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Ascendant NIL8[] NIL8
VS BR 44

KDR: 5.66

Score: 14.3m

Last Seen: Nov 13th, 2019 2:14 AM
- OFFLINE - 50.3 hour(s)

Prestige 1, Battle Rank 44 - Vanu Sovereignty on Emerald
Level Progress (to 45): 99%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Supernova VPC Supernova FPC Orion VS54 Betelgeuse 54-A Pulsar C Serpent VE92 NS-11C NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,284,326 MLG Score: 1826
Fun Score: N/A
Cheeseburgers Flipped: 59TIME WITH MEDKIT: 0.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
34.146%21.764%74320119918,1954.274141.387

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.009%2.513A**0.12C+-1.517FHEAD + (~4.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
30.40.591B+10.40.273C*20

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.586%1.667%14111218120123780.967742152%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.454B+0.081C+-1.946

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
315.2-0.945D--131.1-1.465F184.1

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.712%0.879%129984121515,476227383467.8772404%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.691%1.326A-1.065D*0.492

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.60.829B++3.60.711B++3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
46.175%7.33%253512143822444451.5655786%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±8.731%0.92B*0.691B+1.51

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
50.30.582B+23.20.423B27.1

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
41.619%70.556%2531121818030720.584416

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.001B**0.228C++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.70.323C*2.80.123C+3.9

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
14.3m224.4%389 (23.3k)357 (21.4k)5.6613239,5336,9836.319244 (44)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS1219473926.377%11.365%30005:4513

56% Engineer22% Heavy Assault15% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 15th, 2017 5:21 AMNov 3rd, 2019 7:32 PMNov 12th, 2019 9:45 PM (6d) (PST)Nov 12th, 2019 11:32 PM (6d) (PST)Nov 12th, 2019 10:14 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,2451131,1320.9870.1740.1122.5250.1391826

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
74,6876,80667,88159107152821,413

