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Nailhimself[RHEI] Nailhimself
VS BR 121

KDR: 2.9

Score: 30.3m

Last Seen: Nov 14th, 2018 5:15 PM
- OFFLINE - 14.7 hour(s)

Battle Rank 103 (121 total) - Vanu Sovereignty on Miller - Outfit Member of PantaRhei[RHEI] PantaRhei
VS outfit on Miller

Members: 8
Level Progress (to 104): 39%
PRIMARY CLASSESCLOAKERENGINEER
PRIMARY WEAPONS Proximity Mine Serpent VE92 Pulsar C Parallax VX3 Ghost Thanatos VE70 XM98 V10
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $1,089,621 MLG Score: 871
Fun Score: N/A
Cheeseburgers Flipped: 195TIME WITH MEDKIT: 0.1%MEDKIT per DEATH: 0.1

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
22.849%23.118%5282698810,1481.875441.029

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.915%0.36C**0.391B-0.791D-HEAD ++ (~11.69)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
51.50.313C*11.80.176C++39.7

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
28.99%4.502%490510092,82158314014.83048201%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±2.24%-1.156D*1.191B**-0.657

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
86.4-1.226D*25-0.992D--61.3

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
30.536%1.983%6611410002,72343910166.18864268%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.106%-0.518D-0.603D0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
94.90.193C++290.257C*65.9

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
39.349%77.294%661710075,994652399.19325

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.627%0.715B++0.682B+-0.251

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
5.80.424B2.30.288C*3.5

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
49.969%13.135%661310111,57642123.7346

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.709%0.72B++-0.264C-0.079

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
7.20.457B+3.60.261C*3.6


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
PantaRhei[RHEI] PantaRhei
VS outfit on Miller

Members: 8
30.3m404%373 (22.4k)327 (19.6k)2.9042431,66210,9023.44221121 (103)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Miller-VS1014169418.979%24.569%46608:2810

7% Combat Medic37% Engineer10% Heavy Assault32% Infiltrator11% Light Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 2nd, 2013 4:32 PMJan 8th, 2015 9:15 PMNov 14th, 2018 9:55 PM (4h) (PST)Nov 14th, 2018 2:56 PM (11h) (PST)Nov 14th, 2018 1:15 PM (13h) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
484664180.3420.1180.0841.5890.051871

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
29,0333,93125,102217595319,640

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
1543.4h/64.3d 5,865 7,779 11,634 147.1k 2,263 5,452 4,750 44.8m

