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Primarch Cold Blooded NagaSlicer[D4RK] NagaSlicer
VS BR 96

KDR: 1.28

Score: 38.3m

Last Seen: Mar 21st, 2019 12:00 AM
- OFFLINE - 878.5 hour(s)

Prestige 1, Battle Rank 96 - Vanu Sovereignty on Connery
Level Progress (to 97): 98%
PRIMARY CLASSESENGINEERHEAVY
PRIMARY WEAPONS Flare VE6 Betelgeuse 54-A Proximity Mine Orion VS54 Ursa C-4 The Slasher Lasher X2-P
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $371,547 MLG Score: 297
Fun Score: N/A
Cheeseburgers Flipped: 456TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.972%17.279%39735107427,7161.211310.07

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.871%0.365C**-0.528D-0.732D-HEAD + (~5.79)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
56.60.243C++130.091C+43.6

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
37.769%1.333%115211078259471940.871172423%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.813%0.039C+-0.245C-1.377

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
97.90.393B370.303C*60.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.466%1.958%152511043,217211220011.5232161%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.581%-1.212D*-0.413C--1.403

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
68.6-0.774D-19.5-0.556D49.1

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
41.296%0.972%130411051,44015986320.901126227%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.262%0.475B+-0.859D---0.593

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
60.10.494B+24.80.373C**35.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
33.351%73.453%13031106889204080.435571

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.649%-0.251C0.414B0.597

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
8.30.16C++2.80.13C++5.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.747%10.032%130311061,5651764190.887188

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.927%-0.141C-0.897D---0.981

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
10.60.196C++4.20.132C++6.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
38.3m436.6%373 (22.4k)319 (19.1k)1.2811256,31843,9601.540296 (96)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Connery-VS1109190519.801%12.026%23802:4421

8% Combat Medic40% Engineer35% Heavy Assault9% Infiltrator8% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Dec 5th, 2012 12:43 AMJun 28th, 2018 9:37 PMApr 18th, 2019 9:20 PM (8d) (PST)Mar 20th, 2019 9:01 PM (37d) (PST)Mar 20th, 2019 8:00 PM (37d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
5872383490.4700.3660.0562.3110.060297

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
35,20314,27120,93228223139419,159

