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Lt. Colonel Nachwuchs[BROS] Nachwuchs
TR BR 67

KDR: 6.45

Score: 5.1m

Last Seen: Jun 23rd, 2020 7:38 PM
- OFFLINE - 251.7 hour(s)

Battle Rank 67 - Terran Republic on Cobalt
Level Progress (to 68): 26%
Level 100 Progress: 27% 613h
PRIMARY CLASSESLIGHT ASSAULTENGINEER
PRIMARY WEAPONS M14 Banshee M18 Rotary M18 Needler Hellfire Rocket Pods M18 Locust T9 CARV TRAC-5 C-4
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $577,962 MLG Score: 462
Fun Score: N/A
Cheeseburgers Flipped: 4TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.214%27.672%642313461,1601.68854.766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.387%0.379C**0.987B*-0.354C-HEAD ++ (~16.07)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.60.357C**11.10.225C++36.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.271%0.603%3499313466,307191185533.0209340%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.099%-0.736D--0.893D---0.945

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
106.70.343C**32.30.393B74.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
42.173%0.341%251113482931711251.70349233%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.11C+-1.395D**-1.725

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.20.787B++3.50.723B++4.7

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
5.1m180.8%373 (22.4k)327 (19.6k)6.454512,1281,8797.7541367 (67)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-TR1349100228.154%3.141%8808:205

48% Engineer45% Light Assault7% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 7th, 2018 4:08 PMJun 19th, 2020 9:37 PMJun 23rd, 2020 11:25 PM (98d) (PST)Jun 23rd, 2020 4:17 PM (99d) (PST)Jun 23rd, 2020 3:38 PM (99d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,011389730.7720.1200.0241.7650.205462

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
60,6582,27458,38446711061219,630

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
262h/10.9d 2,442 381 2,681 27.7k 77 341 3,216 15.9m

EngineerCLASS DETAILS: Engineer
TRAC-5
D
Kills:523
Deaths:579
KDR:0.903
Accuracy:20.102% D-
HSR:16.635% D
Kills:523
Deaths (as Engineer):579
Deaths (to Engineers):569
KDR:0.90328
Kill Difference:56
Playtime:126.213 hours
Usage:48%
Score:2.515m
Score/min:332
Accuracy (listed only):20.102%
HSR (listed only):16.635%
Values shown above only count for the items listed to the left.

Heavy AssaultCLASS DETAILS: Heavy Assault
T9 CARV
B**
Kills:552
Deaths:224
KDR:2.464
Accuracy:29.360% B**
HSR:36.775% B**
Kills:552
Deaths (as Heavy Assault):224
Deaths (to Heavy Assaults):351
KDR:2.46429
Kill Difference:328
Playtime:12.633 hours
Usage:5%
Score:0.191m
Score/min:251
Accuracy (listed only):29.360%
HSR (listed only):36.775%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRAC-5
D
Kills:523
Deaths:579
KDR:0.903
Accuracy:20.102% D-
HSR:16.635% D
Kills:523
Deaths (as Light Assault):579
Deaths (to Light Assaults):284
KDR:0.90328
Kill Difference:56
Playtime:117.260 hours
Usage:45%
Score:2.404m
Score/min:342
Accuracy (listed only):20.102%
HSR (listed only):16.635%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Kills:0
Deaths (as Combat Medic):0
Deaths (to Combat Medics):135
KDR:0
Kill Difference:UNR
Playtime:1.653 hours
Usage:1%
Score:0.016m
Score/min:165
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
TX1 Repeater
A++
Kills:85
Deaths:109
KDR:0.780
Accuracy:22.704% D
HSR:36.471% A++
Kills:85
Deaths (as Infiltrator):109
Deaths (to Infiltrators):157
KDR:0.77982
Kill Difference:24
Playtime:2.391 hours
Usage:1%
Score:0.016m
Score/min:111
Accuracy (listed only):22.704%
HSR (listed only):36.471%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

