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Maverick NaikenNC[1RPC] NaikenNC
NC BR 22

KDR: 4.82

Score: 26.6m

Last Seen: May 29th, 2020 8:37 PM
- OFFLINE - 14.1 hour(s)

Prestige 1, Battle Rank 22 - New Conglomerate on Miller
Level Progress (to 23): 51%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS SAS-R M30 Mustang AH NS-11CP NS-15M2 Breaker Rocket Pods NS-44 Commissioner AF-4 Cyclone AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,547,632 MLG Score: 7632
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.582%27.678%90244123945,3724.556340.264

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.525%2.195A*0.99B*-0.453DHEAD ++ (~11.39)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.20.673B+7.90.447B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.293%1.856%23004127910,292537127619.1657806%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.455%-0.311C0.268C*1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
280.828B++9.60.82B++18.4

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.756%2.804%291412791,4627703471.8987420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.776%0.263C*0.196C++-0.415

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++4.10.671B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.617%6.135%257912741,3045984022.1806324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.552%-0.241C0.391B0.652

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.858B*5.80.857B*11.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.464%80.082%2578127516,59813102612.6606

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.436%1.282A0.839B++1.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.633B+1.60.503B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.21%11.194%2571128213468820.194767

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.697B+-0.705D--1.628

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.458B+3.60.265C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.6m162.5%556 (33.4k)469 (28.1k)4.8201784,99417,6334.9477722 (22)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1283870729.84%32.116%95803:1437

7% Engineer15% Heavy Assault35% Infiltrator39% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2015 7:39 PMDec 3rd, 2017 8:20 PMMay 30th, 2020 12:07 PM (5d) (PST)May 29th, 2020 5:02 PM (6d) (PST)May 29th, 2020 4:37 PM (6d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0262198071.4960.3100.4802.5170.0537632

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,57313,14248,431901929151328,129

