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Paragon Sweetheart NUKABAZOOKA[FCRW] NUKABAZOOKA
VS BR 172

KDR: 3.84

Score: 73.9m

Last Seen: Jan 20th, 2019 2:42 AM
- OFFLINE - 2287.9 hour(s)

Battle Rank 100 (172 total) - Vanu Sovereignty on Connery
Level Progress (to 101): 73%
PRIMARY CLASSESCLOAKERENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS V10 Nebula VM20 Nebula VM20 Comet VM2 Comet VM2 Dual Photon Pods Cosmos VM3 Sirius SX12
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $2,269,314 MLG Score: 1814
Fun Score: N/A
Cheeseburgers Flipped: 1950TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0.2

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
27.571%20.347%5613899732,5992.897950.944

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±4.119%1.262A-0.058C+-1.639FHEAD ++ (~6.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
34.80.534B+9.60.328C**25.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
40.363%2.225%818510305,21390032905.79222158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.688%0.312C*0.575B+0.22

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
95.30.409B38.50.275C*56.8

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
56.172%2.337%791610295,863145712354.02402474%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.927%1.485A+-0.17C0.138

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.40.861B*30.76B++2.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.897%1.199%131815102010,257922244711.1127419%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.334%-0.211C-0.802D-0.221

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
25.60.785B++8.70.781B++16.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
64.238%91.071%1318610298,108832109.74519

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.964%4.39S1.567A+2.359

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.769B++1.50.539B+0.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
73.801%10.789%1318510305,7651388204.15047

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±16.412%2.694M-0.747D-3.706

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.60.575B+4.10.147C++1.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
73.9m290%393 (23.6k)458 (27.5k)3.84152109,59128,5284.30749172 (100)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS103593228.038%17.741%49705:3954

29% Engineer20% Heavy Assault23% Infiltrator13% Light Assault9% MAX Suit5% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Nov 20th, 2012 8:08 PMJun 28th, 2013 10:09 PMFeb 17th, 2019 11:55 AM (67d) (PST)Jan 19th, 2019 10:46 PM (95d) (PST)Jan 19th, 2019 10:42 PM (95d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
7662405260.6800.1770.1212.2010.0791814

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
45,96414,40431,56041117132527,502

