Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 16 (18,338)players online:
larx_x (6) 6
stats.dasanfall.com
Executor NCnoSARS[RHon] NCnoSARS
NC BR 125

KDR: 4.38

Score: 32.8m

Last Seen: Dec 4th, 2018 1:04 PM
- OFFLINE - 81 minute(s)

Prestige 1, Battle Rank 100 (125 total) - New Conglomerate on Connery
Level Progress (to 101): 0%
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS NC6A GODSAW L100 Python HESH MGR-M1 Bishop SAS-R Spear Anti-Vehicle Phalanx Turret M12 Kobalt NC05 Jackhammer NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NCnoSARS



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,250,549 MLG Score: 1799
Fun Score: N/A
Cheeseburgers Flipped: 293TIME WITH MEDKIT: 9.5%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
24.494%25.784%6324298040,1304.7508-0.366

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.672%0.679B+0.806B++-1.341D**HEAD ++ (~13.54)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
42.50.433B10.40.271C*32.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
44.11%2.667%241102175487570.154004129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.699B+0.967B*-1.973

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
36.30.774B++160.696B+20.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
22.317%0.662%838510175,887549159410.7231369%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.229%-1.809F--1.272D**-0.19

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.1-0.193C10.30.179C++35.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
16.238%16.457%437510172,2302901787.689651246%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.633%-1.848F-3.118M++-0.433

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
126.7-0.076C+20.60.474B+106.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
38.251%65.712%437810148,7291733855.03403

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.216%0.48B+-0.096C+0.265

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.90.193C++30.042C+4.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.871%15.62%437310191,831945241.93552

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.586%-0.624D0.23C++-0.766

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.015C+4.40.092C+8.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.8m468.2%310 (18.6k)266 (16k)4.3843171,03916,2034.83003125 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC1022639022.052%24.744%54607:3841

16% Combat Medic31% Heavy Assault48% Infiltrator10% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Mar 15th, 2013 9:06 PMApr 11th, 2016 3:27 PMDec 7th, 2018 3:28 AM (4d) (PST)Dec 4th, 2018 9:05 AM (7d) (PST)Dec 4th, 2018 9:04 AM (7d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6141125020.5760.1310.1432.8920.0411799

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
36,8446,72330,1213589174215,947

