+
Kills:1,158
Deaths:216
KDR:5.361
Accuracy:36.929% B+
HSR:27.720% C+
NS-30 Vandal
B**
Kills:1,155
Deaths:157
KDR:7.357
Accuracy:39.339% B**
HSR:25.541% C+
NC4 Mag-Shot
C++
Kills:1,154
Deaths:905
KDR:1.275
Accuracy:28.279% C++
HSR:16.291% C--
Impetus
B+
Kills:1,005
Deaths:276
KDR:3.641
Accuracy:37.549% B+
HSR:29.851% C*
LA8 Rebel
B+
Kills:810
Deaths:552
KDR:1.467
Accuracy:23.947% D-
HSR:25.185% B+
NS-44L Blackhand
C
Kills:689
Deaths:186
KDR:3.704
Accuracy:36.067% D
HSR:36.285% C
MGR-S1 Gladius
B**
Kills:542
Deaths:179
KDR:3.028
Accuracy:32.414% B**
HSR:15.683% D-
LA80
D
Kills:388
Deaths:41
KDR:9.463
Accuracy:37.003% D
HSR:73.454% D
MKV Suppressed
C++
Kills:334
Deaths:109
KDR:3.064
Accuracy:26.360% C++
HSR:17.665% C
NS-7 PDW
B**
Kills:284
Deaths:59
KDR:4.814
Accuracy:26.224% C**
HSR:25% B**
NS-357 Underboss
C+
Kills:210
Deaths:140
KDR:1.500
Accuracy:21.936% F-
HSR:20.476% C+
NSX Daimyo
C
Kills:151
Deaths:17
KDR:8.882
Accuracy:39.180% C
HSR:90.066% D*
NS-AM7 Archer
A
Kills:63
Deaths:73
KDR:0.863
Accuracy:37.335% F**
HSR:28.571% A
Kills:16,210
Deaths (as Infiltrator):3,910
Deaths (to Infiltrators):2,150
KDR:4.14578
Kill Difference:12,300
Playtime:311.144 hours
Usage:8%
Score:5.151m
Score/min:276
Accuracy (listed only):34.033%
HSR (listed only):40.295%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A++
Kills:1,374
Deaths:164
KDR:8.378
Accuracy:50.396% A++
HSR:13.828% D
AF-34 Mattock
A*
Kills:1,374
Deaths:164
KDR:8.378
Accuracy:55.768% A*
HSR:15.357% D
NCM2 Falcon
B++
Kills:880
Deaths:91
KDR:9.670
Accuracy:46.684% B++
HSR:5.795% B+
NCM3 Raven
B++
Kills:856
Deaths:92
KDR:9.304
Accuracy:45.548% B++
HSR:2.570% C+
NCM3 Raven
B*
Kills:838
Deaths:92
KDR:9.109
Accuracy:46.453% B*
HSR:2.387% C
AF-23 Grinder
C++
Kills:656
Deaths:94
KDR:6.979
Accuracy:37.372% C++
HSR:14.939% C+
AF-23 Grinder
C++
Kills:620
Deaths:82
KDR:7.561
Accuracy:40.167% C++
HSR:16.452% C+
NCM2 Falcon
B*
Kills:599
Deaths:91
KDR:6.582
Accuracy:49.098% B++
HSR:6.511% B*
NCM1 Scattercannon
C
Kills:282
Deaths:47
KDR:6
Accuracy:33.630% C
HSR:14.539% C
NCM1 Scattercannon
B*
Kills:269
Deaths:59
KDR:4.559
Accuracy:38.859% C++
HSR:18.959% B*
NS-10 Burster
A
Kills:90
Deaths:19
KDR:4.737
Accuracy:38.802% A
HSR:3.333% D
NS-10 Burster
A
Kills:80
Deaths:19
KDR:4.211
Accuracy:39.067% A
HSR:3.750% C--
Kills:7,918
Deaths (as MAX Suit):507
Deaths (to MAX Suits):1,737
KDR:15.61736
Kill Difference:7,411
Playtime:118.129 hours
Usage:3%
Score:4.284m
Score/min:604
Accuracy (listed only):43.487%
HSR (listed only):9.868%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
B+
Kills:1,087
V. Kills:401 270%
Deaths:214
KDR:5.079
Accuracy:57.254% C*
KPH:16.400 D-
VKPH:6.100 B+
Breaker Rocket Pods
S
Kills:1,057
V. Kills:283 372%
Deaths:9
KDR:117.444
Accuracy:54.613% B++
KPH:388.600 M*
VKPH:104.100 S
M20 Mustang
B++
Kills:998
V. Kills:670 149%
Deaths:210
KDR:4.752
