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Nailhimself[RHEI] Nailhimself
VS BR 122

KDR: 3.06

Score: 30.8m

Last Seen: Dec 22nd, 2018 7:33 AM
- OFFLINE - 631.1 hour(s)

Battle Rank 103 (122 total) - Vanu Sovereignty on Miller - Outfit Member of PantaRhei[RHEI] PantaRhei
VS outfit on Miller

Members: 9
Level Progress (to 104): 95%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Serpent VE92 Pulsar C Parallax VX3 Ghost Phaseshift VX-S Thanatos VE70 Eidolon VE33
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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,222,227 MLG Score: 977
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
23.122%27.744%6412699611,1812.046681.013

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±3.197%0.405B1.098B**-0.982D--HEAD ++ (~16.18)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
47.70.363C**110.227C++36.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.15%4.152%546510173,13158414415.35214217%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.482%-1.144D*0.976B*-0.549

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
79.9-1.068D*23.3-0.859D--56.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.555%1.979%6591410082,72844310186.15801268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.114%-0.519D-0.604D0.148

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.80.197C++290.262C*65.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.094%77.374%659710156,245678429.21091

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.579%0.609B+0.672B+-0.218

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.409B2.30.283C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.969%13.135%659310191,57642223.72577

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.709%0.714B++-0.273C-0.08

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.456B+3.60.261C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PantaRhei[RHEI] PantaRhei
VS outfit on Miller

Members: 9
30.8m387.5%368 (22.1k)324 (19.4k)3.0600233,70011,0133.59838122 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1022180919.151%26.101%50008:3712

7% Combat Medic37% Engineer10% Heavy Assault33% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2013 4:32 PMJan 8th, 2015 9:15 PMJan 15th, 2019 9:46 PM (1d) (PST)Dec 22nd, 2018 4:09 AM (26d) (PST)Dec 22nd, 2018 3:33 AM (26d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
486644220.3550.1160.0931.5730.051977

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,1853,86725,318217694319,426

