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Archon NIL8[] NIL8
VS BR 80

KDR: 5.81

Score: 18.5m

Last Seen: Apr 25th, 2020 7:59 PM
- ONLINE NOW

Prestige 1, Battle Rank 80 - Vanu Sovereignty on Emerald
Level Progress (to 81): 84%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Supernova FPC Betelgeuse 54-A Orion VS54 Pulsar C NS-11C NS-15M2 VE-C Horizon
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,061,648 MLG Score: 1648
Fun Score: N/A
Cheeseburgers Flipped: 67TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
33.688%21.572%72721126220,2444.03831.769

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.924%2.41A**0.071C+-1.446D**HEAD + (~4.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
31.20.578B+10.50.262C*20.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
39.949%1.325%11711282151179980.838889153%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.287C*-0.225C-1.952

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
302.4-0.861D--120.8-1.269D**181.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.447%0.762%131904127920,211291496869.2158407%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.491%1.299A-1.125D*0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.90.821B++3.70.7B+3.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
38.162%10.754%289612776232885312.16319117%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.086%0.179C++1.509A+1.633

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
53.90.552B+20.60.489B+33.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.337%69.231%2891128220836220.573003

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.961B*0.141C++-1.423

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
70.291C*2.90.088C+4.1

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
18.5m255.8%400 (24k)365 (21.9k)5.8076348,7268,3906.5023880 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1283576626.126%10.559%27606:0414

58% Engineer18% Heavy Assault16% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2017 5:21 AMMar 12th, 2020 1:22 AMApr 25th, 2020 10:55 PM (42d) (PST)Apr 25th, 2020 5:17 PM (42d) (PST)Apr 25th, 2020 3:59 PM (42d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2641081,1560.9600.1650.1012.8140.1401648

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
75,8646,45769,40758106169821,898

