Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 24 (19,419)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (24 days). The data shown below may not be accurate.

Legate Operant NODENGINEER[SHI3] NODENGINEER
VS BR 73

KDR: 2.28

Score: 5.3m

Last Seen: Feb 2nd, 2020 9:06 PM
- OFFLINE - 592.7 hour(s)

Battle Rank 73 - Vanu Sovereignty on Cobalt
Level Progress (to 74): 81%
Level 100 Progress: 28% 495h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS Betelgeuse 54-A VE-H Maw Pulsar LSW Flare VE6 NS-15M AE Orion VS54 SVA-88 Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NODENGINEER



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,028,671 MLG Score: 2421
Fun Score: N/A
Cheeseburgers Flipped: 143TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
29.103%27.332%7951312199,8752.89335-0.612

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.101%1.497A+0.905B*-0.202CHEAD ++ (~12.78)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
350.525B+10.20.286C*24.8

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.735%42.667%0112317534910.214286

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.035C+-1.572F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.011C+3.4-0.069C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.3m262.6%456 (27.4k)379 (22.7k)2.2816213,0445,7172.418473 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS123290926.534%24.364%64602:277

8% Engineer74% Heavy Assault8% MAX Suit11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:11 PMDec 11th, 2019 7:52 PMFeb 7th, 2020 10:24 PM (19d) (PST)Feb 2nd, 2020 5:12 PM (25d) (PST)Feb 2nd, 2020 5:06 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7523154370.9290.4070.2262.5390.0382421

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,09018,90826,182562414152222,734

