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Overseer Loyal Soldier NIIIEMAND[GIME] NIIIEMAND
NC BR 69

KDR: 4.01

Score: 5.8m

Last Seen: Oct 13th, 2019 9:34 AM
- OFFLINE - 89.1 hour(s)

Battle Rank 69 - New Conglomerate on Cobalt - Outfit Leader of Buying Hitdetection 99ct[GIME] Buying Hitdetection 99ct
NC outfit on Cobalt

Members: 1
Level Progress (to 70): 68%
Level 100 Progress: 31% 537h
PRIMARY CLASSESCLOAKERLIGHT ASSAULTHEAVY
PRIMARY WEAPONS NC6 Gauss SAW LA1 Anchor GD-22S NS-15M2 NS-7 PDW NC6S Gauss SAW S AF-4 Cyclone SAS-R
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NIIIEMAND



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $6,272,514 MLG Score: 5014
Fun Score: N/A
Cheeseburgers Flipped: 41TIME WITH MEDKIT: 10.5%MEDKIT per DEATH: 0.9

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.304%32.601%108612120412,7915.4639-1.45

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.531%2.34A*1.688A++-0.24CHEAD ++ (~15.95)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
220.703B++7.30.485B+14.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
25.529%2.774%600312137931173346.72034237%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.887%-1.247D*1.094B**1.275

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
900.442B230.567B+67

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.769%82.749%0312131,48421266.96714

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.666%1.019B**1.013B**-0.106

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.90.603B+1.60.484B+2.3

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Buying Hitdetection 99ct[GIME] Buying Hitdetection 99ct
NC outfit on Cobalt

Members: 1
5.8m161.6%405 (24.3k)349 (20.9k)4.013516,3474,0734.1446169 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-NC1216142729.986%33.437%100304:056

37% Heavy Assault35% Infiltrator24% Light Assault4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 25th, 2013 9:05 PMFeb 19th, 2016 9:29 PMOct 14th, 2019 11:36 AM (2d) (PST)Oct 13th, 2019 5:37 AM (4d) (PST)Oct 13th, 2019 5:34 AM (4d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
6721844880.9810.2450.3281.6400.0335014

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
40,34611,03429,31259152098220,944