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1999.1h/83.3d 11,389 6,773 14,442 277.1k 3,035 6,459 7,164 70.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
Flare VE6
D--
Kills:2,634
Deaths:714
KDR:3.689
Accuracy:16.303% D--
HSR:12.946% F
Betelgeuse 54-A
C--
Kills:2,073
Deaths:1,841
KDR:1.126
Accuracy:24.032% C--
HSR:18.379% F
Orion VS54
D
Kills:1,292
Deaths:152
KDR:8.500
Accuracy:17.137% D
HSR:15.248% D*
Ursa
D--
Kills:1,278
Deaths:1,236
KDR:1.034
Accuracy:17.032% D--
HSR:14.632% D**
Lasher X2-P
B*
Kills:1,192
Deaths:876
KDR:1.361
Accuracy:42.797% B*
HSR:1.426% D*
VE-H Maw AE
B+
Kills:1,180
Deaths:647
KDR:1.824
Accuracy:30.668% B+
HSR:13.390% F
NS-15M1
D
Kills:1,166
Deaths:1,148
KDR:1.016
Accuracy:19.463% D
HSR:13.208% D*
Lasher X2
B+
Kills:1,162
Deaths:1,302
KDR:0.892
Accuracy:29.672% B+
HSR:2.065% D--
SVA-88
D
Kills:1,161
Deaths:986
KDR:1.177
Accuracy:19.828% D
HSR:14.901% D**
NS-15M AE
C-
Kills:1,145
Deaths:1,074
KDR:1.066
Accuracy:23.418% C-
HSR:16.856% D*
Lasher X2 AE
B*
Kills:667
Deaths:607
KDR:1.099
Accuracy:36.802% B*
HSR:2.099% D
NSX Naginata
C+
Kills:266
Deaths:239
KDR:1.113
Accuracy:22.108% C+
HSR:21.805% D-
NS-15MP
D
Kills:216
Deaths:182
KDR:1.187
Accuracy:24.475% D
HSR:18.982% D*
VE-H Maw
D
Kills:152
Deaths:126
KDR:1.206
Accuracy:21.236% D-
HSR:19.737% D
Kills:15,584
Deaths (as Heavy Assault):11,130
Deaths (to Heavy Assaults):12,896
KDR:1.40018
Kill Difference:4,454
Playtime:694.304 hours
Usage:35%
Score:13.085m
Score/min:314
Accuracy (listed only):24.641%
HSR (listed only):13.262%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
B+
Kills:1,191
Deaths:756
KDR:1.575
Accuracy:34.615% B+
HSR:19.228% D**
NSX-P Tanto
B
Kills:1,172
Deaths:922
KDR:1.271
Accuracy:27.589% B
HSR:19.539% D-
VX6-7
C
Kills:1,171
Deaths:1,458
KDR:0.803
Accuracy:22.481% C
HSR:18.787% C
Eidolon VE33
C
Kills:1,162
Deaths:923
KDR:1.259
Accuracy:26.550% C
HSR:22.461% C-
NS Baron G5AE
C+
Kills:1,147
Deaths:1,219
KDR:0.941
Accuracy:45.888% C+
HSR:8.631% D*
NS-11CP
C-
Kills:1,146
Deaths:1,128
KDR:1.016
Accuracy:26.734% C-
HSR:15.620% D*
Pandora VX25
C+
Kills:755
Deaths:1,064
KDR:0.710
Accuracy:37.497% C+
HSR:12.053% D
Phobos VX86
D*
Kills:750
Deaths:918
KDR:0.817
Accuracy:45.136% D*
HSR:7.867% D**
NS Baron G5
B**
Kills:681
Deaths:682
KDR:0.999
Accuracy:55.476% B**
HSR:15.565% C*
NS-11C
D-
Kills:328
Deaths:537
KDR:0.611
Accuracy:19.172% D-
HSR:11.281% D**
Solstice SF
C
Kills:258
Deaths:336
KDR:0.768
Accuracy:22.656% C
HSR:14.729% C
Serpent VE92
C*
Kills:225
Deaths:246
KDR:0.915
Accuracy:24.827% C*
HSR:16% D
NSX Tanto
C+
Kills:158
Deaths:207
KDR:0.763
Accuracy:26.226% C+
HSR:17.089% D*
Zenith VX-5
C++
Kills:75
Deaths:135
KDR:0.556
Accuracy:25.727% C++
HSR:21.333% C+
Thanatos VE70
C++
Kills:60
Deaths:79
