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Archon Nadeah[] Nadeah
VS BR 79

KDR: 4.6

Score: 7.6m

Last Seen: Oct 17th, 2018 5:29 PM
- OFFLINE - 152.4 hour(s)

Battle Rank 79 - Vanu Sovereignty on Cobalt
Level Progress (to 80): 90%
Level 100 Progress: 40% 600h
PRIMARY CLASSESCLOAKERHEAVY
PRIMARY WEAPONS Ghost Pulsar C Phaseshift VX-S XM98 Frag Grenade Lancer VS22 VX6-7 C-4
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,079,613 MLG Score: 863
Fun Score: N/A
Cheeseburgers Flipped: 26TIME WITH MEDKIT: 0%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
18.46%24.406%4511210103,1963.18011.418

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.216%-0.507D0.582B+-0.263CHEAD ++ (~15.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
58.10.223C++10.70.248C++47.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
21.31%2.174%2451102123070203.285711095%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-1.909F--0.293C-1.736

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43-0.114C+9.20.268C*33.9

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.195%8.642%45131019243551534.41818158%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.411%-0.645D1.092B**-0.13

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
158.7-0.343C-46.3-0.18C112.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
37.832%74.079%451410182,19976928.9342

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.601%0.419B0.455B+-0.201

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.10.385C**2.30.278C*3.8

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.347%20.234%451110212578822.92045

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.079C+1.144B**-1.602

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
6.50.505B+2.80.43B3.8


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
7.6m371.7%313 (18.8k)285 (17.1k)4.597699,1541,9915.7438579 (79)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Cobalt-VS102257414.043%28.021%39313:200

9% Combat Medic16% Engineer22% Heavy Assault37% Infiltrator15% Light Assault1% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 25th, 2015 5:58 PMDec 31st, 1969 6:00 PMOct 17th, 2018 3:18 PM (94d) (PST)Oct 17th, 2018 2:16 PM (94d) (PST)Oct 17th, 2018 1:29 PM (94d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
446414050.3430.0750.0961.4260.041863

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
26,7692,44224,327214686217,102