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
947.1h/39.5d 2,250 27,297 19,907 143k 1,580 2,740 3,013 58.3m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B
Kills:3,187
Deaths:1,059
KDR:3.009
Accuracy:27.193% B
HSR:26.985% C+
LA1 Anchor
B**
Kills:1,200
Deaths:243
KDR:4.938
Accuracy:31.903% B**
HSR:30.250% B+
NS-15MP
C++
Kills:1,194
Deaths:362
KDR:3.298
Accuracy:29.107% C++
HSR:24.958% D
NS-15M AE
B*
Kills:1,162
Deaths:171
KDR:6.795
Accuracy:31.509% B*
HSR:35.628% B++
NC6 Gauss SAW
B**
Kills:1,160
Deaths:287
KDR:4.042
Accuracy:27.340% B**
HSR:24.397% C+
EM6
A++
Kills:1,160
Deaths:188
KDR:6.170
Accuracy:32.449% A++
HSR:36.810% A+
GD-22S
A+
Kills:1,152
Deaths:216
KDR:5.333
Accuracy:32.738% A+
HSR:27.517% C**
NC6A GODSAW
B+
Kills:271
Deaths:54
KDR:5.019
Accuracy:33.048% B+
HSR:32.103% B+
MGR-L1 Promise
A++
Kills:206
Deaths:49
KDR:4.204
Accuracy:28.554% B++
HSR:40.291% A++
NSX Naginata
A
Kills:175
Deaths:43
KDR:4.070
Accuracy:30.305% A
HSR:34.286% B++
EM1
A+
Kills:157
Deaths:41
KDR:3.829
Accuracy:30.300% A+
HSR:28.662% B*
Kills:11,024
Deaths (as Heavy Assault):2,713
Deaths (to Heavy Assaults):5,002
KDR:4.0634
Kill Difference:8,311
Playtime:145.889 hours
Usage:15%
Score:3.834m
Score/min:438
Accuracy (listed only):30.404%
HSR (listed only):31.081%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B*
Kills:4,905
Deaths:806
KDR:6.086
Accuracy:33.570% B*
HSR:26.137% C*
AF-4 Cyclone
B++
Kills:1,331
Deaths:415
KDR:3.207
Accuracy:29.729% B++
HSR:18.482% C+
AF-19 Mercenary
A
Kills:1,320
Deaths:499
KDR:2.645
Accuracy:30.041% A
HSR:21.667% C+
GD-7F
A+
Kills:1,210
Deaths:190
KDR:6.368
Accuracy:32.647% A+
HSR:24.876% B++
AC-X11
A++
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:35.567% A++
HSR:23.339% C++
NSX Tanto
A++
Kills:1,168
Deaths:116
KDR:10.069
Accuracy:36.102% A++
HSR:30.051% B+
NS-11C
A+
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:32.277% A+
HSR:21.784% C**
NS-7 PDW
A
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:32.360% A
HSR:22.978% B++
NS Baron G5AE
C**
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:49.034% C++
HSR:17.657% C**
Blitz GD-10
A
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:31.350% A
HSR:16.451% C+
Gauss Compact Burst
B**
Kills:1,161
Deaths:217
KDR:5.350
Accuracy:33.129% B**
HSR:25.840% C+
AF-4A Bandit
B*
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.841% B*
HSR:25.259% C*
Razor GD-23
A++
Kills:1,158
Deaths:211
KDR:5.488
Accuracy:35.147% A++
HSR:23.575% B+
Gauss Compact S
A++
Kills:1,157
Deaths:243
KDR:4.761
Accuracy:34.226% A++
HSR:27.917% A+
MKV Suppressed
A+
Kills:1,114
Deaths:258
KDR:4.318
Accuracy:34.003% A+
HSR:26.481% B*
NS Baron G5
B**
Kills:861
Deaths:216
KDR:3.986
Accuracy:55.569% B**
HSR:14.286% C+
MGR-S1 Gladius
A+
Kills:535
Deaths:91
KDR:5.879
Accuracy:36.539% A+
HSR:34.579% A+
NSX-P Tanto
A
Kills:529
Deaths:70
KDR:7.557
Accuracy:33.643% A
HSR:29.490% B+
Tempest
A
Kills:483
Deaths:121
KDR:3.992
Accuracy:32.185% A
HSR:31.263% A
MGR-C1 Charger
A
Kills:472
Deaths:120
KDR:3.933
