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Deputy Director LaneSmash Champion NCmoha[] NCmoha
NC BR 88

KDR: 7.65

Score: 9.4m

Last Seen: Jul 31st, 2018 10:27 AM
- OFFLINE - 1247 hour(s)

Battle Rank 88 - New Conglomerate on Miller
Level Progress (to 89): 74%
Level 100 Progress: 50% 246h
PRIMARY CLASSESCLOAKERENGINEERHEAVY
PRIMARY WEAPONS SAS-R Enforcer ML85 C85 Canister-H E540 Halberd AF-4G Cyclone LA1 Anchor GD-22S NC6 Gauss SAW
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,797,934 MLG Score: 5434
Fun Score: N/A
Cheeseburgers Flipped: 57TIME WITH MEDKIT: 5.1%MEDKIT per DEATH: 1.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
31.581%36.425%1150149948,1075.216862.43

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.042%2.08A*2.488A**-1.646FHEAD ++ (~20.63)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
22.70.697B+7.20.497B+15.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
64.3%1.59%1826110071,0061245958.1129169%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%2.301A*-0.699D-1.739

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.90.873B*3.20.747B++1.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
63.554%4.346%10749410046,282129193048.3231325%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.502%2.557A**0.019C+-1.271

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.936B*4.80.877B*2.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.653%82.787%10749210063,509117329.9914

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.388%2.183A*1.033B**-1.122

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.664B+1.60.483B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
9.4m260.9%639 (38.3k)548 (32.9k)7.6464521,5632,8208.8478788 (88)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1008219322.271%30.079%67006:068

37% Engineer29% Heavy Assault26% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 30th, 2014 11:43 AMJun 6th, 2016 11:06 PMAug 21st, 2018 10:20 AM (31d) (PST)Jul 31st, 2018 6:36 AM (52d) (PST)Jul 31st, 2018 6:27 AM (52d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2911411,1501.2530.1640.3773.6980.1645434

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
77,4698,44869,0217510232221032,889

