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Paragon Chosen NJUBARA12[Mdu] NJUBARA12
VS BR 119

KDR: 1.95

Score: 28.9m

Last Seen: Oct 14th, 2019 6:21 PM
- ONLINE NOW

Prestige 1, Battle Rank 100 (119 total) - Vanu Sovereignty on Miller - Outfit Member of The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 38
Level Progress (to 101): 0%
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS Supernova FPC AP30 Shredder L-24R Spur Supernova PC Supernova VPC CAS30 Tank Buster C150 Dalton Saron HRB-H
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $62,550 MLG Score: 50
Fun Score: N/A
Cheeseburgers Flipped: 119TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
20.23%16.667%337512115400.1752111.77

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±9.616%-0.315C-0.512D-5.611T*HEAD ++ (~6.55)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
123.9-0.709D-25.1-0.742D-98.9

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.876%0.443%381412121,58179812091.9812131%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±7.062%0.498B+-0.268C-0.132

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
65.80.604B+36.10.493B+29.7

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
54.425%0.628%11003121310,831187557605.77653188%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.557%1.247B**-1.212D*-1.07

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
90.76B++4.90.602B+4.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
36.777%0.754%381512113,978134430732.95982129%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.045%-0.032C+-0.916D---1.303

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
155.8-0.663D57.3-0.785D-98.5

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
The Mighty Dudes[Mdu] The Mighty Dudes
VS outfit on Miller

Members: 38
28.9m627.3%392 (23.5k)356 (21.4k)1.9454925,02112,8612.7875119 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS121694118.468%1.503%2806:176

93% Engineer6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Feb 13th, 2015 11:22 PMMar 31st, 2019 1:07 AMOct 14th, 2019 9:38 PM (15h) (PST)Oct 14th, 2019 2:34 PM (22h) (PST)Oct 14th, 2019 2:21 PM (22h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
934488860.3090.1590.0052.8280.14250

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
56,0462,87553,17119100170921,385

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1349.5h/56.2d 10,829 376 20,419 229k 710 2,058 11,476 75.6m

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:160
Deaths:702
KDR:0.228
Accuracy:18.032% D-
HSR:23.750% B++
Kills:160
Deaths (as Engineer):702
Deaths (to Engineers):5,256
KDR:0.22792
Kill Difference:542
Playtime:1,255.871 hours
Usage:93%
Score:27.980m
Score/min:371
Accuracy (listed only):18.032%
HSR (listed only):23.750%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:72
Deaths:288
KDR:0.250
Accuracy:11.622% F-
HSR:29.167% B+
Kills:72
Deaths (as Heavy Assault):288
Deaths (to Heavy Assaults):2,316
KDR:0.25
Kill Difference:216
Playtime:28.527 hours
Usage:2%
Score:0.267m
Score/min:156
Accuracy (listed only):11.622%
HSR (listed only):29.167%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:160
Deaths:702
KDR:0.228
Accuracy:18.032% D-
HSR:23.750% B++
NS-7 PDW
C--
Kills:141
Deaths:869
KDR:0.162
Accuracy:20.379% D-
HSR:14.894% C--
VE-S Canis
C-
Kills:92
Deaths:200
KDR:0.460
Accuracy:24.141% C-
HSR:8.696% D**
Kills:393
Deaths (as Light Assault):1,771
Deaths (to Light Assaults):1,530
KDR:0.22191
Kill Difference:1,378
Playtime:14.418 hours
Usage:1%
Score:0.126m
Score/min:146
Accuracy (listed only):20.851%
HSR (listed only):15.780%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-7 PDW
C--
Kills:141
Deaths:869
KDR:0.162
Accuracy:20.379% D-
HSR:14.894% C--
VE-S Canis
C-
Kills:92
Deaths:200
KDR:0.460
Accuracy:24.141% C-
HSR:8.696% D**
NS-AM7 Archer
C*
Kills:75
Deaths:553
KDR:0.136
Accuracy:60.326% C*
HSR:2.667% F
Spiker
N/A
Kills:50
Deaths:127
KDR:0.394
Accuracy:17.515% N/A
HSR:16% N/A
Kills:358
Deaths (as Infiltrator):1,749
Deaths (to Infiltrators):1,435
KDR:0.20469
Kill Difference:1,391
Playtime:20.173 hours
Usage:1%
Score:0.191m
Score/min:158
Accuracy (listed only):30.590%
HSR (listed only):10.564%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NS-7 PDW
C--
Kills:141
Deaths:869
KDR:0.162
Accuracy:20.379% D-
HSR:14.894% C--
VE-S Canis
C-
Kills:92
Deaths:200
KDR:0.460
Accuracy:24.141% C-
HSR:8.696% D**
Kills:233
Deaths (as Combat Medic):1,069
Deaths (to Combat Medics):707
KDR:0.21796
Kill Difference:836
Playtime:10.722 hours
Usage:1%
Score:0.138m
Score/min:215
Accuracy (listed only):22.260%
HSR (listed only):11.795%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:127
Deaths:182
KDR:0.698
Accuracy:11.345% D*
HSR:18.110% C+
Quasar VM1
B
Kills:101
Deaths:160
KDR:0.631
Accuracy:10.678% D*
HSR:20.792% B
Cosmos VM3
C+
Kills:59
Deaths:53
KDR:1.113
Accuracy:15.170% C-
HSR:18.644% C+
Kills:287
Deaths (as MAX Suit):197.500
Deaths (to MAX Suits):550
KDR:1.45316
Kill Difference:89.500
Playtime:14.954 hours
Usage:1%
Score:0.156m
Score/min:174
Accuracy (listed only):12.398%
HSR (listed only):19.182%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
D
Kills:244
V. Kills:49 488%
Deaths:221
KDR:1.104
Accuracy:46.270% D
KPH:25.200 D--
VKPH:5.100 D--
Light PPA
D-
Kills:66
V. Kills:11 N/A
Deaths:140
KDR:0.471
Accuracy:30.363% D**
KPH:9.400 D*
VKPH:1.600 D-
Kills:310 (66 + 0)
Deaths:361
KDR:0.859
VKDR:0.166
Vehicle Kills:60
Kill Difference:51
Playtime:16.708 hours
Usage:1%
Score:0.099m
Score/min:98
Piloting Accuracy:30.363%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