KDR:0.759
Accuracy:40.432% C++
HSR:11.667% D-
Solstice VE3
D**
Kills:52
Deaths:67
KDR:0.776
Accuracy:15.254% D**
HSR:5.769% F--
Kills:10,331
Deaths (as Engineer):10,677
Deaths (to Engineers):8,787
KDR:0.96759
Kill Difference:346
Playtime:798.783 hours
Usage:40%
Score:15.469m
Score/min:323
Accuracy (listed only):31.016%
HSR (listed only):14.851%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
PS1-AV Suppressor
C+
Kills:1,186
Deaths:1,128
KDR:1.051
Accuracy:28.991% C+
HSR:15.852% D--
NSX-P Tanto
B
Kills:1,172
Deaths:922
KDR:1.271
Accuracy:27.589% B
HSR:19.539% D-
VX6-7
C
Kills:1,171
Deaths:1,458
KDR:0.803
Accuracy:22.481% C
HSR:18.787% C
NS Baron G5AE
C+
Kills:1,147
Deaths:1,219
KDR:0.941
Accuracy:45.888% C+
HSR:8.631% D*
NS-11CP
C-
Kills:1,146
Deaths:1,128
KDR:1.016
Accuracy:26.734% C-
HSR:15.620% D*
Sirius SX12
D
Kills:877
Deaths:1,397
KDR:0.628
Accuracy:20.560% D
HSR:12.543% D-
Pandora VX25
C+
Kills:755
Deaths:1,064
KDR:0.710
Accuracy:37.497% C+
HSR:12.053% D
Phobos VX86
D*
Kills:750
Deaths:918
KDR:0.817
Accuracy:45.136% D*
HSR:7.867% D**
NS Baron G5
B**
Kills:681
Deaths:682
KDR:0.999
Accuracy:55.476% B**
HSR:15.565% C*
NS-11C
D-
Kills:328
Deaths:537
KDR:0.611
Accuracy:19.172% D-
HSR:11.281% D**
Solstice SF
C
Kills:258
Deaths:336
KDR:0.768
Accuracy:22.656% C
HSR:14.729% C
Serpent VE92
C*
Kills:225
Deaths:246
KDR:0.915
Accuracy:24.827% C*
HSR:16% D
NSX Tengu
D-
Kills:159
Deaths:171
KDR:0.930
Accuracy:30.398% D-
HSR:13.208% D*
NSX Tanto
C+
Kills:158
Deaths:207
KDR:0.763
Accuracy:26.226% C+
HSR:17.089% D*
Zenith VX-5
C++
Kills:75
Deaths:135
KDR:0.556
Accuracy:25.727% C++
HSR:21.333% C+
Thanatos VE70
C++
Kills:60
Deaths:79
KDR:0.759
Accuracy:40.432% C++
HSR:11.667% D-
Solstice VE3
D**
Kills:52
Deaths:67
KDR:0.776
Accuracy:15.254% D**
HSR:5.769% F--
Kills:10,200
Deaths (as Light Assault):11,694
Deaths (to Light Assaults):7,308
KDR:0.87224
Kill Difference:1,494
Playtime:102.598 hours
Usage:5%
Score:1.560m
Score/min:253
Accuracy (listed only):30.297%
HSR (listed only):13.972%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
PS1-AV Suppressor
C+
Kills:1,186
Deaths:1,128
KDR:1.051
Accuracy:28.991% C+
HSR:15.852% D--
NS-30 Vandal
C
Kills:1,169
Deaths:835
KDR:1.400
Accuracy:30.500% C
HSR:15.141% D**
Artemis VX26
B++
Kills:1,159
Deaths:812
KDR:1.427
Accuracy:30.524% B++
HSR:20.880% C
Sirius SX12
D
Kills:877
Deaths:1,397
KDR:0.628
Accuracy:20.560% D
HSR:12.543% D-
Parallax VX3
C
Kills:724
Deaths:236
KDR:3.068
Accuracy:36.650% C
HSR:74.586% C
Spiker
C**
Kills:253
Deaths:278
KDR:0.910
Accuracy:31.770% C**
HSR:16.996% C--
NSX Tengu
D-
Kills:159
Deaths:171
KDR:0.930
Accuracy:30.398% D-
HSR:13.208% D*
NSX Tomoe
C*
Kills:158
Deaths:165
KDR:0.958
Accuracy:30.043% C*
HSR:32.279% C-
NS-44 Commissioner
D*
