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Immortal Operant NODENGINEER[SHI3] NODENGINEER
VS BR 70

KDR: 2.2

Score: 4.9m

Last Seen: Aug 5th, 2019 7:31 PM
- OFFLINE - 560.9 hour(s)

Battle Rank 70 - Vanu Sovereignty on Cobalt
Level Progress (to 71): 16%
Level 100 Progress: 26% 527h
PRIMARY CLASSESHEAVYMAX SUIT
PRIMARY WEAPONS VE-H Maw Pulsar LSW Flare VE6 NS-15M AE Orion VS54 SVA-88 Betelgeuse 54-A Solstice VE3
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,787,228 MLG Score: 2228
Fun Score: N/A
Cheeseburgers Flipped: 127TIME WITH MEDKIT: 1.5%MEDKIT per DEATH: 0.4

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
28.915%26.948%7791212029,0882.81624-0.617

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.164%1.513A+0.932B*-0.24CHEAD ++ (~12.49)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
35.30.527B+10.20.286C*25.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
34.735%42.667%0112137532810.228658

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.038C+-1.586F-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.80.007C+3.4-0.072C+6.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
4.9m257.8%443 (26.6k)367 (22k)2.1994811,8315,3792.3329670 (70)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS121477426.218%24.174%63402:276

8% Engineer74% Heavy Assault6% Light Assault7% MAX Suit6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 21st, 2012 5:11 PMJun 19th, 2019 6:09 PMAug 11th, 2019 6:45 PM (38d) (PST)Aug 5th, 2019 3:31 PM (44d) (PST)Aug 5th, 2019 3:31 PM (44d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7193064130.8950.4070.2162.4010.0372228

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
43,14918,33024,819542413144222,009