Accuracy:27.112% D
KPH:21 B++
VKPH:14.100 B++
Vortek Rotary
C**
Kills:983
V. Kills:770 127%
Deaths:244
KDR:4.029
Accuracy:33.588% B+
KPH:16.700 C++
VKPH:13.100 C**
Hornet Missiles
S
Kills:483
V. Kills:315 153%
Deaths:3
KDR:161
Accuracy:60.440% C++
KPH:475.600 S
VKPH:310.200 S
M20 Kestrel
C++
Kills:175
V. Kills:98 177%
Deaths:29
KDR:6.034
Accuracy:30.725% C++
KPH:15.300 C
VKPH:8.600 C--
M202 Wyrm
U
Kills:108
V. Kills:55 193%
Deaths:1
KDR:108
Accuracy:56.022% B+
KPH:737.800 U
VKPH:375.700 U
Kills:4,891 (3,243 + 0)
Deaths:710
KDR:6.889
VKDR:3.651
Vehicle Kills:2,592
Kill Difference:4,181
Playtime:187.866 hours
Usage:5%
Score:2.748m
Score/min:244
Piloting Accuracy:30.725%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
A*
Kills:4,351
V. Kills:2,663 163%
Deaths:357
KDR:12.188
Accuracy:40.334% A
KPH:61.200 A*
VKPH:37.500 A*
L105 Zephyr
A**
Kills:3,095
V. Kills:695 445%
Deaths:115
KDR:26.913
Accuracy:53.819% A+
KPH:100.700 A++
VKPH:22.600 A**
C150 Dalton
A
Kills:1,776
V. Kills:1,319 135%
Deaths:143
KDR:12.420
Accuracy:40.026% C++
KPH:55.500 A
VKPH:41.200 A
Dual-75 Duster
M
Kills:1,547
V. Kills:76 N/A
Deaths:51
KDR:30.333
Accuracy:51.951% A++
KPH:165 M
VKPH:8.100 B**
L-24R Spur
B++
Kills:1,417
V. Kills:154 N/A
Deaths:56
KDR:25.304
Accuracy:34.537% D
KPH:30.600 C+
VKPH:3.300 B++
L-30R Vektor
M*
Kills:1,309
V. Kills:602 217%
Deaths:72
KDR:18.181
Accuracy:41.715% B+
KPH:35.700 M*
VKPH:16.400 A*
CAS30 Tank Buster
A+
Kills:874
V. Kills:705 124%
Deaths:185
KDR:4.724
Accuracy:56.531% A
KPH:15.500 A+
VKPH:12.500 A+
L105 Zephyr PX
B**
Kills:678
V. Kills:82 N/A
Deaths:14
KDR:48.429
Accuracy:54.414% B+
KPH:138.500 B**
VKPH:16.700 B+
Kills:15,047 (3,600 + 11,447)
Deaths:993
KDR:15.153
VKDR:6.340
Vehicle Kills:6,296
Kill Difference:14,054
Playtime:287.543 hours
Usage:7%
Score:7.390m
Score/min:428
Piloting Accuracy:56.531%
Gunner Accuracy:54.414%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
C**
Kills:1,181
V. Kills:927 127%
Deaths:76
KDR:15.540
Accuracy:43.140% D**
KPH:25.600 C--
VKPH:20.100 C**
L100 Python HESH
B+
Kills:1,147
V. Kills:176 N/A
Deaths:16
KDR:71.688
Accuracy:45.700% C
KPH:64.700 B+
VKPH:9.900 B+
C75 Viper
A
Kills:1,091
V. Kills:181 N/A
Deaths:31
KDR:35.194
Accuracy:39.555% C++
KPH:53.900 A
VKPH:8.900 C*
L100 Python HEAT
A+
Kills:536
V. Kills:153 348%
Deaths:15
KDR:35.733
Accuracy:43.969% D
KPH:53.100 A+
VKPH:15.200 B++
Skyguard
A+
Kills:387
V. Kills:247 156%
Deaths:18
KDR:21.500
Accuracy:37.731% A
KPH:22.300 B**
VKPH:14.200 A+
Kills:4,342 (4,342 + 0)
Deaths:156
KDR:27.833
VKDR:10.795
Vehicle Kills:1,684
Kill Difference:4,186
Playtime:111.563 hours
Usage:3%
Score:1.946m
Score/min:291
Driving Accuracy:37.731%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
A
Kills:2,401
V. Kills:1,777 135%
Deaths:169
KDR:14.207
Accuracy:47.289% B++
KPH:32.500 B**
VKPH:24 A
C85 Canister
B**
Kills:1,249
V. Kills:66 N/A