Kills:145
Deaths:291
KDR:0.498
Accuracy:22.049% F
HSR:13.793% D*
NS-357P Underboss
D
Kills:115
Deaths:175
KDR:0.657
Accuracy:38.134% D
HSR:13.913% D*
NS-61 Emissary
D
Kills:106
Deaths:138
KDR:0.768
Accuracy:22.960% D-
HSR:13.208% D
Phaseshift VX-S
D*
Kills:99
Deaths:78
KDR:1.269
Accuracy:26.056% D*
HSR:51.515% F
NS-44 Commissioner AE
C-
Kills:95
Deaths:108
KDR:0.880
Accuracy:38.521% C-
HSR:10.526% F
Artemis VX26 AE
C
Kills:68
Deaths:42
KDR:1.619
Accuracy:29.299% C
HSR:16.177% D**
NSX Daimyo
C+
Kills:66
Deaths:46
KDR:1.435
Accuracy:31.499% D**
HSR:93.939% C+
NS-AM7 Archer
N/A
Kills:50
Deaths:104
KDR:0.481
Accuracy:58.415% N/A
HSR:6% N/A
Kills:6,429
Deaths (as Infiltrator):6,004
Deaths (to Infiltrators):6,262
KDR:1.07079
Kill Difference:425
Playtime:182.435 hours
Usage:9%
Score:2.862m
Score/min:261
Accuracy (listed only):31.648%
HSR (listed only):26.285%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
PS1-AV Suppressor
C+
Kills:1,186
Deaths:1,128
KDR:1.051
Accuracy:28.991% C+
HSR:15.852% D--
H-V45
B+
Kills:1,179
Deaths:971
KDR:1.214
Accuracy:26.807% B+
HSR:22.477% C++
Terminus VX-9
C--
Kills:1,176
Deaths:1,334
KDR:0.882
Accuracy:23.129% C--
HSR:19.303% D-
NS Baron G5AE
C+
Kills:1,147
Deaths:1,219
KDR:0.941
Accuracy:45.888% C+
HSR:8.631% D*
NS-11P
B+
Kills:1,139
Deaths:1,151
KDR:0.990
Accuracy:24.779% B+
HSR:17.472% C
Sirius SX12
D
Kills:877
Deaths:1,397
KDR:0.628
Accuracy:20.560% D
HSR:12.543% D-
Equinox VE2 Burst
B++
Kills:828
Deaths:726
KDR:1.141
Accuracy:30.947% B++
HSR:27.053% C+
Pandora VX25
C+
Kills:755
Deaths:1,064
KDR:0.710
Accuracy:37.497% C+
HSR:12.053% D
Phobos VX86
D*
Kills:750
Deaths:918
KDR:0.817
Accuracy:45.136% D*
HSR:7.867% D**
NS Baron G5
B**
Kills:681
Deaths:682
KDR:0.999
Accuracy:55.476% B**
HSR:15.565% C*
NSX Tengu
D-
Kills:159
Deaths:171
KDR:0.930
Accuracy:30.398% D-
HSR:13.208% D*
Thanatos VE70
C++
Kills:60
Deaths:79
KDR:0.759
Accuracy:40.432% C++
HSR:11.667% D-
Kills:9,937
Deaths (as Combat Medic):10,840
Deaths (to Combat Medics):4,776
KDR:0.9167
Kill Difference:903
Playtime:154.550 hours
Usage:8%
Score:3.952m
Score/min:426
Accuracy (listed only):34.170%
HSR (listed only):15.307%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
D-
Kills:228
Deaths:150
KDR:1.520
Accuracy:14.951% D-
HSR:11.842% F
Comet VM2
D-
Kills:223
Deaths:243
KDR:0.918
Accuracy:35.306% D-
HSR:0.448% F-
Comet VM2
C
Kills:205
Deaths:230
KDR:0.891
Accuracy:37.926% D
HSR:3.415% C
Blueshift VM5
D-
Kills:193
Deaths:141
KDR:1.369
Accuracy:15.612% D-
HSR:14.508% D*
NS-10 Burster
C+
Kills:107
Deaths:122
KDR:0.877
Accuracy:28.747% C+
HSR:4.673% D
Nebula VM20
C
Kills:102
Deaths:71
KDR:1.437
Accuracy:14.209% D-
HSR:18.627% C
Nebula VM20
D-
Kills:89
Deaths:73
KDR:1.219
Accuracy:14.130% D-
HSR:14.607% D*
