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Harbinger NIL8[x00x] NIL8
VS BR 89

KDR: 4.74

Score: 9.9m

Last Seen: Sep 17th, 2019 5:46 AM
- OFFLINE - 25.5 hour(s)

Battle Rank 89 - Vanu Sovereignty on Emerald - Outfit Member of Recursion[x00x] Recursion
VS outfit on Emerald

Members: 29
Level Progress (to 90): 9%
Level 100 Progress: 53% 378h
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Supernova FPC Orion VS54 Betelgeuse 54-A Pulsar C Serpent VE92 NS-11C NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,207,564 MLG Score: 2564
Fun Score: N/A
Cheeseburgers Flipped: 54TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.213%21.843%74720119417,9104.539920.197

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.157%2.563A**0.16C++-1.753F-HEAD + (~4.74)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.595B+10.40.274C*20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.052%1.961%1521121310299651.0303155%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.483B+0.343C**-1.977

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
320-0.959D--134.6-1.501F185.5

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.35%1.43%9747412107,481146175251.2397427%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.918%1.346A-0.68D0.701

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.30.817B++40.69B+3.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
48.273%8.306%278412103011823001.64481100%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.98%1.262A0.972B*1.753

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
48.90.606B+23.60.412B25.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.129%70.76%2781121317128520.6

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.198B**0.3C*-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.346C**2.80.127C++3.8

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Recursion[x00x] Recursion
VS outfit on Emerald

Members: 29
9.9m176.7%394 (23.6k)363 (21.8k)4.7372429,3336,1925.1907389 (89)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1214361428.085%14.639%41104:2513

42% Engineer30% Heavy Assault7% Infiltrator18% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2017 5:21 AMJul 6th, 2018 3:58 AMSep 17th, 2019 10:51 AM (2d) (PST)Sep 17th, 2019 3:55 AM (2d) (PST)Sep 17th, 2019 1:46 AM (2d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,1781521,0261.0730.2260.1572.0980.1142564

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
70,6539,13761,51664149126721,799

