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Sentinel Abominable NONAMELA[DGia] NONAMELA
NC BR 75

KDR: 3.46

Score: 3.7m

Last Seen: May 23rd, 2020 9:22 AM
- OFFLINE - 60.3 hour(s)

Battle Rank 75 - New Conglomerate on Connery
Level Progress (to 76): 37%
Level 100 Progress: 20% 774h
PRIMARY CLASSESCLOAKER
PRIMARY WEAPONS SAS-R AF-8 RailJack NC14 Bolt Driver LA80 NSX "Networked" Tengu NS-61 "Networked" Emissary NS-7G PDW MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $3,415,230 MLG Score: 2730
Fun Score: N/A
Cheeseburgers Flipped: 11TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0.5

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.51%20.215%455312804650.4905062.972

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.714%-4.119T*-3.177T-1.34AHEAD ++ (~8.96)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
40.51B**9.11B**31.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
31.589%76.802%0412794,2721333932.1203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.213%-1.117D*1.279A-1.422

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.316C*1.80.413B4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
3.7m675.7%326 (19.6k)282 (16.9k)3.462936,4931,8753.5546775 (75)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-NC128364319.902%56.076%111607:033

6% Engineer82% Infiltrator11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 4th, 2017 7:28 PMDec 11th, 2019 1:30 AMMay 23rd, 2020 6:10 AM (5d) (PST)May 23rd, 2020 5:27 AM (5d) (PST)May 23rd, 2020 5:22 AM (5d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
3301401900.4910.1420.2753.4020.0132730

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
19,8058,38511,42029817204116,945

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
220.6h/9.2d 172 3,641 2,804 45k 281 861 171 4.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NC6 Gauss SAW
D
Kills:62
Deaths:60
KDR:1.033
Accuracy:17.525% D
HSR:14.516% D**
Kills:62
Deaths (as Heavy Assault):60
Deaths (to Heavy Assaults):440
KDR:1.03333
Kill Difference:2
Playtime:6.828 hours
Usage:3%
Score:0.101m
Score/min:247
Accuracy (listed only):17.525%
HSR (listed only):14.516%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
C**
Kills:1,217
Deaths:253
KDR:4.810
Accuracy:30.230% D**
HSR:71.569% C**
AF-8 RailJack
C*
Kills:1,170
Deaths:131
KDR:8.931
Accuracy:35.113% C
HSR:76.923% C*
NC14 Bolt Driver
B+
Kills:1,167
Deaths:226
KDR:5.164
Accuracy:31.356% D
HSR:79.006% B+
LA80
B+
Kills:718
Deaths:93
KDR:7.720
Accuracy:29.763% F-
HSR:81.894% B+
NSX "Networked" Tengu
D-
Kills:713
Deaths:296
KDR:2.409
Accuracy:31.622% D*
HSR:18.934% D-
NS-61 "Networked" Emissary
D*
Kills:254
Deaths:150
KDR:1.693
Accuracy:24.893% D*
HSR:12.205% F
NS-7G PDW
C++
Kills:251
Deaths:103
KDR:2.437
Accuracy:24.064% C
HSR:19.522% C++
MGR-S1 Gladius
C++
Kills:152
Deaths:62
KDR:2.452
Accuracy:22.579% D-
HSR:23.684% C++
Kills:5,642
Deaths (as Infiltrator):1,314
Deaths (to Infiltrators):403
KDR:4.29376
Kill Difference:4,328
Playtime:181.111 hours
Usage:82%
Score:3.332m
Score/min:307
Accuracy (listed only):28.703%
HSR (listed only):47.967%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NSX "Networked" Tengu
D-
Kills:713
Deaths:296
KDR:2.409
Accuracy:31.622% D*
HSR:18.934% D-
NS-7G PDW
C++
Kills:251
Deaths:103
KDR:2.437
Accuracy:24.064% C
HSR:19.522% C++
MGR-S1 Gladius
C++
Kills:152
Deaths:62
KDR:2.452
Accuracy:22.579% D-
HSR:23.684% C++
Kills:1,116
Deaths (as Light Assault):461
Deaths (to Light Assaults):361
KDR:2.42082
Kill Difference:655
Playtime:5.055 hours
Usage:2%
Score:0.033m
Score/min:108
Accuracy (listed only):26.088%
HSR (listed only):20.713%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NSX "Networked" Tengu
D-
Kills:713
Deaths:296
KDR:2.409
Accuracy:31.622% D*
HSR:18.934% D-
NS-7G PDW
C++
Kills:251
Deaths:103
KDR:2.437
Accuracy:24.064% C
HSR:19.522% C++
MGR-S1 Gladius
C++
Kills:152
Deaths:62
KDR:2.452
Accuracy:22.579% D-
HSR:23.684% C++
PSA-02 Diamondback
C+
Kills:100
Deaths:69
KDR:1.449
Accuracy:18.931% F-
HSR:27% C+
Kills:1,216
Deaths (as Combat Medic):530
Deaths (to Combat Medics):162
KDR:2.29434
Kill Difference:686
Playtime:11.955 hours
Usage:5%
Score:0.141m
Score/min:196
Accuracy (listed only):24.299%
HSR (listed only):22.285%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Kills:0
Deaths (as Engineer):0
Deaths (to Engineers):202
KDR:0
Kill Difference:UNR
Playtime:13.356 hours
Usage:6%
Score:0.116m
Score/min:145
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):44
KDR:0
Kill Difference:UNR
Playtime:1.344 hours
Usage:1%
Score:0.016m
Score/min:192
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 1,2331,2172534.81B++1.3530.23%D**71.569%C**39.8C+N/A16430.6h1.9B++6.3C+
AF-8 RailJack 1,1811,1701318.931A*5.4735.113%C76.923%C*43.5AN/A14326.9h1.7B**4.9B+
NC14 Bolt Driver 1,1741,1672265.164A1.7031.356%D79.006%B+29.2C**N/A13440h1.8B**5.9B+
LA80 722718937.72A++4.2629.763%F-81.894%B+37.6C+N/A10619.1h1.9B+6.3C
NSX "Networked" Tengu 7217132962.409B++1.0531.622%D*18.934%D-36.9DN/A14319.3h10.7C*34C
NS-61 "Networked" Emissary 2632541501.693C*1.7724.893%D*12.205%F68.6C++2.4A++2653.7h9.4C**37.8C+
NS-7G PDW 2522511032.437B++1.0324.064%C19.522%C++36.4C++N/A896.9h10.3B**42.9B+
MGR-S1 Gladius 153152622.452B+1.0122.579%D-23.684%C++28.1C-N/A805.4h6.9B**30.5B+
PSA-02 Diamondback 100100691.449C+2.0118.931%F-27%C+26.3DN/A623.8h13.4C+70.9D--
NC6 Gauss SAW 6462601.033C+2.4317.525%D14.516%D**18.2DN/A1153.4h9.7C*55.1C++

Consumables
  Name Deaths Consumed Time Equipped
AE Nano-Armor Kit34,2380.3h
AE Medical Applicator1210,9360.6h
Medical Kit429880.9h
Medical Applicator438,8390.9h
Motion Spotter02730.1h
Ammunition Package0730h
Nano-Armor Kit1210,4621h
Snowman Soldier11720.2h
Recon Detection Device427,9519.3h

Check the help document for the dictionary if you want to learn more about words used here.


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