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2054.2h/85.6d 7,222 17,578 26,709 356.5k 3,446 10,723 5,099 75.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6A GODSAW
B
Kills:4,251
Deaths:1,009
KDR:4.213
Accuracy:24.700% D
HSR:28.817% B
NC05 Jackhammer
C**
Kills:1,205
Deaths:453
KDR:2.660
Accuracy:46.103% C**
HSR:13.029% C-
NS-15M2
B++
Kills:1,205
Deaths:249
KDR:4.839
Accuracy:24.544% C*
HSR:30.788% B++
EM6
B+
Kills:1,186
Deaths:344
KDR:3.448
Accuracy:20.016% C
HSR:26.476% B+
GD-22S
C**
Kills:1,182
Deaths:346
KDR:3.416
Accuracy:22.012% C+
HSR:25.888% C**
NS-15MP
D
Kills:1,173
Deaths:300
KDR:3.910
Accuracy:22.851% D-
HSR:23.700% D
MGR-L1 Promise
B+
Kills:1,171
Deaths:354
KDR:3.308
Accuracy:23.803% C++
HSR:27.839% B+
NC6S Gauss SAW S
B+
Kills:1,170
Deaths:319
KDR:3.668
Accuracy:22.974% C+
HSR:27.521% B+
NSX Naginata
C*
Kills:1,169
Deaths:401
KDR:2.915
Accuracy:21.251% C+
HSR:29.769% C*
NC6 Gauss SAW
B+
Kills:1,168
Deaths:432
KDR:2.704
Accuracy:22.109% B+
HSR:24.743% C**
LA1 Anchor
B+
Kills:1,160
Deaths:285
KDR:4.070
Accuracy:21.259% D
HSR:27.931% B+
NS-15M1
B+
Kills:1,159
Deaths:383
KDR:3.026
Accuracy:23.330% C*
HSR:25.539% B+
NC05-P Jackhammer
C-
Kills:217
Deaths:77
KDR:2.818
Accuracy:41.870% D--
HSR:15.207% C-
NSX-P Naginata
D
Kills:78
Deaths:12
KDR:6.500
Accuracy:19.848% D
HSR:21.795% D--
MGR-L1 Promise AE
C-
Kills:66
Deaths:21
KDR:3.143
Accuracy:25.125% C-
HSR:16.667% D**
Kills:17,560
Deaths (as Heavy Assault):4,985
Deaths (to Heavy Assaults):4,765
KDR:3.52257
Kill Difference:12,575
Playtime:628.791 hours
Usage:31%
Score:10.513m
Score/min:279
Accuracy (listed only):25.453%
HSR (listed only):24.381%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
C++
Kills:1,179
Deaths:292
KDR:4.038
Accuracy:24.074% D-
HSR:23.579% C++
AF-4AE Cyclone
C
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:24.483% D-
HSR:22.517% C
NC12 Sweeper
B+
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:32.693% D--
HSR:15.172% B+
MGR-S1 Gladius
C**
Kills:1,156
Deaths:364
KDR:3.176
Accuracy:26.035% C+
HSR:23.875% C**
NS-7 PDW
B+
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:24.957% C++
HSR:21.144% B+
Blitz GD-10
B**
Kills:1,152
Deaths:360
KDR:3.200
Accuracy:27.183% B+
HSR:23.004% B**
AF-4 Cyclone
B++
Kills:1,139
Deaths:324
KDR:3.515
Accuracy:25.685% C++
HSR:22.652% B++
NSX Tengu
B+
Kills:728
Deaths:224
KDR:3.250
Accuracy:36.495% C+
HSR:24.451% B+
NS Baron G5
C+
Kills:594
Deaths:208
KDR:2.856
Accuracy:41.609% C+
HSR:14.141% C+
Mauler S6
C+
Kills:454
Deaths:167
KDR:2.719
Accuracy:39.482% C+
HSR:14.978% C+
AF-19 Mercenary
A+
Kills:291
Deaths:128
KDR:2.273
Accuracy:25.034% B+
HSR:29.897% A+
AF-57 Piston
A+
Kills:217
Deaths:67
