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Immortal NNikkii[] NNikkii
VS BR 66

KDR: 1.28

Score: 13.4m

Last Seen: Aug 26th, 2019 2:38 PM
- OFFLINE - 1010.4 hour(s)

Prestige 1, Battle Rank 66 - Vanu Sovereignty on Cobalt
Level Progress (to 67): 18%
PRIMARY CLASSESLIGHT ASSAULTMEDICMAX SUIT
PRIMARY WEAPONS Pandora VX25 Blueshift VM5 Blueshift VM5 C-4 Pulsar VS1 NSX Naginata Terminus VX-9 Orion VS54
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $218,925 MLG Score: 175
Fun Score: N/A
Cheeseburgers Flipped: 1002TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
17.405%28.127%4901912004,0460.5830810.696

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.579%-0.984D--0.821B++0.753B++HEAD ++ (~19.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
80.2-0.336C-14-0.122C+66.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.878%1.866%8111218268438350.611872744%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.901D--0.672B+-1.73

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.50.742B++2.90.747B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
32.768%15.126%0312163,385486316.95072

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.949%-1.1D*-0.488D0.032

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
11.10.001C+3.60.234C++7.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
13.4m764.9%367 (22k)261 (15.7k)1.2786616,39512,8221.4262266 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121991811.762%19.835%23304:014

28% Combat Medic10% Engineer18% Heavy Assault6% Infiltrator24% Light Assault15% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Aug 9th, 2015 8:47 PMFeb 5th, 2019 6:24 PMAug 27th, 2019 7:47 AM (57d) (PST)Aug 26th, 2019 1:21 PM (58d) (PST)Aug 26th, 2019 10:38 AM (58d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
24724920.3190.2490.0632.5560.016175

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,82614,94311719154153115,667

