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Colonel Veteran NSMBislife[] NSMBislife
TR BR 73

KDR: 4.68

Score: 6.4m

Last Seen: Sep 21st, 2019 3:18 AM
- OFFLINE - 135.5 hour(s)

Battle Rank 73 - Terran Republic on Emerald
Level Progress (to 74): 72%
Level 100 Progress: 34% 437h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS TSAR-42 MSW-R NS-15MB NS-44 Commissioner T32 Bull T9 CARV NSX Daimyo TAR
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $11,575,503 MLG Score: 9253
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.3%MEDKIT per DEATH: 1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.107%39.411%106812120412,8014.88588-0.204

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.107%1.139B**2.847M+-0.844D--HEAD ++ (~25.86)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
32.10.569B+8.70.393B23.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
44.348%72.026%0212146,5242806523.2171

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.22%1.376A0.253C*-0.883

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.10.478B+2.30.283C*2.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
51.178%27.854%02121443836041.2133

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.628%0.77B++2.277A*-1.454

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.551B+2.80.381C**2.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
6.4m144.3%474 (28.4k)403 (24.2k)4.6817421,1244,5124.8107373 (73)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1216209328.097%47.368%133103:334

59% Heavy Assault35% Infiltrator6% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Oct 14th, 2017 9:37 PMDec 31st, 1969 6:00 PMSep 23rd, 2019 3:42 AM (23d) (PST)Sep 21st, 2019 12:03 AM (25d) (PST)Sep 20th, 2019 11:18 PM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
8552166391.3210.2820.6261.9410.0249253

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
51,29912,98638,313791738116124,162