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1583.4h/66d 5,929 8,796 12,118 149.4k 2,273 5,527 4,868 46.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D-
Kills:575
Deaths:350
KDR:1.643
Accuracy:17.743% D--
HSR:16.696% D-
Flare VE6
C**
Kills:274
Deaths:229
KDR:1.197
Accuracy:18.259% D
HSR:25.912% C**
Orion VS54
B
Kills:273
Deaths:221
KDR:1.235
Accuracy:18.085% C--
HSR:26.740% B
NS-15M1
B++
Kills:220
Deaths:117
KDR:1.880
Accuracy:20.505% C
HSR:27.727% B++
SVA-88
B++
Kills:219
Deaths:85
KDR:2.576
Accuracy:21.387% C
HSR:30.137% B++
Lasher X2
B**
Kills:161
Deaths:153
KDR:1.052
Accuracy:12.340% F-
HSR:6.211% B**
Kills:1,722
Deaths (as Heavy Assault):1,155
Deaths (to Heavy Assaults):2,929
KDR:1.49091
Kill Difference:567
Playtime:160.437 hours
Usage:10%
Score:3.215m
Score/min:334
Accuracy (listed only):18.053%
HSR (listed only):22.237%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:1,238
Deaths:742
KDR:1.668
Accuracy:24.498% C*
HSR:17.124% C-
Pulsar C
C*
Kills:1,215
Deaths:400
KDR:3.038
Accuracy:25.297% C*
HSR:23.539% C++
Thanatos VE70
B*
Kills:1,160
Deaths:696
KDR:1.667
Accuracy:48.043% B*
HSR:12.672% D
Solstice SF
C*
Kills:686
Deaths:651
KDR:1.054
Accuracy:21.118% D
HSR:18.367% C*
Sirius SX12
C++
Kills:531
Deaths:398
KDR:1.334
Accuracy:21.224% D
HSR:18.079% C++
NS Baron G5
B
Kills:487
Deaths:325
KDR:1.498
Accuracy:47.403% B
HSR:13.552% C+
NS-7 PDW
C+
Kills:405
Deaths:332
KDR:1.220
Accuracy:20.735% D
HSR:17.778% C+
Solstice VE3
C+
Kills:261
Deaths:248
KDR:1.052
Accuracy:18.135% D-
HSR:19.540% C+
VX6-7
B+
Kills:237
Deaths:124
KDR:1.911
Accuracy:22.469% C
HSR:24.051% B+
Deimos VA29
B+
Kills:228
Deaths:142
KDR:1.606
Accuracy:66.284% B+
HSR:14.912% C
Nova
B++
Kills:188
Deaths:82
KDR:2.293
Accuracy:53.098% B++
HSR:13.830% C+
Eridani SX5
C+
Kills:162
Deaths:87
KDR:1.862
Accuracy:25.099% C
HSR:19.753% C+
NS-11C
B**
Kills:60
Deaths:35
KDR:1.714
Accuracy:23.614% C+
HSR:25% B**
Kills:6,858
Deaths (as Light Assault):4,262
Deaths (to Light Assaults):2,191
KDR:1.6091
Kill Difference:2,596
Playtime:176.167 hours
Usage:11%
Score:3.565m
Score/min:337
Accuracy (listed only):32.078%
HSR (listed only):18.323%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,238
Deaths:742
KDR:1.668
Accuracy:24.498% C*
HSR:17.124% C-
Pulsar C
C*
Kills:1,215
Deaths:400
KDR:3.038
Accuracy:25.297% C*
HSR:23.539% C++
Thanatos VE70
B*
Kills:1,160
Deaths:696
KDR:1.667
Accuracy:48.043% B*
HSR:12.672% D
Eidolon VE33
S
Kills:1,159
Deaths:148
KDR:7.831
Accuracy:32.504% B*
HSR:61.864% S
Solstice SF
C*
Kills:686
Deaths:651
KDR:1.054
Accuracy:21.118% D
HSR:18.367% C*
NS Baron G5
B
Kills:487
Deaths:325
KDR:1.498
Accuracy:47.403% B
HSR:13.552% C+
Solstice VE3
C+
Kills:261
Deaths:248
KDR:1.052
Accuracy:18.135% D-
HSR:19.540% C+
VX6-7
B+
Kills:237
Deaths:124
KDR:1.911
Accuracy:22.469% C
HSR:24.051% B+
Deimos VA29
B+
Kills:228
Deaths:142
KDR:1.606
Accuracy:66.284% B+
HSR:14.912% C
Nova
B++
Kills:188
Deaths:82
KDR:2.293
