Online: daguest  
latest news: Minor updates & switch to discordtracker: onlinevisitors: 1 | 19 (18,588)players online:
Myian (22)  TrueImpHunter (12)  ACxMitch (10)  dim_giant (6)  imtoombstone (4)  Massai_Games (2) 56
stats.dasanfall.com
Warning
This player's profile has not been updated by SOE in over 2 weeks (24 days). The data shown below may not be accurate.

Nakahare[DA] Nakahare
VS BR 115

KDR: 6.19

Score: 26.8m

Last Seen: Feb 24th, 2019 4:22 AM
- OFFLINE - 593.4 hour(s)

Battle Rank 114 (115 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 23
Level Progress (to 115): 96%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Equinox VE2 Burst NSX Daimyo Ghost NS-15M2 VE-S Canis NS Decimator VE-LR Obelisk
MORE    Player ID      

bwicons/social COMMENTS - 0


No posts found under forum module: player:Nakahare



bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $30,155,355 MLG Score: 24105
Fun Score: N/A
Cheeseburgers Flipped: 47TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.808%45.002%170128100479,2458.25469-2.063

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.252%3.268M*3.74M**-0.285CHEAD ++ (~26.1)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.30.715B++8.10.436B13.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.858%12.308%331103165208160.311005382%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.585D2.008A*-1.874

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.635B+12.90.673B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.699%88.594%33310298,601801510.7378

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.834%2.354A*1.407A-0.784

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.40.66B+1.70.465B+1.7

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.851%24.379%33310291,046122230.855274

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.292%2.448A**1.96A++0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.729B++2.50.479B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 23
26.8m137.3%831 (49.9k)712 (42.7k)6.1914496,47515,5826.29778115 (114)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10321372336.748%45.441%167002:2524

27% Combat Medic57% Heavy Assault13% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2017 5:27 PMMay 21st, 2018 8:56 PMMar 19th, 2019 1:18 AM (2d) (PST)Feb 24th, 2019 12:40 AM (25d) (PST)Feb 24th, 2019 12:22 AM (25d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5463301,2162.5610.4141.1643.6010.06124105

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,78319,81972,9641542570216442,703