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
266.6h/11.1d 582 10,006 5,116 31k 236 1,334 384 13.7m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
A*
Kills:4,936
Deaths:814
KDR:6.064
Accuracy:26.696% B++
HSR:41.147% A*
NS-15MB
A+
Kills:2,380
Deaths:347
KDR:6.859
Accuracy:26.872% C++
HSR:44.370% A+
T32 Bull
A++
Kills:883
Deaths:161
KDR:5.484
Accuracy:28.488% B*
HSR:37.373% A++
T9 CARV
A*
Kills:863
Deaths:146
KDR:5.911
Accuracy:25.285% B**
HSR:37.312% A*
MG-H1 Watchman
B**
Kills:385
Deaths:55
KDR:7
Accuracy:22.142% C+
HSR:35.325% B**
TMG-50
M*
Kills:147
Deaths:23
KDR:6.391
Accuracy:26.831% B**
HSR:45.578% M*
Kills:9,594
Deaths (as Heavy Assault):1,546
Deaths (to Heavy Assaults):1,379
KDR:6.20569
Kill Difference:8,048
Playtime:157.541 hours
Usage:59%
Score:3.817m
Score/min:404
Accuracy (listed only):26.052%
HSR (listed only):40.184%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
SMG-46 Armistice
M**
Kills:474
Deaths:94
KDR:5.043
Accuracy:28.367% B+
HSR:40.717% M**
TAS-16 Blackjack
M
Kills:369
Deaths:122
KDR:3.025
Accuracy:51.706% D
HSR:29.810% M
MG-S1 Jackal
A
Kills:153
Deaths:27
KDR:5.667
Accuracy:29.839% B+
HSR:28.758% A
LC2 Lynx
M++
Kills:136
Deaths:39
KDR:3.487
Accuracy:25.430% B+
HSR:39.706% M++
AS16 NightHawk
B**
Kills:69
Deaths:23
KDR:3
Accuracy:49.929% B**
HSR:17.391% B++
Kills:1,201
Deaths (as Light Assault):305
Deaths (to Light Assaults):893
KDR:3.9377
Kill Difference:896
Playtime:2.875 hours
Usage:1%
Score:0.074m
Score/min:427
Accuracy (listed only):37.054%
HSR (listed only):31.277%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
A*
Kills:485
Deaths:124
KDR:3.911
Accuracy:26.231% B+
HSR:36.495% A*
SMG-46 Armistice
M**
Kills:474
Deaths:94
KDR:5.043
Accuracy:28.367% B+
HSR:40.717% M**
TAS-16 Blackjack
M
Kills:369
Deaths:122
KDR:3.025
Accuracy:51.706% D
HSR:29.810% M
MG-S1 Jackal
A
Kills:153
Deaths:27
KDR:5.667
Accuracy:29.839% B+
HSR:28.758% A
TORQ-9
A++
Kills:88
Deaths:25
KDR:3.520
Accuracy:24.335% C+
HSR:37.500% A++
AS16 NightHawk
B**
Kills:69
Deaths:23
KDR:3
Accuracy:49.929% B**
HSR:17.391% B++
Kills:1,638
Deaths (as Combat Medic):415
Deaths (to Combat Medics):509
KDR:3.94699
Kill Difference:1,223
Playtime:11.171 hours
Usage:4%
Score:0.252m
Score/min:376
Accuracy (listed only):35.068%
HSR (listed only):31.779%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
TAS-16 Blackjack
M
Kills:369
Deaths:122
KDR:3.025
Accuracy:51.706% D
HSR:29.810% M
LC2 Lynx
M++
Kills:136
Deaths:39
KDR:3.487
Accuracy:25.430% B+
HSR:39.706% M++
AS16 NightHawk
B**
Kills:69
Deaths:23
KDR:3
Accuracy:49.929% B**
HSR:17.391% B++
Kills:574
Deaths (as Engineer):184
Deaths (to Engineers):484
KDR:3.11957
Kill Difference:390
Playtime:2.124 hours
Usage:1%
Score:0.061m
Score/min:476
Accuracy (listed only):42.355%
HSR (listed only):28.969%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TSAR-42
B*
Kills:6,001
Deaths:677
KDR:8.864
Accuracy:44.286% B*
HSR:70.255% C*
NS-44 Commissioner
A
Kills:1,871
Deaths:876
KDR:2.136
Accuracy:46.758% A
HSR:32.175% A
NSX Daimyo
B+
Kills:523
Deaths:75
KDR:6.973
Accuracy:44.908% B+
HSR:92.352% C-
SMG-46 Armistice
M**
Kills:474
Deaths:94
KDR:5.043
Accuracy:28.367% B+
HSR:40.717% M**
MG-S1 Jackal
A
Kills:153
Deaths:27
KDR:5.667
Accuracy:29.839% B+
HSR:28.758% A
Kills:9,022
Deaths (as Infiltrator):1,749
Deaths (to Infiltrators):655
KDR:5.15838
Kill Difference:7,273
Playtime:91.987 hours
Usage:35%
Score:2.238m
Score/min:405
Accuracy (listed only):38.832%
HSR (listed only):52.852%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TSAR-42 6,0666,0016778.864B**4.1844.286%B*70.255%C*86.1A*N/A22369.7h2.2C**5B+
MSW-R 4,9884,9368146.064A++1.3826.696%B++41.147%A*91.2A*1A23354.1h9.4B**35.4B++
NS-15MB 2,4032,3803476.859S2.1826.872%C++44.37%A+86.5B++N/A23227.5h9.2B*34.1B+
NS-44 Commissioner 1,8771,8718762.136B**2.5546.758%A32.175%A96.4A**N/A25719.4h2.8B**6.1B*
T32 Bull 8988831615.484M*0.8028.488%B*37.373%A++81.8A+1.4A++21710.8h9.7B**34.1B++
T9 CARV 8818631465.911M*1.2325.285%B**37.312%A*94.8M*2M**2719.1h10.7B**42.5B*
NSX Daimyo 523523756.973A2.2944.908%B+92.352%C-73.7B*N/A1997.1h2.9C6.4C++
TAR 4904851243.911A++0.7726.231%B+36.495%A*74.6A++N/A1966.5h10.5B**40B*
SMG-46 Armistice 480474945.043M**0.3628.367%B+40.717%M**91.2M++1.2A**2885.2h10.4B**36.5B++
MG-H1 Watchman 385385557M*2.3222.142%C+35.325%B**87.5A++N/A2684.4h11.7B*52.8B+
TAS-16 Blackjack 3723691223.025A+1.6651.706%D29.81%M62.5B*N/A1675.9h2.3B+4.5C++
NS Decimator 373285903.167M1.5170.235%B**1.404%D57A17.6C*3415h4.3B6.1B++
Frag Grenade 2042001200N/A195.3260.197%A*N/A666.7B*13.3B*19140.3h3.7C*6.1B++
Chainblade 1621613,7790.043B++4.6424.534%C1.863%D0.7C++N/A2230.8h1.5B**6B+
ML-7 220159493.245M**1.4465.936%B**2.516%C+49.7A**19.1B*3783.2h6.2B+9.5B++
MG-S1 Jackal 157153275.667S0.9929.839%B+28.758%A90A*2.4M**2611.7h8.4B+28.1B++
TMG-50 150147236.391S1.7126.831%B**45.578%M*77.4A++1.6M+2401.9h10.1B+37.8B++
LC2 Lynx 138136393.487A*1.1925.43%B+39.706%M++104.6M**1.5M4101.3h10.9B**42.7B*
TORQ-9 8888253.52A++1.1624.335%C+37.5%A++48.9B++N/A1741.8h11.4B**47B++
AS16 NightHawk 7069233A+1.6849.929%B**17.391%B++46B+N/A1441.5h5.1C10.2B+
NS-TMC-01 "His Regards" 56557390.074A++4.6135.345%B*1.818%D-1.8B+N/A529.9h1.5B*4.2B+

Consumables
  Name Deaths Consumed Time Equipped
Aspis Anti-Aircraft Phalanx Turret0630h
Medical Applicator66,9980.4h
Motion Spotter21,9530.9h
Nano-Armor Kit02,7350.2h
Medical Kit6534,49916.9h
Recon Detection Device12490.3h

Check the help document for the dictionary if you want to learn more about words used here.


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