KDR:3.239
Accuracy:29.329% D--
HSR:19.355% A+
AC-X11
C+
Kills:215
Deaths:47
KDR:4.574
Accuracy:24.903% C+
HSR:21.395% C+
Gauss Compact S
A++
Kills:161
Deaths:53
KDR:3.038
Accuracy:21.611% C
HSR:29.193% A++
NSX Tanto
B+
Kills:161
Deaths:50
KDR:3.220
Accuracy:21.990% D
HSR:27.950% B+
NS-11C
A+
Kills:160
Deaths:34
KDR:4.706
Accuracy:25.248% C**
HSR:26.875% A+
Kills:11,089
Deaths (as Light Assault):3,430
Deaths (to Light Assaults):2,885
KDR:3.23294
Kill Difference:7,659
Playtime:101.223 hours
Usage:5%
Score:1.428m
Score/min:235
Accuracy (listed only):28.176%
HSR (listed only):22.511%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C++
Kills:1,350
Deaths:128
KDR:10.547
Accuracy:39.200% C++
HSR:63.778% C-
The Moonshot
C
Kills:1,169
Deaths:79
KDR:14.798
Accuracy:40.523% C
HSR:72.797% D--
AF-4AE Cyclone
C
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:24.483% D-
HSR:22.517% C
Impetus
D
Kills:1,167
Deaths:290
KDR:4.024
Accuracy:26.741% D*
HSR:23.222% D
NC14 Bolt Driver
C**
Kills:1,166
Deaths:123
KDR:9.480
Accuracy:37.242% C**
HSR:67.582% D
EM4-AE Longshot
C++
Kills:1,164
Deaths:118
KDR:9.864
Accuracy:42.125% C++
HSR:72.423% D*
NS-30B Vandal
C++
Kills:1,163
Deaths:246
KDR:4.728
Accuracy:27.734% D--
HSR:28.977% C++
Gauss SPR
C*
Kills:1,158
Deaths:168
KDR:6.893
Accuracy:33.693% C*
HSR:31.347% C
LA80
B+
Kills:1,156
Deaths:79
KDR:14.633
Accuracy:43.514% B+
HSR:73.529% C--
EM4 Longshot
B*
Kills:1,156
Deaths:90
KDR:12.844
Accuracy:44.821% B*
HSR:70.242% D--
MGR-S1 Gladius
C**
Kills:1,156
Deaths:364
KDR:3.176
Accuracy:26.035% C+
HSR:23.875% C**
AF-6 Shadow
C
Kills:1,155
Deaths:236
KDR:4.894
Accuracy:32.390% C
HSR:22.944% C-
NS-7 PDW
B+
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:24.957% C++
HSR:21.144% B+
Blitz GD-10
B**
Kills:1,152
Deaths:360
KDR:3.200
Accuracy:27.183% B+
HSR:23.004% B**
NS-30 Vandal
C+
Kills:1,146
Deaths:293
KDR:3.911
Accuracy:32.092% C+
HSR:22.077% C--
AF-4 Cyclone
B++
Kills:1,139
Deaths:324
KDR:3.515
Accuracy:25.685% C++
HSR:22.652% B++
NSX Tengu
B+
Kills:728
Deaths:224
KDR:3.250
Accuracy:36.495% C+
HSR:24.451% B+
NS-44 Commissioner
B+
Kills:711
Deaths:371
KDR:1.916
Accuracy:39.442% B+
HSR:25.176% B+
NSX Daimyo
D*
Kills:410
Deaths:57
KDR:7.193
Accuracy:32.659% D*
HSR:89.756% D*
NS-357P Underboss
C
Kills:243
Deaths:181
KDR:1.343
Accuracy:39.146% C
HSR:19.342% C--
NS-AM7 Archer
B**
Kills:159
Deaths:69
KDR:2.304
Accuracy:54.719% C--
HSR:27.044% B**
NS-AM7 AE/NC Archer
C**
Kills:94
Deaths:20
KDR:4.700
Accuracy:52.567% D-
HSR:24.468% C**
AF-18 Stalker
B+
Kills:68
Deaths:17
KDR:4
Accuracy:28.418% C*
HSR:23.529% B+
NS-61 Emissary
C
Kills:65
Deaths:62
KDR:1.048
Accuracy:25.873% C
HSR:12.308% D
NC4 Mag-Shot