Accuracy:53.098% B++
HSR:13.830% C+
NS-11C
B**
Kills:60
Deaths:35
KDR:1.714
Accuracy:23.614% C+
HSR:25% B**
Kills:6,919
Deaths (as Engineer):3,593
Deaths (to Engineers):2,359
KDR:1.92569
Kill Difference:3,326
Playtime:581.294 hours
Usage:37%
Score:14.082m
Score/min:404
Accuracy (listed only):34.769%
HSR (listed only):22.223%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:1,210
Deaths:98
KDR:12.347
Accuracy:44.522% B*
HSR:76.694% C+
Ghost
B+
Kills:1,196
Deaths:147
KDR:8.136
Accuracy:38.127% C+
HSR:73.077% B+
Phaseshift VX-S
C*
Kills:1,167
Deaths:61
KDR:19.131
Accuracy:37.321% C*
HSR:75.578% C++
V10
C++
Kills:1,158
Deaths:142
KDR:8.155
Accuracy:39.756% C+
HSR:78.757% C++
XM98
B**
Kills:1,158
Deaths:79
KDR:14.658
Accuracy:38.718% C*
HSR:83.765% B**
Phantom VA23
C
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:32.467% C-
HSR:27.831% C
Artemis VX26
B**
Kills:1,156
Deaths:398
KDR:2.905
Accuracy:24.930% C-
HSR:29.152% B**
Sirius SX12
C++
Kills:531
Deaths:398
KDR:1.334
Accuracy:21.224% D
HSR:18.079% C++
NS-7 PDW
C+
Kills:405
Deaths:332
KDR:1.220
Accuracy:20.735% D
HSR:17.778% C+
Nyx VX31
A**
Kills:298
Deaths:38
KDR:7.842
Accuracy:31.091% C-
HSR:54.698% A**
Parsec VX3-A
B
Kills:296
Deaths:24
KDR:12.333
Accuracy:35.376% D*
HSR:81.419% B
NS-44L Blackhand
C+
Kills:171
Deaths:102
KDR:1.676
Accuracy:41.617% C+
HSR:25.146% D*
NS-357 Underboss
D--
Kills:163
Deaths:172
KDR:0.948
Accuracy:24.784% D**
HSR:13.497% D--
Eridani SX5
C+
Kills:162
Deaths:87
KDR:1.862
Accuracy:25.099% C
HSR:19.753% C+
NS-44 Commissioner
D-
Kills:161
Deaths:176
KDR:0.915
Accuracy:24.959% D*
HSR:16.149% D-
Manticore SX40
C-
Kills:157
Deaths:181
KDR:0.867
Accuracy:26.436% C-
HSR:15.924% D
NS-44 Commissioner AE
D
Kills:107
Deaths:93
KDR:1.151
Accuracy:35.759% D
HSR:18.692% D-
NS-30 Vandal
M++
Kills:95
Deaths:19
KDR:5
Accuracy:38.455% B*
HSR:52.632% M++
NSX Tomoe
B+
Kills:95
Deaths:30
KDR:3.167
Accuracy:24.453% D--
HSR:41.053% B+
VA39 Spectre
B+
Kills:60
Deaths:26
KDR:2.308
Accuracy:35.232% B+
HSR:41.667% C**
Kills:10,903
Deaths (as Infiltrator):2,850
Deaths (to Infiltrators):1,723
KDR:3.82561
Kill Difference:8,053
Playtime:514.883 hours
Usage:33%
Score:6.557m
Score/min:212
Accuracy (listed only):32.053%
HSR (listed only):43.067%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B*
Kills:1,160
Deaths:696
KDR:1.667
Accuracy:48.043% B*
HSR:12.672% D
H-V45
C
Kills:733
Deaths:552
KDR:1.328
Accuracy:20.831% D
HSR:18.963% C
Sirius SX12
C++
Kills:531
Deaths:398
KDR:1.334
Accuracy:21.224% D
HSR:18.079% C++
NS Baron G5
B
Kills:487
Deaths:325
KDR:1.498
Accuracy:47.403% B
HSR:13.552% C+
NS-7 PDW
C+
Kills:405
Deaths:332
KDR:1.220
Accuracy:20.735% D
HSR:17.778% C+
Deimos VA29
B+
Kills:228
Deaths:142
KDR:1.606
Accuracy:66.284% B+
HSR:14.912% C
Nova
B++
Kills:188
Deaths:82
KDR:2.293
Accuracy:53.098% B++
HSR:13.830% C+
Eridani SX5
C+
Kills:162
Deaths:87
KDR:1.862
Accuracy:25.099% C
HSR:19.753% C+
Corvus VA55
D
Kills:59
Deaths:57