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
667.8h/27.8d 4,594 4,493 9,289 101.2k 489 2,257 5,565 49.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
M+
Kills:1,923
Deaths:470
KDR:4.091
Accuracy:35.818% M+
HSR:24.909% C+
Betelgeuse 54-A
A+
Kills:1,902
Deaths:560
KDR:3.396
Accuracy:32.881% A+
HSR:28.181% C
NS-15M2
A+
Kills:1,237
Deaths:228
KDR:5.425
Accuracy:31.706% A+
HSR:23.040% C
SVA-88
A**
Kills:1,190
Deaths:322
KDR:3.696
Accuracy:36.526% A**
HSR:25.378% C+
Pulsar LSW
A**
Kills:1,177
Deaths:222
KDR:5.302
Accuracy:37.082% A**
HSR:25.234% C++
VX29 Polaris
A*
Kills:1,172
Deaths:319
KDR:3.674
Accuracy:34.967% A*
HSR:21.075% C
Kills:8,601
Deaths (as Heavy Assault):2,121
Deaths (to Heavy Assaults):2,158
KDR:4.05516
Kill Difference:6,480
Playtime:144.576 hours
Usage:22%
Score:3.352m
Score/min:386
Accuracy (listed only):34.830%
HSR (listed only):24.636%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
A++
Kills:1,721
Deaths:473
KDR:3.638
Accuracy:32.977% A++
HSR:19.640% D
Serpent VE92
A++
Kills:1,566
Deaths:477
KDR:3.283
Accuracy:32.977% A++
HSR:17.305% C--
NS-11C
A++
Kills:1,242
Deaths:413
KDR:3.007
Accuracy:33.555% A++
HSR:19.565% C+
Solstice VE3
A++
Kills:1,203
Deaths:349
KDR:3.447
Accuracy:33.164% A++
HSR:17.207% C-
Zenith VX-5
A+
Kills:1,176
Deaths:290
KDR:4.055
Accuracy:32.676% A+
HSR:21.854% C+
VE-C Horizon
B*
Kills:708
Deaths:495
KDR:1.430
Accuracy:39.568% B*
HSR:13.842% D**
Eridani SX5G
A++
Kills:474
Deaths:181
KDR:2.619
Accuracy:36.929% A++
HSR:18.354% C
Eclipse VE3A
A
Kills:78
Deaths:27
KDR:2.889
Accuracy:32.499% A
HSR:12.821% D**
Kills:8,168
Deaths (as Light Assault):2,705
Deaths (to Light Assaults):1,371
KDR:3.01959
Kill Difference:5,463
Playtime:98.992 hours
Usage:15%
Score:2.176m
Score/min:366
Accuracy (listed only):34.293%
HSR (listed only):17.573%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
A++
Kills:1,721
Deaths:473
KDR:3.638
Accuracy:32.977% A++
HSR:19.640% D
Serpent VE92
A++
Kills:1,566
Deaths:477
KDR:3.283
Accuracy:32.977% A++
HSR:17.305% C--
NS-11C
A++
Kills:1,242
Deaths:413
KDR:3.007
Accuracy:33.555% A++
HSR:19.565% C+
Solstice VE3
A++
Kills:1,203
Deaths:349
KDR:3.447
Accuracy:33.164% A++
HSR:17.207% C-
Zenith VX-5
A+
Kills:1,176
Deaths:290
KDR:4.055
Accuracy:32.676% A+
HSR:21.854% C+
VE-C Horizon
B*
Kills:708
Deaths:495
KDR:1.430
Accuracy:39.568% B*
HSR:13.842% D**
VE-LR Obelisk
C+
Kills:277
Deaths:56
KDR:4.946
Accuracy:30.871% C+
HSR:29.242% C
Eclipse VE3A
A
Kills:78
Deaths:27
KDR:2.889
Accuracy:32.499% A
HSR:12.821% D**
Kills:7,971
Deaths (as Engineer):2,580
Deaths (to Engineers):1,136
KDR:3.08953
Kill Difference:5,391
Playtime:374.301 hours
Usage:56%
Score:7.839m
Score/min:349
Accuracy (listed only):33.536%
HSR (listed only):18.934%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44B Commissioner
B*
Kills:704
Deaths:463
KDR:1.521
Accuracy:47.423% B*
HSR:11.648% D**
Artemis VX26
A++
Kills:552