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
455.7h/19d 2,808 4,294 7,093 57.4k 313 1,732 3,121 32.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,922
Deaths:469
KDR:4.098
Accuracy:35.812% M+
HSR:24.922% C+
Betelgeuse 54-A
A++
Kills:1,842
Deaths:540
KDR:3.411
Accuracy:33.058% A++
HSR:28.502% C
NS-15M2
A+
Kills:1,209
Deaths:220
KDR:5.495
Accuracy:31.703% A+
HSR:23.242% C
SVA-88
A**
Kills:1,190
Deaths:322
KDR:3.696
Accuracy:36.526% A**
HSR:25.378% C+
Pulsar LSW
M
Kills:1,175
Deaths:216
KDR:5.440
Accuracy:37.134% M
HSR:25.277% C++
VX29 Polaris
A*
Kills:1,172
Deaths:319
KDR:3.674
Accuracy:34.967% A*
HSR:21.075% C
Kills:8,510
Deaths (as Heavy Assault):2,086
Deaths (to Heavy Assaults):2,005
KDR:4.07958
Kill Difference:6,424
Playtime:138.439 hours
Usage:30%
Score:3.281m
Score/min:395
Accuracy (listed only):34.867%
HSR (listed only):24.733%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,718
Deaths:470
KDR:3.655
Accuracy:32.995% A++
HSR:19.674% D
Serpent VE92
A++
Kills:1,548
Deaths:466
KDR:3.322
Accuracy:33.099% A++
HSR:17.507% C-
NS-11C
A++
Kills:1,238
Deaths:405
KDR:3.057
Accuracy:33.564% A++
HSR:19.548% C++
Solstice VE3
A++
Kills:1,203
Deaths:349
KDR:3.447
Accuracy:33.164% A++
HSR:17.207% C-
Zenith VX-5
A+
Kills:1,176
Deaths:290
KDR:4.055
Accuracy:32.676% A+
HSR:21.854% C+
Eridani SX5G
A++
Kills:452
Deaths:169
KDR:2.675
Accuracy:36.944% A++
HSR:19.027% C
Eclipse VE3A
A
Kills:78
Deaths:27
KDR:2.889
Accuracy:32.499% A
HSR:12.821% D**
Kills:7,413
Deaths (as Light Assault):2,176
Deaths (to Light Assaults):1,218
KDR:3.40671
Kill Difference:5,237
Playtime:81.983 hours
Usage:18%
Score:1.925m
Score/min:391
Accuracy (listed only):33.563%
HSR (listed only):18.234%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,718
Deaths:470
KDR:3.655
Accuracy:32.995% A++
HSR:19.674% D
Serpent VE92
A++
Kills:1,548
Deaths:466
KDR:3.322
Accuracy:33.099% A++
HSR:17.507% C-
NS-11C
A++
Kills:1,238
Deaths:405
KDR:3.057
Accuracy:33.564% A++
HSR:19.548% C++
Solstice VE3
A++
Kills:1,203
Deaths:349
KDR:3.447
Accuracy:33.164% A++
HSR:17.207% C-
Zenith VX-5
A+
Kills:1,176
Deaths:290
KDR:4.055
Accuracy:32.676% A+
HSR:21.854% C+
VE-LR Obelisk
C+
Kills:186
Deaths:44
KDR:4.227
Accuracy:31.775% C+
HSR:28.495% C
Eclipse VE3A
A
Kills:78
Deaths:27
KDR:2.889
Accuracy:32.499% A
HSR:12.821% D**
Kills:7,147
Deaths (as Engineer):2,051
Deaths (to Engineers):902
KDR:3.48464
Kill Difference:5,096
Playtime:190.613 hours
Usage:42%
Score:3.863m
Score/min:338
Accuracy (listed only):32.825%
HSR (listed only):19.586%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B**
Kills:665
Deaths:434
KDR:1.532
Accuracy:48.507% B**
HSR:11.880% D**
Artemis VX26
A++
Kills:550
Deaths:200
KDR:2.750
Accuracy:36.506% A++
HSR:21.091% C
Eridani SX5G
A++
Kills:452
Deaths:169
KDR:2.675
Accuracy:36.944% A++
HSR:19.027% C
Ghost
B+
Kills:171
Deaths:45
KDR:3.800
Accuracy:42.129% B+
HSR:70.760% C*
Beamer VS3
A++
Kills:61
Deaths:31
KDR:1.968
Accuracy:38.809% A++
HSR:14.754% D--
NS-AM7 Archer
A
Kills:54
Deaths:24
KDR:2.250
Accuracy:67.812% A
HSR:9.259% D-
Kills:1,953
Deaths (as Infiltrator):903
Deaths (to Infiltrators):815
KDR:2.16279
Kill Difference:1,050
Playtime:30.118 hours
Usage:7%
Score:0.550m
Score/min:304
Accuracy (listed only):45.118%
HSR (listed only):24.462%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A++
Kills:452
Deaths:169
KDR:2.675
Accuracy:36.944% A++
HSR:19.027% C
H-V45
A++
Kills:357
Deaths:96
KDR:3.719
Accuracy:32.921% A++
HSR:19.608% C
Terminus VX-9
B**
Kills:114
Deaths:41
KDR:2.780
Accuracy:30.512% B**
HSR:33.333% B*
Kills:923
Deaths (as Combat Medic):306
Deaths (to Combat Medics):698
KDR:3.01634
Kill Difference:617
Playtime:7.784 hours
Usage:2%
Score:0.178m
Score/min:382