Heavy AssaultCLASS DETAILS: Heavy Assault
VX29 Polaris
D-
Kills:575
Deaths:350
KDR:1.643
Accuracy:17.743% D--
HSR:16.696% D-
Orion VS54
B
Kills:273
Deaths:221
KDR:1.235
Accuracy:18.085% C--
HSR:26.740% B
Flare VE6
C**
Kills:273
Deaths:229
KDR:1.192
Accuracy:18.283% D
HSR:26.007% C**
NS-15M1
B++
Kills:220
Deaths:117
KDR:1.880
Accuracy:20.505% C
HSR:27.727% B++
SVA-88
B++
Kills:218
Deaths:82
KDR:2.659
Accuracy:21.628% C
HSR:30.275% B++
Lasher X2
A
Kills:160
Deaths:152
KDR:1.053
Accuracy:12.326% F-
HSR:6.250% A
Kills:1,719
Deaths (as Heavy Assault):1,151
Deaths (to Heavy Assaults):2,911
KDR:1.49348
Kill Difference:568
Playtime:158.563 hours
Usage:10%
Score:3.193m
Score/min:336
Accuracy (listed only):18.095%
HSR (listed only):22.283%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
Serpent VE92
C*
Kills:1,238
Deaths:742
KDR:1.668
Accuracy:24.498% C*
HSR:17.124% C-
Pulsar C
C*
Kills:1,215
Deaths:400
KDR:3.038
Accuracy:25.297% C*
HSR:23.539% C++
Thanatos VE70
B*
Kills:1,160
Deaths:696
KDR:1.667
Accuracy:48.043% B*
HSR:12.672% D
Solstice SF
C**
Kills:686
Deaths:651
KDR:1.054
Accuracy:21.150% C--
HSR:18.367% C**
Sirius SX12
C+
Kills:528
Deaths:397
KDR:1.330
Accuracy:21.201% D
HSR:17.992% C+
NS Baron G5
B+
Kills:482
Deaths:324
KDR:1.488
Accuracy:47.335% B+
HSR:13.278% C
NS-7 PDW
C+
Kills:405
Deaths:332
KDR:1.220
Accuracy:20.735% D
HSR:17.778% C+
Solstice VE3
C+
Kills:261
Deaths:248
KDR:1.052
Accuracy:18.135% D-
HSR:19.540% C+
VX6-7
B++
Kills:236
Deaths:124
KDR:1.903
Accuracy:22.562% C
HSR:24.153% B++
Deimos VA29
B+
Kills:228
Deaths:142
KDR:1.606
Accuracy:66.284% B+
HSR:14.912% C
Nova
B++
Kills:188
Deaths:82
KDR:2.293
Accuracy:53.098% B++
HSR:13.830% C+
Eridani SX5
C+
Kills:162
Deaths:87
KDR:1.862
Accuracy:25.099% C+
HSR:19.753% C+
NS-11C
B**
Kills:58
Deaths:35
KDR:1.657
Accuracy:23.493% C+
HSR:24.138% B**
Kills:6,847
Deaths (as Light Assault):4,260
Deaths (to Light Assaults):2,183
KDR:1.60728
Kill Difference:2,587
Playtime:175.741 hours
Usage:11%
Score:3.564m
Score/min:338
Accuracy (listed only):32.072%
HSR (listed only):18.237%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
Serpent VE92
C*
Kills:1,238
Deaths:742
KDR:1.668
Accuracy:24.498% C*
HSR:17.124% C-
Pulsar C
C*
Kills:1,215
Deaths:400
KDR:3.038
Accuracy:25.297% C*
HSR:23.539% C++
Thanatos VE70
B*
Kills:1,160
Deaths:696
KDR:1.667
Accuracy:48.043% B*