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
857.5h/35.7d 1,892 3,252 9,178 131.5k 1,500 2,719 798 12.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
NSX Naginata
B+
Kills:522
Deaths:359
KDR:1.454
Accuracy:18.525% D
HSR:32.376% B+
Orion VS54
A
Kills:401
Deaths:478
KDR:0.839
Accuracy:15.855% D--
HSR:33.417% A
NS-15M2
B+
Kills:231
Deaths:284
KDR:0.813
Accuracy:16.671% D**
HSR:29.437% B+
VE-H Maw
C++
Kills:69
Deaths:97
KDR:0.711
Accuracy:14.813% F-
HSR:27.536% C++
Kills:1,223
Deaths (as Heavy Assault):1,218
Deaths (to Heavy Assaults):3,387
KDR:1.00411
Kill Difference:5
Playtime:151.623 hours
Usage:18%
Score:1.028m
Score/min:113
Accuracy (listed only):16.466%
HSR (listed only):30.691%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pandora VX25
C++
Kills:3,153
Deaths:3,136
KDR:1.005
Accuracy:32.644% D
HSR:15.636% C++
Pulsar C
C
Kills:395
Deaths:436
KDR:0.906
Accuracy:19.934% D-
HSR:21.266% C
Solstice VE3
B
Kills:155
Deaths:274
KDR:0.566
Accuracy:15.101% D**
HSR:21.936% B
Serpent VE92
A
Kills:150
Deaths:179
KDR:0.838
Accuracy:17.300% D*
HSR:28% A
Eridani SX5
B*
Kills:148
Deaths:138
KDR:1.072
Accuracy:19.030% D**
HSR:25.676% B*
Deimos VA29
D*
Kills:132
Deaths:192
KDR:0.688
Accuracy:41.840% F
HSR:9.848% D*
Phobos VX86
F
Kills:100
Deaths:158
KDR:0.633
Accuracy:30.842% F--
HSR:6% F
Sirius SX12
C+
Kills:98
Deaths:158
KDR:0.620
Accuracy:13.959% F-
HSR:18.367% C+
VE-S Canis
B**
Kills:79
Deaths:82
KDR:0.963
Accuracy:15.770% F-
HSR:29.114% B**
VX6-7
C-
Kills:64
Deaths:89
KDR:0.719
Accuracy:17.024% D**
HSR:18.750% C-
NS-11C
A*
Kills:64
Deaths:72
KDR:0.889
Accuracy:16.481% D**
HSR:32.813% A*
Solstice Burst
M++
Kills:52
Deaths:48
KDR:1.083
Accuracy:17.194% F-
HSR:46.154% M++
Kills:4,590
Deaths (as Light Assault):4,962
Deaths (to Light Assaults):2,163
KDR:0.92503
Kill Difference:372
Playtime:202.461 hours
Usage:24%
Score:1.956m
Score/min:161
Accuracy (listed only):21.427%
HSR (listed only):22.797%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pandora VX25
C++
Kills:3,153
Deaths:3,136
KDR:1.005
Accuracy:32.644% D
HSR:15.636% C++
Pulsar VS1
B*
Kills:681
Deaths:1,268
KDR:0.537
Accuracy:18.110% D--
HSR:27.166% B*
Terminus VX-9
B+
Kills:405
Deaths:494
KDR:0.820
Accuracy:18.378% D**
HSR:30.864% B+
Corvus VA55
B++
Kills:177
Deaths:172
KDR:1.029
Accuracy:20.046% D-
HSR:28.249% B++
H-V45
B*
Kills:160
Deaths:250
KDR:0.640
Accuracy:15.472% F
HSR:27.500% B*
Eridani SX5
B*
Kills:148
Deaths:138
KDR:1.072
Accuracy:19.030% D**
HSR:25.676% B*
Deimos VA29
D*
Kills:132
Deaths:192
KDR:0.688
Accuracy:41.840% F
HSR:9.848% D*
NS-11A
B**
Kills:121
Deaths:112
KDR:1.080
Accuracy:16.353% F
HSR:29.752% B**
Phobos VX86
F
Kills:100
Deaths:158
KDR:0.633
Accuracy:30.842% F--
HSR:6% F
Sirius SX12
C+
Kills:98
Deaths:158
KDR:0.620
Accuracy:13.959% F-
HSR:18.367% C+
VE-S Canis
B**
Kills:79
Deaths:82
KDR:0.963
Accuracy:15.770% F-
HSR:29.114% B**
Kills:5,254
Deaths (as Combat Medic):6,160
Deaths (to Combat Medics):1,542
KDR:0.85292
Kill Difference:906
Playtime:242.691 hours
Usage:28%
Score:4.893m
Score/min:336
Accuracy (listed only):22.040%
HSR (listed only):22.561%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pandora VX25
C++
Kills:3,153
Deaths:3,136
KDR:1.005
Accuracy:32.644% D