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
2685.7h/111.9d 13,293 19,442 14,028 354.6k 1,882 11,770 12,698 123.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Lasher X2
A++
Kills:1,264
Deaths:441
KDR:2.866
Accuracy:37.728% A++
HSR:3.639% C+
Orion VS54
B+
Kills:1,211
Deaths:412
KDR:2.939
Accuracy:22.785% B+
HSR:18.827% D-
SVA-88
C
Kills:1,192
Deaths:546
KDR:2.183
Accuracy:21.842% C
HSR:16.946% D*
NS-15M1
B++
Kills:1,177
Deaths:290
KDR:4.059
Accuracy:25.996% B++
HSR:18.182% D
Betelgeuse 54-A
D
Kills:1,166
Deaths:377
KDR:3.093
Accuracy:23.472% D
HSR:22.899% D--
Ursa
B*
Kills:1,165
Deaths:266
KDR:4.380
Accuracy:27.017% B*
HSR:16.910% D--
Pulsar LSW
B++
Kills:1,156
Deaths:351
KDR:3.293
Accuracy:26.594% B++
HSR:17.388% D-
Flare VE6
C
Kills:1,152
Deaths:644
KDR:1.789
Accuracy:20.544% C
HSR:18.316% D-
VX29 Polaris
B*
Kills:1,137
Deaths:337
KDR:3.374
Accuracy:27.907% B*
HSR:21.460% C+
NS-15M AE
C**
Kills:234
Deaths:71
KDR:3.296
Accuracy:27.048% C**
HSR:24.786% C
Kills:10,854
Deaths (as Heavy Assault):3,735
Deaths (to Heavy Assaults):7,530
KDR:2.90602
Kill Difference:7,119
Playtime:548.105 hours
Usage:20%
Score:13.373m
Score/min:407
Accuracy (listed only):26.093%
HSR (listed only):17.935%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Solstice SF
B**
Kills:1,381
Deaths:371
KDR:3.722
Accuracy:29.864% B**
HSR:12.165% D-
Solstice VE3
A+
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.894% A+
HSR:16.983% C-
Deimos VA29
B**
Kills:1,160
Deaths:443
KDR:2.619
Accuracy:71.832% B**
HSR:8.276% D**
Phobos VX86
C
Kills:1,158
Deaths:686
KDR:1.688
Accuracy:56.239% C
HSR:10.363% D--
Pandora VX25
B++
Kills:1,158
Deaths:477
KDR:2.428
Accuracy:46.007% B++
HSR:11.744% D-
Thanatos VE70
A*
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:60.496% A*
HSR:10.303% D*
Eidolon VE33
B+
Kills:1,154
Deaths:335
KDR:3.445
Accuracy:30.537% B+
HSR:23.137% C
NS-11C
B++
Kills:1,152
Deaths:532
KDR:2.165
Accuracy:27.562% B++
HSR:20.573% C**
Nova
S
Kills:1,134
Deaths:159
KDR:7.132
Accuracy:129.059% S
HSR:13.316% C
VX6-7
C+
Kills:898
Deaths:313
KDR:2.869
Accuracy:24.487% C+
HSR:18.263% C-
Solstice Burst
C**
Kills:275
Deaths:149
KDR:1.846
Accuracy:28.066% C**
HSR:20% D
Zenith VX-5
B+
Kills:236
Deaths:89
KDR:2.652
Accuracy:27.814% B+
HSR:12.288% F
Pulsar C
B++
Kills:190
Deaths:75
KDR:2.533
Accuracy:28.194% B++
HSR:27.368% B++
NS Baron G5
B**
Kills:186
Deaths:82
KDR:2.268
Accuracy:53.264% B**
HSR:9.140% D*
Serpent VE92
B
Kills:165
Deaths:75
KDR:2.200
Accuracy:25.545% B
HSR:15.758% D
Kills:12,562
Deaths (as Engineer):4,753
Deaths (to Engineers):7,454
KDR:2.64296
Kill Difference:7,809
Playtime:768.018 hours
Usage:29%
Score:25.457m
Score/min:552
Accuracy (listed only):44.657%
HSR (listed only):15.312%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Sirius SX12
C++
Kills:1,535
Deaths:750
KDR:2.047
Accuracy:24.945% C++
HSR:11.726% D--
H-V45
B*
Kills:1,167
Deaths:371
KDR:3.146
Accuracy:28.316% B*
HSR:17.309% D
Eridani SX5G
B++
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:31.448% B++
HSR:16.293% D
NS-7 PDW
B*
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:29.587% B*
HSR:15.690% C
NS-11P
B**
Kills:1,160
Deaths:516
KDR:2.248
Accuracy:28.607% B**
HSR:14.052% D-
MKV Suppressed
B+
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:27.874% B+
HSR:12.069% D*
Deimos VA29
B**
Kills:1,160
Deaths:443
KDR:2.619
Accuracy:71.832% B**
HSR:8.276% D**
Corvus VA55
B**
Kills:1,159
Deaths:349
KDR:3.321
Accuracy:29.767% B**
HSR:19.413% C--
Phobos VX86
C
Kills:1,158
Deaths:686
KDR:1.688
Accuracy:56.239% C
HSR:10.363% D--
Pandora VX25
B++
Kills:1,158
Deaths:477
KDR:2.428
Accuracy:46.007% B++
HSR:11.744% D-
CME
C**
Kills:1,157
Deaths:502
KDR:2.305
