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Archon NNikkii[] NNikkii
VS BR 80

KDR: 1.22

Score: 6.2m

Last Seen: Feb 20th, 2018 3:49 PM
- OFFLINE - 661.6 hour(s)

Battle Rank 80 - Vanu Sovereignty on Cobalt
Level Progress (to 81): 79%
Level 100 Progress: 33% 667h
PRIMARY CLASSESMEDICMAX SUIT
PRIMARY WEAPONS Blueshift VM5 Blueshift VM5 Pulsar VS1 Pandora VX25 Nebula VM20 Lasher X2 Nebula VM20 Orion VS54
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $175,140 MLG Score: 140
Fun Score: N/A
Cheeseburgers Flipped: 721TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
16.099%26.244%423710281,3260.5187790.702

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.825%-0.974D--0.847B*0.757B++HEAD ++ (~18.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
99.5-0.331C-16-0.121C+83.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.707%3.604%5511034111222180.497758584%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.897D--0.644B+-1.734

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
100.742B++3.20.748B++6.8

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
28.297%12.162%03103251816673.1018

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.073%-1.094D*-0.475D0.037

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
13.20.003C+3.70.233C++9.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.2m695.5%316 (19k)248 (14.9k)1.221016,4755,3031.4142980 (80)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS103545210.016%22.595%22604:442

37% Combat Medic11% Engineer17% Heavy Assault8% Infiltrator22% MAX Suit4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 9th, 2015 8:47 PMAug 16th, 2015 4:46 PMFeb 20th, 2018 11:49 AM (426d) (PST)Feb 20th, 2018 12:38 PM (426d) (PST)Feb 20th, 2018 11:49 AM (426d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
237268310.2570.2110.0581.8610.010140

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,20616,0801,87415133112114,856