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
627.8h/26.2d 1,657 43,839 23,111 135.6k 543 3,036 2,298 58.2m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:34,273
Deaths:5,079
KDR:6.748
Accuracy:35.958% A*
HSR:48.957% A**
NS-15M2
M++
Kills:3,181
Deaths:451
KDR:7.053
Accuracy:37.808% M
HSR:49.796% M++
Orion VS54
M*
Kills:1,558
Deaths:198
KDR:7.869
Accuracy:35.800% M+
HSR:48.460% M*
Flare VE6
A**
Kills:1,198
Deaths:153
KDR:7.830
Accuracy:36.737% A**
HSR:39.733% A*
VE-H Maw
M+
Kills:1,197
Deaths:168
KDR:7.125
Accuracy:36.473% A++
HSR:52.548% M+
SVA-88
M+
Kills:1,181
Deaths:154
KDR:7.669
Accuracy:38.082% M+
HSR:45.047% M
Pulsar LSW
M
Kills:1,180
Deaths:157
KDR:7.516
Accuracy:36.640% M
HSR:38.475% A*
Ursa
S
Kills:1,172
Deaths:160
KDR:7.325
Accuracy:37.096% A**
HSR:53.754% S
VX29 Polaris
M*
Kills:429
Deaths:81
KDR:5.296
Accuracy:39.311% M+
HSR:46.853% M*
Kills:45,369
Deaths (as Heavy Assault):6,601
Deaths (to Heavy Assaults):4,770
KDR:6.87305
Kill Difference:38,768
Playtime:359.342 hours
Usage:57%
Score:16.439m
Score/min:762
Accuracy (listed only):37.100%
HSR (listed only):47.069%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M**
Kills:3,087
Deaths:284
KDR:10.870
Accuracy:44.920% M+
HSR:50.340% M**
Eridani SX5
M+
Kills:1,210
Deaths:252
KDR:4.802
Accuracy:35.693% A++
HSR:40.413% M+
Sirius SX12
M
Kills:1,181
Deaths:157
KDR:7.522
Accuracy:38.328% M
HSR:33.954% M
Pulsar C
M++
Kills:708
Deaths:113
KDR:6.265
Accuracy:40.183% M++
HSR:32.062% A+
Pandora VX25
M
Kills:603
Deaths:104
KDR:5.798
Accuracy:66.632% M
HSR:19.569% B**
MKV Suppressed
M**
Kills:547
Deaths:59
KDR:9.271
Accuracy:38.400% A**
HSR:42.230% M**
Deimos VA29
M
Kills:326
Deaths:48
KDR:6.792
Accuracy:85.008% A*
HSR:31.902% M
NSX Tengu
M
Kills:120
Deaths:18
KDR:6.667
Accuracy:55.589% M
HSR:26.667% B**
Phobos VX86
A*
Kills:117
Deaths:26
KDR:4.500
Accuracy:84.921% A*
HSR:28.205% A*
Kills:7,899
Deaths (as Light Assault):1,061
Deaths (to Light Assaults):3,098
KDR:7.44486
Kill Difference:6,838
Playtime:5.498 hours
Usage:1%
Score:0.174m
Score/min:526
Accuracy (listed only):54.408%
HSR (listed only):33.927%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
A**
Kills:13,146
Deaths:2,247
KDR:5.850
Accuracy:39.833% A**
HSR:39.031% A
VE-S Canis
M**
Kills:3,087
Deaths:284
KDR:10.870
Accuracy:44.920% M+
HSR:50.340% M**
H-V45
M+
Kills:1,457
Deaths:246
KDR:5.923
Accuracy:38.415% M+
HSR:32.670% A+
Pulsar VS1
M*
Kills:1,429
Deaths:287
KDR:4.979
Accuracy:40.327% M*
HSR:29.601% A
Eridani SX5
M+
Kills:1,210
Deaths:252
KDR:4.802
Accuracy:35.693% A++
HSR:40.413% M+
Terminus VX-9
M
Kills:1,195
Deaths:209
KDR:5.718
Accuracy:38.320% M
HSR:33.222% B**
Sirius SX12
M
Kills:1,181
Deaths:157
KDR:7.522
Accuracy:38.328% M
HSR:33.954% M
CME
M+
Kills:1,164
Deaths:270
KDR:4.311
Accuracy:41.035% M+
HSR:32.302% A
Darkstar
A+
Kills:827
Deaths:180
