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NaikenNC[1RPC] NaikenNC
NC BR 113

KDR: 4.82

Score: 25.7m

Last Seen: Oct 14th, 2019 3:15 PM
- OFFLINE - 679.6 hour(s)

Battle Rank 116 (113 total) - New Conglomerate on Miller - Outfit Member of 1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 32
Level Progress (to 117): 26%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS SAS-R M30 Mustang AH NS-11CP NS-15M2 Breaker Rocket Pods NS-44 Commissioner AF-4 Cyclone AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,488,835 MLG Score: 7585
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 8.5%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.64%27.52%89843117644,0814.590340.234

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.51%2.235A*1.013B**-0.465DHEAD ++ (~11.2)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.677B+7.90.45B16.2

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.996%1.924%2217412159,877529125318.6359788%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.435%-0.354C-0.31C*1.126

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
28.60.823B++9.70.816B++18.9

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.696%2.847%293412151,4407513441.91744417%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.782%0.261C*0.159C++-0.406

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.754B++4.10.669B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.943%5.81%266812111,2225773922.11785311%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.871%-0.023C+0.336C**0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.869B*5.60.859B*10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.519%79.998%2668121115,98312712312.5653

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.458%1.28A0.837B++1.978

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.631B+1.60.501B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.27%10.769%2661121813066120.196375

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.725B++-0.763D--1.611

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.46B+3.60.264C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
1e Regiment des Para Commandos[1RPC] 1e Regiment des Para Commandos
NC outfit on Miller

Members: 32
25.7m161.8%555 (33.3k)469 (28.1k)4.8242481,98816,9954.95152113 (116)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1219842429.795%31.979%95303:1436

7% Engineer16% Heavy Assault36% Infiltrator38% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2015 7:39 PMDec 3rd, 2017 8:20 PMNov 11th, 2019 3:55 PM (56m) (PST)Oct 14th, 2019 11:37 AM (28d) (PST)Oct 14th, 2019 11:15 AM (28d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0242188061.4940.3100.4782.5050.0537585

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,44213,09348,349901929150328,111