Accuracy:32.342% B*
HSR:33.475% A
NSX Tengu
A*
Kills:345
Deaths:47
KDR:7.340
Accuracy:52.054% A*
HSR:31.594% A
19A Fortuna
B**
Kills:268
Deaths:68
KDR:3.941
Accuracy:31.986% B**
HSR:27.612% B**
Mauler S6
B*
Kills:134
Deaths:49
KDR:2.735
Accuracy:50.210% B*
HSR:11.194% D-
Kills:25,135
Deaths (as Light Assault):5,144
Deaths (to Light Assaults):4,106
KDR:4.88628
Kill Difference:19,991
Playtime:365.094 hours
Usage:39%
Score:10.180m
Score/min:465
Accuracy (listed only):36.285%
HSR (listed only):24.608%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B*
Kills:11,270
Deaths:1,636
KDR:6.889
Accuracy:43.628% B+
HSR:77.693% B*
NS-44 Commissioner
B**
Kills:1,680
Deaths:668
KDR:2.515
Accuracy:46.055% B**
HSR:23.869% C++
AF-4 Cyclone
B++
Kills:1,331
Deaths:415
KDR:3.207
Accuracy:29.729% B++
HSR:18.482% C+
NC14 Bolt Driver
B**
Kills:1,248
Deaths:196
KDR:6.367
Accuracy:38.593% C**
HSR:83.974% B**
The Moonshot
B*
Kills:1,196
Deaths:139
KDR:8.604
Accuracy:47.260% B+
HSR:86.455% B*
EM4 Longshot
B++
Kills:1,188
Deaths:149
KDR:7.973
Accuracy:40.044% C+
HSR:83.838% B++
LA80
B++
Kills:1,165
Deaths:132
KDR:8.826
Accuracy:44.525% B+
HSR:83.348% B++
Impetus
A
Kills:1,165
Deaths:248
KDR:4.698
Accuracy:43.039% A
HSR:27.296% C
NSX Tomoe
A++
Kills:1,163
Deaths:171
KDR:6.801
Accuracy:39.112% A++
HSR:53.568% A
NS-7 PDW
A
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:32.360% A
HSR:22.978% B++
NS-357P Underboss
B++
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:47.507% B++
HSR:18.761% D
AF-6 Shadow
A+
Kills:1,161
Deaths:176
KDR:6.597
Accuracy:44.531% A+
HSR:39.793% A
NS-30 Vandal
B+
Kills:1,161
Deaths:249
KDR:4.663
Accuracy:38.441% B+
HSR:30.319% C**
Blitz GD-10
A
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:31.350% A
HSR:16.451% C+
AF-18 Stalker
A
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:34.450% A
HSR:28.362% B**
MKV Suppressed
A+
Kills:1,114
Deaths:258
KDR:4.318
Accuracy:34.003% A+
HSR:26.481% B*
MGR-S1 Gladius
A+
Kills:535
Deaths:91
KDR:5.879
Accuracy:36.539% A+
HSR:34.579% A+
Tempest
A
Kills:483
Deaths:121
KDR:3.992
Accuracy:32.185% A
HSR:31.263% A
NSX Daimyo
M**
Kills:404
Deaths:25
KDR:16.160
Accuracy:66.467% M**
HSR:98.762% A
NSX Tengu
A*
Kills:345
Deaths:47
KDR:7.340
Accuracy:52.054% A*
HSR:31.594% A
NC4 Mag-Shot
B**
Kills:321
Deaths:165
KDR:1.945
Accuracy:35.363% B**
HSR:20.249% C++
NS-61 Emissary
A+
Kills:186
Deaths:86
KDR:2.163
Accuracy:35.546% B**
HSR:27.419% A+
LA8 Rebel
A++
Kills:186
Deaths:56
KDR:3.321
Accuracy:45.526% A++
HSR:34.946% A++
AF-8 RailJack
A++
Kills:74
Deaths:14
KDR:5.286
Accuracy:42.806% B++
HSR:90.541% A++
Gauss SPR
B**
Kills:53
Deaths:15
KDR:3.533
Accuracy:41.133% B**
HSR:39.623% B++
Kills:32,074
Deaths (as Infiltrator):6,363
Deaths (to Infiltrators):2,939
KDR:5.0407
Kill Difference:25,711
Playtime:335.310 hours
Usage:35%
Score:9.859m
Score/min:490
Accuracy (listed only):40.890%
HSR (listed only):45.226%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B*
Kills:4,905
Deaths:806
KDR:6.086
Accuracy:33.570% B*
