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Serviceman NaikenNC[1RPC] NaikenNC
NC BR 25

KDR: 4.83

Score: 26.7m

Last Seen: Jul 11th, 2020 5:45 PM
- OFFLINE - 13.6 hour(s)

Prestige 1, Battle Rank 25 - New Conglomerate on Miller
Level Progress (to 26): 86%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS SAS-R M30 Mustang AH NS-11CP NS-15M2 Breaker Rocket Pods NS-44 Commissioner AF-4 Cyclone AF-19 Mercenary
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,550,134 MLG Score: 7634
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 8.3%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.582%27.707%90344130545,5024.557490.268

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.512%2.193A*0.992B*-0.443C--HEAD ++ (~11.42)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.30.672B+7.90.446B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
34.315%1.849%23064134510,328538127719.197808%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.456%-0.308C0.264C*1.123

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
27.90.828B++9.60.82B++18.3

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.767%2.804%290413451,4627723471.89378420%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.775%0.264C*0.197C++-0.416

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.40.756B++4.10.67B+5.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.617%6.135%257913401,3045984022.1806324%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±6.552%-0.241C0.389C**0.65

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.10.858B*5.80.857B*11.4

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.467%80.071%2578134116,65413132712.6839

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.436%1.281A0.838B++1.985

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.632B+1.60.503B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.21%11.194%2571134813468920.194203

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.695B+-0.706D--1.63

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.458B+3.60.264C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
26.7m162.6%555 (33.3k)469 (28.1k)4.8250985,26917,6724.9531525 (25)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1349874229.821%32.125%95803:1437

7% Engineer15% Heavy Assault35% Infiltrator39% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2015 7:39 PMDec 3rd, 2017 8:20 PMJul 14th, 2020 11:39 AM (70d) (PST)Jul 11th, 2020 1:45 PM (73d) (PST)Jul 11th, 2020 1:45 PM (73d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0272198081.4960.3100.4812.5190.0537634

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,62313,13548,488901929151328,128