NS-10 Burster
C+
Kills:76
Deaths:122
KDR:0.623
Accuracy:28.706% C+
HSR:5.263% C+
Kills:1,223
Deaths (as MAX Suit):576
Deaths (to MAX Suits):2,377
KDR:2.12326
Kill Difference:647
Playtime:57.091 hours
Usage:3%
Score:1.374m
Score/min:401
Accuracy (listed only):23.698%
HSR (listed only):9.173%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Light PPA
C++
Kills:720
V. Kills:71 N/A
Deaths:277
KDR:2.599
Accuracy:40.887% C+
KPH:38.300 C
VKPH:3.800 C++
Dual Photon Pods
C+
Kills:141
V. Kills:23 N/A
Deaths:50
KDR:2.820
Accuracy:50.340% C+
KPH:62.100 C
VKPH:10.100 D
Saron Laser Cannon
B++
Kills:105
V. Kills:76 136%
Deaths:260
KDR:0.404
Accuracy:35.759% B++
KPH:7.100 D
VKPH:5.100 D
Coyote Missiles
C
Kills:57
V. Kills:28 197%
Deaths:32
KDR:1.781
Accuracy:47.338% D-
KPH:32 C
VKPH:15.700 C-
Antares LC
C+
Kills:53
V. Kills:38 136%
Deaths:70
KDR:0.757
Accuracy:31.047% C+
KPH:10.500 D
VKPH:7.500 D
Kills:1,076 (878 + 0)
Deaths:689
KDR:1.562
VKDR:0.343
Vehicle Kills:236
Kill Difference:387
Playtime:42.705 hours
Usage:2%
Score:0.477m
Score/min:186
Piloting Accuracy:31.047%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
C**
Kills:1,056
V. Kills:139 N/A
Deaths:71
KDR:14.873
Accuracy:45.111% C**
KPH:50.100 C++
VKPH:6.600 C
Kills:1,056 (0 + 1,056)
Deaths:71
KDR:14.873
VKDR:1.958
Vehicle Kills:139
Kill Difference:985
Playtime:21.080 hours
Usage:1%
Score:0.239m
Score/min:189
Piloting Accuracy:N/A%
Gunner Accuracy:45.111%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
B++
Kills:1,058
V. Kills:700 151%
Deaths:289
KDR:3.661
Accuracy:55.889% C+
KPH:32.800 C**
VKPH:21.700 B++
L100 Python HESH
A++
Kills:366
V. Kills:97 373%
Deaths:57
KDR:6.421
Accuracy:51.233% C**
KPH:52.900 C++
VKPH:14 A++
Skyguard
D
Kills:318
V. Kills:285 111%
Deaths:102
KDR:3.118
Accuracy:24.975% D
KPH:8.200 D-
VKPH:7.300 D
L100 Python HEAT
B+
Kills:162
V. Kills:94 171%
Deaths:54
KDR:3
Accuracy:56.683% B+
KPH:23.100 C-
VKPH:13.400 B+
Kills:1,904 (1,904 + 0)
Deaths:502
KDR:3.793
VKDR:2.343
Vehicle Kills:1,176
Kill Difference:1,402
Playtime:84.974 hours
Usage:4%
Score:1.439m
Score/min:282
Driving Accuracy:56.683%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Supernova PC
C++
Kills:913
V. Kills:288 316%
Deaths:158
KDR:5.778
Accuracy:48.509% C+
KPH:23.700 C++
VKPH:7.500 C
Supernova FPC
B
Kills:766
V. Kills:534 143%
Deaths:149
KDR:5.141
Accuracy:53.003% C+
KPH:23.900 C+
VKPH:16.700 B
Saron HRB
C+
Kills:89
V. Kills:73 120%
Deaths:16
KDR:5.563
Accuracy:41.102% C
KPH:17.400 D
VKPH:14.300 C+
Kills:1,768 (1,679 + 89)
Deaths:323
KDR:5.474
VKDR:2.771
Vehicle Kills:895
Kill Difference:1,445
Playtime:75.624 hours
Usage:4%
Score:1.125m
Score/min:248
Driving Accuracy:53.003%
Gunner Accuracy:41.102%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