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
914.4h/38.1d 2,163 26,219 19,140 137.4k 1,512 2,651 2,920 56.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B+
Kills:3,187
Deaths:1,059
KDR:3.009
Accuracy:27.193% B+
HSR:26.985% C++
LA1 Anchor
A
Kills:1,200
Deaths:243
KDR:4.938
Accuracy:31.903% A
HSR:30.250% B+
NS-15MP
C*
Kills:1,194
Deaths:362
KDR:3.298
Accuracy:29.107% C*
HSR:24.958% D
NS-15M AE
B**
Kills:1,162
Deaths:171
KDR:6.795
Accuracy:31.509% B**
HSR:35.628% B*
EM6
A++
Kills:1,160
Deaths:188
KDR:6.170
Accuracy:32.449% A++
HSR:36.810% A++
NC6 Gauss SAW
A
Kills:1,160
Deaths:287
KDR:4.042
Accuracy:27.340% A
HSR:24.397% C++
GD-22S
A++
Kills:1,152
Deaths:216
KDR:5.333
Accuracy:32.738% A++
HSR:27.517% B+
NC6A GODSAW
B++
Kills:261
Deaths:49
KDR:5.327
Accuracy:33.039% B++
HSR:32.950% B++
NSX Naginata
A+
Kills:175
Deaths:43
KDR:4.070
Accuracy:30.305% A+
HSR:34.286% B*
EM1
A++
Kills:144
Deaths:35
KDR:4.114
Accuracy:30.314% A++
HSR:27.778% B*
Kills:10,795
Deaths (as Heavy Assault):2,653
Deaths (to Heavy Assaults):4,830
KDR:4.06898
Kill Difference:8,142
Playtime:142.591 hours
Usage:16%
Score:3.746m
Score/min:438
Accuracy (listed only):30.590%
HSR (listed only):30.156%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B**
Kills:4,635
Deaths:735
KDR:6.306
Accuracy:33.761% B**
HSR:25.674% B
AF-4 Cyclone
B*
Kills:1,331
Deaths:415
KDR:3.207
Accuracy:29.729% B*
HSR:18.482% C+
AF-19 Mercenary
A+
Kills:1,320
Deaths:499
KDR:2.645
Accuracy:30.041% A+
HSR:21.667% C+
GD-7F
A++
Kills:1,210
Deaths:190
KDR:6.368
Accuracy:32.647% A++
HSR:24.876% B*
AC-X11
A*
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:35.567% A*
HSR:23.339% C*
NSX Tanto
A++
Kills:1,168
Deaths:116
KDR:10.069
Accuracy:36.102% A++
HSR:30.051% B++
NS-11C
A++
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:32.277% A++
HSR:21.784% B+
NS-7 PDW
A+
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:32.360% A+
HSR:22.978% B*
NS Baron G5AE
B
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:49.034% C*
HSR:17.657% B
Blitz GD-10
A
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:31.350% A
HSR:16.451% C+
Gauss Compact Burst
A
Kills:1,161
Deaths:217
KDR:5.350
Accuracy:33.129% A
HSR:25.840% C++
AF-4A Bandit
A
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.841% A
HSR:25.259% B+
Razor GD-23
A*
Kills:1,158
Deaths:211
KDR:5.488
Accuracy:35.147% A*
HSR:23.575% B+
Gauss Compact S
A*
Kills:1,157
Deaths:243
KDR:4.761
Accuracy:34.226% A*
HSR:27.917% A+
MKV Suppressed
A++
Kills:1,114
Deaths:258
KDR:4.318
Accuracy:34.003% A++
HSR:26.481% B**
NS Baron G5
B**
Kills:857
Deaths:214
KDR:4.005
Accuracy:55.588% B**
HSR:14.119% C+
Tempest
A+
Kills:475
Deaths:113
KDR:4.204
Accuracy:32.380% A+
HSR:31.579% A+
MGR-S1 Gladius
A++
Kills:434
Deaths:65
KDR:6.677
Accuracy:36.945% A++
HSR:35.714% A++
NSX Tengu
A*
Kills:345
Deaths:47
KDR:7.340
Accuracy:52.044% A*
HSR:31.594% A++
19A Fortuna
A+
Kills:244
Deaths:59
KDR:4.136
Accuracy:32.545% A+