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
950.1h/39.6d 2,263 27,393 19,970 143.6k 1,584 2,747 3,041 58.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
C+
Kills:3,187
Deaths:1,059
KDR:3.009
Accuracy:27.193% C+
HSR:26.985% C-
LA1 Anchor
B++
Kills:1,200
Deaths:243
KDR:4.938
Accuracy:31.903% B++
HSR:30.250% C+
NS-15MP
C+
Kills:1,194
Deaths:362
KDR:3.298
Accuracy:29.107% C+
HSR:24.958% D-
NS-15M AE
B+
Kills:1,162
Deaths:171
KDR:6.795
Accuracy:31.509% B+
HSR:35.628% B
NC6 Gauss SAW
B+
Kills:1,160
Deaths:287
KDR:4.042
Accuracy:27.340% B+
HSR:24.397% C
EM6
B**
Kills:1,160
Deaths:188
KDR:6.170
Accuracy:32.449% B**
HSR:36.810% B**
GD-22S
B**
Kills:1,152
Deaths:216
KDR:5.333
Accuracy:32.738% B**
HSR:27.517% C+
MGR-L1 Promise
B**
Kills:277
Deaths:61
KDR:4.541
Accuracy:29.546% B
HSR:40.433% B**
NC6A GODSAW
C*
Kills:271
Deaths:54
KDR:5.019
Accuracy:33.048% C*
HSR:32.103% C++
NSX Naginata
B*
Kills:175
Deaths:43
KDR:4.070
Accuracy:30.305% B*
HSR:34.286% C**
EM1
B*
Kills:157
Deaths:41
KDR:3.829
Accuracy:30.300% B*
HSR:28.662% C**
Kills:11,095
Deaths (as Heavy Assault):2,725
Deaths (to Heavy Assaults):5,016
KDR:4.07156
Kill Difference:8,370
Playtime:146.539 hours
Usage:15%
Score:3.856m
Score/min:439
Accuracy (listed only):30.494%
HSR (listed only):31.094%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B++
Kills:4,958
Deaths:818
KDR:6.061
Accuracy:33.552% B++
HSR:26.220% C++
AF-4 Cyclone
C*
Kills:1,331
Deaths:415
KDR:3.207
Accuracy:29.729% C*
HSR:18.482% C--
AF-19 Mercenary
B++
Kills:1,320
Deaths:499
KDR:2.645
Accuracy:30.041% B++
HSR:21.667% C
GD-7F
B*
Kills:1,210
Deaths:190
KDR:6.368
Accuracy:32.647% B*
HSR:24.876% C*
AC-X11
A
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:35.567% A
HSR:23.339% C+
NSX Tanto
A
Kills:1,168
Deaths:116
KDR:10.069
Accuracy:36.102% A
HSR:30.051% C*
NS-11C
B**
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:32.277% B**
HSR:21.784% C+
NS-7 PDW
B*
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:32.360% B*
HSR:22.978% C**
Blitz GD-10
B++
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:31.350% B++
HSR:16.451% C-
NS Baron G5AE
C+
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:49.034% C+
HSR:17.657% C+
Gauss Compact Burst
B++
Kills:1,161
Deaths:217
KDR:5.350
Accuracy:33.129% B++
HSR:25.840% C
AF-4A Bandit
B+
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.841% B+
HSR:25.259% C+
Razor GD-23
A
Kills:1,158
Deaths:211
KDR:5.488
Accuracy:35.147% A
HSR:23.575% C++
Gauss Compact S
A
Kills:1,157
Deaths:243
KDR:4.761
Accuracy:34.226% A
HSR:27.917% B**
MKV Suppressed
B**
Kills:1,114
Deaths:258
KDR:4.318
Accuracy:34.003% B**
HSR:26.481% B+
NS Baron G5
B*
Kills:861
Deaths:216
KDR:3.986
Accuracy:55.569% B*
HSR:14.286% C
MGR-S1 Gladius
B**
Kills:535
Deaths:91
KDR:5.879
Accuracy:36.461% B**
HSR:34.579% B**
NSX-P Tanto
B*
Kills:529
Deaths:70
KDR:7.557
Accuracy:33.643% B*
HSR:29.490% C+
Tempest
B*
Kills:483
Deaths:121
KDR:3.992
Accuracy:32.185% B*
HSR:31.263% B*
MGR-C1 Charger
B*
Kills:472
Deaths:120
KDR:3.933