Accuracy:28.039% C**
HSR:15.644% D--
Thanatos VE70
A*
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:60.496% A*
HSR:10.303% D*
Nova
S
Kills:1,134
Deaths:159
KDR:7.132
Accuracy:129.059% S
HSR:13.316% C
Eridani SX5
B
Kills:1,112
Deaths:677
KDR:1.643
Accuracy:28.099% B
HSR:10.252% D*
NS-11A
B+
Kills:516
Deaths:216
KDR:2.389
Accuracy:26.263% B+
HSR:18.023% C--
NS Baron G5
B**
Kills:186
Deaths:82
KDR:2.268
Accuracy:53.264% B**
HSR:9.140% D*
Kills:17,237
Deaths (as Combat Medic):6,963
Deaths (to Combat Medics):2,895
KDR:2.47551
Kill Difference:10,274
Playtime:138.854 hours
Usage:5%
Score:4.558m
Score/min:547
Accuracy (listed only):43.740%
HSR (listed only):13.351%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Sirius SX12
C++
Kills:1,535
Deaths:750
KDR:2.047
Accuracy:24.945% C++
HSR:11.726% D--
Solstice SF
B**
Kills:1,381
Deaths:371
KDR:3.722
Accuracy:29.864% B**
HSR:12.165% D-
Eridani SX5G
B++
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:31.448% B++
HSR:16.293% D
NS-7 PDW
B*
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:29.587% B*
HSR:15.690% C
Solstice VE3
A+
Kills:1,160
Deaths:483
KDR:2.402
Accuracy:30.894% A+
HSR:16.983% C-
MKV Suppressed
B+
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:27.874% B+
HSR:12.069% D*
Deimos VA29
B**
Kills:1,160
Deaths:443
KDR:2.619
Accuracy:71.832% B**
HSR:8.276% D**
Phobos VX86
C
Kills:1,158
Deaths:686
KDR:1.688
Accuracy:56.239% C
HSR:10.363% D--
Pandora VX25
B++
Kills:1,158
Deaths:477
KDR:2.428
Accuracy:46.007% B++
HSR:11.744% D-
Thanatos VE70
A*
Kills:1,155
Deaths:484
KDR:2.386
Accuracy:60.496% A*
HSR:10.303% D*
NS-11C
B++
Kills:1,152
Deaths:532
KDR:2.165
Accuracy:27.562% B++
HSR:20.573% C**
Nova
S
Kills:1,134
Deaths:159
KDR:7.132
Accuracy:129.059% S
HSR:13.316% C
Eridani SX5
B
Kills:1,112
Deaths:677
KDR:1.643
Accuracy:28.099% B
HSR:10.252% D*
VX6-7
C+
Kills:898
Deaths:313
KDR:2.869
Accuracy:24.487% C+
HSR:18.263% C-
Solstice Burst
C**
Kills:275
Deaths:149
KDR:1.846
Accuracy:28.066% C**
HSR:20% D
Zenith VX-5
B+
Kills:236
Deaths:89
KDR:2.652
Accuracy:27.814% B+
HSR:12.288% F
Pulsar C
B++
Kills:190
Deaths:75
KDR:2.533
Accuracy:28.194% B++
HSR:27.368% B++
NS Baron G5
B**
Kills:186
Deaths:82
KDR:2.268
Accuracy:53.264% B**
HSR:9.140% D*
Serpent VE92
B
Kills:165
Deaths:75
KDR:2.200
Accuracy:25.545% B
HSR:15.758% D
Kills:17,535
Deaths (as Light Assault):7,096
Deaths (to Light Assaults):5,606
KDR:2.47111
Kill Difference:10,439
Playtime:358.379 hours
Usage:13%
Score:9.019m
Score/min:419
Accuracy (listed only):41.120%
HSR (listed only):14.346%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
V10
S
Kills:3,416
Deaths:175
KDR:19.520
Accuracy:70.035% S
HSR:93.823% A++
Sirius SX12
C++
Kills:1,535
Deaths:750
KDR:2.047
Accuracy:24.945% C++
HSR:11.726% D--
Parallax VX3
S
Kills:1,319
Deaths:17
KDR:77.588
Accuracy:72.687% S
HSR:97.574% A**
Eridani SX5G
B++
Kills:1,160
Deaths:399
KDR:2.907
Accuracy:31.448% B++
HSR:16.293% D
NS-7 PDW
B*
Kills:1,160
Deaths:382
KDR:3.037
Accuracy:29.587% B*
HSR:15.690% C
MKV Suppressed
B+
Kills:1,160
Deaths:470
KDR:2.468
Accuracy:27.874% B+
HSR:12.069% D*
Artemis VX26
A++
Kills:1,155
Deaths:508
KDR:2.274
Accuracy:36.760% A++
HSR:14.805% D*
Ghost
M*
Kills:1,154
Deaths:110
KDR:10.491
Accuracy:60.963% M*
HSR:90.468% A*
XM98
S
Kills:1,150
Deaths:
KDR:
Accuracy:70.873% S
HSR:93.739% A*
Nyx VX31
M*
Kills:1,144
Deaths:192
KDR:5.958
Accuracy:47.200% A*
HSR:61.801% M*
Phantom VA23
M*
Kills:1,144
Deaths:211
KDR:5.422
Accuracy:56.712% M*
HSR:58.829% M*
VA39 Spectre
S
Kills:1,141
Deaths:98
KDR:11.643
Accuracy:63.643% S
HSR:79.316% M**
Eridani SX5
B
Kills:1,112
Deaths:677
KDR:1.643
Accuracy:28.099% B
HSR:10.252% D*
NS-30 Vandal
B**
Kills:982
