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Deputy Director Nakaha[VCO] Nakaha
NC BR 91

KDR: 5.34

Score: 8.6m

Last Seen: Nov 3rd, 2019 3:38 AM
- OFFLINE - 1031.3 hour(s)

Battle Rank 91 - New Conglomerate on Emerald
Level Progress (to 92): 8%
Level 100 Progress: 46% 136h
PRIMARY CLASSESHEAVY
PRIMARY WEAPONS LA1 Anchor NC6A GODSAW NC6 Gauss SAW EM6 MGR-L1 Promise GD-22S NC1 Gauss Rifle MGR-S1 Gladius
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $42,245,019 MLG Score: 33769
Fun Score: N/A
Cheeseburgers Flipped: 0TIME WITH MEDKIT: 6.1%MEDKIT per DEATH: 0.8

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
40.139%46.729%187617121025,3278.11763-2.774

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.145%3.677M**3.901M**-0.189CHEAD ++ (~26.66)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
17.30.767B++6.90.514B+10.4

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.135%93.581%02122559228312.08451

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±1.62%2.283A*1.714A++-0.181

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.10.686B+1.60.51B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
8.6m212%1257 (75.4k)1087 (65.2k)5.3437427,2055,0915.4140691 (91)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-NC1227341639.994%45.789%183101:346

90% Heavy Assault11% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jan 7th, 2019 11:10 PMJun 13th, 2019 3:09 AMDec 2nd, 2019 6:09 AM (14d) (PST)Nov 3rd, 2019 12:45 AM (43d) (PST)Nov 3rd, 2019 12:38 AM (43d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2,0254711,5543.4230.6411.5687.3900.06333769

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
121,48128,25893,2232053894443465,212

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
132.5h/5.5d 358 12,457 5,930 58.7k 64 622 501 16.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
LA1 Anchor
M++
Kills:13,804
Deaths:2,228
KDR:6.196
Accuracy:40.141% M+
HSR:49.355% M++
NC6A GODSAW
A*
Kills:2,186
Deaths:311
KDR:7.029
Accuracy:41.329% A*
HSR:40.759% A++
NC6 Gauss SAW
M*
Kills:1,796
Deaths:310
KDR:5.794
Accuracy:39.260% M*
HSR:41.258% M+
EM6
M**
Kills:1,416
Deaths:234
KDR:6.051
Accuracy:37.075% M
HSR:48.729% M**
MGR-L1 Promise
M+
Kills:1,252
Deaths:206
KDR:6.078
Accuracy:39.202% M+
HSR:46.246% M+
GD-22S
M**
Kills:1,182
Deaths:201
KDR:5.881
Accuracy:38.589% M+
HSR:50.931% M**
EM1
S
Kills:78
Deaths:18
KDR:4.333
Accuracy:43.224% M**
HSR:52.564% S
NS-15M2
M++
Kills:54
Deaths:12
KDR:4.500
Accuracy:40.401% M++
HSR:48.148% M
Kills:21,768
Deaths (as Heavy Assault):3,520
Deaths (to Heavy Assaults):1,653
KDR:6.18409
Kill Difference:18,248
Playtime:119.463 hours
Usage:90%
Score:7.780m
Score/min:1,085
Accuracy (listed only):39.903%
HSR (listed only):47.249%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
MGR-S1 Gladius
M++
Kills:750
Deaths:111
KDR:6.757
Accuracy:44.179% M++
HSR:42.267% M+
GD-7F
M*
Kills:496
Deaths:96
KDR:5.167
Accuracy:41.308% M*
HSR:28.831% A+
AF-19 Mercenary
M++
Kills:254
Deaths:47
KDR:5.404
Accuracy:38.909% M++
HSR:30.709% A+
Kills:1,500
Deaths (as Light Assault):254
Deaths (to Light Assaults):980
KDR:5.90551
Kill Difference:1,246
Playtime:3.343 hours
Usage:3%
Score:0.392m
Score/min:1,956
Accuracy (listed only):41.465%
HSR (listed only):33.935%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
NC1 Gauss Rifle
M**
Kills:876
Deaths:181
KDR:4.840
Accuracy:41.178% M**
HSR:44.064% M*
MGR-S1 Gladius
M++
Kills:750
Deaths:111
KDR:6.757
Accuracy:44.179% M++
HSR:42.267% M+
MGR-A1 Vanquisher
M*
Kills:93
Deaths:23
KDR:4.043
Accuracy:47.106% M*
HSR:41.936% A*
Reaper DMR
M
Kills:69
Deaths:18
KDR:3.833
Accuracy:40.371% M
HSR:44.928% M
Kills:1,788
Deaths (as Combat Medic):333
Deaths (to Combat Medics):666
KDR:5.36937
Kill Difference:1,455
Playtime:6.041 hours
Usage:5%
Score:0.277m
Score/min:764
Accuracy (listed only):43.208%
HSR (listed only):43.298%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
MGR-S1 Gladius
M++
Kills:750
Deaths:111
KDR:6.757
Accuracy:44.179% M++
HSR:42.267% M+
NS-45 Pilot
A*
Kills:512
Deaths:233
KDR:2.197
Accuracy:45.371% A*
HSR:46.094% A*
NSX Daimyo
A++
Kills:343
Deaths:40
KDR:8.575
Accuracy:52.026% A++
HSR:96.793% B*
NC14 Bolt Driver
A++
Kills:249
Deaths:38
KDR:6.553
Accuracy:47.444% A++
HSR:89.157% A++
NS-44 Commissioner
A**
Kills:194
Deaths:96
KDR:2.021
Accuracy:55.814% A*
HSR:40.206% A**
NC4 Mag-Shot
M++
Kills:191
Deaths:71
KDR:2.690
Accuracy:45.863% M
HSR:40.314% M++
Kills:2,239
Deaths (as Infiltrator):589
Deaths (to Infiltrators):656
KDR:3.80136
Kill Difference:1,650
Playtime:3.881 hours
Usage:3%
Score:0.176m
Score/min:757
Accuracy (listed only):48.449%
HSR (listed only):59.138%
Values shown above only count for the items listed to the left.

