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Nakahare[SKL] Nakahare
VS BR 124

KDR: 6.14

Score: 32.4m

Last Seen: Dec 8th, 2019 5:38 PM
- OFFLINE - 10.4 hour(s)

Battle Rank 120 (124 total) - Vanu Sovereignty on Emerald
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Equinox VE2 Burst NSX Daimyo NS-15M2 Ghost VE-S Canis NS Decimator VE-LR Obelisk
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $31,502,682 MLG Score: 25182
Fun Score: N/A
Cheeseburgers Flipped: 86TIME WITH MEDKIT: 2.5%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.749%45.437%171530120292,3568.17961-2.043

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.267%3.211M++3.705M**-0.277CHEAD ++ (~26.56)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.20.714B++80.439B13.2

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.858%12.308%291123165238160.273109382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.587D1.904A++-1.875

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.641B+12.90.679B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.57%89.262%29312299,28593959.87766

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.819%2.353A*1.434A-0.8

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.663B+1.70.469B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.926%24.367%29312291,067140430.759431

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.192%2.424A**1.891A++0.1

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.50.729B++2.50.479B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
[]
NS outfit on

Members: 0
32.4m146.7%896 (53.8k)768 (46.1k)6.13641112,55418,3426.23814124 (120)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS12321583736.806%45.615%167902:1825

24% Combat Medic60% Heavy Assault12% Infiltrator4% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2017 5:27 PMJun 29th, 2019 7:11 AMDec 15th, 2019 7:51 PM (71d) (PST)Dec 8th, 2019 1:45 PM (79d) (PST)Dec 8th, 2019 1:38 PM (79d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,6103561,2542.6700.4351.2184.0090.06325182

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
96,58421,34175,2431602673241446,096