AP30 Shredder
C**
Kills:2,492
V. Kills:1,665 150%
Deaths:299
KDR:8.334
Accuracy:36.429% C*
KPH:36.500 C**
VKPH:24.400 C**
L-24R Spur
B*
Kills:2,086
V. Kills:148 N/A
Deaths:191
KDR:10.922
Accuracy:45.899% B*
KPH:41.500 C**
VKPH:2.900 C++
CAS30 Tank Buster
M
Kills:1,214
V. Kills:1,054 115%
Deaths:66
KDR:18.394
Accuracy:61.164% A+
KPH:24 A**
VKPH:20.800 M
C150 Dalton
A+
Kills:774
V. Kills:473 163%
Deaths:20
KDR:38.700
Accuracy:51.912% A+
KPH:57.300 B**
VKPH:35 B++
L105 Zephyr
A+
Kills:121
V. Kills:67 178%
Deaths:11
KDR:11
Accuracy:49.465% B*
KPH:39.200 C
VKPH:21.700 A+
L-30R Vektor
C+
Kills:57
V. Kills:29 190%
Deaths:2
KDR:28.500
Accuracy:33.079% D
KPH:13.100 C+
VKPH:6.600 C+
Kills:6,744 (3,357 + 3,387)
Deaths:589
KDR:11.450
VKDR:5.834
Vehicle Kills:3,436
Kill Difference:6,155
Playtime:190.058 hours
Usage:14%
Score:2.540m
Score/min:223
Piloting Accuracy:33.079%
Gunner Accuracy:49.465%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
C++
Kills:8,122
V. Kills:4,858 167%
Deaths:2,301
KDR:3.530
Accuracy:55.379% C*
KPH:26.200 C+
VKPH:15.700 C++
Supernova PC
A+
Kills:1,360
V. Kills:549 247%
Deaths:311
KDR:4.373
Accuracy:52.324% B
KPH:35.500 A
VKPH:14.300 A+
Supernova VPC
B**
Kills:1,349
V. Kills:325 414%
Deaths:152
KDR:8.875
Accuracy:49.151% C+
KPH:50.200 B
VKPH:12.100 B**
Saron HRB
C+
Kills:362
V. Kills:281 128%
Deaths:143
KDR:2.531
Accuracy:38.845% D
KPH:20.300 C-
VKPH:15.700 C+
Aphelion VEX-4
B**
Kills:121
V. Kills:73 164%
Deaths:44
KDR:2.750
Accuracy:43.401% B**
KPH:28.200 C*
VKPH:17 C+
E540 Halberd
C*
Kills:95
V. Kills:52 179%
Deaths:25
KDR:3.800
Accuracy:42.029% D
KPH:31.300 C+
VKPH:17.200 C*
Kills:11,409 (10,831 + 578)
Deaths:2,976
KDR:3.834
VKDR:2.063
Vehicle Kills:6,138
Kill Difference:8,433
Playtime:400.044 hours
Usage:30%
Score:5.455m
Score/min:227
Driving Accuracy:49.151%
Gunner Accuracy:42.029%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
B++
Kills:613
V. Kills:362 169%
Deaths:127
KDR:4.827
Accuracy:61.646% B++
KPH:46.400 B+
VKPH:27.400 B
Aphelion VEX-4H
B+
Kills:364
V. Kills:194 187%
Deaths:65
KDR:5.600
Accuracy:48.654% B
KPH:52.100 B+
VKPH:27.800 C++
Proton II PPA-H
C++
Kills:255
V. Kills:31 N/A
Deaths:64
KDR:3.984
Accuracy:38.864% C++
KPH:54.400 D
VKPH:6.600 C++
Kills:1,232 (0 + 1,232)
Deaths:256
KDR:4.813
VKDR:2.293
Vehicle Kills:587
Kill Difference:976
Playtime:24.876 hours
Usage:2%
Score:0.443m
Score/min:297
Driving Accuracy:N/A%
Gunner Accuracy:38.864%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
N/A
Kills:50
V. Kills:6 N/A
Deaths:4
KDR:12.500
Accuracy:15.013% N/A
KPH:70.200 N/A
VKPH:8.400 N/A
Kills:50 (0 + 50)
Deaths:4
KDR:12.500
VKDR:1.500
Vehicle Kills:6
Kill Difference:46
Playtime:0.713 hours
Usage:0%
Score:0.014m
Score/min:324
Driving Accuracy:N/A%
Gunner Accuracy:15.013%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