HSR:26.639% B**
NSX-P Tanto
A*
Kills:229
Deaths:28
KDR:8.179
Accuracy:35.914% A*
HSR:24.454% C+
Mauler S6
B**
Kills:130
Deaths:45
KDR:2.889
Accuracy:50.270% B**
HSR:10.769% D-
MGR-C1 Charger
M**
Kills:55
Deaths:16
KDR:3.438
Accuracy:32.436% B**
HSR:49.091% M**
Kills:24,007
Deaths (as Light Assault):4,878
Deaths (to Light Assaults):3,915
KDR:4.92148
Kill Difference:19,129
Playtime:349.441 hours
Usage:38%
Score:9.739m
Score/min:465
Accuracy (listed only):36.449%
HSR (listed only):25.043%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:10,719
Deaths:1,553
KDR:6.902
Accuracy:43.730% B++
HSR:77.507% B*
NS-44 Commissioner
B**
Kills:1,572
Deaths:616
KDR:2.552
Accuracy:45.948% B**
HSR:24.046% C*
AF-4 Cyclone
B*
Kills:1,331
Deaths:415
KDR:3.207
Accuracy:29.729% B*
HSR:18.482% C+
NC14 Bolt Driver
B**
Kills:1,248
Deaths:196
KDR:6.367
Accuracy:38.593% B+
HSR:83.974% B**
EM4 Longshot
B++
Kills:1,188
Deaths:149
KDR:7.973
Accuracy:40.044% C++
HSR:83.838% B++
The Moonshot
B**
Kills:1,168
Deaths:139
KDR:8.403
Accuracy:47.408% B++
HSR:86.473% B**
Impetus
A+
Kills:1,165
Deaths:248
KDR:4.698
Accuracy:43.039% A+
HSR:27.296% C+
LA80
B++
Kills:1,165
Deaths:132
KDR:8.826
Accuracy:44.525% B+
HSR:83.348% B++
NSX Tomoe
A*
Kills:1,163
Deaths:171
KDR:6.801
Accuracy:39.112% A*
HSR:53.568% A+
NS-357P Underboss
B*
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:47.507% B*
HSR:18.761% D
NS-7 PDW
A+
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:32.360% A+
HSR:22.978% B*
Blitz GD-10
A
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:31.350% A
HSR:16.451% C+
NS-30 Vandal
B*
Kills:1,161
Deaths:249
KDR:4.663
Accuracy:38.441% B*
HSR:30.319% B+
AF-6 Shadow
A++
Kills:1,161
Deaths:176
KDR:6.597
Accuracy:44.531% A++
HSR:39.793% A+
AF-18 Stalker
A+
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:34.450% A+
HSR:28.362% B**
MKV Suppressed
A++
Kills:1,114
Deaths:258
KDR:4.318
Accuracy:34.003% A++
HSR:26.481% B**
Tempest
A+
Kills:475
Deaths:113
KDR:4.204
Accuracy:32.380% A+
HSR:31.579% A+
MGR-S1 Gladius
A++
Kills:434
Deaths:65
KDR:6.677
Accuracy:36.945% A++
HSR:35.714% A++
NSX Daimyo
M**
Kills:387
Deaths:24
KDR:16.125
Accuracy:66.752% M**
HSR:98.708% A
NSX Tengu
A*
Kills:345
Deaths:47
KDR:7.340
Accuracy:52.044% A*
HSR:31.594% A++
NC4 Mag-Shot
A
Kills:311
Deaths:162
KDR:1.920
Accuracy:35.322% A
HSR:20.257% C++
NS-61 Emissary
A++
Kills:186
Deaths:86
KDR:2.163
Accuracy:35.546% B**
HSR:27.419% A++
LA8 Rebel
A*
Kills:176
Deaths:55
KDR:3.200
Accuracy:45.680% A*
HSR:36.932% A*
AF-8 RailJack
A+
Kills:56
Deaths:14
KDR:4
Accuracy:44.751% B**
HSR:89.286% A+
Gauss SPR
A
Kills:52
Deaths:14
KDR:3.714
Accuracy:41.013% A
HSR:40.385% B++
Kills:31,222
Deaths (as Infiltrator):6,188
Deaths (to Infiltrators):2,842
KDR:5.04557
Kill Difference:25,034
Playtime:325.743 hours
Usage:36%
Score:9.546m
Score/min:488
Accuracy (listed only):41.008%
HSR (listed only):45.342%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:4,635
