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Paragon Chosen NJUBARA12[MDu] NJUBARA12
VS BR 121

KDR: 1.96

Score: 30.6m

Last Seen: May 22nd, 2020 8:07 PM
- OFFLINE - 20.5 hour(s)

Prestige 1, Battle Rank 100 (121 total) - Vanu Sovereignty on Miller
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC L-24R Spur AP30 Shredder Supernova PC Supernova VPC CAS30 Tank Buster C150 Dalton Saron HRB-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $62,550 MLG Score: 50
Fun Score: N/A
Cheeseburgers Flipped: 120TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.429%16.382%335513415860.179811.784

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.327%-0.16C-0.706D--5.303T*HEAD ++ (~6.17)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
120.3-0.626D24.6-0.725D-95.7

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
53.797%0.426%358413421,64586412501.90393131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.822%1.781A++-1.056D*0.304

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
69.30.577B+37.30.302C*32

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.32%0.631%10803134311,244197959925.67879188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.515%1.287A-1.21D*-1.01

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.767B++4.90.61B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.429%0.962%377613404,263143933192.96042128%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.809%0.019C+-0.86D--0.367

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
149.8-0.246C54.6-0.356C-95.2

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
30.6m615.4%385 (23.1k)351 (21.1k)1.9639526,96713,7312.79812121 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1346103518.275%1.509%2806:226

93% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2015 11:22 PMMar 31st, 2019 1:07 AMJun 21st, 2020 4:59 PM (18d) (PST)May 22nd, 2020 4:13 PM (48d) (PST)May 22nd, 2020 4:07 PM (48d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
917478700.3090.1570.0052.7570.13950

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
54,9992,84552,1541990165821,056

