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Executor NCnoSARS[RHon] NCnoSARS
NC BR 123

KDR: 4.39

Score: 31.7m

Last Seen: Oct 23rd, 2018 12:22 PM
- OFFLINE - 7 hour(s)

Prestige 1, Battle Rank 100 (123 total) - New Conglomerate on Connery - Outfit Leader of Red Honor NC[RHon] Red Honor NC
NC outfit on Connery

Members: 21
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW L100 Python HESH MGR-M1 Bishop SAS-R Spear Anti-Vehicle Phalanx Turret NS-15M2 NC05 Jackhammer M12 Kobalt
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,263,059 MLG Score: 1809
Fun Score: N/A
Cheeseburgers Flipped: 292TIME WITH MEDKIT: 9.2%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.501%25.771%6314297139,6844.80261-0.416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.717%0.687B+0.813B++-1.421D**HEAD ++ (~13.52)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.30.439B10.40.278C*31.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.11%2.667%241101275477570.156904129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.693B+0.959B*-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.773B++160.695B+20.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.38%0.663%850510085,879541158310.8469371%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.225%-1.802F--1.281D**-0.182

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
45.7-0.188C10.20.179C++35.5

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.223%16.331%440510082,1862821777.751771228%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.663%-1.828F-3.159M++-0.289

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
127.4-0.06C+20.70.474B+106.7

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.263%65.637%440810058,7101708855.09953

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.223%0.478B+-0.109C+0.315

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.193C++30.043C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.795%15.185%440310101,541907121.69714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.076%-0.71D-0.153C++-0.924

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
12.70.036C+4.20.138C++8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Red Honor NC[RHon] Red Honor NC
NC outfit on Connery

Members: 21
31.7m465%307 (18.4k)264 (15.8k)4.3866769,55515,8564.8318123 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1013625021.996%24.89%54707:3540

16% Combat Medic30% Heavy Assault49% Infiltrator9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2013 9:06 PMApr 11th, 2016 3:27 PMOct 23rd, 2018 10:24 AM (4h) (PST)Oct 23rd, 2018 9:56 AM (4h) (PST)Oct 23rd, 2018 8:22 AM (6h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6151135020.5780.1320.1442.8780.0411809

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,9056,76430,1413589173215,820