KDR:1.035
Accuracy:21.230% D
HSR:18.644% D
Kills:3,953
Deaths (as Combat Medic):2,671
Deaths (to Combat Medics):1,109
KDR:1.47997
Kill Difference:1,282
Playtime:118.165 hours
Usage:7%
Score:2.570m
Score/min:362
Accuracy (listed only):35.994%
HSR (listed only):16.465%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:160
Deaths:55
KDR:2.909
Accuracy:15.755% C+
HSR:19.375% C+
Cosmos VM3
B+
Kills:159
Deaths:54
KDR:2.944
Accuracy:15.951% C+
HSR:21.384% B+
Comet VM2
C**
Kills:61
Deaths:28
KDR:2.179
Accuracy:36.826% D
HSR:4.918% C**
Comet VM2
A
Kills:58
Deaths:21
KDR:2.762
Accuracy:37.975% D
HSR:6.897% A
Kills:438
Deaths (as MAX Suit):79
Deaths (to MAX Suits):558
KDR:5.5443
Kill Difference:359
Playtime:24.470 hours
Usage:2%
Score:0.772m
Score/min:526
Accuracy (listed only):26.627%
HSR (listed only):13.143%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:70
V. Kills:26 259%
Deaths:12
KDR:5.833
Accuracy:36.362% F-
KPH:44.900 D
VKPH:16.700 C+
Kills:70 (0 + 0)
Deaths:12
KDR:5.833
VKDR:2.167
Vehicle Kills:26
Kill Difference:58
Playtime:1.558 hours
Usage:0%
Score:0.094m
Score/min:1,010
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:283
V. Kills:26 N/A
Deaths:26
KDR:10.885
Accuracy:53.516% A
KPH:71.100 B**
VKPH:6.500 C
AP30 Shredder
U
Kills:111
V. Kills:63 173%
Deaths:23
KDR:4.826
Accuracy:28.000% D--
KPH:399,600 U
VKPH:226,800 U
C150 Dalton
B**
Kills:87
V. Kills:51 167%
Deaths:13
KDR:6.692
Accuracy:49.782% B**
KPH:27 C
VKPH:15.800 D
Kills:481 (0 + 481)
Deaths:62
KDR:7.758
VKDR:2.258
Vehicle Kills:140
Kill Difference:419
Playtime:7.201 hours
Usage:0%
Score:0.409m
Score/min:946
Piloting Accuracy:N/A%
Gunner Accuracy:49.782%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:1,066
V. Kills:604 176%
Deaths:101
KDR:10.555
Accuracy:39.946% F-
KPH:22.100 D
VKPH:12.500 D-
L100 Python HEAT
C++
Kills:1,042
V. Kills:266 390%
Deaths:76
KDR:13.711
Accuracy:38.083% D**
KPH:31.200 C++
VKPH:8 D
Skyguard
C++
Kills:584
V. Kills:419 139%
Deaths:102
KDR:5.725
Accuracy:28.095% C+
KPH:14 C+
VKPH:10.100 C++
Kills:2,692 (2,692 + 0)
Deaths:279
KDR:9.649
VKDR:4.620
Vehicle Kills:1,289
Kill Difference:2,413
Playtime:123.253 hours
Usage:8%
Score:1.916m
Score/min:259
Driving Accuracy:28.095%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C**
Kills:400
V. Kills:15 N/A
Deaths:13
KDR:30.769
Accuracy:20.850% C--
KPH:65.300 C**
VKPH:2.400 D
Saron HRB
C**
Kills:333
V. Kills:169 196%
Deaths:51
KDR:6.529
Accuracy:40.680% C
KPH:27.400 C**
VKPH:13.900 C
Supernova VPC
D-
Kills:243
V. Kills:13 N/A
Deaths:22
KDR:11.046
Accuracy:30.574% F--
KPH:27.500 D-
VKPH:1.500 D**
Supernova FPC
D--
Kills:196
V. Kills:128 152%
Deaths:55
KDR:3.564
Accuracy:33.950% F--
KPH:13.300 D--
VKPH:8.700 D**
E540 Halberd
C
Kills:67
V. Kills:23 279%
Deaths:12
KDR:5.583
Accuracy:40.462% D--
KPH:28.500 C
VKPH:9.800 D--
Kills:1,239 (439 + 800)
Deaths:153
KDR:8.098
VKDR:2.275
Vehicle Kills:348
Kill Difference:1,086
Playtime:44.207 hours
