Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 21 (18,579)players online:
neoncarbide (1)  Kewli0z (1) 2
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (92 days). The data shown below may not be accurate.

Deputy Director LaneSmash Champion NCmoha[] NCmoha
NC BR 91

KDR: 7.78

Score: 10.3m

Last Seen: Dec 16th, 2018 3:42 PM
- OFFLINE - 2223.9 hour(s)

Battle Rank 91 - New Conglomerate on Miller
Level Progress (to 92): 9%
Level 100 Progress: 55% 221h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R C85 Canister-H Enforcer ML85 E540 Halberd AF-4G Cyclone LA1 Anchor GD-22S NC6 Gauss SAW
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NCmoha



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,925,536 MLG Score: 5536
Fun Score: N/A
Cheeseburgers Flipped: 62TIME WITH MEDKIT: 4.8%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.61%36.039%11391410118,9325.338912.445

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.084%2.057A*2.361A*-1.622FHEAD ++ (~20.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.90.694B+7.20.493B+15.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.269%1.589%1716110241,0071315967.62879169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.278A*-0.659D-1.735

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.872B*3.20.747B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.876%4.373%10623510206,700141204047.5177328%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.651%2.572A**-0C+-1.223

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.40.938B*4.70.881B*2.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.527%82.708%10623210233,915128430.5859

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.336%2.177A*1.021B**-1.163

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.663B+1.60.482B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.3m255.5%643 (38.6k)553 (33.2k)7.7843523,5713,0288.9511291 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1025242122.513%30.232%68106:108

36% Engineer29% Heavy Assault25% Infiltrator6% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2014 11:43 AMJun 6th, 2016 11:06 PMDec 18th, 2018 2:13 PM (90d) (PST)Dec 16th, 2018 11:42 AM (93d) (PST)Dec 16th, 2018 11:42 AM (93d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2871401,1471.2590.1620.3813.6290.1615536