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2005.8h/83.6d 7,058 17,312 26,284 346.4k 3,376 10,460 4,944 74m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B
Kills:4,090
Deaths:975
KDR:4.195
Accuracy:24.685% D
HSR:28.778% B
NS-15M2
B++
Kills:1,205
Deaths:249
KDR:4.839
Accuracy:24.544% C*
HSR:30.788% B++
NC05 Jackhammer
B
Kills:1,205
Deaths:453
KDR:2.660
Accuracy:46.103% B
HSR:13.029% C-
EM6
B+
Kills:1,186
Deaths:344
KDR:3.448
Accuracy:20.016% C
HSR:26.476% B+
GD-22S
C**
Kills:1,182
Deaths:346
KDR:3.416
Accuracy:22.012% C+
HSR:25.888% C**
NS-15MP
D
Kills:1,173
Deaths:300
KDR:3.910
Accuracy:22.851% D-
HSR:23.700% D
MGR-L1 Promise
B+
Kills:1,171
Deaths:354
KDR:3.308
Accuracy:23.803% C++
HSR:27.839% B+
NC6S Gauss SAW S
B+
Kills:1,170
Deaths:319
KDR:3.668
Accuracy:22.974% C+
HSR:27.521% B+
NSX Naginata
C**
Kills:1,169
Deaths:401
KDR:2.915
Accuracy:21.251% C+
HSR:29.769% C**
NC6 Gauss SAW
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:22.109% B+
HSR:24.743% C*
LA1 Anchor
B+
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:21.259% D
HSR:27.931% B+
NS-15M1
B+
Kills:1,159
Deaths:383
KDR:3.026
Accuracy:23.330% C*
HSR:25.539% B+
NC05-P Jackhammer
D*
Kills:100
Deaths:58
KDR:1.724
Accuracy:41.417% D*
HSR:12% D*
Kills:17,138
Deaths (as Heavy Assault):4,899
Deaths (to Heavy Assaults):4,688
KDR:3.49826
Kill Difference:12,239
Playtime:611.658 hours
Usage:30%
Score:10.187m
Score/min:278
Accuracy (listed only):25.873%
HSR (listed only):24.923%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-4AE Cyclone
C
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:24.483% D-
HSR:22.517% C
NC12 Sweeper
B+
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:32.693% D--
HSR:15.172% B+
MGR-S1 Gladius
C**
Kills:1,156
Deaths:364
KDR:3.176
Accuracy:26.035% C+
HSR:23.875% C**
NS-7 PDW
B+
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:24.957% C++
HSR:21.144% B+
Blitz GD-10
B**
Kills:1,152
Deaths:360
KDR:3.200
Accuracy:27.183% B+
HSR:23.004% B**
AF-4 Cyclone
B++
Kills:1,139
Deaths:324
KDR:3.515
Accuracy:25.685% C++
HSR:22.652% B++
NS-11CP
C++
Kills:923
Deaths:218
KDR:4.234
Accuracy:24.214% D-
HSR:23.185% C++
NSX Tengu
B+
Kills:677
Deaths:209
KDR:3.239
Accuracy:36.554% C++
HSR:24.815% B+
NS Baron G5
C+
Kills:586
Deaths:206
KDR:2.845
Accuracy:41.485% C+
HSR:14.164% C+
AF-19 Mercenary
A+
Kills:291
Deaths:128
KDR:2.273
Accuracy:25.034% B+
HSR:29.897% A+
AF-57 Piston
B**
Kills:204
Deaths:61
KDR:3.344
Accuracy:30.004% D--
HSR:18.137% B**
AC-X11
C++
Kills:197
Deaths:37
KDR:5.324
Accuracy:25.134% C++
HSR:21.320% C+
Mauler S6
C+
Kills:177
Deaths:67
KDR:2.642
Accuracy:38.152% C+
HSR:11.864% D
NSX Tanto
B+
Kills:161
Deaths:50
KDR:3.220
Accuracy:21.990% D
HSR:27.950% B+
Gauss Compact S