Usage:3%
Score:1.057m
Score/min:399
Driving Accuracy:33.950%
Gunner Accuracy:40.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:368
V. Kills:239 153%
Deaths:67
KDR:5.493
Accuracy:56.044% C++
KPH:31.400 C
VKPH:20.400 C
Proton II PPA-H
C
Kills:160
V. Kills:5 N/A
Deaths:18
KDR:8.889
Accuracy:31.847% D
KPH:78.700 C
VKPH:2.500 D--
E540 Halberd-H
C+
Kills:125
V. Kills:75 164%
Deaths:27
KDR:4.630
Accuracy:60.918% B+
KPH:33.800 C-
VKPH:20.300 C+
Kills:653 (0 + 653)
Deaths:112
KDR:5.830
VKDR:2.848
Vehicle Kills:319
Kill Difference:541
Playtime:17.445 hours
Usage:1%
Score:0.422m
Score/min:404
Driving Accuracy:N/A%
Gunner Accuracy:60.918%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:189
V. Kills:29 N/A
Deaths:9
KDR:21
Accuracy:28.405% D
KPH:34.600 B+
VKPH:5.300 C+
M20 Basilisk
C+
Kills:181
V. Kills:82 218%
Deaths:27
KDR:6.704
Accuracy:32.354% D
KPH:16.700 C
VKPH:7.600 C+
M20 Basilisk
C
Kills:178
V. Kills:79 223%
Deaths:32
KDR:5.563
Accuracy:32.046% D
KPH:17 C
VKPH:7.600 C
M40 Fury
C+
Kills:165
V. Kills:34 471%
Deaths:19
KDR:8.684
Accuracy:32.356% C-
KPH:42 C+
VKPH:8.600 C+
M40 Fury
C
Kills:119
V. Kills:16 N/A
Deaths:8
KDR:14.875
Accuracy:27.107% D*
KPH:44.600 C
VKPH:6 D-
M60-G Bulldog
C+
Kills:111
V. Kills:9 N/A
Deaths:13
KDR:8.538
Accuracy:29.211% D-
KPH:37 C+
VKPH:3 D-
Kills:943 (0 + 943)
Deaths:108
KDR:8.731
VKDR:2.306
Vehicle Kills:249
Kill Difference:835
Playtime:36.360 hours
Usage:2%
Score:0.811m
Score/min:372
Driving Accuracy:N/A%
Gunner Accuracy:29.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B+
Kills:59
V. Kills:6 N/A
Deaths:4
KDR:14.750
Accuracy:27.210% D--
KPH:73.800 C++
VKPH:7.500 B+
Kills:59 (0 + 59)
Deaths:4
KDR:14.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:55
Playtime:0.800 hours
Usage:0%
Score:0.008m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:27.210%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,4741,4721917.707A4.6533.708%D--N/A93.2DN/A34615.8h2.1C--6.2D-
Serpent VE92 1,2521,2387421.668B+1.3924.498%C*17.124%C-20.5CN/A10860.4h13.4C++54.8C*
Pulsar C 1,2301,2154003.038A0.0225.297%C*23.539%C++26.6C+N/A11645.7h12.9C+50.9C++
Parallax VX3 1,2161,2109812.347A**9.2944.522%B*76.694%C+33.5BN/A16236.1h2.1B4.6B+
Ghost 1,2021,1961478.136A++5.0838.127%C+73.077%B+27.9CN/A6942.8h2.1B+5.6C**
Phaseshift VX-S 1,1811,1676119.131S16.0737.321%C*75.578%C++32.8C**N/A8935.6h2.7C**7.1B+
Thanatos VE70 1,1621,1606961.667B*1.3948.043%B*12.672%D23.2CN/A12849.9h3.8B*8B*
Eidolon VE33 1,1691,1591487.831S4.7732.504%B*61.864%S38.5B*N/A6030.1h5.3A16.2B**
V10 1,1671,1581428.155A*5.0939.756%C+78.757%C++23DN/A7650.4h2.3C+5.8C++
XM98 1,1621,1587914.658S11.6038.718%C*83.765%B**32.1BN/A8136.1h2B*5.1B++
Phantom VA23 1,1701,1572474.684A+1.6232.467%C-27.831%C27.8C--N/A6241.6h5.2C-16C
Artemis VX26 1,1671,1563982.905A0.1624.93%C-29.152%B**26.5CN/A6343.6h12.8C+51.5C+
L100 Python AP 1,6701,06610110.554A+7.4939.946%F-6.66%A*22.1D12.5D-31248.2h4.3B**10.8B