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
845.6h/35.2d 5,829 5,145 11,549 142.8k 617 2,795 7,086 64.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B**
Kills:2,208
Deaths:647
KDR:3.413
Accuracy:32.556% B**
HSR:27.582% D
Orion VS54
A**
Kills:1,935
Deaths:478
KDR:4.048
Accuracy:35.702% A**
HSR:24.806% C+
NS-15M2
B**
Kills:1,655
Deaths:456
KDR:3.629
Accuracy:31.447% B**
HSR:22.357% D
SVA-88
A*
Kills:1,197
Deaths:333
KDR:3.595
Accuracy:36.415% A*
HSR:25.397% C+
Pulsar LSW
A*
Kills:1,182
Deaths:231
KDR:5.117
Accuracy:37.205% A*
HSR:25.296% C+
VX29 Polaris
A++
Kills:1,172
Deaths:319
KDR:3.674
Accuracy:34.967% A++
HSR:21.075% C-
VE-H Maw
B**
Kills:231
Deaths:95
KDR:2.432
Accuracy:32.509% B**
HSR:22.078% D
Kills:9,580
Deaths (as Heavy Assault):2,559
Deaths (to Heavy Assaults):2,508
KDR:3.74365
Kill Difference:7,021
Playtime:154.948 hours
Usage:18%
Score:3.573m
Score/min:384
Accuracy (listed only):34.400%
HSR (listed only):24.084%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A
Kills:1,765
Deaths:492
KDR:3.587
Accuracy:32.829% A
HSR:19.660% D
NS-11C
A
Kills:1,691
Deaths:533
KDR:3.173
Accuracy:31.851% A
HSR:19.042% C+
VE-C Horizon
B+
Kills:1,626
Deaths:811
KDR:2.005
Accuracy:38.554% B+
HSR:14.945% D**
Serpent VE92
A+
Kills:1,597
Deaths:497
KDR:3.213
Accuracy:32.828% A+
HSR:17.282% D
Solstice VE3
A++
Kills:1,203
Deaths:349
KDR:3.447
Accuracy:33.164% A++
HSR:17.207% C--
Zenith VX-5
A
Kills:1,176
Deaths:290
KDR:4.055
Accuracy:32.676% A
HSR:21.854% C+
Eridani SX5G
A+
Kills:682
Deaths:261
KDR:2.613
Accuracy:35.467% A+
HSR:16.129% D-
Eclipse VE3A
B**
Kills:79
Deaths:30
KDR:2.633
Accuracy:32.381% B**
HSR:12.658% D**
Kills:9,819
Deaths (as Light Assault):3,263
Deaths (to Light Assaults):1,685
KDR:3.00919
Kill Difference:6,556
Playtime:134.187 hours
Usage:16%
Score:3.002m
Score/min:373
Accuracy (listed only):33.719%
HSR (listed only):17.347%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A
Kills:1,765
Deaths:492
KDR:3.587
Accuracy:32.829% A
HSR:19.660% D
NS-11C
A
Kills:1,691
Deaths:533
KDR:3.173
Accuracy:31.851% A
HSR:19.042% C+
VE-C Horizon
B+
Kills:1,626
Deaths:811
KDR:2.005
Accuracy:38.554% B+
HSR:14.945% D**
Serpent VE92
A+
Kills:1,597
Deaths:497
KDR:3.213
Accuracy:32.828% A+
HSR:17.282% D
Solstice VE3
A++
Kills:1,203
Deaths:349
KDR:3.447
Accuracy:33.164% A++
HSR:17.207% C--
Zenith VX-5
A
Kills:1,176
Deaths:290
KDR:4.055
Accuracy:32.676% A
HSR:21.854% C+
VE-LR Obelisk
C
Kills:366
Deaths:66
KDR:5.545
Accuracy:30.608% C
HSR:30.601% C
Eclipse VE3A
B**
Kills:79
Deaths:30
KDR:2.633
Accuracy:32.381% B**
HSR:12.658% D**
Kills:9,503
Deaths (as Engineer):3,068
Deaths (to Engineers):1,425
KDR:3.09746
Kill Difference:6,435
Playtime:491.684 hours
Usage:58%
Score:10.775m
Score/min:365
Accuracy (listed only):33.111%
HSR (listed only):19.156%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B+
Kills:808
Deaths:537
KDR:1.505
Accuracy:45.915% B+
HSR:11.262% F
Eridani SX5G
A+
Kills:682
Deaths:261
KDR:2.613
Accuracy:35.467% A+
HSR:16.129% D-
Artemis VX26
A++
Kills:554
Deaths:205
