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NaikenNC[1RPC] NaikenNC
NC BR 112

KDR: 4.76

Score: 24.9m

Last Seen: Sep 18th, 2018 8:21 PM
- OFFLINE - 27 hour(s)

Battle Rank 115 (112 total) - New Conglomerate on Miller
Level Progress (to 116): 35%
PRIMARY CLASSESCLOAKERLIGHT ASSAULT
PRIMARY WEAPONS SAS-R M30 Mustang AH NS-11CP NS-15M2 Breaker Rocket Pods NS-44 Commissioner AF-4 Cyclone AF-19 Mercenary
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $9,480,078 MLG Score: 7578
Fun Score: N/A
Cheeseburgers Flipped: 25TIME WITH MEDKIT: 8.6%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
32.546%27.591%8984297142,4784.524710.24

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.565%2.265A*1.1B**-0.535DHEAD ++ (~11.32)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
24.10.678B+7.90.449B16.3

bwicons/puzzleDOMAIN: AIRCRAFT
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.PILOT SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
33.673%1.981%2132410099,442522124118.0881760%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±9.365%-0.401C--0.33C**1.085

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
29.60.815B++100.81B++19.6

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
43.622%2.835%291410091,4117393381.90676416%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.799%0.276C*0.105C+-0.394

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
9.50.754B++4.20.668B+5.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
35.921%5.81%272810051,2225633912.16667312%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.873%-0.017C+0.398B0.473

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.60.867B*5.60.856B*10

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
43.456%79.931%2727100615,72612372312.7028

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.36%1.257A0.843B*2.646

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.628B+1.60.498B+2.1

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.27%10.769%2721101213064220.202492

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%0.747B++-0.737D--1.596

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.10.461B+3.60.263C*3.5


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
24.9m162.7%553 (33.2k)467 (28k)4.7646579,13616,6094.89247112 (115)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-NC1013806329.761%32.313%96203:1335

7% Engineer16% Heavy Assault36% Infiltrator38% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
May 21st, 2015 7:39 PMDec 3rd, 2017 8:20 PMOct 17th, 2018 7:40 AM (6d) (PST)Sep 18th, 2018 5:27 PM (35d) (PST)Sep 18th, 2018 4:21 PM (35d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,0212198021.4840.3110.4792.5010.0547578

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
61,23713,12148,116891929150328,014