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
444.8h/18.5d 2,282 2,565 5,446 38.1k 513 1,975 1,086 11.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Orion VS54
B+
Kills:449
Deaths:154
KDR:2.916
Accuracy:18.079% C--
HSR:28.062% B+
VX29 Polaris
D*
Kills:101
Deaths:50
KDR:2.020
Accuracy:13.282% F-
HSR:13.861% D*
Flare VE6
B+
Kills:88
Deaths:14
KDR:6.286
Accuracy:16.333% D--
HSR:28.409% B+
Kills:638
Deaths (as Heavy Assault):218
Deaths (to Heavy Assaults):505
KDR:2.92661
Kill Difference:420
Playtime:99.230 hours
Usage:22%
Score:1.569m
Score/min:264
Accuracy (listed only):15.898%
HSR (listed only):23.444%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Pulsar C
B+
Kills:719
Deaths:233
KDR:3.086
Accuracy:19.268% D--
HSR:25.313% B+
VX6-7
B++
Kills:501
Deaths:190
KDR:2.637
Accuracy:19.952% D-
HSR:24.751% B++
Solstice VE3
C*
Kills:327
Deaths:156
KDR:2.096
Accuracy:17.593% D--
HSR:20.795% C*
Phobos VX86
B++
Kills:257
Deaths:131
KDR:1.962
Accuracy:42.347% D*
HSR:20.234% B++
Sirius SX12
A+
Kills:209
Deaths:99
KDR:2.111
Accuracy:19.586% D--
HSR:26.794% A+
Kills:2,013
Deaths (as Light Assault):809
Deaths (to Light Assaults):381
KDR:2.48826
Kill Difference:1,204
Playtime:65.164 hours
Usage:15%
Score:1.139m
Score/min:291
Accuracy (listed only):23.749%
HSR (listed only):23.577%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Pulsar C
B+
Kills:719
Deaths:233
KDR:3.086
Accuracy:19.268% D--
HSR:25.313% B+
VX6-7
B++
Kills:501
Deaths:190
KDR:2.637
Accuracy:19.952% D-
HSR:24.751% B++
Solstice VE3
C*
Kills:327
Deaths:156
KDR:2.096
Accuracy:17.593% D--
HSR:20.795% C*
Phobos VX86
B++
Kills:257
Deaths:131
KDR:1.962
Accuracy:42.347% D*
HSR:20.234% B++
Kills:1,804
Deaths (as Engineer):710
Deaths (to Engineers):322
KDR:2.54085
Kill Difference:1,094
Playtime:73.155 hours
Usage:16%
Score:1.276m
Score/min:291
Accuracy (listed only):24.790%
HSR (listed only):22.773%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Ghost
C*
Kills:799
Deaths:59
KDR:13.542
Accuracy:38.021% C+
HSR:70.463% C*
Phaseshift VX-S
B+
Kills:606
Deaths:17
KDR:35.647
Accuracy:36.245% C+
HSR:83.168% B+
XM98
C+
Kills:601
Deaths:24
KDR:25.042
Accuracy:36.475% C+
HSR:70.549% C--
Sirius SX12
A+
Kills:209
Deaths:99
KDR:2.111
Accuracy:19.586% D--
HSR:26.794% A+
VA39 Spectre
M+
Kills:193
Deaths:5
KDR:38.600
Accuracy:43.120% A++
HSR:71.503% M+
NS-44 Commissioner
B++
Kills:144
Deaths:83
KDR:1.735
Accuracy:31.022% D
HSR:27.083% B++
Artemis VX26
B+
Kills:120
Deaths:25
KDR:4.800
Accuracy:20.719% D*
HSR:26.667% B+
NS-357 Underboss
D-
Kills:109
Deaths:83
KDR:1.313
Accuracy:24.317% D**
HSR:14.679% D-
Kills:2,781
Deaths (as Infiltrator):395
Deaths (to Infiltrators):258
KDR:7.04051
Kill Difference:2,386
Playtime:163.708 hours
Usage:37%
Score:2.670m
Score/min:272
Accuracy (listed only):31.188%
HSR (listed only):48.863%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Pulsar VS1
C
Kills:332
Deaths:164
KDR:2.024
Accuracy:17.312% D*
HSR:18.976% C
Phobos VX86
B++
Kills:257
Deaths:131
KDR:1.962
Accuracy:42.347% D*
HSR:20.234% B++
Sirius SX12
A+
Kills:209
Deaths:99
KDR:2.111
Accuracy:19.586% D--
HSR:26.794% A+
Terminus VX-9
A
Kills:97
Deaths:30
KDR:3.233
Accuracy:19.807% D*
HSR:36.083% A
Kills:895
Deaths (as Combat Medic):424
Deaths (to Combat Medics):199
KDR:2.11085
Kill Difference:471
Playtime:38.762 hours
Usage:9%
Score:0.893m
Score/min:384
Accuracy (listed only):24.763%
HSR (listed only):25.522%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Kills:0
Deaths (as MAX Suit):0
Deaths (to MAX Suits):125
KDR:0
Kill Difference:UNR
Playtime:3.284 hours
Usage:1%
Score:0.061m
Score/min:308
Accuracy (listed only):0%
HSR (listed only):0%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
B+
Kills:230
V. Kills:11 N/A
Deaths:4
KDR:57.500
Accuracy:21.310% F-
KPH:37.300 B+
VKPH:1.800 D**