KDR:2.702
Accuracy:36.352% A++
HSR:20.939% C
Ghost
C++
Kills:208
Deaths:55
KDR:3.782
Accuracy:41.337% C++
HSR:69.231% C+
Beamer VS3
B**
Kills:112
Deaths:53
KDR:2.113
Accuracy:35.014% B**
HSR:18.750% D
NS-AM7 Archer
B**
Kills:57
Deaths:27
KDR:2.111
Accuracy:66.795% B**
HSR:8.772% D--
Kills:2,421
Deaths (as Infiltrator):1,138
Deaths (to Infiltrators):1,063
KDR:2.12742
Kill Difference:1,283
Playtime:44.293 hours
Usage:5%
Score:0.768m
Score/min:289
Accuracy (listed only):43.480%
HSR (listed only):24.180%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A+
Kills:682
Deaths:261
KDR:2.613
Accuracy:35.467% A+
HSR:16.129% D-
H-V45
A+
Kills:451
Deaths:128
KDR:3.523
Accuracy:32.505% A+
HSR:20.843% C
Terminus VX-9
B*
Kills:123
Deaths:46
KDR:2.674
Accuracy:30.812% B*
HSR:31.707% B+
VE-A Lacerta
C+
Kills:60
Deaths:42
KDR:1.429
Accuracy:28.972% C+
HSR:16.667% D
Kills:1,316
Deaths (as Combat Medic):477
Deaths (to Combat Medics):915
KDR:2.75891
Kill Difference:839
Playtime:11.014 hours
Usage:1%
Score:0.232m
Score/min:351
Accuracy (listed only):31.939%
HSR (listed only):21.336%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A+
Kills:114
Deaths:44
KDR:2.591
Accuracy:27.424% A+
HSR:21.930% C++
Nebula VM20
A+
Kills:104
Deaths:44
KDR:2.364
Accuracy:26.776% A+
HSR:24.039% B+
Comet VM2
A*
Kills:59
Deaths:16
KDR:3.688
Accuracy:66.262% A*
HSR:6.780% B**
Kills:277
Deaths (as MAX Suit):52
Deaths (to MAX Suits):199
KDR:5.32692
Kill Difference:225
Playtime:8.346 hours
Usage:1%
Score:0.167m
Score/min:334
Accuracy (listed only):40.154%
HSR (listed only):17.583%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A+
Kills:151
V. Kills:80 186%
Deaths:41
KDR:3.683
Accuracy:39.949% A+
KPH:18.200 C*
VKPH:9.600 C+
Kills:151 (151 + 0)
Deaths:41
KDR:3.683
VKDR:1.951
Vehicle Kills:80
Kill Difference:110
Playtime:8.302 hours
Usage:1%
Score:0.079m
Score/min:158
Piloting Accuracy:39.949%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:181
V. Kills:90 199%
Deaths:6
KDR:30.167
Accuracy:43.162% A*
KPH:28.500 A++
VKPH:14.200 B**
C75 Viper
M++
Kills:90
V. Kills:14 N/A
Deaths:3
KDR:30
Accuracy:47.895% B++
KPH:103.700 M++
VKPH:16.100 A+
Kills:271 (271 + 0)
Deaths:9
KDR:30.111
VKDR:11.556
Vehicle Kills:104
Kill Difference:262
Playtime:7.214 hours
Usage:1%
Score:0.137m
Score/min:316
Driving Accuracy:47.895%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
B**
Kills:13,607
V. Kills:2,556 N/A
Deaths:102
KDR:133.402
Accuracy:58.192% B++
KPH:68.800 B*
VKPH:12.900 B**
Supernova FPC
M
Kills:6,005
V. Kills:2,192 274%
Deaths:78
KDR:76.987
Accuracy:58.478% B+
KPH:61.500 M
VKPH:22.400 A
G40-F Ranger
A++
Kills:629
V. Kills:332 189%
Deaths:7
KDR:89.857
Accuracy:43.699% A++
KPH:77.500 B**
VKPH:40.900 B**
Supernova PC
A*
Kills:418
V. Kills:111 373%
Deaths:14
KDR:29.857
Accuracy:64.139% A+
KPH:53.700 A*
VKPH:14.200 B**
E540 Halberd
B++
Kills:82
V. Kills:33 241%
Deaths:
KDR:
Accuracy:53.838% B++
KPH:39.100 B+
VKPH:15.700 C+
Proton II PPA
A
Kills:78
V. Kills:4 N/A
Deaths:3
KDR:26
Accuracy:28.494% B+
KPH:106.200 A
VKPH:5.400 B++