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
702.6h/29.3d 1,866 51,341 26,808 169k 596 3,367 2,655 67.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A*
Kills:44,660
Deaths:6,780
KDR:6.587
Accuracy:36.188% A*
HSR:48.849% A*
NS-15M2
M+
Kills:3,981
Deaths:583
KDR:6.828
Accuracy:37.893% A**
HSR:49.686% M+
VE-H Maw
M+
Kills:1,756
Deaths:256
KDR:6.859
Accuracy:36.890% A*
HSR:50.683% M+
Orion VS54
M*
Kills:1,644
Deaths:215
KDR:7.647
Accuracy:35.847% M+
HSR:48.662% M*
Ursa
S
Kills:1,232
Deaths:163
KDR:7.558
Accuracy:37.096% A**
HSR:53.409% S
Flare VE6
A**
Kills:1,225
Deaths:159
KDR:7.704
Accuracy:36.865% A**
HSR:40% A*
SVA-88
M
Kills:1,195
Deaths:160
KDR:7.469
Accuracy:38.087% M
HSR:45.105% A**
Pulsar LSW
A**
Kills:1,180
Deaths:157
KDR:7.516
Accuracy:36.640% A**
HSR:38.475% A++
VX29 Polaris
M++
Kills:616
Deaths:113
KDR:5.451
Accuracy:38.901% M
HSR:47.078% M++
NSX Naginata
A**
Kills:134
Deaths:17
KDR:7.882
Accuracy:33.262% A*
HSR:47.015% A**
Kills:57,623
Deaths (as Heavy Assault):8,603
Deaths (to Heavy Assaults):5,643
KDR:6.69801
Kill Difference:49,020
Playtime:420.516 hours
Usage:60%
Score:20.878m
Score/min:827
Accuracy (listed only):36.767%
HSR (listed only):46.896%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M**
Kills:3,087
Deaths:284
KDR:10.870
Accuracy:44.920% M+
HSR:50.340% M**
Eridani SX5
M+
Kills:1,235
Deaths:256
KDR:4.824
Accuracy:35.770% A++
HSR:40.405% M+
Sirius SX12
M
Kills:1,181
Deaths:157
KDR:7.522
Accuracy:38.328% M
HSR:33.954% A*
Pulsar C
M++
Kills:1,010
Deaths:176
KDR:5.739
Accuracy:41.236% M++
HSR:31.980% A+
Pandora VX25
A**
Kills:603
Deaths:104
KDR:5.798
Accuracy:66.632% A**
HSR:19.569% B**
MKV Suppressed
M**
Kills:547
Deaths:59
KDR:9.271
Accuracy:38.400% A**
HSR:42.230% M**
Deimos VA29
A**
Kills:332
Deaths:50
KDR:6.640
Accuracy:84.591% A++
HSR:31.325% A**
NSX Tengu
M
Kills:146
Deaths:18
KDR:8.111
Accuracy:55.383% M
HSR:31.507% A++
Phobos VX86
A*
Kills:132
Deaths:26
KDR:5.077
Accuracy:84.643% A*
HSR:28.788% A++
Kills:8,273
Deaths (as Light Assault):1,130
Deaths (to Light Assaults):3,674
KDR:7.32124
Kill Difference:7,143
Playtime:7.379 hours
Usage:1%
Score:0.285m
Score/min:643
Accuracy (listed only):54.433%
HSR (listed only):34.455%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
A*
Kills:13,159
Deaths:2,256
KDR:5.833
Accuracy:39.825% A*
HSR:39.046% A
VE-S Canis
M**
Kills:3,087
Deaths:284
KDR:10.870
Accuracy:44.920% M+
HSR:50.340% M**
H-V45
M+
Kills:1,475
Deaths:258
KDR:5.717
Accuracy:38.339% M+
HSR:32.814% A+
Pulsar VS1
M*
Kills:1,429
Deaths:287
KDR:4.979
Accuracy:40.327% M*
HSR:29.601% B**
Eridani SX5
M+
Kills:1,235
Deaths:256
KDR:4.824
Accuracy:35.770% A++
HSR:40.405% M+
Terminus VX-9
M
Kills:1,201
Deaths:210
KDR:5.719
Accuracy:38.338% M
HSR:33.389% B*
Sirius SX12
M
Kills:1,181
Deaths:157
KDR:7.522
Accuracy:38.328% M
HSR:33.954% A*
CME
M+
Kills:1,164
Deaths:270
KDR:4.311
Accuracy:41.035% M+
HSR:32.302% A+
Darkstar
A++
Kills:827
Deaths:180
KDR:4.594
Accuracy:34.025% A++
HSR:30.955% B**
Pandora VX25
A**
Kills:603
Deaths:104
KDR:5.798
Accuracy:66.632% A**
HSR:19.569% B**