Deaths:735
KDR:6.306
Accuracy:33.761% B**
HSR:25.674% B
AF-19 Mercenary
A+
Kills:1,320
Deaths:499
KDR:2.645
Accuracy:30.041% A+
HSR:21.667% C+
GD-7F
A++
Kills:1,210
Deaths:190
KDR:6.368
Accuracy:32.647% A++
HSR:24.876% B*
AC-X11
A*
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:35.567% A*
HSR:23.339% C*
Warden
M
Kills:1,169
Deaths:133
KDR:8.789
Accuracy:42.673% M
HSR:35.672% A++
NSX Tanto
A++
Kills:1,168
Deaths:116
KDR:10.069
Accuracy:36.102% A++
HSR:30.051% B++
NS-11C
A++
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:32.277% A++
HSR:21.784% B+
NS Baron G5AE
B
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:49.034% C*
HSR:17.657% B
Gauss Compact Burst
A
Kills:1,161
Deaths:217
KDR:5.350
Accuracy:33.129% A
HSR:25.840% C++
AF-4A Bandit
A
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.841% A
HSR:25.259% B+
Razor GD-23
A*
Kills:1,158
Deaths:211
KDR:5.488
Accuracy:35.147% A*
HSR:23.575% B+
Gauss Compact S
A*
Kills:1,157
Deaths:243
KDR:4.761
Accuracy:34.226% A*
HSR:27.917% A+
NS Baron G5
B**
Kills:857
Deaths:214
KDR:4.005
Accuracy:55.588% B**
HSR:14.119% C+
GD Guardian
B**
Kills:616
Deaths:99
KDR:6.222
Accuracy:39.687% B**
HSR:29.870% C+
19A Fortuna
A+
Kills:244
Deaths:59
KDR:4.136
Accuracy:32.545% A+
HSR:26.639% B**
NSX-P Tanto
A*
Kills:229
Deaths:28
KDR:8.179
Accuracy:35.914% A*
HSR:24.454% C+
Mauler S6
B**
Kills:130
Deaths:45
KDR:2.889
Accuracy:50.270% B**
HSR:10.769% D-
MGR-C1 Charger
M**
Kills:55
Deaths:16
KDR:3.438
Accuracy:32.436% B**
HSR:49.091% M**
Kills:19,770
Deaths (as Engineer):3,608
Deaths (to Engineers):2,829
KDR:5.47949
Kill Difference:16,162
Playtime:63.978 hours
Usage:7%
Score:1.680m
Score/min:438
Accuracy (listed only):37.327%
HSR (listed only):25.459%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:1,331
Deaths:415
KDR:3.207
Accuracy:29.729% B*
HSR:18.482% C+
NS-7 PDW
A+
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:32.360% A+
HSR:22.978% B*
NS Baron G5AE
B
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:49.034% C*
HSR:17.657% B
Blitz GD-10
A
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:31.350% A
HSR:16.451% C+
MKV Suppressed
A++
Kills:1,114
Deaths:258
KDR:4.318
Accuracy:34.003% A++
HSR:26.481% B**
NS Baron G5
B**
Kills:857
Deaths:214
KDR:4.005
Accuracy:55.588% B**
HSR:14.119% C+
Carnage AR
A
Kills:712
Deaths:205
KDR:3.473
Accuracy:30.700% A
HSR:22.753% C**
NS-11A
A++
Kills:620
Deaths:104
KDR:5.962
Accuracy:32.452% A++
HSR:36.452% A++
Tempest
A+
Kills:475
Deaths:113
KDR:4.204
Accuracy:32.380% A+
HSR:31.579% A+
MGR-S1 Gladius
A++
Kills:434
Deaths:65
KDR:6.677
Accuracy:36.945% A++
HSR:35.714% A++
GR-22
A+
Kills:408
Deaths:83
KDR:4.916
Accuracy:30.785% A
HSR:30.147% A+
NSX Tengu
A*
Kills:345
Deaths:47
KDR:7.340
Accuracy:52.044% A*
HSR:31.594% A++
NC1 Gauss Rifle
A**
Kills:242
Deaths:46
KDR:5.261
Accuracy:34.810% A**
HSR:26.860% B*
Mauler S6
B**
Kills:130
Deaths:45
KDR:2.889
Accuracy:50.270% B**
HSR:10.769% D-
Kills:10,152