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
889h/37d 2,123 25,571 18,504 133.4k 1,477 2,552 2,864 54.4m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M2
B++
Kills:3,182
Deaths:1,058
KDR:3.008
Accuracy:27.199% B++
HSR:26.964% C*
NS-15MP
B+
Kills:1,194
Deaths:362
KDR:3.298
Accuracy:29.107% B+
HSR:24.958% C-
LA1 Anchor
A+
Kills:1,187
Deaths:243
KDR:4.885
Accuracy:31.942% A+
HSR:30.244% B++
NS-15M AE
A
Kills:1,162
Deaths:171
KDR:6.795
Accuracy:31.509% A
HSR:35.628% B**
EM6
A*
Kills:1,160
Deaths:188
KDR:6.170
Accuracy:32.449% A*
HSR:36.810% A*
NC6 Gauss SAW
A+
Kills:1,160
Deaths:287
KDR:4.042
Accuracy:27.340% A+
HSR:24.397% C*
GD-22S
A*
Kills:1,152
Deaths:216
KDR:5.333
Accuracy:32.738% A*
HSR:27.517% B+
NC6A GODSAW
B**
Kills:241
Deaths:42
KDR:5.738
Accuracy:33.361% B*
HSR:33.610% B**
NSX Naginata
A++
Kills:175
Deaths:43
KDR:4.070
Accuracy:30.305% A++
HSR:34.286% B*
EM1
A++
Kills:144
Deaths:35
KDR:4.114
Accuracy:30.314% A++
HSR:27.778% B**
Kills:10,757
Deaths (as Heavy Assault):2,645
Deaths (to Heavy Assaults):4,748
KDR:4.06692
Kill Difference:8,112
Playtime:141.859 hours
Usage:16%
Score:3.735m
Score/min:439
Accuracy (listed only):30.626%
HSR (listed only):30.219%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
NS-11CP
B**
Kills:4,241
Deaths:679
KDR:6.246
Accuracy:33.755% B**
HSR:25.442% B+
AF-4 Cyclone
B*
Kills:1,331
Deaths:415
KDR:3.207
Accuracy:29.729% B*
HSR:18.482% C+
AF-19 Mercenary
A++
Kills:1,320
Deaths:499
KDR:2.645
Accuracy:30.041% A++
HSR:21.667% C++
GD-7F
A++
Kills:1,210
Deaths:190
KDR:6.368
Accuracy:32.647% A++
HSR:24.876% B**
AC-X11
A*
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:35.567% A*
HSR:23.339% C**
NS-11C
A++
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:32.277% A++
HSR:21.784% B+
NS-7 PDW
A+
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:32.360% A+
HSR:22.978% B*
Gauss Compact Burst
A
Kills:1,161
Deaths:217
KDR:5.350
Accuracy:33.129% A
HSR:25.840% C*
Blitz GD-10
A+
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:31.350% A+
HSR:16.451% C+
NS Baron G5AE
B+
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:49.034% C**
HSR:17.657% B+
AF-4A Bandit
A
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.841% A
HSR:25.259% B+
Razor GD-23
A*
Kills:1,158
Deaths:211
KDR:5.488
Accuracy:35.147% A*
HSR:23.575% B++
Gauss Compact S
A*
Kills:1,157
Deaths:243
KDR:4.761
Accuracy:34.226% A*
HSR:27.917% A++
MKV Suppressed
A++
Kills:1,114
Deaths:258
KDR:4.318
Accuracy:34.003% A++
HSR:26.481% B**
NSX Tanto
A++
Kills:892
Deaths:98
KDR:9.102
Accuracy:36.170% A++
HSR:32.063% B**
NS Baron G5
A
Kills:850
Deaths:214
KDR:3.972
Accuracy:56.028% A
HSR:14% C+
Tempest
A++
Kills:475
Deaths:113
KDR:4.204
Accuracy:32.383% A+
HSR:31.579% A++
MGR-S1 Gladius
A*
Kills:376
Deaths:53
KDR:7.094
Accuracy:37.324% A*
HSR:38.032% A*
NSX Tengu
M
Kills:247
Deaths:34
KDR:7.265
Accuracy:54.042% M
HSR:34.413% A*
19A Fortuna
A+
Kills:244
Deaths:58
KDR:4.207
Accuracy:32.611% A+
HSR:26.639% B**
Mauler S6
B**
Kills:130
Deaths:45
KDR:2.889
Accuracy:50.270% B**
HSR:10.769% D-
Kills:22,890
Deaths (as Light Assault):4,734
Deaths (to Light Assaults):3,799
KDR:4.83523
Kill Difference:18,156
Playtime:337.189 hours
Usage:38%
Score:9.334m
Score/min:461
Accuracy (listed only):36.806%
HSR (listed only):24.250%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SAS-R
B**
Kills:10,558
Deaths:1,542
KDR:6.847
Accuracy:43.656% B*
HSR:77.477% B**
NS-44 Commissioner
A
Kills:1,483
Deaths:578
KDR:2.566
Accuracy:45.913% A
HSR:24.815% B+
AF-4 Cyclone
B*
Kills:1,331
Deaths:415
KDR:3.207
Accuracy:29.729% B*
HSR:18.482% C+
NC14 Bolt Driver
B**
Kills:1,247
Deaths:196
KDR:6.362
Accuracy:38.580% B+
HSR:83.962% B**
EM4 Longshot
B++
Kills:1,188
Deaths:149
KDR:7.973
Accuracy:40.044% C++
HSR:83.838% B++
Impetus
A+
Kills:1,165
Deaths:248
KDR:4.698
Accuracy:43.039% A+
HSR:27.296% C+
LA80
B++
Kills:1,165
Deaths:132
KDR:8.826
Accuracy:44.525% B+
HSR:83.348% B++
The Moonshot
B**
Kills:1,164
Deaths:138
KDR:8.435
Accuracy:47.633% B*
HSR:86.426% B**
NSX Tomoe
A*
Kills:1,163
Deaths:171
KDR:6.801
Accuracy:39.112% A*
HSR:53.568% A++
NS-7 PDW
A+
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:32.360% A+
HSR:22.978% B*
NS-357P Underboss
B++
Kills:1,162
Deaths:430
KDR:2.702
Accuracy:47.507% B++
HSR:18.761% D
AF-6 Shadow
A++
Kills:1,161
Deaths:176
KDR:6.597