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
419.2h/17.5d 1,025 1,463 3,996 46.8k 840 1,404 255 6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
C+
Kills:217
Deaths:275
KDR:0.789
Accuracy:17.650% D--
HSR:3.687% C+
Orion VS54
B*
Kills:152
Deaths:263
KDR:0.578
Accuracy:12.928% D**
HSR:30.921% B*
NS-15M2
C+
Kills:51
Deaths:92
KDR:0.554
Accuracy:15.568% F
HSR:25.490% C+
Kills:420
Deaths (as Heavy Assault):630
Deaths (to Heavy Assaults):1,481
KDR:0.66667
Kill Difference:210
Playtime:73.308 hours
Usage:17%
Score:0.465m
Score/min:106
Accuracy (listed only):15.382%
HSR (listed only):20.033%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C+
Kills:371
Deaths:609
KDR:0.609
Accuracy:27.240% D*
HSR:14.825% C+
Solstice VE3
C+
Kills:109
Deaths:221
KDR:0.493
Accuracy:14.413% F
HSR:19.266% C+
Sirius SX12
C++
Kills:95
Deaths:148
KDR:0.642
Accuracy:14.394% F-
HSR:18.947% C++
Phobos VX86
F-
Kills:84
Deaths:127
KDR:0.661
Accuracy:29.362% F--
HSR:4.762% F-
Deimos VA29
D*
Kills:63
Deaths:91
KDR:0.692
Accuracy:45.779% D*
HSR:6.349% F
Kills:722
Deaths (as Light Assault):1,196
Deaths (to Light Assaults):898
KDR:0.60368
Kill Difference:474
Playtime:17.835 hours
Usage:4%
Score:0.095m
Score/min:89
Accuracy (listed only):26.238%
HSR (listed only):12.830%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:671
Deaths:1,265
KDR:0.530
Accuracy:18.119% D--
HSR:26.975% B**
Pandora VX25
C+
Kills:371
Deaths:609
KDR:0.609
Accuracy:27.240% D*
HSR:14.825% C+
Terminus VX-9
B+
Kills:143
Deaths:210
KDR:0.681
Accuracy:16.080% F-
HSR:30.070% B+
H-V45
B
Kills:105
Deaths:175
KDR:0.600
Accuracy:14.498% F-
HSR:23.810% B
Sirius SX12
C++
Kills:95
Deaths:148
KDR:0.642
Accuracy:14.394% F-
HSR:18.947% C++
Phobos VX86
F-
Kills:84
Deaths:127
KDR:0.661
Accuracy:29.362% F--
HSR:4.762% F-
Deimos VA29
D*
Kills:63
Deaths:91
KDR:0.692
Accuracy:45.779% D*
HSR:6.349% F
Kills:1,532
Deaths (as Combat Medic):2,625
Deaths (to Combat Medics):529
KDR:0.58362
Kill Difference:1,093
Playtime:153.683 hours
Usage:37%
Score:3.448m
Score/min:374
Accuracy (listed only):23.639%
HSR (listed only):17.962%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C+
Kills:371
Deaths:609
KDR:0.609
Accuracy:27.240% D*
HSR:14.825% C+
Solstice VE3
C+
Kills:109
Deaths:221
KDR:0.493
Accuracy:14.413% F
HSR:19.266% C+
Phobos VX86
F-
Kills:84
Deaths:127
KDR:0.661
Accuracy:29.362% F--
HSR:4.762% F-
Deimos VA29
D*
Kills:63
Deaths:91
KDR:0.692
Accuracy:45.779% D*
HSR:6.349% F
Kills:627
Deaths (as Engineer):1,048
Deaths (to Engineers):965
KDR:0.59828
Kill Difference:421
Playtime:45.450 hours
Usage:11%
Score:0.584m
Score/min:214
Accuracy (listed only):29.198%
HSR (listed only):11.301%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Sirius SX12
C++
Kills:95
Deaths:148
KDR:0.642
Accuracy:14.394% F-
HSR:18.947% C++
Kills:95
Deaths (as Infiltrator):148
Deaths (to Infiltrators):856
KDR:0.64189
Kill Difference:53
Playtime:35.601 hours
Usage:8%
Score:0.251m
Score/min:118
Accuracy (listed only):14.394%
HSR (listed only):18.947%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
B*
Kills:1,665
Deaths:615
KDR:2.707
Accuracy:15.692% D
HSR:25.225% B*
Blueshift VM5
A
Kills:1,620
Deaths:615
KDR:2.634
Accuracy:16.056% D
HSR:27.778% A
Nebula VM20
B*
Kills:231
Deaths:70
KDR:3.300
Accuracy:19.630% B
HSR:24.675% B*
Nebula VM20
B*
Kills:197
Deaths:72
KDR:2.736
Accuracy:20.424% B+
HSR:24.873% B*
Quasar VM1
M++
Kills:63
Deaths:35
KDR:1.800
Accuracy:13.046% D
HSR:33.333% M++
Kills:3,776
Deaths (as MAX Suit):703.500
Deaths (to MAX Suits):352
KDR:5.36745
Kill Difference:3,072.500
Playtime:90.303 hours
Usage:22%
Score:1.384m
Score/min:255
Accuracy (listed only):16.970%
HSR (listed only):27.177%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
D--
Kills:111
V. Kills:14 N/A
Deaths:19
KDR:5.842
Accuracy:31.707% F-
KPH:26.900 D--
VKPH:3.400 D**
Kills:111 (111 + 0)
Deaths:19
KDR:5.842
VKDR:0.737
Vehicle Kills:14
Kill Difference:92
Playtime:4.124 hours
Usage:1%
Score:0.023m
Score/min:93
Driving Accuracy:31.707%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Blueshift VM5 1,6791,6656152.707C*1.4915.692%D25.225%B*22.5DN/A5573.9h14.7B+93.5C+
Blueshift VM5 1,6351,6206152.634C*1.4116.056%D27.778%A22DN/A5473.8h15.6C**97.2C+
Pulsar VS1 6886711,2650.53C-0.6918.119%D--26.975%B**11.8DN/A5356.8h16.1C88.9D
Pandora VX25 3773716090.609D0.6127.24%D*14.825%C+11.4D--N/A3632.5h4.3C*15.6C
Nebula VM20 234231703.3B*2.0819.63%B24.675%B*30.8C+N/A827.5h13.5B*68.9B+
Lasher X2 2252172750.789C+0.4317.65%D--3.687%C+7.5D*N/A2128.8h24.7D-139.8D-
Nebula VM20 197197722.736B+1.5120.424%B+24.873%B*26.3CN/A707.5h16.9C+82.6B
Orion VS54 1531522630.578C--0.6412.928%D**30.921%B*13D-N/A6111.7h14.8C114.6D-
Terminus VX-9 1451432100.681D0.5416.08%F-30.07%B+9.7D*N/A3114.7h13.5C84D*
L100 Python HESH 125111195.842C-4.6231.707%F-3.604%A++27.1D--3.4D**934.1h3.2B10D
Solstice VE3 1131092210.493C0.7314.413%F19.266%C+5.1D-N/A2821.3h18.5C128.6D-
H-V45 1071051750.6C0.6214.498%F-23.81%B7.8D--N/A3313.4h14.8C102D**
Sirius SX12 99951480.642C0.5814.394%F-18.947%C++6.2D--N/A2015.3h19D131.7D*
Phobos VX86 84841270.661C--0.5629.362%F--4.762%F-7.4D*N/A1811.4h2.5C++8.4D*
C-4 8979641.234C+0.0131.818%B**N/A79C+10D*5541h1.4C**4.5B++
Quasar VM1 6463351.8C*0.5813.046%D33.333%M++26.3BN/A1892.4h12.5B*95.5C*
Deimos VA29 6363910.692C--0.5345.779%D*6.349%F16.6D-N/A443.8h2.2B+4.9C+
NS-15M2 5151920.554D0.6715.568%F25.49%C+8D*N/A356.4h17.1D--109.7D**

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter59761.2h
Restoration Kit445721.2h
Nanite Revive Grenade01,9810.6h
Medical Applicator399289,68118h
Ammunition Package27770.3h
Nano-Armor Kit74124,9277h
Medical Kit133020.5h
Xiphos Anti-Personnel Phalanx Turret01290h
Shield Recharging Field255,5591.6h
Recon Detection Device171,9284.3h

Check the help document for the dictionary if you want to learn more about words used here.


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