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
277.6h/11.6d 534 5,466 3,724 27.3k 455 947 555 11.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
M
Kills:2,865
Deaths:432
KDR:6.632
Accuracy:34.784% M
HSR:35.497% A*
LA1 Anchor
A*
Kills:2,325
Deaths:331
KDR:7.024
Accuracy:35.428% A*
HSR:35.656% A
GD-22S
A*
Kills:1,520
Deaths:256
KDR:5.938
Accuracy:33.772% A*
HSR:31.184% B**
NS-15M2
A++
Kills:1,369
Deaths:206
KDR:6.646
Accuracy:33.788% A++
HSR:36.450% A
NC6S Gauss SAW S
A*
Kills:1,162
Deaths:142
KDR:8.183
Accuracy:36.201% A*
HSR:37.608% A++
NC6A GODSAW
A+
Kills:307
Deaths:49
KDR:6.265
Accuracy:37.705% A+
HSR:36.482% A
Kills:9,548
Deaths (as Heavy Assault):1,416
Deaths (to Heavy Assaults):1,170
KDR:6.74294
Kill Difference:8,132
Playtime:101.879 hours
Usage:37%
Score:3.278m
Score/min:536
Accuracy (listed only):35.280%
HSR (listed only):35.480%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-7 PDW
B+
Kills:1,283
Deaths:638
KDR:2.011
Accuracy:26.796% B+
HSR:16.368% C
AF-4 Cyclone
A+
Kills:992
Deaths:185
KDR:5.362
Accuracy:31.968% A
HSR:28.932% A+
GD-7F
A*
Kills:197
Deaths:40
KDR:4.925
Accuracy:36.143% A*
HSR:24.873% B*
AF-19 Mercenary
A*
Kills:120
Deaths:24
KDR:5
Accuracy:33.939% A*
HSR:26.667% B*
Kills:2,592
Deaths (as Light Assault):887
Deaths (to Light Assaults):866
KDR:2.92221
Kill Difference:1,705
Playtime:66.131 hours
Usage:24%
Score:0.970m
Score/min:245
Accuracy (listed only):32.211%
HSR (listed only):24.210%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
B+
Kills:1,283
Deaths:638
KDR:2.011
Accuracy:26.796% B+
HSR:16.368% C
AF-4 Cyclone
A+
Kills:992
Deaths:185
KDR:5.362
Accuracy:31.968% A
HSR:28.932% A+
Kills:2,275
Deaths (as Combat Medic):823
Deaths (to Combat Medics):474
KDR:2.76428
Kill Difference:1,452
Playtime:1.675 hours
Usage:1%
Score:0.034m
Score/min:339
Accuracy (listed only):29.382%
HSR (listed only):22.650%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
B+
Kills:1,283
Deaths:638
KDR:2.011
Accuracy:26.796% B+
HSR:16.368% C
AF-4 Cyclone
A+
Kills:992
Deaths:185
KDR:5.362
Accuracy:31.968% A
HSR:28.932% A+
SAS-R
B**
Kills:727
Deaths:78
KDR:9.321
Accuracy:45.151% B**
HSR:76.204% B*
EM4 Longshot
A+
Kills:668
Deaths:114
KDR:5.860
Accuracy:38.568% C+
HSR:89.072% A+
NS-44 Commissioner
A+
Kills:570
Deaths:305
KDR:1.869
Accuracy:45.188% B**
HSR:33.158% A+
NC14 Bolt Driver
A++
Kills:89
Deaths:31
KDR:2.871
Accuracy:40.964% B*
HSR:88.764% A++
NS-357 Underboss
M
Kills:81
Deaths:45
KDR:1.800
Accuracy:44.821% B**
HSR:43.210% M
Kills:4,410
Deaths (as Infiltrator):1,396
Deaths (to Infiltrators):586
KDR:3.15903
Kill Difference:3,014
Playtime:96.343 hours
Usage:35%
Score:1.448m
Score/min:250
Accuracy (listed only):39.065%
HSR (listed only):53.672%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
GD-7F
A*
Kills:197
Deaths:40
KDR:4.925
Accuracy:36.143% A*
HSR:24.873% B*
AF-19 Mercenary
A*
Kills:120
Deaths:24
KDR:5
Accuracy:33.939% A*
HSR:26.667% B*
Kills:317
Deaths (as Engineer):64
Deaths (to Engineers):652
KDR:4.95313
Kill Difference:253
Playtime:3.029 hours
Usage:1%
Score:0.019m
Score/min:105
Accuracy (listed only):35.041%
HSR (listed only):25.770%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):149
KDR:0
Kill Difference:UNR
Playtime:5.179 hours
Usage:2%
Score:0.065m
Score/min:209
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Breaker Rocket Pods
B**
Kills:401
V. Kills:17 N/A
Deaths:11
KDR:36.455
Accuracy:50.696% C*
KPH:178.600 B**
VKPH:7.600 D
Vortek Rotary
C--
Kills:315
V. Kills:239 131%
Deaths:146
KDR:2.158
Accuracy:22.947% D**
KPH:8.500 C--
VKPH:6.400 D
M30 Mustang AH
A
Kills:77
V. Kills:1 N/A
Deaths:11
KDR:7
Accuracy:61.225% B++
KPH:89.500 A
VKPH:1.200 D--
M20 Mustang
N/A
Kills:50
V. Kills:58 85%
Deaths:27
KDR:1.852
Accuracy:20.207% N/A
KPH:7.800 N/A
VKPH:9 N/A
Kills:843 (442 + 0)
Deaths:195
KDR:4.323
VKDR:1.615
Vehicle Kills:315
Kill Difference:648
Playtime:46.746 hours
Usage:17%
Score:0.325m
Score/min:116
Piloting Accuracy:20.207%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
NC6 Gauss SAW 2,8782,8654326.632S2.6234.784%M35.497%A*136.4SN/A38921h6.3A18.1B**
LA1 Anchor 2,3332,3253317.024A++3.0135.428%A*35.656%A157.1M**N/A40814.8h7.2A+20.3B**
GD-22S 1,5221,5202565.938A**1.9233.772%A*31.184%B**121.6M*N/A31612.5h7.5A+22.3B**
NS-15M2 1,3751,3692066.646M+2.6333.788%A++36.45%A135.5M+N/A34510.1h8.2A24.4B**
NS-7 PDW 1,2871,2836382.011A+2.0026.796%B+16.368%C30.4C*N/A8242.2h10.7B**39.8B++
NC6S Gauss SAW S 1,1641,1621428.183S4.1736.201%A*37.608%A++173.4SN/A3666.7h7.3A20.1B*
AF-4 Cyclone 9939921855.362M+1.3531.968%A28.932%A+137.8SN/A3177.2h7.5A23.4B*
SAS-R 732727789.321M5.3145.151%B**76.204%B*93.2A**N/A2547.8h1.7B**3.7B**
EM4 Longshot 6696681145.86B*1.8538.568%C+89.072%A+28.8C+N/A8323.2h1.6B**4.1B++
NS-44 Commissioner 5755703051.869B*2.1445.188%B**33.158%A+95A*N/A2666h2.7B**6B*
Breaker Rocket Pods 4184011136.455S32.4450.696%C*N/A182.3B**7.7D4732.2h7.5A14.9B*
Vortek Rotary 5543151462.158C*1.8622.947%D**5.714%A*8.5C--6.4D8837.2h47.3B++206.1B+
NC6A GODSAW 307307496.265A*2.2537.705%A+36.482%A170.6M*N/A4121.8h6.5C*17.1B*
Mag-Cutter 2522493,7700.066A+3.9529.83%C++N/A1.2B*N/A3204.2h1.6B*5.4C*
Shrike 278215563.839S0.1759.735%B+4.186%B*61.4M*18B*3563.5h3.4A++5.6A+
GD-7F 198197404.925S0.9136.143%A*24.873%B*131.3SN/A4701.5h9.2A25.5B**
AF-19 Mercenary 120120245S0.9933.939%A*26.667%B*63.2MN/A3501.9h7.5A22B**
NC14 Bolt Driver 8989312.871B++1.1440.964%B*88.764%A++22.8C+N/A823.9h1.9B**4.7B*
NS-357 Underboss 8181451.8B*2.2144.821%B**43.21%M162M**N/A5670.5h2.9A6.6B*
M30 Mustang AH 7877117C**2.9961.225%B++1.299%C+85.6B**1.1D*3040.9h3.9B*6.4B*
NS Decimator 8364154.267S0.2569.286%B**7.813%S80M23.8B*3970.8h3B**4.4A
Bouncing Betty 6463292.172D1.8454.425%AN/A105C1.7A+2800.6h2C+3.6B*
Anti-Vehicle Grenade 5351151N/A46.9939.419%D*N/A255C--10D--7940.2h5.6C*14.2C
M20 Mustang 10850271.852C++2.1620.207%F-N/A7.8D9.1C+1306.4h98.3C**486.7C

Consumables
  Name Deaths Consumed Time Equipped
Medical Kit7513,83928.8h
Medical Applicator52,3180.1h
Restoration Kit11740.4h
Motion Spotter11,3650.9h
Recon Detection Device56750.9h
Nano-Armor Kit34,5560.2h

Check the help document for the dictionary if you want to learn more about words used here.


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