HSR:26.137% C*
AF-19 Mercenary
A
Kills:1,320
Deaths:499
KDR:2.645
Accuracy:30.041% A
HSR:21.667% C+
GD-7F
A+
Kills:1,210
Deaths:190
KDR:6.368
Accuracy:32.647% A+
HSR:24.876% B++
AC-X11
A++
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:35.567% A++
HSR:23.339% C++
Warden
A**
Kills:1,169
Deaths:133
KDR:8.789
Accuracy:42.673% A**
HSR:35.672% A+
NSX Tanto
A++
Kills:1,168
Deaths:116
KDR:10.069
Accuracy:36.102% A++
HSR:30.051% B+
NS-11C
A+
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:32.277% A+
HSR:21.784% C**
NS Baron G5AE
C**
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:49.034% C++
HSR:17.657% C**
Gauss Compact Burst
B**
Kills:1,161
Deaths:217
KDR:5.350
Accuracy:33.129% B**
HSR:25.840% C+
AF-4A Bandit
B*
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.841% B*
HSR:25.259% C*
Razor GD-23
A++
Kills:1,158
Deaths:211
KDR:5.488
Accuracy:35.147% A++
HSR:23.575% B+
Gauss Compact S
A++
Kills:1,157
Deaths:243
KDR:4.761
Accuracy:34.226% A++
HSR:27.917% A+
NS Baron G5
B**
Kills:861
Deaths:216
KDR:3.986
Accuracy:55.569% B**
HSR:14.286% C+
GD Guardian
B**
Kills:659
Deaths:108
KDR:6.102
Accuracy:39.448% B**
HSR:30.197% C+
NSX-P Tanto
A
Kills:529
Deaths:70
KDR:7.557
Accuracy:33.643% A
HSR:29.490% B+
MGR-C1 Charger
A
Kills:472
Deaths:120
KDR:3.933
Accuracy:32.342% B*
HSR:33.475% A
19A Fortuna
B**
Kills:268
Deaths:68
KDR:3.941
Accuracy:31.986% B**
HSR:27.612% B**
Mauler S6
B*
Kills:134
Deaths:49
KDR:2.735
Accuracy:50.210% B*
HSR:11.194% D-
Kills:20,832
Deaths (as Engineer):3,849
Deaths (to Engineers):2,897
KDR:5.41231
Kill Difference:16,983
Playtime:65.216 hours
Usage:7%
Score:1.710m
Score/min:437
Accuracy (listed only):37.136%
HSR (listed only):25.001%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B++
Kills:1,331
Deaths:415
KDR:3.207
Accuracy:29.729% B++
HSR:18.482% C+
NS-7 PDW
A
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:32.360% A
HSR:22.978% B++
NS Baron G5AE
C**
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:49.034% C++
HSR:17.657% C**
Blitz GD-10
A
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:31.350% A
HSR:16.451% C+
MKV Suppressed
A+
Kills:1,114
Deaths:258
KDR:4.318
Accuracy:34.003% A+
HSR:26.481% B*
NS Baron G5
B**
Kills:861
Deaths:216
KDR:3.986
Accuracy:55.569% B**
HSR:14.286% C+
Carnage AR
B**
Kills:858
Deaths:244
KDR:3.516
Accuracy:30.678% B**
HSR:25.175% B+
NS-11A
A++
Kills:656
Deaths:114
KDR:5.754
Accuracy:31.988% A
HSR:36.128% A++
MGR-S1 Gladius
A+
Kills:535
Deaths:91
KDR:5.879
Accuracy:36.539% A+
HSR:34.579% A+
Tempest
A
Kills:483
Deaths:121
KDR:3.992
Accuracy:32.185% A
HSR:31.263% A
GR-22
A
Kills:414
Deaths:86
KDR:4.814
Accuracy:30.517% B**
HSR:29.952% A
NSX Tengu
A*
Kills:345
Deaths:47
KDR:7.340
Accuracy:52.054% A*
HSR:31.594% A
NC1 Gauss Rifle
A*
Kills:242
Deaths:46
KDR:5.261
Accuracy:34.810% A*
HSR:26.860% B++
Mauler S6
B*
Kills:134
Deaths:49
KDR:2.735
Accuracy:50.210% B*
HSR:11.194% D-
Kills:10,457
Deaths (as Combat Medic):2,518
Deaths (to Combat Medics):1,631
KDR:4.1529
Kill Difference:7,939