KDR:4.594
Accuracy:34.025% A+
HSR:30.955% B**
Pandora VX25
M
Kills:603
Deaths:104
KDR:5.798
Accuracy:66.632% M
HSR:19.569% B**
MKV Suppressed
M**
Kills:547
Deaths:59
KDR:9.271
Accuracy:38.400% A**
HSR:42.230% M**
Deimos VA29
M
Kills:326
Deaths:48
KDR:6.792
Accuracy:85.008% A*
HSR:31.902% M
NSX Yumi
A*
Kills:181
Deaths:44
KDR:4.114
Accuracy:35.429% A++
HSR:45.304% A*
NSX Tengu
M
Kills:120
Deaths:18
KDR:6.667
Accuracy:55.589% M
HSR:26.667% B**
Phobos VX86
A*
Kills:117
Deaths:26
KDR:4.500
Accuracy:84.921% A*
HSR:28.205% A*
Kills:26,590
Deaths (as Combat Medic):4,431
Deaths (to Combat Medics):2,107
KDR:6.0009
Kill Difference:22,159
Playtime:168.899 hours
Usage:27%
Score:6.961m
Score/min:687
Accuracy (listed only):47.792%
HSR (listed only):34.424%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A**
Kills:2,180
Deaths:369
KDR:5.908
Accuracy:49.148% A**
HSR:51.651% A*
Eidolon VE33
M*
Kills:1,483
Deaths:261
KDR:5.682
Accuracy:45.370% M+
HSR:48.753% M*
Pulsar C
M++
Kills:708
Deaths:113
KDR:6.265
Accuracy:40.183% M++
HSR:32.062% A+
Pandora VX25
M
Kills:603
Deaths:104
KDR:5.798
Accuracy:66.632% M
HSR:19.569% B**
Deimos VA29
M
Kills:326
Deaths:48
KDR:6.792
Accuracy:85.008% A*
HSR:31.902% M
Phobos VX86
A*
Kills:117
Deaths:26
KDR:4.500
Accuracy:84.921% A*
HSR:28.205% A*
Kills:5,417
Deaths (as Engineer):921
Deaths (to Engineers):1,879
KDR:5.88165
Kill Difference:4,496
Playtime:3.661 hours
Usage:1%
Score:0.064m
Score/min:290
Accuracy (listed only):61.877%
HSR (listed only):35.357%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A
Kills:4,060
Deaths:505
KDR:8.040
Accuracy:50.472% A
HSR:97.906% B**
Ghost
A++
Kills:3,340
Deaths:260
KDR:12.846
Accuracy:50.155% A++
HSR:79.581% B**
VE-S Canis
M**
Kills:3,087
Deaths:284
KDR:10.870
Accuracy:44.920% M+
HSR:50.340% M**
Spiker
A**
Kills:1,499
Deaths:496
KDR:3.022
Accuracy:44.711% A*
HSR:38.426% A**
Eridani SX5
M+
Kills:1,210
Deaths:252
KDR:4.802
Accuracy:35.693% A++
HSR:40.413% M+
Parallax VX3
A*
Kills:1,201
Deaths:69
KDR:17.406
Accuracy:53.190% A*
HSR:82.182% B+
Sirius SX12
M
Kills:1,181
Deaths:157
KDR:7.522
Accuracy:38.328% M
HSR:33.954% M
NSX Tomoe
A*
Kills:917
Deaths:113
KDR:8.115
Accuracy:37.056% A++
HSR:57.688% A*
NS-44 Commissioner
M
Kills:869
Deaths:281
KDR:3.093
Accuracy:54.055% A*
HSR:40.967% M
MKV Suppressed
M**
Kills:547
Deaths:59
KDR:9.271
Accuracy:38.400% A**
HSR:42.230% M**
Beamer VS3
A++
Kills:521
Deaths:166
KDR:3.139
Accuracy:39.979% A++
HSR:28.599% B*
Cerberus
A**
Kills:275
Deaths:114
KDR:2.412
Accuracy:43.432% A++
HSR:43.636% A**
NSX Tengu
M
Kills:120
Deaths:18
KDR:6.667
Accuracy:55.589% M
HSR:26.667% B**
Kills:18,827
Deaths (as Infiltrator):2,774
Deaths (to Infiltrators):1,938
KDR:6.78695
Kill Difference:16,053
Playtime:81.407 hours
Usage:13%
Score:2.906m
Score/min:595
Accuracy (listed only):45.075%