Deaths:203
KDR:2.719
Accuracy:36.434% A++
HSR:21.015% C
Eridani SX5G
A++
Kills:474
Deaths:181
KDR:2.619
Accuracy:36.929% A++
HSR:18.354% C
Ghost
B+
Kills:180
Deaths:48
KDR:3.750
Accuracy:41.619% B+
HSR:70.556% C++
Beamer VS3
A+
Kills:69
Deaths:35
KDR:1.971
Accuracy:37.316% A+
HSR:13.044% D*
NS-AM7 Archer
B**
Kills:56
Deaths:25
KDR:2.240
Accuracy:66.612% B**
HSR:8.929% D-
Kills:2,035
Deaths (as Infiltrator):955
Deaths (to Infiltrators):904
KDR:2.13089
Kill Difference:1,080
Playtime:34.615 hours
Usage:5%
Score:0.600m
Score/min:289
Accuracy (listed only):44.389%
HSR (listed only):23.924%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Eridani SX5G
A++
Kills:474
Deaths:181
KDR:2.619
Accuracy:36.929% A++
HSR:18.354% C
H-V45
A++
Kills:362
Deaths:101
KDR:3.584
Accuracy:32.807% A++
HSR:19.337% C
Terminus VX-9
B**
Kills:114
Deaths:43
KDR:2.651
Accuracy:30.544% B**
HSR:33.333% B*
Kills:950
Deaths (as Combat Medic):325
Deaths (to Combat Medics):751
KDR:2.92308
Kill Difference:625
Playtime:8.520 hours
Usage:1%
Score:0.185m
Score/min:362
Accuracy (listed only):33.427%
HSR (listed only):23.675%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
A++
Kills:92
Deaths:34
KDR:2.706
Accuracy:27.736% A++
HSR:22.826% B+
Nebula VM20
A++
Kills:79
Deaths:34
KDR:2.324
Accuracy:26.979% A++
HSR:22.785% B+
Comet VM2
A++
Kills:57
Deaths:15
KDR:3.800
Accuracy:61.528% A++
HSR:7.018% A
Kills:228
Deaths (as MAX Suit):41.500
Deaths (to MAX Suits):177
KDR:5.49398
Kill Difference:186.500
Playtime:7.373 hours
Usage:1%
Score:0.148m
Score/min:335
Accuracy (listed only):38.748%
HSR (listed only):17.543%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Saron Laser Cannon
A++
Kills:120
V. Kills:62 190%
Deaths:41
KDR:2.927
Accuracy:41.586% A++
KPH:17.200 B
VKPH:8.900 C+
Kills:120 (120 + 0)
Deaths:41
KDR:2.927
VKDR:1.512
Vehicle Kills:62
Kill Difference:79
Playtime:6.989 hours
Usage:1%
Score:0.058m
Score/min:139
Piloting Accuracy:41.586%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Skyguard
A*
Kills:80
V. Kills:46 170%
Deaths:6
KDR:13.333
Accuracy:42.382% A*
KPH:20.500 B*
VKPH:11.800 B+
C75 Viper
S
Kills:79
V. Kills:10 N/A
Deaths:3
KDR:26.333
Accuracy:49.863% B**
KPH:120.400 S
VKPH:15.200 A+
Kills:159 (159 + 0)
Deaths:9
KDR:17.667
VKDR:6.222
Vehicle Kills:56
Kill Difference:150
Playtime:4.564 hours
Usage:1%
Score:0.078m
Score/min:285
Driving Accuracy:49.863%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova VPC
A
Kills:10,445
V. Kills:2,016 N/A
Deaths:102
KDR:102.402
Accuracy:57.673% B*
KPH:66.900 A
VKPH:12.900 B**
Supernova FPC
M+
Kills:4,540
V. Kills:1,649 275%
Deaths:78
KDR:58.205
Accuracy:57.887% B+
KPH:60.500 M+
VKPH:22 A
G40-F Ranger
A+
Kills:521
V. Kills:272 191%
Deaths:7
KDR:74.429
Accuracy:43.647% A+
KPH:79.200 A
VKPH:41.300 B**
Supernova PC
M+
Kills:411
V. Kills:109 374%
Deaths:14
KDR:29.357
Accuracy:64.533% A++
KPH:53.900 M+
VKPH:14.300 A+
Proton II PPA
A*
Kills:75