Accuracy (listed only):33.459%
HSR (listed only):23.989%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A*
Kills:68
Deaths:29
KDR:2.345
Accuracy:29.940% A*
HSR:20.588% C+
Nebula VM20
A*
Kills:59
Deaths:29
KDR:2.034
Accuracy:29.219% A*
HSR:23.729% B+
Comet VM2
A++
Kills:57
Deaths:15
KDR:3.800
Accuracy:61.528% A++
HSR:7.018% A
Kills:184
Deaths (as MAX Suit):36.500
Deaths (to MAX Suits):166
KDR:5.0411
Kill Difference:147.500
Playtime:6.772 hours
Usage:1%
Score:0.137m
Score/min:337
Accuracy (listed only):40.229%
HSR (listed only):17.112%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:102
V. Kills:53 189%
Deaths:41
KDR:2.488
Accuracy:42.052% A++
KPH:16.800 C**
VKPH:8.800 C+
Kills:102 (102 + 0)
Deaths:41
KDR:2.488
VKDR:1.293
Vehicle Kills:53
Kill Difference:61
Playtime:6.055 hours
Usage:1%
Score:0.046m
Score/min:126
Piloting Accuracy:42.052%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:79
V. Kills:10 N/A
Deaths:3
KDR:26.333
Accuracy:49.863% B**
KPH:120.400 S
VKPH:15.200 A+
Skyguard
A*
Kills:61
V. Kills:37 161%
Deaths:6
KDR:10.167
Accuracy:42.262% A*
KPH:20.300 B*
VKPH:12.300 B++
Kills:140 (140 + 0)
Deaths:9
KDR:15.556
VKDR:5.222
Vehicle Kills:47
Kill Difference:131
Playtime:3.657 hours
Usage:1%
Score:0.059m
Score/min:267
Driving Accuracy:42.262%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:4,858
V. Kills:857 N/A
Deaths:102
KDR:47.627
Accuracy:59.202% B**
KPH:68.400 A
VKPH:12.100 B**
Supernova FPC
M**
Kills:2,156
V. Kills:737 292%
Deaths:78
KDR:27.641
Accuracy:60.710% B*
KPH:67.200 M**
VKPH:23 A+
Supernova PC
M+
Kills:406
V. Kills:107 376%
Deaths:14
KDR:29
Accuracy:64.409% A++
KPH:54.100 M+
VKPH:14.300 A+
G40-F Ranger
A*
Kills:280
V. Kills:143 194%
Deaths:7
KDR:40
Accuracy:45.779% A*
KPH:82 A*
VKPH:41.900 A++
Proton II PPA
A*
Kills:75
V. Kills:3 N/A
Deaths:3
KDR:25
Accuracy:28.735% B++
KPH:116.100 A*
VKPH:4.600 B+
E540 Halberd
A
Kills:52
V. Kills:24 208%
Deaths:
KDR:
Accuracy:56.483% B**
KPH:46 A
VKPH:21.200 B*
Saron HRB
N/A
Kills:50
V. Kills:31 156%
Deaths:1
KDR:50
Accuracy:56.750% N/A
KPH:95.500 N/A
VKPH:59.200 N/A
Kills:7,877 (7,420 + 457)
Deaths:205
KDR:38.424
VKDR:9.278
Vehicle Kills:1,902
Kill Difference:7,672
Playtime:116.271 hours
Usage:26%
Score:1.695m
Score/min:243
Driving Accuracy:64.409%
Gunner Accuracy:56.750%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
S
Kills:83
V. Kills:45 180%
Deaths:2
KDR:41.500
Accuracy:71.971% A++
KPH:163.100 S
VKPH:88.400 S
E540 Halberd-H
A**
Kills:64
V. Kills:17 356%
Deaths:1
KDR:64
Accuracy:61.099% B+
KPH:92.100 A**
VKPH:24.500 B
Kills:147 (0 + 147)
Deaths:3
KDR:49
VKDR:20.667
Vehicle Kills:62
Kill Difference:144
Playtime:1.204 hours
Usage:0%
Score:0.058m
Score/min:807
Driving Accuracy:N/A%
Gunner Accuracy:61.099%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M++
Kills:72
V. Kills:3 N/A
Deaths:3
KDR:24
Accuracy:35.465% M++
KPH:119 A+
VKPH:5 B++
M20 Basilisk
S
Kills:71
V. Kills:17 394%
Deaths:4
KDR:17.750
Accuracy:57.650% A*
KPH:76.300 S
VKPH:18.300 M+
Kills:143 (0 + 143)
Deaths:7
KDR:20.429
VKDR:2.857
Vehicle Kills:20
Kill Difference:136
Playtime:1.536 hours
Usage:0%
Score:0.036m
Score/min:392
Driving Accuracy:N/A%
Gunner Accuracy:57.650%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 5,7154,85810247.627M++42.8959.202%B**1.132%C68.4A12.1B**20071h2.9B+5B++
Supernova FPC 2,8932,1567827.641M++22.9060.71%B*2.087%C+67.2M**23A+28232.1h3A+5A+
Orion VS54 1,9401,9224694.098A++0.6435.812%M+24.922%C+89.4A**N/A29021.5h9.6B**26.8B+
Betelgeuse 54-A 1,8711,8425403.411C*1.3333.058%A++28.502%C77.4B1.2B++20223.8h10.2B30.9B*
Pulsar C 1,7451,7184703.655A+1.0832.995%A++19.674%D64.6A+1A+17226.6h10.3B+31.3B++
Serpent VE92 1,5811,5484663.322A++1.4233.099%A++17.507%C-72.3A++1.5M18521.4h10.5B++31.8B*