HSR:15.636% C++
Pulsar C
C
Kills:395
Deaths:436
KDR:0.906
Accuracy:19.934% D-
HSR:21.266% C
Solstice VE3
B
Kills:155
Deaths:274
KDR:0.566
Accuracy:15.101% D**
HSR:21.936% B
Serpent VE92
A
Kills:150
Deaths:179
KDR:0.838
Accuracy:17.300% D*
HSR:28% A
Deimos VA29
D*
Kills:132
Deaths:192
KDR:0.688
Accuracy:41.840% F
HSR:9.848% D*
Phobos VX86
F
Kills:100
Deaths:158
KDR:0.633
Accuracy:30.842% F--
HSR:6% F
VX6-7
C-
Kills:64
Deaths:89
KDR:0.719
Accuracy:17.024% D**
HSR:18.750% C-
NS-11C
A*
Kills:64
Deaths:72
KDR:0.889
Accuracy:16.481% D**
HSR:32.813% A*
Solstice Burst
M++
Kills:52
Deaths:48
KDR:1.083
Accuracy:17.194% F-
HSR:46.154% M++
Kills:4,265
Deaths (as Engineer):4,584
Deaths (to Engineers):2,033
KDR:0.93041
Kill Difference:319
Playtime:86.739 hours
Usage:10%
Score:3.304m
Score/min:635
Accuracy (listed only):23.151%
HSR (listed only):22.267%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Eridani SX5
B*
Kills:148
Deaths:138
KDR:1.072
Accuracy:19.030% D**
HSR:25.676% B*
Sirius SX12
C+
Kills:98
Deaths:158
KDR:0.620
Accuracy:13.959% F-
HSR:18.367% C+
VE-S Canis
B**
Kills:79
Deaths:82
KDR:0.963
Accuracy:15.770% F-
HSR:29.114% B**
NS-44L Blackhand
D**
Kills:74
Deaths:115
KDR:0.643
Accuracy:28.638% D**
HSR:16.216% F-
Kills:399
Deaths (as Infiltrator):493
Deaths (to Infiltrators):2,016
KDR:0.80933
Kill Difference:94
Playtime:48.084 hours
Usage:6%
Score:0.302m
Score/min:105
Accuracy (listed only):19.349%
HSR (listed only):22.343%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
A
Kills:2,182
Deaths:710
KDR:3.073
Accuracy:16.029% D
HSR:27.956% A
Blueshift VM5
A+
Kills:2,141
Deaths:710
KDR:3.015
Accuracy:16.417% D
HSR:29.379% A+
Nebula VM20
B+
Kills:260
Deaths:76
KDR:3.421
Accuracy:19.514% C*
HSR:23.846% B+
Nebula VM20
B++
Kills:233
Deaths:78
KDR:2.987
Accuracy:20.210% C**
HSR:24.893% B++
Cosmos VM3
A
Kills:144
Deaths:22
KDR:6.545
Accuracy:17.883% C++
HSR:24.306% A
Cosmos VM3
B++
Kills:122
Deaths:22
KDR:5.545
Accuracy:18.446% C*
HSR:22.131% B++
Quasar VM1
A*
Kills:79
Deaths:40
KDR:1.975
Accuracy:13.952% C-
HSR:29.114% A*
Kills:5,161
Deaths (as MAX Suit):829
Deaths (to MAX Suits):765
KDR:6.22557
Kill Difference:4,332
Playtime:125.479 hours
Usage:15%
Score:1.951m
Score/min:259
Accuracy (listed only):17.493%
HSR (listed only):25.946%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:268
V. Kills:22 N/A
Deaths:33
KDR:8.121
Accuracy:37.878% D*
KPH:39.400 C-
VKPH:3.200 D**
Kills:268 (268 + 0)
Deaths:33
KDR:8.121
VKDR:0.667
Vehicle Kills:22
Kill Difference:235
Playtime:6.807 hours
Usage:1%
Score:0.050m
Score/min:122
Driving Accuracy:37.878%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
N/A
Kills:50
V. Kills:20 238%
Deaths:12
KDR:4.167
Accuracy:29.969% N/A
KPH:15.200 N/A
VKPH:6.100 N/A
Kills:50 (0 + 50)
Deaths:12
KDR:4.167
VKDR:1.667
Vehicle Kills:20
Kill Difference:38
Playtime:3.280 hours
Usage:0%
Score:0.033m
Score/min:166
Driving Accuracy:N/A%
Gunner Accuracy:29.969%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Pandora VX25 3,1833,1533,1361.005C+0.2732.644%D15.636%C++18.1DN/A51174.1h3.7B++11.4C*
Blueshift VM5 2,2162,1827103.073B+1.7916.029%D27.956%A23.2DN/A5794h15B+93.3C+
Blueshift VM5 2,1722,1417103.015B1.7416.417%D29.379%A+22.8DN/A6093.9h15.7C**95.4C+