MKV Suppressed
M**
Kills:547
Deaths:59
KDR:9.271
Accuracy:38.400% A**
HSR:42.230% M**
Deimos VA29
A**
Kills:332
Deaths:50
KDR:6.640
Accuracy:84.591% A++
HSR:31.325% A**
VE-A Lacerta
A++
Kills:203
Deaths:51
KDR:3.980
Accuracy:39.954% A++
HSR:44.335% A++
NSX Yumi
A++
Kills:181
Deaths:44
KDR:4.114
Accuracy:35.429% A++
HSR:45.304% A++
NSX Tengu
M
Kills:146
Deaths:18
KDR:8.111
Accuracy:55.383% M
HSR:31.507% A++
Phobos VX86
A*
Kills:132
Deaths:26
KDR:5.077
Accuracy:84.643% A*
HSR:28.788% A++
Kills:26,902
Deaths (as Combat Medic):4,510
Deaths (to Combat Medics):2,499
KDR:5.96497
Kill Difference:22,392
Playtime:171.259 hours
Usage:24%
Score:7.045m
Score/min:686
Accuracy (listed only):47.246%
HSR (listed only):35.367%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A**
Kills:2,195
Deaths:373
KDR:5.885
Accuracy:49.182% A**
HSR:51.481% A*
Eidolon VE33
M++
Kills:1,543
Deaths:269
KDR:5.736
Accuracy:45.470% M+
HSR:49.644% M++
Pulsar C
M++
Kills:1,010
Deaths:176
KDR:5.739
Accuracy:41.236% M++
HSR:31.980% A+
Pandora VX25
A**
Kills:603
Deaths:104
KDR:5.798
Accuracy:66.632% A**
HSR:19.569% B**
Deimos VA29
A**
Kills:332
Deaths:50
KDR:6.640
Accuracy:84.591% A++
HSR:31.325% A**
Phobos VX86
A*
Kills:132
Deaths:26
KDR:5.077
Accuracy:84.643% A*
HSR:28.788% A++
Kills:5,815
Deaths (as Engineer):998
Deaths (to Engineers):2,194
KDR:5.82665
Kill Difference:4,817
Playtime:3.712 hours
Usage:1%
Score:0.065m
Score/min:290
Accuracy (listed only):61.959%
HSR (listed only):35.464%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A
Kills:4,741
Deaths:582
KDR:8.146
Accuracy:50.284% A
HSR:97.870% B**
Ghost
A++
Kills:3,340
Deaths:260
KDR:12.846
Accuracy:50.155% A++
HSR:79.581% B**
VE-S Canis
M**
Kills:3,087
Deaths:284
KDR:10.870
Accuracy:44.920% M+
HSR:50.340% M**
Spiker
A*
Kills:1,519
Deaths:505
KDR:3.008
Accuracy:44.627% A*
HSR:38.315% A*
Eridani SX5
M+
Kills:1,235
Deaths:256
KDR:4.824
Accuracy:35.770% A++
HSR:40.405% M+
Parallax VX3
A*
Kills:1,204
Deaths:70
KDR:17.200
Accuracy:53.054% A*
HSR:82.226% B+
Sirius SX12
M
Kills:1,181
Deaths:157
KDR:7.522
Accuracy:38.328% M
HSR:33.954% A*
NS-44 Commissioner
M
Kills:1,063
Deaths:351
KDR:3.028
Accuracy:53.761% A*
HSR:42.239% M
NSX Tomoe
A*
Kills:917
Deaths:113
KDR:8.115
Accuracy:37.056% A++
HSR:57.688% A*
MKV Suppressed
M**
Kills:547
Deaths:59
KDR:9.271
Accuracy:38.400% A**
HSR:42.230% M**
Beamer VS3
A++
Kills:521
Deaths:166
KDR:3.139
Accuracy:39.979% A++
HSR:28.599% B*
Cerberus
A**
Kills:275
Deaths:114
KDR:2.412
Accuracy:43.432% A++
HSR:43.636% A**
NS-45 Pilot
A*
Kills:204
Deaths:88
KDR:2.318
Accuracy:43.894% A*
HSR:45.588% A*
NSX Tengu
M
Kills:146
Deaths:18
KDR:8.111
Accuracy:55.383% M
HSR:31.507% A++
Kills:19,980
Deaths (as Infiltrator):3,023
Deaths (to Infiltrators):2,237
KDR:6.60933
Kill Difference:16,957
Playtime:85.553 hours
Usage:12%
Score:3.166m
Score/min:617
Accuracy (listed only):44.931%
HSR (listed only):51.013%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Blueshift VM5
M++
Kills:572
Deaths:70
KDR:8.171
Accuracy:34.955% M++
HSR:35.839% M
Blueshift VM5
M+
Kills:545
Deaths:70
KDR:7.786