M14 Banshee
A
Kills:3,501
V. Kills:168 N/A
Deaths:122
KDR:28.697
Accuracy:35.536% B++
KPH:126.100 A
VKPH:6.100 B++
M18 Rotary
B**
Kills:1,462
V. Kills:793 184%
Deaths:92
KDR:15.891
Accuracy:34.559% C++
KPH:45.300 B**
VKPH:24.600 B**
M18 Needler
B**
Kills:1,344
V. Kills:749 179%
Deaths:125
KDR:10.752
Accuracy:24.345% D**
KPH:33.500 B**
VKPH:18.700 B++
Hellfire Rocket Pods
M**
Kills:1,179
V. Kills:106 N/A
Deaths:14
KDR:84.214
Accuracy:59.070% B*
KPH:417.900 M**
VKPH:37.600 A++
M18 Locust
C++
Kills:686
V. Kills:406 169%
Deaths:114
KDR:6.018
Accuracy:30.191% C--
KPH:30.900 C++
VKPH:18.300 C+
Coyote Missiles
C*
Kills:365
V. Kills:144 252%
Deaths:19
KDR:19.211
Accuracy:58.127% C*
KPH:48 C
VKPH:18.900 C-
Hornet Missiles
B*
Kills:86
V. Kills:54 156%
Deaths:5
KDR:17.200
Accuracy:64.974% C**
KPH:124.800 B++
VKPH:78.400 B*
Kills:8,623 (6,993 + 0)
Deaths:491
KDR:17.562
VKDR:4.929
Vehicle Kills:2,420
Kill Difference:8,132
Playtime:133.499 hours
Usage:51%
Score:2.365m
Score/min:295
Piloting Accuracy:30.191%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
C
Kills:117
V. Kills:71 163%
Deaths:5
KDR:23.400
Accuracy:25.340% D**
KPH:42.100 C
VKPH:25.600 C
Kills:117 (0 + 117)
Deaths:5
KDR:23.400
VKDR:14.200
Vehicle Kills:71
Kill Difference:112
Playtime:2.776 hours
Usage:1%
Score:0.071m
Score/min:426
Piloting Accuracy:N/A%
Gunner Accuracy:25.340%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 AP
B*
Kills:293
V. Kills:124 234%
Deaths:8
KDR:36.625
Accuracy:42.173% D
KPH:53.700 B*
VKPH:22.700 C*
Kills:293 (293 + 0)
Deaths:8
KDR:36.625
VKDR:15.500
Vehicle Kills:124
Kill Difference:285
Playtime:5.461 hours
Usage:2%
Score:0.103m
Score/min:314
Driving Accuracy:42.173%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
M14 Banshee 3,6693,50112228.697B**22.2435.536%B++N/A125.9A6B++30127.8h13.4B+37.8B++
M18 Rotary 2,2551,4629215.891M**9.4434.559%C++N/A45.3B**24.6B**27832.3h58.1B++168.1B++
M18 Needler 2,0931,34412510.752A4.3024.345%D**N/A33.5B**18.7B++29140.1h53.5B++219.7B+
Hellfire Rocket Pods 1,2851,1791484.214S77.7659.07%B*N/A421.1M**37.9A++11252.8h9.9C++16.7B
M18 Locust 1,0926861146.018B+0.4430.191%C--N/A30.9C++18.3C+21222.2h64.5C++213.5C**
T9 CARV 5615522242.464C**3.9929.36%B**36.775%B**83.6B*1.4B*2046.6h9.2B*31.4B+
TRAC-5 5545235790.903C5.5520.102%D-16.635%D10.5DN/A3149.9h12.9C++64C+
C-4 7054851134.292A+2.1624.587%C--N/A138.6B+62.9A++7623.5h0.7A+2.9B++
Coyote Missiles 5093651919.211M++12.7658.127%C*N/A48C18.9C-2527.6h23.5B**40.5B*
P2-120 AP 417293836.625M+30.1742.173%DN/A53.3B*22.5C*3145.5h3.5A8.2B*
C150 Dalton 188117523.4A16.9525.34%D**N/A41.8C25.4C4252.8h3B11.9C--
Rocklet Rifle 159961120.857C+5.6052.055%C+N/A27.4C18D2223.5h17.7A+34A
Hornet Missiles 14086517.2B++10.7564.974%C**N/A122.9B+77.1B++8920.7h7.1B++11B++
TX1 Repeater 86851090.78C+5.6722.704%D36.471%A++12D--N/A317.1h12C*52.6C+

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit13198,19415h
CAS 14-E02180h
Spawn Beacon01000.5h
Medical Applicator91,7480.2h
Welding Device03390h
A30 Walker0770h

Check the help document for the dictionary if you want to learn more about words used here.


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