B**
Kills:61
Deaths:58
KDR:1.052
Accuracy:33.545% B**
HSR:9.836% D**
Kills:21,258
Deaths (as Infiltrator):4,749
Deaths (to Infiltrators):3,406
KDR:4.47631
Kill Difference:16,509
Playtime:979.134 hours
Usage:48%
Score:14.072m
Score/min:240
Accuracy (listed only):34.851%
HSR (listed only):36.721%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
MGR-M1 Bishop
C+
Kills:2,001
Deaths:339
KDR:5.903
Accuracy:23.050% D**
HSR:28.536% C+
NS-11CP
C++
Kills:1,179
Deaths:292
KDR:4.038
Accuracy:24.074% D-
HSR:23.579% C++
NC12 Sweeper
B+
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:32.693% D--
HSR:15.172% B+
Warden
C++
Kills:1,155
Deaths:314
KDR:3.678
Accuracy:27.583% C++
HSR:24.329% C+
NS Baron G5
C+
Kills:594
Deaths:208
KDR:2.856
Accuracy:41.609% C+
HSR:14.141% C+
Mauler S6
C+
Kills:454
Deaths:167
KDR:2.719
Accuracy:39.482% C+
HSR:14.978% C+
AF-19 Mercenary
A+
Kills:291
Deaths:128
KDR:2.273
Accuracy:25.034% B+
HSR:29.897% A+
AF-57 Piston
A+
Kills:217
Deaths:67
KDR:3.239
Accuracy:29.329% D--
HSR:19.355% A+
AC-X11
C+
Kills:215
Deaths:47
KDR:4.574
Accuracy:24.903% C+
HSR:21.395% C+
Gauss Compact S
A++
Kills:161
Deaths:53
KDR:3.038
Accuracy:21.611% C
HSR:29.193% A++
NSX Tanto
B+
Kills:161
Deaths:50
KDR:3.220
Accuracy:21.990% D
HSR:27.950% B+
NS-11C
A+
Kills:160
Deaths:34
KDR:4.706
Accuracy:25.248% C**
HSR:26.875% A+
Kills:7,748
Deaths (as Engineer):2,019
Deaths (to Engineers):2,234
KDR:3.83754
Kill Difference:5,729
Playtime:64.277 hours
Usage:3%
Score:1.013m
Score/min:263
Accuracy (listed only):28.050%
HSR (listed only):22.950%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
GR-22
C**
Kills:1,172
Deaths:323
KDR:3.628
Accuracy:24.865% C++
HSR:21.160% C**
NC9 A-Tross
B*
Kills:1,170
Deaths:415
KDR:2.819
Accuracy:25.272% C+
HSR:29.573% B*
AF-4AE Cyclone
C
Kills:1,168
Deaths:419
KDR:2.788
Accuracy:24.483% D-
HSR:22.517% C
Reaper DMR
B+
Kills:1,162
Deaths:313
KDR:3.712
Accuracy:25.174% C+
HSR:27.195% B+
GR-22AE
C+
Kills:1,161
Deaths:311
KDR:3.733
Accuracy:24.799% D
HSR:24.289% C+
NC12 Sweeper
B+
Kills:1,160
Deaths:320
KDR:3.625
Accuracy:32.693% D--
HSR:15.172% B+
NS-11A
B*
Kills:1,158
Deaths:317
KDR:3.653
Accuracy:24.692% C++
HSR:26.943% B*
MGR-S1 Gladius
C**
Kills:1,156
Deaths:364
KDR:3.176
Accuracy:26.035% C+
HSR:23.875% C**
NC1 Gauss Rifle
B++
Kills:1,155
Deaths:332
KDR:3.479
Accuracy:24.802% B+
HSR:25.022% B++
NS-7 PDW
B+
Kills:1,154
Deaths:373
KDR:3.094
Accuracy:24.957% C++
HSR:21.144% B+
Blitz GD-10
B**
Kills:1,152
Deaths:360
KDR:3.200
Accuracy:27.183% B+
HSR:23.004% B**
AF-4 Cyclone
B++
Kills:1,139
Deaths:324
KDR:3.515
Accuracy:25.685% C++
HSR:22.652% B++
NSX Tengu
B+
Kills:728
Deaths:224
KDR:3.250
Accuracy:36.495% C+