Accuracy:32.342% B+
HSR:33.475% B*
NSX Tengu
A++
Kills:345
Deaths:47
KDR:7.340
Accuracy:52.054% A++
HSR:31.594% B**
19A Fortuna
B**
Kills:268
Deaths:68
KDR:3.941
Accuracy:31.986% B**
HSR:27.612% B*
Mauler S6
B+
Kills:134
Deaths:49
KDR:2.735
Accuracy:50.210% B+
HSR:11.194% D
Kills:25,188
Deaths (as Light Assault):5,156
Deaths (to Light Assaults):4,122
KDR:4.88518
Kill Difference:20,032
Playtime:366.086 hours
Usage:39%
Score:10.204m
Score/min:465
Accuracy (listed only):36.281%
HSR (listed only):24.612%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B+
Kills:11,326
Deaths:1,641
KDR:6.902
Accuracy:43.632% C**
HSR:77.689% B+
NS-44 Commissioner
B++
Kills:1,682
Deaths:668
KDR:2.518
Accuracy:46.070% B++
HSR:23.900% C+
AF-4 Cyclone
C*
Kills:1,331
Deaths:415
KDR:3.207
Accuracy:29.729% C*
HSR:18.482% C--
NC14 Bolt Driver
B*
Kills:1,248
Deaths:196
KDR:6.367
Accuracy:38.593% C+
HSR:83.974% B*
The Moonshot
B++
Kills:1,196
Deaths:139
KDR:8.604
Accuracy:47.260% B+
HSR:86.455% B++
EM4 Longshot
B+
Kills:1,188
Deaths:149
KDR:7.973
Accuracy:40.044% C
HSR:83.838% B+
LA80
B+
Kills:1,165
Deaths:132
KDR:8.826
Accuracy:44.525% C*
HSR:83.348% B+
Impetus
B**
Kills:1,165
Deaths:248
KDR:4.698
Accuracy:43.039% B**
HSR:27.296% C
NSX Tomoe
A++
Kills:1,163
Deaths:171
KDR:6.801
Accuracy:39.112% A++
HSR:53.568% B**
NS-357P Underboss
B
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:47.507% B
HSR:18.761% D-
NS-7 PDW
B*
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:32.360% B*
HSR:22.978% C**
Blitz GD-10
B++
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:31.350% B++
HSR:16.451% C-
AF-6 Shadow
B**
Kills:1,161
Deaths:176
KDR:6.597
Accuracy:44.531% B**
HSR:39.793% B**
NS-30 Vandal
C**
Kills:1,161
Deaths:249
KDR:4.663
Accuracy:38.441% C**
HSR:30.319% C++
AF-18 Stalker
B**
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:34.450% B**
HSR:28.362% B+
MKV Suppressed
B**
Kills:1,114
Deaths:258
KDR:4.318
Accuracy:34.003% B**
HSR:26.481% B+
MGR-S1 Gladius
B**
Kills:535
Deaths:91
KDR:5.879
Accuracy:36.461% B**
HSR:34.579% B**
Tempest
B*
Kills:483
Deaths:121
KDR:3.992
Accuracy:32.185% B*
HSR:31.263% B*
NSX Daimyo
M*
Kills:404
Deaths:25
KDR:16.160
Accuracy:66.467% M*
HSR:98.762% B**
NSX Tengu
A++
Kills:345
Deaths:47
KDR:7.340
Accuracy:52.054% A++
HSR:31.594% B**
NC4 Mag-Shot
B*
Kills:325
Deaths:166
KDR:1.958
Accuracy:35.298% B*
HSR:20.308% C+
NS-61 Emissary
A
Kills:186
Deaths:86
KDR:2.163
Accuracy:35.546% B*
HSR:27.419% A
LA8 Rebel
A++
Kills:186
Deaths:56
KDR:3.321
Accuracy:45.526% A++
HSR:34.946% A+
AF-8 RailJack
A++
Kills:74
Deaths:14
KDR:5.286
Accuracy:42.806% B+
HSR:90.541% A++
Gauss SPR
B++
Kills:53
Deaths:15
KDR:3.533
Accuracy:41.133% B++
HSR:39.623% B+
Kills:32,136
Deaths (as Infiltrator):6,369
Deaths (to Infiltrators):2,944
KDR:5.04569
Kill Difference:25,767
Playtime:336.006 hours
Usage:35%
Score:9.879m
Score/min:490
Accuracy (listed only):40.885%
HSR (listed only):45.229%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B++
Kills:4,958
Deaths:818
KDR:6.061
Accuracy:33.552% B++