Saron HRB
M*
Kills:69
V. Kills:40 168%
Deaths:1
KDR:69
Accuracy:53.106% B**
KPH:68.400 M*
VKPH:39.700 A*
Kills:20,888 (20,030 + 858)
Deaths:205
KDR:101.893
VKDR:25.698
Vehicle Kills:5,268
Kill Difference:20,683
Playtime:315.167 hours
Usage:37%
Score:5.167m
Score/min:273
Driving Accuracy:64.139%
Gunner Accuracy:53.106%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
S
Kills:103
V. Kills:51 198%
Deaths:2
KDR:51.500
Accuracy:67.993% A+
KPH:123.600 S
VKPH:61.200 M*
E540 Halberd-H
A++
Kills:72
V. Kills:18 379%
Deaths:1
KDR:72
Accuracy:61.877% B+
KPH:93.500 A++
VKPH:23.400 C++
Kills:175 (0 + 175)
Deaths:3
KDR:58.333
VKDR:23
Vehicle Kills:69
Kill Difference:172
Playtime:1.604 hours
Usage:0%
Score:0.082m
Score/min:848
Driving Accuracy:N/A%
Gunner Accuracy:61.877%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
A++
Kills:224
V. Kills:7 N/A
Deaths:3
KDR:74.667
Accuracy:28.711% A++
KPH:110.600 B*
VKPH:3.500 C+
M12 Kobalt
A
Kills:76
V. Kills:1 N/A
Deaths:1
KDR:76
Accuracy:25.250% A
KPH:76.200 C+
VKPH:1 D--
M20 Basilisk
M**
Kills:73
V. Kills:18 384%
Deaths:4
KDR:18.250
Accuracy:56.996% A++
KPH:73.300 M**
VKPH:18.100 M
Kills:373 (0 + 373)
Deaths:8
KDR:46.625
VKDR:3.250
Vehicle Kills:26
Kill Difference:365
Playtime:4.019 hours
Usage:0%
Score:0.101m
Score/min:418
Driving Accuracy:N/A%
Gunner Accuracy:56.996%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 16,16313,607102133.402S127.5958.192%B++N/A68.8B*12.9B**235197.7h2.9C*5B+
Supernova FPC 8,1976,0057876.987S71.1858.478%B+1.032%D61.5M22.4A29497.7h3A+5.2A
Betelgeuse 54-A 2,2452,2086473.413C++2.3932.556%B**27.582%D73.4C+1.2C+20530.1h10.3C++31.7B+
Orion VS54 1,9531,9354784.048B**1.7635.702%A**24.806%C+89.2A++N/A30421.7h9.6B*27C*
Pulsar C 1,7931,7654923.587B++2.2232.829%A19.66%D63.5B*1B+17427.8h10.3B+31.4B++
NS-11C 1,7231,6915333.173A++2.6331.851%A19.042%C+52.8B++1B++13132h12.3B+38.6B+
NS-15M2 1,6781,6554563.629B*2.1831.447%B**22.357%D48C+N/A12034.5h11.8C++37.4B+
VE-C Horizon 1,6701,6268112.005C*3.8038.554%B+14.945%D**27.3DN/A7959.5h15.2C+39.4C*
Serpent VE92 1,6311,5974973.213A+2.5932.828%A+17.282%D70B**1.5A+18122.8h10.6B+32.4B++
Solstice VE3 1,2161,2033493.447M**2.3633.164%A++17.207%C--65.7A++N/A18118.3h10.5B*31.8B
SVA-88 1,2141,1973333.595B*2.2136.415%A*25.397%C+78.2B++1.1B++18015.3h11.4C+31.2B++
Pulsar LSW 1,1911,1822315.117M+0.6937.205%A*25.296%C+92.3B**N/A22212.8h10.2B+27.4B++
Zenith VX-5 1,1911,1762904.055M1.7532.676%A21.854%C+63.6B++N/A14318.5h11.4B+34.9B++
VX29 Polaris 1,1821,1723193.674A+2.1334.967%A++21.075%C-73.3B+N/A16616h11.1C**31.6B++
NS-44B Commissioner 8178085371.505C*4.3045.915%B+11.262%F64.1C++N/A16012.6h3.2B+6.9B+
Eridani SX5G 6876822612.613B*3.1935.467%A+16.129%D-66.9C*N/A18310.2h10.3C*29.1B+
G40-F Ranger 961629789.857M++84.0543.699%A++N/A77.7B**41B**5878.1h63.5C+145.3B++
Artemis VX26 5615542052.702B+3.1136.352%A++20.939%C53.8B+N/A13110.3h12.2C+33.7B+
C-4 679520707.429M**1.6234.477%AN/A200A*61.2A*12592.6h1.2B+3.5B*
S1 6484611193.874S1.9366.855%B**3.254%C**61.5A*24.9A3537.5h4.4B**6.5B*