A++
Kills:161
Deaths:53
KDR:3.038
Accuracy:21.611% C
HSR:29.193% A++
NS-11C
A+
Kills:160
Deaths:34
KDR:4.706
Accuracy:25.248% B
HSR:26.875% A+
Kills:10,466
Deaths (as Light Assault):3,223
Deaths (to Light Assaults):2,806
KDR:3.24729
Kill Difference:7,243
Playtime:80.449 hours
Usage:4%
Score:0.957m
Score/min:198
Accuracy (listed only):28.154%
HSR (listed only):22.235%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,350
Deaths:128
KDR:10.547
Accuracy:39.200% C++
HSR:63.778% C-
The Moonshot
C
Kills:1,169
Deaths:79
KDR:14.798
Accuracy:40.523% C
HSR:72.797% D--
AF-4AE Cyclone
C
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:24.483% D-
HSR:22.517% C
Impetus
D
Kills:1,167
Deaths:290
KDR:4.024
Accuracy:26.741% D*
HSR:23.222% D
NC14 Bolt Driver
C**
Kills:1,166
Deaths:123
KDR:9.480
Accuracy:37.242% C**
HSR:67.582% D
EM4-AE Longshot
C++
Kills:1,164
Deaths:118
KDR:9.864
Accuracy:42.125% C++
HSR:72.423% D*
NS-30B Vandal
C++
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:27.734% D--
HSR:28.977% C++
Gauss SPR
C*
Kills:1,158
Deaths:168
KDR:6.893
Accuracy:33.693% C*
HSR:31.347% C
MGR-S1 Gladius
C**
Kills:1,156
Deaths:364
KDR:3.176
Accuracy:26.035% C+
HSR:23.875% C**
EM4 Longshot
B*
Kills:1,156
Deaths:90
KDR:12.844
Accuracy:44.821% B*
HSR:70.242% D--
LA80
B+
Kills:1,156
Deaths:79
KDR:14.633
Accuracy:43.514% B+
HSR:73.529% C--
AF-6 Shadow
C
Kills:1,155
Deaths:236
KDR:4.894
Accuracy:32.390% C
HSR:22.944% C--
NS-7 PDW
B+
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:24.957% C++
HSR:21.144% B+
Blitz GD-10
B**
Kills:1,152
Deaths:360
KDR:3.200
Accuracy:27.183% B+
HSR:23.004% B**
NS-30 Vandal
C+
Kills:1,146
Deaths:293
KDR:3.911
Accuracy:32.092% C+
HSR:22.077% C--
AF-4 Cyclone
B++
Kills:1,139
Deaths:324
KDR:3.515
Accuracy:25.685% C++
HSR:22.652% B++
NS-44 Commissioner
B+
Kills:707
Deaths:367
KDR:1.926
Accuracy:39.389% B+
HSR:25.318% B+
NSX Tengu
B+
Kills:677
Deaths:209
KDR:3.239
Accuracy:36.554% C++
HSR:24.815% B+
NSX Daimyo
D*
Kills:391
Deaths:54
KDR:7.241
Accuracy:32.593% D*
HSR:89.258% D*
NS-357P Underboss
C
Kills:243
Deaths:181
KDR:1.343
Accuracy:39.146% C
HSR:19.342% C--
NS-AM7 Archer
B**
Kills:159
Deaths:69
KDR:2.304
Accuracy:54.719% C-
HSR:27.044% B**
NS-AM7 AE/NC Archer
B
Kills:92
Deaths:20
KDR:4.600
Accuracy:53.668% D-
HSR:25% B
AF-18 Stalker
B+
Kills:68
Deaths:17
KDR:4
Accuracy:28.418% C*
HSR:23.529% B+
NS-61 Emissary
C
Kills:65
Deaths:62
KDR:1.048
Accuracy:25.873% C
HSR:12.308% D
NC4 Mag-Shot
B**
Kills:61
Deaths:58
KDR:1.052
Accuracy:33.545% B**
HSR:9.836% D**
Kills:21,182
Deaths (as Infiltrator):4,727
Deaths (to Infiltrators):3,345
KDR:4.48107
Kill Difference:16,455
Playtime:973.029 hours
Usage:49%
Score:13.916m
Score/min:238
Accuracy (listed only):34.893%