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1453.6h/60.6d 11,454 407 21,171 240.4k 761 2,146 12,101 79.9m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B+
Kills:163
Deaths:713
KDR:0.229
Accuracy:18.007% D--
HSR:23.926% B+
Kills:163
Deaths (as Engineer):713
Deaths (to Engineers):5,600
KDR:0.22861
Kill Difference:550
Playtime:1,353.521 hours
Usage:93%
Score:29.660m
Score/min:365
Accuracy (listed only):18.007%
HSR (listed only):23.926%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:73
Deaths:294
KDR:0.248
Accuracy:11.664% F-
HSR:30.137% B+
Kills:73
Deaths (as Heavy Assault):294
Deaths (to Heavy Assaults):2,451
KDR:0.2483
Kill Difference:221
Playtime:28.923 hours
Usage:2%
Score:0.268m
Score/min:154
Accuracy (listed only):11.664%
HSR (listed only):30.137%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B+
Kills:163
Deaths:713
KDR:0.229
Accuracy:18.007% D--
HSR:23.926% B+
NS-7 PDW
D
Kills:141
Deaths:869
KDR:0.162
Accuracy:20.379% D--
HSR:14.894% D
VE-S Canis
D-
Kills:126
Deaths:259
KDR:0.486
Accuracy:23.383% D-
HSR:8.730% D**
Kills:430
Deaths (as Light Assault):1,841
Deaths (to Light Assaults):1,636
KDR:0.23357
Kill Difference:1,411
Playtime:15.050 hours
Usage:1%
Score:0.131m
Score/min:145
Accuracy (listed only):20.590%
HSR (listed only):15.850%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
D
Kills:141
Deaths:869
KDR:0.162
Accuracy:20.379% D--
HSR:14.894% D
VE-S Canis
D-
Kills:126
Deaths:259
KDR:0.486
Accuracy:23.383% D-
HSR:8.730% D**
NS-AM7 Archer
C+
Kills:83
Deaths:690
KDR:0.120
Accuracy:58.942% C+
HSR:3.614% F
Spiker
N/A
Kills:50
Deaths:127
KDR:0.394
Accuracy:17.478% N/A
HSR:16% N/A
Kills:400
Deaths (as Infiltrator):1,945
Deaths (to Infiltrators):1,508
KDR:0.20566
Kill Difference:1,545
Playtime:20.202 hours
Usage:1%
Score:0.192m
Score/min:158
Accuracy (listed only):30.046%
HSR (listed only):10.810%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
D
Kills:141
Deaths:869
KDR:0.162
Accuracy:20.379% D--
HSR:14.894% D
VE-S Canis
D-
Kills:126
Deaths:259
KDR:0.486
Accuracy:23.383% D-
HSR:8.730% D**
Kills:267
Deaths (as Combat Medic):1,128
Deaths (to Combat Medics):759
KDR:0.2367
Kill Difference:861
Playtime:15.271 hours
Usage:1%
Score:0.199m
Score/min:218
Accuracy (listed only):21.881%
HSR (listed only):11.812%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C
Kills:127
Deaths:184
KDR:0.690
Accuracy:11.329% D**
HSR:18.110% C
Quasar VM1
B
Kills:101
Deaths:161
KDR:0.627
Accuracy:10.697% D*
HSR:20.792% B
Cosmos VM3
C+
Kills:59
Deaths:55
KDR:1.073
Accuracy:15.100% D
HSR:18.644% C+
Kills:287
Deaths (as MAX Suit):200
Deaths (to MAX Suits):577
KDR:1.435
Kill Difference:87
Playtime:15.040 hours
Usage:1%
Score:0.156m
Score/min:173
Accuracy (listed only):12.375%
HSR (listed only):19.182%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D-
Kills:244
V. Kills:49 488%
Deaths:221
KDR:1.104
Accuracy:46.270% D-
KPH:25.200 D--
VKPH:5.100 D--
Light PPA
D-
Kills:66
V. Kills:11 N/A
Deaths:140
KDR:0.471
Accuracy:30.363% F
KPH:9.400 D*
VKPH:1.600 D-
Kills:310 (66 + 0)
Deaths:361
KDR:0.859
VKDR:0.166
Vehicle Kills:60
Kill Difference:51
Playtime:16.708 hours
Usage:1%
Score:0.103m
Score/min:102
Piloting Accuracy:30.363%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L-24R Spur
C+
Kills:2,659
V. Kills:185 N/A
Deaths:191
KDR:13.922
Accuracy:44.582% B++
KPH:37.500 C+
VKPH:2.600 C+
AP30 Shredder
C++
Kills:2,534
V. Kills:1,688 150%
Deaths:299
KDR:8.475
Accuracy:36.447% C*
KPH:36.700 C+
VKPH:24.500 C++
CAS30 Tank Buster
A*
Kills:1,261
V. Kills:1,085 116%
Deaths:66
KDR:19.106
Accuracy:60.164% A
KPH:22.800 A*
VKPH:19.600 A*
C150 Dalton
B**
Kills:943
V. Kills:575 164%
Deaths:20
KDR:47.150
Accuracy:49.764% B**
KPH:59.600 B++
VKPH:36.300 B+
L105 Zephyr
B**
Kills:128