Playtime:27.777 hours
Usage:3%
Score:0.930m
Score/min:558
Accuracy (listed only):37.930%
HSR (listed only):24.506%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A**
Kills:5,665
V. Kills:251 N/A
Deaths:242
KDR:23.409
Accuracy:59.396% B
KPH:161.800 A**
VKPH:7.200 B+
Breaker Rocket Pods
B**
Kills:3,122
V. Kills:122 N/A
Deaths:102
KDR:30.608
Accuracy:59.889% B**
KPH:202.700 B**
VKPH:7.900 D
Vortek Rotary
A++
Kills:771
V. Kills:397 194%
Deaths:98
KDR:7.867
Accuracy:30.053% C+
KPH:45.200 A++
VKPH:23.300 B**
M20 Mustang
B
Kills:734
V. Kills:487 150%
Deaths:230
KDR:3.191
Accuracy:24.245% D*
KPH:20.600 B
VKPH:13.600 B
Hornet Missiles
M
Kills:317
V. Kills:63 N/A
Deaths:14
KDR:22.643
Accuracy:66.009% B++
KPH:220.400 M
VKPH:43.800 C+
Kills:10,609 (7,170 + 0)
Deaths:686
KDR:15.465
VKDR:1.924
Vehicle Kills:1,320
Kill Difference:9,923
Playtime:104.596 hours
Usage:11%
Score:2.377m
Score/min:379
Piloting Accuracy:24.245%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B++
Kills:233
V. Kills:213 109%
Deaths:23
KDR:10.130
Accuracy:31.876% D
KPH:39.500 C++
VKPH:36.100 B++
Kills:233 (0 + 233)
Deaths:23
KDR:10.130
VKDR:9.261
Vehicle Kills:213
Kill Difference:210
Playtime:5.897 hours
Usage:1%
Score:0.146m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:31.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:779
V. Kills:69 N/A
Deaths:37
KDR:21.054
Accuracy:41.471% C**
KPH:135.700 S
VKPH:12 B*
L100 Python HESH
A*
Kills:150
V. Kills:9 N/A
Deaths:5
KDR:30
Accuracy:54.737% B+
KPH:117.400 A*
VKPH:7 C
L100 Python AP
M**
Kills:122
V. Kills:40 298%
Deaths:4
KDR:30.500
Accuracy:50.349% D
KPH:93.800 M**
VKPH:30.800 A++
Kills:1,051 (1,051 + 0)
Deaths:46
KDR:22.848
VKDR:2.565
Vehicle Kills:118
Kill Difference:1,005
Playtime:8.318 hours
Usage:1%
Score:0.231m
Score/min:463
Driving Accuracy:50.349%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A**
Kills:411
V. Kills:216 189%
Deaths:22
KDR:18.682
Accuracy:47.617% C
KPH:52.600 A*
VKPH:27.600 A**
E540 Halberd
A++
Kills:156
V. Kills:73 211%
Deaths:12
KDR:13
Accuracy:50.888% B*
KPH:50.100 A++
VKPH:23.500 A++
C85 Canister
A++
Kills:85
V. Kills:8 N/A
Deaths:5
KDR:17
Accuracy:43.098% C*
KPH:125 B**
VKPH:11.800 A++
Kills:652 (411 + 241)
Deaths:39
KDR:16.718
VKDR:7.615
Vehicle Kills:297
Kill Difference:613
Playtime:11.605 hours
Usage:1%
Score:0.304m
Score/min:436
Driving Accuracy:47.617%
Gunner Accuracy:43.098%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M*
Kills:239
V. Kills:7 N/A
Deaths:6
KDR:39.833
Accuracy:58.023% B+
KPH:315.200 M*
VKPH:9.200 C**
M12 Kobalt-H
B+
Kills:78
V. Kills:3 N/A
Deaths:3
KDR:26
Accuracy:20.756% C
KPH:158.700 B+
VKPH:6.100 B+
Kills:317 (0 + 317)
Deaths:9
KDR:35.222
VKDR:1.111
Vehicle Kills:10
Kill Difference:308
Playtime:1.250 hours
Usage:0%
Score:0.050m
Score/min:671
Driving Accuracy:N/A%
Gunner Accuracy:20.756%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A*
Kills:267
V. Kills:29 N/A
Deaths:8
KDR:33.375
Accuracy:35.713% C+
KPH:113.600 A*
VKPH:12.300 B+
M40 Fury
A*
Kills:108
V. Kills:13 N/A