HSR:26.220% C++
AF-19 Mercenary
B++
Kills:1,320
Deaths:499
KDR:2.645
Accuracy:30.041% B++
HSR:21.667% C
GD-7F
B*
Kills:1,210
Deaths:190
KDR:6.368
Accuracy:32.647% B*
HSR:24.876% C*
AC-X11
A
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:35.567% A
HSR:23.339% C+
Warden
A++
Kills:1,169
Deaths:133
KDR:8.789
Accuracy:42.673% A++
HSR:35.672% B**
NSX Tanto
A
Kills:1,168
Deaths:116
KDR:10.069
Accuracy:36.102% A
HSR:30.051% C*
NS-11C
B**
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:32.277% B**
HSR:21.784% C+
NS Baron G5AE
C+
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:49.034% C+
HSR:17.657% C+
Gauss Compact Burst
B++
Kills:1,161
Deaths:217
KDR:5.350
Accuracy:33.129% B++
HSR:25.840% C
AF-4A Bandit
B+
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.841% B+
HSR:25.259% C+
Razor GD-23
A
Kills:1,158
Deaths:211
KDR:5.488
Accuracy:35.147% A
HSR:23.575% C++
Gauss Compact S
A
Kills:1,157
Deaths:243
KDR:4.761
Accuracy:34.226% A
HSR:27.917% B**
NS Baron G5
B*
Kills:861
Deaths:216
KDR:3.986
Accuracy:55.569% B*
HSR:14.286% C
GD Guardian
B++
Kills:659
Deaths:108
KDR:6.102
Accuracy:39.448% B++
HSR:30.197% C
NSX-P Tanto
B*
Kills:529
Deaths:70
KDR:7.557
Accuracy:33.643% B*
HSR:29.490% C+
MGR-C1 Charger
B*
Kills:472
Deaths:120
KDR:3.933
Accuracy:32.342% B+
HSR:33.475% B*
19A Fortuna
B**
Kills:268
Deaths:68
KDR:3.941
Accuracy:31.986% B**
HSR:27.612% B*
Mauler S6
B+
Kills:134
Deaths:49
KDR:2.735
Accuracy:50.210% B+
HSR:11.194% D
Kills:20,885
Deaths (as Engineer):3,861
Deaths (to Engineers):2,899
KDR:5.40922
Kill Difference:17,024
Playtime:65.811 hours
Usage:7%
Score:1.726m
Score/min:437
Accuracy (listed only):37.135%
HSR (listed only):25.006%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
C*
Kills:1,331
Deaths:415
KDR:3.207
Accuracy:29.729% C*
HSR:18.482% C--
NS-7 PDW
B*
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:32.360% B*
HSR:22.978% C**
Blitz GD-10
B++
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:31.350% B++
HSR:16.451% C-
NS Baron G5AE
C+
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:49.034% C+
HSR:17.657% C+
MKV Suppressed
B**
Kills:1,114
Deaths:258
KDR:4.318
Accuracy:34.003% B**
HSR:26.481% B+
NS Baron G5
B*
Kills:861
Deaths:216
KDR:3.986
Accuracy:55.569% B*
HSR:14.286% C
Carnage AR
B+
Kills:858
Deaths:244
KDR:3.516
Accuracy:30.678% B+
HSR:25.175% C+
NS-11A
B**
Kills:656
Deaths:114
KDR:5.754
Accuracy:31.988% B*
HSR:36.128% B**
MGR-S1 Gladius
B**
Kills:535
Deaths:91
KDR:5.879
Accuracy:36.461% B**
HSR:34.579% B**
Tempest
B*
Kills:483
Deaths:121
KDR:3.992
Accuracy:32.185% B*
HSR:31.263% B*
GR-22
B++
Kills:414
Deaths:86
KDR:4.814
Accuracy:30.517% B+
HSR:29.952% B++
NSX Tengu
A++
Kills:345
Deaths:47
KDR:7.340
Accuracy:52.054% A++
HSR:31.594% B**
NC1 Gauss Rifle
A+
Kills:242
Deaths:46
KDR:5.261
Accuracy:34.810% A+
HSR:26.860% C*
Mauler S6
B+
Kills:134
Deaths:49
KDR:2.735
Accuracy:50.210% B+
HSR:11.194% D
Kills:10,457
Deaths (as Combat Medic):2,518
Deaths (to Combat Medics):1,632
KDR:4.1529
Kill Difference:7,939