Accuracy:44.531% A++
HSR:39.793% A++
NS-30 Vandal
B**
Kills:1,161
Deaths:249
KDR:4.663
Accuracy:38.441% B**
HSR:30.319% B+
Blitz GD-10
A+
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:31.350% A+
HSR:16.451% C+
AF-18 Stalker
A+
Kills:1,160
Deaths:272
KDR:4.265
Accuracy:34.450% A+
HSR:28.362% A
MKV Suppressed
A++
Kills:1,114
Deaths:258
KDR:4.318
Accuracy:34.003% A++
HSR:26.481% B**
Tempest
A++
Kills:475
Deaths:113
KDR:4.204
Accuracy:32.383% A+
HSR:31.579% A++
MGR-S1 Gladius
A*
Kills:376
Deaths:53
KDR:7.094
Accuracy:37.324% A*
HSR:38.032% A*
NSX Daimyo
S
Kills:353
Deaths:22
KDR:16.046
Accuracy:69.876% S
HSR:98.867% A+
NC4 Mag-Shot
A
Kills:311
Deaths:162
KDR:1.920
Accuracy:35.322% A
HSR:20.257% C++
NSX Tengu
M
Kills:247
Deaths:34
KDR:7.265
Accuracy:54.042% M
HSR:34.413% A*
NS-61 Emissary
A*
Kills:186
Deaths:86
KDR:2.163
Accuracy:35.546% B**
HSR:27.419% A*
LA8 Rebel
A*
Kills:171
Deaths:54
KDR:3.167
Accuracy:46.318% A*
HSR:37.427% A*
Gauss SPR
A+
Kills:51
Deaths:13
KDR:3.923
Accuracy:41.470% A+
HSR:41.177% B*
Kills:30,715
Deaths (as Infiltrator):6,095
Deaths (to Infiltrators):2,784
KDR:5.03938
Kill Difference:24,620
Playtime:318.073 hours
Usage:36%
Score:9.296m
Score/min:487
Accuracy (listed only):41.131%
HSR (listed only):43.814%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
NS-11CP
B**
Kills:4,241
Deaths:679
KDR:6.246
Accuracy:33.755% B**
HSR:25.442% B+
AF-19 Mercenary
A++
Kills:1,320
Deaths:499
KDR:2.645
Accuracy:30.041% A++
HSR:21.667% C++
GD-7F
A++
Kills:1,210
Deaths:190
KDR:6.368
Accuracy:32.647% A++
HSR:24.876% B**
AC-X11
A*
Kills:1,174
Deaths:167
KDR:7.030
Accuracy:35.567% A*
HSR:23.339% C**
Warden
M
Kills:1,169
Deaths:133
KDR:8.789
Accuracy:42.673% M
HSR:35.672% A++
NS-11C
A++
Kills:1,166
Deaths:210
KDR:5.552
Accuracy:32.277% A++
HSR:21.784% B+
Gauss Compact Burst
A
Kills:1,161
Deaths:217
KDR:5.350
Accuracy:33.129% A
HSR:25.840% C*
NS Baron G5AE
B+
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:49.034% C**
HSR:17.657% B+
AF-4A Bandit
A
Kills:1,160
Deaths:199
KDR:5.829
Accuracy:30.841% A
HSR:25.259% B+
Razor GD-23
A*
Kills:1,158
Deaths:211
KDR:5.488
Accuracy:35.147% A*
HSR:23.575% B++
Gauss Compact S
A*
Kills:1,157
Deaths:243
KDR:4.761
Accuracy:34.226% A*
HSR:27.917% A++
NSX Tanto
A++
Kills:892
Deaths:98
KDR:9.102
Accuracy:36.170% A++
HSR:32.063% B**
NS Baron G5
A
Kills:850
Deaths:214
KDR:3.972
Accuracy:56.028% A
HSR:14% C+
19A Fortuna
A+
Kills:244
Deaths:58
KDR:4.207
Accuracy:32.611% A+
HSR:26.639% B**
GD Guardian
A
Kills:242
Deaths:39
KDR:6.205
Accuracy:40.116% A
HSR:31.405% C**
Mauler S6
B**
Kills:130
Deaths:45
KDR:2.889
Accuracy:50.270% B**
HSR:10.769% D-
Kills:18,435
Deaths (as Engineer):3,429
Deaths (to Engineers):2,779
KDR:5.3762
Kill Difference:15,006
Playtime:60.867 hours
Usage:7%
Score:1.590m
Score/min:435
Accuracy (listed only):37.783%
HSR (listed only):24.244%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
AF-4 Cyclone
B*
Kills:1,331
Deaths:415
KDR:3.207
Accuracy:29.729% B*
HSR:18.482% C+
NS-7 PDW
A+
Kills:1,162
Deaths:280
KDR:4.150
Accuracy:32.360% A+
HSR:22.978% B*
Blitz GD-10
A+
Kills:1,161
Deaths:324
KDR:3.583
Accuracy:31.350% A+
HSR:16.451% C+
NS Baron G5AE
B+
Kills:1,161
Deaths:227
KDR:5.115
Accuracy:49.034% C**
HSR:17.657% B+
MKV Suppressed
A++
Kills:1,114
Deaths:258
KDR:4.318
Accuracy:34.003% A++
HSR:26.481% B**
NS Baron G5
A
Kills:850
Deaths:214
KDR:3.972
Accuracy:56.028% A
HSR:14% C+
NS-11A
A*
Kills:617
Deaths:103
KDR:5.990
Accuracy:32.506% A++
HSR:36.143% A*
Carnage AR
A
Kills:575
Deaths:191
KDR:3.010
Accuracy:30.194% A
HSR:22.261% C**
Tempest
A++
Kills:475
Deaths:113
KDR:4.204
Accuracy:32.383% A+
HSR:31.579% A++
GR-22
A++
Kills:408
Deaths:83
KDR:4.916
Accuracy:30.785% A+
HSR:30.147% A++
MGR-S1 Gladius
A*
Kills:376
Deaths:53
KDR:7.094
Accuracy:37.324% A*
HSR:38.032% A*
NSX Tengu
M
Kills:247
Deaths:34
KDR:7.265
Accuracy:54.042% M
HSR:34.413% A*
NC1 Gauss Rifle
M
Kills:242
Deaths:46
KDR:5.261
Accuracy:34.810% M
HSR:26.860% B*
Mauler S6
B**
Kills:130
Deaths:45
KDR:2.889
Accuracy:50.270% B**
HSR:10.769% D-
Kills:9,849
Deaths (as Combat Medic):2,386
Deaths (to Combat Medics):1,532
KDR:4.12783
Kill Difference:7,463
Playtime:23.725 hours
Usage:3%
Score:0.822m
Score/min:577
Accuracy (listed only):38.201%
HSR (listed only):24.732%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