HSR:24.451% B+
NS Baron G5
C+
Kills:594
Deaths:208
KDR:2.856
Accuracy:41.609% C+
HSR:14.141% C+
Mauler S6
C+
Kills:454
Deaths:167
KDR:2.719
Accuracy:39.482% C+
HSR:14.978% C+
AF-57 Piston
A+
Kills:217
Deaths:67
KDR:3.239
Accuracy:29.329% D--
HSR:19.355% A+
Gauss Prime
C**
Kills:134
Deaths:33
KDR:4.061
Accuracy:24.146% D
HSR:25.373% C**
NS-11A "Heatwave"
C++
Kills:61
Deaths:21
KDR:2.905
Accuracy:20.307% D*
HSR:26.230% C++
Kills:16,095
Deaths (as Combat Medic):4,891
Deaths (to Combat Medics):1,182
KDR:3.29074
Kill Difference:11,204
Playtime:319.665 hours
Usage:16%
Score:5.020m
Score/min:262
Accuracy (listed only):27.889%
HSR (listed only):22.615%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
NCM1 Scattercannon
C++
Kills:228
Deaths:49
KDR:4.653
Accuracy:21.237% D**
HSR:15.790% C++
NS-10 Burster
C++
Kills:222
Deaths:42
KDR:5.286
Accuracy:29.842% C++
HSR:3.153% D-
NCM1 Scattercannon
C++
Kills:212
Deaths:50
KDR:4.240
Accuracy:38.055% C++
HSR:13.679% C-
NS-10 Burster
C+
Kills:174
Deaths:42
KDR:4.143
Accuracy:29.714% C+
HSR:4.023% C-
NCM2 Falcon
D
Kills:129
Deaths:19
KDR:6.789
Accuracy:32.765% D
HSR:3.101% D-
NCM2 Falcon
C**
Kills:75
Deaths:18
KDR:4.167
Accuracy:35.031% D
HSR:5.333% C**
Kills:1,040
Deaths (as MAX Suit):110
Deaths (to MAX Suits):590
KDR:9.45455
Kill Difference:930
Playtime:36.678 hours
Usage:2%
Score:0.714m
Score/min:324
Accuracy (listed only):31.107%
HSR (listed only):7.513%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
D
Kills:75
V. Kills:23 313%
Deaths:12
KDR:6.250
Accuracy:44.110% D
KPH:20.700 D
VKPH:6.400 D-
Kills:75 (0 + 0)
Deaths:12
KDR:6.250
VKDR:1.917
Vehicle Kills:23
Kill Difference:63
Playtime:3.618 hours
Usage:0%
Score:0.034m
Score/min:155
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C--
Kills:2,017
V. Kills:296 N/A
Deaths:42
KDR:48.024
Accuracy:30.871% F-
KPH:40.700 C--
VKPH:6 D
L100 Python HEAT
C*
Kills:1,200
V. Kills:318 376%
Deaths:27
KDR:44.444
Accuracy:30.906% F--
KPH:33.500 C*
VKPH:8.900 C--
L100 Python AP
C*
Kills:1,162
V. Kills:416 279%
Deaths:29
KDR:40.069
Accuracy:32.830% F*
KPH:32.200 C*
VKPH:11.500 D*
C75 Viper
C
Kills:1,117
V. Kills:344 324%
Deaths:42
KDR:26.595
Accuracy:24.145% D**
KPH:21.100 C--
VKPH:6.500 C
Skyguard
B**
Kills:391
V. Kills:197 197%
Deaths:15
KDR:26.067
Accuracy:17.274% F-
KPH:22.200 B**
VKPH:11.200 B+
LB00 Python AP
C--
Kills:100
V. Kills:45 217%
Deaths:2
KDR:50
Accuracy:34.605% F--
KPH:37.100 D-
VKPH:16.700 C--
Kills:5,987 (5,987 + 0)
Deaths:157
KDR:38.134
VKDR:10.293
Vehicle Kills:1,616
Kill Difference:5,830
Playtime:194.630 hours
Usage:9%
Score:1.410m
Score/min:121
Driving Accuracy:34.605%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

