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Lt. General Nakahara[AODR] Nakahara
TR BR 92

KDR: 5.13

Score: 10.1m

Last Seen: Sep 19th, 2019 4:54 PM
- OFFLINE - 61.5 hour(s)

Battle Rank 92 - Terran Republic on Emerald
Level Progress (to 93): 83%
Level 100 Progress: 54% 139h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R MG-H1 Watchman TAR T9A "Butcher" T9 CARV T32 Bull Cycler TRV NS-15M2
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $34,656,453 MLG Score: 27703
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.7%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.685%47.503%183816119831,5337.44229-2.316

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.49%3.393M*4.022S0.286C*HEAD ++ (~28.16)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.713B++8.20.421B13.1

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
47.269%96.703%01121327332800.832317

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%1.648A+1.866A++-1.421

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.70.634B+1.70.477B+1.9

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.873%25.917%02121243651420.848249

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.04%3.349M*2.226A*0.021

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.827B++1.90.616B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
10.1m176.8%1048 (62.9k)892 (53.5k)5.1263734,2396,6795.1808692 (92)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1214468837.786%45.296%171201:429

24% Combat Medic73% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2018 11:30 PMJul 2nd, 2019 12:16 AMSep 20th, 2019 12:26 AM (2d) (PST)Sep 19th, 2019 12:55 PM (3d) (PST)Sep 19th, 2019 12:54 PM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,7644371,3273.0100.5871.3635.4350.06427703

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
105,81826,23079,5881813582326453,517