HSR:12.672% D
Solstice SF
C**
Kills:686
Deaths:651
KDR:1.054
Accuracy:21.150% C--
HSR:18.367% C**
NS Baron G5
B+
Kills:482
Deaths:324
KDR:1.488
Accuracy:47.335% B+
HSR:13.278% C
Solstice VE3
C+
Kills:261
Deaths:248
KDR:1.052
Accuracy:18.135% D-
HSR:19.540% C+
Eidolon VE33
B+
Kills:261
Deaths:96
KDR:2.719
Accuracy:28.107% C++
HSR:29.119% B+
VX6-7
B++
Kills:236
Deaths:124
KDR:1.903
Accuracy:22.562% C
HSR:24.153% B++
Deimos VA29
B+
Kills:228
Deaths:142
KDR:1.606
Accuracy:66.284% B+
HSR:14.912% C
Nova
B++
Kills:188
Deaths:82
KDR:2.293
Accuracy:53.098% B++
HSR:13.830% C+
NS-11C
B**
Kills:58
Deaths:35
KDR:1.657
Accuracy:23.493% C+
HSR:24.138% B**
Kills:6,013
Deaths (as Engineer):3,540
Deaths (to Engineers):2,347
KDR:1.69859
Kill Difference:2,473
Playtime:569.507 hours
Usage:37%
Score:13.931m
Score/min:408
Accuracy (listed only):34.364%
HSR (listed only):19.152%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
Parallax VX3
B*
Kills:1,210
Deaths:98
KDR:12.347
Accuracy:44.522% B*
HSR:76.694% C+
Ghost
B+
Kills:1,196
Deaths:147
KDR:8.136
Accuracy:38.127% C+
HSR:73.077% B+
XM98
B**
Kills:1,158
Deaths:79
KDR:14.658
Accuracy:38.718% C*
HSR:83.765% B**
V10
C++
Kills:1,158
Deaths:142
KDR:8.155
Accuracy:39.756% C+
HSR:78.757% C++
Phantom VA23
C
Kills:1,157
Deaths:247
KDR:4.684
Accuracy:32.467% C
HSR:27.831% C
Artemis VX26
B**
Kills:1,156
Deaths:398
KDR:2.905
Accuracy:24.930% C-
HSR:29.152% B**
Phaseshift VX-S
C**
Kills:998
Deaths:56
KDR:17.821
Accuracy:38.152% C**
HSR:75.351% C+
Sirius SX12
C+
Kills:528
Deaths:397
KDR:1.330
Accuracy:21.201% D
HSR:17.992% C+
NS-7 PDW
C+
Kills:405
Deaths:332
KDR:1.220
Accuracy:20.735% D
HSR:17.778% C+
Parsec VX3-A
C*
Kills:214
Deaths:20
KDR:10.700
Accuracy:34.666% D*
HSR:80.374% C*
Nyx VX31
B**
Kills:210
Deaths:34
KDR:6.176
Accuracy:30.503% C--
HSR:39.524% B**
NS-44L Blackhand
C+
Kills:171
Deaths:102
KDR:1.676
Accuracy:41.617% C+
HSR:25.146% D*
NS-357 Underboss
D--
Kills:163
Deaths:172
KDR:0.948
Accuracy:24.784% D*
HSR:13.497% D--
Eridani SX5
C+
Kills:162
Deaths:87
KDR:1.862
Accuracy:25.099% C+
HSR:19.753% C+
NS-44 Commissioner
D-
Kills:161
Deaths:176
KDR:0.915
Accuracy:24.959% D*
HSR:16.149% D-
Manticore SX40
C
Kills:157
Deaths:181
KDR:0.867
Accuracy:26.436% C
HSR:15.924% D
NS-44 Commissioner AE
D
Kills:106
Deaths:87
KDR:1.218
Accuracy:33.823% D-
HSR:18.868% D
NSX Tomoe
B+
Kills:95