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
286.9h/12d 3,388 6,486 5,617 63.6k 110 1,171 2,831 22.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
A++
Kills:1,258
Deaths:309
KDR:4.071
Accuracy:27.144% B+
HSR:39.030% A++
GD-22S
A*
Kills:1,169
Deaths:218
KDR:5.362
Accuracy:30.043% A+
HSR:39.863% A*
NC6 Gauss SAW
M++
Kills:1,163
Deaths:195
KDR:5.964
Accuracy:30.677% A*
HSR:42.562% M++
NS-15M1
M+
Kills:485
Deaths:70
KDR:6.929
Accuracy:31.555% A++
HSR:44.124% M+
EM6
M
Kills:359
Deaths:56
KDR:6.411
Accuracy:34.400% A**
HSR:40.669% M
NC05 Jackhammer AE
A+
Kills:200
Deaths:49
KDR:4.082
Accuracy:56.904% B**
HSR:24.500% A+
NC05 Jackhammer
A*
Kills:166
Deaths:42
KDR:3.952
Accuracy:58.048% A++
HSR:23.494% A*
Kills:4,800
Deaths (as Heavy Assault):939
Deaths (to Heavy Assaults):888
KDR:5.11182
Kill Difference:3,861
Playtime:83.986 hours
Usage:29%
Score:2.649m
Score/min:526
Accuracy (listed only):38.396%
HSR (listed only):36.320%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
AC-X11
A*
Kills:295
Deaths:47
KDR:6.277
Accuracy:31.791% A
HSR:32.881% A*
AF-19 Mercenary
A*
Kills:250
Deaths:31
KDR:8.065
Accuracy:33.693% A*
HSR:33.600% A*
NS-11C
A*
Kills:244
Deaths:70
KDR:3.486
Accuracy:33.953% A*
HSR:21.721% B+
AF-4A Bandit AE
B**
Kills:173
Deaths:15
KDR:11.533
Accuracy:31.135% B**
HSR:31.792% B*
Kills:962
Deaths (as Engineer):163
Deaths (to Engineers):481
KDR:5.90184
Kill Difference:799
Playtime:105.958 hours
Usage:37%
Score:4.384m
Score/min:690
Accuracy (listed only):32.643%
HSR (listed only):29.999%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4G Cyclone
A++
Kills:1,264
Deaths:220
KDR:5.745
Accuracy:32.742% B**
HSR:33.782% A++
MGR-S1 Gladius
A++
Kills:322
Deaths:35
KDR:9.200
Accuracy:36.993% A++
HSR:27.640% B++
AC-X11
A*
Kills:295
Deaths:47
KDR:6.277
Accuracy:31.791% A
HSR:32.881% A*
AF-19 Mercenary
A*
Kills:250
Deaths:31
KDR:8.065
Accuracy:33.693% A*
HSR:33.600% A*
NS-11C
A*
Kills:244
Deaths:70
KDR:3.486
Accuracy:33.953% A*
HSR:21.721% B+
AF-4A Bandit AE
B**
Kills:173
Deaths:15
KDR:11.533
Accuracy:31.135% B**
HSR:31.792% B*
NS-7 PDW
A*
Kills:151
Deaths:29
KDR:5.207
Accuracy:31.693% A
HSR:31.788% A*
Kills:2,699
Deaths (as Light Assault):447
Deaths (to Light Assaults):540
KDR:6.03803
Kill Difference:2,252
Playtime:13.712 hours
Usage:5%
Score:0.273m
Score/min:332
Accuracy (listed only):33.143%
HSR (listed only):30.458%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
A++
Kills:3,218
Deaths:230
KDR:13.991
Accuracy:49.744% A++
HSR:82.380% A+
AF-4G Cyclone
A++
Kills:1,264
Deaths:220
KDR:5.745
Accuracy:32.742% B**
HSR:33.782% A++
NS-44 Commissioner AE
A+
Kills:679
Deaths:168
KDR:4.042
Accuracy:53.262% A+
HSR:27.982% B
MGR-S1 Gladius
A++
Kills:322
Deaths:35
KDR:9.200
Accuracy:36.993% A++
HSR:27.640% B++
NS-44 Commissioner
A*
Kills:295
Deaths:118
KDR:2.500
Accuracy:53.751% A*
HSR:33.220% A++
NC14 Bolt Driver
A*
Kills:291
Deaths:33
KDR:8.818
Accuracy:48.646% A*
HSR:87.285% A+
NS-7 PDW
A*
Kills:151
Deaths:29
KDR:5.207
Accuracy:31.693% A
HSR:31.788% A*
Kills:6,220
Deaths (as Infiltrator):833
Deaths (to Infiltrators):367
KDR:7.46699
Kill Difference:5,387
Playtime:73.679 hours
Usage:26%
Score:1.838m
Score/min:416
Accuracy (listed only):43.833%
HSR (listed only):46.297%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
AF-34 Mattock
A+
Kills:388
Deaths:39
KDR:9.949
Accuracy:33.192% C
HSR:23.969% A+
AF-34 Mattock
A+
Kills:380
Deaths:39
KDR:9.744
Accuracy:30.432% C
HSR:22.105% A+
Kills:768
Deaths (as MAX Suit):39
Deaths (to MAX Suits):126
KDR:19.69231
Kill Difference:729
Playtime:7.138 hours
Usage:2%
Score:0.275m
Score/min:643
Accuracy (listed only):31.812%
HSR (listed only):23.037%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Enforcer ML85
S
Kills:1,969
V. Kills:931 211%