V. Kills:3 N/A
Deaths:3
KDR:25
Accuracy:28.394% B+
KPH:111.100 A*
VKPH:4.400 B
E540 Halberd
B++
Kills:68
V. Kills:28 234%
Deaths:
KDR:
Accuracy:52.828% B++
KPH:38.300 B++
VKPH:15.800 C+
Saron HRB
S
Kills:55
V. Kills:34 157%
Deaths:1
KDR:55
Accuracy:55.222% A
KPH:77.600 S
VKPH:48 M**
Kills:16,115 (15,396 + 719)
Deaths:205
KDR:78.610
VKDR:20.054
Vehicle Kills:4,111
Kill Difference:15,910
Playtime:248.649 hours
Usage:37%
Score:3.904m
Score/min:262
Driving Accuracy:64.533%
Gunner Accuracy:55.222%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
S
Kills:89
V. Kills:48 182%
Deaths:2
KDR:44.500
Accuracy:69.404% A++
KPH:128.500 S
VKPH:69.300 S
E540 Halberd-H
A**
Kills:71
V. Kills:18 374%
Deaths:1
KDR:71
Accuracy:61.584% B+
KPH:96 A**
VKPH:24.300 B
Kills:160 (0 + 160)
Deaths:3
KDR:53.333
VKDR:22
Vehicle Kills:66
Kill Difference:157
Playtime:1.433 hours
Usage:0%
Score:0.073m
Score/min:844
Driving Accuracy:N/A%
Gunner Accuracy:61.584%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M
Kills:92
V. Kills:3 N/A
Deaths:3
KDR:30.667
Accuracy:32.563% M
KPH:91.400 B*
VKPH:3 C+
M20 Basilisk
S
Kills:71
V. Kills:17 394%
Deaths:4
KDR:17.750
Accuracy:57.403% A*
KPH:75.600 S
VKPH:18.100 M+
Kills:163 (0 + 163)
Deaths:7
KDR:23.286
VKDR:2.857
Vehicle Kills:20
Kill Difference:156
Playtime:1.946 hours
Usage:0%
Score:0.048m
Score/min:410
Driving Accuracy:N/A%
Gunner Accuracy:57.403%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova VPC 12,46110,445102102.402S96.7457.673%B*N/A66.9A12.9B**224156.2h3B+5.2B+
Supernova FPC 6,1894,5407858.205S52.5457.887%B+1.167%D60.5M+22A28675.1h3.1A5.3A
Orion VS54 1,9411,9234704.091A*1.5735.818%M+24.909%C+89.4A**N/A29621.5h9.6B**26.9B
Betelgeuse 54-A 1,9331,9025603.396C*2.2732.881%A+28.181%C73.7C*1.2B+19525.8h10.3B31.3B*
Pulsar C 1,7481,7214733.638A+2.0232.977%A++19.64%D64A+1A17226.9h10.3B+31.3B++
Serpent VE92 1,6001,5664773.283A++2.3832.977%A++17.305%C--71.2A++1.5A*18322h10.5B++32B*
NS-11C 1,2671,2424133.007A*2.6533.555%A++19.565%C+51.5B**1B**12224.1h12.3B+36.7B*
NS-15M2 1,2521,2372285.425A++0.2431.706%A+23.04%C76.4B**N/A17516.2h10.7B+33.7B++
Solstice VE3 1,2161,2033493.447S2.2133.164%A++17.207%C-65.7MN/A17318.3h10.5B**31.8B+
SVA-88 1,2071,1903223.696A+1.9736.526%A**25.378%C+79.3A1.1A18015h11.4C**31.1B*
Pulsar LSW 1,1861,1772225.302M**0.3637.082%A**25.234%C++93.4A++N/A22212.6h10.1B*27.2B*
Zenith VX-5 1,1911,1762904.055M**1.6132.676%A+21.854%C+63.6AN/A14218.5h11.4B+34.9B++
VX29 Polaris 1,1821,1723193.674A*1.9934.967%A*21.075%C73.3B**N/A16416h11.1B+31.6B++
VE-C Horizon 7297084951.43C++4.2339.568%B*13.842%D**16.6DN/A4642.7h18.5C46.6C*
NS-44B Commissioner 7137044631.521B4.1447.423%B*11.648%D**65.8BN/A16110.7h3.2B+6.8B+
Artemis VX26 5595522032.719B**2.9436.434%A++21.015%C54.1B**N/A13110.2h12.2C++33.6B++
G40-F Ranger 793521774.429U68.7743.647%A+N/A78.9A41.2B**5756.6h62.2B142.6B*
Eridani SX5G 4774741812.619A+3.0436.929%A++18.354%C77.7B++N/A2126.1h10.1B+27.4B++