Deaths:296
KDR:3.318
Accuracy:39.052% B**
HSR:18.839% D-
Phaseshift VX-S
A*
Kills:918
Deaths:66
KDR:13.909
Accuracy:52.251% A*
HSR:88.780% B**
Manticore SX40
A
Kills:688
Deaths:405
KDR:1.699
Accuracy:38.145% A
HSR:24.709% B+
NS-44 Commissioner
C*
Kills:524
Deaths:406
KDR:1.291
Accuracy:38.256% C*
HSR:14.313% D--
Beamer VS3-FB
B++
Kills:318
Deaths:140
KDR:2.271
Accuracy:35.994% B++
HSR:13.837% D**
Beamer VS3
C**
Kills:250
Deaths:144
KDR:1.736
Accuracy:29.189% C**
HSR:17.600% D
Parsec VX3-A
B*
Kills:160
Deaths:20
KDR:8
Accuracy:47.173% B*
HSR:80% C++
NS-44L Blackhand
A+
Kills:139
Deaths:61
KDR:2.279
Accuracy:55.556% A+
HSR:25.899% D*
NS-357 Underboss
B+
Kills:93
Deaths:80
KDR:1.163
Accuracy:40.426% B+
HSR:6.452% F-
Spiker
A
Kills:56
Deaths:28
KDR:2
Accuracy:38.111% A
HSR:7.143% F-
Kills:21,878
Deaths (as Infiltrator):5,635
Deaths (to Infiltrators):2,933
KDR:3.88252
Kill Difference:16,243
Playtime:606.501 hours
Usage:23%
Score:9.191m
Score/min:253
Accuracy (listed only):44.999%
HSR (listed only):41.476%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Nebula VM20
B**
Kills:1,971
Deaths:339
KDR:5.814
Accuracy:23.015% B**
HSR:17.910% C--
Nebula VM20
B**
Kills:1,953
Deaths:343
KDR:5.694
Accuracy:23.625% B**
HSR:16.846% D
Comet VM2
A
Kills:1,870
Deaths:582
KDR:3.213
Accuracy:54.338% A
HSR:4.118% C+
Comet VM2
A
Kills:1,659
Deaths:582
KDR:2.851
Accuracy:57.581% A
HSR:4.280% C++
Cosmos VM3
B+
Kills:1,555
Deaths:421
KDR:3.694
Accuracy:18.602% B+
HSR:16.913% D
Cosmos VM3
B+
Kills:1,478
Deaths:421
KDR:3.511
Accuracy:19.012% B+
HSR:17.388% C
Blueshift VM5
B**
Kills:1,387
Deaths:240
KDR:5.779
Accuracy:24.483% B**
HSR:20.548% C+
Blueshift VM5
B**
Kills:1,343
Deaths:234
KDR:5.739
Accuracy:25.221% B**
HSR:19.211% C
Quasar VM1
B**
Kills:1,183
Deaths:161
KDR:7.348
Accuracy:23.100% B**
HSR:16.399% D-
Quasar VM1
A++
Kills:1,170
Deaths:163
KDR:7.178
Accuracy:22.902% A++
HSR:18.547% C+
Vortex VM21
A*
Kills:714
Deaths:247
KDR:2.891
Accuracy:57.928% A*
HSR:1.681% D-
Vortex VM21
A*
Kills:551
Deaths:247
KDR:2.231
Accuracy:59.995% A*
HSR:3.630% C+
NS-10 Burster
A++
Kills:211
Deaths:86
KDR:2.453
Accuracy:41.175% A++
HSR:5.687% C+
NS-10 Burster
A++
Kills:185
Deaths:86
KDR:2.151
Accuracy:40.970% A++
HSR:3.784% D
Kills:17,230
Deaths (as MAX Suit):2,076
Deaths (to MAX Suits):1,998
KDR:8.29961
Kill Difference:15,154
Playtime:244.154 hours
Usage:9%
Score:12.266m
Score/min:837
Accuracy (listed only):35.139%
HSR (listed only):11.924%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
A
Kills:1,587
V. Kills:891 178%
Deaths:229
KDR:6.930
Accuracy:67.209% A++
KPH:60.800 C
VKPH:34.100 A
Light PPA
B*
Kills:1,281
V. Kills:160 N/A
Deaths:234
KDR:5.474
Accuracy:51.446% A+
KPH:44 C+
VKPH:5.500 B*
Coyote Missiles
M**
Kills:1,132
V. Kills:212 N/A
Deaths:62
KDR:18.258
Accuracy:53.780% C+
KPH:144.100 M**
VKPH:27 B+
Saron Laser Cannon
B++
Kills:1,102
V. Kills:541 203%
Deaths:327
KDR:3.370
Accuracy:36.187% B++
KPH:18.300 B+
VKPH:9 C+
Maelstrom Turbo Laser
C++
Kills:945
V. Kills:656 144%
Deaths:364
KDR:2.596
Accuracy:36.199% B*
KPH:16.400 C++
VKPH:11.400 C++
Photon A2A Missile Pods
B**
Kills:737
V. Kills:756 97%
Deaths:33
KDR:22.333
Accuracy:65.864% F--
KPH:73.700 B+
VKPH:75.600 B**
Antares LC
B+
Kills:117
V. Kills:101 115%
Deaths:142
KDR:0.824
Accuracy:34.949% B+
KPH:6 D-
VKPH:5.100 D--
Hornet Missiles
B**
Kills:99
V. Kills:46 211%
Deaths:11
KDR:9
Accuracy:70.047% B**
KPH:81.900 C**
VKPH:38 C+
Kills:7,000 (3,445 + 0)
Deaths:1,402
KDR:4.993
VKDR:2.399
Vehicle Kills:3,363
Kill Difference:5,598
Playtime:211.849 hours
Usage:8%
Score:5.874m
Score/min:462
Piloting Accuracy:34.949%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
U
Kills:1,437
V. Kills:677 212%
Deaths:105
