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Lt. Colonel Veteran NSMBislife[] NSMBislife
TR BR 66

KDR: 4.95

Score: 5m

Last Seen: Jan 9th, 2019 3:19 AM
- OFFLINE - 57.1 hour(s)

Battle Rank 66 - Terran Republic on Emerald
Level Progress (to 67): 56%
Level 100 Progress: 26% 513h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NS-15MB NS-44 Commissioner T32 Bull T9 CARV TAR SMG-46 Armistice
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $10,991,286 MLG Score: 8786
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.4%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
26.93%39.148%105411101110,2845.29012-0.344

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.185%1.165B**2.866M+-1.056D*HEAD ++ (~25.68)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.30.572B+8.70.394B23.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.94%70.976%0210204,8271814526.522

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.635%1.336A0.253C*-0.933

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.20.466B+2.30.272C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.904%24.893%02102023328220.823322

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.307%0.939B*0.734B++-0.375

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.40.414B3.30.161C++3.1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5m142.1%452 (27.1k)387 (23.2k)4.9459516,3813,3125.0803166 (66)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1022164927.778%46.462%129103:534

60% Heavy Assault33% Infiltrator7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 14th, 2017 9:37 PMDec 31st, 1969 6:00 PMJan 9th, 2019 9:16 PM (12d) (PST)Jan 8th, 2019 11:55 PM (13d) (PST)Jan 8th, 2019 11:19 PM (13d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8282016271.2750.2580.5921.8440.0238786

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
49,68012,06137,619761536111123,194