E540 Halberd
B*
Kills:90
V. Kills:26 333%
Deaths:3
KDR:30
Accuracy:42.335% C
KPH:37.900 B*
VKPH:11 D
Titan-150 HEAT
C*
Kills:73
V. Kills:16 429%
Deaths:1
KDR:73
Accuracy:25.089% F--
KPH:22.900 C*
VKPH:5 D--
Kills:163 (73 + 90)
Deaths:4
KDR:40.750
VKDR:10.500
Vehicle Kills:42
Kill Difference:159
Playtime:5.557 hours
Usage:0%
Score:0.116m
Score/min:349
Driving Accuracy:25.089%
Gunner Accuracy:42.335%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
C+
Kills:1,208
V. Kills:38 N/A
Deaths:27
KDR:44.741
Accuracy:14.075% D
KPH:63.400 C+
VKPH:2 C
M12 Kobalt
C+
Kills:734
V. Kills:33 N/A
Deaths:24
KDR:30.583
Accuracy:13.848% D
KPH:54.300 C-
VKPH:2.400 C+
M20 Basilisk
B++
Kills:146
V. Kills:23 N/A
Deaths:9
KDR:16.222
Accuracy:30.549% D-
KPH:27.300 B++
VKPH:4.300 D-
M20 Basilisk
B+
Kills:86
V. Kills:9 N/A
Deaths:8
KDR:10.750
Accuracy:24.464% D**
KPH:26.300 B+
VKPH:2.700 D*
M40 Fury
D
Kills:56
V. Kills:5 N/A
Deaths:4
KDR:14
Accuracy:24.117% D*
KPH:26.700 D
VKPH:2.400 D*
Kills:2,230 (0 + 2,230)
Deaths:72
KDR:30.972
VKDR:1.500
Vehicle Kills:108
Kill Difference:2,158
Playtime:43.296 hours
Usage:2%
Score:0.496m
Score/min:191
Driving Accuracy:N/A%
Gunner Accuracy:24.117%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6A GODSAW 4,3104,2511,0094.213B*0.1724.7%D28.817%B62.5C*N/A18068h8.9C++36.1C+
L100 Python HESH 2,3132,0174248.024M*43.6430.871%F-N/A40.7C--6D13949.5h3.9D12.8F
MGR-M1 Bishop 2,0482,0013395.903A**1.5223.05%D**28.536%C+36.4C**N/A9555h7.4C31.9D-
SAS-R 1,3621,35012810.547A*6.1639.2%C++63.778%C-43.5C**N/A13831h2.7D6.9C+
Spear Anti-Vehicle Phalanx Turret 1,7021,2373535.343S30.9642.72%C+3.557%C36.3C+13.6D17634.1h7.8C*18.2B
M12 Kobalt 1,2461,2082744.741M++40.3614.075%D17.964%C+63.2C+2C19919.1h16.1B++114.2C*
NC05 Jackhammer 1,2171,2054532.66A1.7246.103%C**13.029%C-80.3A++N/A26715h3.8B*8.3B+
NS-15M2 1,2111,2052494.839A++0.4524.544%C*30.788%B++65.8B*N/A24318.3h11.4B+46.5B+
L100 Python HEAT 1,5181,2002744.444S40.0630.906%F--N/A33.5C*8.9C--10535.8h5.9C+19D**
EM6 1,2021,1863443.448A0.9420.016%C26.476%B+48BN/A17224.7h10.6C**53C++
GD-22S 1,1921,1823463.416A0.9722.012%C+25.888%C**44.4BN/A17626.6h10B+45.2B
NS-11CP 1,2111,1792924.038A++0.3524.074%D-23.579%C++35.5C-1B++11533.2h16.5D--68.7D--
NS-15MP 1,1861,1733003.91B**0.4722.851%D-23.7%D57.2C+N/A16020.5h11.9C52.3C-
GR-22 1,1961,1723233.628A++0.7624.865%C++21.16%C**34.6C++N/A9833.9h14.5C58.2C++
MGR-L1 Promise 1,1871,1713543.308A+1.0823.803%C++27.839%B+53.5B+N/A16121.9h13.1B+55B+
NC9 A-Tross 1,1891,1704152.819A+1.5725.272%C+29.573%B*45B+N/A13326h11.1C--43.8C+
NC6S Gauss SAW S 1,1891,1703193.668A*0.7222.974%C+27.521%B+60.6B+1A16019.3h10.9C++47.3C++
The Moonshot 1,1801,1697914.797A*10.4140.523%C72.797%D--43.5CN/A11926.9h2.4F6D--
NSX Naginata 1,1821,1694012.915A+1.4721.251%C+29.769%C*54.1B+N/A16121.6h11.4C**53.7C**
NC6 Gauss SAW 1,1791,1684322.704A+1.6822.109%B+24.743%C**51.2B**N/A22722.8h8.8B+39.9B+
AF-4AE Cyclone 1,1931,1684192.788B**1.6024.483%D-22.517%C45.1C1B**11425.9h10.8C44.1C
Impetus 1,1821,1672904.024A0.3626.741%D*23.222%D38.1C+N/A8230.6h5.6D20.8D-
