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Director General Exterminator NEVERCONVICTED[PS1B] NEVERCONVICTED
NC BR 94

KDR: 3.21

Score: 5.5m

Last Seen: Jun 12th, 2019 11:25 PM
- OFFLINE - 111.1 hour(s)

Battle Rank 94 - New Conglomerate on Emerald - Outfit Leader of PS1 Was Better[PS1B] PS1 Was Better
NC outfit on Emerald

Members: 2
Level Progress (to 95): 19%
Level 100 Progress: 29% 495h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS G40-F Ranger C85 Canister-H M12 Kobalt-H Dual-75 Duster Titan-150 HEAT Skyguard CAS 14-E Tank Mine
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $445,356 MLG Score: 356
Fun Score: N/A
Cheeseburgers Flipped: 6TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
21.426%25.424%545212081770.2275062.979

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.569%0.084C+0.752B++0.12C+HEAD ++ (~14.71)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
67.20.084C+14.4-0.032C+52.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
23.458%1.664%493312076011002136.01281%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.324%-1.703F--0.576D0.414

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
130.2-2.403F*30.5-1.459F99.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
26.806%7.129%2998612043,1009688331.9588351%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.33%-0.726D-0.479B+0.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
96.30.236C++25.80.351C**70.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
21.019%17.778%299811209905821.55172

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.661F-0.836B++-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.2-0.763D-5.1-0.029C+19.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PS1 Was Better[PS1B] PS1 Was Better
NC outfit on Emerald

Members: 2
5.5m992.6%450 (27k)414 (24.8k)3.206745,8011,8094.2111794 (94)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC121039320.761%6.464%13407:211

10% Combat Medic81% Engineer9% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 30th, 2013 2:26 AMMay 11th, 2019 8:58 PMJun 15th, 2019 10:56 PM (1d) (PST)Jun 12th, 2019 8:19 PM (5d) (PST)Jun 12th, 2019 7:25 PM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
810577530.4360.1360.0285.3050.099356

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
48,5803,41045,1702682318624,851

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
221.8h/9.2d 1,817 375 1,004 70.6k 135 390 1,311 10.8m

EngineerCLASS DETAILS: Engineer
Warden
B+
Kills:125
Deaths:236
KDR:0.530
Accuracy:23.704% D
HSR:27.200% B+
AF-57 Piston
B**
Kills:90
Deaths:229
KDR:0.393
Accuracy:21.019% F-
HSR:17.778% B**
Kills:215
Deaths (as Engineer):465
Deaths (to Engineers):432
KDR:0.46237
Kill Difference:250
Playtime:179.169 hours
Usage:81%
Score:5.196m
Score/min:483
Accuracy (listed only):22.362%
HSR (listed only):22.489%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Kills:0
Deaths (as Heavy Assault):0
Deaths (to Heavy Assaults):388
KDR:0
Kill Difference:UNR
Playtime:8.212 hours
Usage:4%
Score:0.060m
Score/min:121
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
AF-57 Piston
B**
Kills:90
Deaths:229
KDR:0.393
Accuracy:21.019% F-
HSR:17.778% B**
Kills:90
Deaths (as Light Assault):229
Deaths (to Light Assaults):304
KDR:0.39301
Kill Difference:139
Playtime:6.645 hours
Usage:3%
Score:0.048m
Score/min:121
Accuracy (listed only):21.019%
HSR (listed only):17.778%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-57 Piston
B**
Kills:90
Deaths:229
KDR:0.393
Accuracy:21.019% F-
HSR:17.778% B**
NS-11A
C+
Kills:52
Deaths:125
KDR:0.416
Accuracy:19.267% D--
HSR:21.154% C+
Kills:142
Deaths (as Combat Medic):354
Deaths (to Combat Medics):150
KDR:0.40113
Kill Difference:212
Playtime:22.891 hours
Usage:10%
Score:0.166m
Score/min:121
Accuracy (listed only):20.143%
HSR (listed only):19.466%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Kills:0
Deaths (as Infiltrator):0
Deaths (to Infiltrators):249
KDR:0
Kill Difference:UNR
Playtime:3.448 hours
Usage:2%
Score:0.032m
Score/min:152
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Dual-75 Duster
C+
Kills:313
V. Kills:14 N/A
Deaths:14
KDR:22.357
Accuracy:39.017% C+
KPH:66.700 C+
VKPH:3 D
AP30 Shredder
C+
Kills:71
V. Kills:47 148%
Deaths:8
KDR:8.875
Accuracy:31.652% C*
KPH:25.800 C
VKPH:17.100 C+
Kills:384 (0 + 384)
Deaths:22
KDR:17.455
VKDR:2.773
Vehicle Kills:61
Kill Difference:362
Playtime:7.441 hours
Usage:3%
Score:0.180m
Score/min:404
Piloting Accuracy:N/A%
Gunner Accuracy:31.652%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
C--
Kills:193
V. Kills:99 193%
Deaths:48
KDR:4.021
Accuracy:22.713% D*
KPH:10.700 C--
VKPH:5.500 D*
L100 Python HESH
C-
Kills:112
V. Kills:16 N/A
Deaths:9
KDR:12.444
Accuracy:39.983% D--
KPH:41 C-
VKPH:5.900 D
Kills:305 (305 + 0)
Deaths:57
KDR:5.351
VKDR:2.018
Vehicle Kills:115
Kill Difference:248
Playtime:20.747 hours
Usage:9%
Score:0.145m
Score/min:116
Driving Accuracy:39.983%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 HEAT
B+
Kills:296
V. Kills:89 329%
Deaths:34
KDR:8.706
Accuracy:32.169% F
KPH:26.200 B+
VKPH:7.900 C
Kills:296 (296 + 0)
Deaths:34
KDR:8.706
VKDR:2.618
Vehicle Kills:89
Kill Difference:262
Playtime:11.286 hours
Usage:5%
Score:0.060m
Score/min:89
Driving Accuracy:32.169%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