Deaths:40
KDR:49.225
Accuracy:60.685% A*
KPH:85.300 S
VKPH:40.400 M**
E540 Halberd
S
Kills:1,269
V. Kills:492 257%
Deaths:27
KDR:47
Accuracy:64.936% M
KPH:112.100 S
VKPH:43.400 S
Titan-150 AP
S
Kills:1,006
V. Kills:595 169%
Deaths:46
KDR:21.870
Accuracy:64.300% A++
KPH:67.200 S
VKPH:39.700 S
Kills:4,244 (1,006 + 3,238)
Deaths:113
KDR:37.558
VKDR:17.858
Vehicle Kills:2,018
Kill Difference:4,131
Playtime:49.366 hours
Usage:17%
Score:2.041m
Score/min:689
Driving Accuracy:64.300%
Gunner Accuracy:64.936%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:1,912
V. Kills:71 N/A
Deaths:30
KDR:63.733
Accuracy:65.119% A++
KPH:295 M*
VKPH:11 B++
Enforcer ML65-H
S
Kills:1,132
V. Kills:432 261%
Deaths:37
KDR:30.595
Accuracy:67.973% B**
KPH:149.600 S
VKPH:57.100 A*
Kills:3,044 (0 + 3,044)
Deaths:67
KDR:45.433
VKDR:7.507
Vehicle Kills:503
Kill Difference:2,977
Playtime:14.047 hours
Usage:5%
Score:0.507m
Score/min:602
Driving Accuracy:N/A%
Gunner Accuracy:67.973%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 3,2213,21823013.991M++6.3449.744%A++82.38%A+93.5A**N/A22534.4h1.6A3.3B**
Enforcer ML85 2,9001,9694049.225S41.5860.685%A*N/A85.2S40.3M**51023.1h6.8A+11.2A++
C85 Canister-H 1,9831,9123063.733A**56.0965.119%A++12.552%C**294.2M++10.9B+6266.5h3.5B**5.3A
E540 Halberd 1,7611,2692747S39.3564.936%MN/A112.3S43.5S50811.3h3.1A*4.7A*
AF-4G Cyclone 1,2651,2642205.745A**1.9032.742%B**33.782%A++95.8AN/A26113.2h7.3B**22.3B++
LA1 Anchor 1,2611,2583094.071B++3.5827.144%B+39.03%A++90.5A++N/A42113.9h8B**29.5B++
GD-22S 1,1741,1692185.362A++2.2830.043%A+39.863%A*96.6A**N/A36212.1h7.8A26B**
NC6 Gauss SAW 1,1681,1631955.964M**1.6830.677%A*42.562%M++93M++N/A26412.5h6.4B**20.8B*
Enforcer ML65-H 1,5641,1323730.595S22.9567.973%B**N/A148.9S56.8A*5817.6h5.3A+7.8A++
Titan-150 AP 1,6011,0064621.87A**14.2264.3%A++1.59%D67.1S39.7S110215h3.2B+4.9A
NS-44 Commissioner AE 6876791684.042A**3.6053.262%A+27.982%B157.9M++1.9A*3594.3h2.7B*5.1B*
NS-15M1 486485706.929S0.7231.555%A++44.124%M+85.1A++N/A1775.7h8.8A27.8B**
AF-34 Mattock 388388399.949A*2.3033.192%C23.969%A+74.6A*N/A1845.2h4A+12.2B*
AF-34 Mattock 382380399.744A++2.1030.432%C22.105%A+73.1A++N/A1965.2h3.7A12.3B*
NS Decimator 5173691003.69M*3.9660.344%C+3.252%B+46.1B*18.5B3658h4.9C+8C++
EM6 359359566.411M++1.2434.4%A**40.669%M105.6A**N/A3073.4h7.9A23B*
MGR-S1 Gladius 323322359.2S1.5536.993%A++27.64%B++100.6A*N/A2073.2h7B**18.9B**
AC-X11 296295476.277S1.3731.791%A32.881%A*60.2A++N/A1984.9h8.2B++25.9B++
NS-44 Commissioner 2952951182.5A+5.1553.751%A*33.22%A++147.5SN/A5022h2.9B**5.5B**
NC14 Bolt Driver 291291338.818M*1.1748.646%A*87.285%A+97SN/A4433h1.6A+3.3A
AF-19 Mercenary 250250318.065S0.4233.693%A*33.6%A*69.4M*N/A2683.6h9.1B**27.1B**
NS-11C 247244703.486M+4.1633.953%A*21.721%B+37.5B+N/A1106.5h11.3B*33.3B*
Frag Grenade 2422421242N/A234.3552.786%B**N/A605B+N/A23520.4h2.9B*5.5B*
NC05 Jackhammer AE 200200494.082A*3.5656.904%B**24.5%A+90.9B**N/A2212.2h3.4B**6B*
AF-4A Bandit AE 1731731511.533S3.8931.135%B**31.792%B*101.8A*N/A2221.7h7.3A23.5B**
NC05 Jackhammer 166166423.952M3.6958.048%A++23.494%A*75.5A+N/A2042.2h4.2B++7.2B*
NS-7 PDW 152151295.207S2.4431.693%A31.788%A*68.6A*N/A2512.2h10.5B*33.1B*
Tank Mine 7056228U20.3591.698%SN/A186.7A++46.7D13820.3h4.3T*4.7B**
C-4 6454413.5S5.8556.035%SN/A270S50A+34830.2h1.2B++2.1A

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret1780.1h
Motion Spotter58,3152.7h
Spawn Beacon01140.1h
Nano-Armor Kit12,0770.5h
AE Nano-Armor Kit51211,75811.4h
Medical Kit3943,29514.6h
Medical Applicator01270h
Spitfire Auto-Turret02670.2h
AE Medical Applicator12,0820.2h
Ammunition Package32880.3h

Check the help document for the dictionary if you want to learn more about words used here.


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