E540 Halberd-H
D
Kills:128
V. Kills:130 98%
Deaths:35
KDR:3.657
Accuracy:53.420% C--
KPH:15.200 D**
VKPH:15.500 D
Proton II PPA-H
C++
Kills:60
V. Kills:11 N/A
Deaths:10
KDR:6
Accuracy:36.446% C+
KPH:36.400 D*
VKPH:6.700 C++
Kills:188 (0 + 188)
Deaths:45
KDR:4.178
VKDR:3.133
Vehicle Kills:141
Kill Difference:143
Playtime:10.047 hours
Usage:1%
Score:0.184m
Score/min:305
Driving Accuracy:N/A%
Gunner Accuracy:36.446%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M20 Basilisk
C*
Kills:186
V. Kills:70 262%
Deaths:36
KDR:5.167
Accuracy:41.041% C*
KPH:14.800 C-
VKPH:5.600 D
M20 Basilisk
C
Kills:70
V. Kills:38 179%
Deaths:11
KDR:6.364
Accuracy:38.516% C+
KPH:13.800 D
VKPH:7.500 C
Kills:256 (0 + 256)
Deaths:47
KDR:5.447
VKDR:2.298
Vehicle Kills:108
Kill Difference:209
Playtime:17.628 hours
Usage:1%
Score:0.186m
Score/min:176
Driving Accuracy:N/A%
Gunner Accuracy:38.516%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Flare VE6 2,6472,6347143.689A**2.4116.303%D--12.946%F36.7C+N/A13171.8h10B+61.2C+
Betelgeuse 54-A 2,0972,0731,8411.126C--0.1624.032%C--18.379%F36D-N/A16957.6h15.3F--63.5D*
Proximity Mine 2,0292,0257442.722C1.4454.278%A+N/A171.6B**N/A68011.8h1.6B**3A
Orion VS54 1,3021,2921528.5S7.2217.137%D15.248%D*29C+N/A17944.6h11.9B+69.2C++
Ursa 1,2851,2781,2361.034C+0.2517.032%D--14.632%D**29CN/A11444.1h11.9C+70.1C
C-4 1,8661,2608941.409C+0.1319.019%D*N/A84.6C++40.7B*99914.9h1.3B+6.9C+
The Slasher 1,2451,22713,1300.093B*1.1936.077%C++23.716%A+2.5C+N/A10484.3h2.7C-7.5C++
Lasher X2-P 1,2271,1928761.361C+0.0842.797%B*1.426%D*51.2C+1.5C15723.3h15.7B+36.7B+
VE-LR Obelisk 1,2401,1917561.575C+0.2934.615%B+19.228%D**36.2C++1.5B**10332.9h7.5C+21.7C*
PS1-AV Suppressor 1,2261,1861,1281.051C-0.2328.991%C+15.852%D--41.2C+1.4B**10628.8h14.9C--51.4C+
VE-H Maw AE 1,2061,1806471.824C+0.5430.668%B+13.39%F59.6C++1.3C*21319.8h12.5D-40.7C+
H-V45 1,2031,1799711.214C+0.0726.807%B+22.477%C++34.2C++N/A13134.5h15.5D58C++
Terminus VX-9 1,2021,1761,3340.882C-0.4023.129%C--19.303%D-24.6DN/A9247.9h15.4D-66.7C-
NSX-P Tanto 1,1911,1729221.271B+0.0127.589%B19.539%D-38.8B+N/A9830.2h14.6C*53B+
VX6-7 1,1881,1711,4580.803C0.4822.481%C18.787%C23.6CN/A7649.6h14.3C+63.4C+
NS-30 Vandal 1,1861,1698351.4C+0.1230.5%C15.141%D**34.8C+N/A10933.6h5.9C+19.2C+
NS-15M1 1,1751,1661,1481.016C0.2719.463%D13.208%D*35.4C+N/A15732.9h13.1C+67.2C+
Lasher X2 1,1771,1621,3020.892C+0.3929.672%B+2.065%D--22.3C-N/A8952.2h19.8C++66.8B+
Eidolon VE33 1,1871,1629231.259C++0.0226.55%C22.461%C-27.5C*N/A10742.2h8.5B32C**
SVA-88 1,1691,1619861.177C0.1019.828%D14.901%D**38.1CN/A20630.5h12.8C+64.6C
Artemis VX26 1,1831,1598121.427C++0.1530.524%B++20.88%C39.8BN/A10729.1h12.6C+41.2B
NS Baron G5AE 1,1671,1471,2190.941C0.3445.888%C+8.631%D*31.9CN/A12535.9h5C--10.9C+
NS-11CP 1,1791,1461,1281.016D0.2726.734%C-15.62%D*31.4DN/A7036.5h16D*60D
NS-15M AE 1,1681,1451,0741.066C-0.2223.418%C-16.856%D*36.3C--N/A13631.5h14D59.7C
NS-11P 1,1701,1391,1510.99C+0.2924.779%B+17.472%C32.1C*N/A10335.5h14.1C++57.1B
L100 Python AP 1,7581,0582893.661C+2.3855.889%C+1.89%C--32.9C**21.7B++44832.2h5.6B+10B+