HSR (listed only):36.742%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C+
Kills:2,000
Deaths:339
KDR:5.900
Accuracy:23.048% D**
HSR:28.500% C+
NC12 Sweeper
B+
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:32.693% D--
HSR:15.172% B+
Warden
C++
Kills:1,155
Deaths:314
KDR:3.678
Accuracy:27.583% C++
HSR:24.329% C+
NS-11CP
C++
Kills:923
Deaths:218
KDR:4.234
Accuracy:24.214% D-
HSR:23.185% C++
NS Baron G5
C+
Kills:586
Deaths:206
KDR:2.845
Accuracy:41.485% C+
HSR:14.164% C+
AF-19 Mercenary
A+
Kills:291
Deaths:128
KDR:2.273
Accuracy:25.034% B+
HSR:29.897% A+
AF-57 Piston
B**
Kills:204
Deaths:61
KDR:3.344
Accuracy:30.004% D--
HSR:18.137% B**
AC-X11
C++
Kills:197
Deaths:37
KDR:5.324
Accuracy:25.134% C++
HSR:21.320% C+
Mauler S6
C+
Kills:177
Deaths:67
KDR:2.642
Accuracy:38.152% C+
HSR:11.864% D
NSX Tanto
B+
Kills:161
Deaths:50
KDR:3.220
Accuracy:21.990% D
HSR:27.950% B+
Gauss Compact S
A++
Kills:161
Deaths:53
KDR:3.038
Accuracy:21.611% C
HSR:29.193% A++
NS-11C
A+
Kills:160
Deaths:34
KDR:4.706
Accuracy:25.248% B
HSR:26.875% A+
Kills:7,175
Deaths (as Engineer):1,827
Deaths (to Engineers):2,182
KDR:3.9272
Kill Difference:5,348
Playtime:61.126 hours
Usage:3%
Score:0.945m
Score/min:258
Accuracy (listed only):28.016%
HSR (listed only):22.549%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
B
Kills:1,172
Deaths:323
KDR:3.628
Accuracy:24.865% C++
HSR:21.160% B
NC9 A-Tross
B*
Kills:1,170
Deaths:415
KDR:2.819
Accuracy:25.272% C++
HSR:29.573% B*
AF-4AE Cyclone
C
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:24.483% D-
HSR:22.517% C
Reaper DMR
B+
Kills:1,162
Deaths:313
KDR:3.712
Accuracy:25.174% C+
HSR:27.195% B+
GR-22AE
C+
Kills:1,161
Deaths:311
KDR:3.733
Accuracy:24.799% D
HSR:24.289% C+
NC12 Sweeper
B+
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:32.693% D--
HSR:15.172% B+
NS-11A
B*
Kills:1,158
Deaths:317
KDR:3.653
Accuracy:24.692% C++
HSR:26.943% B*
MGR-S1 Gladius
C**
Kills:1,156
Deaths:364
KDR:3.176
Accuracy:26.035% C+
HSR:23.875% C**
NC1 Gauss Rifle
B++
Kills:1,155
Deaths:332
KDR:3.479
Accuracy:24.802% B+
HSR:25.022% B++
NS-7 PDW
B+
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:24.957% C++
HSR:21.144% B+
Blitz GD-10
B**
Kills:1,152
Deaths:360
KDR:3.200
Accuracy:27.183% B+
HSR:23.004% B**
AF-4 Cyclone
B++
Kills:1,139
Deaths:324
KDR:3.515
Accuracy:25.685% C++
HSR:22.652% B++
NSX Tengu
B+
Kills:677
Deaths:209
KDR:3.239
Accuracy:36.554% C++
HSR:24.815% B+
NS Baron G5
C+
Kills:586
Deaths:206
KDR:2.845
Accuracy:41.485% C+
HSR:14.164% C+
AF-57 Piston
B**
Kills:204
Deaths:61
KDR:3.344
Accuracy:30.004% D--
HSR:18.137% B**
Mauler S6
C+
Kills:177
Deaths:67
KDR:2.642
Accuracy:38.152% C+
HSR:11.864% D
Gauss Prime
C++
Kills:130
Deaths:31
KDR:4.194