Deaths:40
KDR:31.225
Accuracy:49.214% B**
KPH:108.100 B**
VKPH:5.700 B+
Titan-150 HESH
A
Kills:1,239
V. Kills:263 469%
Deaths:28
KDR:44.250
Accuracy:46.333% C+
KPH:63.300 A
VKPH:13.400 B**
Titan-150 HEAT
B*
Kills:1,031
V. Kills:329 312%
Deaths:60
KDR:17.183
Accuracy:44.751% C
KPH:30.800 B*
VKPH:9.800 C++
E540 Halberd
A
Kills:1,026
V. Kills:617 166%
Deaths:86
KDR:11.930
Accuracy:49.866% B++
KPH:34.200 B+
VKPH:20.600 A
Titan-150 AP
A
Kills:647
V. Kills:489 132%
Deaths:59
KDR:10.966
Accuracy:43.520% D-
KPH:27.600 C**
VKPH:20.900 A
M12 Kobalt
A++
Kills:87
V. Kills:4 N/A
Deaths:3
KDR:29
Accuracy:19.597% A
KPH:90 B*
VKPH:4.100 A++
Kills:7,680 (2,917 + 4,763)
Deaths:445
KDR:17.258
VKDR:7.966
Vehicle Kills:3,545
Kill Difference:7,235
Playtime:193.006 hours
Usage:5%
Score:4.971m
Score/min:429
Driving Accuracy:43.520%
Gunner Accuracy:19.597%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

M12 Kobalt-H
B*
Kills:3,069
V. Kills:102 N/A
Deaths:101
KDR:30.386
Accuracy:26.167% B*
KPH:134.700 B+
VKPH:4.500 C+
C85 Canister-H
B+
Kills:1,409
V. Kills:94 N/A
Deaths:75
KDR:18.787
Accuracy:57.376% B+
KPH:131.600 B+
VKPH:8.800 C*
M40 Fury-H
C**
Kills:1,144
V. Kills:162 N/A
Deaths:66
KDR:17.333
Accuracy:42.749% C*
KPH:98.500 C**
VKPH:14 C++
M96 Mjolnir-H
A++
Kills:1,115
V. Kills:654 170%
Deaths:104
KDR:10.721
Accuracy:64.388% A++
KPH:75.500 A
VKPH:44.300 B**
M60-G Bulldog-H
A++
Kills:1,010
V. Kills:173 N/A
Deaths:98
KDR:10.306
Accuracy:63.480% A+
KPH:121.600 A
VKPH:20.800 A++
E540 Halberd-H
B++
Kills:955
V. Kills:435 219%
Deaths:62
KDR:15.403
Accuracy:57.258% C++
KPH:55.200 B++
VKPH:25.200 B+
Enforcer ML65-H
A
Kills:902
V. Kills:776 116%
Deaths:70
KDR:12.886
Accuracy:67.008% B**
KPH:49.200 B*
VKPH:42.300 A
G30 Walker
B*
Kills:302
V. Kills:178 169%
Deaths:17
KDR:17.765
Accuracy:43.947% A
KPH:34.600 C**
VKPH:20.400 B*
G40-F Ranger
C+
Kills:101
V. Kills:62 160%
Deaths:9
KDR:11.222
Accuracy:35.699% B
KPH:33.400 C+
VKPH:20.500 C+
Kills:10,007 (0 + 10,007)
Deaths:602
KDR:16.623
VKDR:4.379
Vehicle Kills:2,636
Kill Difference:9,405
Playtime:115.564 hours
Usage:3%
Score:2.635m
Score/min:380
Driving Accuracy:N/A%
Gunner Accuracy:35.699%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M++
Kills:1,123
V. Kills:145 N/A
Deaths:20
KDR:56.150
Accuracy:40.581% B+
KPH:137.100 M++
VKPH:17.700 B**
M40 Fury
B**
Kills:725
V. Kills:150 480%
Deaths:20
KDR:36.250
Accuracy:39.236% B+
KPH:67.500 B*
VKPH:14 B**
M20 Basilisk
B+
Kills:180
V. Kills:66 269%
Deaths:18
KDR:10
Accuracy:46.240% B**
KPH:25.300 B+
VKPH:9.300 B+
M20 Basilisk
B**
Kills:179
V. Kills:67 263%
Deaths:7
KDR:25.571
Accuracy:44.895% B*
KPH:34 B**
VKPH:12.700 B**
M12 Kobalt
B*
Kills:111
V. Kills:2 N/A
Deaths:2
KDR:55.500
Accuracy:21.878% B*
KPH:39.600 D
VKPH:0.700 D*
M60-G Bulldog
C++
Kills:93
V. Kills:14 N/A
Deaths:7
KDR:13.286
Accuracy:34.759% C++
KPH:24.200 C
VKPH:3.600 D