L105 Zephyr 1,1951,0567114.873B++13.5945.111%C**N/A50C++6.6C18921.1h4.7B**10.4B*
Frag Grenade 9659501950N/A948.7247.156%C**N/A730.8B**11.5B26561.3h2.7B**5.8B*
Supernova PC 1,2019131585.778C++4.5048.509%C+2.519%C++23.7C++7.5C15638.5h3.9B*8B*
Sirius SX12 8948771,3970.628C0.6520.56%D12.543%D-16.7DN/A7152.5h18.3D89C
Equinox VE2 Burst 8538287261.14C0.1430.947%B++27.053%C+32.7C1B++12825.3h15.9D--51.3C+
Supernova FPC 1,3007661495.141C+3.8653.003%C+1.175%D-23.9C+16.7B31232h5.1C**9.7C**
Pandora VX25 7677551,0640.71C-0.5737.497%C+12.053%D19.4DN/A9639h5.6D15C
Phobos VX86 7567509180.817C0.4645.136%D*7.867%D**22.7DN/A10333.1h2.8C6.2C--
Parallax VX3 7317242363.068C+1.7936.65%C74.586%C32C**N/A9922.6h2.4C+6.5C+
Light PPA 7917202772.599C1.3240.887%C+N/A38.3C3.8C++17018.8h18C44C+
Nemesis VSH9 1,3036958580.81C*0.4768.075%B++2.446%C+14C+12.2B28149.8h8.3C+12.2B
NS Baron G5 6896816820.999C+0.2855.476%B**15.565%C*74A*N/A2759.2h4.3B+7.8C++
Lasher X2 AE 6856676071.099C+0.1836.802%B*2.099%D45.7C*1.2C*12214.6h16.2B++44.1B++
Sticky Grenade 6616571657N/A655.7257.046%B+N/A1095B+6.7D48800.6h1.8B+3.1B+
Hades VSH4 9254214051.04B**0.2472.594%B++N/A15.9C+19B*21826.5h9.9C13.6C+
S1 5994011772.266M+0.9852.84%C-1.746%D23.6C+11.6C+26417h5.6B+10.7B+
NS Decimator 5463782811.345B+0.0662.109%C++6.878%M**33.8C+15C+33711.2h5.1C+8.3C+
L100 Python HESH 463366576.421C5.1451.233%C**N/A53C++14.1A++3156.9h3.5C++6.9C**
NS-11C 3333285370.611C0.6719.172%D-11.281%D**11.4DN/A5528.8h20.1D--104.9D-
Skyguard 6033181023.118C++1.8424.975%D1.887%C+8.2D-7.3D13638.8h151.9C--608.1D
Tank Mine 5083071941.582C--0.3036.018%C++N/A71.4D46.7D11194.3h2C+5.7B+
NSX Naginata 2722662391.113C0.1722.108%C+21.805%D-37.5C+N/A1127.1h13.1C+59.3C++
Anti-Vehicle Grenade 2842591259N/A257.7264.767%A+N/A518B++50D30410.5h4.6B++7B*
Solstice SF 2612583360.768C+0.5122.656%C14.729%C24.6C**N/A11510.5h13.6C+60.1C+
Spiker 2652532780.91C+0.3731.77%C**16.996%C--30.5C+1.4B*1298.3h10.5C+33C++
Spear Anti-Vehicle Phalanx Turret 367247337.485C++6.2042.264%C2.429%D-38.6C++18.8C3926.4h7.3B+17.2B+
Blueshift VM5 2302281501.52C0.2414.951%D-11.842%F23.3DN/A1069.8h14.6B+97.3C+
Serpent VE92 2292252460.915C+0.3724.827%C*16%D26.8C+N/A1518.4h16.3D65.5C+
Comet VM2 3592232430.918C++0.3635.306%D-N/A10.7C+6.5B**14120.9h20.1B+57.1C++
NS-15MP 2192161821.187C--0.0924.475%D18.982%D*43.2DN/A965h14.8F60.4D--
Comet VM2 3182052300.891C+0.3937.926%D3.415%C10.3C+5.7B+12319.9h21.9B+57.7C**
Blueshift VM5 1971931411.369C0.0915.612%D-14.508%D*20.3DN/A909.5h17.5C111.9C
M20 Basilisk 256186365.167B**3.8941.041%C*2.151%D**14.9C-5.6D15212.5h117.2C285.5C+
Lumine Edge AE 1761764,0100.044D1.2430.279%C-15.909%C+1.6C--N/A5111h1.3C+4.3C++
L100 Python HEAT 256162543C1.7256.683%B+3.086%B+23.1C-13.4B+2987h7.2C12.7C++
NSX Tengu 1621591710.93C0.3530.398%D-13.208%D*35.3C+N/A984.5h15C+49.3C
NSX Tanto 1601582070.763C0.5226.226%C+17.089%D*29.3C+N/A915.4h17.5C66.6C+
NSX Tomoe 1621581650.958C0.3230.043%C*32.279%C-28.2C-N/A935.6h17.2D57.4C+
VE-H Maw 1551521261.206C0.0821.236%D-19.737%D38CN/A1634h12.7C-59.9C