H-V45 4584511283.523B*2.2832.505%A+20.843%C69.4B**1.1B*1956.5h11.7B+35.9B*
Supernova PC 5294181429.857M+24.0564.139%A+1.435%D53.6A*14.2B**2417.8h4.2B+6.6B*
VE-LR Obelisk 374366665.545A*0.2630.608%C30.601%C29.3CN/A8912.5h7.9D25.8C
Tank Mine 432314652.333U46.5365.948%A*N/A523.3S196.7S30820.6h2.2C--3.4A+
Rocklet Rifle 486272723.778S2.0360.79%B*N/A43.2B*34B++5446.3h38.7C+63.6C*
VE-H Maw 237231952.432B+3.3832.509%B**22.078%D38.5D1C1296h13.4D*41.1C+
M12 Kobalt 231224374.667M68.8628.711%A++20.982%B+112B*3.5C+4192h17.5C*61B+
Ghost 210208553.782C*2.0341.337%C++69.231%C+33.5C--N/A1186.2h2.9D*7C--
Skyguard 271181630.167S24.3643.162%A*1.105%D28.7A++14.3B**2476.3h86.6B*200.7A
Proximity Mine 1701701115.455M*9.6550.694%B*N/A283.3M+N/A7930.6h2.1D4.2C*
MANA Anti-Personnel Turret 172167276.185N/A0.3827.42%UN/A1670U50U2520700.1h23.9T*87.3T*
Spear Anti-Vehicle Phalanx Turret 2041511151U145.1959.439%A1.987%D--83.9A++29.4B+5281.8h6.2B++10.4B++
Saron Laser Cannon 231151413.683C**2.1239.949%A+1.325%C--18.2C*9.6C+1588.3h120.8C++302.4B+
NS Annihilator 198128264.923U0.8882.146%B+N/A21A*11.5B**1886.1h6.9A++8.4A++
Terminus VX-9 129123462.674B3.1330.812%B*31.707%B+53.5C*2.6M+1982.3h11.7C++37.9B+
Plasma Grenade 1211191119N/A113.1948.69%C++N/A396.7D6.7C-14700.3h4.1D8.3C+
NSX Masamune 181118611.934A+3.8767.097%B**1.695%C26.2C14C+2104.5h14.1C+21C++
Nebula VM20 117114442.591C++3.2227.424%A+21.93%C++57B*1.5A1572h13.7B+50B*
Beamer VS3 115112532.113A+3.6935.014%B**18.75%D62.2B**1.7B**2331.8h6.5B*18.6B*
Nebula VM20 104104442.364C+3.4426.776%A+24.039%B+52B++N/A1632h14.6B54.5B*
Saron HRB-H 154103251.5S45.6967.993%A+N/A128.8S63.8M**8790.8h18.1B+26.6B**
C75 Viper 10490330M**24.1947.895%B++N/A100M+15.6A+8180.9h7.1B**14.8B*
E540 Halberd 11582182S76.1953.838%B++N/A39B+15.7C+7642.1h6.5D12.1C+
Eclipse VE3A 7979302.633B3.1732.381%B**12.658%D**60.8B+N/A1901.3h9.9B++30.6B*
Proton II PPA 8278326B+20.1928.494%B+2.564%B+111.4A+5.7B*13440.7h10.8C37.9C++
M12 Kobalt 7776176A70.1925.25%A15.79%D76C+1D--2881h19.3C76.3B+
M20 Basilisk 9173418.25S12.4456.996%A++5.479%C+73M**18A**5451h50.2B+88.1B**
E540 Halberd-H 9072172M**66.1961.877%B+N/A90A++22.5C+8110.8h4.5B++7.3B*
Saron HRB 10969169U63.1953.106%B**1.449%C+69M*40A*16411h15.4B**28.9B**
Force-Blade 73626,3550.01C-5.8035.477%B4.839%C0.2C--N/A1319.9h2.8C+7.8C**
VE-A Lacerta 6060421.429C+4.3828.972%C+16.667%D15.8D--N/A613.8h26T*89.7F--
Comet VM2 8159163.688M+2.1266.262%A*6.78%B**25.7A++9.6A**1282.3h20.3B+30.7B*
NS-AM7 Archer 8057272.111M*3.7066.795%B**8.772%D--13.3B*5.3A++1014.3h15.2B22.7B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit316549,85826.6h
Spawn Beacon65210.6h
Medical Applicator85,2010.3h
Restoration Kit4650.1h
Motion Spotter51,7300.9h
Welding Device01950.1h
Deconstruction Tool02770h
Spitfire Auto-Turret11880.2h
Smoke Grenade01360h
Ammunition Package91,0210.4h
Medical Kit3113,3023.7h
Anti-Infantry MANA Turret02740.3h
Nano-Repair Grenade09050.2h

Check the help document for the dictionary if you want to learn more about words used here.


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