L100 Python HEAT 1,3081,0427613.711A*10.6538.083%D**2.015%C-31.2C++8D15433.4h3.9B**10.2B+
MANA Anti-Vehicle Turret 1,4937951595A*1.9453.667%D--4.403%C*7950S6980S3040270.1h7.7B++14.3B++
H-V45 7397335521.328C+1.7320.831%D18.963%C14.9DN/A8249.3h12.8C**61.4C+
Solstice SF 6966866511.054C++2.0121.118%D18.367%C*10.6DN/A5164.8h15.6C74C
Skyguard 1,0035841025.725A2.6628.095%C+3.425%B**14C+10C++28141.7h107.2B+381.6B+
VX29 Polaris 5805753501.643C*1.4217.743%D--16.696%D-21D-N/A11727.4h13.2C+74.2C
Sirius SX12 5365313981.334C**1.7321.224%D18.079%C++12.1D-N/A6943.8h14.4C*67.8C+
Tank Mine 847497806.213A++3.1523.941%DN/A113C*79.5B+19174.4h1.6B+6.7C+
NS Baron G5 4904873251.498B+1.5647.403%B13.552%C+18.9DN/A9925.7h4.6C++9.8C+
NS-7 PDW 4064053321.22B1.8420.735%D17.778%C+12.7DN/A7331.9h15.5C+74.7C+
Proton II PPA 4154001330.769B**27.7120.85%C--1.5%D65.6C**2.5D5216.1h8B+38.6C**
Frag Grenade 3823781378N/A374.9436.314%D*N/A315D3.3D14401.2h4.2C11.6D
C-4 4953701742.126B+0.9319.213%D*N/A66.1C22.3C-8955.6h1.5C++7.8C
Saron HRB-H 607368675.493C++2.4356.044%C++1.359%C+31.5C20.4C40311.7h19.6B++35B++
Spear Anti-Vehicle Phalanx Turret 5363551720.882A*17.8232.468%D*6.197%B**26.7D13.6D33713.3h7.4B+22.7C+
Saron HRB 502333516.529C**3.4740.68%C1.201%C27.3C**13.9C39512.2h15.8B**38.8B++
Nyx VX31 301298387.842M4.7831.091%C-54.698%A**33.1C+N/A619h5.4C*17.4C++
Parsec VX3-A 2972962412.333A*9.2735.376%D*81.419%B27.4D--N/A6410.8h2.1D6.1D*
L105 Zephyr 3092832610.885C**7.8253.516%AN/A70.8B**6.5C4434h5.4B++10B*
Flare VE6 2762742291.197C+1.8618.259%D25.912%C**18D-N/A14315.2h14D--76.5D
Orion VS54 2772732211.235C+1.8318.085%C--26.74%B17.1DN/A17416h14.4C79.5C+
Solstice VE3 2672612481.052B+2.0118.135%D-19.54%C+11.1C-N/A8723.6h16.4C+90.6C+
Supernova VPC 2562432211.045C+7.9830.574%F--1.235%C27.6D-1.5D**2788.8h3B9.9D--
VX6-7 2392371241.911B+1.1522.469%C24.051%B+16.5DN/A5914.4h12.6C*56.1C++
Deimos VA29 2282281421.606C**1.4566.284%B+14.912%C25.3DN/A1269h2.5C+3.8C*
NS-15M1 2212201171.88B1.1820.505%C27.727%B++26.5C-N/A2248.3h12.4C*60.3C++
SVA-88 222219852.576B+0.4821.387%C30.137%B++24.1DN/A1249.1h10.8B+50.5C*
Supernova FPC 324196553.564C0.5033.95%F--7.653%M*13.3D--8.7D**41614.7h4.5B+13.2C--
M60-G Bulldog 218189921S17.9428.405%D1.587%D-34.4B5.3C+2455.5h5B**17.7B+
Nova 188188822.293B*0.7753.098%B++13.83%C+40C*N/A1564.7h3.3B*6.2B*
M20 Basilisk 263181276.704A++3.6432.354%D6.077%C++16.8C7.6C+32310.8h79.2B+244.8C**
M20 Basilisk 257178325.563A+2.5032.046%D5.618%C+17.1C7.6C27110.4h71B**221.6B+
NS-44L Blackhand 1731711021.676B+1.3841.617%C+25.146%D*9.3D-N/A2118.4h5.3C12.8C+
Sticky Grenade 1701701170N/A166.9442.534%D--N/A850C+N/A32060.2h2.2C++5.2C+
M40 Fury 199165198.684B+5.6232.356%C-1.212%D42.3C+8.7C+6133.9h13.4C**41.3C++
NS-357 Underboss 1691631720.948C+2.1124.784%D**13.497%D--8.1D--N/A3720.2h6.9F--27.7F--
Eridani SX5 164162871.862B++1.2025.099%C19.753%C+16.9DN/A669.6h12.5C++49.8C++
Lasher X2 1671611531.052C*2.0112.34%F-6.211%B**13D-N/A7912.4h29.8F-241.8F**