Accuracy:24.106% D
HSR:23.846% C++
NS-11A "Heatwave"
C++
Kills:61
Deaths:21
KDR:2.905
Accuracy:20.307% D*
HSR:26.230% C++
Kills:15,742
Deaths (as Combat Medic):4,766
Deaths (to Combat Medics):1,146
KDR:3.30298
Kill Difference:10,976
Playtime:319.503 hours
Usage:16%
Score:5.015m
Score/min:262
Accuracy (listed only):27.847%
HSR (listed only):22.311%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:228
Deaths:49
KDR:4.653
Accuracy:21.237% D**
HSR:15.790% C++
NS-10 Burster
C++
Kills:220
Deaths:41
KDR:5.366
Accuracy:29.894% C++
HSR:3.182% D
NCM1 Scattercannon
C++
Kills:212
Deaths:50
KDR:4.240
Accuracy:38.055% C++
HSR:13.679% C-
NS-10 Burster
C+
Kills:174
Deaths:41
KDR:4.244
Accuracy:29.775% C+
HSR:4.023% C-
NCM2 Falcon
D
Kills:129
Deaths:19
KDR:6.789
Accuracy:32.733% D
HSR:3.101% D-
NCM2 Falcon
C**
Kills:75
Deaths:18
KDR:4.167
Accuracy:35.001% D
HSR:5.333% C**
Kills:1,038
Deaths (as MAX Suit):109
Deaths (to MAX Suits):581
KDR:9.52294
Kill Difference:929
Playtime:36.569 hours
Usage:2%
Score:0.711m
Score/min:324
Accuracy (listed only):31.116%
HSR (listed only):7.518%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D-
Kills:75
V. Kills:23 313%
Deaths:12
KDR:6.250
Accuracy:44.110% D
KPH:20.700 D--
VKPH:6.400 D-
Kills:75 (0 + 0)
Deaths:12
KDR:6.250
VKDR:1.917
Vehicle Kills:23
Kill Difference:63
Playtime:3.618 hours
Usage:0%
Score:0.033m
Score/min:153
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:2,017
V. Kills:296 N/A
Deaths:42
KDR:48.024
Accuracy:30.871% F-
KPH:40.700 C--
VKPH:6 D
L100 Python HEAT
C*
Kills:1,200
V. Kills:318 376%
Deaths:27
KDR:44.444
Accuracy:30.906% F--
KPH:33.500 C*
VKPH:8.900 C--
L100 Python AP
C**
Kills:1,162
V. Kills:416 279%
Deaths:29
KDR:40.069
Accuracy:32.830% F*
KPH:32.200 C**
VKPH:11.500 D*
C75 Viper
C
Kills:1,117
V. Kills:344 324%
Deaths:42
KDR:26.595
Accuracy:24.145% D**
KPH:21.100 C--
VKPH:6.500 C
Skyguard
B**
Kills:383
V. Kills:192 198%
Deaths:15
KDR:25.533
Accuracy:17.291% F-
KPH:22.100 B**
VKPH:11.100 B+
Kills:5,879 (5,879 + 0)
Deaths:155
KDR:37.929
VKDR:10.103
Vehicle Kills:1,566
Kill Difference:5,724
Playtime:191.706 hours
Usage:10%
Score:1.366m
Score/min:119
Driving Accuracy:17.291%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B**
Kills:90
V. Kills:26 333%
Deaths:3
KDR:30
Accuracy:41.991% C
KPH:39.500 B**
VKPH:11.400 D
Kills:90 (0 + 90)
Deaths:3
KDR:30
VKDR:8.667
Vehicle Kills:26
Kill Difference:87
Playtime:2.278 hours
Usage:0%
Score:0.054m
Score/min:398
Driving Accuracy:N/A%
Gunner Accuracy:41.991%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,204
V. Kills:38 N/A
Deaths:26
KDR:46.308
Accuracy:14.075% D
KPH:63.300 C+
VKPH:2 C
M12 Kobalt
C+
Kills:698
V. Kills:32 N/A
Deaths:23
KDR:30.348
Accuracy:13.710% D
KPH:53.900 C--