L100 Python HESH
C
Kills:162
V. Kills:9 N/A
Deaths:
KDR:
Accuracy:32.760% F-
KPH:43.900 C
VKPH:2.400 D**
Kills:392 (392 + 0)
Deaths:4
KDR:98
VKDR:5
Vehicle Kills:20
Kill Difference:388
Playtime:9.856 hours
Usage:2%
Score:0.066m
Score/min:111
Driving Accuracy:32.760%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Saron HRB
N/A
Kills:50
V. Kills:18 263%
Deaths:9
KDR:5.556
Accuracy:43.459% N/A
KPH:39.600 N/A
VKPH:14.300 N/A
Kills:50 (0 + 50)
Deaths:9
KDR:5.556
VKDR:2
Vehicle Kills:18
Kill Difference:41
Playtime:1.262 hours
Usage:0%
Score:0.027m
Score/min:355
Driving Accuracy:N/A%
Gunner Accuracy:43.459%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
B+
Kills:107
V. Kills:37 282%
Deaths:8
KDR:13.375
Accuracy:32.855% D
KPH:26.200 B+
VKPH:9.100 C+
M12 Kobalt
C+
Kills:70
V. Kills:3 N/A
Deaths:1
KDR:70
Accuracy:17.619% C+
KPH:38.400 D
VKPH:1.600 D
M20 Basilisk
C-
Kills:66
V. Kills:23 275%
Deaths:8
KDR:8.250
Accuracy:32.943% D
KPH:15 C-
VKPH:5.200 D
Kills:243 (0 + 243)
Deaths:17
KDR:14.294
VKDR:3.706
Vehicle Kills:63
Kill Difference:226
Playtime:10.305 hours
Usage:2%
Score:0.078m
Score/min:126
Driving Accuracy:N/A%
Gunner Accuracy:32.943%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Ghost 8027995913.542M**8.9438.021%C+70.463%C*23.4DN/A5234.2h1.9B++5B+
Pulsar C 7267192333.086A1.5119.268%D--25.313%B+19.9CN/A5836.1h10.7B+55.7C+
Phaseshift VX-S 6106061735.647U31.0536.245%C+83.168%B+22.7CN/A4926.7h2.2B+6B+
XM98 6036012425.042U20.4436.475%C+70.549%C--24.2C+N/A5524.8h2.3B6.3C**
Frag Grenade 5465431543N/A538.4050.814%B++N/A603.3B+3.3D16380.9h3B++5.9B++
Lancer VS22 996506608.433U3.8458.665%C-N/A12.6C+12.2C+13340.2h14.8B+25.3B+
VX6-7 5055011902.637B**1.9619.952%D-24.751%B++32.1C+N/A8115.6h10B*50.1C**
C-4 5594561363.353A+1.2421.693%DN/A175.4A*39.6B++8052.6h1.2B+5.8C*
Orion VS54 4584491542.916B**1.6818.079%C--28.062%B+18DN/A5624.9h11.1B++61.3C**
Pulsar VS1 3383321642.024B**2.5717.312%D*18.976%C17C-N/A5119.5h12.6B++73C+
Solstice VE3 3313271562.096A++2.5017.593%D--20.795%C*14.5CN/A4222.6h12.7B+72C++
Phobos VX86 2592571311.962B+2.6442.347%D*20.234%B++20.7DN/A5012.4h2.8C6.5C+
C75 Viper 241230457.5U52.9021.31%F-2.174%B*37.1B+1.8D**1106.2h9.2B*43C+
Sirius SX12 211209992.111B**2.4919.586%D--26.794%A+18.2C--N/A5011.5h10.6B**53.9B
Tank Mine 271197375.324A+0.7323.113%DN/A140.7B*52.9C8951.4h1.2A5.4B+
VA39 Spectre 193193538.6U34.0043.12%A++71.503%M+16.5CN/A4711.7h4.3B**9.9B**
Proximity Mine 192191286.821B**2.2233.623%D--N/A91DN/A2422.1h2.2D-6.6D*
L100 Python HESH 1711621162U157.4032.76%F-N/A43.8C2.4D**1133.7h3.1B+9.3C-
NS-44 Commissioner 146144831.735B*2.8631.022%D27.083%B++16DN/A439h3.5B+11.4C++
Artemis VX26 121120254.8M++0.2020.719%D*26.667%B+24C-N/A645h11.2B+54C
NS-357 Underboss 109109831.313B+3.2824.317%D**14.679%D-14.9D-N/A417.3h3.4B*14.1C+
M20 Basilisk 144107813.375S8.7832.855%D4.673%C26.1B+9C+1454.1h44.5A++135.6B**
VX29 Polaris 103101502.02B+2.5813.282%F-13.861%D*16.8D--N/A506h16D--120.2F
Terminus VX-9 9997303.233B**1.3619.807%D*36.083%A23.7DN/A634.1h12.3C++62.1C-
Flare VE6 8888146.286S1.6916.333%D--28.409%B+17.6D-N/A505h11.7C+71.5C
M12 Kobalt 7370170S65.4017.619%C+17.143%C+38.9D1.7D1301.8h23.5D133.5C+
M20 Basilisk 896688.25M3.6532.943%D6.061%C++15C-5.2D1074.4h73.4B++222.7B+
S1 7060203S1.6046.164%D*8.333%M+23.1C+3.8D*1722.6h6.1B13.3C+
Spear Anti-Vehicle Phalanx Turret 7452152S47.4041.232%C9.615%M+30.6C12.9D-2491.7h7.6B+18.4B+
Saron HRB 685095.556C++0.9643.459%C+4%A*38.5A13.8C3541.3h13.8A31.8B**

Consumables
  Name Deaths Consumed Time Equipped
Medical Applicator5490,1955.6h
Nanite Revive Grenade03790.1h
Nano-Armor Kit39188,0609.5h
Anti-Infantry MANA Turret0600.1h
Ammunition Package11,5370.5h
M20 Drake02900.2h
Shield Recharging Field24680.1h
Recon Detection Device2918,26129.1h

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