Deaths (as Combat Medic):2,426
Deaths (to Combat Medics):1,575
KDR:4.18467
Kill Difference:7,726
Playtime:25.141 hours
Usage:3%
Score:0.864m
Score/min:573
Accuracy (listed only):38.032%
HSR (listed only):24.431%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:5,267
V. Kills:232 N/A
Deaths:242
KDR:21.765
Accuracy:59.079% B+
KPH:160.400 M*
VKPH:7.100 B++
Breaker Rocket Pods
A
Kills:3,112
V. Kills:122 N/A
Deaths:102
KDR:30.510
Accuracy:59.918% A
KPH:204 A
VKPH:8 D
Vortek Rotary
A*
Kills:771
V. Kills:397 194%
Deaths:98
KDR:7.867
Accuracy:30.053% C+
KPH:45.200 A*
VKPH:23.300 A+
M20 Mustang
B+
Kills:727
V. Kills:484 150%
Deaths:230
KDR:3.161
Accuracy:24.126% D*
KPH:20.500 B+
VKPH:13.600 B+
Hornet Missiles
M*
Kills:317
V. Kills:63 N/A
Deaths:14
KDR:22.643
Accuracy:65.961% B*
KPH:220.400 M*
VKPH:43.800 C++
Kills:10,194 (6,765 + 0)
Deaths:686
KDR:14.860
VKDR:1.892
Vehicle Kills:1,298
Kill Difference:9,508
Playtime:102.084 hours
Usage:11%
Score:2.312m
Score/min:378
Piloting Accuracy:24.126%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:220
V. Kills:205 107%
Deaths:23
KDR:9.565
Accuracy:31.545% D
KPH:38.700 B
VKPH:36 B**
Kills:220 (0 + 220)
Deaths:23
KDR:9.565
VKDR:8.913
Vehicle Kills:205
Kill Difference:197
Playtime:5.689 hours
Usage:1%
Score:0.142m
Score/min:416
Piloting Accuracy:N/A%
Gunner Accuracy:31.545%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:775
V. Kills:69 N/A
Deaths:37
KDR:20.946
Accuracy:41.524% B
KPH:135.700 S
VKPH:12.100 B*
L100 Python HESH
M+
Kills:138
V. Kills:8 N/A
Deaths:5
KDR:27.600
Accuracy:54.819% B++
KPH:121.900 M+
VKPH:7.100 C
L100 Python AP
S
Kills:119
V. Kills:40 290%
Deaths:4
KDR:29.750
Accuracy:50.287% D
KPH:93.600 S
VKPH:31.500 A*
Kills:1,032 (1,032 + 0)
Deaths:46
KDR:22.435
VKDR:2.543
Vehicle Kills:117
Kill Difference:986
Playtime:8.115 hours
Usage:1%
Score:0.229m
Score/min:470
Driving Accuracy:50.287%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M+
Kills:408
V. Kills:214 190%
Deaths:22
KDR:18.546
Accuracy:47.475% C
KPH:52.800 M+
VKPH:27.700 M+
E540 Halberd
A*
Kills:155
V. Kills:73 209%
Deaths:12
KDR:12.917
Accuracy:51.264% B*
KPH:50.800 A*
VKPH:23.900 A++
C85 Canister
M++
Kills:85
V. Kills:8 N/A
Deaths:5
KDR:17
Accuracy:43.098% B+
KPH:125 A
VKPH:11.800 M++
Kills:648 (408 + 240)
Deaths:39
KDR:16.615
VKDR:7.564
Vehicle Kills:295
Kill Difference:609
Playtime:11.459 hours
Usage:1%
Score:0.301m
Score/min:438
Driving Accuracy:47.475%
Gunner Accuracy:43.098%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:233
V. Kills:7 N/A
Deaths:6
KDR:38.833
Accuracy:57.915% B++
KPH:311.200 M**
VKPH:9.400 B
M12 Kobalt-H
B*
Kills:76
V. Kills:3 N/A
Deaths:3
KDR:25.333
Accuracy:21.184% C+
KPH:161.800 B*
VKPH:6.400 B++
Kills:309 (0 + 309)
Deaths:9
KDR:34.333
VKDR:1.111
Vehicle Kills:10
Kill Difference:300
Playtime:1.219 hours
Usage:0%
Score:0.049m
Score/min:673
Driving Accuracy:N/A%
Gunner Accuracy:21.184%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:267