KDR:13.686
Accuracy:55.019% A++
KPH:5,173,200 U
VKPH:2,437,200 U
L105 Zephyr
U
Kills:1,217
V. Kills:161 N/A
Deaths:61
KDR:19.951
Accuracy:50.742% B*
KPH:4,381,200 U
VKPH:579,600 U
AP30 Shredder
U
Kills:1,176
V. Kills:345 340%
Deaths:80
KDR:14.700
Accuracy:24.378% D**
KPH:4,233,600 U
VKPH:1,242,000 U
L105 Zephyr PX
U
Kills:1,162
V. Kills:176 N/A
Deaths:66
KDR:17.606
Accuracy:47.109% C-
KPH:4,183,200 U
VKPH:633,600 U
CAS30 Tank Buster
B**
Kills:298
V. Kills:286 104%
Deaths:106
KDR:2.811
Accuracy:56.148% B**
KPH:5.500 C-
VKPH:5.300 C--
Dual-75 Duster
B++
Kills:127
V. Kills:13 N/A
Deaths:13
KDR:9.769
Accuracy:32.665% D
KPH:74.900 C++
VKPH:7.700 B++
Kills:5,417 (298 + 5,119)
Deaths:431
KDR:12.568
VKDR:3.847
Vehicle Kills:1,658
Kill Difference:4,986
Playtime:55.809 hours
Usage:2%
Score:3.895m
Score/min:1,163
Piloting Accuracy:56.148%
Gunner Accuracy:32.665%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:1,168
V. Kills:75 N/A
Deaths:36
KDR:32.444
Accuracy:47.348% B++
KPH:125.600 S
VKPH:8.100 C+
L100 Python HESH
A*
Kills:1,074
V. Kills:107 N/A
Deaths:46
KDR:23.348
Accuracy:68.792% A*
KPH:80 A
VKPH:8 C+
L100 Python AP
A**
Kills:139
V. Kills:56 244%
Deaths:13
KDR:10.692
Accuracy:56.192% C+
KPH:59.100 A**
VKPH:23.800 B**
Kills:2,381 (2,381 + 0)
Deaths:95
KDR:25.063
VKDR:2.505
Vehicle Kills:238
Kill Difference:2,286
Playtime:25.079 hours
Usage:1%
Score:0.955m
Score/min:635
Driving Accuracy:56.192%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
M**
Kills:1,211
V. Kills:277 436%
Deaths:89
KDR:13.607
Accuracy:60.092% B**
KPH:62.900 M**
VKPH:14.400 A++
Supernova FPC
A++
Kills:1,145
V. Kills:595 192%
Deaths:116
KDR:9.871
Accuracy:53.359% C+
KPH:42.800 A++
VKPH:22.300 A+
Supernova VPC
A++
Kills:1,126
V. Kills:107 N/A
Deaths:9
KDR:125.111
Accuracy:65.122% A++
KPH:64.500 B**
VKPH:6.100 C-
Saron HRB
B*
Kills:1,090
V. Kills:485 224%
Deaths:82
KDR:13.293
Accuracy:43.646% C+
KPH:33.100 B*
VKPH:14.700 C+
Proton II PPA
M*
Kills:443
V. Kills:38 N/A
Deaths:10
KDR:44.300
Accuracy:31.570% B**
KPH:118.300 A*
VKPH:10.100 M*
E540 Halberd
A*
Kills:112
V. Kills:42 260%
Deaths:9
KDR:12.444
Accuracy:47.947% C+
KPH:56.700 A*
VKPH:21.300 B++
Kills:5,127 (3,482 + 1,645)
Deaths:315
KDR:16.276
VKDR:4.902
Vehicle Kills:1,544
Kill Difference:4,812
Playtime:102.104 hours
Usage:4%
Score:3.809m
Score/min:622
Driving Accuracy:65.122%
Gunner Accuracy:47.947%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Proton II PPA-H
B**
Kills:1,150
V. Kills:54 N/A
Deaths:61
KDR:18.853
Accuracy:42.343% B+
KPH:141.400 B**
VKPH:6.600 C+
M40 Fury-H
A++
Kills:779
V. Kills:39 N/A
Deaths:23
KDR:33.870
Accuracy:42.454% C+
KPH:161.100 A++
VKPH:8.100 D
Saron HRB-H
M++
Kills:615
V. Kills:181 338%
Deaths:19
KDR:32.368
Accuracy:58.918% B+
KPH:93.900 M++
VKPH:27.600 B
E540 Halberd-H
B*
Kills:270
V. Kills:104 257%
Deaths:17
KDR:15.882
Accuracy:62.836% B++
KPH:61 B*
VKPH:23.500 C*
Kills:2,814 (0 + 2,814)
Deaths:120
KDR:23.450
VKDR:3.150
Vehicle Kills:378
Kill Difference:2,694
Playtime:23.941 hours
Usage:1%
Score:1.235m
Score/min:859
Driving Accuracy:N/A%
Gunner Accuracy:62.836%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:411
V. Kills:35 N/A
Deaths:21
KDR:19.571
Accuracy:35.317% C+
KPH:85.600 A++
VKPH:7.300 C
M40 Fury
A+
Kills:254
V. Kills:29 N/A
Deaths:14
KDR:18.143
Accuracy:37.546% C++
KPH:91.900 A+
VKPH:10.500 C+
M20 Basilisk
B+
Kills:71
V. Kills:23 296%
Deaths:17
KDR:4.176
Accuracy:44.055% B+
KPH:13.400 D
VKPH:4.300 D-
Kills:736 (0 + 736)
Deaths:52
KDR:14.154
VKDR:1.673
Vehicle Kills:87
Kill Difference:684
Playtime:12.860 hours
Usage:0%
Score:0.339m
Score/min:439
Driving Accuracy:N/A%
Gunner Accuracy:44.055%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