VKPH:2.500 C+
M20 Basilisk
B+
Kills:142
V. Kills:23 N/A
Deaths:9
KDR:15.778
Accuracy:30.590% D
KPH:26.600 B+
VKPH:4.300 D-
M20 Basilisk
B+
Kills:86
V. Kills:9 N/A
Deaths:8
KDR:10.750
Accuracy:24.564% D**
KPH:26.500 B+
VKPH:2.800 D*
M40 Fury
D
Kills:56
V. Kills:5 N/A
Deaths:4
KDR:14
Accuracy:24.117% D*
KPH:26.800 D
VKPH:2.400 D*
Kills:2,186 (0 + 2,186)
Deaths:70
KDR:31.229
VKDR:1.529
Vehicle Kills:107
Kill Difference:2,116
Playtime:42.631 hours
Usage:2%
Score:0.481m
Score/min:188
Driving Accuracy:N/A%
Gunner Accuracy:24.117%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 4,1454,0909754.195B**0.1924.685%D28.778%B62.6C*N/A17765.3h8.9C++35.9C+
L100 Python HESH 2,3132,0174248.024M*43.6430.871%F-N/A40.7C--6D13849.5h3.9D12.8F
MGR-M1 Bishop 2,0472,0003395.9A*1.5123.048%D**28.5%C+36.4C**N/A9455h7.4C32D-
SAS-R 1,3621,35012810.547A*6.1639.2%C++63.778%C-43.5C**N/A13731h2.7D6.9C+
Spear Anti-Vehicle Phalanx Turret 1,6891,2273535.057S30.6742.86%C+3.423%C36.2C+13.6D17533.9h7.8C**18.1B+
NS-15M2 1,2111,2052494.839A++0.4524.544%C*30.788%B++65.8B**N/A23918.3h11.4B+46.5B+
NC05 Jackhammer 1,2171,2054532.66A1.7346.103%B13.029%C-80.3A++N/A26715h3.8B**8.3B++
M12 Kobalt 1,2421,2042646.308M++41.9214.075%D17.857%C+63.4C+2C19619h16.1B++114.4C*
L100 Python HEAT 1,5181,2002744.444S40.0630.906%F--N/A33.5C*8.9C--10435.8h5.9C+19D*
EM6 1,2021,1863443.448A0.9420.016%C26.476%B+48BN/A17124.7h10.6B53C*
GD-22S 1,1921,1823463.416B**0.9722.012%C+25.888%C**44.4BN/A17526.6h10B+45.2B
NS-15MP 1,1861,1733003.91B**0.4822.851%D-23.7%D57.2C+N/A16020.5h11.9C52.3C-
GR-22 1,1961,1723233.628A++0.7624.865%C++21.16%B34.6C*N/A9833.9h14.5C58.2C++
MGR-L1 Promise 1,1871,1713543.308A+1.0823.803%C++27.839%B+53.5B+N/A15921.9h13.1B+55B+
NC9 A-Tross 1,1891,1704152.819A+1.5725.272%C++29.573%B*45B+N/A13326h11.1C-43.8C+
NC6S Gauss SAW S 1,1891,1703193.668A*0.7222.974%C+27.521%B+60.6B+1A16019.3h10.9C++47.3C++
NSX Naginata 1,1821,1694012.915A+1.4721.251%C+29.769%C**54.1B+N/A16021.6h11.4C**53.7C**
The Moonshot 1,1801,1697914.797A*10.4140.523%C72.797%D--43.5CN/A11926.9h2.4F-6D*
NC6 Gauss SAW 1,1791,1684322.704B**1.6822.109%B+24.743%C*51.2B**N/A22422.8h8.8B+39.9B+
AF-4AE Cyclone 1,1931,1684192.788B**1.6024.483%D-22.517%C45.1C1B**11425.9h10.8C44.1C
Impetus 1,1821,1672904.024A+0.3626.741%D*23.222%D38.1C+N/A8230.6h5.6D20.8D-
NC14 Bolt Driver 1,1791,1661239.48M**5.0937.242%C**67.582%D35.4B*N/A11932.9h2.8C+7.5C*
EM4-AE Longshot 1,1721,1641189.864A++5.4842.125%C++72.423%D*40.8CN/A11328.5h2.5D*5.9C-
NS-30B Vandal 1,1831,1632464.728A+0.3427.734%D--28.977%C++48.7C++N/A14023.9h6.5C23.3C--
L100 Python AP 1,5781,1622940.069S35.6832.83%F*N/A32.2C**11.5D*13436.1h4.6B*13.9C
Reaper DMR 1,1801,1623133.712B*0.6725.174%C+27.195%B+44.4B+N/A11626.2h10.8C42.9C+