M30 Mustang AH
M*
Kills:4,839
V. Kills:221 N/A
Deaths:220
KDR:21.995
Accuracy:58.633% B+
KPH:160.200 M*
VKPH:7.300 B++
Breaker Rocket Pods
A++
Kills:3,105
V. Kills:121 N/A
Deaths:102
KDR:30.441
Accuracy:59.862% A
KPH:203.500 A++
VKPH:7.900 D
Vortek Rotary
M
Kills:771
V. Kills:397 194%
Deaths:98
KDR:7.867
Accuracy:30.053% C+
KPH:45.200 M
VKPH:23.300 A++
M20 Mustang
B++
Kills:727
V. Kills:484 150%
Deaths:230
KDR:3.161
Accuracy:24.126% D--
KPH:20.500 B++
VKPH:13.600 B+
Hornet Missiles
M*
Kills:317
V. Kills:63 N/A
Deaths:14
KDR:22.643
Accuracy:65.961% B++
KPH:220.400 M*
VKPH:43.800 C++
Kills:9,759 (6,337 + 0)
Deaths:664
KDR:14.697
VKDR:1.937
Vehicle Kills:1,286
Kill Difference:9,095
Playtime:99.447 hours
Usage:11%
Score:2.249m
Score/min:377
Piloting Accuracy:24.126%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