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,2158,41468,8017610232181033,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
312.1h/13d 3,533 7,126 6,095 68k 132 1,279 3,020 24.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,258
Deaths:309
KDR:4.071
Accuracy:27.144% B+
HSR:39.030% A++
GD-22S
A*
Kills:1,169
Deaths:218
KDR:5.362
Accuracy:30.043% A
HSR:39.863% A*
NC6 Gauss SAW
M++
Kills:1,163
Deaths:195
KDR:5.964
Accuracy:30.677% A*
HSR:42.562% M++
EM6
A*
Kills:605
Deaths:95
KDR:6.368
Accuracy:32.652% A*
HSR:38.512% A*
NS-15M1
M
Kills:503
Deaths:73
KDR:6.890
Accuracy:31.596% A++
HSR:43.936% M
NC05 Jackhammer AE
A++
Kills:200
Deaths:49
KDR:4.082
Accuracy:56.730% B**
HSR:24.500% A++
NC05 Jackhammer
A*
Kills:166
Deaths:42
KDR:3.952
Accuracy:58.048% A++
HSR:23.494% A*
Kills:5,064
Deaths (as Heavy Assault):981
Deaths (to Heavy Assaults):933
KDR:5.16208
Kill Difference:4,083
Playtime:89.960 hours
Usage:29%
Score:2.789m
Score/min:517
Accuracy (listed only):38.127%
HSR (listed only):35.985%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AF-19 Mercenary
A*
Kills:546
Deaths:66
KDR:8.273
Accuracy:32.563% A*
HSR:32.601% A*
AC-X11
A++
Kills:350
Deaths:53
KDR:6.604
Accuracy:32.140% A+
HSR:31.714% A++
NS-11C
A*
Kills:262
Deaths:75
KDR:3.493
Accuracy:33.910% A*
HSR:22.137% B+
AF-4A Bandit AE
B*
Kills:190
Deaths:15
KDR:12.667
Accuracy:30.694% B++
HSR:32.105% B*
Kills:1,348
Deaths (as Engineer):209
Deaths (to Engineers):525
KDR:6.44976
Kill Difference:1,139
Playtime:112.717 hours
Usage:36%
Score:4.827m
Score/min:714
Accuracy (listed only):32.327%
HSR (listed only):29.639%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:1,264
Deaths:220
KDR:5.745
Accuracy:32.742% B**
HSR:33.782% A++
AF-19 Mercenary
A*
Kills:546
Deaths:66
KDR:8.273
Accuracy:32.563% A*
HSR:32.601% A*
MGR-S1 Gladius
A++
Kills:432
Deaths:50
KDR:8.640
Accuracy:35.704% A++
HSR:28.935% B**
AC-X11
A++
Kills:350
Deaths:53
KDR:6.604
Accuracy:32.140% A+
HSR:31.714% A++
NS-11C
A*
Kills:262
Deaths:75
KDR:3.493
Accuracy:33.910% A*
HSR:22.137% B+
AF-4A Bandit AE
B*
Kills:190
Deaths:15
KDR:12.667
Accuracy:30.694% B++
HSR:32.105% B*
NS-7 PDW
A*
Kills:151
Deaths:29
KDR:5.207
Accuracy:31.693% A
HSR:31.788% A*
Kills:3,195
Deaths (as Light Assault):508
Deaths (to Light Assaults):579
KDR:6.28937
Kill Difference:2,687
Playtime:19.913 hours
Usage:6%
Score:0.421m
Score/min:352
Accuracy (listed only):32.778%
HSR (listed only):30.438%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,624
Deaths:247
KDR:14.672
Accuracy:49.597% A++
HSR:82.340% A+
AF-4G Cyclone
A++
Kills:1,264
Deaths:220
KDR:5.745
Accuracy:32.742% B**
HSR:33.782% A++
NS-44 Commissioner AE
A+
Kills:744
Deaths:189
KDR:3.937
Accuracy:53.525% A+
HSR:27.823% C**
MGR-S1 Gladius
A++
Kills:432
Deaths:50
KDR:8.640
Accuracy:35.704% A++
HSR:28.935% B**
NS-44 Commissioner
A*
Kills:295
Deaths:118
KDR:2.500
Accuracy:53.751% A*
HSR:33.220% A+
NC14 Bolt Driver
A*
Kills:291
Deaths:33
KDR:8.818
Accuracy:48.646% A*
HSR:87.285% A+
NS-7 PDW
A*
Kills:151
Deaths:29
KDR:5.207
Accuracy:31.693% A
HSR:31.788% A*
Kills:6,801
Deaths (as Infiltrator):886
Deaths (to Infiltrators):395
KDR:7.67607
Kill Difference:5,915
Playtime:79.198 hours
Usage:25%
Score:1.989m
Score/min:418
Accuracy (listed only):43.665%
HSR (listed only):46.453%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:431
Deaths:44
KDR:9.795
Accuracy:33.444% C
HSR:23.898% A+
AF-34 Mattock
A
Kills:416
Deaths:44
KDR:9.455
Accuracy:30.431% C
HSR:22.115% A
Kills:847
Deaths (as MAX Suit):44
Deaths (to MAX Suits):134
KDR:19.25
Kill Difference:803
Playtime:7.725 hours
Usage:2%
Score:0.307m
Score/min:661
Accuracy (listed only):31.938%
HSR (listed only):23.007%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
M**
Kills:157
V. Kills:85 183%
Deaths:2
KDR:78.500
Accuracy:60.781% A*
KPH:96.300 M**
VKPH:52.100 A*
Kills:157 (0 + 157)
Deaths:2
KDR:78.500
VKDR:42.500
Vehicle Kills:85
Kill Difference:155
Playtime:1.631 hours
Usage:1%
Score:0.111m
Score/min:1,130
Piloting Accuracy:N/A%
Gunner Accuracy:60.781%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