M60-G Bulldog
A
Kills:76
V. Kills:13 N/A
Deaths:3
KDR:25.333
Accuracy:49.553% A
KPH:53.300 B++
VKPH:9.100 C*
G30 Walker
B++
Kills:51
V. Kills:36 138%
Deaths:2
KDR:25.500
Accuracy:30.503% C**
KPH:19.600 B+
VKPH:13.800 B++
Kills:2,538 (0 + 2,538)
Deaths:79
KDR:32.127
VKDR:6.241
Vehicle Kills:493
Kill Difference:2,459
Playtime:42.001 hours
Usage:1%
Score:0.989m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:30.503%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
C
Kills:73
V. Kills:24 292%
Deaths:13
KDR:5.615
Accuracy:34.332% D*
KPH:13.400 C--
VKPH:4.400 C
Kills:73 (73 + 0)
Deaths:13
KDR:5.615
VKDR:1.846
Vehicle Kills:24
Kill Difference:60
Playtime:5.448 hours
Usage:0%
Score:0.033m
Score/min:102
Driving Accuracy:34.332%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A*
Kills:1,303
V. Kills:73 N/A
Deaths:35
KDR:37.229
Accuracy:41.411% A
KPH:144.700 A*
VKPH:8.100 B++
VLG Missile Launcher
B**
Kills:1,052
V. Kills:320 328%
Deaths:40
KDR:26.300
Accuracy:56.148% B
KPH:86.500 B**
VKPH:26.300 B+
M20 Wyvern
A++
Kills:860
V. Kills:424 202%
Deaths:26
KDR:33.077
Accuracy:38.765% C**
KPH:47.300 A++
VKPH:23.300 A
Pelter Rocket Pod
A
Kills:279
V. Kills:87 317%
Deaths:26
KDR:10.731
Accuracy:54.564% A
KPH:76.900 B*
VKPH:24 B+
Hellion G20
B+
Kills:68
V. Kills:62 108%
Deaths:12
KDR:5.667
Accuracy:38.700% C--
KPH:27 C+
VKPH:24.600 B+
Kills:3,562 (0 + 3,562)
Deaths:139
KDR:25.626
VKDR:6.950
Vehicle Kills:966
Kill Difference:3,423
Playtime:45.514 hours
Usage:1%
Score:1.034m
Score/min:379
Piloting Accuracy:N/A%
Gunner Accuracy:38.700%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
AP30 Shredder 7,0144,35135712.188B*6.2840.334%A1.379%D61.2A*37.5A*60871.1h54.8B++135.9B**
NC6 Gauss SAW 3,6363,6198464.278M+1.6326.029%B**21.498%C28.2C+N/A108128.3h7.2B**27.7B++
Sticky Grenade 3,6203,61413614N/A3,608.0969.067%A++N/A2409.3M++4D-85821.5h1A1.5B**
L105 Zephyr 3,7903,09511526.913A+21.0053.819%A+N/A100.8A++22.6A**61930.7h4.7B*8.7B**
M12 Kobalt-H 3,1713,06910130.386B*24.4726.167%B*17.791%C++134.6B+4.5C+33522.8h12.3B+47B*
M60-A Bulldog 3,5182,9014057.163B+1.2539.212%B+N/A46B+9.8B**29863.1h4.6B*11.8B*
M60-A Bulldog 2,6492,47318137.389S131.4860.216%A+2.103%C+140.5S10A*57217.6h3.7A6.1A
Enforcer ML85 4,1782,40116914.207A*8.3047.289%B++1.624%C32.4B**24A35174h10.3B*21.8B**
M60-A Bulldog 1,9681,80814129.143M**123.2359.995%A+1.659%C--139.1S12.3M++52813h3.8A6.4B**
C150 Dalton 3,0951,77614312.42B*6.5140.026%C++N/A55.5A41.2A72432h3.1B++7.7B*
Shrike 1,8651,6013574.485S1.4349.391%D-3.31%B+18.7C--3.1D**10385.4h2.8A++5.7A+
NS Decimator 1,9691,5583214.854S1.0650.834%D*2.567%B34.4C+9.1D-24345.3h2.7A5.3B**
Dual-75 Duster 1,6231,5475130.333B**24.4251.951%A++N/A164.6M8.1B**5509.4h3.5A++6.7A
L-24R Spur 1,5711,4175625.304S19.3934.537%D1.835%C+30.6C+3.3B++11246.3h19.1B+55.3B+
C85 Canister-H 1,5031,4097518.787B+12.8857.376%B+13.84%B*131.7B+8.8C*38410.7h4.5B*7.9B**