C150 Dalton
B**
Kills:220
V. Kills:205 107%
Deaths:23
KDR:9.565
Accuracy:31.545% D
KPH:38.700 B+
VKPH:36 B**
Kills:220 (0 + 220)
Deaths:23
KDR:9.565
VKDR:8.913
Vehicle Kills:205
Kill Difference:197
Playtime:5.689 hours
Usage:1%
Score:0.142m
Score/min:416
Piloting Accuracy:N/A%
Gunner Accuracy:31.545%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

C75 Viper
S
Kills:775
V. Kills:69 N/A
Deaths:37
KDR:20.946
Accuracy:41.524% B+
KPH:135.700 S
VKPH:12.100 A
L100 Python HESH
M++
Kills:124
V. Kills:5 N/A
Deaths:5
KDR:24.800
Accuracy:54.884% B*
KPH:127.900 M++
VKPH:5.200 D
L100 Python AP
S
Kills:104
V. Kills:37 274%
Deaths:4
KDR:26
Accuracy:50.386% D
KPH:87.700 S
VKPH:31.200 A*
Kills:1,003 (1,003 + 0)
Deaths:46
KDR:21.804
VKDR:2.413
Vehicle Kills:111
Kill Difference:957
Playtime:7.867 hours
Usage:1%
Score:0.223m
Score/min:473
Driving Accuracy:50.386%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Titan-150 AP
M*
Kills:408
V. Kills:214 190%
Deaths:22
KDR:18.546
Accuracy:47.475% C
KPH:52.800 M*
VKPH:27.700 M+
E540 Halberd
A*
Kills:155
V. Kills:73 209%
Deaths:12
KDR:12.917
Accuracy:51.264% B*
KPH:50.800 A*
VKPH:23.900 A++
C85 Canister
A
Kills:85
V. Kills:8 N/A
Deaths:5
KDR:17
Accuracy:43.098% B+
KPH:125 A
VKPH:11.800 A
Kills:648 (408 + 240)
Deaths:39
KDR:16.615
VKDR:7.564
Vehicle Kills:295
Kill Difference:609
Playtime:11.459 hours
Usage:1%
Score:0.301m
Score/min:438
Driving Accuracy:47.475%
Gunner Accuracy:43.098%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

C85 Canister-H
M**
Kills:233
V. Kills:7 N/A
Deaths:6
KDR:38.833
Accuracy:57.915% B*
KPH:311.200 M**
VKPH:9.400 C**
M12 Kobalt-H
B++
Kills:76
V. Kills:3 N/A
Deaths:3
KDR:25.333
Accuracy:21.184% C+
KPH:161.800 B++
VKPH:6.400 B++
Kills:309 (0 + 309)
Deaths:9
KDR:34.333
VKDR:1.111
Vehicle Kills:10
Kill Difference:300
Playtime:1.219 hours
Usage:0%
Score:0.049m
Score/min:671
Driving Accuracy:N/A%
Gunner Accuracy:21.184%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M40 Fury
M
Kills:267
V. Kills:29 N/A
Deaths:8
KDR:33.375
Accuracy:35.634% C++
KPH:114.800 M
VKPH:12.500 B+
M40 Fury
A**
Kills:108
V. Kills:13 N/A
Deaths:5
KDR:21.600
Accuracy:37.707% C**
KPH:121 A**
VKPH:14.600 B+
Kills:375 (0 + 375)
Deaths:13
KDR:28.846
VKDR:3.231
Vehicle Kills:42
Kill Difference:362
Playtime:3.219 hours
Usage:0%
Score:0.102m
Score/min:527
Driving Accuracy:N/A%
Gunner Accuracy:37.707%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