S
Kills:1,969
V. Kills:931 211%
Deaths:40
KDR:49.225
Accuracy:60.682% A*
KPH:85.300 S
VKPH:40.400 M**
E540 Halberd
S
Kills:1,310
V. Kills:511 256%
Deaths:28
KDR:46.786
Accuracy:65.112% M
KPH:109.800 S
VKPH:42.800 S
Titan-150 AP
S
Kills:1,007
V. Kills:596 169%
Deaths:46
KDR:21.891
Accuracy:64.269% A++
KPH:67.100 S
VKPH:39.700 S
Kills:4,286 (1,007 + 3,279)
Deaths:114
KDR:37.596
VKDR:17.877
Vehicle Kills:2,038
Kill Difference:4,172
Playtime:50 hours
Usage:16%
Score:2.088m
Score/min:696
Driving Accuracy:64.269%
Gunner Accuracy:65.112%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:2,132
V. Kills:77 N/A
Deaths:33
KDR:64.606
Accuracy:66.319% A+
KPH:290.500 M*
VKPH:10.500 B+
Enforcer ML65-H
S
Kills:1,132
V. Kills:432 261%
Deaths:37
KDR:30.595
Accuracy:67.973% B**
KPH:149.600 S
VKPH:57.100 A**
M96 Mjolnir-H
M++
Kills:164
V. Kills:49 328%
Deaths:7
KDR:23.429
Accuracy:54.368% B+
KPH:115.200 M++
VKPH:34.400 C*
Kills:3,428 (0 + 3,428)
Deaths:77
KDR:44.519
VKDR:7.247
Vehicle Kills:558
Kill Difference:3,351
Playtime:16.328 hours
Usage:5%
Score:0.636m
Score/min:649
Driving Accuracy:N/A%
Gunner Accuracy:54.368%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,6283,62424714.672S6.8949.597%A++82.34%A+95.1A**N/A23238.1h1.6A3.3B**
C85 Canister-H 2,2092,1323364.606A*56.8266.319%A+12.148%C**292.1M*10.5B+6687.3h3.6B**5.4A
Enforcer ML85 2,9001,9694049.225U41.4460.682%A*N/A85.2S40.3M**51123.1h6.8A++11.2A*
E540 Halberd 1,8211,3102846.786S39.0065.112%MN/A110.1S42.9S51411.9h3.1A*4.8A*
AF-4G Cyclone 1,2651,2642205.745M+2.0432.742%B**33.782%A++95.8B**N/A26113.2h7.3B**22.3B*
LA1 Anchor 1,2611,2583094.071B++3.7127.144%B+39.03%A++90.5A++N/A42213.9h8B**29.5B++
GD-22S 1,1741,1692185.362A*2.4230.043%A39.863%A*96.6A**N/A36312.1h7.8A26B*
NC6 Gauss SAW 1,1681,1631955.964S1.8230.677%A*42.562%M++92.3M++N/A26712.6h6.4B**20.8B*
Enforcer ML65-H 1,5641,1323730.595S22.8167.973%B**N/A148.9S56.8A**5817.6h5.3A++7.8A++
Titan-150 AP 1,6031,0074621.891A*14.1164.269%A++1.589%D67.1S39.7S112715h3.2B**4.9A+
NS-44 Commissioner AE 7527441893.937A**3.8553.525%A+27.823%C**155M++1.7A**3574.8h2.7B++5.1B*
EM6 607605956.368M++1.4232.652%A*38.512%A*94.5A*N/A2766.4h8B**24.4B*
AF-19 Mercenary 547546668.273S0.4932.563%A*32.601%A*78M**N/A2747h9.1B**27.8B*
NS-15M1 504503736.89S0.8931.596%A++43.936%M85.3A++N/A1765.9h8.8A27.8B**
MGR-S1 Gladius 433432508.64S0.8635.704%A++28.935%B**100.5A*N/A2164.3h6.9B**19.4B*
AF-34 Mattock 432431449.795A**2.0133.444%C23.898%A+77A*N/A1915.6h4A+11.9B*
AF-34 Mattock 419416449.455A*1.6730.431%C22.115%A74.3A++N/A2105.6h3.7A12.3B*
NS Decimator 5503911043.76M*4.0260.149%C+3.069%B++47.1B*19.2B+3738.3h4.8C++7.9C++
AC-X11 351350536.604S1.1832.14%A+31.714%A++63.6A++N/A2065.5h8.1B*25.3B++
NS-44 Commissioner 2952951182.5A+5.2853.751%A*33.22%A+147.5SN/A5062h2.9B**5.5B**
NC14 Bolt Driver 291291338.818M**1.0348.646%A*87.285%A+97SN/A4443h1.6A+3.3A
Frag Grenade 2762751275N/A267.2253.368%B**N/A687.5B**2.5D--22720.4h3B*5.6B*
NS-11C 265262753.493M+4.2933.91%A*22.137%B+36.9B+N/A1147.1h11.4B*33.5B*
NC05 Jackhammer AE 200200494.082A*3.7056.73%B**24.5%A++90.9B**N/A2192.2h3.4B**6.1B*
AF-4A Bandit AE 1901901512.667S4.8830.694%B++32.105%B*105.6A*N/A2211.8h7.3A23.7B**
NC05 Jackhammer 166166423.952A**3.8358.048%A++23.494%A*75.5AN/A2052.2h4.2B++7.2B++
M96 Mjolnir-H 213164723.429S15.6454.368%B+N/A117.1M++35C*9071.4h18B**33A
C150 Dalton 242157278.5U70.7260.781%A*N/A98.1M**53.1A*11291.6h2.3A3.8A++
NS-7 PDW 152151295.207S2.5831.693%A31.788%A*68.6A*N/A2582.2h10.5B**33.1B*
Tank Mine 7056228U20.2299.627%SN/A186.7A++46.7D15150.3h4.8T*4.8B*
C-4 6454413.5S5.7257.143%SN/A270S50A+37210.2h1.3B+2.2A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1780.1h
Motion Spotter78,9573h
Spawn Beacon01320.1h
Nano-Armor Kit12,0770.5h
AE Nano-Armor Kit57230,22812.2h
Medical Kit4293,60214.9h
Medical Applicator01270h
AE Medical Applicator12,2780.2h
Spitfire Auto-Turret02960.3h
Ammunition Package33450.3h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.42s
Server spent 3.00s on queries, 2.58s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.