VLG Missile Launcher
C*
Kills:151
V. Kills:85 176%
Deaths:18
KDR:8.389
Accuracy:57.712% B+
KPH:45.500 D
VKPH:25.600 C*
CAS 14-E
A++
Kills:97
V. Kills:26 359%
Deaths:8
KDR:12.125
Accuracy:36.730% B+
KPH:43 D
VKPH:11.500 A++
Kills:248 (0 + 248)
Deaths:26
KDR:9.538
VKDR:4.269
Vehicle Kills:111
Kill Difference:222
Playtime:5.576 hours
Usage:0%
Score:0.085m
Score/min:253
Piloting Accuracy:N/A%
Gunner Accuracy:36.730%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Supernova FPC 12,9808,1222,3013.53C1.5855.379%C*N/A26.2C+15.7C++207309.6h5.2C++9.4C**
AP30 Shredder 4,1572,4922998.334C*6.3936.429%C*N/A36.5C**24.4C**29668.2h83.1B+228.1B+
L-24R Spur 2,2342,08619110.921B8.9845.899%B*1.39%C--41.6C**2.9C++13250.2h19.7B+42.9B+
Supernova PC 1,9091,3603114.373C+2.4352.324%BN/A35.4A14.3A+19138.4h4.8B+9.1B+
Supernova VPC 1,6741,3491528.875C6.9349.151%C+N/A50.1B12.1B**23626.9h3.2C*6.6C++
CAS30 Tank Buster 2,2681,2146618.394U16.4561.164%A+N/A24A**20.8M11650.6h37.4B++61.2B*
C150 Dalton 1,2477742038.7S36.7551.912%A+N/A57.3B**35B++52713.5h4.5C+8.7B++
Saron HRB-H 9756131274.827C+2.8861.646%B++N/A46.4B+27.4B27513.2h27.2C+44.2C**
Aphelion VEX-4H 558364655.6C++3.6548.654%B1.374%D--52B+27.7C++4167h48.8B+100.2B+
Saron HRB 6433621432.531C--0.5938.845%D1.657%C++20.2C-15.7C+54517.9h33.6D**86.4D**
Proton II PPA-H 286255643.984D2.0438.864%C++N/A54.3D6.6C++1784.7h18F46.4D
Dual Photon Pods 2932442211.104D0.8446.27%DN/A25.2D--5.1D--1329.7h27.8C60.1C
Lasher X2 2182136440.331D-1.6119.365%D-4.695%B16.9DN/A5712.6h24.1D124.4D
Solstice VE3 1721607020.228D-1.7218.032%D-23.75%B++2.9D--N/A1854.9h21.4D-118.5C--
VLG Missile Launcher 236151188.389C-6.4457.712%B+N/A45.8D25.8C*2783.3h8.4C-14.5C
NS-7 PDW 1531418690.162D--1.7820.379%D-14.894%C--1.9D*N/A775.2h38.9T*190.7F**
Tank Mine 197139542.574C+0.6369.928%MN/A92.7C38.7D-9951.5h3.5F*5B++
Cosmos VM3 1311271820.698D1.2511.345%D*18.11%C+14.8D--N/A388.6h19.2F168.9F
L105 Zephyr 1881211111B+9.0549.465%B*N/A39C21.6A+3083.1h8C--16.2C*
Aphelion VEX-4 194121442.75C-0.8043.401%B**N/A28.1C*17C+2614.3h71.3C164.3C**
Hyena Missile Launcher 1871161121.036D0.9131.095%CN/A13.8C8.5C2728.4h52.3D*168.1D-