C-4 1,9901,7521,1151.571C++0.2928.792%B+N/A93.7C*12.7D*40818.7h1.1B*3.7B*
Pulsar VS1 6986811,2680.537C-0.7418.11%D--27.166%B*11.8DN/A5657.7h16C88.2C--
NSX Naginata 5345223591.454C++0.1818.525%D32.376%B+24.6DN/A5721.2h13.8C74.3C
Terminus VX-9 4114054940.82C0.4618.378%D**30.864%B+14.7D--N/A4327.6h13.8C75.2D-
Orion VS54 4064014780.839C0.4415.855%D--33.417%A12.6D-N/A5631.9h13.9C+87.8C+
Pulsar C 4033954360.906C+0.3719.934%D-21.266%C23.1CN/A7217.1h12.1C++60.8C+
Lasher X2 3363243820.848C+0.4318.937%D--3.704%C+9D*N/A2735.9h24.6D-130D-
L100 Python HESH 290268338.121C6.8437.878%D*1.866%B39.4C-3.2D**1226.8h2.9B++7.5C++
Nebula VM20 263260763.421B++2.1419.514%C*23.846%B+30.6C+N/A858.5h13.8B*70.6B+
Nebula VM20 233233782.987B+1.7120.21%C**24.893%B++27.4CN/A788.5h16.2C**80.2B+
NS-15M2 2342312840.813C0.4716.671%D**29.437%B+15.1D-N/A5315.3h14.6C87.3D
Corvus VA55 1781771721.029C+0.2520.046%D-28.249%B++12.9DN/A7113.7h12.4C++61.7C
H-V45 1631602500.64C0.6415.472%F27.5%B*9.9D-N/A4416.1h15.3D99.1D**
Solstice VE3 1591552740.566C0.7115.101%D**21.936%B6.4DN/A4024.3h16.4C+108.7C
Serpent VE92 1501501790.838C+0.4417.3%D*28%A17.2C--N/A598.7h12.1B69.9C+
Eridani SX5 1511481381.072C+0.2119.03%D**25.676%B*19DN/A1057.8h11.2B+58.8C+
Cosmos VM3 146144226.545A**5.2717.883%C++24.306%A37.9B+N/A973.8h10.4A57.9B++
Deimos VA29 1321321920.688C--0.5941.84%F9.848%D*17.6D-N/A617.5h2.1B+5.1C
Cosmos VM3 124122225.545A**4.2718.446%C*22.131%B++32.1C++N/A953.8h12.5B++67.6C*
NS-11A 1241211121.08C+0.2016.353%F29.752%B**16.4DN/A497.4h13.8C++84.2D
Rocklet Rifle 1821071120.955B+0.3239.183%FN/A21.4C--15D-2115h29.7B++75.7C+
Phobos VX86 1001001580.633C--0.6530.842%F--6%F7.9D*N/A2112.7h2.6C+8.4D*
Lumine Edge 1001002,9140.034C1.2422.512%C11%D0.7C-N/A2141h1.5C+6.5C++
Sirius SX12 102981580.62C0.6613.959%F-18.367%C+6D--N/A2516.3h18.7D134D**
Force-Blade 95946,3430.015C1.2621.713%D5.319%C0.2C--N/A1379h2.3B+10.7C++
VE-S Canis 7979820.963C+0.3215.77%F-29.114%B**13.4D-N/A565.9h16.1D-101.9D*
Quasar VM1 8079401.975B0.7013.952%C-29.114%A*26.3C*N/A1823h12.5B*89.5C*
NS-44L Blackhand 77741150.643C-0.6428.638%D**16.216%F-9.1D-N/A268.1h5C17.4D
VE-H Maw 7269970.711D0.5714.813%F-27.536%C++8.1D*N/A478.5h14.2D--95.9F
VX6-7 6564890.719C0.5617.024%D**18.75%C-18.8C--N/A753.4h10.4B++61.3C+
NS-11C 6564720.889C+0.3916.481%D**32.813%A*10.7DN/A516h14.4C++87.1C-
NS Decimator 82611110.55D0.7353.253%D--1.639%C-20.3D-7D--1963h5.1C+9.6C-
Plasma Grenade 5857157N/A55.7249.791%B+N/A570B10C++32310.1h4.2C8.4C++
Tank Mine 6854311.742C-0.4657.789%A++N/A60D--15.6F4970.9h2.1C3.7A+
Solstice Burst 5252481.083C0.2017.194%F-46.154%M++17.3DN/A523h13.3C++77.2D
M20 Basilisk 7050124.167B++2.8929.969%D--10%A++15.2C-6.1C-1663.3h87.6B292.4C+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0600h
Nano-Armor Kit95247,52913.8h
Nanite Revive Grenade02,7770.8h
Medical Applicator514371,06423.7h
Restoration Kit699971.6h
Motion Spotter81,2361.3h
Shield Recharging Field285,9541.7h
Ammunition Package41,2420.4h
Medical Kit407831.1h
Snowman Soldier6860.1h
Recon Detection Device171,9954.5h
Xiphos Anti-Personnel Phalanx Turret01290h

Check the help document for the dictionary if you want to learn more about words used here.


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