GR-22AE 1,1781,1613113.733A0.6524.799%D24.289%C+43C+N/A13727h13.5C-54.4C
LA1 Anchor 1,1671,1602854.07B*0.3221.259%D27.931%B+49.2C++N/A15223.6h10.8C+50.9C+
NC12 Sweeper 1,1691,1603203.625A**0.7632.693%D--15.172%B+49.8B++N/A11523.3h4.2B13C+
NS-15M1 1,1711,1593833.026A1.3623.33%C*25.539%B+50.2B+N/A11423.1h12B51.4B
Gauss SPR 1,1701,1581686.893M*2.5133.693%C*31.347%C41.4B++N/A10528h5.6C+16.6C*
NS-11A 1,1711,1583173.653A*0.7324.692%C++26.943%B*48.5B*N/A15023.9h12.6B+51.2B+
MGR-S1 Gladius 1,1731,1563643.176B**1.2126.035%C+23.875%C**46.2B+N/A13225h9B+34.4B+
EM4 Longshot 1,1721,1569012.844M++8.4644.821%B*70.242%D--49B**N/A15423.6h2.3C+5.2B
LA80 1,1651,1567914.633M**10.2543.514%B+73.529%C--42.7C*N/A12027.1h2.5C5.8C+
Warden 1,1691,1553143.678M++0.7127.583%C++24.329%C+39.8AN/A11529h8.3B+30.2B+
NC1 Gauss Rifle 1,1881,1553323.479A*0.9124.802%B+25.022%B++38.1B**1.1A*13930.3h14.1C57C*
AF-6 Shadow 1,1681,1552364.894A*0.5132.39%C22.944%C--54.7B+N/A13221.1h5.9C+18.1C+
NS-7 PDW 1,1821,1543733.094M1.2924.957%C++21.144%B+38.2B++N/A11730.2h14.9C++59.7C*
Blitz GD-10 1,1681,1523603.2A*1.1927.183%B+23.004%B**51.7AN/A15122.3h12.5B++45.8B+
NS-30 Vandal 1,1651,1462933.911A0.4832.092%C+22.077%C--46.6B+N/A11024.6h6.3C19.6C+
AF-4 Cyclone 1,1561,1393243.515A*0.8725.685%C++22.652%B++58.7AN/A20419.4h10.8C*42.1C**
C75 Viper 1,4611,1174226.595S22.2124.145%D**N/A21.1C--6.5C8952.9h14.3C+59.4D--
NS Decimator 1,2941,0353033.416M++0.9761.455%C++3.382%B*38.2C**9.6D19627.1h4.1B+6.7B+
Shrike 1,2529553023.162S1.2260.416%B+3.56%B+39A12.1C+23324.5h4.6B**7.7B**
NS-11CP 9479232184.234A*0.1524.214%D-23.185%C++34.6C-N/A8826.7h17D*70.2D*
NS-44 Commissioner 7107073671.926B**2.4639.389%B+25.318%B+31.1C+N/A9522.7h3.1B*7.9B++
M12 Kobalt 7306982330.348A++25.9613.71%D18.625%C+54.1C--2.5C+21712.9h18.6C+135.9C+
NSX Tengu 6996772093.239A++1.1536.554%C++24.815%B+28.4CN/A9023.8h11B+30B+
Hawk GD-68 9986272172.889S1.5066.106%B+2.871%C++16.9C++10C+14137.2h7B+10.5B++
NS Baron G5 5885862062.845A*1.5441.485%C+14.164%C+56.3AN/A14310.4h4B+9.5C+
Frag Grenade 5785701570N/A565.6150.364%B++N/A570B8C++20291h3.3B+6.5B+
C-4 6745081782.854B**1.5326.11%C*N/A50.8D16.6D-39910h1.6C+6C+
NSX Daimyo 395391547.241A2.8532.593%D*89.258%D*29.4DN/A10813.3h4.3F--13.1F--
Skyguard 5753831525.533U21.1517.291%F-1.828%C22B**11B+15217.4h62.1A+359B+
NC15 Phoenix 5353651426.071U21.6854.637%C++N/A20.6B+9.6C21017.7h8.7B+16B+
Bouncing Betty 3593571229.75S25.3633.206%D*N/A142.8B+N/A4252.5h1.9C++5.9D-
AF-19 Mercenary 2972911282.273A++2.1125.034%B+29.897%A+22.7C**N/A22012.8h13.1C*52.4B+
Sticky Grenade 2622481248N/A243.6143.836%D--N/A620D35A**15840.4h2.9D6.7D
NS-357P Underboss 2442431811.343C+3.0439.146%C19.342%C--18D--N/A5113.5h4.1C10.4C+