Deaths:29
KDR:3.276
Accuracy:24.533% D-
HSR:41.053% B+
VA39 Spectre
B+
Kills:60
Deaths:26
KDR:2.308
Accuracy:35.232% B+
HSR:41.667% C*
NS-30 Vandal
B+
Kills:57
Deaths:19
KDR:3
Accuracy:35.060% B+
HSR:29.825% B+
Kills:10,522
Deaths (as Infiltrator):2,829
Deaths (to Infiltrators):1,677
KDR:3.71934
Kill Difference:7,693
Playtime:492.020 hours
Usage:32%
Score:6.324m
Score/min:214
Accuracy (listed only):31.766%
HSR (listed only):41.109%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Thanatos VE70
B*
Kills:1,160
Deaths:696
KDR:1.667
Accuracy:48.043% B*
HSR:12.672% D
H-V45
C
Kills:733
Deaths:552
KDR:1.328
Accuracy:20.837% D
HSR:18.963% C
Sirius SX12
C+
Kills:528
Deaths:397
KDR:1.330
Accuracy:21.201% D
HSR:17.992% C+
NS Baron G5
B+
Kills:482
Deaths:324
KDR:1.488
Accuracy:47.335% B+
HSR:13.278% C
NS-7 PDW
C+
Kills:405
Deaths:332
KDR:1.220
Accuracy:20.735% D
HSR:17.778% C+
Deimos VA29
B+
Kills:228
Deaths:142
KDR:1.606
Accuracy:66.284% B+
HSR:14.912% C
Nova
B++
Kills:188
Deaths:82
KDR:2.293
Accuracy:53.098% B++
HSR:13.830% C+
Eridani SX5
C+
Kills:162
Deaths:87
KDR:1.862
Accuracy:25.099% C+
HSR:19.753% C+
Corvus VA55
D
Kills:59
Deaths:57
KDR:1.035
Accuracy:21.230% D
HSR:18.644% D
Kills:3,945
Deaths (as Combat Medic):2,669
Deaths (to Combat Medics):1,091
KDR:1.47808
Kill Difference:1,276
Playtime:115.348 hours
Usage:7%
Score:2.531m
Score/min:366
Accuracy (listed only):35.985%
HSR (listed only):16.425%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Cosmos VM3
C+
Kills:158
Deaths:54
KDR:2.926
Accuracy:15.715% C+
HSR:18.354% C
Cosmos VM3
C+
Kills:149
Deaths:53
KDR:2.811
Accuracy:15.744% C+
HSR:18.121% C
Comet VM2
C**
Kills:61
Deaths:28
KDR:2.179
Accuracy:36.826% D
HSR:4.918% C**
Comet VM2
A
Kills:58
Deaths:21
KDR:2.762
Accuracy:37.975% D
HSR:6.897% A
Kills:426
Deaths (as MAX Suit):78
Deaths (to MAX Suits):558
KDR:5.46154
Kill Difference:348
Playtime:24.390 hours
Usage:2%
Score:0.771m
Score/min:527
Accuracy (listed only):26.565%
HSR (listed only):12.072%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Dual Photon Pods
C+
Kills:70
V. Kills:26 259%
Deaths:12
KDR:5.833
Accuracy:36.362% F-
KPH:44.900 D
VKPH:16.700 C+
Kills:70 (0 + 0)
Deaths:12
KDR:5.833
VKDR:2.167
Vehicle Kills:26
Kill Difference:58
Playtime:1.558 hours
Usage:0%
Score:0.094m
Score/min:1,005
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