Playtime:27.777 hours
Usage:3%
Score:0.930m
Score/min:558
Accuracy (listed only):37.925%
HSR (listed only):24.506%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
A++
Kills:5,701
V. Kills:252 N/A
Deaths:242
KDR:23.558
Accuracy:59.403% C++
KPH:162 A++
VKPH:7.200 B
Breaker Rocket Pods
B*
Kills:3,122
V. Kills:122 N/A
Deaths:102
KDR:30.608
Accuracy:59.889% B*
KPH:202.700 B*
VKPH:7.900 D-
Vortek Rotary
B**
Kills:771
V. Kills:397 194%
Deaths:98
KDR:7.867
Accuracy:30.053% C--
KPH:45.200 B**
VKPH:23.300 B++
M20 Mustang
C+
Kills:734
V. Kills:487 150%
Deaths:230
KDR:3.191
Accuracy:24.245% D*
KPH:20.600 C+
VKPH:13.600 C+
Hornet Missiles
A++
Kills:317
V. Kills:63 N/A
Deaths:14
KDR:22.643
Accuracy:66.009% B+
KPH:220.400 A++
VKPH:43.800 C
Kills:10,645 (7,206 + 0)
Deaths:686
KDR:15.517
VKDR:1.926
Vehicle Kills:1,321
Kill Difference:9,959
Playtime:104.775 hours
Usage:11%
Score:2.381m
Score/min:379
Piloting Accuracy:24.245%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B
Kills:233
V. Kills:213 109%
Deaths:23
KDR:10.130
Accuracy:31.876% C--
KPH:39.500 C
VKPH:36.100 B
Kills:233 (0 + 233)
Deaths:23
KDR:10.130
VKDR:9.261
Vehicle Kills:213
Kill Difference:210
Playtime:5.897 hours
Usage:1%
Score:0.146m
Score/min:414
Piloting Accuracy:N/A%
Gunner Accuracy:31.876%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
M**
Kills:779
V. Kills:69 N/A
Deaths:37
KDR:21.054
Accuracy:41.471% C+
KPH:135.700 M**
VKPH:12 B
L100 Python HESH
A++
Kills:150
V. Kills:9 N/A
Deaths:5
KDR:30
Accuracy:54.737% B+
KPH:117.400 A++
VKPH:7 D
L100 Python AP
M*
Kills:122
V. Kills:40 298%
Deaths:4
KDR:30.500
Accuracy:50.349% D
KPH:93.800 M*
VKPH:30.800 A+
Kills:1,051 (1,051 + 0)
Deaths:46
KDR:22.848
VKDR:2.565
Vehicle Kills:118
Kill Difference:1,005
Playtime:8.318 hours
Usage:1%
Score:0.231m
Score/min:463
Driving Accuracy:50.349%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
A++
Kills:411
V. Kills:216 189%
Deaths:22
KDR:18.682
Accuracy:47.659% C
KPH:52.300 A+
VKPH:27.500 A++
E540 Halberd
B**
Kills:156
V. Kills:73 211%
Deaths:12
KDR:13
Accuracy:50.888% B+
KPH:50.100 B**
VKPH:23.500 B*
C85 Canister
A**
Kills:85
V. Kills:8 N/A
Deaths:5
KDR:17
Accuracy:43.098% C+
KPH:125 B++
VKPH:11.800 A**
Kills:652 (411 + 241)
Deaths:39
KDR:16.718
VKDR:7.615
Vehicle Kills:297
Kill Difference:613
Playtime:11.647 hours
Usage:1%
Score:0.304m
Score/min:435
Driving Accuracy:47.659%
Gunner Accuracy:43.098%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M++
Kills:239
V. Kills:7 N/A
Deaths:6
KDR:39.833
Accuracy:58.023% B+
KPH:315.200 M++
VKPH:9.200 C*
M12 Kobalt-H
B+
Kills:78
V. Kills:3 N/A
Deaths:3
KDR:26
Accuracy:20.756% D
KPH:158.700 C*
VKPH:6.100 B+
Kills:317 (0 + 317)
Deaths:9
KDR:35.222
VKDR:1.111
Vehicle Kills:10
Kill Difference:308
Playtime:1.250 hours
Usage:0%
Score:0.050m
Score/min:671
Driving Accuracy:N/A%
Gunner Accuracy:20.756%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
A++
Kills:267
V. Kills:29 N/A
Deaths:8
KDR:33.375
Accuracy:35.713% C
KPH:113.600 A++
VKPH:12.300 B+
M40 Fury
A++
Kills:108
V. Kills:13 N/A