Deaths:5
KDR:21.600
Accuracy:37.707% C++
KPH:121 A*
VKPH:14.600 B++
M12 Kobalt
A**
Kills:60
V. Kills: N/A
Deaths:1
KDR:60
Accuracy:19.500% C**
KPH:169 A**
VKPH:0 F
Kills:435 (0 + 435)
Deaths:14
KDR:31.071
VKDR:3
Vehicle Kills:42
Kill Difference:421
Playtime:3.598 hours
Usage:0%
Score:0.115m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:19.500%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:357
V. Kills:4 N/A
Deaths:67
KDR:5.328
Accuracy:46.883% B+
KPH:81.200 B++
VKPH:0.900 D
Kills:357 (357 + 0)
Deaths:67
KDR:5.328
VKDR:0.060
Vehicle Kills:4
Kill Difference:290
Playtime:4.396 hours
Usage:0%
Score:0.051m
Score/min:194
Driving Accuracy:46.883%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
A
Kills:1,153
V. Kills:53 N/A
Deaths:31
KDR:37.194
Accuracy:32.531% C+
KPH:128.500 A
VKPH:5.900 C+
M20 Wyvern
A++
Kills:127
V. Kills:57 219%
Deaths:9
KDR:14.111
Accuracy:37.864% C++
KPH:59 A++
VKPH:26.500 A+
Kills:1,280 (0 + 1,280)
Deaths:40
KDR:32
VKDR:2.750
Vehicle Kills:110
Kill Difference:1,240
Playtime:11.126 hours
Usage:1%
Score:0.211m
Score/min:316
Piloting Accuracy:N/A%
Gunner Accuracy:37.864%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 11,29111,2701,6366.889A2.0743.628%B+77.693%B*102.8A*N/A288109.6h1.6B**3.7B*
M30 Mustang AH 5,9165,66524223.409A++18.5959.396%B1.2%C+161.9A**7.2B+46535h3.8B*6.3B*
NS-11CP 4,9374,9058066.086M*1.2733.57%B*26.137%C*113.5B**N/A32043.2h9.4B+28B++
NS-15M2 3,2073,1871,0593.009B+1.8127.193%B26.985%C+78.1B++N/A20340.8h10.3B++38B+
Breaker Rocket Pods 3,2443,12210230.608A**25.7959.889%B**1.505%B*202.7B**7.9D57415.4h6.7A11.3B**
NS-44 Commissioner 1,6851,6806682.515A2.3146.055%B**23.869%C++117.5MN/A31514.3h2.6B**5.6B**
AF-4 Cyclone 1,3331,3314153.207B**1.6129.729%B++18.482%C+96.4A++N/A25913.8h8.8B*29.7B++
AF-19 Mercenary 1,3231,3204992.645A++2.1830.041%A21.667%C+67.3A*N/A23519.6h8.7B**28.9B*
NC14 Bolt Driver 1,2491,2481966.367A++1.5538.593%C**83.974%B**70.1A**N/A20817.8h1.7A4.4B*
GD-7F 1,2141,2101906.368M**1.5532.647%A+24.876%B++119.8MN/A41310.1h8.7A26.7B**
LA1 Anchor 1,2051,2002434.938B*0.1231.903%B**30.25%B+118.8A++N/A36010.1h7.6B**23.7B*
The Moonshot 1,1981,1961398.604B**3.7847.26%B+86.455%B*124.6M+N/A3239.6h1.4A+2.9B**
NS-15MP 1,2021,1943623.298B1.5229.107%C++24.958%D70.2C+N/A16217h10.2C*35.2C*
EM4 Longshot 1,1891,1881497.973A+3.1540.044%C+83.838%B++78.2A*N/A22715.2h1.5A3.8B*
AC-X11 1,1791,1741677.03S2.2135.567%A++23.339%C++127.6M*N/A4499.2h6.5A18.4B*
Warden 1,1701,1691338.789S3.9742.673%A**35.672%A+169.4SN/A3846.9h4.5A+10.6A
NSX Tanto 1,1721,16811610.069S5.2536.102%A++30.051%B+151.7M**N/A3407.7h8.9A24.6B**
NS-11C 1,1681,1662105.552M**0.7332.277%A+21.784%C**114.3M++N/A37910.2h9.1B**28.3B*
LA80 1,1661,1651328.826A++4.0144.525%B+83.348%B++105A**N/A25611.1h1.5A3.3B**
Impetus 1,1671,1652484.698A+0.1243.039%A27.296%C122.6M+N/A2799.5h3.2A7.3B**
NSX Tomoe 1,1631,1631716.801M+1.9839.112%A++53.568%A155.1M**N/A3697.5h8.6A21.9B**
NS-7 PDW 1,1631,1622804.15M++0.6732.36%A22.978%B++112.8M*N/A29110.3h8.9A27.6B**