V. Kills:29 N/A
Deaths:8
KDR:33.375
Accuracy:35.713% C++
KPH:113.600 M
VKPH:12.300 B+
M40 Fury
A**
Kills:108
V. Kills:13 N/A
Deaths:5
KDR:21.600
Accuracy:37.707% C*
KPH:121 A**
VKPH:14.600 B+
Kills:375 (0 + 375)
Deaths:13
KDR:28.846
VKDR:3.231
Vehicle Kills:42
Kill Difference:362
Playtime:3.243 hours
Usage:0%
Score:0.102m
Score/min:525
Driving Accuracy:N/A%
Gunner Accuracy:37.707%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B**
Kills:356
V. Kills:4 N/A
Deaths:67
KDR:5.313
Accuracy:46.874% B+
KPH:81.800 B**
VKPH:0.900 D
Kills:356 (356 + 0)
Deaths:67
KDR:5.313
VKDR:0.060
Vehicle Kills:4
Kill Difference:289
Playtime:4.354 hours
Usage:0%
Score:0.051m
Score/min:195
Driving Accuracy:46.874%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A+
Kills:1,084
V. Kills:46 N/A
Deaths:31
KDR:34.968
Accuracy:32.175% C+
KPH:127.100 A+
VKPH:5.400 C+
M20 Wyvern
A**
Kills:124
V. Kills:55 221%
Deaths:9
KDR:13.778
Accuracy:37.302% C++
KPH:60 A**
VKPH:26.600 A++
Kills:1,208 (0 + 1,208)
Deaths:40
KDR:30.200
VKDR:2.525
Vehicle Kills:101
Kill Difference:1,168
Playtime:10.598 hours
Usage:1%
Score:0.200m
Score/min:315
Piloting Accuracy:N/A%
Gunner Accuracy:37.302%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 10,73710,7191,5536.902A++2.0843.73%B++77.507%B*102.7M+N/A288104.4h1.6A3.7B**
M30 Mustang AH 5,4995,26724221.764A*16.9459.079%B+1.272%C+160.6M*7.1B++46632.8h3.7B*6.2B*
NS-11CP 4,6594,6357356.306M**1.4833.761%B**25.674%B115.3A+N/A32740.2h9.4B**27.7B*
NS-15M2 3,2073,1871,0593.009B*1.8227.193%B+26.985%C++78.1B**N/A20340.8h10.3B++38B++
Breaker Rocket Pods 3,2343,11210230.51M++25.6959.918%A1.51%B*203.4A8D57815.3h6.7A+11.2B**
NS-44 Commissioner 1,5771,5726162.552A+2.2745.948%B**24.046%C*122.8M*N/A33112.8h2.5A5.5B**
AF-4 Cyclone 1,3331,3314153.207A+1.6229.729%B*18.482%C+96.4A**N/A25813.8h8.8B*29.7B++
AF-19 Mercenary 1,3231,3204992.645A*2.1830.041%A+21.667%C+67.3M+N/A23319.6h8.7B**28.9B*
NC14 Bolt Driver 1,2491,2481966.367M1.5438.593%B+83.974%B**70.1M++N/A20717.8h1.7A4.4B**
GD-7F 1,2141,2101906.368S1.5432.647%A++24.876%B*119.8M**N/A41110.1h8.7A26.7B**
LA1 Anchor 1,2051,2002434.938B**0.1131.903%A30.25%B+118.8A**N/A35710.1h7.6A23.7B*
NS-15MP 1,2021,1943623.298B+1.5329.107%C*24.958%D70.2C++N/A16217h10.2B35.2B
EM4 Longshot 1,1891,1881497.973A+3.1540.044%C++83.838%B++78.2MN/A22715.2h1.5A3.8B*
AC-X11 1,1791,1741677.03S2.2135.567%A*23.339%C*127.6SN/A4489.2h6.5A18.4B**
Warden 1,1701,1691338.789S3.9642.673%M35.672%A++169.4SN/A3826.9h4.5A++10.6A
NSX Tanto 1,1721,16811610.069S5.2436.102%A++30.051%B++151.7SN/A3397.7h8.9B*24.6B+
The Moonshot 1,1701,1681398.403B*3.5847.408%B++86.473%B**124.3M++N/A3199.4h1.4A+2.9B**
NS-11C 1,1681,1662105.552S0.7332.277%A++21.784%B+114.3M**N/A37710.2h9.1A28.3B**
Impetus 1,1671,1652484.698A++0.1343.039%A+27.296%C+122.6M**N/A2799.5h3.2A+7.3B**
LA80 1,1661,1651328.826A*4.0044.525%B+83.348%B++105M+N/A25611.1h1.5A3.3B**
NSX Tomoe 1,1631,1631716.801M**1.9839.112%A*53.568%A+155.1SN/A3687.5h8.6A+21.9A