Deaths:5
KDR:21.600
Accuracy:37.707% C+
KPH:121 A++
VKPH:14.600 B+
M12 Kobalt
A*
Kills:60
V. Kills: N/A
Deaths:1
KDR:60
Accuracy:19.500% C+
KPH:169 A*
VKPH:0 F
Kills:435 (0 + 435)
Deaths:14
KDR:31.071
VKDR:3
Vehicle Kills:42
Kill Difference:421
Playtime:3.598 hours
Usage:0%
Score:0.115m
Score/min:534
Driving Accuracy:N/A%
Gunner Accuracy:19.500%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B+
Kills:357
V. Kills:4 N/A
Deaths:67
KDR:5.328
Accuracy:46.883% C**
KPH:81.100 B+
VKPH:0.900 D
Kills:357 (357 + 0)
Deaths:67
KDR:5.328
VKDR:0.060
Vehicle Kills:4
Kill Difference:290
Playtime:4.404 hours
Usage:0%
Score:0.051m
Score/min:193
Driving Accuracy:46.883%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B*
Kills:1,153
V. Kills:53 N/A
Deaths:31
KDR:37.194
Accuracy:32.531% C
KPH:128.500 B*
VKPH:5.900 C+
M20 Wyvern
A*
Kills:171
V. Kills:77 219%
Deaths:9
KDR:19
Accuracy:37.560% C+
KPH:67.500 A*
VKPH:30.400 A++
Kills:1,324 (0 + 1,324)
Deaths:40
KDR:33.100
VKDR:3.250
Vehicle Kills:130
Kill Difference:1,284
Playtime:11.506 hours
Usage:1%
Score:0.221m
Score/min:320
Piloting Accuracy:N/A%
Gunner Accuracy:37.560%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 11,34811,3261,6416.902B*2.0843.632%C**77.689%B+102.8AN/A288110.2h1.6B**3.7B++
M30 Mustang AH 5,9535,70124223.558B**18.7359.403%C++1.193%C++162A++7.2B46535.2h3.8B**6.3B**
NS-11CP 4,9934,9588186.061M1.2433.552%B++26.22%C++112.9B++N/A31843.9h9.4B*28.1B*
NS-15M2 3,2073,1871,0593.009C++1.8227.193%C+26.985%C-78.1C++N/A20340.8h10.3B38C*
Breaker Rocket Pods 3,2443,12210230.608A*25.7859.889%B*1.505%B**202.7B*7.9D-57415.4h6.7A11.3B*
NS-44 Commissioner 1,6871,6826682.518B*2.3146.07%B++23.9%C+117.6A++N/A31514.3h2.6B*5.6B++
AF-4 Cyclone 1,3331,3314153.207B**1.6229.729%C*18.482%C--96.4B**N/A25913.8h8.8B+29.7B+
AF-19 Mercenary 1,3231,3204992.645B*2.1830.041%B++21.667%C67.3B*N/A23519.6h8.7B++28.9B+
NC14 Bolt Driver 1,2491,2481966.367B++1.5438.593%C+83.974%B*70.1AN/A20817.8h1.7B**4.4B++
GD-7F 1,2141,2101906.368A**1.5432.647%B*24.876%C*119.8A+N/A41310.1h8.7B**26.7B*
LA1 Anchor 1,2051,2002434.938B++0.1131.903%B++30.25%C+118.8AN/A36210.1h7.6B**23.7B*
The Moonshot 1,1981,1961398.604A+3.7847.26%B+86.455%B++124.6A**N/A3239.6h1.4A+2.9B**
NS-15MP 1,2021,1943623.298C++1.5329.107%C+24.958%D-70.2CN/A16217h10.2C+35.2C++
EM4 Longshot 1,1891,1881497.973B*3.1540.044%C83.838%B+78.2A+N/A22715.2h1.5A3.8B++
AC-X11 1,1791,1741677.03M2.2035.567%A23.339%C+127.6A*N/A4499.2h6.5A18.4B**
Warden 1,1701,1691338.789S3.9642.673%A++35.672%B**169.4SN/A3846.9h4.5A10.6B**
NSX Tanto 1,1721,16811610.069S5.2436.102%A30.051%C*151.7A**N/A3407.7h8.9B**24.6B*
NS-11C 1,1681,1662105.552M0.7332.277%B**21.784%C+114.3A++N/A37910.2h9.1B**28.3B*
LA80 1,1661,1651328.826B*4.0044.525%C*83.348%B+105A+N/A25611.1h1.5B**3.3B++
Impetus 1,1671,1652484.698B++0.1343.039%B**27.296%C122.6A*N/A2799.5h3.2A+7.3B**
NSX Tomoe 1,1631,1631716.801A1.9839.112%A++53.568%B**155.1M+N/A3697.5h8.6A21.9B**
NS-357P Underboss 1,1651,1624302.702B+2.1247.507%B18.761%D-123.6B+N/A3229.4h3.3B+7B+