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
234.1h/9.8d 782 3,178 3,262 35.7k 277 1,027 533 10.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
B++
Kills:1,360
Deaths:463
KDR:2.937
Accuracy:30.269% B++
HSR:30.221% C+
VE-H Maw
B++
Kills:1,186
Deaths:491
KDR:2.415
Accuracy:29.601% B++
HSR:26.391% C+
Pulsar LSW
A
Kills:1,178
Deaths:428
KDR:2.752
Accuracy:30.218% A
HSR:31.155% B*
Flare VE6
B*
Kills:1,172
Deaths:540
KDR:2.170
Accuracy:27.549% B*
HSR:28.584% B+
NS-15M AE
B**
Kills:1,168
Deaths:507
KDR:2.304
Accuracy:30.679% B**
HSR:27.483% C+
Orion VS54
A+
Kills:1,162
Deaths:489
KDR:2.376
Accuracy:28.451% A+
HSR:25.301% C++
SVA-88
B*
Kills:1,160
Deaths:542
KDR:2.140
Accuracy:27.981% B*
HSR:27.845% C**
Kills:8,386
Deaths (as Heavy Assault):3,460
Deaths (to Heavy Assaults):1,725
KDR:2.4237
Kill Difference:4,926
Playtime:172.987 hours
Usage:74%
Score:3.975m
Score/min:383
Accuracy (listed only):29.250%
HSR (listed only):28.140%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:473
Deaths:294
KDR:1.609
Accuracy:27.028% B++
HSR:19.662% C+
Pulsar C
B
Kills:312
Deaths:226
KDR:1.381
Accuracy:24.713% C++
HSR:25.321% B
Eridani SX5-AE
C*
Kills:137
Deaths:47
KDR:2.915
Accuracy:30.531% C*
HSR:25.547% C+
Kills:922
Deaths (as Light Assault):567
Deaths (to Light Assaults):989
KDR:1.6261
Kill Difference:355
Playtime:12.195 hours
Usage:5%
Score:0.226m
Score/min:309
Accuracy (listed only):27.424%
HSR (listed only):23.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
B**
Kills:187
Deaths:98
KDR:1.908
Accuracy:29.841% B**
HSR:23.529% C**
H-V45 AE
B*
Kills:162
Deaths:70
KDR:2.314
Accuracy:32.274% B*
HSR:20.370% D--
Eridani SX5-AE
C*
Kills:137
Deaths:47
KDR:2.915
Accuracy:30.531% C*
HSR:25.547% C+
Kills:486
Deaths (as Combat Medic):215
Deaths (to Combat Medics):744
KDR:2.26047
Kill Difference:271
Playtime:8.935 hours
Usage:4%
Score:0.173m
Score/min:323
Accuracy (listed only):30.882%
HSR (listed only):23.149%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:473
Deaths:294
KDR:1.609
Accuracy:27.028% B++
HSR:19.662% C+
Pulsar C
B
Kills:312
Deaths:226
KDR:1.381
Accuracy:24.713% C++
HSR:25.321% B
Kills:785
Deaths (as Engineer):520
Deaths (to Engineers):840
KDR:1.50962
Kill Difference:265
Playtime:17.753 hours
Usage:8%
Score:0.383m
Score/min:360
Accuracy (listed only):25.870%
HSR (listed only):22.491%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C++
Kills:218
Deaths:216
KDR:1.009
Accuracy:42.515% C++
HSR:23.395% C
Eridani SX5-AE
C*
Kills:137
Deaths:47
KDR:2.915
Accuracy:30.531% C*
HSR:25.547% C+
VA39 Spectre
B+
Kills:75
Deaths:34
KDR:2.206
Accuracy:34.735% B+
HSR:42.667% B+
Kills:430
Deaths (as Infiltrator):297
Deaths (to Infiltrators):902
KDR:1.44781
Kill Difference:133
Playtime:3.622 hours
Usage:2%
Score:0.053m
Score/min:243
Accuracy (listed only):35.927%
HSR (listed only):30.536%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:415
Deaths:139
KDR:2.986
Accuracy:19.529% C+
HSR:21.446% C+
Blueshift VM5
C+
Kills:408
Deaths:139
KDR:2.935
Accuracy:19.194% C
HSR:21.324% C+
Quasar VM1
A+
Kills:242
Deaths:42
KDR:5.762
Accuracy:26.307% A+
HSR:28.926% A
Quasar VM1
A++
Kills:203
Deaths:43
KDR:4.721
Accuracy:24.672% A++
HSR:26.108% A
Cosmos VM3
B**
Kills:97
Deaths:12
KDR:8.083
Accuracy:21.511% B++
HSR:23.711% B**
Cosmos VM3
B*
Kills:97
Deaths:15
KDR:6.467
Accuracy:18.398% C++
HSR:22.680% B*
Kills:1,462
Deaths (as MAX Suit):195
Deaths (to MAX Suits):242
KDR:7.49744
Kill Difference:1,267
Playtime:17.956 hours
Usage:8%
Score:0.511m
Score/min:475
Accuracy (listed only):21.602%
HSR (listed only):24.033%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova FPC
A*
Kills:69
V. Kills:31 216%
Deaths:12
KDR:5.750
Accuracy:70.747% A*
KPH:41.400 A
VKPH:18.600 B+
Kills:69 (69 + 0)
Deaths:12
KDR:5.750
VKDR:2.583
Vehicle Kills:31
Kill Difference:57
Playtime:1.667 hours
Usage:1%
Score:0.052m
Score/min:518
Driving Accuracy:70.747%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 1,3821,3604632.937C+0.6630.269%B++30.221%C+88.9B+1.4B+32315.3h10.3C*34B+
VE-H Maw 1,2151,1864912.415B*0.1329.601%B++26.391%C+57C*1.4B*14820.8h9.7B+32.6B+
Pulsar LSW 1,1961,1784282.752A0.4730.218%A31.155%B*71B*1.1B**28816.6h10.5B++34.7B++
Flare VE6 1,1881,1725402.17B**0.1127.549%B*28.584%B+54.3B+N/A14821.6h9.4B+34.3B++
NS-15M AE 1,1781,1685072.304C++0.0230.679%B**27.483%C+55.1C+N/A13621.2h11.4C*37.2B+
Orion VS54 1,1661,1624892.376B++0.0928.451%A+25.301%C++62.1AN/A18718.7h9.9B*34.9C*
SVA-88 1,1721,1605422.14C**0.1427.981%B*27.845%C**52.5C*N/A12322.1h10.9B+39.1B+
Solstice VE3 4764732941.609A0.6727.028%B++19.662%C+50.9A+N/A1859.3h10.7B**39.5B++
Blueshift VM5 4194151392.986C**0.7019.529%C+21.446%C+40.3BN/A12510.3h13.5B*69.1B+
Blueshift VM5 4154081392.935C*0.6519.194%C21.324%C+39.6C*N/A12410.3h13B*67.7B+
Lasher X2 AE 4074002141.869B++0.4132.475%B+4%C++50B+N/A1128h18.3B56.5B+
Pulsar C 3163122261.381C++0.9024.713%C++25.321%B35.1C*N/A1228.9h10.5B+42.4B+
Quasar VM1 252242425.762A++3.4826.307%A+28.926%A71.2A++2.9M**1813.4h12.9C**49B++
NS-44 Commissioner AE 2182182161.009C+1.2742.515%C++23.395%C57.4C++N/A1773.8h2.9B++6.9B+
Quasar VM1 204203434.721A++2.4424.672%A++26.108%A53.4A*N/A1473.8h15.8C+64.2B+
S1 3071891501.26B**1.0268.883%A2.646%C+35B*21.9A2895.4h6.9C++9.9B+
Pulsar VS1 189187981.908B**0.3729.841%B**23.529%C**51.9B**N/A1593.6h10.3A34.6B**
H-V45 AE 164162702.314B+0.0332.274%B*20.37%D--50.6C+N/A1183.2h11.5C*35.7B+
Eridani SX5-AE 141137472.915A0.6330.531%C*25.547%C+76.1B+2.2M**2771.8h9.6B+31.5B+
Cosmos VM3 9897128.083M**5.8021.511%B++23.711%B**88.2M++N/A3051.1h9.5A+43.9B*
Cosmos VM3 9897156.467M*4.1918.398%C++22.68%B*64.7A*N/A2541.5h10.3A56C**
Damascus Edge 108854,9060.017C-2.2621.632%D2.353%D0.5CN/A1182.4h2.6C-12C+
VA39 Spectre 7675342.206B+0.0834.735%B+42.667%B+46.9A+N/A1351.6h3.4A+9.8B**
Lasher X2 7170342.059A+0.2238.398%A++7.143%A++70A++1C+2851h18.6B48.5B++
Supernova FPC 10069125.75C+3.4770.747%A*N/A40.6A18.2B+5171.7h4.9C*7B*
Nemesis VSH9 11267431.558A0.7275.767%A++N/A31.9B++21.4B**3222.1h7.4B+9.7B*
NS Decimator 8962292.138B**0.1475.676%A++1.613%C-62A+27A6421h4.1B5.4B*
Plasma Grenade 6060160N/A57.7244.975%C+N/A600BN/A24540.1h3B++6.6B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0680h
AE Nano-Armor Kit310,8720.5h
AE Medical Applicator78,5660.4h
Motion Spotter1700h
Ammunition Package33580.1h
Nano-Armor Kit711,1760.7h
Medical Kit2582,4753.5h
Anti-Infantry MANA Turret0600.1h
Medical Applicator22,3100.1h
Xiphos Anti-Personnel Phalanx Turret14330h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.85s
Server spent 1.55s on queries, 0.70s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.