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
189.6h/7.9d 364 15,509 7,575 61.8k 125 830 726 20.1m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:12,944
Deaths:2,268
KDR:5.707
Accuracy:39.126% M++
HSR:48.463% M*
MG-H1 Watchman
M*
Kills:4,336
Deaths:707
KDR:6.133
Accuracy:40.485% M*
HSR:46.541% M
T9A "Butcher"
M*
Kills:1,811
Deaths:337
KDR:5.374
Accuracy:36.136% A**
HSR:52.678% M*
T9 CARV
S
Kills:1,703
Deaths:302
KDR:5.639
Accuracy:36.182% M*
HSR:49.677% S
T32 Bull
M*
Kills:1,259
Deaths:245
KDR:5.139
Accuracy:37.647% M
HSR:50.675% M*
NS-15M2
M
Kills:1,209
Deaths:226
KDR:5.350
Accuracy:37.485% M
HSR:44.830% A**
Kills:23,262
Deaths (as Heavy Assault):4,085
Deaths (to Heavy Assaults):2,280
KDR:5.69449
Kill Difference:19,177
Playtime:137.770 hours
Usage:73%
Score:8.103m
Score/min:980
Accuracy (listed only):37.844%
HSR (listed only):48.811%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
A++
Kills:363
Deaths:75
KDR:4.840
Accuracy:79.907% A++
HSR:25.069% A++
HC1 Cougar
M++
Kills:335
Deaths:31
KDR:10.806
Accuracy:40.043% M++
HSR:34.030% A*
MG-C1 Kindred
M+
Kills:164
Deaths:36
KDR:4.556
Accuracy:40.300% M+
HSR:28.049% B++
SMG-46 Armistice
S
Kills:157
Deaths:29
KDR:5.414
Accuracy:42.981% M*
HSR:48.408% S
TRAC-5
M*
Kills:94
Deaths:24
KDR:3.917
Accuracy:38.063% M*
HSR:36.170% M++
TAS-16 Blackjack
M+
Kills:73
Deaths:8
KDR:9.125
Accuracy:94.161% M+
HSR:30.137% M
Kills:1,186
Deaths (as Light Assault):203
Deaths (to Light Assaults):1,340
KDR:5.84236
Kill Difference:983
Playtime:2.091 hours
Usage:1%
Score:0.121m
Score/min:966
Accuracy (listed only):55.909%
HSR (listed only):33.644%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M++
Kills:3,746
Deaths:744
KDR:5.035
Accuracy:37.229% M+
HSR:43.246% M++
Cycler TRV
S
Kills:1,247
Deaths:236
KDR:5.284
Accuracy:38.943% M*
HSR:49.960% S
TORQ-9
M**
Kills:1,181
Deaths:216
KDR:5.468
Accuracy:37.655% M+
HSR:49.873% M**
TRS-12 Uppercut
A++
Kills:363
Deaths:75
KDR:4.840
Accuracy:79.907% A++
HSR:25.069% A++
SABR-13
A*
Kills:261
Deaths:31
KDR:8.419
Accuracy:37.382% A*
HSR:38.314% A++
SMG-46 Armistice
S
Kills:157
Deaths:29
KDR:5.414
Accuracy:42.981% M*
HSR:48.408% S
TAS-16 Blackjack
M+
Kills:73
Deaths:8
KDR:9.125
Accuracy:94.161% M+
HSR:30.137% M
Kills:7,028
Deaths (as Combat Medic):1,339
Deaths (to Combat Medics):865
KDR:5.24869
Kill Difference:5,689
Playtime:45.875 hours
Usage:24%
Score:1.809m
Score/min:657
Accuracy (listed only):52.608%
HSR (listed only):40.715%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-45 Pilot
A**
Kills:735
Deaths:264
KDR:2.784
Accuracy:47.225% A**
HSR:47.347% A**
TS2 Inquisitor
M++
Kills:278
Deaths:107
KDR:2.598
Accuracy:42.624% A*
HSR:38.849% M++
NSX Daimyo
B*
Kills:273
Deaths:37
KDR:7.378
Accuracy:47.269% B*
HSR:96.703% B++
TX1 Repeater
M+
Kills:237
Deaths:89
KDR:2.663
Accuracy:41.769% M+
HSR:40.506% M+
SMG-46 Armistice
S
Kills:157
Deaths:29
KDR:5.414
Accuracy:42.981% M*
HSR:48.408% S
Kills:1,680
Deaths (as Infiltrator):526
Deaths (to Infiltrators):822
KDR:3.19392
Kill Difference:1,154
Playtime:2.327 hours
Usage:1%
Score:0.090m
Score/min:646
Accuracy (listed only):44.374%
HSR (listed only):54.363%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 13,05412,9442,2685.707A+0.5839.126%M++48.463%M*241S2M**75053.7h8A+20.3A
MG-H1 Watchman 4,3824,3367076.133M+1.0140.485%M*46.541%M229.4S2.4M*82418.9h9.2A22.8B**
TAR 3,8003,7467445.035A**0.0937.229%M+43.246%M++170.3S2.5S39522h8.5A++22.9A+
T9A "Butcher" 1,8271,8113375.374A*0.2536.136%A**52.678%M*182.9S1.6A++4489.9h8.1A++22.4A+
T9 CARV 1,7171,7033025.639M++0.5136.182%M*49.677%S167S1.4A*70310.2h8.1A+22.5B**
T32 Bull 1,2771,2592455.139M++0.0137.647%M50.675%M*161.4S2.3M**4097.8h8.4A+22.4B**
Cycler TRV 1,2691,2472365.284M**0.1638.943%M*49.96%S157.8S2.8S3727.9h8.5A++21.9A+
NS-15M2 1,2251,2092265.35A*0.2237.485%M44.83%A**180.4S2.4M**4206.7h8.5A22.6B**
TORQ-9 1,1991,1812165.468M++0.3437.655%M+49.873%M**166.3S2.5S3827.1h9.2A++24.4A+
NS-45 Pilot 7387352642.784B**2.3447.225%A**47.347%A**282.7S1.2B**8702.6h5.1B**10.7A
NS Decimator 745521925.663S0.5475.821%A++N/A137.1S58.9S6913.8h2.7A3.6A+
C-4 450382725.306M+0.1835.977%A++N/A293.8S52.3A++12961.3h1.2B+3.2B**
Frag Grenade 3723681368N/A362.8755.718%A+N/A736B**8C+23630.5h2.7B**4.8B**
TRS-12 Uppercut 364363754.84M*0.2979.907%A++25.069%A++165SN/A4112.2h1.9B**2.4B**
HC1 Cougar 3363353110.806S5.6840.043%M++34.03%A*478.6U1.4A*10120.7h6.7A++16.7A
TS2 Inquisitor 2862781072.598A2.5342.624%A*38.849%M++198.6S5.7S5871.4h7.2B*16.8B**
NSX Daimyo 273273377.378A2.2547.269%B*96.703%B++195SN/A4541.4h1.7A3.7B**
SABR-13 262261318.419M*3.2937.382%A*38.314%A++186.4SN/A4181.4h8A+21.5A
TX1 Repeater 254237892.663A**2.4641.769%M+40.506%M+197.5S14.2U5281.2h8.2B**19.6A
MG-C1 Kindred 166164364.556A*0.5740.3%M+28.049%B++234.3S2.9M+6520.7h7.7A19.1A
SMG-46 Armistice 157157295.414S0.2942.981%M*48.408%S261.7UN/A6470.6h9.5A22.1B**
ML-7 219153522.942M**2.1869.274%A+1.961%C--63.8M**27.5A*4482.4h5.6B++8.1B**
TRAC-5 9694243.917S1.2138.063%M*36.17%M++134.3S2.9S9340.7h8.3A21.7B**
TAS-16 Blackjack 747389.125S4.0094.161%M+30.137%M243.3S3.3S11050.3h1.8B**1.9B**

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon16520.4h
Nano-Armor Kit14,4920.2h
Medical Kit3714,4857h
Medical Applicator1512,6390.8h

Check the help document for the dictionary if you want to learn more about words used here.


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