L105 Zephyr
A
Kills:283
V. Kills:26 N/A
Deaths:26
KDR:10.885
Accuracy:53.516% A
KPH:71.100 B**
VKPH:6.500 C
AP30 Shredder
U
Kills:111
V. Kills:63 173%
Deaths:23
KDR:4.826
Accuracy:28.000% D--
KPH:399,600 U
VKPH:226,800 U
C150 Dalton
B**
Kills:87
V. Kills:51 167%
Deaths:13
KDR:6.692
Accuracy:49.782% B**
KPH:27 C
VKPH:15.800 D
Kills:481 (0 + 481)
Deaths:62
KDR:7.758
VKDR:2.258
Vehicle Kills:140
Kill Difference:419
Playtime:7.201 hours
Usage:0%
Score:0.409m
Score/min:946
Piloting Accuracy:N/A%
Gunner Accuracy:49.782%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python AP
D
Kills:1,044
V. Kills:595 175%
Deaths:100
KDR:10.440
Accuracy:39.961% F-
KPH:21.900 D
VKPH:12.500 D-
L100 Python HEAT
C+
Kills:833
V. Kills:255 325%
Deaths:75
KDR:11.107
Accuracy:36.859% D**
KPH:26.600 C+
VKPH:8.200 D
Skyguard
C++
Kills:519
V. Kills:400 129%
Deaths:100
KDR:5.190
Accuracy:27.959% C+
KPH:12.900 C+
VKPH:9.900 C++
Kills:2,396 (2,396 + 0)
Deaths:275
KDR:8.713
VKDR:4.545
Vehicle Kills:1,250
Kill Difference:2,121
Playtime:119.240 hours
Usage:8%
Score:1.888m
Score/min:264
Driving Accuracy:27.959%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Proton II PPA
C**
Kills:400
V. Kills:15 N/A
Deaths:13
KDR:30.769
Accuracy:20.850% C--
KPH:65.300 C**
VKPH:2.400 D
Saron HRB
C**
Kills:332
V. Kills:169 195%
Deaths:51
KDR:6.510
Accuracy:40.359% C
KPH:27.400 C**
VKPH:14 C
Supernova VPC
D
Kills:229
V. Kills:12 N/A
Deaths:22
KDR:10.409
Accuracy:33.123% F-
KPH:27.700 D
VKPH:1.500 F
Supernova FPC
D--
Kills:196
V. Kills:128 152%
Deaths:55
KDR:3.564
Accuracy:33.950% F--
KPH:13.300 D--
VKPH:8.700 D*
E540 Halberd
C
Kills:67
V. Kills:23 279%
Deaths:12
KDR:5.583
Accuracy:40.462% D--
KPH:28.500 C
VKPH:9.800 D*
Kills:1,224 (425 + 799)
Deaths:153
KDR:8
VKDR:2.268
Vehicle Kills:347
Kill Difference:1,071
Playtime:43.574 hours
Usage:3%
Score:1.051m
Score/min:402
Driving Accuracy:33.950%
Gunner Accuracy:40.462%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Saron HRB-H
C++
Kills:368
V. Kills:239 153%
Deaths:67
KDR:5.493
Accuracy:56.044% C++
KPH:31.400 C
VKPH:20.400 C
Proton II PPA-H
C
Kills:160
V. Kills:5 N/A
Deaths:18
KDR:8.889
Accuracy:31.847% D
KPH:78.700 C
VKPH:2.500 D--
E540 Halberd-H
C+
Kills:125
V. Kills:75 164%
Deaths:27
KDR:4.630
Accuracy:60.918% B+
KPH:33.800 C-
VKPH:20.300 C+
Kills:653 (0 + 653)
Deaths:112
KDR:5.830
VKDR:2.848
Vehicle Kills:319
Kill Difference:541
Playtime:17.445 hours
Usage:1%
Score:0.422m
Score/min:403
Driving Accuracy:N/A%
Gunner Accuracy:60.918%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M60-G Bulldog
B+
Kills:189
V. Kills:29 N/A
Deaths:9
KDR:21
Accuracy:28.422% D
KPH:34.600 B+
VKPH:5.300 C+
M20 Basilisk
C+
Kills:179
V. Kills:81 218%
Deaths:27
KDR:6.630
Accuracy:32.342% D
KPH:16.500 C
VKPH:7.500 C+
M20 Basilisk
C
Kills:176
V. Kills:78 223%
Deaths:32
KDR:5.500
Accuracy:32.086% D
KPH:16.900 C
VKPH:7.500 C
M40 Fury
C+
Kills:165
V. Kills:34 471%
Deaths:19
KDR:8.684
Accuracy:32.356% C-
KPH:42 C+
VKPH:8.600 C+
M40 Fury
C
Kills:119
V. Kills:16 N/A
Deaths:8
KDR:14.875
Accuracy:27.107% D--
KPH:44.600 C
VKPH:6 D-
M60-G Bulldog
C+
Kills:111
V. Kills:9 N/A
Deaths:13
KDR:8.538
Accuracy:29.211% D
KPH:37 C+
VKPH:3 D-
Kills:939 (0 + 939)
Deaths:108
KDR:8.694
VKDR:2.287
Vehicle Kills:247
Kill Difference:831
Playtime:36.298 hours
Usage:2%
Score:0.809m
Score/min:371
Driving Accuracy:N/A%
Gunner Accuracy:29.211%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