AF-34 Mattock 1,3771,3741648.378A++2.4750.396%A++13.828%D65.1AN/A29321.1h4.9B++9.7B**
AF-34 Mattock 1,3771,3741648.378A++2.4755.768%A*15.357%D65.1A+N/A29821.1h5.4B++9.7B**
NC6A GODSAW 1,3421,3303044.375B**1.5427.954%C+22.03%D49.8CN/A15726.7h7.3C*26.2B+
L-30R Vektor 1,9111,3097218.181S12.2741.715%B+1.986%C+35.8M*16.4A*17736.6h36.6B**87.6A
CAS 14-E 1,3761,3033537.229A31.3241.411%AN/A144.8A*8.1B++4189h16.8B**40.7A
NC6S Gauss SAW S 1,2911,2843583.587A++2.3228.476%B*20.717%C-69.8B**N/A20218.4h8.3B**29.2B++
C-4 1,6951,2693713.42A+2.4927.855%BN/A96.9B32.5C*88313.1h1.1B*4.1B++
Anti-Vehicle Grenade 1,3141,26211262N/A1,256.0966.923%A++N/A1051.7M++43.3D46711.2h2.3A++3.4A+
GD-66 Claw 1,2621,2596601.908B+4.0054.806%C11.597%C--20.5D-N/A7361.4h2.2B+4C**
C85 Canister 1,3151,2494031.225B*25.3149.214%B**12.97%C+108.6B**5.7B+39311.5h5.3B++10.8B*
AF-8 RailJack 1,2441,2431796.944A++1.0345.91%A68.866%D27C*N/A8146h2B++4.4B*
Titan-150 HESH 1,5021,2392844.25M++38.3446.333%C+N/A63.2A13.4B**31419.6h2.5B**5.3B++
AF-4 Cyclone 1,2311,2231866.575M**0.6629.189%B++20.033%C*87.4A*N/A31514h8.1B**27.7B++
Warden 1,2161,2113743.238A++2.6738.888%A*17.424%D--35.2B*N/A19134.4h6.1B**15.8B**
NC05 Jackhammer 1,2061,2033273.679A**2.2354.861%A8.479%D**47.7C*N/A23125.2h3.7B**6.7B*
AF-57 Piston 1,2071,2002424.959M**0.9535.017%C--9.333%D*45.6B+N/A14026.3h3.5B*9.9C**
Frag Grenade 1,2061,18811188N/A1,182.0960.097%A*N/A1188M++18A++39351h2.1A+3.5A
L100 Python AP 2,1081,1817615.539A*9.6343.14%D**2.456%C+25.6C--20.1C**28546.1h4.3B++10C**
EM1 1,1731,1683553.29A*2.6226.897%B**13.185%D*57.3B*N/A37020.4h10.4B38.5B++
The Brawler 1,1771,1674782.441B+3.4751.736%C11.311%D47.2C+N/A12124.7h3.1B**6.1B+
GR-22 1,1731,1662544.591A**1.3228.263%B++18.782%C+83.9A**N/A27613.9h9.3A+33B**
GD-22S 1,1691,1652734.267A+1.6428.655%B**20.515%C--41.8C++N/A14627.9h8.3B**28.9B*
AF-4A Bandit 1,1731,1656171.888B+4.0227.842%B+20%C-28.6CN/A9740.7h8.8B*31.6B++
GD-7F 1,1741,1653283.552M2.3629.327%B**19.056%C+48.9B*N/A14523.8h9.7B**33B*
NC1 Gauss Rifle 1,1781,1652933.976M1.9427.775%B**18.798%C45.5AN/A20225.6h9.7B**34.9B**
NC14 Bolt Driver 1,1641,16311510.113S4.2039.659%B++78.504%B+46.2A+N/A18125.2h1.7A4.3B**
SAS-R 1,1691,1617515.48S9.5743.509%B++80.362%A88A*N/A29513.2h1.6A3.6B**
EM4 Longshot 1,1611,1605521.091S15.1840.118%C++82.241%B+57.1A+N/A18820.3h1.6B**4.1B++
Mauler S6 1,1601,1603882.99A++2.9238.944%C+11.379%D-33.1C**N/A12335h3.3A8.5B++
Carnage AR 1,1661,1602704.296A*1.6227.494%B+22.155%C*42B+N/A14227.6h10.5B**38.2B*
Blitz GD-10 1,1731,1591975.883S0.0330.346%B**20.88%B++81A**1A++32514.3h10.9B**36B*
AF-18 Stalker 1,1661,1581936M**0.0929.358%B23.23%B+55.1B**N/A16821h10.1B*34.5B++
NS Baron G5 1,1701,1582574.506S1.4159.128%A+13.817%C+111.3M**1.2A++31910.4h3.4B**5.8C++
AF-19 Mercenary 1,1861,1586821.698B**4.2127.126%B*16.753%D-11C--N/A61105.4h11.5B+42.3B+