G40-F Ranger
C+
Kills:1,151
V. Kills:608 189%
Deaths:28
KDR:41.107
Accuracy:30.722% D
KPH:32.100 C+
VKPH:16.900 C-
C85 Canister-H
C
Kills:986
V. Kills:65 N/A
Deaths:48
KDR:20.542
Accuracy:47.708% C
KPH:92 C
VKPH:6.100 C
M12 Kobalt-H
C-
Kills:650
V. Kills:28 N/A
Deaths:35
KDR:18.571
Accuracy:14.425% D**
KPH:74.200 D
VKPH:3.200 C-
E540 Halberd-H
B
Kills:122
V. Kills:35 339%
Deaths:7
KDR:17.429
Accuracy:36.937% F--
KPH:47.400 B
VKPH:13.600 D-
Kills:2,909 (0 + 2,909)
Deaths:118
KDR:24.653
VKDR:6.237
Vehicle Kills:736
Kill Difference:2,791
Playtime:57.958 hours
Usage:26%
Score:1.225m
Score/min:352
Driving Accuracy:N/A%
Gunner Accuracy:36.937%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:135
V. Kills:13 N/A
Deaths:5
KDR:27
Accuracy:15.634% C-
KPH:55.900 C
VKPH:5.400 A++
M12 Kobalt
D
Kills:56
V. Kills:2 N/A
Deaths:2
KDR:28
Accuracy:11.168% D**
KPH:43.200 D
VKPH:1.500 D
Kills:191 (0 + 191)
Deaths:7
KDR:27.286
VKDR:2.143
Vehicle Kills:15
Kill Difference:184
Playtime:3.712 hours
Usage:2%
Score:0.082m
Score/min:368
Driving Accuracy:N/A%
Gunner Accuracy:11.168%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
C**
Kills:193
V. Kills:14 N/A
Deaths:7
KDR:27.571
Accuracy:27.372% D--
KPH:80.600 C**
VKPH:5.800 C+
Kills:193 (0 + 193)
Deaths:7
KDR:27.571
VKDR:2
Vehicle Kills:14
Kill Difference:186
Playtime:2.396 hours
Usage:1%
Score:0.094m
Score/min:652
Piloting Accuracy:N/A%
Gunner Accuracy:27.372%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
G40-F Ranger 1,7591,1512841.107M**37.9030.722%DN/A32.1C+16.9C-40035.9h51.5B*167.6B+
C85 Canister-H 1,0519864820.542B+17.3447.708%C7.708%D--92.1C6.1C34310.7h7.7C+16.1C+
M12 Kobalt-H 6786503518.571C*15.3614.425%D**16.923%C+73.9D3.2C-2028.8h14.4C**99.9C-
Dual-75 Duster 3273131422.357B**19.1539.017%C+N/A66.6C+3D3094.7h7.3D-18.8C
Titan-150 HEAT 385296348.706B++5.5032.169%FN/A26.2B+7.9C8911.3h4.4B+13.7C--
Skyguard 292193484.021B+0.8122.713%D*3.109%B++10.7C--5.5D*8718h85.9B*378.4B
CAS 14-E 207193727.571B++24.3627.372%D--2.591%B++80.4C**5.8C+6522.4h22.5B++82.2C**
Tank Mine 232170404.25B*1.0428.557%CN/A106.3C+38.8D-9171.6h1.6B+5.6B+
M12 Kobalt 148135527A23.7915.634%C-16.296%C-56.3C+5.4A++3412.4h18.4C**117.5C++
Warden 1291252360.53C2.6823.704%D27.2%B+9.1DN/A3713.8h11C46.3C
E540 Halberd-H 157122717.429A14.2236.937%F--N/A46.9C**13.5D-2322.6h3.7B**10B+
L100 Python HESH 128112912.444C*9.2439.983%D--1.786%C++41.5C-5.9D3102.7h4.1D10.3D-
AF-57 Piston 92902290.393D2.8121.019%F-17.778%B**12D--N/A327.5h5.1C24.2D*
AP30 Shredder 1187188.875B+5.6731.652%C*N/A26.3C17.4C+5672.7h79.3C++250.5C*
M12 Kobalt 6262231C+27.7914.959%D**27.419%A*103.3C+N/A3850.6h14.2B+94.8C+
M12 Kobalt 5856228A++24.7911.168%D**17.857%C43.1D1.5D4181.3h15.2B+136.2C+
NS-11A 53521250.416D2.7919.267%D--21.154%C+7.9D*N/A236.6h22.6F**117.5F-

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon41100.1h
Nano-Armor Kit169107,84623.4h
Medical Applicator4519,4091.7h
Spitfire Auto-Turret42170.3h
Ammunition Package32020.1h
Nano-Repair Grenade0930h

Check the help document for the dictionary if you want to learn more about words used here.


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