Orbital Strike Uplink 1701051105U103.05549.02%UN/A525U325U51340.2h2.7T*0.5T*
Quasar VM1 1021011600.631D1.3110.678%D*20.792%B13.6D-N/A497.4h20D--187.3D
Spear Anti-Vehicle Phalanx Turret 13898372.649D0.7035.969%D-6.122%A28.8C--11.8D-3643.4h11C30.6D
CAS 14-E 12397812.125C+10.1836.73%B+N/A42.2D11.3A++2152.3h67.6F--184.2D*
E540 Halberd 14795253.8C-1.8542.029%D1.053%D-31.7C+17.3C*7173h5.8C++13.8C
VE-S Canis 101922000.46D1.4924.141%C-8.696%D**12.3D-1.2B**537.5h15.9D65.8C
C-4 11277611.262C+0.6842.857%M+N/A64.2C29.2C+15561.2h1.5C++3.5B*
NS-AM7 Archer 121755530.136D-1.8160.326%C*2.667%F2D--1.2D--1938h23.7C+39.3C+
Orion VS54 75722880.25D1.7011.622%F-29.167%B+10.4D-N/A856.9h19.5D**167.9D-
M20 Basilisk 9367416.75A**14.8053.1%C+1.493%D**95.7A**37.1A++5870.7h80B++150.7B++
Light PPA 77661400.471D1.4730.363%D**3.03%M+9.4D*1.6D-527h23.8D78.4D-
A30 Walker 10365183.611B**1.6724.893%C++N/A17.6C+10.3C5963.7h118.5B+476B+
Cosmos VM3 6259531.113C-0.8315.17%C-18.644%C+19D1B*463.1h15.9C105.1C+
L-30R Vektor 8657228.5U26.5533.079%D3.509%B**13C+6.6C+3564.4h57.1B+172.6B
M12 Kobalt 5955155A53.0526.431%B*10.909%D**137.5B+10A++3360.4h20.7C78.1C**
Spiker 51501270.394D1.5517.515%F16%D10.2D--N/A394.9h11.7C66.8F
M12 Kobalt 5650412.5C+10.5515.013%D12%D**71.4C*8.6A**3230.7h19.4C++129.2C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon74240.3h
Nano-Armor Kit2,4601,410,795201.1h
Anti-Vehicle MANA Turret433071.3h
Turret AI Module01510.4h
Skywall Shield Emitter1920.2h
Structure Shield Module01190.2h
Repair Module22590.7h
Blast Wall2680.3h
Cortium Silo0940.3h
Spitfire Auto-Turret63150.3h
Hoplon Anti-Aircraft Phalanx Tower0680.2h
Xiphos Anti-Personnel Tower0790.3h
Rampart Wall41230.9h
Welding Device09980.2h
Spear Anti-Vehicle Tower2890.3h
Ammunition Package385771.7h
Vortex VM02550.9h
Medical Kit20810.4h
Anti-Infantry MANA Turret512541.2h
Medical Applicator31150,9076.2h
Nano-Repair Grenade03,2170.9h
Router4810.4h
Orbital Strike Target Designator27851.6h
Vehicle Gate11330.8h
Pain Spire11380.5h
Solid Wall01100.8h
M20 Drake0800h
Shield Recharging Field41660.1h
Elysium Spawn Tube1620.3h
A30 Walker02360.1h

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