M40 Fury-F
B**
Kills:469
V. Kills:83 N/A
Deaths:170
KDR:2.759
Accuracy:46.965% C+
KPH:37.200 B**
VKPH:6.600 C+
S12 Renegade
B**
Kills:376
V. Kills:10 N/A
Deaths:107
KDR:3.514
Accuracy:49.978% B**
KPH:65.300 B+
VKPH:1.700 C
M12 Kobalt-F
B+
Kills:300
V. Kills:8 N/A
Deaths:108
KDR:2.778
Accuracy:25.195% B
KPH:40.500 B+
VKPH:1.100 C+
Kills:1,145 (1,145 + 0)
Deaths:385
KDR:2.974
VKDR:0.262
Vehicle Kills:101
Kill Difference:760
Playtime:25.758 hours
Usage:1%
Score:0.229m
Score/min:148
Driving Accuracy:25.195%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:61
V. Kills:4 N/A
Deaths:4
KDR:15.250
Accuracy:29.237% D
KPH:93.200 B+
VKPH:6.100 C+
Kills:61 (0 + 61)
Deaths:4
KDR:15.250
VKDR:1
Vehicle Kills:4
Kill Difference:57
Playtime:0.655 hours
Usage:0%
Score:0.014m
Score/min:362
Piloting Accuracy:N/A%
Gunner Accuracy:29.237%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
V10 3,4203,41617519.52S15.6870.035%S93.823%A++52.4B*N/A28965.2h1.3A+1.8A+
Nebula VM20 1,9921,9713395.814A*1.9723.015%B**17.91%C--64.6A*N/A33130.5h12A51.9B**
Nebula VM20 1,9681,9533435.694A*1.8523.625%B**16.846%D63A++N/A30631h12.6B**53.1B*
Comet VM2 2,0831,8705823.213M+0.6354.338%A4.118%C+33.8S3.8C+27055.4h7.6A+14A
Comet VM2 1,8471,6595822.851A*0.9957.581%A4.28%C++30.1M*3.4D-22255.1h9.1A+15.8A
Dual Photon Pods 2,4781,5872296.93C++3.0967.209%A++1.008%C60.8C34.1A103526.1h17.3B++25.7B*
Cosmos VM3 1,5761,5554213.694B**0.1518.602%B+16.913%D39.2B*N/A29039.7h14.5C+77.9B
Sirius SX12 1,5381,5357502.047B**1.7924.945%C++11.726%D--18.1C-N/A13384.8h12.4B++49.8B+
Cosmos VM3 1,4921,4784213.511B**0.3319.012%B+17.388%C39.4B*N/A28637.5h14.6C++77B+
Proximity Mine 1,4581,4558816.534M**12.6935.341%DN/A296.9M**N/A8744.9h0.6M**1.7A*
C150 Dalton 2,1141,43710513.686A9.8455.019%A++N/A14370U6770U109736400.1h3.9C**7.1B**
Blueshift VM5 1,3941,3872405.779A++1.9424.483%B**20.548%C+64.8A*N/A31321.4h12.2A50B*
Solstice SF 1,3901,3813713.722M+0.1229.864%B**12.165%D-27.6B+N/A20950h6.8B++22.6B**
Blueshift VM5 1,3481,3432345.739A+1.9025.221%B**19.211%C63.3A++N/A31021.2h12.9B**51.1B*
MAX Punch 1,3431,3262,0760.639M**3.2041.394%CN/A5.9A+N/A31226.3h1.4C++3.5C*
Parallax VX3 1,3191,3191777.588U73.7572.687%S97.574%A**39B++N/A21533.8h1.1A++1.5A++
Light PPA 1,4411,2812345.474C*1.6351.446%A+N/A44C+5.5B*25629.1h9.1B+17.8B+
Lasher X2 1,2681,2644412.866M++0.9837.728%A++3.639%C+33.6C*N/A18837.6h13.4A+35.6B**
C-4 1,5271,2623523.585A+0.2628.361%B+N/A194.2M40.8B*24546.5h0.9B**3.1B**
M60-A Bulldog 1,2841,2331772.529A*68.6961.708%A++1.298%D-137S5.7B+9089h3.1A++5.1A+
Force-Blade 1,2761,23016,6330.074A++3.7748.866%A+N/A1B+N/A41256.7h1.8B*3.6B++
L105 Zephyr 1,3781,2176119.951A16.1150.742%B*N/A12170U1610U48500500.1h3.9A+7.6A
Supernova PC 1,4881,2118913.607A+9.7760.092%B**2.312%C+62.7M**14.4A++64919.3h2.7A+4.5A+
Orion VS54 1,2161,2114122.939B**0.9022.785%B+18.827%D-27C+N/A24044.8h11.3B+49.5B+
Blackheart 1,2031,2024722.547A1.2956.263%B++22.546%C--56.7A+N/A23921.2h2.3B+4.1B+
SVA-88 1,1981,1925462.183C*1.6621.842%C16.946%D*19.4D-N/A13761.3h11.8C++54.1C++
M60-A Bulldog 1,2291,1911962.684A**58.8465.166%A++N/A145.2S4.6C++9708.2h3.1A+4.7A+
Quasar VM1 1,1881,1831617.348M+3.5123.1%B**16.399%D-71.7MN/A37016.5h9.6A+41.5B**
NS-15M1 1,1781,1772904.059A*0.2225.996%B++18.182%D49.5BN/A36923.8h10.9B++41.9B+
AP30 Shredder 1,5211,1768014.7B**10.8624.378%D**2.041%C+11760U3450U68858000.1h29.2A++119.6A
Quasar VM1 1,1751,1701637.178M**3.3422.902%A++18.547%C+61.9M**N/A40118.9h10.9A47.8B+
C75 Viper 1,2431,1683632.444S28.6047.348%B++1.798%B+125.6S8.1C+6919.3h3.9A++8.2A++
H-V45 1,1681,1673713.146B**0.7028.316%B*17.309%D45.4B++N/A23125.7h10.7B**37.7B*
Betelgeuse 54-A 1,1721,1663773.093C++0.7523.472%D22.899%D--41.9DN/A16727.8h10.2B43.5C+
Ursa 1,1661,1652664.38M**0.5427.017%B*16.91%D--66.2AN/A32217.6h9.2B++34B++