S12 Renegade
B++
Kills:354
V. Kills:4 N/A
Deaths:65
KDR:5.446
Accuracy:46.864% B+
KPH:81.800 B++
VKPH:0.900 D-
Kills:354 (354 + 0)
Deaths:65
KDR:5.446
VKDR:0.062
Vehicle Kills:4
Kill Difference:289
Playtime:4.329 hours
Usage:0%
Score:0.050m
Score/min:194
Driving Accuracy:46.864%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B**
Kills:757
V. Kills:27 N/A
Deaths:29
KDR:26.104
Accuracy:29.343% D
KPH:108.900 B**
VKPH:3.900 D
M20 Wyvern
M
Kills:113
V. Kills:49 226%
Deaths:9
KDR:12.556
Accuracy:36.148% C+
KPH:60.100 M
VKPH:26 A+
Kills:870 (0 + 870)
Deaths:38
KDR:22.895
VKDR:2
Vehicle Kills:76
Kill Difference:832
Playtime:8.831 hours
Usage:1%
Score:0.148m
Score/min:279
Piloting Accuracy:N/A%
Gunner Accuracy:36.148%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
SAS-R 10,57610,5581,5426.847B**2.0843.656%B*77.477%B**102.5M++N/A288103h1.6A3.7B**
M30 Mustang AH 5,0604,83922021.995A*17.2358.633%B+1.323%C+160.2M*7.3B++47330.2h3.6B**6.2B*
NS-11CP 4,2634,2416796.246M**1.4833.755%B**25.442%B+113.7A++N/A32037.3h9.3B++27.7B*
NS-15M2 3,2023,1821,0583.008B++1.7627.199%B++26.964%C*78.2A+N/A20240.7h10.3B*38B++
Breaker Rocket Pods 3,2263,10510230.441M++25.6859.862%A1.514%B++202.9A++7.9D57615.3h6.7A11.2B**
NS-44 Commissioner 1,4881,4835782.566A++2.2045.913%A24.815%B+125.7M**N/A33911.8h2.5A5.5B**
AF-4 Cyclone 1,3331,3314153.207A++1.5629.729%B*18.482%C+96.4M+N/A25813.8h8.8B*29.7B++
AF-19 Mercenary 1,3231,3204992.645A*2.1230.041%A++21.667%C++68M*N/A23219.4h8.7B**28.9B*
NC14 Bolt Driver 1,2481,2471966.362A*1.6038.58%B+83.962%B**70.5M*N/A20617.7h1.7A4.4B**
GD-7F 1,2141,2101906.368S1.6032.647%A++24.876%B**119.8SN/A41010.1h8.7A26.7B**
NS-15MP 1,2021,1943623.298B++1.4729.107%B+24.958%C-70.2C++N/A16217h10.2B35.2B+
EM4 Longshot 1,1891,1881497.973A++3.2140.044%C++83.838%B++78.2M+N/A22715.2h1.5A3.8B*
LA1 Anchor 1,1921,1872434.885B**0.1231.942%A+30.244%B++118.7M+N/A35710h7.5A23.6B**
AC-X11 1,1791,1741677.03S2.2735.567%A*23.339%C**127.6SN/A4469.2h6.5B**18.4B**
Warden 1,1701,1691338.789S4.0242.673%M35.672%A++169.4SN/A3826.9h4.5A+10.6A
NS-11C 1,1681,1662105.552S0.7932.277%A++21.784%B+114.3SN/A37610.2h9.1A28.3B**
Impetus 1,1671,1652484.698A*0.0743.039%A+27.296%C+122.6M**N/A2799.5h3.2A+7.3A
LA80 1,1661,1651328.826A++4.0644.525%B+83.348%B++105M+N/A25511.1h1.5A3.3B**
The Moonshot 1,1661,1641388.435B++3.6747.633%B*86.426%B**125.2M*N/A3239.3h1.4A+2.8A
NSX Tomoe 1,1631,1631716.801M**2.0439.112%A*53.568%A++155.1SN/A3687.5h8.6A+21.9A
NS-15M AE 1,1661,1621716.795A**2.0331.509%A35.628%B**122.3A*N/A2669.5h9.5B*30.1B*
NS-7 PDW 1,1631,1622804.15M**0.6132.36%A+22.978%B*112.8SN/A28810.3h8.9A+27.6B**
NS-357P Underboss 1,1651,1624302.702B**2.0647.507%B++18.761%D123.6AN/A3229.4h3.3B+7B++
