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Lt. Colonel Veteran NSMBislife[] NSMBislife
TR BR 67

KDR: 4.86

Score: 5.3m

Last Seen: Mar 2nd, 2019 2:16 AM
- OFFLINE - 83.3 hour(s)

Battle Rank 67 - Terran Republic on Emerald
Level Progress (to 68): 90%
Level 100 Progress: 28% 496h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NS-15MB NS-44 Commissioner T32 Bull T9 CARV TAR SMG-46 Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,993,788 MLG Score: 8788
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.974%39.222%105812102110,7905.15036-0.287

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.026%1.152B**2.856M+-0.854D--HEAD ++ (~25.73)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.57B+8.70.393B23.5

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.098%70.756%0210315,2252015325.995

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.692%1.359A0.244C++-0.898

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.47B+2.30.275C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.724%25.413%02103130330231.00331

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.452%0.774B++2.166A*-1.459

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.20.534B+3.10.357C**3


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.3m144%455 (27.3k)389 (23.3k)4.86317,4293,5844.9972167 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1033174127.891%46.526%129803:494

60% Heavy Assault33% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 14th, 2017 9:37 PMDec 31st, 1969 6:00 PMMar 1st, 2019 11:42 PM (20d) (PST)Mar 1st, 2019 11:13 PM (20d) (PST)Mar 1st, 2019 10:16 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8302036271.2730.2620.5921.8670.0238788

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,77012,20637,564761636112123,331