AF-6 Shadow 1,1651,1582165.361A*0.5536.929%B+27.72%C+45.4C++N/A11625.5h4.8B++13B++
LA39 Bruiser 1,1611,1575692.033B*3.8869.17%B++11.495%D28.6DN/A9540.5h2.1B++3.1B+
NS-30 Vandal 1,1641,1551577.357M**1.4539.339%B**25.541%C+62.1B**N/A18318.6h4.2B**10.6B**
NC4 Mag-Shot 1,1801,1549051.275B*4.6428.279%C++16.291%C--25.2C+N/A9545.8h7B+24.6B+
NS-15M1 1,1561,1532774.162A*1.7528.508%B**16.566%D-67.8B**N/A20917h9.5B**33.4B*
AC-X11 1,1701,1536211.857B*4.0528.313%B+17.433%D-12.9DN/A5589.7h9.9C*34.8B+
L100 Python HESH 1,3231,1471671.688S65.7845.7%C2.616%B**64.8B+9.9B+26517.7h2.3B**5B++
M40 Fury-H 1,3061,1446617.333B11.4242.749%C*N/A98.6C**14C++32311.6h6.8B+16B+
NS-11C 1,1531,1305901.915B**4.0028.021%B*17.699%C19.2CN/A7058.9h12.1B+43.2B++
M40 Fury 1,2681,1232056.15S50.2440.581%B+N/A137M++17.7B**6848.2h7.2B**17.8B**
M96 Mjolnir-H 1,7691,11510410.721A*4.8164.388%A++N/A75.3A44.2B**47114.8h24.8B**38.5A
C75 Viper 1,2721,0913135.194S29.2839.555%C++1.1%C53.7A8.9C*28320.3h6.5A16.4B**
M30 Mustang AH 1,4881,0872145.079C+0.8357.254%C*N/A16.4D-6.1B+13266.1h10.1C+17.6C++
M12 Kobalt 1,0811,0632053.15C*47.2424.461%B+21.543%B*168.7B**2.9D5096.3h11.8B*48.2B*
Breaker Rocket Pods 1,3401,0579117.444U111.5354.613%B++N/A391.5M*104.8S23682.7h12.7B+23.2B+
VLG Missile Launcher 1,3721,0524026.3B**20.3956.148%B1.901%C*86.2B*26.2B+40212.2h4.9C*8.7B+
Titan-150 HEAT 1,3601,0316017.183A**11.2744.751%C2.619%C+30.8B*9.8C++25533.5h3.4B**7.6B*
E540 Halberd 1,6431,0268611.93B+6.0249.866%B++3.606%C**34.2B+20.6A34630h4.7B*9.5B*
M60-G Bulldog-H 1,1831,0109810.306C+4.3963.48%A+1.188%C121.7A20.8A++3678.3h3.6B+5.6B**
Impetus 1,0071,0052763.641B**2.2737.549%B+29.851%C*35C+N/A9728.7h4B++10.7B+
M20 Mustang 1,6689982104.752B**1.1627.112%DN/A21B++14.1B++25947.5h49B**180.6B*
Vortek Rotary 1,7539832444.029B**1.8833.588%B+N/A16.7C++13.1C**20158.9h56.5B+168.3B++
Tank Mine 1,5069631476.551A*0.6442.9%B++N/A145.9B*82.3B++15386.6h1.8C*4.2B**
E540 Halberd-H 1,3909556215.403B**9.4957.258%C++1.047%D55.2B++25.1B+34917.3h4.4B++7.6B*
Enforcer ML65-H 1,6789027012.886A**6.9767.008%B**1.109%D49B*42.2A47318.4h11.9B++17.8B**
NCM2 Falcon 1,019880919.67S3.7646.684%B++5.795%B+39.8M*6.3B*25822.1h5A10.7B**
CAS30 Tank Buster 1,5798741854.724M1.1956.531%AN/A15.4A+12.5A+32956.6h36C**63.7B++
M20 Wyvern 1,2848602633.077S27.1738.765%C**5.581%B+47.3A++23.3A32318.2h37.6A+96.9A
NCM3 Raven 1,188856929.304U3.3945.548%B++2.57%C+22.7M*8.8B**19437.7h16A35.2B**
NCM3 Raven 1,146838929.109U3.2046.453%B*2.387%C22.2M**8.2B**18637.7h16.6A+35.7A
LA8 Rebel 8228105521.467B++4.4423.947%D-25.185%B+27.5C+N/A8729.5h4.8B**19.8C**
M40 Fury 8757252036.25S30.3439.236%B+N/A67.8B*14B**43210.7h9.7B++24.7B++
MANA Anti-Vehicle Turret 1,4667214715.34U9.4360.889%M**1.664%F*7210U7450U26454750.1h6.3A++10.3M
NS-44L Blackhand 6946891863.704A*2.2136.067%D36.285%C35.7B+N/A8919.3h4.3C*12C+
NC15 Phoenix 1,7326891933.57A*2.3447.447%D-N/A12.2C+18.5B**18456.4h8B++16.8B+