V. Kills:69 183%
Deaths:11
KDR:11.636
Accuracy:49.108% B+
KPH:40 C-
VKPH:21.500 B**
L-30R Vektor
C+
Kills:74
V. Kills:38 190%
Deaths:2
KDR:37
Accuracy:33.287% D
KPH:10.600 C+
VKPH:5.500 C
Kills:7,599 (3,994 + 3,605)
Deaths:589
KDR:12.902
VKDR:6.180
Vehicle Kills:3,640
Kill Difference:7,010
Playtime:221.269 hours
Usage:15%
Score:2.885m
Score/min:217
Piloting Accuracy:33.287%
Gunner Accuracy:49.108%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B**
Kills:101
V. Kills:48 206%
Deaths:
KDR:
Accuracy:40.891% F-
KPH:50.500 B**
VKPH:24 B++
Kills:101 (101 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:48
Kill Difference:101
Playtime:2.001 hours
Usage:0%
Score:0.123m
Score/min:1,021
Driving Accuracy:40.891%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C+
Kills:8,535
V. Kills:5,042 169%
Deaths:2,301
KDR:3.709
Accuracy:55.208% C*
KPH:26.800 C+
VKPH:15.800 C+
Supernova PC
B**
Kills:1,360
V. Kills:549 247%
Deaths:311
KDR:4.373
Accuracy:52.324% C*
KPH:35.500 B++
VKPH:14.300 B**
Supernova VPC
B*
Kills:1,349
V. Kills:325 414%
Deaths:152
KDR:8.875
Accuracy:49.151% C
KPH:50.200 C++
VKPH:12.100 B*
Saron HRB
C+
Kills:367
V. Kills:283 129%
Deaths:143
KDR:2.566
Accuracy:38.778% D
KPH:20.200 C--
VKPH:15.600 C+
Aphelion VEX-4
B**
Kills:121
V. Kills:73 164%
Deaths:44
KDR:2.750
Accuracy:43.401% B**
KPH:28.200 C+
VKPH:17 C+
E540 Halberd
C+
Kills:95
V. Kills:52 179%
Deaths:25
KDR:3.800
Accuracy:42.029% D-
KPH:31.300 C
VKPH:17.100 C+
G40-F Ranger
N/A
Kills:50
V. Kills:28 172%
Deaths:11
KDR:4.545
Accuracy:35.994% N/A
KPH:31.700 N/A
VKPH:17.700 N/A
Kills:11,877 (11,244 + 633)
Deaths:2,987
KDR:3.976
VKDR:2.127
Vehicle Kills:6,352
Kill Difference:8,890
Playtime:411.219 hours
Usage:28%
Score:5.638m
Score/min:229
Driving Accuracy:49.151%
Gunner Accuracy:35.994%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B+
Kills:744
V. Kills:434 171%
Deaths:127
KDR:5.858
Accuracy:60.755% B+
KPH:50.100 B+
VKPH:29.200 B+
Aphelion VEX-4H
B+
Kills:364
V. Kills:194 187%
Deaths:65
KDR:5.600
Accuracy:48.561% C**
KPH:51.800 B+
VKPH:27.600 C+
Proton II PPA-H
C+
Kills:255
V. Kills:31 N/A
Deaths:64
KDR:3.984
Accuracy:38.864% C+
KPH:54.400 D-
VKPH:6.600 C+
G40-F Ranger
B
Kills:56
V. Kills:29 187%
Deaths:7
KDR:8
Accuracy:37.503% B
KPH:32.600 C
VKPH:16.900 D
Kills:1,419 (0 + 1,419)
Deaths:263
KDR:5.395
VKDR:2.616
Vehicle Kills:688
Kill Difference:1,156
Playtime:28.273 hours
Usage:2%
Score:0.528m
Score/min:311
Driving Accuracy:N/A%
Gunner Accuracy:37.503%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
B**
Kills:69
V. Kills:7 N/A
Deaths:4
KDR:17.250
Accuracy:15.095% D
KPH:61.700 C
VKPH:6.300 B**
Kills:69 (0 + 69)
Deaths:4
KDR:17.250
VKDR:1.750
Vehicle Kills:7
Kill Difference:65
Playtime:1.118 hours
Usage:0%
Score:0.019m
Score/min:278
Driving Accuracy:N/A%
Gunner Accuracy:15.095%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
B+
Kills:151
V. Kills:85 176%
Deaths:18
KDR:8.389
Accuracy:57.712% B+
KPH:45.500 C--
VKPH:25.600 B+
CAS 14-E
A+
Kills:97
V. Kills:26 359%
Deaths:8
KDR:12.125
Accuracy:36.730% B
KPH:43 D
VKPH:11.500 A+
Kills:248 (0 + 248)
Deaths:26
KDR:9.538
VKDR:4.269
Vehicle Kills:111
Kill Difference:222
Playtime:5.576 hours
Usage:0%
Score:0.086m
Score/min:257
Piloting Accuracy:N/A%
Gunner Accuracy:36.730%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 13,5778,5352,3013.709C-1.7555.208%C*N/A26.8C+15.8C+208318.9h5.1C+9.3C++
L-24R Spur 2,8442,65919113.921C++11.9644.582%B++1.542%C37.5C+2.6C+13471h19.7C**44.2B
AP30 Shredder 4,2222,5342998.475C++6.5136.447%C*N/A36.7C+24.5C++29769h82.7C++227C**
Supernova PC 1,9091,3603114.373C2.4152.324%C*N/A35.4B++14.3B**19238.4h4.8C++9.1B
Supernova VPC 1,6741,3491528.875C-6.9149.151%CN/A50.1C++12.1B*23726.9h3.2C+6.6C+
