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Maj. General Nakahara[VD0G] Nakahara
TR BR 85

KDR: 5.16

Score: 8.3m

Last Seen: Jun 16th, 2019 10:13 AM
- OFFLINE - 13.7 hour(s)

Battle Rank 85 - Terran Republic on Emerald - Outfit Member of Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 13
Level Progress (to 86): 43%
Level 100 Progress: 44% 177h
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS MSW-R MG-H1 Watchman TAR T9A "Butcher" T9 CARV T32 Bull Cycler TRV NS-15M2
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $32,480,964 MLG Score: 25964
Fun Score: N/A
Cheeseburgers Flipped: 1TIME WITH MEDKIT: 3.2%MEDKIT per DEATH: 0.6

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
38.484%46.958%180715119526,1517.54066-2.377

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±1.416%3.351M*3.958M**0.119C+HEAD ++ (~27.72)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.60.703B++8.30.405B13.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
42.623%92.453%0112095325300.209486

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-5.261T*-4.369T*-1.42

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
4.61B**21B**2.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
81.911%26.097%02120843342821.01168

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.447%3.192M++2.073A*-1.608

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
2.30.821B++1.90.612B+0.4


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Very Dangerous 0perations Group[VD0G] Very Dangerous 0perations Group
TR outfit on Emerald

Members: 13
8.3m165.1%997 (59.8k)846 (50.8k)5.1639828,1855,4585.2220685 (85)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR1210388237.434%44.499%166601:479

28% Combat Medic70% Heavy Assault2% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Jul 2nd, 2018 11:30 PMJul 6th, 2018 2:37 AMJun 17th, 2019 8:17 PM (2d) (PST)Jun 16th, 2019 6:33 AM (3d) (PST)Jun 16th, 2019 6:13 AM (3d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6954171,2782.8900.5601.2864.8730.06225964

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
101,72825,01276,7161733477292450,789