NC14 Bolt Driver 1,1791,1661239.48S5.1037.242%C**67.582%D35.4B*N/A12032.9h2.8C+7.5C*
EM4-AE Longshot 1,1721,1641189.864A++5.4842.125%C++72.423%D*40.8CN/A11328.5h2.5D*5.9C-
NS-30B Vandal 1,1831,1632464.728A++0.3427.734%D--28.977%C++48.7C++N/A14023.9h6.5C-23.3D
Reaper DMR 1,1801,1623133.712B*0.6725.174%C+27.195%B+44.4B+N/A11726.2h10.8C42.9C+
L100 Python AP 1,5781,1622940.069S35.6832.83%F*N/A32.2C*11.5D*13536.1h4.6B++13.9C
GR-22AE 1,1781,1613113.733A0.6524.799%D24.289%C+43C+N/A13727h13.5C-54.4C
NC12 Sweeper 1,1691,1603203.625A**0.7632.693%D--15.172%B+49.8B++N/A11523.3h4.2B13C+
LA1 Anchor 1,1671,1602854.07B++0.3121.259%D27.931%B+49.2C++N/A15323.6h10.8C+50.9C+
NS-15M1 1,1711,1593833.026A1.3623.33%C*25.539%B+50.2B+N/A11423.1h12B51.4B
Gauss SPR 1,1701,1581686.893M**2.5133.693%C*31.347%C41.4B++N/A10528h5.6C+16.6C*
NS-11A 1,1711,1583173.653A*0.7324.692%C++26.943%B*48.5B*N/A15123.9h12.6B+51.2B+
LA80 1,1651,1567914.633M**10.2543.514%B+73.529%C--42.7C*N/A12027.1h2.5C-5.8C+
EM4 Longshot 1,1721,1569012.844M++8.4644.821%B*70.242%D--49B**N/A15423.6h2.3C+5.2B
MGR-S1 Gladius 1,1731,1563643.176A1.2126.035%C+23.875%C**46.2B+N/A13425h9B+34.4B+
Warden 1,1691,1553143.678M+0.7127.583%C++24.329%C+39.8AN/A11529h8.3B+30.2B+
AF-6 Shadow 1,1681,1552364.894A*0.5132.39%C22.944%C-54.7B+N/A13221.1h5.9C+18.1C+
NC1 Gauss Rifle 1,1881,1553323.479A*0.9124.802%B+25.022%B++38.1B**1.1A*14030.3h14.1C57C*
NS-7 PDW 1,1821,1543733.094M1.2924.957%C++21.144%B+38.2B+N/A11730.2h14.9C++59.7C*
Blitz GD-10 1,1681,1523603.2A*1.1827.183%B+23.004%B**51.7AN/A15122.3h12.5B++45.8B+
NS-30 Vandal 1,1651,1462933.911A0.4732.092%C+22.077%C--46.6B+N/A11024.6h6.3C19.6C+
AF-4 Cyclone 1,1561,1393243.515A++0.8725.685%C++22.652%B++58.7B**N/A20419.4h10.8C*42.1C**
C75 Viper 1,4611,1174226.595S22.2124.145%D**N/A21.1C--6.5C8952.9h14.3C+59.4D--
NS Decimator 1,2941,0353033.416M+0.9761.455%C++3.382%B*38.2C**9.6D19727.1h4.1B+6.7B+
Shrike 1,2529553023.162S1.2260.416%B+3.56%B+39A12.1C+23524.5h4.6B**7.7B**
M12 Kobalt 7677342430.583A*26.2013.848%D18.665%C+54.4C-2.4C+21913.5h18.6C++134.1C+
NSX Tengu 7507282243.25A*1.1336.495%C+24.451%B+29.4CN/A9724.8h10.8B++29.5B+
NS-44 Commissioner 7147113711.916B**2.4739.442%B+25.176%B+31.2C+N/A9622.8h3.1B*7.9B++
Hawk GD-68 1,0046312182.894S1.4966.256%B+2.853%C+16.8C+9.9C+14137.5h7B+10.5B++
Frag Grenade 6106011601N/A596.6250.528%B++N/A546.4C**8.2C++21011.1h3.3B+6.5B+
NS Baron G5 5965942082.856A*1.5341.609%C+14.141%C+56.6AN/A14510.5h4B+9.5C+
C-4 6935241812.895B**1.4926.207%C*N/A51.9D16.7D-41510.1h1.6C+5.9C++
Mauler S6 4674541672.719A*1.6739.482%C+14.978%C+47.8B**1.4M2369.5h4.9C++12.5C*
Bouncing Betty 4124101822.778S18.3933.333%D*N/A146.4B+N/A4752.8h1.9C++5.7D
NSX Daimyo 414410577.193A2.8132.659%D*89.756%D*29.1DN/A11014.1h4.3F--13F--
Skyguard 5883911526.067U21.6817.274%F-1.79%C22.2B**11.2B+15617.6h62A+359.1B+
NC15 Phoenix 5373661426.143U21.7654.287%C++N/A20.3B+9.5C20918h8.8B+16.2B+
AF-19 Mercenary 2972911282.273A++2.1125.034%B+29.897%A+22.7C**N/A22812.8h13.1C*52.4B+
Sticky Grenade 2672521252N/A247.6243.887%D--N/A630D37.5M15570.4h3D6.9D