CAS30 Tank Buster 2,3461,2616619.106S17.1460.164%AN/A22.8A*19.6A*11755.3h38.4B++63.8B*
C150 Dalton 1,5189432047.15M++45.1949.764%B**N/A59.7B++36.4B+55715.8h4.1C+8.3B+
Saron HRB-H 1,1787441275.858C+3.8960.755%B+N/A50.3B+29.3B+29314.8h25.8C+42.5C++
Saron HRB 6503671432.566D0.6038.778%D1.635%C++20.3C--15.6C+54618.1h33.4F-86.1F-
Aphelion VEX-4H 558364655.6C+3.6448.561%C**1.374%D*52B+27.7C+4197h48.8C++100.5B
Proton II PPA-H 286255643.984D2.0238.864%C+N/A54.3D-6.6C+1804.7h18F-46.4D*
Dual Photon Pods 2932442211.104D--0.8646.27%D-N/A25.2D--5.1D--1389.7h27.8D60.1D
Lasher X2 2182136440.331D1.6319.365%D*4.695%B+16.9D-N/A5712.6h24.1D--124.4D--
Solstice VE3 1761637130.229D-1.7318.007%D--23.926%B+2.9D-N/A1855.6h21.6D*119.7C--
Tank Mine 220156562.786C+0.8270.643%A**N/A104C+42.7D10411.5h3.4F--4.8B++
VLG Missile Launcher 236151188.389C--6.4357.712%B+N/A45.8C--25.8B+2813.3h8.4D*14.5D
NS-7 PDW 1531418690.162D-1.8020.379%D--14.894%D1.9D*N/A775.2h38.9T*190.7T*
L105 Zephyr 1971281111.636C++9.6749.108%B+N/A40C-21.6B**3463.2h8D16.2C+
Cosmos VM3 1311271840.69D-1.2711.329%D**18.11%C14.6D*N/A378.7h19.2F-169.4F-
VE-S Canis 1381262590.486D1.4823.383%D-8.73%D**13D--1.2B509.7h15.8D--67.5D
Hyena Missile Launcher 1961221121.089D0.8731.783%C--N/A14.4C-8.7C--2758.5h52.8D**166.2D*
Aphelion VEX-4 194121442.75C--0.7943.401%B**N/A28.1C+17C+2634.3h71.3D164.3C++
Orbital Strike Uplink 1701051105U103.04549.02%UN/A525U325U51380.2h2.7T*0.5T*
L100 Python AP 1491011101U99.0440.891%F-N/A50.5B**24B++10212h3B**7.3B+
Quasar VM1 1021011610.627D1.3410.697%D*20.792%B13.5D--N/A507.5h20.1D**187.9D
Spear Anti-Vehicle Phalanx Turret 13898372.649D0.6935.909%D--6.122%A28.8D11.8D--3703.4h11.1C--30.8D
CAS 14-E 12397812.125C10.1636.73%BN/A42.2D11.3A+2202.3h67.6F--184.2F--
E540 Halberd 14795253.8C--1.8442.029%D-1.053%D31.7C+17.3C++7333h5.8C+13.8D
NS-AM7 Archer 134836900.12D-1.8458.942%C+3.614%F1.7D--1D--1849.4h24C40.8C
C-4 11881651.246C+0.7241.297%A**N/A62.3D28.5C+15351.3h1.5C+3.6B++
L-30R Vektor 11274237U35.0433.287%D2.703%B10.6C+5.4C2437h61.6C++184.9C++
Orion VS54 76732940.248D1.7211.664%F-30.137%B+10.3D--N/A867.1h19.5F-166.9D
A30 Walker 11370183.889B+1.9325.143%C++N/A16.7C10.2C5404.2h133.4C530.4C+
M12 Kobalt 7669417.25C+15.2915.095%D15.942%C--62.7C6.4B**2781.1h23.1D-152.8C-
M20 Basilisk 9367416.75B14.7953.1%C++1.493%D*95.7A++37.1A++5870.7h80B++150.7B++
Light PPA 77661400.471D1.4930.363%F3.03%M++9.4D*1.6D-547h23.8D**78.4F
M12 Kobalt 6864164C**62.0424.495%B10.938%D**91.4C-5.7C+2350.7h19.1C+78.1C++
Cosmos VM3 6259551.073D0.8915.1%D18.644%C+19D-1B+463.1h16.1C-106.4C+
G40-F Ranger 855678C-6.0437.503%BN/A32.9C17.1D3881.7h107.7D**287.2D--
Spiker 51501270.394D1.5717.478%F-16%D-10.2D--N/A394.9h11.7D*66.9F*
G40-F Ranger 7850114.545D2.5835.994%B+N/A31.3D17.5D3881.6h109.8F--304.9D-

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit2,9091,518,408218.2h
Anti-Vehicle MANA Turret433091.3h
Spawn Beacon84920.4h
Structure Shield Module01190.2h
Skywall Shield Emitter1920.2h
Repair Module22590.7h
Rampart Wall41230.9h
Turret AI Module01510.4h
Nanite Revive Grenade01140h
Blast Wall2680.3h
Cortium Silo0960.3h
Welding Device09980.2h
Spear Anti-Vehicle Tower2890.3h
Hoplon Anti-Aircraft Phalanx Tower0680.2h
Xiphos Anti-Personnel Tower0790.3h
Spitfire Auto-Turret93950.4h
Shield Recharging Field41660.1h
Ammunition Package407531.9h
Vortex VM02550.9h
Medical Kit211090.4h
Medical Applicator46368,2299.5h
Anti-Infantry MANA Turret512541.2h
Solid Wall01100.8h
Nano-Repair Grenade03,5221h
Pain Spire11380.5h
A30 Walker02360.1h
M20 Drake0800h
Router4810.4h
Orbital Strike Target Designator27851.6h
Vehicle Gate11330.8h
Elysium Spawn Tube1620.3h

Check the help document for the dictionary if you want to learn more about words used here.


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