NS-15M AE 1,1661,1621716.795A*1.9731.509%B*35.628%B++122.3A+N/A2669.5h9.5B++30.1B++
NS-357P Underboss 1,1651,1624302.702B++2.1247.507%B++18.761%D123.6B**N/A3229.4h3.3B+7B+
AF-6 Shadow 1,1621,1611766.597M+1.7844.531%A+39.793%A156.9M*N/A3267.4h3.7A++8.3A
NS-30 Vandal 1,1651,1612494.663B**0.1638.441%B+30.319%C**92.9A+N/A20512.5h4.3B*11.2B++
NS Baron G5AE 1,1671,1612275.115M++0.2949.034%C++17.657%C**117.3A++N/A2509.9h3.6B++7.3C+
Blitz GD-10 1,1641,1613243.583A**1.2431.35%A16.451%C+94.4A*N/A26712.3h11.3B*36.1B++
Gauss Compact Burst 1,1651,1612175.35A0.5333.129%B**25.84%C+101.8A++N/A21611.4h8.4B*25.4B*
AF-18 Stalker 1,1611,1602724.265A*0.5634.45%A28.362%B**102.7M+N/A25311.3h9.3B**27B*
AF-4A Bandit 1,1671,1601995.829M*1.0130.841%B*25.259%C*94.3A+N/A24812.3h8.2B**26.5B*
NC6 Gauss SAW 1,1641,1602874.042A*0.7827.34%B**24.397%C+100A*N/A36311.6h6.7B*24.5B*
EM6 1,1611,1601886.17A*1.3532.449%A++36.81%A+156.8M*N/A4037.4h7.4A22.9B**
Razor GD-23 1,1621,1582115.488S0.6735.147%A++23.575%B+111.3M**N/A25710.4h8.3B**23.7B*
Gauss Compact S 1,1611,1572434.761M++0.0634.226%A++27.917%A+114.6SN/A34210.1h7.7B*22.5B*
CAS 14-E 1,2061,1533137.194B*32.3732.531%C+1.821%C+128.1A5.9C+3149h14.7A45.2B**
GD-22S 1,1551,1522165.333A*0.5132.738%A+27.517%C**123.9MN/A3499.3h7.9B**24B**
MKV Suppressed 1,1181,1142584.318M*0.5034.003%A+26.481%B*112.5M+N/A2479.9h9.1B**26.7B++
NS Baron G5 8678612163.986M**0.8355.569%B**14.286%C+78.3A+N/A17411h3.3B**6C*
Carnage AR 8668582443.516A++1.3030.678%B**25.175%B+85A++N/A24910.1h9.7A31.7B**
Frag Grenade 8558511851N/A846.1849.717%BN/A567.3C++2.7D--17641.5h3.2B6.4B+
C75 Viper 8487793721.054M++16.2341.471%C**1.155%C136.7S12.1B*4205.7h5.1A12.3A
Vortek Rotary 1,168771987.867A++3.0530.053%C+4.799%A++45.4A++23.4B**29617h25.4B**84.6B**
M20 Mustang 1,2217342303.191C*1.6324.245%D*5.313%A*20.6B13.6B22635.7h50.1B*206.5B++
GD Guardian 6626591086.102A1.2839.448%B**30.197%C+126.7A*N/A3325.2h5A+12.7B**
NS-11A 6576561145.754A*0.9331.988%A36.128%A++131.2M*N/A3115h9.3A29.2B**
MGR-S1 Gladius 535535915.879A**1.0636.539%A+34.579%A+144.6M+N/A3543.7h6.3B**17.3B*
NSX-P Tanto 533529707.557S2.7433.643%A29.49%B+115M+N/A2734.6h9.9B*29.5B**
Tempest 4834831213.992A*0.8332.185%A31.263%A105A++N/A3424.6h7.7B**24B**
MGR-C1 Charger 4754721203.933M*0.8932.342%B*33.475%A84.3A+N/A2185.6h9.8B*30.4B*
GR-22 416414864.814A*0.0130.517%B**29.952%A111.9M+N/A4313.7h8.5A+27.8B**
Titan-150 AP 6274112218.682A13.8647.617%C5.596%A++52.7A*27.7A**4647.8h3.3B*6.9B++
NSX Daimyo 4044042516.16M++11.3466.467%M**98.762%A237.6SN/A5181.7h1.4A+2.1A+
S12 Renegade 361357675.328B+0.5146.883%B+3.361%D81.1B++N/A1934.4h2.7B++5.7B++
NSX Tengu 345345477.34S2.5252.054%A*31.594%A156.8M**N/A3172.2h8.2B**15.7B*
NC4 Mag-Shot 3263211651.945A+2.8835.363%B**20.249%C++84.5A**1.3B*2653.8h6B*16.9B++
Hornet Missiles 3803171422.643A*17.8266.009%B++2.208%B+226.4M45C++9431.4h5.2A7.8A
M60-A Bulldog 296275555B*50.1865.314%A++1.455%D110A**8.4A3602.5h4.3B*6.5B**
NC6A GODSAW 272271545.019B*0.2033.048%B+32.103%B+135.5A++N/A5122h6.8C**20.7B++