L105 Zephyr PX 7606781448.429A+42.5254.414%B+N/A138.4B**16.7B+4744.9h4B+7.3B++
AF-23 Grinder 661656946.979A++1.0737.372%C++14.939%C+32C++N/A12620.5h6.7C++17.9C**
Titan-150 AP 1,1366475910.966B++5.0543.52%D-N/A27.5C**20.8A114423.5h3.8B+8.6B+
Mag-Cutter 65462415,9010.039B+5.8721.886%DN/A0.3C--N/A11924.5h2.3B10.7C+
AF-23 Grinder 623620827.561A++1.6540.167%C++16.452%C+33.9C++N/A12918.3h7.1C++17.6C**
NCM2 Falcon 691599916.582S0.6749.098%B++6.511%B*27.1A**4.2C16622.1h7.7B**15.6B**
MGR-S1 Gladius 5495421793.028A2.8832.414%B**15.683%D-44.1C**N/A14512.3h7.8B++24B++
L100 Python HEAT 6895361535.733S29.8243.969%D1.679%D53.1A+15.1B++38110.1h3.7B**8.4B*
AF-22 Crow 718498955.242U0.6771.703%B+2.811%C**44.1A**19.5B*25311.3h4.1A++5.7A++
Hornet Missiles 7984833161U155.0960.44%C++N/A483S315U42401h6.9B**11.4B**
Reaper DMR 4704661343.478B++2.4329.118%B+25.537%C++41.6C**N/A15511.2h8.3B*28.6B++
LA1 Anchor 408405904.5B*1.4131.642%A26.914%C++57BN/A3787.1h8.3B*26.3B*
Spear Anti-Vehicle Phalanx Turret 6083971233.083M**27.1740.2%C4.03%C+43.6C**23.2C*4809.1h6.2B++15.4B+
LA80 389388419.463A*3.5537.003%D73.454%D40.8C++N/A1329.5h2.2C++6C+
Skyguard 6343871821.5S15.5937.731%AN/A22.2B**14.2A+28817.4h77.3B**204.8B**
MKV Suppressed 3373341093.064M2.8526.36%C++17.665%C35.5C++N/A1319.4h11.9B+45.3B+
Hunter QCX 3883112811.107B++4.8037.02%C11.576%D--13C+3.2C++6124h8.5C+23C+
NS-15M2 313311447.068M++1.1628.317%B*32.797%B*63.5B++N/A2514.9h9.1B**32.1B*
G30 Walker 4803021717.765S11.8543.947%A2.318%D34.7C**20.5B*2938.7h119.3B*271.5B*
NS-7 PDW 288284594.814S1.1026.224%C**25%B**36.9B+N/A2047.7h10.4B**39.7B++
NCM1 Scattercannon 284282476A*0.0933.63%C14.539%C64.1A++N/A1924.4h5B++14.7B+
Pelter Rocket Pod 3662792610.731C*4.8254.564%AN/A77.5B*24.2B+5163.6h18.5B+33.9B++
Rocklet Rifle 470275783.526S2.3944.694%D-N/A19.1D13.5D-16914.4h27.6B*61.9B+
NCM1 Scattercannon 271269594.559A++1.3538.859%C++18.959%B*40.8A+N/A2096.6h7B+18B
A30 Walker 508251972.588A+3.3229.921%A1.594%C++10C--10.2C+15225.1h134.9C*451B+
Hyena Missile Launcher 382235663.561A*2.3540.102%B**N/A17.7C+11.1C+13413.3h26.3B**65.7B**
Hawk GD-68 323234832.819M**3.0952.272%D**6.41%A**11.9C-4.5D--16919.6h4.6A++8.7B**
A30 Walker 472223326.969B**1.0629.647%B**N/A15.3B*17.1A*24114.6h159.4B+537.7B*
NS-357 Underboss 2102101401.5B+4.4121.936%F-20.476%C+17.5DN/A7212h4.4C+20D*
Aspis Anti-Aircraft Phalanx Turret 403209369.667U63.7632.405%B**N/A25.2A**23.4A*4778.3h77A++237.6B**
NC9 A-Tross 187184473.915A*2.0028.958%B++32.065%B**41.8BN/A1524.4h9.8C++33.9B+
M20 Basilisk 2461801810M*4.0946.24%B**6.667%C**25.4B+9.3B+2757.1h78.3B+169.3B*
M20 Basilisk 246179725.571U19.6644.895%B*4.469%C--33.8B**12.6B*3525.3h64.7B**144.1B**
MAX Punch 1901755070.345M5.5731.493%D--N/A1.5C++N/A5115.2h2.1C++6.6C+
M20 Kestrel 273175296.034B**0.1230.725%C++N/A15.2C8.5C--14811.5h52.1B*169.6B*