C-4 608467588.052S2.3934.181%AN/A212.3M64.1A**12452.2h1.2B+3.5B*
S1 6484611193.874S1.7966.922%B**3.254%B61.5M+24.9A++3337.5h4.4A6.5B**
Supernova PC 5204111429.357M**23.7064.533%A++1.46%D54.1M+14.3A+2317.6h4.3B++6.6B**
H-V45 3673621013.584A2.0832.807%A++19.337%C80.4A++1.1A2174.5h11.5B++35B*
VE-LR Obelisk 285277564.946A*0.7230.871%C+29.242%C28.3CN/A809.8h8.1C-26.3C+
Rocklet Rifle 382215563.839S1.8259.377%B*N/A47.8A++37.1A5584.5h34.8B58.5B+
Tank Mine 2752031203U197.3477.465%M++N/A507.5S180S35290.4h2.4D3.1A++
Ghost 182180483.75B+1.9141.619%B+70.556%C++35.3C+N/A1185.1h2.8D6.7C+
MANA Anti-Personnel Turret 149145255.8N/A0.1427.865%UN/A1450U40U2198500.1h24.7T*88.6T*
Spear Anti-Vehicle Phalanx Turret 1701251125U119.3463.954%A++1.6%D*89.3M+32.1B**5631.4h6.2B*9.6B**
Proximity Mine 122122717.429S11.7749.183%B*N/A244MN/A7460.5h2.2D-4.5C**
Saron Laser Cannon 182120412.927C**2.7341.586%A++1.667%C17.1B8.9C+1397h131.1C*315.2B+
Plasma Grenade 1191171117N/A111.3448.776%B+N/A390C-6.7C13720.3h4.1C+8.4C++
Terminus VX-9 118114432.651B+3.0130.544%B**33.333%B*57B++2M1892h11.5B+37.7B++
NSX Masamune 168109522.096A++3.5767.668%B**1.835%C+31.1C++16.9C*2353.5h12.4C*18.3B+
M12 Kobalt 9592330.667A+25.0132.563%M21.739%B*92B*3C+2951h23.3C-71.5B+
Nebula VM20 9492342.706B+2.9627.736%A++22.826%B+57.5A+1.3A1601.6h14B*50.4B*
Saron HRB-H 13789244.5S38.8469.404%A++1.124%C127.1S68.6S9170.7h18B*26B**
NS Annihilator 12884174.941U0.7282.487%B+N/A19.5A*10.2B++1734.3h7.3A++8.9A+
Skyguard 12680613.333M**7.6742.382%A*1.25%D20.5B*11.8B+2003.9h113C**266.6B**
Nebula VM20 7979342.324C++3.3426.979%A++22.785%B+49.4B**N/A1521.6h15.7B58.4B*
C75 Viper 8979326.333S20.6749.863%B**N/A112.9S14.3A7860.7h6.9A13.9B**
Eclipse VE3A 7878272.889B+2.7732.499%A12.821%D**70.9B**N/A2111.1h9.7B*29.7B**
Proton II PPA 7875325B++19.3428.394%B+2.667%B++107.1A++4.3C**10770.7h10C++35.4B+
E540 Halberd-H 8971171S65.3461.584%B+N/A101.4M+25.7B+7700.7h4.4B*7.1B**
M20 Basilisk 8871417.75S12.0957.403%A*5.634%C+78.9S18.9M++5320.9h49.7A86.7A
Beamer VS3 7169351.971A++3.6937.316%A+13.044%D*53.1A1.5B**2051.3h6.6B*17.7B+
E540 Halberd 9668168S62.3452.828%B++N/A37.8B+15.6C+5721.8h6.5C-12.2C*
Force-Blade 70605,5680.011C5.6536.986%B+5%C0.2C--N/A1278.1h2.7C++7.3B+
Comet VM2 7757153.8M**1.8661.528%A++7.018%A27.1M9.5A**1342.1h16.2B**26.4B**
NS-AM7 Archer 7956252.24S3.4266.612%B**8.929%D-14A5.8A*994h14.4B+21.7B++
Saron HRB 8955155S49.3455.222%A1.818%C**78.6S48.6S18930.7h15.4B**27.9A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon43970.4h
Nano-Armor Kit197437,80620.6h
Medical Applicator74,3290.2h
Motion Spotter31,4350.7h
Deconstruction Tool02770h
Smoke Grenade0670h
Ammunition Package96460.3h
Medical Kit2682,7713h
Anti-Infantry MANA Turret02450.2h
Nano-Repair Grenade05110.1h

Check the help document for the dictionary if you want to learn more about words used here.


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