NS-15M AE 1,1661,1621716.795A++1.9731.509%B**35.628%B*122.3A*N/A2669.5h9.5B*30.1B++
NS-357P Underboss 1,1651,1624302.702B**2.1247.507%B*18.761%D123.6B**N/A3229.4h3.3B+7B++
NS-7 PDW 1,1631,1622804.15S0.6732.36%A+22.978%B*112.8SN/A29010.3h8.9A+27.6B**
NS Baron G5AE 1,1671,1612275.115M**0.2949.034%C*17.657%B117.3MN/A2509.9h3.6B*7.3C++
Blitz GD-10 1,1641,1613243.583M1.2431.35%A16.451%C+94.4M++N/A26612.3h11.3B*36.1B*
NS-30 Vandal 1,1651,1612494.663A++0.1638.441%B*30.319%B+92.9A*N/A20512.5h4.3B**11.2B*
Gauss Compact Burst 1,1651,1612175.35A++0.5333.129%A25.84%C++101.8A*N/A21511.4h8.4B**25.4B+
AF-6 Shadow 1,1621,1611766.597M+1.7744.531%A++39.793%A+156.9SN/A3257.4h3.7A+8.3A
AF-4A Bandit 1,1671,1601995.829M**1.0030.841%A25.259%B+94.3A*N/A24712.3h8.2B**26.5B**
EM6 1,1611,1601886.17M1.3532.449%A++36.81%A++156.8SN/A4017.4h7.4A22.9B**
NC6 Gauss SAW 1,1641,1602874.042M0.7827.34%A24.397%C++100M++N/A36011.6h6.7B**24.5B*
AF-18 Stalker 1,1611,1602724.265A**0.5634.45%A+28.362%B**102.7M**N/A25311.3h9.3B**27B**
Razor GD-23 1,1621,1582115.488S0.6635.147%A*23.575%B+111.3SN/A25610.4h8.3A23.7B**
Gauss Compact S 1,1611,1572434.761S0.0634.226%A*27.917%A+114.6SN/A34110.1h7.7B**22.5B**
GD-22S 1,1551,1522165.333A*0.5132.738%A++27.517%B+123.9M*N/A3479.3h7.9A24B**
MKV Suppressed 1,1181,1142584.318S0.5134.003%A++26.481%B**112.5M**N/A2479.9h9.1B**26.7B*
CAS 14-E 1,1301,0843134.968B**30.1432.175%C+1.937%C++127.5A+5.4C+3118.5h14.4A44.8B**
NS Baron G5 8638572144.005M**0.8255.588%B**14.119%C+77.9A*N/A17411h3.3A6C+
Frag Grenade 8118071807N/A802.1849.443%B+N/A576.4B+2.9D-17641.4h3.2B++6.5B++
C75 Viper 8447753720.946M**16.1241.524%B1.161%C136S12.1B*4195.7h5.1A+12.3A
Vortek Rotary 1,168771987.867A**3.0430.053%C+4.799%A+45.4A*23.4A+29617h25.4A84.6B**
M20 Mustang 1,2117272303.161B+1.6624.126%D*5.365%A*20.5B+13.6B+22635.5h49.6B**205.6B*
Carnage AR 7157122053.473A++1.3530.7%A22.753%C**83.8A**N/A2528.5h9.7A+31.5B**
NS-11A 6206201045.962S1.1432.452%A++36.452%A++134.8SN/A3194.6h9.2A+28.5A
GD Guardian 619616996.222A++1.4039.687%B**29.87%C+131.1MN/A3414.7h5B**12.6B**
Tempest 4754751134.204M0.6232.38%A+31.579%A+108A*N/A3504.4h7.6A23.4A
MGR-S1 Gladius 434434656.677M**1.8536.945%A++35.714%A++149.7SN/A3592.9h6.3B**17B**
GR-22 409408834.916M0.0930.785%A30.147%A+116.6M**N/A4503.5h8.5A++27.6A
Titan-150 AP 6224082218.545A++13.7247.475%C5.637%A++53M+27.8M+4657.7h3.3B*6.9B*
NSX Daimyo 3873872416.125S11.3066.752%M**98.708%A241.9SN/A5441.6h1.3A++2A++
S12 Renegade 360356675.313B++0.4946.874%B+3.09%D80.9B*N/A1954.4h2.7B++5.7B*
NSX Tengu 345345477.34S2.5252.044%A*31.594%A++156.8SN/A3172.2h8.2B**15.7B**
Hornet Missiles 3803171422.643M++17.8265.961%B*2.208%B+226.4M**45C*9431.4h5.1A7.7A
NC4 Mag-Shot 3163111621.92A++2.9035.322%A20.257%C++86.4M*1.4A2673.6h6B*16.9B++
M60-A Bulldog 296275555A+50.1865.55%A*1.455%D110M++8.4A++3622.5h4.3B**6.5A
M40 Fury 296267833.375S28.5535.713%C++2.247%B+111.3M12.1B+4702.4h6.9B**19.3B*