L105 Zephyr PX 1,3381,1626617.606C++13.7647.109%C-N/A11620U1760U63786400.1h4B*8.6B+
Eridani SX5G 1,1611,1603992.907A0.9331.448%B++16.293%D58.6BN/A35119.8h9.2B++29.4B+
NS-7 PDW 1,1611,1603823.037M+0.8029.587%B*15.69%C33.9BN/A15934.2h11.5B*38.9B++
Heartstring 1,1601,1604352.667A+1.1757.187%B*22.759%C43B**N/A25127h2.1B3.6B++
NS-11P 1,1601,1605162.248B**1.5928.607%B**14.052%D-62A++N/A34218.7h10.5A36.7B**
Solstice VE3 1,1621,1604832.402A**1.4430.894%A+16.983%C-44.1A++N/A35426.3h10.8B**34.9B*
MKV Suppressed 1,1621,1604702.468A++1.3727.874%B+12.069%D*31.2C+N/A22137.2h11.9B++42.6B+
Deimos VA29 1,1611,1604432.619A1.2271.832%B**8.276%D**43.9C++N/A30226.4h1.9B*2.6B++
Corvus VA55 1,1591,1593493.321M0.5229.767%B**19.413%C--43.2B*N/A20426.8h9.1A30.4B**
Phobos VX86 1,1611,1586861.688C**2.1556.239%C10.363%D--16.4D--N/A7870.4h2B*3.5B+
Pandora VX25 1,1591,1584772.428A+1.4146.007%B++11.744%D-30.3CN/A16138.2h3.8B+8.3B++
CME 1,1621,1575022.305B**1.5428.039%C**15.644%D--37.4C*N/A25330.9h11.6B++41.4B++
Pulsar LSW 1,1571,1563513.293A++0.5526.594%B++17.388%D-46.8C*N/A26724.7h10.4B++39.1B+
Thanatos VE70 1,1621,1554842.386A++1.4660.496%A*10.303%D*35.5B+N/A24032.5h4B++6.6B**
Artemis VX26 1,1571,1555082.274B*1.5736.76%A++14.805%D*23.6C-N/A10348.9h9.3B**25.4B**
Ghost 1,1551,15411010.491A**6.6560.963%M*90.468%A*29CN/A18939.8h1.3A++2.1A+
Eidolon VE33 1,1561,1543353.445A++0.4030.537%B+23.137%C30.5B+N/A17837.8h6.5B**21.4B*
NS-11C 1,1571,1525322.165A+1.6827.562%B++20.573%C**25.9C+N/A13544.5h10.9B*39.6B++
Flare VE6 1,1561,1526441.789B+2.0520.544%C18.316%D-24.3DN/A14247.5h9.3B++45.1B
XM98 1,1531,15011150U1,146.1670.873%S93.739%A*37B++N/A29331.1h1.3A++1.8A++
Proton II PPA-H 1,2041,1506118.852B++15.0142.343%B+1.217%C--142B**6.7C++7758.1h7.2B*17B*
Supernova FPC 1,7401,1451169.871B++6.0353.359%C+4.367%A42.9A++22.3A+69826.7h3.6B**6.8B**
Nyx VX31 1,1471,1441925.958A**2.1247.2%A*61.801%M*23.7DN/A10848.3h3.6A+7.6A
Phantom VA23 1,1521,1442115.422A*1.5856.712%M*58.829%M*37.5C+N/A15730.5h3A+5.3B**
NS Decimator 1,5601,1415592.041A1.8069.923%B**2.892%B+55.4A20.3B+76020.6h3.5B*5B**
VA39 Spectre 1,1421,1419811.643S7.8063.643%S79.316%M**35B*N/A16832.6h2.5A++3.9A++
VX29 Polaris 1,1391,1373373.374A++0.4727.907%B*21.46%C+49.7C**N/A25122.9h10.2B*36.4B+
Nova 1,1421,1341597.132S3.29129.059%S13.316%C29.8CN/A22438.1h9.2F**7.1B++
Coyote Missiles 1,3441,1326218.258S14.4253.78%C+N/A143.3M**26.8B11737.9h10.9A++20.3A+
Supernova VPC 1,2331,1269125.111U121.2765.122%A++1.599%C++64.3B**6.1C-54917.5h2.3B**3.6B**
Eridani SX5 1,1261,1126771.643B+2.2028.099%B10.252%D*32.4C+N/A14834.3h10.7B+38B+
Saron Laser Cannon 1,6431,1023273.37B+0.4736.187%B++4.991%A++18.3B+9C+25860.2h66.6B*184.1B**
Saron HRB 1,5751,0908213.293A++9.4543.646%C+1.468%C+33.1B*14.7C+50832.9h8.5A*19.5A++
L100 Python HESH 1,1811,0744623.348B**19.5168.792%A*1.024%C--80.1A8C+55313.4h2.5B**3.6A
NS-30 Vandal 9889822963.318B**0.5239.052%B**18.839%D-37.3C+N/A17426.3h4.8B++12.2B*
Maelstrom Turbo Laser 1,6019453642.596C**1.2536.199%B*3.386%B+16.4C++11.4C++33657.7h79.4B+219.3B++
Phaseshift VX-S 9199186613.909S10.0752.251%A*88.78%B**72.9A**N/A48112.6h1.5B*2.9B**
VX6-7 9118983132.869A+0.9724.487%C+18.263%C-19.1C--N/A15246.9h11.6B+47.3B
Spear Anti-Vehicle Phalanx Turret 1,2307803026M+22.1669.704%A**1.667%D*113S65.2S13416.9h4.6A6.5A+
M40 Fury-H 8187792333.87A*30.0342.454%C+N/A162.3A++8.1D9534.8h4B**9.5A
Photon A2A Missile Pods 1,4937373322.333M++18.4965.864%F--N/A73.7B+75.6B**140210h4A*6.1A++
Vortex VM21 1,4027142472.891A++0.9557.928%A*1.681%D-12.9B++12.5A**31055.2h23.3B++40.2B++
Manticore SX40 6906884051.699B++2.1438.145%A24.709%B+26.4C+N/A17726.1h8.8C23B+
Saron HRB-H 7966151932.368S28.5358.918%B+2.439%B*94.6M*27.8B9216.5h9.4A++16A++
Vortex VM21 1,0975512472.231A+1.6159.995%A*3.63%C+10B++9.9A*24955.3h31.5B++52.4B++
NS-44 Commissioner 5265244061.291B2.5538.256%C*14.313%D--41.9BN/A25812.5h3.6B9.4B+