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
228.2h/9.5d 481 8,109 4,209 25.6k 210 1,131 317 11.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:4,437
Deaths:718
KDR:6.180
Accuracy:26.502% B++
HSR:41.041% A*
NS-15MB
A+
Kills:2,068
Deaths:290
KDR:7.131
Accuracy:26.727% C++
HSR:44.197% A+
T32 Bull
A++
Kills:667
Deaths:109
KDR:6.119
Accuracy:28.982% B**
HSR:37.931% A++
T9 CARV
A**
Kills:528
Deaths:64
KDR:8.250
Accuracy:25.606% A
HSR:39.205% A**
MG-H1 Watchman
B**
Kills:348
Deaths:51
KDR:6.824
Accuracy:22.198% C+
HSR:34.483% B**
TMG-50
M+
Kills:97
Deaths:14
KDR:6.929
Accuracy:26.981% B**
HSR:42.268% M+
Kills:8,145
Deaths (as Heavy Assault):1,246
Deaths (to Heavy Assaults):1,085
KDR:6.53692
Kill Difference:6,899
Playtime:137.051 hours
Usage:60%
Score:3.225m
Score/min:392
Accuracy (listed only):26.166%
HSR (listed only):39.854%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
S
Kills:381
Deaths:74
KDR:5.149
Accuracy:27.245% C**
HSR:40.945% S
TAS-16 Blackjack
A*
Kills:234
Deaths:86
KDR:2.721
Accuracy:51.207% D
HSR:27.778% A*
MG-S1 Jackal
B**
Kills:149
Deaths:27
KDR:5.519
Accuracy:29.698% B+
HSR:28.188% B**
LC2 Lynx
A
Kills:79
Deaths:25
KDR:3.160
Accuracy:25.824% B+
HSR:29.114% A
AS16 NightHawk
B**
Kills:69
Deaths:23
KDR:3
Accuracy:49.929% B**
HSR:17.391% B*
Kills:912
Deaths (as Light Assault):235
Deaths (to Light Assaults):707
KDR:3.88085
Kill Difference:677
Playtime:2.231 hours
Usage:1%
Score:0.049m
Score/min:368
Accuracy (listed only):36.780%
HSR (listed only):28.683%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:417
Deaths:103
KDR:4.049
Accuracy:26.180% B+
HSR:36.451% A*
SMG-46 Armistice
S
Kills:381
Deaths:74
KDR:5.149
Accuracy:27.245% C**
HSR:40.945% S
TAS-16 Blackjack
A*
Kills:234
Deaths:86
KDR:2.721
Accuracy:51.207% D
HSR:27.778% A*
MG-S1 Jackal
B**
Kills:149
Deaths:27
KDR:5.519
Accuracy:29.698% B+
HSR:28.188% B**
TORQ-9
A++
Kills:88
Deaths:25
KDR:3.520
Accuracy:24.335% C+
HSR:37.500% A++
AS16 NightHawk
B**
Kills:69
Deaths:23
KDR:3
Accuracy:49.929% B**
HSR:17.391% B*
Kills:1,338
Deaths (as Combat Medic):338
Deaths (to Combat Medics):419
KDR:3.95858
Kill Difference:1,000
Playtime:10.001 hours
Usage:4%
Score:0.209m
Score/min:348
Accuracy (listed only):34.766%
HSR (listed only):31.375%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A*
Kills:234
Deaths:86
KDR:2.721
Accuracy:51.207% D
HSR:27.778% A*
LC2 Lynx
A
Kills:79
Deaths:25
KDR:3.160
Accuracy:25.824% B+
HSR:29.114% A
AS16 NightHawk
B**
Kills:69
Deaths:23
KDR:3
Accuracy:49.929% B**
HSR:17.391% B*
Kills:382
Deaths (as Engineer):134
Deaths (to Engineers):400
KDR:2.85075
Kill Difference:248
Playtime:1.842 hours
Usage:1%
Score:0.051m
Score/min:460
Accuracy (listed only):42.320%
HSR (listed only):24.761%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:4,987
Deaths:506
KDR:9.856
Accuracy:44.221% B*
HSR:69.802% C++
NS-44 Commissioner
A
Kills:1,531
Deaths:717
KDR:2.135
Accuracy:46.237% A
HSR:30.699% A
SMG-46 Armistice
S
Kills:381
Deaths:74
KDR:5.149
Accuracy:27.245% C**
HSR:40.945% S
NSX Daimyo
C++
Kills:238
Deaths:30
KDR:7.933
Accuracy:42.265% C++
HSR:90.756% D-
MG-S1 Jackal
B**
Kills:149
Deaths:27
KDR:5.519
Accuracy:29.698% B+
HSR:28.188% B**
Kills:7,286
Deaths (as Infiltrator):1,354
Deaths (to Infiltrators):494
KDR:5.38109
Kill Difference:5,932
Playtime:76.213 hours
Usage:33%
Score:1.789m
Score/min:391
Accuracy (listed only):37.933%
HSR (listed only):52.078%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 5,0404,9875069.856A*4.9944.221%B*69.802%C++82.8A*N/A21560.2h2.3C++5.1B+
MSW-R 4,4834,4377186.18A++1.3226.502%B++41.041%A*92.1A*1A+23248.2h9.5B**35.7B*
NS-15MB 2,0862,0682907.131S2.2726.727%C++44.197%A+84.4B++N/A22724.5h9.1B*34.2C**
NS-44 Commissioner 1,5371,5317172.135B**2.7346.237%A30.699%A88A*N/A23717.4h2.8B**6.1B**
T32 Bull 6796671096.119S1.2628.982%B**37.931%A++76.7A+1.4A*2068.7h9.5B**32.9B*
T9 CARV 537528648.25S3.3925.606%A39.205%A**82.5M+1.4A**2526.4h10.9B*42.5B*
TAR 4224171034.049A++0.8126.18%B+36.451%A*74.5A*N/A1935.6h10.4B**39.9B*
SMG-46 Armistice 386381745.149S0.2927.245%C**40.945%S84.7M1.1A**2804.5h9.9A36.5B++
MG-H1 Watchman 348348516.824M*1.9622.198%C+34.483%B**84.9A+N/A2624.1h11.7B*52.9B+
NSX Daimyo 238238307.933A3.0742.265%C++90.756%D-56.7C*N/A1334.2h3C-7.2C+
TAS-16 Blackjack 236234862.721A+2.1451.207%D27.778%A*52B+N/A1454.5h2.5C++5C+
NS Decimator 296229753.053A**1.8170.517%A1.747%C58.7A++17.2C++3563.9h4.3B6.2B++
Frag Grenade 2001961196N/A191.1459.9%A*N/A653.3B*13.3B*18000.3h3.7C*6.1B++
ML-7 220159493.245S1.6265.936%B**2.516%C+49.7A*19.1B**3683.2h6.2B9.5B++
MG-S1 Jackal 153149275.519S0.6629.698%B+28.188%B**87.6A*2.4M**2581.7h8.4B+28.2B*
Chainblade 1381373,4060.04B+4.8223.972%C-1.46%D-0.6C+N/A2213.5h1.5B**6.2B+
TMG-50 10097146.929S2.0726.981%B**42.268%M+69.3A++2.1S2271.4h8.3B**30.8B*
TORQ-9 8888253.52A++1.3424.335%C+37.5%A++48.9B++N/A1641.8h11.4B**47B++
LC2 Lynx 7979253.16A++1.7025.824%B+29.114%A87.8M++N/A3680.9h11.7B*45.3B++
AS16 NightHawk 7069233A++1.8649.929%B**17.391%B*46B+N/A1301.5h5.1C10.2B+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,6870.8h
Aspis Anti-Aircraft Phalanx Turret0630h
Medical Applicator55,9400.4h
Nano-Armor Kit02,6000.2h
Medical Kit5423,71214.7h
Recon Detection Device12490.3h

Check the help document for the dictionary if you want to learn more about words used here.


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