NCM1 Scattercannon 236228494.653B*0.2721.237%D**15.79%C++31.7C+1.1A*1077.2h4.1B**19.1C+
NS-10 Burster 336220415.366S0.9829.894%C++3.182%D12M++6.3A++11018.3h97.7A326.8B*
NCM1 Scattercannon 215212504.24A0.1538.055%C++13.679%C-28.6B+N/A1207.4h8C+21C*
AF-57 Piston 205204613.344A*1.0430.004%D--18.137%B**52.3B*N/A1853.9h4.2B13.9C+
AC-X11 198197375.324S0.9425.134%C++21.32%C+48B**N/A2394.1h9.5C**37.9B
Mauler S6 179177672.642A*1.7438.152%C+11.864%D53.6A+N/A2963.3h3.8B*10B+
NS-10 Burster 272174414.244S0.1429.775%C+4.023%C-9.5A*5.4B**9718.3h124.7B*418.7B++
NSX Tanto 166161503.22A*1.1721.99%D27.95%B+32.9C++1A994.9h16.7C75.7C
Gauss Compact S 163161533.038A**1.3521.611%C29.193%A++59.6M+N/A2512.7h10.6C*49.3C++
NS-11C 163160344.706S0.3225.248%B26.875%A+59.3A++1.1A*3072.7h11B*43.5B++
NS-AM7 Archer 190159692.304S2.0854.719%C-27.044%B**20.1M+3.9B+1237.9h10.3B*18.8B*
M20 Basilisk 165142915.778S11.3930.59%D4.93%C26.8B+4.3D-1415.3h54.8B+179.2B++
Gauss Prime 135130314.194A*0.1924.106%D23.846%C++36.1C1.4A*853.6h12.9D--53.3D
NCM2 Falcon 169129196.789S2.4032.733%D3.101%D-17.4B+5.4B1057.4h10.8C*33.1C+
Tank Mine 138101250.5U46.11133.068%SN/A252.5M++92.5B**24110.4h3.3F--2.5A*
NC05-P Jackhammer 100100581.724C+2.6641.417%D*12%D*55.6DN/A1761.8h4.2C++10C-
NS-AM7 AE/NC Archer 11092204.6S0.2153.668%D-25%B18.4A+3.6B+885h13.8C*25.8C++
E540 Halberd 11690330M*25.6141.991%CN/A39.1B**11.3D3982.3h6.2C14.8C
Aspis Anti-Aircraft Phalanx Turret 16489422.25S17.8623.589%C1.124%D12C++10.1C1657.4h130.6B+553.4C**
M20 Basilisk 9586810.75S6.3624.564%D**4.651%C-26.9B+2.8D*1483.2h48.2B+196.1B+
Breaker Rocket Pods 9875126.25C+1.8644.11%D2.667%M20.8D--6.4D-1533.6h16C++36.3C++
NCM2 Falcon 10975184.167M**0.2235.001%D5.333%C**10.4C+4.7C+697.2h19.6C--56D
NS "Heatwave" Decimator 9771125.917A**1.5347.268%F-2.817%B*23.7D--8.7D--1523h5.6D**11.9F--
AF-18 Stalker 6868174A*0.3928.418%C*23.529%B+35.8C*N/A1511.9h15.2D53.5C+
NS-61 Emissary 6565621.048B3.3425.873%C12.308%D10.7DN/A566.1h14.9C+57.7C+
NS-11A "Heatwave" 6261212.905B*1.4820.307%D*26.23%C++38.1C+N/A1261.6h10.6B**52.4C++
NC4 Mag-Shot 6261581.052B+3.3333.545%B**9.836%D**24.4C+N/A2252.5h6.9B+20.6C++
M40 Fury 6156414A+9.6124.117%D*1.786%C+26.7D2.4D*1232.1h15.1C+62.7D-

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,1061.2h
Nano-Armor Kit13119,34810.4h
Spawn Beacon82,9051.9h
Nanite Revive Grenade0650h
Medical Kit4447,507183.7h
Medical Applicator154183,73867h
Welding Device0700h
Spitfire Auto-Turret1500.1h
Recon Detection Device16072,353146.8h
Ammunition Package221,2550.5h
WLT-Howler Mining Laser08,2721.8h
Nano-Repair Grenade0690h
Shield Recharging Field2760.1h

Check the help document for the dictionary if you want to learn more about words used here.


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