NS-15M AE 1,1661,1621716.795A++1.9731.509%B+35.628%B122.3B**N/A2669.5h9.5B+30.1B+
NS-7 PDW 1,1631,1622804.15A++0.6832.36%B*22.978%C**112.8A*N/A29110.3h8.9A27.6B*
Blitz GD-10 1,1641,1613243.583A+1.2431.35%B++16.451%C-94.4B**N/A26712.3h11.3B+36.1B
NS Baron G5AE 1,1671,1612275.115M++0.2949.034%C+17.657%C+117.3AN/A2509.9h3.6B+7.3C++
AF-6 Shadow 1,1621,1611766.597A*1.7744.531%B**39.793%B**156.9A**N/A3267.4h3.7A+8.3B**
Gauss Compact Burst 1,1651,1612175.35B**0.5233.129%B++25.84%C101.8B**N/A21611.4h8.4B*25.4B++
NS-30 Vandal 1,1651,1612494.663B+0.1638.441%C**30.319%C++92.9B**N/A20512.5h4.3B++11.2B+
NC6 Gauss SAW 1,1641,1602874.042B**0.7827.34%B+24.397%C100B**N/A36311.6h6.7B*24.5B+
EM6 1,1611,1601886.17A++1.3432.449%B**36.81%B**156.8A*N/A4037.4h7.4B**22.9B*
AF-4A Bandit 1,1671,1601995.829A*1.0030.841%B+25.259%C+94.3B*N/A24812.3h8.2B*26.5B++
AF-18 Stalker 1,1611,1602724.265A+0.5634.45%B**28.362%B+102.7A*N/A25311.3h9.3B*27B++
Razor GD-23 1,1621,1582115.488M+0.6635.147%A23.575%C++111.3A*N/A25710.4h8.3B*23.7B++
Gauss Compact S 1,1611,1572434.761M**0.0634.226%A27.917%B**114.6MN/A34210.1h7.7B++22.5B++
CAS 14-E 1,2061,1533137.194B+32.3732.531%C1.821%C+128.1B*5.9C+3149h14.7A45.2B**
GD-22S 1,1551,1522165.333A0.5132.738%B**27.517%C+123.9A++N/A3499.3h7.9B*24B++
MKV Suppressed 1,1181,1142584.318A**0.5134.003%B**26.481%B+112.5A*N/A2479.9h9.1B*26.7B*
NS Baron G5 8678612163.986S0.8455.569%B*14.286%C78.3B**N/A17411h3.3B**6C++
Carnage AR 8668582443.516B**1.3130.678%B+25.175%C+85B**N/A24910.1h9.7B**31.7B++
Frag Grenade 8568521852N/A847.1749.736%C+N/A568C+2.7D*17611.5h3.2C++6.4C++
C75 Viper 8487793721.054A*16.2341.471%C+1.155%C+136.7M**12.1B4205.7h5.1B**12.3B**
Vortek Rotary 1,168771987.867A3.0430.053%C--4.799%A**45.4B**23.4B++29617h25.4B**84.6B*
M20 Mustang 1,2217342303.191C1.6324.245%D*5.313%M++20.6C+13.6C+22635.7h50.1B++206.5B+
GD Guardian 6626591086.102B**1.2839.448%B++30.197%C126.7A++N/A3325.2h5A12.7B**
NS-11A 6576561145.754M+0.9331.988%B*36.128%B**131.2A**N/A3115h9.3B**29.2B*
MGR-S1 Gladius 535535915.879A1.0536.461%B**34.579%B**144.6A++N/A3533.7h6.4B++17.4B+
NSX-P Tanto 533529707.557S2.7333.643%B*29.49%C+115A+N/A2734.6h9.9B29.5B++
Tempest 4834831213.992A++0.8332.185%B*31.263%B*105B**N/A3424.6h7.7B**24B*
MGR-C1 Charger 4754721203.933A*0.8932.342%B+33.475%B*84.3B++N/A2185.6h9.8B++30.4B+
GR-22 416414864.814A++0.0130.517%B+29.952%B++111.9A++N/A4313.7h8.5A+27.8B*
Titan-150 AP 6274112218.682B++13.8647.659%C5.596%A**52A+27.3A++4627.9h3.3B++6.9B+
NSX Daimyo 4044042516.16M*11.3366.467%M*98.762%B**237.6SN/A5181.7h1.4A+2.1A++
S12 Renegade 361357675.328C*0.5046.883%C**3.361%C--81.1B+N/A1934.4h2.7B++5.7B+
NSX Tengu 345345477.34S2.5152.054%A++31.594%B**156.8A**N/A3172.2h8.2B**15.7B*
NC4 Mag-Shot 3303251661.958B*2.8735.298%B*20.308%C+85.5A+1.3B++2673.8h5.9B++16.8B*
Hornet Missiles 3803171422.643A++17.8266.009%B+2.208%B++226.4A++45C9431.4h5.2A+7.8A+
MGR-L1 Promise 286277614.541A*0.2829.546%B40.433%B**92.3B+3A++2633h10.3B+34.8B+
M60-A Bulldog 296275555B+50.1765.314%A1.455%D110A++8.4B+3602.5h4.3B*6.5B**