NC6A GODSAW 261261495.327A+0.5033.039%B++32.95%B++130.5A*N/A5172h6.9C*20.8B++
19A Fortuna 245244594.136A**0.6932.545%A+26.639%B**116.2M**N/A3302.1h8B*24.4B**
AF-34 Mattock 246244524.692B+0.1330.358%D12.295%D*84.1A**N/A2462.9h3.8A+12.5B*
NC1 Gauss Rifle 243242465.261M**0.4434.81%A**26.86%B*115.2SN/A6532.1h7.9A++22.6A
AF-34 Mattock 237236524.538B+0.2926.678%D-18.22%B+78.7A*N/A2423h3.4A+12.6B*
C85 Canister-H 240233638.833A*34.0157.915%B++12.446%B+332.9S10B+7910.7h4B**6.8B**
NSX-P Tanto 229229288.179S3.3535.914%A*24.454%C+120.5SN/A3081.9h9.9B**27.6B**
C150 Dalton 425220239.565B+4.7431.545%D1.818%A38.6B36B**4165.7h2.9B*9.2B+
Shrike 3072041511.351B**3.4757.908%C++3.431%B+35.8B**18.1B*3295.7h5.7B+9.8B+
NS-61 Emissary 187186862.163A++2.6635.546%B**27.419%A++116.3SN/A4301.6h8.9B++25B**
LA8 Rebel 176176553.2M1.6245.68%A*36.932%A*160SN/A4461.1h3.7A+8B**
NSX Naginata 177175434.07M0.7530.305%A+34.286%B*102.9A*1.2B**3441.7h8.9B*29.2B*
C-4 227166602.767B**2.0637.339%A*N/A79C+29C+7582.1h1B**2.8B**
E540 Halberd 2281551212.917B++8.0951.264%B*3.226%C++51.7A*24.3A++3913h4.6B*8.9B**
EM1 147144354.114M++0.7130.314%A++27.778%B*110.8M++2.3S4471.3h9.4B+31B*
L100 Python HESH 146138527.6A++22.7854.819%B++1.449%C+125.5M++7.3C5591.1h2A3.6B**
Mauler S6 132130452.889A++1.9450.27%B**10.769%D-46.4B**N/A2232.8h3.6B**7.1B**
M20 Wyvern 179124913.778A+8.9537.302%C++8.065%A+59A**26.2A++3312.1h41.7A111.9B**
L100 Python AP 159119429.75S24.9350.287%D5.882%A*91.5S30.8A*6151.3h2.9A5.8A
M40 Fury 121108521.6M16.7837.707%C*N/A120A**14.4B+6650.9h7.4B**19.6B**
M60-A Bulldog 119103520.6C++15.7863.407%A++3.884%A73.6A++11.4M3291.4h5.9C++9.2B++
A30 Walker 215100156.667B**1.8431.295%A+N/A22.7A*26.1S2884.4h125.7B**401.5A
Tank Mine 11396616S11.18191.453%UN/A320S56.7C+17460.3h2.3D1.2M+
NS Decimator 11693481.938B**2.8956.617%D2.151%C+44.3B+11D2742.1h4.5C*7.9C++
C85 Canister 9385517C++12.1843.098%B+9.412%D--121.4A11.4M+3400.7h7.5C*17.5B+
M60-A Bulldog 9278515.6A*10.7847.976%A+1.282%C70.9A++12.7A++3451.1h4.1A8.6B**
M40 Fury 9477325.667A20.8448.225%C+N/A64.2C14.2C-2951.2h12.4B25.6B
M12 Kobalt-H 7976325.333B+20.5121.184%C+22.368%B**152B++6B+4810.5h12.9B+61.1B+
Spear Anti-Vehicle Phalanx Turret 11273236.5S31.6861.702%A++1.37%D**121.7S65S8700.6h4.8B**7.7A
AF-8 RailJack 5656144B+0.8244.751%B**89.286%A+93.3SN/A4460.6h1.4A+3.2B**
MGR-C1 Charger 5555163.438A**1.3932.436%B**49.091%M**78.6A++N/A2010.7h8.1A+25B**
Gauss SPR 5252143.714A1.1141.013%A40.385%B++65A*N/A2200.8h3.1A++7.6A

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon548091.2h
Nano-Armor Kit127171,49012.3h
Nanite Revive Grenade02180.1h
Medical Applicator5927,6432.3h
Restoration Kit4500.2h
Motion Spotter448,7494.8h
Medical Kit2,48014,34477.4h
Recon Detection Device305,1066.6h
Ammunition Package42150.3h
Shield Recharging Field5720h
Anti-Infantry MANA Turret2740.2h
M20 Drake1660h

Check the help document for the dictionary if you want to learn more about words used here.


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