HSR (listed only):50.968%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:157
Deaths:22
KDR:7.136
Accuracy:62.191% A*
HSR:5.096% B+
Comet VM2
M+
Kills:118
Deaths:22
KDR:5.364
Accuracy:63.554% A*
HSR:10.170% M+
Blueshift VM5
M*
Kills:97
Deaths:18
KDR:5.389
Accuracy:29.425% A*
HSR:39.175% M*
Blueshift VM5
A*
Kills:88
Deaths:18
KDR:4.889
Accuracy:28.710% A*
HSR:32.955% A*
Vortex VM21
M*
Kills:80
Deaths:10
KDR:8
Accuracy:70.064% M*
HSR:1.250% D--
Kills:540
Deaths (as MAX Suit):45
Deaths (to MAX Suits):666
KDR:12
Kill Difference:495
Playtime:5.824 hours
Usage:1%
Score:0.267m
Score/min:763
Accuracy (listed only):50.789%
HSR (listed only):17.729%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
N/A
Kills:50
V. Kills:6 N/A
Deaths:3
KDR:16.667
Accuracy:61.317% N/A
KPH:85.300 N/A
VKPH:10.200 N/A
Kills:50 (50 + 0)
Deaths:3
KDR:16.667
VKDR:2
Vehicle Kills:6
Kill Difference:47
Playtime:0.586 hours
Usage:0%
Score:0.013m
Score/min:367
Driving Accuracy:61.317%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:65
V. Kills:1 N/A
Deaths:2
KDR:32.500
Accuracy:29.858% A*
KPH:195.700 M**
VKPH:3 C+
Kills:65 (0 + 65)
Deaths:2
KDR:32.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:63
Playtime:0.333 hours
Usage:0%
Score:0.019m
Score/min:939
Driving Accuracy:N/A%
Gunner Accuracy:29.858%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 34,57034,2735,0796.748B**0.5635.958%A*48.957%A**203.8S1.8A*561168.2h8.1A+22.5A+
Equinox VE2 Burst 13,30013,1462,2475.85A**0.3439.833%A**39.031%A149.6M**1.8A**38187.9h9A22.6A
NSX Daimyo 4,0604,0605058.04A1.8550.472%A97.906%B**167.1SN/A38924.3h1.7B**3.4B**
Ghost 3,3453,34026012.846M++6.6550.155%A++79.581%B**133.6SN/A34925h1.7B**3.4B**
NS-15M2 3,2013,1814517.053M+0.8637.808%M49.796%M++194S1.2A+48516.4h8.4A22.3B**
VE-S Canis 3,1003,08728410.87S4.6844.92%M+50.34%M**275.6S1.2A64411.2h7.1A15.9B**
NS Decimator 3,2202,2723915.811S0.3873.038%A+1.452%D95.9S40M+45523.7h2.9A4A
VE-LR Obelisk 2,1922,1803695.908M0.2849.148%A**51.651%A*166.4SN/A36613.1h3.5A+7.2A
C-4 2,2531,9922278.775S2.5836.972%A*N/A485.9S63.7A**20754.1h1B**2.7A
Orion VS54 1,5691,5581987.869S1.6835.8%M+48.46%M*149.8S1.1A+55510.4h8.3A23.1B+
Spiker 1,5361,4994963.022A*3.1744.711%A*38.426%A**129.2M**3.2M*37111.6h6B++13.5B**
Eidolon VE33 1,4901,4832615.682M**0.5145.37%M+48.753%M*122.6SN/A29812.1h4.9A+10.8A
H-V45 1,4691,4572465.923A**0.2738.415%M+32.67%A+138.8S1.1A++34510.5h9.7A25.2A
Pulsar VS1 1,4501,4292874.979S1.2140.327%M*29.601%A136.1S2S36710.5h9.6A+23.9A+
Eridani SX5 1,2181,2102524.802M*1.3935.693%A++40.413%M+131.5M**N/A3169.2h9.2B*25.7B*
Parallax VX3 1,2011,2016917.406S11.2153.19%A*82.182%B+125.1SN/A4029.6h1.7B**3.1B**
Flare VE6 1,2051,1981537.83S1.6436.737%A**39.733%A*166.4S1A4207.2h7.3A19.9B**
VE-H Maw 1,2081,1971687.125S0.9336.473%A++52.548%M+171M**1.6A+4187h7.2A19.7B**
Terminus VX-9 1,2061,1952095.718A**0.4738.32%M33.222%B**131.3S1.2A++3329.1h9.1A23.7A