NC6A GODSAW 272271545.019B+0.1933.048%C*32.103%C++135.5AN/A5122h6.8C**20.7B++
19A Fortuna 269268683.941A++0.8831.986%B**27.612%B*111.7A+N/A3092.4h8.1B++25.3B*
M40 Fury 296267833.375M**28.5535.713%C2.247%B*111.3A++12.1B+4702.4h6.9B**19.3B**
AF-34 Mattock 246244524.692C++0.1330.358%D--12.295%D**84.1A++N/A2462.9h3.8A12.5B++
NC1 Gauss Rifle 243242465.261S0.4434.81%A+26.86%C*115.2MN/A6672.1h7.9A22.6B**
C85 Canister-H 246239639.833A++35.0158.023%B+12.134%C**298.8M+8.8C++7960.8h4B**6.9B**
AF-34 Mattock 237236524.538C+0.2926.678%D*18.22%C++78.7B**N/A2423h3.4A12.6B++
C150 Dalton 4462332310.13C+5.3031.876%C--1.717%A++39.5C36.1B4145.9h2.8B+8.8B
Shrike 3072041511.351B3.4757.879%C+3.431%B+35.8B+18.1C**3295.7h5.7C*9.8C*
NS-61 Emissary 187186862.163A2.6635.546%B*27.419%A116.3A**N/A4301.6h8.9B+25B++
LA8 Rebel 186186563.321A++1.5045.526%A++34.946%A+155M*N/A4471.2h3.7A++8.2B**
NSX Naginata 177175434.07A++0.7630.305%B*34.286%C**102.9B*1.2C++3481.7h8.9B++29.2B++
C-4 236172612.82B+2.0137.996%AN/A78.2C-29.1C+7652.2h1.1B+2.8B++
M20 Wyvern 248171919A14.1737.56%C+7.018%A+68.4A*30.8A*3402.5h38.4B**102.1B**
EM1 160157413.829B**1.0030.3%B*28.662%C**104.7A2A4211.5h9.6B++31.6B++
E540 Halberd 2291561213C++8.1750.888%B+3.205%C**50.3B**23.5B*3853.1h4.6B+9B++
L100 Python HESH 159150530B*25.1754.737%B+1.333%C+115.4A++6.9D5091.3h2.1A3.8B**
Mauler S6 136134492.735A2.0950.21%B+11.194%D46.2C++N/A2262.9h3.6B++7.1B++
L100 Python AP 162122430.5A++25.6750.349%D5.738%A*93.8M*30.8A+6041.3h3A5.9B**
M40 Fury 121108521.6B**16.7737.707%C+N/A120A++14.4B+6650.9h7.4B*19.6B**
NS Decimator 133104531.962C**2.8657.125%D1.923%C+45.2C+12.6D2692.3h4.4C+7.8C
M60-A Bulldog 119103520.6C+15.7763.407%A+3.884%A++73.6B*11.4A+3291.4h5.9C+9.2B++
A30 Walker 215100156.667C*1.8431.315%B+N/A22.2B++25.6A**2874.5h126B+402.5B++
Tank Mine 11396616S11.17198.291%SN/A320M++56.7C17590.3h2.4D1.2M
C85 Canister 9385517C+12.1743.098%C+9.412%D--121.4B+11.4A*3400.7h7.5C++17.5C++
M12 Kobalt-H 8178326C+21.1720.756%D23.077%B*156C*6B+4750.5h13B62.4C++
M60-A Bulldog 9278515.6B++10.7747.976%B**1.282%C+70.9B**12.7A+3471.1h4.1B**8.6B**
M40 Fury 9477325.667B+20.8448.225%C+N/A64.2C--14.2D2951.2h12.4B+25.6B+
Spear Anti-Vehicle Phalanx Turret 11474237M**32.1760.702%A1.351%D**123.3M+66.7M*8300.6h4.9B**8.1B**
AF-8 RailJack 7474145.286B*0.4642.806%B+90.541%A++82.2M+N/A3840.9h1.6B**3.8B++
M12 Kobalt 6060160A++55.1719.5%C+13.333%D*150A+N/A6170.4h9.5A+48.6B*
Gauss SPR 5353153.533B1.2941.133%B++39.623%B+58.9BN/A2150.9h3.2A7.7B**

Consumables
  Name Deaths Consumed Time Equipped
Nano-Armor Kit133177,77812.7h
Spawn Beacon548371.3h
Bastion CIWS0590h
Nanite Revive Grenade02380.1h
Medical Kit2,58414,99778.8h
Medical Applicator5929,2102.4h
Motion Spotter459,1255h
Restoration Kit4500.2h
Recon Detection Device305,1066.6h
Shield Recharging Field5720h
Ammunition Package42170.3h
Anti-Infantry MANA Turret2740.2h
M20 Drake1660h

Check the help document for the dictionary if you want to learn more about words used here.


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