NS-11C 1,2631,2384053.057A*1.6833.564%A++19.548%C++52.9A1.1A++12323.4h12.3B+36.7B*
NS-15M2 1,2211,2092205.495A*0.7631.703%A+23.242%C77B**N/A17515.7h10.7B++33.9B++
Solstice VE3 1,2161,2033493.447S1.2933.164%A++17.207%C-65.7M+N/A16718.3h10.5B**31.8B+
SVA-88 1,2071,1903223.696B*1.0436.526%A**25.378%C+79.3A1.1A+17815h11.4C**31.1B*
Zenith VX-5 1,1911,1762904.055M+0.6832.676%A+21.854%C+63.6AN/A14218.5h11.4B+34.9B*
Pulsar LSW 1,1841,1752165.44M*0.7037.134%M25.277%C++94.8A++N/A22312.4h10.1B*27.2B**
VX29 Polaris 1,1821,1723193.674A++1.0634.967%A*21.075%C73.3B**N/A16416h11.1B+31.6B*
NS-44B Commissioner 6746654341.532B3.2148.507%B**11.88%D**70B+N/A1709.5h3.2B+6.6B+
Artemis VX26 5575502002.75A1.9936.506%A++21.091%C55B**N/A13210h12.1C++33.3B++
S1 6484611193.874S0.8666.922%B**3.254%C**61.5M24.9A++3147.5h4.4B**6.5B**
Eridani SX5G 4544521692.675B**2.0636.944%A++19.027%C80.7B*N/A2205.6h10B+27.2B++
Supernova PC 5134061429M*24.2664.409%A++1.478%D54.1M+14.3A+2067.5h4.2B++6.5B**
H-V45 362357963.719A1.0232.921%A++19.608%C83A*1.2A++2184.3h11.4B++34.6B**
C-4 399297427.071S2.3331.501%B**N/A198A**68M12371.5h1.3B+4.1B++
G40-F Ranger 423280740S35.2645.779%A*N/A82.4A*42.1A++5413.4h64.5B+141B**
VE-LR Obelisk 190186444.227A+0.5131.775%C+28.495%C27CN/A716.9h9.1D-28.5C
Rocklet Rifle 319176543.259S1.4859.9%B*N/A50.3A++40.9A+5563.5h36.6C++61.1B+
Ghost 173171453.8B+0.9442.129%B+70.76%C*36.4C+N/A1114.7h2.8D6.5C+
MANA Anti-Personnel Turret 138135216.429N/A1.6928.289%UN/A1350U30U1949900.1h24.8T*87.7T*
Spear Anti-Vehicle Phalanx Turret 1601181118U113.2663.226%A++1.695%D*98.3M**35A5541.2h5.8B*9.2B**
Frag Grenade 1191171117N/A112.2648.723%B+N/A390C-6.7C12390.3h4.1C+8.4C++
Terminus VX-9 118114412.78B+1.9630.512%B**33.333%B*57B++2M++1742h11.4B+37.5B++
Proximity Mine 113113522.6S17.8650.501%B**N/A282.5M*N/A7190.4h2.2D-4.4C**
Saron Laser Cannon 155102412.488C*2.2542.052%A++1.961%C+16.7C**8.7C+1266.1h134.6C++320B+
NSX Masamune 14495491.939A+2.8071.139%A+2.105%C++33.9C*17.5B2582.8h12.2C*17.1B+
Saron HRB-H 12883241.5S36.7671.971%A++1.205%C166S90S11220.5h16.9B*23.5A
NS Annihilator 12683155.533U0.8082.437%B+N/A25.9M*13.4A++1893.2h6.3A++7.6A++
C75 Viper 8979326.333S21.6049.863%B**N/A112.9S14.3A5780.7h6.9A13.9B**
Eclipse VE3A 7878272.889A++1.8532.499%A12.821%D**78A+N/A2261h9.7B*29.7B**
Proton II PPA 7875325B++20.2628.735%B++2.667%B+125A**5B++5970.6h9.7C++33.7B+
M12 Kobalt 7572324B**19.2635.465%M++25%A+120A+5B++3400.6h20.6C+58B++
M20 Basilisk 8871417.75S13.0157.65%A*5.634%C+78.9S18.9M++4250.9h49.1B**85.2A
Nebula VM20 7068292.345C++2.3929.94%A*20.588%C+52.3B**1.5A++1461.3h16.2C++54B*
E540 Halberd-H 8164164S59.2661.099%B+N/A91.4A**24.3B5730.7h4.5B*7.4B**
Beamer VS3 6361311.968A++2.7738.809%A++14.754%D--101.7M**3.3M**3720.6h6.6B++17.1B
Skyguard 9861610.167M5.4342.262%A*1.639%C20.3B*12.3B++1993h121.2C++286.7B*
Nebula VM20 5959292.034C+2.7029.219%A*23.729%B+45.4B++N/A1471.3h18.1C62.1B++
Force-Blade 68585,2780.011C4.7338.06%B++5.172%C0.2C--N/A1255.5h2.6C++6.9B+
Comet VM2 7757153.8M*0.9461.528%A++7.018%A27.1M9.5A**1242.1h16.2B**26.4B**
NS-AM7 Archer 7654242.25S2.4967.812%A9.259%D-16.9A*6.9M+1073.2h13.9B+20.5B*
E540 Halberd 7652152M**47.2656.483%B**N/A47.3A+21.8B*3471.1h6.1C+10.8B+
Saron HRB 8150150S45.2656.75%A+2%B+100S62S15430.5h14A24.7A+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon23240.3h
Medical Applicator63,7470.2h
Motion Spotter31,3630.7h
Deconstruction Tool02770h
Smoke Grenade0670h
Ammunition Package85230.2h
Nano-Armor Kit54269,50611.1h
Medical Kit2592,6842.9h
Anti-Infantry MANA Turret02110.2h

Check the help document for the dictionary if you want to learn more about words used here.


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