NS-44 Commissioner 1621611760.915C+2.1524.959%D*16.149%D-10.5D-N/A5315.3h5.6D**22.4F
Proton II PPA-H 165160188.889C+5.8331.847%D1.25%C--80C+2.5D--4102h8.1B+25.4B
Cosmos VM3 160160552.909B+0.1515.755%C+19.375%C+24.2CN/A1606.6h12B++76.3B+
Cosmos VM3 161159542.944B++0.1215.951%C+21.384%B+24.8CN/A1606.4h11.9B*74.7B+
Manticore SX40 1601571810.867C+2.1926.436%C-15.924%D7.2D--N/A2821.8h13.2F-49.9D**
Hades VSH4 1931461231.187A1.8752.491%F-2.74%C*20.6C+6.6C2017.1h5.1A9.8B*
MANA Anti-Personnel Turret 145144265.538N/A2.4814.014%UN/A1440U10U4018200.1h20T*142.9T*
NS Decimator 1901341161.155C*1.9133.89%T-3.731%B**16.8D--7D--2088h4.4B13D**
Force-Blade 1371306,7560.019C+3.0431.978%C++2.308%D0.2CN/A1627.1h2.7C++8.3B
Aspis Anti-Aircraft Phalanx Turret 2681271111.545M*8.4824.978%C+N/A12.6B14B+34910.1h122.8B*491.6B+
E540 Halberd-H 200125274.63C1.5760.918%B+N/A33.8C-20.3C+4003.7h7C11.5C+
M40 Fury 135119814.875B**11.8127.107%D*N/A44.1C5.9D-9382.7h9.2B++34B
M60-G Bulldog 120111138.538B*5.4829.211%D-3.604%B+37C+3D-3083h5B*17.1B
AP30 Shredder 174111234.826C+1.7728%D--1.802%C1110U630U15641500.1h86.5C**309C+
NS Annihilator 198107472.277S0.7876.212%D*1.869%M10.3C+8.8C++22110.4h7.9A10.4B**
NS-44 Commissioner AE 108107931.151C+1.9135.759%D18.692%D-5.5D**N/A1319.4h6.4T18F--
Nemesis VSH9 190107961.115B*1.9562.247%C+N/A10C-7.8C31910.7h9.5C--15.2C
NS-30 Vandal 9595195A++1.9438.455%B*52.632%M++28.8C-N/A683.3h4.6B*11.9B*
NSX Tomoe 9595303.167B**0.1124.453%D--41.053%B+22.6DN/A584.2h15.2C+62C
Auraxium Force-Blade 92923,0040.031C+3.0317.758%D--2.174%D0.2DN/A0530h2.2C+12.1C+
C150 Dalton 13887136.692C++3.6349.782%B**N/A27.2C15.9D7583.2h6.6D*13.2C+
Dual Photon Pods 9670125.833C+2.7736.362%F-N/A43.8D16.3C+10081.6h26.6C73.1D-
E540 Halberd 9067125.583C2.5240.462%D--2.985%C*29.1C+10D--4402.3h4.2A10.3B++
A30 Walker 12863780.808D2.2524.92%B+1.587%C+6.8D7.1D1419.2h299.4F1201.4D--
Comet VM2 8361282.179A++0.8836.826%D4.918%C**7.6D2.8D1528h27.3C74.2C
VA39 Spectre 6260262.308B++0.7535.232%B+41.667%C**20C+N/A2083h7.2C-20.5C+
NS-11C 6060351.714B*1.3523.614%C+25%B**16.7C-N/A1433.6h16.7C70.7C+
CAS 14-E 6559414.75C++11.6927.21%D--1.695%C+73.8C++7.5B+1750.8h20.9B*76.7B+
Corvus VA55 6159571.035C+2.0321.23%D18.644%D14.8DN/A1274h16.4D**77.4D-
Comet VM2 8158212.762A*0.3037.975%D6.897%A7.7D3.1D--1197.5h28.6C+75.3C+

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter134,1943.7h
Nano-Armor Kit206447,11726.4h
Anti-Vehicle MANA Turret241,6004.8h
Spawn Beacon15300.6h
Spitfire Auto-Turret45841h
AE Medical Applicator1113,5571.3h
AE Nano-Armor Kit1338,4832.6h
Nanite Revive Grenade02250.1h
Medical Applicator12378,7036.8h
Deconstruction Tool02150h
Anti-Infantry MANA Turret63731h
Ammunition Package132,8252h
Shield Recharging Field35240.4h
Medical Kit268801.2h
Recon Detection Device6518,68438.4h
L-30R Vektor01100.2h

Check the help document for the dictionary if you want to learn more about words used here.


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