NS-11A 5195162162.389B**1.4526.263%B+18.023%C--31.5C+N/A13816.4h12.3B+46.9B+
M40 Fury-F 5524691702.759B++1.0846.965%C+N/A37.2B**6.6C+17312.6h5.6B**12B**
Tank Mine 790466925.065A1.2236.949%C*N/A150.3B*104.5A+22513.1h1A+2.6A*
Proton II PPA 4814431044.3A*40.4631.57%B**1.354%D119.7A*10.3M*8933.7h7.7B++24.4B**
M40 Fury 4464112119.571A*15.7335.317%C+N/A85.6A++7.3C5404.8h5.4A+15.3B**
Frag Grenade 3833821382N/A378.1652.699%B**N/A1910S5C113650.2h1.4A*2.7A+
S12 Renegade 3863761073.514C*0.3349.978%B**2.66%D-64.8B+1.7C1585.8h3B+6.1B+
Lancer VS22 7123182591.228B++2.6165.605%B+2.201%C**16.3B20.2B**60719.5h13.7B+20.8B+
Beamer VS3-FB 3193181402.271B**1.5735.994%B++13.837%D**63.6B++N/A2975h7.3B+20.3B++
M12 Kobalt-F 3083001082.778B+1.0625.195%B4.333%D--40.5B+1.1C+977.4h10.1B++40.1B++
CAS30 Tank Buster 5842981062.811B**1.0356.148%B**1.342%C+5.5C-5.3C--28154.1h43.4B+77.2B++
S1 335293843.488S0.3568.104%A7.167%M68.1M**9.8C-15154.3h2.9A++4.2A++
Solstice Burst 2762751491.846B2.0028.066%C**20%D26.7CN/A14410.3h11B*39B+
E540 Halberd-H 3742701715.882B++12.0462.836%B++5.556%M61.4B*23.6C*8204.4h4.4B**7B**
MANA Anti-Personnel Turret 263260584.483N/A0.6423.606%UN/A2600U30U13026200.1h17.5T*74T*
M40 Fury 2832541418.143A++14.3037.546%C++N/A90.7A+10.4C+7462.8h6.4B**17.1B**
Beamer VS3 2512501441.736A2.1129.189%C**17.6%D22.9C+N/A19310.9h9C*30.8C++
Zenith VX-5 236236892.652A+1.1927.814%B+12.288%F50.2B++N/A3264.7h10.7B*38.4B++
NS-15M AE 236234713.296B+0.5527.048%C**24.786%C41.1CN/A945.7h11.3C*41.6B
MANA Anti-Vehicle Turret 341215454.778A0.9455.941%C+3.256%C+2150C1260D5027090.1h4.7B**8.5B*
NS-10 Burster 372211862.453A++1.3941.175%A++5.687%C+9.3A++7.1A**26822.6h128.1B+311.2B**
Pulsar C 190190752.533B**1.3128.194%B++27.368%B++24.1C+N/A2557.9h10.7B+37.9B+
NS Baron G5 186186822.268A+1.5753.264%B**9.14%D*41.3B+N/A2224.5h3.6B*6.7C*
NS-10 Burster 315185862.151A++1.6940.97%A++3.784%D8.1B**5.7A+25222.7h147C+358.7B+
Serpent VE92 165165752.2B**1.6425.545%B15.758%D40.2B+N/A4224.1h10.7B++42B+
Parsec VX3-A 160160208B*4.1647.173%B*80%C++53.3BN/A2043h1.8C**3.9B+
Nemesis VSH9 213150752A**1.8471.245%A2%C30B*12.6B+7995h5.5A7.8A
NS-44L Blackhand 139139612.279B**1.5655.556%A+25.899%D*21.1C+N/A536.6h2.9B**5.2B**
L100 Python AP 1951391310.692A6.8556.192%C+6.475%A*57.9A*23.3B*8752.4h3A++5.4A+
Dual-75 Duster 140127139.769C+5.9332.665%DN/A74.7C++7.6B++7161.7h3.9A11.8B+
Antares LC 2181171420.824C-3.0234.949%B+N/A6D-5.2D-14619.6h132.5C+379.2C*
E540 Halberd 154112912.444B8.6047.947%C+2.679%C++56A*21B++13452h4.2A8.7B**
Hornet Missiles 14599119B++5.1670.047%B**8.081%S82.5C**38.3C+19621.2h6B++8.6B*
NS-357 Underboss 9493801.163C*2.6840.426%B+6.452%F-38.8C+N/A2562.4h4.7C11.6C*
M20 Basilisk 9471174.176B+0.3344.055%B+5.634%C+13.4D4.3D-1875.3h53.8A122.1A
M60-A Bulldog 8170125.833C++1.9931.21%D1.429%C+700U110U16564400.1h4.9B++15.7C**
Anti-Vehicle Grenade 7368168N/A64.1658.187%B*N/A680A+50D109560.1h2.9A+5A
CAS 14-E 6561415.25C++11.4129.237%D1.639%C+87.1B+5.7C+3610.7h18B**61.6B++
The Slasher 61604830.124A+3.7247.826%B**5%D1.8CN/A433.5h2.4C+5B+
Spiker 5656282B**1.8438.111%A7.143%F-25.5CN/A802.2h6.1B++16.1B**
Sticky Grenade 5353153N/A49.1643.704%D-N/A530D-N/A146860.1h1.1A2.5B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit151550.2h
Motion Spotter91,5091h
Nano-Armor Kit240425,35050h
Anti-Vehicle MANA Turret102191.5h
Spawn Beacon51840.5h
AE Nano-Armor Kit720,7730.9h
Nanite Revive Grenade03260.1h
AE Medical Applicator41,6320.1h
Spitfire Auto-Turret2520.1h
Ammunition Package13170.1h
Medical Kit5474,8597.2h
Anti-Infantry MANA Turret135481.1h
Medical Applicator13174,4786.8h
Recon Detection Device101,4422h
Shield Recharging Field201,3420.7h

Check the help document for the dictionary if you want to learn more about words used here.


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