Gauss Compact Burst 1,1651,1612175.35A+0.5933.129%A25.84%C*101.8A**N/A21411.4h8.4B**25.4B**
AF-6 Shadow 1,1621,1611766.597M++1.8344.531%A++39.793%A++156.9SN/A3257.4h3.7A+8.3A
NS-30 Vandal 1,1651,1612494.663A++0.1038.441%B**30.319%B+92.9MN/A20512.5h4.3B**11.2B*
Blitz GD-10 1,1641,1613243.583A*1.1831.35%A+16.451%C+94.4M*N/A26512.3h11.3B*36.1B*
NS Baron G5AE 1,1671,1612275.115M**0.3549.034%C**17.657%B+117.3MN/A2509.9h3.6B*7.3C+
EM6 1,1611,1601886.17M++1.4132.449%A*36.81%A*156.8SN/A4017.4h7.4A+22.9B**
AF-4A Bandit 1,1671,1601995.829M**1.0630.841%A25.259%B+94.3A**N/A24612.3h8.2B**26.5B**
AF-18 Stalker 1,1611,1602724.265M0.5034.45%A+28.362%A102.7M*N/A25311.3h9.3A27B**
NC6 Gauss SAW 1,1641,1602874.042A*0.7227.34%A+24.397%C*100M**N/A35711.6h6.7B**24.5B*
Razor GD-23 1,1621,1582115.488S0.7235.147%A*23.575%B++111.3SN/A25510.4h8.3A23.7B**
Gauss Compact S 1,1611,1572434.761S0.0034.226%A*27.917%A++114.6SN/A34010.1h7.7B**22.5B**
GD-22S 1,1551,1522165.333A++0.5732.738%A*27.517%B+123.9M**N/A3469.3h7.9A24B**
MKV Suppressed 1,1181,1142584.318S0.4534.003%A++26.481%B**112.5M**N/A2479.9h9.1B**26.7B*
NSX Tanto 894892989.102S4.3436.17%A++32.063%B**156.5SN/A3305.7h8.6B**23.8B+
NS Baron G5 8568502143.972M**0.7956.028%A14%C+78A*N/A17510.9h3.3B**5.9C+
C75 Viper 8447753720.946M++16.1841.524%B+1.161%C136S12.1A4195.7h5.1A+12.3A
Frag Grenade 7767741774N/A769.2449.242%B+N/A552.9C**1.4D*17751.4h3.2B+6.5B+
Vortek Rotary 1,168771987.867A*3.1030.053%C+4.799%A+45.4M23.4A++29617h25.4B**84.6B**
CAS 14-E 7847572926.103B++21.3429.343%D1.585%C109.7B**3.9D2626.9h14.1A48.2B**
M20 Mustang 1,2117272303.161B+1.6024.126%D--5.365%A*20.5B++13.6B+22635.5h49.6B*205.6B*
NS-11A 6176171035.99S1.2332.506%A++36.143%A*137.1SN/A3224.5h9.2A+28.2A
Carnage AR 5775751913.01A1.7530.194%A22.261%C**75.7A*N/A2467.6h9.9A32.8B**
Tempest 4754751134.204M*0.5632.383%A+31.579%A++108MN/A3514.4h7.6A23.4A
GR-22 409408834.916M0.1530.785%A+30.147%A++116.6SN/A4473.5h8.5A++27.6A
Titan-150 AP 6224082218.545A*13.7847.475%C5.637%A+53M*27.8M+4647.7h3.3B+6.9B*
MGR-S1 Gladius 376376537.094M**2.3337.324%A*38.032%A*163.5SN/A3672.3h6.1A16.5B**
S12 Renegade 358354655.446B+0.6846.864%B+3.107%C-82.3B*N/A1944.3h2.7B+5.7B++
NSX Daimyo 3533532216.045S11.2869.876%S98.867%A+271.5SN/A5871.3h1.3A++1.8A++
Hornet Missiles 3803171422.643M++17.8865.961%B++2.208%B+226.4M**45C*9431.4h5.1A+7.7A
NC4 Mag-Shot 3163111621.92A++2.8435.322%A20.257%C++88.9M**1.4A+2733.5h6B*16.9C++
M60-A Bulldog 296275555A+50.2465.55%A*1.455%D110M++8.4A++3622.5h4.3B**6.5A
M40 Fury 296267833.375S28.6135.634%C++2.247%B+116.1M+12.6B++4732.3h6.8B**19.2B**
NSX Tengu 247247347.265S2.5054.042%M34.413%A*176.4SN/A3561.4h7.6A14.1B**
AF-34 Mattock 246244524.692B+0.0730.358%D12.295%D*84.1MN/A2432.9h3.8A++12.5B*