icons/esf3VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the New Conglomerate is the Reaver. It has the strongest afterburner and rotary.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt3VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the New Conglomerate is the Vanguard. It has the strongest damage output and durability, but is extremely bulky and slow.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
LA1 Anchor 13,92913,8042,2286.196A+0.8540.141%M+49.355%M++251.4S2.3M++86554.9h6.9A+17.1B**
NC6A GODSAW 2,1962,1863117.029A*1.6941.329%A*40.759%A++263.4S1.2C*6588.3h6.3B15.3B**
NC6 Gauss SAW 1,8111,7963105.794M*0.4539.26%M*41.258%M+201.8S1.7A**7898.9h6.7B**17.1B**
EM6 1,4321,4162346.051A**0.7137.075%M48.729%M**236S2.7S8546h6.9A+18.6B**
MGR-L1 Promise 1,2711,2522066.078M**0.7339.202%M+46.246%M+189.7S2.9M++4716.6h9.8B**25B**
GD-22S 1,1951,1822015.881M0.5438.589%M+50.931%M**181.8S2M*4266.5h7.5A19.5B**
NC1 Gauss Rifle 8888761814.84M++0.5041.178%M**44.064%M*208.6U2.9S5414.2h7.3A++17.7A+
MGR-S1 Gladius 7577501116.757M**1.4144.179%M++42.267%M+214.3S2M+6803.5h6.2B**14.1B**
NS-45 Pilot 5135122332.197B++3.1545.371%A*46.094%A*269.5SN/A8851.9h5.5B*12.1B**
GD-7F 501496965.167S0.1841.308%M*28.831%A+291.8U2.9S19861.7h8.7A21.1B**
NS Decimator 6454621173.949M*1.3974.594%A++1.299%D112.7S44.6M*5444.1h2.8A3.7A+
NSX Daimyo 343343408.575A++3.2352.026%A++96.793%B*214.4SN/A5331.6h1.6A3.2B**
Frag Grenade 3283231323N/A317.6662.033%A*N/A807.5A+12.5B+33790.4h2.8B**4.5B**
AF-19 Mercenary 255254475.404S0.0638.909%M++30.709%A+211.7UN/A11451.2h7.9A20.4B**
NC14 Bolt Driver 250249386.553A*1.2147.444%A++89.157%A++146.5SN/A4901.7h1.5A+3.1A
Warden 219217484.521M0.8241.857%A**48.848%M*180.8S1.7A++4461.2h5A11.9A
NS-44 Commissioner 197194962.021B**3.3255.814%A*40.206%A**215.6S3.3S6870.9h2.7B**4.9B**
NC4 Mag-Shot 196191712.69M+2.6545.863%M40.314%M++191S5S6771h4.4A9.7B**
Shrike 208151473.213S2.1370.979%A++1.325%D-71.9M**27.1A*6382.1h5.2B++7.4B**
MGR-A1 Vanquisher 9693234.043A++1.3047.106%M*41.936%A*186S6S4040.5h6.4A++13.6A+
EM1 7878184.333M++1.0143.224%M**52.564%S195SN/A8410.4h8.6A20B**
Reaper DMR 7069183.833B++1.5140.371%M44.928%M138S2M++7580.5h5.7A++14.1A+
Mag-Cutter 55555,0970.011C5.3341.547%B**9.091%B0.4C+N/A1128.5h2.6C++6.3B+
NS-15M2 5554124.5A0.8440.401%M++48.148%M270S5S12270.2h7.8A+19.4B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon13360.3h
Medical Kit3604,2788.1h
Medical Applicator11,3630.1h
Recon Detection Device0740.1h
Nano-Armor Kit14020h

Check the help document for the dictionary if you want to learn more about words used here.


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