NS-357P Underboss 2442431811.343C+3.0439.146%C19.342%C--18D--N/A5213.5h4.1C10.4C+
NCM1 Scattercannon 236228494.653B*0.2721.237%D**15.79%C++31.7C+1.1A++1087.2h4.1B**19.1C+
NS-10 Burster 339222425.286S0.9029.842%C++3.153%D-12.1M+6.4A++11118.4h97.2A325.8B*
NC05-P Jackhammer 219217772.818C**1.5741.87%D--15.207%C-62CN/A2593.5h3.7B++8.9C++
AF-57 Piston 219217673.239A++1.1529.329%D--19.355%A+50.5B++N/A1874.3h4.2B14.3C+
AC-X11 217215474.574M**0.1924.903%C+21.395%C+45.7B*N/A2294.7h10.1C*40.7C*
NCM1 Scattercannon 215212504.24A0.1438.055%C++13.679%C-28.6B+N/A1207.4h8C+21C*
NS-10 Burster 272174424.143S0.2429.714%C+4.023%C-9.5A++5.3B**9718.4h125.2B*421.2B+
Gauss Compact S 163161533.038A*1.3521.611%C29.193%A++59.6M+N/A2562.7h10.6C*49.3C++
NSX Tanto 166161503.22A*1.1621.99%D27.95%B+32.9C++1B**994.9h16.7C75.7C
NS-11C 163160344.706S0.3225.248%C**26.875%A+59.3A++1.1A*3112.7h11B*43.5B++
NS-AM7 Archer 190159692.304S2.0854.719%C--27.044%B**20.1M+3.9B*1237.9h10.3B*18.8B*
M20 Basilisk 169146916.222S11.8430.549%D-5.479%C+27B+4.3D-1455.4h53.5B++175.2B++
Gauss Prime 139134334.061A++0.3224.146%D25.373%C**36.2C1.4A++883.7h13.1D--54.2D
NCM2 Falcon 169129196.789S2.4032.765%D3.101%D-17.2B+5.3C**1057.5h10.9C++33.2C+
NS "Heatwave" Decimator 177127167.938M**3.5548.726%F3.15%B**27D-10.6D1814.7h5D-10.2D**
Tank Mine 141103251.5U47.12126.022%SN/A257.5M*95B**24200.4h3.3F--2.6A*
LB00 Python AP 145100250M*45.6234.605%F--1%C+37D-16.7C--1982.7h5.2D14.9T
NS-AM7 AE/NC Archer 11394204.7M**0.3252.567%D-24.468%C**18.1B++3.7C+905.2h13.7C++26.1C+
Aspis Anti-Aircraft Phalanx Turret 16791422.75S18.3723.63%C1.099%D12.3C++10.3C1687.4h129.3B+547.1C**
E540 Halberd 11690330M*25.6242.335%CN/A37.5B*10.8D-4002.4h6.7D15.8C-
M20 Basilisk 9586810.75S6.3724.464%D**4.651%C-26.1B+2.7D*1473.3h48.4B+197.9B+
NSX-P Naginata 8278126.5M++2.1219.848%D21.795%D--32.5C--1.7B++1252.4h14.1C-71C-
NCM2 Falcon 10975184.167M**0.2235.031%D5.333%C**10.4C4.7C+697.2h19.6C--56D
Breaker Rocket Pods 9875126.25C+1.8744.11%D2.667%M20.8D6.4D-1553.6h16C++36.3C++
Titan-150 HEAT 8973173U68.6225.089%F--N/A22.8C*5D--3113.2h5.8C23.2F--
AF-18 Stalker 6868174A**0.3828.418%C*23.529%B+35.8C++N/A1511.9h15.2D53.5C+
MGR-L1 Promise AE 6966213.143B+1.2425.125%C-16.667%D**28.7D--1.3C++1002.3h17.5D*69.7D-
NS-61 Emissary 6565621.048B3.3425.873%C12.308%D10.7DN/A566.1h14.9C+57.7C+
NS-11A "Heatwave" 6261212.905B*1.4820.307%D*26.23%C++38.1C+N/A1271.6h10.6B**52.4C++
NC4 Mag-Shot 6261581.052B+3.3333.545%B**9.836%D**24.4C+N/A2312.5h6.9B+20.6C**
M40 Fury 6156414A+9.6224.117%D*1.786%C+26.7D2.4D*1272.1h15.1C+62.7D

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter11,1061.2h
Nano-Armor Kit13123,12511.3h
Spawn Beacon82,9291.9h
Spitfire Auto-Turret1520.1h
Nanite Revive Grenade0650h
Medical Kit4637,758195.8h
Medical Applicator154184,05967h
Welding Device0700h
Recon Detection Device16072,515147.3h
Ammunition Package251,3040.6h
WLT-Howler Mining Laser08,2721.8h
Nano-Repair Grenade0690h
Shield Recharging Field2760.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.04s
Server spent 1.47s on queries, 1.44s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.