NS-44 Commissioner 1481452910.498C-0.7822.049%F13.793%D*17.3DN/A1178.4h5D-22.6F
Dual Photon Pods 164141502.82C--1.5450.34%C+N/A61.3C10D7702.3h23.1C++45.9C++
E540 Halberd-H 258128353.657C-2.3853.42%C--1.563%C+15.2D**15.5D2988.4h9.6D**18F
NS-357P Underboss 1231151750.657D0.6238.134%D13.913%D*9.9D*N/A5211.6h5.4F-14.1D*
Force-Blade 17811113,2370.008C-1.2741.524%B**N/A0.2DN/A1545.2h5F12.1C+
NS-10 Burster 1791071220.877C+0.4028.747%C+4.673%D6.6B+4.4B+13016.3h126.4C**439.7C**
NS-61 Emissary 1061061380.768C+0.5122.96%D-13.208%D20.8CN/A985.1h10.3B+44.7B+
Saron Laser Cannon 1811052600.404C0.8835.759%B++3.81%B**7.1D5.1D11214.8h167.2C+467.4C++
Nebula VM20 102102711.437C0.1614.209%D-18.627%C27.6CN/A1383.7h16.6C+116.7C
Phaseshift VX-S 10099781.269D0.0126.056%D*51.515%F14.6D-N/A656.8h5.1D--19.6D**
NS-44 Commissioner AE 95951080.88C0.4038.521%C-10.526%F36.5C-N/A1052.6h3.7C+9.5C+
Nebula VM20 8989731.219C-0.0614.13%D-14.607%D*23.4DN/A1073.8h19.5D138.3D
Saron HRB 16289165.563C++4.2841.102%CN/A17.5D14.3C+5425.1h22.7C++55.2C+
Rocklet Rifle 15382761.079B++0.2049.778%CN/A17.8D15.4D2704.6h58.6D**117.8D--
NS-10 Burster 122761220.623D0.6628.706%C+5.263%C+4.7C2.8D10116.3h176.9D616.1C
Zenith VX-5 77751350.556D0.7325.727%C++21.333%C+7.4D--N/A8610.2h24.4T94.9D*
Heartstring 7675741.014C+0.2736.629%C30.667%C**11.5DN/A666.5h3C**8.2B+
M20 Basilisk 10870116.364A*5.0838.516%C+10%A++13.7D7.5C2335.1h111.3C+289C++
Auraxium Force-Blade 74707,5060.009D1.2736.557%B+10%B+0.3DN/A1243.6h2.7D-7.4C*
Artemis VX26 AE 7068421.619C0.3429.299%C16.177%D**45.3C+1.3B**2201.5h14.4D-49.1C
NSX Daimyo 6666461.435C--0.1531.499%D**93.939%C+25.4D-N/A782.6h3.5D*11D**
Proton II PPA-H 7160106C-4.7236.446%C+N/A37.5D*6.9C++3381.6h12.8C--35C
Thanatos VE70 6160790.759C+0.5240.432%C++11.667%D-18.2C-N/A2463.3h4.7C**11.6B
MANA Anti-Personnel Turret 6460411.463N/A0.1810.415%UN/A600U40U3450400.1h32.1T*307.9T*
Coyote Missiles 8557321.781C0.5047.338%D-N/A31.7C15.6C-3601.8h67.8D*143.3D*
MANA Anti-Vehicle Turret 11757610.934D0.3537.904%D*3.509%C+570D-600D-5606500.1h10.3D27.1D*
Lancer VS22 12854920.587C0.6959.638%C1.852%C++7.7D10.6C-4177h37.8C63.4C
Antares LC 9153700.757C-0.5231.047%C+N/A10.4D7.5D1395.1h115.9C*373.3C*
Solstice VE3 5452670.776C+0.5115.254%D**5.769%F--3.6D-N/A17514.3h18.7C122.3D
NS-AM7 Archer 74501040.481C+0.8058.415%C+6%D*5.4C2.6C+369.2h34.6D-59.3D-

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret212541.4h
Beamer VS3-FB0570.1h
Spawn Beacon71040.2h
Nano-Armor Kit443560,11765.4h
AE Nano-Armor Kit132205,99121.9h
AE Medical Applicator25772,9446.7h
Nanite Revive Grenade01,8280.5h
Spitfire Auto-Turret382,0751.5h
Aphelion VEX0510.1h
Motion Spotter123,3352.3h
Ammunition Package894,6201.8h
Medical Kit962,7341.8h
Anti-Infantry MANA Turret131661h
Medical Applicator367115,64010.6h
NS-45 Pilot01200h
Snowman Soldier72100.2h
Shield Recharging Field221,2790.5h

Check the help document for the dictionary if you want to learn more about words used here.


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