CAS 14-E
B
Kills:59
V. Kills:6 N/A
Deaths:4
KDR:14.750
Accuracy:27.210% D--
KPH:73.800 C++
VKPH:7.500 B
Kills:59 (0 + 59)
Deaths:4
KDR:14.750
VKDR:1.500
Vehicle Kills:6
Kill Difference:55
Playtime:0.800 hours
Usage:0%
Score:0.008m
Score/min:175
Piloting Accuracy:N/A%
Gunner Accuracy:27.210%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Proximity Mine 1,4581,4561897.704A4.8033.805%D--N/A93.9DN/A35015.5h2.1C--6.2D--
Serpent VE92 1,2521,2387421.668B+1.2424.498%C*17.124%C-20.5CN/A10860.4h13.4C++54.8C**
Pulsar C 1,2301,2154003.038A+0.1325.297%C*23.539%C++26.6C+N/A11645.7h12.9C+50.9C*
Parallax VX3 1,2161,2109812.347M+9.4444.522%B*76.694%C+33.5BN/A16236.1h2.1B4.6B+
Ghost 1,2021,1961478.136A++5.2338.127%C+73.077%B+27.9CN/A6942.8h2.1B+5.6C**
Thanatos VE70 1,1621,1606961.667B*1.2448.043%B*12.672%D23.2CN/A12849.9h3.8B*8B*
XM98 1,1621,1587914.658S11.7538.718%C*83.765%B**32.1B+N/A8136.1h2B*5.1B++
V10 1,1671,1581428.155A*5.2539.756%C+78.757%C++23C--N/A7650.4h2.3C+5.8C++
Phantom VA23 1,1701,1572474.684B+1.7832.467%C27.831%C27.8C--N/A6241.6h5.2C-16C
Artemis VX26 1,1671,1563982.905A0.0024.93%C-29.152%B**26.5CN/A6343.6h12.8C+51.5C+
L100 Python AP 1,6391,04410010.44A+7.5439.961%F-6.801%A*21.9D12.5D-31447.7h4.4B**10.9B
Phaseshift VX-S 1,0099985617.821S14.9238.152%C**75.351%C+32.6C*N/A8530.6h2.6B6.9B+
L100 Python HEAT 1,0888337511.107A++8.2036.859%D**2.521%C+26.6C+8.1D15931.3h4.4B*12C*
H-V45 7397335521.328C+1.5820.837%D18.963%C14.9DN/A8249.3h12.8C**61.4C+
Solstice SF 6966866511.054C++1.8521.15%C--18.367%C**10.6DN/A5164.7h15.6C73.8C
MANA Anti-Vehicle Turret 1,3036131593.855C++0.9552.675%D-5.383%B++6130M*6900S3178660.1h9.6C*18.1C+
VX29 Polaris 5805753501.643C*1.2617.743%D--16.696%D-21D-N/A11727.4h13.2C+74.2C
Sirius SX12 5335283971.33C**1.5721.201%D17.992%C+12.1DN/A6943.7h14.4C*68C++
Skyguard 9195191005.19A2.2927.959%C+3.276%B*12.9C+10C++28640.2h117.3B419.4C**
NS Baron G5 4854823241.488B+1.4247.335%B+13.278%C18.9DN/A9925.5h4.7C++9.8C+
Tank Mine 757446785.718A++2.8123.554%DN/A106.2C++74B+19324.2h1.6B+6.9C+
NS-7 PDW 4064053321.22B1.6820.735%D17.778%C+12.7DN/A7331.9h15.5C+74.7C+
Proton II PPA 4154001330.769B**27.8620.85%C--1.5%D65.6C**2.5D5216.1h8B+38.6B
Frag Grenade 3823781378N/A375.1036.31%D*N/A315D3.3D14451.2h4.2C11.6D
Saron HRB-H 607368675.493C++2.5956.044%C++1.359%C+31.5C20.4C40311.7h19.6B+35B++
C-4 4903671732.121B+0.7819.224%D*N/A66.7C22.4C-9115.5h1.5C++7.8C+