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
220.4h/9.2d 718 2,860 2,941 31.8k 260 973 487 9.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
VE-H Maw
B++
Kills:1,186
Deaths:491
KDR:2.415
Accuracy:29.601% B++
HSR:26.391% C+
Pulsar LSW
A
Kills:1,178
Deaths:428
KDR:2.752
Accuracy:30.218% A
HSR:31.155% B*
Flare VE6
B*
Kills:1,172
Deaths:540
KDR:2.170
Accuracy:27.549% B*
HSR:28.584% B+
NS-15M AE
B**
Kills:1,168
Deaths:507
KDR:2.304
Accuracy:30.679% B**
HSR:27.483% C+
Orion VS54
A+
Kills:1,162
Deaths:489
KDR:2.376
Accuracy:28.451% A+
HSR:25.301% C++
SVA-88
B*
Kills:1,160
Deaths:542
KDR:2.140
Accuracy:27.981% B*
HSR:27.845% C**
Betelgeuse 54-A
B++
Kills:755
Deaths:292
KDR:2.586
Accuracy:29.313% B++
HSR:27.947% C
Kills:7,781
Deaths (as Heavy Assault):3,289
Deaths (to Heavy Assaults):1,622
KDR:2.36576
Kill Difference:4,492
Playtime:162.521 hours
Usage:74%
Score:3.619m
Score/min:371
Accuracy (listed only):29.113%
HSR (listed only):27.815%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Solstice VE3
B++
Kills:473
Deaths:294
KDR:1.609
Accuracy:27.028% B++
HSR:19.662% C+
Pulsar C
B
Kills:312
Deaths:226
KDR:1.381
Accuracy:24.713% C++
HSR:25.321% B
Kills:785
Deaths (as Light Assault):520
Deaths (to Light Assaults):935
KDR:1.50962
Kill Difference:265
Playtime:12.166 hours
Usage:6%
Score:0.226m
Score/min:309
Accuracy (listed only):25.870%
HSR (listed only):22.491%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
A
Kills:187
Deaths:98
KDR:1.908
Accuracy:29.841% A
HSR:23.529% B
H-V45 AE
B*
Kills:132
Deaths:53
KDR:2.491
Accuracy:32.055% B*
HSR:18.182% D*
Kills:319
Deaths (as Combat Medic):151
Deaths (to Combat Medics):706
KDR:2.11258
Kill Difference:168
Playtime:8.541 hours
Usage:4%
Score:0.165m
Score/min:321
Accuracy (listed only):30.948%
HSR (listed only):20.856%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice VE3
B++
Kills:473
Deaths:294
KDR:1.609
Accuracy:27.028% B++
HSR:19.662% C+
Pulsar C
B
Kills:312
Deaths:226
KDR:1.381
Accuracy:24.713% C++
HSR:25.321% B
Kills:785
Deaths (as Engineer):520
Deaths (to Engineers):789
KDR:1.50962
Kill Difference:265
Playtime:17.298 hours
Usage:8%
Score:0.371m
Score/min:358
Accuracy (listed only):25.870%
HSR (listed only):22.491%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-44 Commissioner AE
C+
Kills:203
Deaths:198
KDR:1.025
Accuracy:42.305% C+
HSR:22.168% C-
VA39 Spectre
B+
Kills:75
Deaths:34
KDR:2.206
Accuracy:34.735% B+
HSR:42.667% B+
Kills:278
Deaths (as Infiltrator):232
Deaths (to Infiltrators):854
KDR:1.19828
Kill Difference:46
Playtime:3.398 hours
Usage:2%
Score:0.042m
Score/min:206
Accuracy (listed only):38.520%
HSR (listed only):32.417%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
C+
Kills:415
Deaths:139
KDR:2.986
Accuracy:19.529% C+
HSR:21.446% C+
Blueshift VM5
C+
Kills:408
Deaths:139
KDR:2.935
Accuracy:19.194% C+
HSR:21.324% C+
Cosmos VM3
B*
Kills:97
Deaths:15
KDR:6.467
Accuracy:18.398% C*
HSR:22.680% B*
Cosmos VM3
B**
Kills:97
Deaths:12
KDR:8.083
Accuracy:21.511% B*
HSR:23.711% B**
Quasar VM1
M*
Kills:81
Deaths:19
KDR:4.263
Accuracy:24.765% A+
HSR:39.506% M*
Quasar VM1
A+
Kills:73
Deaths:20
KDR:3.650
Accuracy:22.776% A+
HSR:26.027% A+
Kills:1,171
Deaths (as MAX Suit):172
Deaths (to MAX Suits):226
KDR:6.80814
Kill Difference:999
Playtime:15.893 hours
Usage:7%
Score:0.428m
Score/min:449
Accuracy (listed only):21.029%
HSR (listed only):25.782%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
VE-H Maw 1,2151,1864912.415B*0.2229.601%B++26.391%C+57C*1.4B**14820.8h9.7B+32.6B+
Pulsar LSW 1,1961,1784282.752B**0.5530.218%A31.155%B*71B**1.1A28816.6h10.5B++34.7B*
Flare VE6 1,1881,1725402.17B*0.0327.549%B*28.584%B+54.3B+N/A14821.6h9.4B+34.3B+
NS-15M AE 1,1781,1685072.304C++0.1030.679%B**27.483%C+55.1C+N/A13521.2h11.4C*37.2B+
Orion VS54 1,1661,1624892.376B++0.1828.451%A+25.301%C++62.1AN/A18418.7h9.9B**34.9B
SVA-88 1,1721,1605422.14C*0.0627.981%B*27.845%C**52.5C**N/A12322.1h10.9B+39.1B+
Betelgeuse 54-A 7717552922.586C+0.3929.313%B++27.947%C87.8B++1.9A*3358.6h10.5C*35.7B+
Solstice VE3 4764732941.609A0.5927.028%B++19.662%C+50.9A++N/A1849.3h10.7B**39.5B+
Blueshift VM5 4194151392.986C*0.7919.529%C+21.446%C+40.3B+N/A12510.3h13.5B*69.1B+
Blueshift VM5 4154081392.935C**0.7419.194%C+21.324%C+39.6B+N/A12410.3h13B*67.7B+
Lasher X2 AE 3193141771.774C**0.4331.079%C*4.459%C**46.2C*N/A1056.8h18.9C++60.7B
Pulsar C 3163122261.381C++0.8224.713%C++25.321%B35.1C**N/A1218.9h10.5B+42.4B+
NS-44 Commissioner AE 2032031981.025C+1.1742.305%C+22.168%C-56.4C++N/A1753.6h2.9B++6.9B+
S1 3071891501.26B**0.9468.883%A2.646%C+35B++21.9A2855.4h6.9C+9.9B+
Pulsar VS1 189187981.908B**0.2929.841%A23.529%B51.9A++N/A1583.6h10.3A34.6B**
H-V45 AE 134132532.491B+0.2932.055%B*18.182%D*45.5C+N/A1132.9h11.8C++36.8B+
Cosmos VM3 9897156.467M++4.2718.398%C*22.68%B*64.7A*N/A2541.5h10.3A56B
Cosmos VM3 9897128.083M**5.8821.511%B*23.711%B**88.2M**N/A3021.1h9.5A+43.9B**
Quasar VM1 8381194.263B**2.0624.765%A+39.506%M*62.3A++1.5A1381.3h11.4B*45.9B*
Damascus Edge 100774,5910.017C-2.1821.414%D2.597%D0.4CN/A1171.8h2.7D12.7C+
VA39 Spectre 7675342.206B+0.0134.735%B+42.667%B+46.9A++N/A1341.6h3.4A+9.8B**
Quasar VM1 7473203.65A+1.4522.776%A+26.027%A+40.6A+N/A1251.8h13.6B+59.6B+
Lasher X2 7170342.059A+0.1438.398%A++7.143%A++70A*1C++2771h18.6C**48.5B*
Nemesis VSH9 11267431.558A+0.6475.926%A++N/A31.9B+21.4B+3222.1h7.3B+9.7B*
Frag Grenade 6060160N/A57.8044.872%C+N/A600B+N/A24580.1h2.9B*6.5B+

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon0520h
AE Nano-Armor Kit29,7460.5h
AE Medical Applicator78,5440.4h
Motion Spotter1530h
Ammunition Package33570.1h
Nano-Armor Kit711,1760.7h
Medical Kit2352,2463.2h
Anti-Infantry MANA Turret0600.1h
Medical Applicator21,9880.1h
Xiphos Anti-Personnel Phalanx Turret14330h

Check the help document for the dictionary if you want to learn more about words used here.


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