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Lt. Colonel Veteran NSMBislife[] NSMBislife
TR BR 69

KDR: 4.82

Score: 5.6m

Last Seen: May 16th, 2019 12:03 AM
- OFFLINE - 27.8 hour(s)

Battle Rank 69 - Terran Republic on Emerald
Level Progress (to 70): 37%
Level 100 Progress: 30% 483h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NS-15MB NS-44 Commissioner T32 Bull T9 CARV TAR SMG-46 Armistice
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,065,095 MLG Score: 8845
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.5%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.002%39.538%106812120211,3085.09599-0.275

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.041%1.139B**2.847M+-0.844D--HEAD ++ (~26.04)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.569B+8.70.393B23.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.134%70.972%0212125,4432135525.4346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.704%1.376A0.253C*-0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.478B+2.30.283C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.82%26.177%02121234031831.06918

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.485%0.77B++2.277A*-1.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.90.551B+30.381C**2.9


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.6m143.7%459 (27.5k)391 (23.5k)4.8207518,2613,7884.9532769 (69)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214182527.903%46.706%130303:464

60% Heavy Assault33% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 14th, 2017 9:37 PMDec 31st, 1969 6:00 PMMay 16th, 2019 7:34 PM (101d) (PST)May 15th, 2019 8:42 PM (102d) (PST)May 15th, 2019 8:03 PM (102d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8322066261.2790.2650.5971.8710.0238845

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,89412,36437,530771636112123,434