19A Fortuna 245244584.207A**0.5632.611%A+26.639%B**116.2M**N/A3362.1h7.9B**24.2B**
NC1 Gauss Rifle 243242465.261M**0.5034.81%M26.86%B*115.2SN/A6422.1h7.9A++22.6A
GD Guardian 244242396.205A**1.4440.116%A31.405%C**142.4M**1.2A++3491.7h5.1A12.8A
NC6A GODSAW 241241425.738A++0.9733.361%B*33.61%B**141.8M++N/A5441.7h6.8C*20.3B*
AF-34 Mattock 237236524.538B+0.2326.678%D-18.22%B+81.4A*N/A2422.9h3.4A+12.6B*
C85 Canister-H 240233638.833A34.0757.915%B*12.446%C**332.9S10B+7870.7h4B*6.8B**
C150 Dalton 425220239.565B+4.8031.545%D1.818%A38.6B+36B**4165.7h2.9B**9.2B++
Shrike 3072041511.351B**3.4157.937%C++3.431%B35.8B**18.1B*3295.7h5.7B+9.8B+
NS-61 Emissary 187186862.163A*2.6035.546%B**27.419%A*116.3SN/A4291.6h8.9B*25B*
NSX Naginata 177175434.07A**0.6930.305%A++34.286%B*102.9M1.2B*3441.7h8.9B*29.2B*
LA8 Rebel 171171543.167M1.6046.318%A*37.427%A*155.5SN/A4541.1h3.7A+7.9C**
C-4 222161602.683B**2.0836.481%A*N/A76.7C+29C+7422.1h1.1B*2.9C**
E540 Halberd 2281551212.917B*8.1551.264%B*3.226%C+51.7A*24.3A++3913h4.6B**8.9B**
EM1 147144354.114M+0.6530.314%A++27.778%B**110.8M2.3S4441.3h9.4B+31B*
Mauler S6 132130452.889A**1.8850.27%B**10.769%D-46.4B**N/A2192.8h3.6B**7.1B**
L100 Python HESH 129124524.8A20.0454.884%B*1.613%C+124M++5D-6211h1.9A+3.5A
M20 Wyvern 162113912.556B**7.7936.148%C+8.85%A*59.5M25.8A+3411.9h40.2B**111.3B**
M40 Fury 121108521.6A**16.8437.707%C**N/A120A**14.4B+6650.9h7.4B**19.6B**
L100 Python AP 141104426S21.2450.386%D5.769%A++86.7S30.8A*6091.2h3.1A+6.2A
M60-A Bulldog 119103520.6C*15.8463.407%A++3.884%A73.6A+11.4M+3291.4h5.9C+9.2B++
A30 Walker 215100156.667B++1.9031.221%A+N/A22.7A**26.1M**2904.4h124.5B**398.9A
Tank Mine 11396616S11.24182.906%UN/A320S56.7C+17430.3h2.2C1.2M+
NS Decimator 11592481.917B**2.8556.761%C-2.174%C+46B*11.5C-2782h4.4B7.7C*
C85 Canister 9385517C++12.2443.098%B+9.412%D--121.4A11.4A3400.7h7.5C++17.5B+
M60-A Bulldog 9278515.6A*10.8447.976%A+1.282%C70.9A++12.7A++3451.1h4.1A8.6A
M40 Fury 9477325.667B**20.9048.225%C+N/A64.2C14.2C-2951.2h12.4C*25.6C**
M12 Kobalt-H 7976325.333B20.5721.184%C+22.368%B**152B+6B+4810.5h12.9B61.1B+
Spear Anti-Vehicle Phalanx Turret 10669234.5S29.7461.413%A++1.449%D**115S61.7M**8570.6h4.9B**8A
Gauss SPR 5151133.923A+0.8441.47%A+41.177%B*85M++N/A3010.6h3.1A++7.5A

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter448,4234.7h
Restoration Kit4500.2h
Spawn Beacon547951.2h
Nano-Armor Kit120157,00311.6h
Nanite Revive Grenade02090.1h
Medical Kit2,40713,92875.9h
Medical Applicator5826,7412.2h
Recon Detection Device305,1066.6h
Shield Recharging Field5720h
Ammunition Package42080.3h
Anti-Infantry MANA Turret2740.2h
M20 Drake1660h

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