Accuracy:33.945% M+
HSR:35.229% A**
Comet VM2
A*
Kills:172
Deaths:32
KDR:5.375
Accuracy:63.343% A*
HSR:5.233% B+
Cosmos VM3
A*
Kills:161
Deaths:10
KDR:16.100
Accuracy:28.791% A*
HSR:21.739% B++
Cosmos VM3
A*
Kills:160
Deaths:10
KDR:16
Accuracy:29.373% A*
HSR:25% A
Comet VM2
A*
Kills:140
Deaths:32
KDR:4.375
Accuracy:64.593% A++
HSR:8.571% A*
Vortex VM21
M++
Kills:88
Deaths:14
KDR:6.286
Accuracy:68.850% M++
HSR:2.273% D
Vortex VM21
M*
Kills:53
Deaths:14
KDR:3.786
Accuracy:71.158% M*
HSR:0% F-
Kills:1,891
Deaths (as MAX Suit):126
Deaths (to MAX Suits):774
KDR:15.00794
Kill Difference:1,765
Playtime:10.717 hours
Usage:2%
Score:0.949m
Score/min:1,476
Accuracy (listed only):49.376%
HSR (listed only):16.736%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
N/A
Kills:50
V. Kills:6 N/A
Deaths:3
KDR:16.667
Accuracy:61.317% N/A
KPH:85.300 N/A
VKPH:10.200 N/A
Kills:50 (50 + 0)
Deaths:3
KDR:16.667
VKDR:2
Vehicle Kills:6
Kill Difference:47
Playtime:0.586 hours
Usage:0%
Score:0.014m
Score/min:393
Driving Accuracy:61.317%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M*
Kills:65
V. Kills:1 N/A
Deaths:2
KDR:32.500
Accuracy:29.858% A*
KPH:194.400 M*
VKPH:3 C+
Kills:65 (0 + 65)
Deaths:2
KDR:32.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:63
Playtime:0.335 hours
Usage:0%
Score:0.019m
Score/min:960
Driving Accuracy:N/A%
Gunner Accuracy:29.858%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 45,06644,6606,7806.587B**0.4536.188%A*48.849%A*214.7M**2A+624208h8A+22.2A
Equinox VE2 Burst 13,31313,1592,2565.833M++0.3039.825%A*39.046%A149.4M*1.7A++38188.1h9B**22.6B**
NSX Daimyo 4,7414,7415828.146A+2.0150.284%A97.87%B**171.8SN/A42627.6h1.7B**3.4B**
NS-15M2 4,0073,9815836.828A*0.6937.893%A**49.686%M+198.1S1.3B**53520.1h8.4A22.2B**
Ghost 3,3453,34026012.846M++6.7150.155%A++79.581%B**133.6M**N/A35425h1.7B**3.4B**
VE-S Canis 3,1003,08728410.87S4.7344.92%M+50.34%M**275.6S1.2B**65011.2h7.1A15.9B**
NS Decimator 3,7902,6654785.575S0.5673.397%A+1.426%D98.7M**41.7M++48627h2.9B**3.9A
VE-LR Obelisk 2,2072,1953735.885M+0.2549.182%A**51.481%A*166.3SN/A37313.2h3.5A+7.2A
C-4 2,2972,0302368.602S2.4737.172%A++N/A483.3S63.6A*20864.2h1B**2.7B**
VE-H Maw 1,7751,7562566.859S0.7236.89%A*50.683%M+188.8S2A*5009.3h7A19B**
Orion VS54 1,6551,6442157.647M**1.5135.847%M+48.662%M*148.1S1B**57611.1h8.2A22.9B
Eidolon VE33 1,5501,5432695.736M*0.4045.47%M+49.644%M++125.4SN/A31612.3h4.8A10.6A
Spiker 1,5561,5195053.008A*3.1344.627%A*38.315%A*128.7M++3.1B+37011.8h6.1B++13.6A
H-V45 1,4871,4752585.717A*0.4238.339%M+32.814%A+137.9S1.1A35210.7h9.7A25.2A
Pulsar VS1 1,4501,4292874.979S1.1640.327%M*29.601%B**136.1S2M**37710.5h9.6A+23.9A+
Plasma Grenade 1,3321,30411304N/A1,297.8658.602%A++N/A724.4B**15.6B+21731.8h3B++5.1B*
Eridani SX5 1,2431,2352564.824M*1.3135.77%A++40.405%M+132.8M*N/A3309.3h9.1B*25.6B*
Ursa 1,2381,2321637.558S1.4237.096%A**53.409%S228.1S1.1B**5275.4h6.8A+18.3B**
Flare VE6 1,2321,2251597.704S1.5736.865%A**40%A*167.8S1B**4317.3h7.3A19.9B**
Parallax VX3 1,2041,2047017.2M++11.0653.054%A*82.226%B+125.4SN/A4029.6h1.7B*3.1B**