Spear Anti-Vehicle Phalanx Turret 5363551720.882A*17.9832.557%D*6.197%B**26.7D13.6D33813.3h7.4B+22.6C++
Saron HRB 501332516.51B3.6140.359%C1.205%C27.4C**14C39612.1h15.5B**38.4B*
L105 Zephyr 3092832610.885C**7.9853.516%AN/A70.8B*6.5C4434h5.4B++10B*
Orion VS54 2772732211.235C+1.6718.085%C--26.74%B17.1DN/A17416h14.4C79.5C+
Flare VE6 2752732291.192C+1.7118.283%D26.007%C**18DN/A14315.2h14D--76.7D
Solstice VE3 2672612481.052B+1.8518.135%D-19.54%C+11.1C-N/A8723.6h16.4C+90.6C+
Eidolon VE33 268261962.719A+0.1928.107%C++29.119%B+14.9C-N/A5917.5h10.3C+36.8C++
VX6-7 2372361241.903B+1.0022.562%C24.153%B++16.5DN/A5914.3h12.6C*56C++
Supernova VPC 2412292210.409C+7.5033.123%F-1.31%C27.6D1.4F2898.3h3B+9D
Deimos VA29 2282281421.606B1.3066.284%B+14.912%C25.3DN/A1269h2.5C+3.8C*
NS-15M1 2212201171.88B1.0220.505%C27.727%B++26.5C-N/A2248.3h12.4C*60.3C++
SVA-88 221218822.659B+0.2521.628%C30.275%B++24.8DN/A1288.8h10.7B+49.7C**
Parsec VX3-A 2152142010.7B**7.8034.666%D*80.374%C*26.1D*N/A628.2h2.2D-6.4D*
Nyx VX31 213210346.176A++3.2730.503%C--39.524%B**26.9C-N/A637.8h6.5C21.3C
Supernova FPC 324196553.564C0.6633.95%F--7.653%M*13.3D--8.7D*41514.7h4.5B+13.2C-
M60-G Bulldog 218189921S18.1028.422%D1.587%D-34.4B+5.3C+2465.5h5B**17.7B+
Nova 188188822.293B+0.6153.098%B++13.83%C+40C*N/A1564.7h3.3B*6.2B*
M20 Basilisk 260179276.63A++3.7332.342%D6.145%C++16.6C7.5C+32210.8h80B+247.4C**
M20 Basilisk 254176325.5A+2.6032.086%D5.682%C+16.9C7.5C27010.4h71.7B*223.4B+
NS-44L Blackhand 1731711021.676B+1.2341.617%C+25.146%D*9.3D-N/A2118.4h5.3C12.8C+
Sticky Grenade 1701701170N/A167.1042.534%D--N/A850C+N/A32060.2h2.2C++5.2C+
M40 Fury 199165198.684B+5.7832.356%C-1.212%D42.3C+8.7C+6133.9h13.4C*41.3C++
NS-357 Underboss 1691631720.948C+1.9624.784%D*13.497%D--8.1D--N/A3720.2h6.9F--27.7F-
Eridani SX5 164162871.862B++1.0425.099%C+19.753%C+16.9DN/A669.6h12.5C++49.8C++
NS-44 Commissioner 1621611760.915C+1.9924.959%D*16.149%D-10.5D-N/A5315.3h5.6D**22.4D**
Lasher X2 1661601521.053C*1.8512.326%F-6.25%A13D-N/A8012.3h29.4F-238.3F**
Proton II PPA-H 165160188.889C+5.9831.847%D1.25%C--80C2.5D--4092h8.1B+25.4C**
Cosmos VM3 158158542.926B+0.0215.715%C+18.354%C24.3CN/A1626.5h12.1B+77.2B
Manticore SX40 1601571810.867C+2.0426.436%C15.924%D7.2D--N/A2821.8h13.2F-49.9D**
Cosmos VM3 151149532.811B+0.0915.744%C+18.121%C23.3CN/A1616.4h12.4B++78.9C*
Hades VSH4 1931461231.187A1.7252.491%F-2.74%C*20.6C++6.6C2017.1h5.1A9.8B*
NS Decimator 1831301151.13C*1.7734.314%T-3.846%B**16.7D--6.8D--2107.8h4.5C**13.1D**