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
214.1h/8.9d 445 7,611 3,959 23.7k 199 1,066 290 10.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A**
Kills:4,326
Deaths:695
KDR:6.224
Accuracy:26.448% B*
HSR:40.985% A**
NS-15MB
A+
Kills:1,949
Deaths:266
KDR:7.327
Accuracy:26.745% C++
HSR:43.869% A+
T32 Bull
A++
Kills:631
Deaths:105
KDR:6.010
Accuracy:29.093% B**
HSR:37.559% A++
T9 CARV
A**
Kills:525
Deaths:64
KDR:8.203
Accuracy:25.656% A
HSR:39.048% A**
MG-H1 Watchman
B**
Kills:348
Deaths:51
KDR:6.824
Accuracy:22.198% C+
HSR:34.483% B**
Kills:7,779
Deaths (as Heavy Assault):1,181
Deaths (to Heavy Assaults):1,005
KDR:6.58679
Kill Difference:6,598
Playtime:128.801 hours
Usage:60%
Score:3.042m
Score/min:394
Accuracy (listed only):26.028%
HSR (listed only):39.189%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
S
Kills:361
Deaths:69
KDR:5.232
Accuracy:27.096% C**
HSR:39.612% S
TAS-16 Blackjack
A**
Kills:164
Deaths:63
KDR:2.603
Accuracy:53.625% C--
HSR:28.049% A**
MG-S1 Jackal
A
Kills:149
Deaths:27
KDR:5.519
Accuracy:29.698% B+
HSR:28.188% A
AS16 NightHawk
B**
Kills:69
Deaths:23
KDR:3
Accuracy:49.928% B**
HSR:17.391% B*
LC2 Lynx
A+
Kills:58
Deaths:23
KDR:2.522
Accuracy:25.917% B+
HSR:29.310% A+
Kills:801
Deaths (as Light Assault):205
Deaths (to Light Assaults):662
KDR:3.90732
Kill Difference:596
Playtime:1.996 hours
Usage:1%
Score:0.042m
Score/min:347
Accuracy (listed only):37.253%
HSR (listed only):28.510%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:417
Deaths:102
KDR:4.088
Accuracy:26.179% B+
HSR:36.451% A*
SMG-46 Armistice
S
Kills:361
Deaths:69
KDR:5.232
Accuracy:27.096% C**
HSR:39.612% S
TAS-16 Blackjack
A**
Kills:164
Deaths:63
KDR:2.603
Accuracy:53.625% C--
HSR:28.049% A**
MG-S1 Jackal
A
Kills:149
Deaths:27
KDR:5.519
Accuracy:29.698% B+
HSR:28.188% A
TORQ-9
A**
Kills:76
Deaths:23
KDR:3.304
Accuracy:24.018% C+
HSR:40.790% A**
AS16 NightHawk
B**
Kills:69
Deaths:23
KDR:3
Accuracy:49.928% B**
HSR:17.391% B*
Kills:1,236
Deaths (as Combat Medic):307
Deaths (to Combat Medics):391
KDR:4.02606
Kill Difference:929
Playtime:9.725 hours
Usage:5%
Score:0.199m
Score/min:341
Accuracy (listed only):35.091%
HSR (listed only):31.747%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
A**
Kills:164
Deaths:63
KDR:2.603
Accuracy:53.625% C--
HSR:28.049% A**
AS16 NightHawk
B**
Kills:69
Deaths:23
KDR:3
Accuracy:49.928% B**
HSR:17.391% B*
LC2 Lynx
A+
Kills:58
Deaths:23
KDR:2.522
Accuracy:25.917% B+
HSR:29.310% A+
Kills:291
Deaths (as Engineer):109
Deaths (to Engineers):374
KDR:2.66972
Kill Difference:182
Playtime:1.754 hours
Usage:1%
Score:0.050m
Score/min:477
Accuracy (listed only):43.157%
HSR (listed only):24.917%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:4,589
Deaths:454
KDR:10.108
Accuracy:44.061% B*
HSR:69.950% C*
NS-44 Commissioner
A
Kills:1,444
Deaths:663
KDR:2.178
Accuracy:46.284% A
HSR:31.233% A
SMG-46 Armistice
S
Kills:361
Deaths:69
KDR:5.232
Accuracy:27.096% C**
HSR:39.612% S
NSX Daimyo
C++
Kills:238
Deaths:30
KDR:7.933
Accuracy:42.265% C++
HSR:90.756% D-
MG-S1 Jackal
A
Kills:149
Deaths:27
KDR:5.519
Accuracy:29.698% B+
HSR:28.188% A
Kills:6,781
Deaths (as Infiltrator):1,243
Deaths (to Infiltrators):453
KDR:5.45535
Kill Difference:5,538
Playtime:71.095 hours
Usage:33%
Score:1.634m
Score/min:383
Accuracy (listed only):37.881%
HSR (listed only):51.948%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 4,6344,58945410.108A+5.1644.061%B*69.95%C*82.1A*N/A21255.9h2.3C++5.1B+
MSW-R 4,3694,3266956.224A++1.2826.448%B*40.985%A**92A*N/A23047h9.5B**35.9B*
NS-15MB 1,9671,9492667.327S2.3826.745%C++43.869%A+84.7B*N/A22723h9.1B*34.2C**
NS-44 Commissioner 1,4501,4446632.178A2.7746.284%A31.233%A88A*N/A23416.4h2.8B**6B**
T32 Bull 6436311056.01M**1.0629.093%B**37.559%A++75.1A+1.4A**1988.4h9.6B**33B*
T9 CARV 534525648.203S3.2625.656%A39.048%A**83.3M++1.4M2506.3h10.9B*42.3B*
TAR 4224171024.088A++0.8626.179%B+36.451%A*74.5A*N/A1925.6h10.4B**39.8B*
SMG-46 Armistice 366361695.232S0.2927.096%C**39.612%S84M+1.2M+2774.3h10A36.9B++
MG-H1 Watchman 348348516.824M**1.8822.198%C+34.483%B**84.9A++N/A2594.1h11.7B*52.9B+
NSX Daimyo 238238307.933A+2.9942.265%C++90.756%D-56.7C**N/A1334.2h3C-7.2C+
Frag Grenade 2001961196N/A191.0560.017%A*N/A653.3B++13.3B**17960.3h3.7C*6.1B++
NS Decimator 247191493.898M**1.0569.028%B**1.571%C--57.9A+17C++3423.3h4.4B6.4B++
TAS-16 Blackjack 165164632.603A2.3453.625%C--28.049%A**56.6B*N/A1582.9h2.6C+4.9C+
ML-7 220159493.245S1.7065.936%B**2.516%C49.7A**19.1B**3653.2h6.2B9.5B++
MG-S1 Jackal 153149275.519M**0.5729.698%B+28.188%A87.6A*2.4M**2551.7h8.4B+28.2B*
Chainblade 1311303,2660.04B+4.9124.464%C1.538%D-0.6C+N/A2206.6h1.5B**6.1B+
TORQ-9 7676233.304A+1.6424.018%C+40.79%A**44.7B+N/A1611.7h10.8A44.9B*
AS16 NightHawk 7069233A++1.9549.928%B**17.391%B*46B+N/A1291.5h5C+10.1B+
LC2 Lynx 5858232.522A2.4225.917%B+29.31%A+82.9M+N/A3680.7h11.4B**44.2B++

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter21,5650.7h
Aspis Anti-Aircraft Phalanx Turret0630h
Medical Applicator55,6990.4h
Nano-Armor Kit02,6000.2h
Medical Kit5103,46113.7h
Recon Detection Device12490.3h

Check the help document for the dictionary if you want to learn more about words used here.


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