Terminus VX-9 1,2121,2012105.719A*0.4238.338%M33.389%B*132M**1.2B**3419.1h9.1A23.6A
SVA-88 1,1981,1951607.469M**1.3338.087%M45.105%A**163.7SN/A4217.3h8.1A21.2B**
Sirius SX12 1,1861,1811577.522S1.3938.328%M33.954%A*200.2SN/A5045.9h9.8B**25.7B**
Pulsar LSW 1,1931,1801577.516S1.3836.64%A**38.475%A++173.5S1.9M8736.8h9B**24.5B**
CME 1,1691,1642704.311S1.8341.035%M+32.302%A+108.8M*N/A24010.7h10B**24.3A
NS-44 Commissioner 1,0731,0633513.028A++3.1153.761%A*42.239%M174.3S1.6A**5476.1h2.7B**5B**
Pulsar C 1,0191,0101765.739A*0.4041.236%M++31.98%A+224.4S2M**6774.5h8B**19.4B**
NSX Tomoe 9249171138.115S1.9837.056%A++57.688%A*150.3S1.1A++3356.1h8.8A+23.7B**
Darkstar 8408271804.594M1.5434.025%A++30.955%B**119.9M++1.9A*2686.9h9.5A+27.9A
VX29 Polaris 6246161135.451M*0.6938.901%M47.078%M++220S2.9S5852.8h8.4A21.7B**
Pandora VX25 6056031045.798S0.3466.632%A**19.569%B**194.5SN/A9693.1h3.2B**4.8A
Blueshift VM5 579572708.171A**2.0334.955%M++35.839%M133S1.6A++6304.3h13.2B**37.7A
MKV Suppressed 550547599.271U3.1338.4%A**42.23%M**188.6S1A+4772.9h9.6B**25B*
Blueshift VM5 553545707.786A*1.6533.945%M+35.229%A**126.7S1.9A**5714.3h13.4B*39.5B**
Beamer VS3 5355211663.139M++3.0039.979%A++28.599%B*157.9S4.2S4753.3h5.9B**14.8B**
Lancer VS22 526342418.341S2.2057.481%C--N/A59M**31.7A++4175.8h2.9B**5.1B*
Deimos VA29 333332506.64S0.5084.591%A++31.325%A**207.5SN/A5721.6h1.6A1.9B*
Cerberus 2792751142.412A3.7243.432%A++43.636%A**125M++1.8A+2852.2h4.4B**10.2B**
Lumine Edge 2452449,4110.026C6.1125.664%C+16.803%C++0.8C-N/A2307.1h1.4C++5.6C*
NS-45 Pilot 205204882.318B*3.8243.894%A*45.588%A*255S1.3B*9250.8h5.3B**12.2B**
VE-A Lacerta 205203513.98A+2.1639.954%A++44.335%A++119.4A++1.2C-3131.7h8.6B**21.4B**
NSX Yumi 181181444.114A++2.0235.429%A++45.304%A++106.5M++N/A2721.7h8.4A23.6A
Comet VM2 184172325.375S0.7663.343%A*5.233%B+53.8S3.8C+2593.2h10.7A16.9B**
Cosmos VM3 1651611016.1S9.9628.791%A*21.739%B++134.2S3.3S6691.2h11.2B**38.8B**
Cosmos VM3 1611601016S9.8629.373%A*25%A133.3SN/A6711.2h11.5B**39.2B+
NSX Tengu 147146188.111S1.9755.383%M31.507%A++162.2S1.1B**7500.9h9B**16.3B**
Comet VM2 158140324.375M**1.7664.593%A++8.571%A*43.8S5.6B2103.2h13.4B**20.8B**
NSX Naginata 134134177.882S1.7533.262%A*47.015%A**223.3SN/A12340.6h8.1B**24.5B*
Phobos VX86 132132265.077M1.0684.643%A*28.788%A++165M**N/A5820.8h1.8B**2.1B*
Vortex VM21 12288146.286S0.1568.85%M++2.273%D44S17S3892h10.8B**15.6B*
Tank Mine 10082182U75.86784.615%UN/A410S90B*22780.2h2.5D--0.3M*
Force-Blade 79765,5110.014C6.1225.214%C-5.263%C0.3C-N/A1232.3h1.9B+7.7B
M12 Kobalt 6665232.5A+26.3629.858%A*12.308%D*216.7S3.3C+9540.3h12.9B**43.2B++
Vortex VM21 7453143.786M2.3571.158%M*N/A26.5M**10.5M2472h18.4B**25.9B*
L100 Python HESH 5650316.667B10.5361.317%AN/A83.3A10B+3920.6h3B+4.9B*

Consumables
  Name Deaths Consumed Time Equipped
Spawn Beacon21,4741h
Nano-Armor Kit04,9340.3h
Medical Applicator7166,4655.1h
Restoration Kit202050.2h
Motion Spotter102,8052.1h
Recon Detection Device01140.1h
Medical Kit1,07213,40417.6h

Check the help document for the dictionary if you want to learn more about words used here.


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