19A Fortuna 269268683.941A*0.8831.986%B**27.612%B**111.7A**N/A3092.4h8.1B*25.3B*
M40 Fury 296267833.375M**28.5535.713%C+2.247%B++111.3A*12.1B+4702.4h6.9B**19.3B*
AF-34 Mattock 246244524.692B0.1330.358%D-12.295%D*84.1A*N/A2462.9h3.8A12.5B*
NC1 Gauss Rifle 243242465.261M0.4434.81%A*26.86%B++115.2SN/A6662.1h7.9A++22.6A
C85 Canister-H 246239639.833B**35.0158.023%B+12.134%B298.8M++8.8C*7960.8h4B*6.9B**
AF-34 Mattock 237236524.538C**0.2826.678%D*18.22%B78.7A++N/A2423h3.4A12.6B++
C150 Dalton 4462332310.13C**5.3131.876%D1.717%A++39.5C++36.1B++4145.9h2.8B++8.8B+
MGR-L1 Promise 212206494.204A++0.6228.554%B++40.291%A++85.8B**2.5A+2552.4h10.4B*36.4B++
Shrike 3072041511.351B**3.4757.908%C++3.431%C**35.8B*18.1B++3295.7h5.7B+9.8B+
NS-61 Emissary 187186862.163A++2.6635.546%B**27.419%A+116.3M**N/A4301.6h8.9B++25B++
LA8 Rebel 186186563.321A**1.5045.526%A++34.946%A++155SN/A4471.2h3.7A+8.2A
NSX Naginata 177175434.07A*0.7530.305%A34.286%B++102.9A+1.2B+3481.7h8.9B*29.2B*
C-4 236172612.82B*2.0037.996%A++N/A78.2C29.1C+7622.2h1.1B++2.8B**
EM1 160157413.829A**0.9930.3%A+28.662%B*104.7A*2M4211.5h9.6B**31.6B*
E540 Halberd 2291561213B+8.1850.888%B*3.205%C*50.3A++23.5A++3853.1h4.6B++9B*
L100 Python HESH 159150530A++25.1854.737%B+1.333%C115.4A*6.9C5091.3h2.1A3.8B**
Mauler S6 136134492.735A+2.0950.21%B*11.194%D-46.2B++N/A2252.9h3.6B**7.1B*
M20 Wyvern 184127914.111B**9.2937.864%C++7.874%A+57.7A++25.9A3252.2h42.9A113.4B**
L100 Python AP 162122430.5M+25.6850.349%D5.738%A*93.8M**30.8A++6041.3h3A5.9B**
M40 Fury 121108521.6A++16.7837.707%C++N/A120A*14.4B+6650.9h7.4B*19.6B*
NS Decimator 133104531.962B++2.8657.036%D1.923%C+45.2C*12.6C--2702.3h4.4C++7.7C+
M60-A Bulldog 119103520.6C+15.7863.407%A++3.884%A+73.6A11.4A**3291.4h5.9C+9.2B++
A30 Walker 215100156.667B++1.8531.315%AN/A22.2A++25.6M*2874.5h126B**402.5B**
Tank Mine 11396616S11.18198.291%UN/A320S56.7C17590.3h2.4D-1.2M
C85 Canister 9385517C+12.1843.098%C*9.412%D--121.4B*11.4A++3400.7h7.5C++17.5C**
M60-A Bulldog 9278515.6B**10.7847.976%B**1.282%C+70.9B**12.7B**3471.1h4.1B**8.6B**
M12 Kobalt-H 8178326C+21.1820.756%C23.077%B**156B+6B+4750.5h13B+62.4B
M40 Fury 9477325.667B*20.8548.225%CN/A64.2C--14.2C--2951.2h12.4C*25.6C*
AF-8 RailJack 7474145.286B**0.4742.806%B++90.541%A++82.2M**N/A3840.9h1.6A3.8B*
Spear Anti-Vehicle Phalanx Turret 11474237S32.1860.702%A++1.351%D*123.3S66.7S8300.6h4.9B*8.1B**
M12 Kobalt 6060160S55.1819.5%C**13.333%D*150A++N/A6170.4h9.5A++48.6B**
Gauss SPR 5353153.533B**1.2941.133%B**39.623%B++58.9B**N/A2150.9h3.2A+7.7B**

Consumables
  Name Deaths Consumed Time Equipped
Bastion CIWS0590h
Nano-Armor Kit133175,14012.6h
Nanite Revive Grenade02380.1h
Medical Applicator5929,2102.4h
Medical Kit2,57814,95478.7h
Spawn Beacon548361.2h
Motion Spotter449,0995h
Restoration Kit4500.2h
Recon Detection Device305,1066.6h
Ammunition Package42170.3h
Shield Recharging Field5720h
Anti-Infantry MANA Turret2740.2h
M20 Drake1660h

Check the help document for the dictionary if you want to learn more about words used here.


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