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
238h/9.9d 502 8,529 4,386 26.7k 216 1,170 335 11.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:4,597
Deaths:750
KDR:6.129
Accuracy:26.515% B++
HSR:41.157% A*
NS-15MB
A+
Kills:2,226
Deaths:313
KDR:7.112
Accuracy:26.755% C++
HSR:44.430% A+
T32 Bull
A++
Kills:698
Deaths:118
KDR:5.915
Accuracy:28.881% B**
HSR:37.679% A++
T9 CARV
A**
Kills:533
Deaths:66
KDR:8.076
Accuracy:25.554% A
HSR:39.587% A**
MG-H1 Watchman
B**
Kills:348
Deaths:51
KDR:6.824
Accuracy:22.198% C+
HSR:34.483% B**
TMG-50
M++
Kills:129
Deaths:22
KDR:5.864
Accuracy:25.981% B*
HSR:44.961% M++
Kills:8,531
Deaths (as Heavy Assault):1,320
Deaths (to Heavy Assaults):1,155
KDR:6.46288
Kill Difference:7,211
Playtime:142.989 hours
Usage:60%
Score:3.381m
Score/min:394
Accuracy (listed only):25.981%
HSR (listed only):40.383%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
M**
Kills:411
Deaths:75
KDR:5.480
Accuracy:27.629% B
HSR:40.389% M**
TAS-16 Blackjack
A*
Kills:271
Deaths:94
KDR:2.883
Accuracy:51.300% D
HSR:28.413% A*
MG-S1 Jackal
B**
Kills:149
Deaths:27
KDR:5.519
Accuracy:29.698% B+
HSR:28.188% B**
LC2 Lynx
A+
Kills:85
Deaths:28
KDR:3.036
Accuracy:25.838% B+
HSR:30.588% A+
AS16 NightHawk
B**
Kills:69
Deaths:23
KDR:3
Accuracy:49.929% B**
HSR:17.391% B++
Kills:985
Deaths (as Light Assault):247
Deaths (to Light Assaults):753
KDR:3.98785
Kill Difference:738
Playtime:2.411 hours
Usage:1%
Score:0.053m
Score/min:369
Accuracy (listed only):36.879%
HSR (listed only):28.994%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:434
Deaths:108
KDR:4.019
Accuracy:26.196% B+
HSR:36.175% A*
SMG-46 Armistice
M**
Kills:411
Deaths:75
KDR:5.480
Accuracy:27.629% B
HSR:40.389% M**
TAS-16 Blackjack
A*
Kills:271
Deaths:94
KDR:2.883
Accuracy:51.300% D
HSR:28.413% A*
MG-S1 Jackal
B**
Kills:149
Deaths:27
KDR:5.519
Accuracy:29.698% B+
HSR:28.188% B**
TORQ-9
A++
Kills:88
Deaths:25
KDR:3.520
Accuracy:24.335% C+
HSR:37.500% A++
AS16 NightHawk
B**
Kills:69
Deaths:23
KDR:3
Accuracy:49.929% B**
HSR:17.391% B++
Kills:1,422
Deaths (as Combat Medic):352
Deaths (to Combat Medics):438
KDR:4.03977
Kill Difference:1,070
Playtime:10.456 hours
Usage:4%
Score:0.216m
Score/min:344
Accuracy (listed only):34.848%
HSR (listed only):31.343%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A*
Kills:271
Deaths:94
KDR:2.883
Accuracy:51.300% D
HSR:28.413% A*
LC2 Lynx
A+
Kills:85
Deaths:28
KDR:3.036
Accuracy:25.838% B+
HSR:30.588% A+
AS16 NightHawk
B**
Kills:69
Deaths:23
KDR:3
Accuracy:49.929% B**
HSR:17.391% B++
Kills:425
Deaths (as Engineer):145
Deaths (to Engineers):416
KDR:2.93103
Kill Difference:280
Playtime:1.842 hours
Usage:1%
Score:0.051m
Score/min:460
Accuracy (listed only):42.356%
HSR (listed only):25.464%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:5,205
Deaths:536
KDR:9.711
Accuracy:44.255% B*
HSR:70.067% C*
NS-44 Commissioner
A
Kills:1,610
Deaths:766
KDR:2.102
Accuracy:46.281% A
HSR:31.926% A
SMG-46 Armistice
M**
Kills:411
Deaths:75
KDR:5.480
Accuracy:27.629% B
HSR:40.389% M**
NSX Daimyo
C++
Kills:238
Deaths:30
KDR:7.933
Accuracy:42.265% C++
HSR:90.756% D-
MG-S1 Jackal
B**
Kills:149
Deaths:27
KDR:5.519
Accuracy:29.698% B+
HSR:28.188% B**
Kills:7,613
Deaths (as Infiltrator):1,434
Deaths (to Infiltrators):533
KDR:5.30893
Kill Difference:6,179
Playtime:79.419 hours
Usage:33%
Score:1.876m
Score/min:394
Accuracy (listed only):38.025%
HSR (listed only):52.265%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 5,2605,2055369.711A4.8944.255%B*70.067%C*83.4A*N/A21862.4h2.2C**5.1B+
MSW-R 4,6454,5977506.129A++1.3126.515%B++41.157%A*91.6A*1A23250.2h9.4B**35.6B++
NS-15MB 2,2462,2263137.112S2.2926.755%C++44.43%A+85.9B++N/A23225.9h9.1B*34.1B+
NS-44 Commissioner 1,6161,6107662.102B**2.7246.281%A31.926%A89.9A*N/A24217.9h2.8B**6.1B**
T32 Bull 7126981185.915M**1.0928.881%B**37.679%A++77.6A+1.6A**2049h9.6B**33.3B++
T9 CARV 542533668.076S3.2625.554%A39.587%A**83.3M1.4A*2576.4h10.9B*42.7B++
TAR 4394341084.019A++0.8026.196%B+36.175%A*73.6A++N/A1905.9h10.5B**40B*
SMG-46 Armistice 417411755.48S0.6627.629%B40.389%M**87.4M++1.3M2834.7h10A36.2B++
MG-H1 Watchman 348348516.824M*2.0022.198%C+34.483%B**84.9A+N/A2644.1h11.7B*52.9B+
TAS-16 Blackjack 273271942.883A+1.9451.3%D28.413%A*54.2B+N/A1495h2.5C++4.8C+
NS Decimator 321247763.25M1.5770.238%B**1.619%C-58.8A+17.6C*3544.2h4.3B6.1B++
NSX Daimyo 238238307.933A+3.1142.265%C++90.756%D-56.7C*N/A1334.2h3C--7.2C
Frag Grenade 2021981198N/A193.1860.05%A*N/A660B*13.3B*18230.3h3.7C*6.1B++
ML-7 220159493.245M**1.5865.936%B**2.516%C+49.7A**19.1B*3713.2h6.2B+9.5B++
MG-S1 Jackal 153149275.519M**0.7029.698%B+28.188%B**87.6A*2.4M**2591.7h8.4B+28.2B++
Chainblade 1431423,4640.041B++4.7824.118%C-1.408%D-0.7C++N/A2217.3h1.5B**6.2B+
TMG-50 132129225.864S1.0425.981%B*44.961%M++71.7A++1.7M++2261.8h9.2B*35.6B++
TORQ-9 8888253.52A++1.3024.335%C+37.5%A++48.9B++N/A1661.8h11.4B**47B++
LC2 Lynx 8585283.036A++1.7825.838%B+30.588%A+94.4M++N/A3660.9h11.8B*45.6B++
AS16 NightHawk 7069233A+1.8249.929%B**17.391%B++46B+N/A1281.5h5.1C10.2B+

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0630h
Medical Applicator56,2640.4h
Motion Spotter21,7340.8h
Nano-Armor Kit02,6000.2h
Medical Kit5723,91015.6h
Recon Detection Device12490.3h

Check the help document for the dictionary if you want to learn more about words used here.


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