Sirius SX12 1,1861,1811577.522S1.3338.328%M33.954%M200.2SN/A4955.9h9.8A25.7B**
SVA-88 1,1841,1811547.669M**1.4838.082%M+45.047%M161.8SN/A4137.3h8.1A21.2B**
Pulsar LSW 1,1931,1801577.516S1.3236.64%M38.475%A*173.5S1.9M**8666.8h9B**24.5B**
Ursa 1,1781,1721607.325S1.1337.096%A**53.754%S225.4S1.2A++5215.2h6.9A+18.5B**
CME 1,1691,1642704.311M++1.8841.035%M+32.302%A108.8M**N/A23910.7h10A24.3A
Frag Grenade 1,1331,11011110N/A1,103.8157.893%A++N/A693.8B**14.4A20571.6h3B++5.2B*
NSX Tomoe 9249171138.115S1.9237.056%A++57.688%A*150.3S1.1A*3336.1h8.8A+23.7A
NS-44 Commissioner 8798692813.093A*3.1054.055%A*40.967%M170.4S2M**5145.1h2.7B**5.1B**
Darkstar 8408271804.594M1.6034.025%A+30.955%B**119.9M*1.9A**2666.9h9.5A+27.9A
Pulsar C 7157081136.265M**0.0740.183%M++32.062%A+202.3S2S5803.5h8B**19.9B*
Pandora VX25 6056031045.798S0.3966.632%M19.569%B**194.5SN/A9583.1h3.2B**4.8A
MKV Suppressed 550547599.271U3.0838.4%A**42.23%M**188.6S1A*4642.9h9.6B*25B*
Beamer VS3 5355211663.139M++3.0539.979%A++28.599%B*157.9S4.2S4663.3h5.9B*14.8B+
VX29 Polaris 435429815.296M*0.9039.311%M+46.853%M*204.3S2.9S5632.1h8.7A22.1B**
Lancer VS22 509331359.457U3.2756.814%DN/A59.1S31.8M++4135.6h2.8B**5B*
Deimos VA29 327326486.792S0.6085.008%A*31.902%M203.8SN/A5631.6h1.6A1.9B**
Cerberus 2792751142.412A+3.7843.432%A++43.636%A**125M1.8A++2802.2h4.4B**10.2B**
Lumine Edge 2282276,8100.033C6.1625.275%C+17.181%C*0.9C--N/A3243.7h1.4C++5.6C*
NSX Yumi 181181444.114A++2.0835.429%A++45.304%A*106.5M++N/A2581.7h8.4A23.6A
Comet VM2 169157227.136S0.9462.191%A*5.096%B+56.1S4.3C++2622.8h10.1A16.2B**
NSX Tengu 121120186.667S0.4855.589%M26.667%B**150S1.3A++6490.8h9.4B*16.9B**
Comet VM2 132118225.364S0.8363.554%A*10.17%M+42.1S5C+1942.8h13.7B**21.6B**
Phobos VX86 117117264.5M1.6984.921%A*28.205%A*167.1SN/A5410.7h1.8B**2.2B*
Blueshift VM5 9897185.389A+0.8029.425%A*39.175%M*80.8M+N/A3221.2h13.4B*45.4B**
Blueshift VM5 9088184.889A1.3028.71%A*32.955%A*73.3M1.7A*3121.2h14.4B+50.3B*
Vortex VM21 11280108S1.8170.064%M*1.25%D--47.1S18.8S4091.7h9.6B**13.7B*
Force-Blade 79765,5080.014C6.1825.214%C5.263%C+0.3CN/A1231.7h1.9B++7.7B+
Tank Mine 8470170U63.81760.87%UN/A350S70C**18790.2h2.5D-0.3M*
M12 Kobalt 6665232.5A++26.3129.858%A*12.308%D*216.7S3.3C+9360.3h12.9A43.2B**
L100 Python HESH 5650316.667B+10.4861.317%A+N/A83.3A+10B+3660.6h3B+4.9B*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter92,6662h
Restoration Kit202010.2h
Spawn Beacon21,0740.8h
Nano-Armor Kit04,8280.3h
Medical Applicator6865,8015h
Medical Kit90011,26011.7h
Recon Detection Device01140.1h

Check the help document for the dictionary if you want to learn more about words used here.


This page was rendered in 0.43s
Server spent 1.11s on queries, 0.68s on processing.
This script was last changed on Jan 24, 2017 12:49 AM.
This page requires 0 (Global) access to view.