Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 0 | 17 (19,908)players online:
Error loading streams from Twitch.
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (44 days). The data shown below may not be accurate.

Commander NOTFROMGERMANY[hahn] NOTFROMGERMANY
TR BR 54

KDR: 7.12

Score: 2.6m

Last Seen: Jun 20th, 2020 11:54 PM
- OFFLINE - 133.3 hour(s)

Battle Rank 54 - Terran Republic on Emerald
Level Progress (to 55): 63%
Level 100 Progress: 14% 477h
PRIMARY CLASSESENGINEER
PRIMARY WEAPONS P2-120 AP M18 Needler TSAR-42 CAS30 Tank Buster C150 Dalton MSW-R M14 Banshee Hellfire Rocket Pods
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:NOTFROMGERMANY



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,225,980 MLG Score: 980
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 0.6%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.984%31.217%749213471891.488195.635

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.869%0.528B+1.52A+0.013C+HEAD ++ (~19.23)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
46.20.376C**11.10.223C++35.1

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.796%0.351%1613213471,1398564513.2442176%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±12.061%-0.258C-1.127D*1.971

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
152.70.06C+53.10.002C+99.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.111%68.559%01134822914016.3571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.077B**0.097C+-1.424

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.20.58B+1.80.449B2.4

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
2.6m320.3%569 (34.1k)526 (31.6k)7.12363,8045349.4812754 (54)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR134923926.102%6.519%17009:162

78% Engineer6% Infiltrator12% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 6th, 2016 2:16 AMSep 17th, 2019 3:27 AMJun 23rd, 2020 11:25 PM (42d) (PST)Jun 20th, 2020 9:29 PM (45d) (PST)Jun 20th, 2020 7:54 PM (45d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,566321,5340.7720.1080.0503.3680.279980

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
93,9601,93892,02246732021731,549

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
82.1h/3.4d 1,259 248 1,225 16.6k 14 74 1,376 7.7m

EngineerCLASS DETAILS: Engineer
TRAC-5
C
Kills:63
Deaths:75
KDR:0.840
Accuracy:21.050% D
HSR:19.048% C
Kills:63
Deaths (as Engineer):75
Deaths (to Engineers):250
KDR:0.84
Kill Difference:12
Playtime:64.461 hours
Usage:78%
Score:2.127m
Score/min:550
Accuracy (listed only):21.050%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
B**
Kills:126
Deaths:45
KDR:2.800
Accuracy:26.336% B+
HSR:37.302% B**
Kills:126
Deaths (as Heavy Assault):45
Deaths (to Heavy Assaults):80
KDR:2.8
Kill Difference:81
Playtime:2.138 hours
Usage:3%
Score:0.042m
Score/min:329
Accuracy (listed only):26.336%
HSR (listed only):37.302%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
C
Kills:63
Deaths:75
KDR:0.840
Accuracy:21.050% D
HSR:19.048% C
Kills:63
Deaths (as Light Assault):75
Deaths (to Light Assaults):66
KDR:0.84
Kill Difference:12
Playtime:9.570 hours
Usage:12%
Score:0.343m
Score/min:597
Accuracy (listed only):21.050%
HSR (listed only):19.048%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
C+
Kills:229
Deaths:80
KDR:2.863
Accuracy:42.111% C+
HSR:68.559% C+
Kills:229
Deaths (as Infiltrator):80
Deaths (to Infiltrators):37
KDR:2.8625
Kill Difference:149
Playtime:4.949 hours
Usage:6%
Score:0.079m
Score/min:264
Accuracy (listed only):42.111%
HSR (listed only):68.559%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M18 Needler
A**
Kills:957
V. Kills:520 184%
Deaths:50
KDR:19.140
Accuracy:31.150% C
KPH:51.200 A**
VKPH:27.800 A*
M14 Banshee
A++
Kills:111
V. Kills:2 N/A
Deaths:2
KDR:55.500
Accuracy:33.251% B+
KPH:139.600 A++
VKPH:2.500 D
Hellfire Rocket Pods
S
Kills:100
V. Kills:15 N/A
Deaths:1
KDR:100
Accuracy:57.425% B+
KPH:524.800 S
VKPH:78.700 S
M202 Wyrm
S
Kills:78
V. Kills:38 200%
Deaths:
KDR:
Accuracy:62.551% B++
KPH:1,055.600 S
VKPH:514.300 S
Kills:1,246 (1,068 + 0)
Deaths:53
KDR:23.509
VKDR:10.849
Vehicle Kills:575
Kill Difference:1,193
Playtime:19.739 hours
Usage:24%
Score:0.472m
Score/min:399
Piloting Accuracy:33.251%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

CAS30 Tank Buster
A+
Kills:182
V. Kills:86 209%
Deaths:3
KDR:60.667
Accuracy:65.263% A+
KPH:11.600 B+
VKPH:5.500 C-
C150 Dalton
B+
Kills:142
V. Kills:88 160%
Deaths:3
KDR:47.333
Accuracy:27.071% D*
KPH:55.900 B+
VKPH:34.700 B
L-30R Vektor
B**
Kills:52
V. Kills:22 226%
Deaths:
KDR:
Accuracy:36.877% C
KPH:16.800 B**
VKPH:7.100 C+
Kills:376 (234 + 142)
Deaths:6
KDR:62.667
VKDR:32.667
Vehicle Kills:196
Kill Difference:370
Playtime:21.289 hours
Usage:26%
Score:0.241m
Score/min:188
Piloting Accuracy:36.877%
Gunner Accuracy:27.071%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
S
Kills:1,393
V. Kills:508 274%
Deaths:
KDR:
Accuracy:51.860% B+
KPH:132.300 S
VKPH:48.200 M**
Kills:1,393 (1,393 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:508
Kill Difference:1,393
Playtime:10.531 hours
Usage:13%
Score:0.395m
Score/min:624
Driving Accuracy:51.860%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
P2-120 AP 1,9011,39311393U1,385.8851.86%B+N/A132.7S48.4M**62410.5h2.6A++5A+
M18 Needler 1,4779575019.14M++12.0231.15%CN/A51.2A**27.8A*36118.7h50.6B++162.3B++
TSAR-42 229229802.863C+4.2642.111%C+68.559%C+69.4BN/A1673.3h1.8B+4.2B+
CAS30 Tank Buster 268182360.667U53.5465.263%A+N/A11.6B+5.5C-7015.7h66.7C102.1C**
C150 Dalton 230142347.333S40.2127.071%D*N/A56.8B+35.2B+10242.5h2.3B*8.6B
MSW-R 127126452.8C++4.3226.336%B+37.302%B**78.8B+N/A2151.6h10.1B+38.5C**
M14 Banshee 113111255.5M++48.3833.251%B+N/A138.8A++2.5D3580.8h13.4B+40.2B+
Hellfire Rocket Pods 1151001100S92.8857.425%B+N/A500S75S18190.2h10.8C++18.7C**
M202 Wyrm 11678178S70.8862.551%B++1.282%D780S380S64670.1h21.6B**34.6B**
TRAC-5 7363750.84C--6.2821.05%D19.048%C15.8C--2.5M*714h13C++61.7C+
L-30R Vektor 7452152U44.8836.877%CN/A16.8B**7.1C+1043.1h48.6B+131.9B+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit13852,9008h
Spawn Beacon0610h
AE Nano-Armor Kit6622,2963.7h
Medical Kit15680.5h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.63s
Server spent 1.97s on queries, 1.34s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.