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
162.6h/6.8d 317 12,542 6,170 47.5k 106 725 604 16.5m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
M*
Kills:8,513
Deaths:1,455
KDR:5.851
Accuracy:39.125% M*
HSR:47.269% M*
MG-H1 Watchman
M*
Kills:4,068
Deaths:656
KDR:6.201
Accuracy:40.304% M*
HSR:46.337% M
T9A "Butcher"
M*
Kills:1,762
Deaths:331
KDR:5.323
Accuracy:36.131% A**
HSR:52.213% M*
T9 CARV
S
Kills:1,703
Deaths:302
KDR:5.639
Accuracy:36.182% M**
HSR:49.677% S
T32 Bull
M**
Kills:1,259
Deaths:245
KDR:5.139
Accuracy:37.647% M
HSR:50.675% M**
NS-15M2
M
Kills:1,209
Deaths:226
KDR:5.350
Accuracy:37.485% M
HSR:44.830% A**
Kills:18,514
Deaths (as Heavy Assault):3,215
Deaths (to Heavy Assaults):1,825
KDR:5.75863
Kill Difference:15,299
Playtime:113.208 hours
Usage:70%
Score:6.335m
Score/min:933
Accuracy (listed only):37.812%
HSR (listed only):48.500%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
TRS-12 Uppercut
A++
Kills:363
Deaths:75
KDR:4.840
Accuracy:79.907% A++
HSR:25.069% A++
HC1 Cougar
M++
Kills:335
Deaths:31
KDR:10.806
Accuracy:40.043% M++
HSR:34.030% A*
TRAC-5
S
Kills:78
Deaths:21
KDR:3.714
Accuracy:37.636% M*
HSR:41.026% S
TAS-16 Blackjack
M++
Kills:70
Deaths:7
KDR:10
Accuracy:95.313% M++
HSR:31.429% M++
MG-C1 Kindred
M++
Kills:68
Deaths:10
KDR:6.800
Accuracy:41.327% M++
HSR:23.529% C+
Kills:914
Deaths (as Light Assault):144
Deaths (to Light Assaults):1,092
KDR:6.34722
Kill Difference:770
Playtime:1.582 hours
Usage:1%
Score:0.096m
Score/min:1,011
Accuracy (listed only):58.845%
HSR (listed only):31.016%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TAR
M++
Kills:3,667
Deaths:732
KDR:5.010
Accuracy:37.247% M+
HSR:43.223% M++
Cycler TRV
S
Kills:1,247
Deaths:236
KDR:5.284
Accuracy:38.943% M*
HSR:49.960% S
TORQ-9
M**
Kills:1,181
Deaths:216
KDR:5.468
Accuracy:37.655% M+
HSR:49.873% M**
TRS-12 Uppercut
A++
Kills:363
Deaths:75
KDR:4.840
Accuracy:79.907% A++
HSR:25.069% A++
SABR-13
A*
Kills:261
Deaths:31
KDR:8.419
Accuracy:37.382% A*
HSR:38.314% A++
TAS-16 Blackjack
M++
Kills:70
Deaths:7
KDR:10
Accuracy:95.313% M++
HSR:31.429% M++
Kills:6,789
Deaths (as Combat Medic):1,297
Deaths (to Combat Medics):723
KDR:5.23439
Kill Difference:5,492
Playtime:45.337 hours
Usage:28%
Score:1.788m
Score/min:657
Accuracy (listed only):54.408%
HSR (listed only):39.645%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NS-45 Pilot
M+
Kills:357
Deaths:134
KDR:2.664
Accuracy:46.704% A**
HSR:50.420% M+
TS2 Inquisitor
M+
Kills:278
Deaths:107
KDR:2.598
Accuracy:42.624% A*
HSR:38.849% M+
TX1 Repeater
M++
Kills:233
Deaths:88
KDR:2.648
Accuracy:41.754% M++
HSR:40.343% M+
NSX Daimyo
C++
Kills:53
Deaths:11
KDR:4.818
Accuracy:42.623% C++
HSR:92.453% C-
Kills:921
Deaths (as Infiltrator):340
Deaths (to Infiltrators):673
KDR:2.70882
Kill Difference:581
Playtime:1.041 hours
Usage:1%
Score:0.017m
Score/min:271
Accuracy (listed only):43.426%
HSR (listed only):55.516%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
MSW-R 8,5838,5131,4555.851A++0.6939.125%M*47.269%M*235.8S1.9M**73436.1h8A+20.4A
MG-H1 Watchman 4,1104,0686566.201M++1.0440.304%M*46.337%M231.1S2.4M*84617.6h9.2A+22.9B**
TAR 3,7173,6677325.01A**0.1537.247%M+43.223%M++169.8S2.3S39421.6h8.5A++22.9A+
T9A "Butcher" 1,7781,7623315.323A*0.1636.131%A**52.213%M*183.5S1.7A*4439.6h8.1A++22.4A+
T9 CARV 1,7171,7033025.639M0.4836.182%M**49.677%S167S1.4A**68110.2h8.1A++22.5B**
T32 Bull 1,2771,2592455.139M++0.0237.647%M50.675%M**161.4S2.3S4067.8h8.4A+22.4B**
Cycler TRV 1,2691,2472365.284M**0.1238.943%M*49.96%S157.8S2.8S3697.9h8.5A++21.9A+
NS-15M2 1,2251,2092265.35A*0.1937.485%M44.83%A**180.4S2.4S4156.7h8.5A22.6B**
TORQ-9 1,1991,1812165.468M++0.3037.655%M+49.873%M**166.3S2.5S3797.1h9.2A++24.4A+
C-4 440373715.254M0.0935.726%A++N/A286.9S51.5A+12831.3h1.2B+3.2B**
TRS-12 Uppercut 364363754.84M*0.3279.907%A++25.069%A++165SN/A4062.2h1.9B**2.4B*
NS-45 Pilot 3583571342.664B**2.5046.704%A**50.42%M+238SN/A7461.5h4.9B**10.6A
NS Decimator 514357665.409S0.2574.579%A++N/A132.2S58.1S7072.7h2.7A+3.7A+
HC1 Cougar 3363353110.806S5.6440.043%M++34.03%A*478.6U1.4A**9910.7h6.7A++16.7A
Frag Grenade 2992951295N/A289.8455.563%A+N/A737.5B**10C**22810.4h2.7B**4.8B**
TS2 Inquisitor 2862781072.598A2.5742.624%A*38.849%M+198.6S5.7S5861.4h7.2B**16.8B**
SABR-13 262261318.419S3.2637.382%A*38.314%A++186.4SN/A4131.4h8A+21.5A+
TX1 Repeater 250233882.648A**2.5241.754%M++40.343%M+194.2S14.2U5151.2h8.2B**19.7A
ML-7 219153522.942M**2.2269.274%A+1.961%C--63.8S27.5M4452.4h5.6B++8.1B**
TRAC-5 7978213.714M**1.4537.636%M*41.026%S130S1.7S8700.6h8A+21.2A
TAS-16 Blackjack 7170710S4.8495.313%M++31.429%M++233.3S3.3S10510.3h1.7A1.8B**
MG-C1 Kindred 6968106.8M**1.6441.327%M++23.529%C+226.7S3.3M++7730.3h6.9A+16.6A+
NSX Daimyo 5353114.818B+0.3542.623%C++92.453%C-106A*N/A2760.5h2B*4.6B++

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon15100.4h
Nano-Armor Kit14,1980.2h
Medical Kit2993,4645.2h
Medical Applicator1512,5060.8h

Check the help document for the dictionary if you want to learn more about words used here.


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