NSX Daimyo 151151178.882A++2.9739.18%C90.066%D*62.9B+N/A3252.4h2.7C+6.9C+
M20 Drake 1771211121U115.0943.599%C4.132%C--48.4C++22.4B*3062.5h49.7B*114B++
NS-11A 115114343.353A2.5628.197%B*20.175%C51.8B**N/A2992.2h10.7B**37.9B*
M12 Kobalt 113111255.5M**49.5921.878%B*10.811%F39.6DN/A1772.8h18.2B83.4B+
M202 Wyrm 1631081108U102.0956.022%B+3.704%B**1080U550U34990.1h36.4B+65B+
M60-G Bulldog 133104520.8B**14.8942.266%D-2.885%C**54.7D15.3C*2431.9h7.2C*17C+
G40-F Ranger 163101911.222C*5.3135.699%B2.97%A**33.7C+20.7C+3833h57B++159.6B++
Fatestealer 100100891.124S4.7940.289%B+23%C++34.5BN/A732.9h2.5C-6.2B
Razor GD-23 9998462.13A3.7836.033%A*16.327%D-17.5CN/A2505.6h13C++36.2B++
M60-G Bulldog 10793713.286A**7.3734.759%C++3.226%C*24.5C3.7D1833.8h5.5B*15.8B++
NS-10 Burster 15290194.737S1.1738.802%A3.333%D8.3A5.7A+17010.8h137.1B+353.2B*
M12 Kobalt 9187329A23.0919.597%A18.391%B+87B*4A++4451h12.3A62.8A
Bouncing Betty 8684810.5A*4.59110.473%SN/A140B3.3M**12280.6h3.9T*3.5B*
NS-10 Burster 14680194.211M**1.7039.067%A3.75%C--7.4B**6.1A++15910.8h155.4C++397.8B++
M60-G Bulldog 8976325.333S19.4249.553%A5.263%A+54.3B++9.3C**3281.4h5.1B*10.3B*
M40 Fury-F 9773135.615M++0.3034.332%D*N/A13.5C--4.4C1025.4h5.8B*16.9B+
NS-03 Thumper 7472342.118A++3.7932.942%C+N/A51.4A+1.4B**1001.4h6.6B+20.1B+
Orbital Strike Uplink 9270170N/A64.09514.286%UN/A700U220U37960.1h1.5T*0.3T*
Hellion G20 13068125.667B+0.2438.7%C--5.882%C*27.2C+24.8B+3232.5h82.6B++213.5B+
Gauss Compact S 6867391.718B*4.1922.053%C8.955%D**11.8DN/A1295.7h9.5B+43C**
NS-AM7 Archer 8763730.863B*5.0537.335%F**28.571%A3D-1.1D--3821h16.2B+43.4C
M20 Basilisk 7462512.4B++6.4942.935%D--N/A68.9B**13.3D5230.9h41.9A97.6B**
C-4 ARX 815887.25M+1.3428.986%B+N/A193.3A+76.7A**19800.3h1B++3.6B*
M20 Drake 8456511.2C5.2931.67%D-1.786%D**28C-14D-2232h35B**110.6B*
G30 Walker 8751225.5S19.5930.503%C**1.961%D--19.6B+13.8B++2892.6h143.4B**470.2B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon111,8962.5h
Anti-Vehicle MANA Turret114,2074.2h
Nano-Armor Kit1,5272,636,840355.5h
Skywall Shield Emitter0510.2h
Turret AI Module0600.2h
Cortium Silo01110.2h
Nanite Revive Grenade01,0950.3h
Medical Kit6744,78668.4h
Medical Applicator193293,44040.6h
Spitfire Auto-Turret36970.8h
Motion Spotter176,9358.6h
Restoration Kit12446912.6h
Rampart Wall0860.4h
Welding Device01,4780.1h
Deconstruction Tool01220h
S12 Renegade0820.6h
Shield Recharging Field102,0851.2h
Smoke Grenade0570h
Recon Detection Device23941.1h
Ammunition Package275,5812.3h
Anti-Infantry MANA Turret26530.9h
M12 Kobalt-F22000.1h
Routing Spire0540.1h
Flail Targeting Dart1650.3h
Nano-Repair Grenade01930.1h
Router21940.4h
Snowman Soldier0610.1h
WLT-Howler Mining Laser957,5329h
Light Air Terminal01110.7h
Elysium Spawn Tube0790.2h

Check the help document for the dictionary if you want to learn more about words used here.


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