Force-Blade 1371306,7560.019C+2.8931.978%C++2.308%D0.2CN/A1626.6h2.7C++8.3C*
E540 Halberd-H 200125274.63C1.7360.918%B+N/A33.8C-20.3C+4003.7h7C+11.5C++
Aspis Anti-Aircraft Phalanx Turret 2571211012.1M*9.2024.726%C+N/A12.1C**13.6B+34910h125.3B++506.9B+
M40 Fury 135119814.875B**11.9727.107%D--N/A44.1C5.9D-9382.7h9.2B+34B
AP30 Shredder 174111234.826C+1.9228%D--1.802%C+1110U630U15641500.1h86.5B+309C++
M60-G Bulldog 120111138.538B**5.6329.211%D3.604%B37C+3D-3083h5B*17.1B
Nemesis VSH9 190107961.115B++1.7962.247%C+N/A10C--7.8C31910.7h9.5C-15.2C
NS-44 Commissioner AE 107106871.218C+1.6933.823%D-18.868%D5.8D*N/A1418.2h5.4F-16.1F
NSX Tomoe 9595293.276B*0.3724.533%D-41.053%B+23.2DN/A594.1h15.1C+61.4C
Auraxium Force-Blade 89892,8970.031C+2.8717.559%D-2.247%D0.2DN/A0498.6h2.1C++12C+
C150 Dalton 13887136.692C++3.7949.782%B**N/A27.2C15.9D7583.2h6.6D--13.2C+
MANA Anti-Personnel Turret 8382243.417N/A0.5112.855%UN/A820U10U3875200.1h30.8T*239.5T*
NS Annihilator 15472431.674M1.2375.352%D**N/A7.6D8.6C+2269.5h10.4B+13.8C*
Dual Photon Pods 9670125.833C+2.9336.362%F-N/A43.8D16.3C+10031.6h26.6C73.1D-
E540 Halberd 9067125.583C2.6840.462%D--2.985%C*29.1C+10D--4402.3h4.2A10.3B+
A30 Walker 12863780.808C--2.1024.92%B+1.587%C6.8D7.1D1419.2h299.4F1201.4D--
Comet VM2 8361282.179A+0.7336.826%D4.918%C**7.6D2.8D1528h27.3C74.2C
VA39 Spectre 6260262.308B+0.6035.232%B+41.667%C*20C+N/A2073h7.2C-20.5C++
CAS 14-E 6559414.75C++11.8527.21%D--1.695%C+73.8C++7.5B1750.8h20.9B*76.7B+
Corvus VA55 6159571.035C+1.8721.23%D18.644%D14.8DN/A1274h16.4D**77.4D-
NS-11C 5858351.657B*1.2523.493%C+24.138%B**16.1C-N/A1433.6h17.1C72.7C+
Comet VM2 8158212.762A*0.1437.975%D6.897%A7.7D3.1D--1187.5h28.6C+75.3C+
NS-30 Vandal 5757193B++0.1035.06%B+29.825%B+18.4D-N/A663.1h6.2C17.6C*

Consumables
  Name Deaths Consumed Time Equipped
Anti-Vehicle MANA Turret241,5634.8h
Motion Spotter134,1683.7h
Nano-Armor Kit206447,11726.4h
Spawn Beacon15260.6h
Nanite Revive Grenade02220.1h
Medical Applicator12378,7036.8h
AE Medical Applicator1013,4931.2h
AE Nano-Armor Kit1336,5982.5h
Spitfire Auto-Turret45611h
Deconstruction Tool02150h
Anti-Infantry MANA Turret63651h
Ammunition Package132,7822h
Shield Recharging Field35140.4h
Medical Kit268781.2h
Recon Detection Device6217,83936.8h
L-30R Vektor01100.2h

Check the help document for the dictionary if you want to learn more about words used here.


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