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Nakahare[DA] Nakahare
VS BR 114

KDR: 6.19

Score: 25.9m

Last Seen: Nov 8th, 2018 12:29 AM
- OFFLINE - 186.9 hour(s)

Battle Rank 113 (114 total) - Vanu Sovereignty on Emerald - Outfit Member of DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 23
Level Progress (to 114): 82%
PRIMARY CLASSESMEDICHEAVY
PRIMARY WEAPONS Betelgeuse 54-A Equinox VE2 Burst NSX Daimyo Ghost VE-S Canis NS-15M2 VE-LR Obelisk NS Decimator
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bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $29,830,095 MLG Score: 23845
Fun Score: N/A
Cheeseburgers Flipped: 45TIME WITH MEDKIT: 1.9%MEDKIT per DEATH: 0.7

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
37.881%44.588%16892898775,5008.21188-2.021

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±2.233%3.308M*3.731M**-0.287CHEAD ++ (~25.65)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
21.40.715B++8.10.433B13.3

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
Not available
No tank-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.GUNNER SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
29.858%12.308%341101465201150.323383406%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0%-0.582D2.075A*-1.872

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
43.20.632B+12.90.669B+30.3

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.ROLEPLAY VALUEWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
50.706%88.406%34310128,427761511.0591

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±0.822%2.351A*1.393A-0.797

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.30.66B+1.70.465B+1.6

bwicons/puzzleDOMAIN: SHOTGUNS
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.CHEESE SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.
70.851%24.379%34310121,046117430.890971

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±5.292%2.462A**1.999A++0.109

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
3.60.73B++2.50.478B+1


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
DasAnfall[DA] DasAnfall
VS outfit on Emerald

Members: 23
25.9m138.7%833 (50k)714 (42.8k)6.1912992,21314,8946.29649114 (113)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-VS10151319436.769%45.16%166002:2622

28% Combat Medic56% Heavy Assault13% Infiltrator3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Sep 12th, 2017 5:27 PMMay 21st, 2018 8:56 PMNov 15th, 2018 11:50 AM (90m) (PST)Nov 7th, 2018 9:20 PM (8d) (PST)Nov 7th, 2018 8:29 PM (8d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
1,5363291,2072.5470.4111.1503.6160.06123845

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
92,17119,73372,4381532569217442,859

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
603.5h/25.1d 1,567 41,643 22,213 130.9k 520 2,942 2,203 55.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
Betelgeuse 54-A
A**
Kills:33,316
Deaths:4,926
KDR:6.763
Accuracy:36.016% A**
HSR:48.826% A**
NS-15M2
M++
Kills:2,509
Deaths:358
KDR:7.008
Accuracy:37.859% M+
HSR:48.505% M++
Orion VS54
M**
Kills:1,547
Deaths:194
KDR:7.974
Accuracy:35.865% M++
HSR:48.416% M**
Flare VE6
M
Kills:1,189
Deaths:152
KDR:7.822
Accuracy:36.775% M
HSR:39.697% A*
Pulsar LSW
M
Kills:1,173
Deaths:156
KDR:7.519
Accuracy:36.713% M
HSR:38.448% A*
SVA-88
M++
Kills:1,161
Deaths:151
KDR:7.689
Accuracy:37.848% M++
HSR:44.617% M
VE-H Maw
M
Kills:567
Deaths:93
KDR:6.097
Accuracy:37.054% A*
HSR:49.559% M
VX29 Polaris
M**
Kills:367
Deaths:71
KDR:5.169
Accuracy:39.479% M++
HSR:48.501% M**
Ursa
S
Kills:53
Deaths:8
KDR:6.625
Accuracy:41.485% M*
HSR:66.038% S
Kills:41,882
Deaths (as Heavy Assault):6,109
Deaths (to Heavy Assaults):4,571
KDR:6.85579
Kill Difference:35,773
Playtime:337.551 hours
Usage:56%
Score:15.562m
Score/min:768
Accuracy (listed only):37.677%
HSR (listed only):48.068%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
VE-S Canis
M*
Kills:3,087
Deaths:284
KDR:10.870
Accuracy:44.920% M+
HSR:50.340% M*
Eridani SX5
M++
Kills:1,210
Deaths:252
KDR:4.802
Accuracy:35.693% A++
HSR:40.413% M++
Sirius SX12
M
Kills:1,181
Deaths:157
KDR:7.522
Accuracy:38.328% M
HSR:33.954% M
Pulsar C
M++
Kills:654
Deaths:104
KDR:6.288
Accuracy:40.249% M++
HSR:32.110% A++
Pandora VX25
M
Kills:603
Deaths:104
KDR:5.798
Accuracy:66.632% M
HSR:19.569% B**
MKV Suppressed
M*
Kills:488
Deaths:52
KDR:9.385
Accuracy:38.364% A**
HSR:40.574% M*
Deimos VA29
M
Kills:326
Deaths:48
KDR:6.792
Accuracy:85.008% A*
HSR:31.902% M
NSX Tengu
M+
Kills:120
Deaths:18
KDR:6.667
Accuracy:55.589% M+
HSR:26.667% B*
Phobos VX86
A*
Kills:117
Deaths:26
KDR:4.500
Accuracy:84.921% A*
HSR:28.205% A*
Kills:7,786
Deaths (as Light Assault):1,045
Deaths (to Light Assaults):2,947
KDR:7.45072
Kill Difference:6,741
Playtime:5.267 hours
Usage:1%
Score:0.167m
Score/min:529
Accuracy (listed only):54.411%
HSR (listed only):33.748%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
Equinox VE2 Burst
A**
Kills:13,146
Deaths:2,247
KDR:5.850
Accuracy:39.833% A**
HSR:39.031% A
VE-S Canis
M*
Kills:3,087
Deaths:284
KDR:10.870
Accuracy:44.920% M+
HSR:50.340% M*
H-V45
M++
Kills:1,457
Deaths:246
KDR:5.923
Accuracy:38.415% M++
HSR:32.670% A++
Pulsar VS1
M**
Kills:1,429
Deaths:287
KDR:4.979
Accuracy:40.327% M**
HSR:29.601% A
Eridani SX5
M++
Kills:1,210
Deaths:252
KDR:4.802
Accuracy:35.693% A++
HSR:40.413% M++
Terminus VX-9
M
Kills:1,195
Deaths:209
KDR:5.718
Accuracy:38.320% M
HSR:33.222% B**
Sirius SX12
M
Kills:1,181
Deaths:157
KDR:7.522
Accuracy:38.328% M
HSR:33.954% M
CME
M+
Kills:1,164
Deaths:270
KDR:4.311
Accuracy:41.035% M+
HSR:32.302% A
Darkstar
A++
Kills:827
Deaths:180
KDR:4.594
Accuracy:34.025% A++
HSR:30.955% B**
Pandora VX25
M
Kills:603
Deaths:104
KDR:5.798
Accuracy:66.632% M
HSR:19.569% B**
MKV Suppressed
M*
Kills:488
Deaths:52
KDR:9.385
Accuracy:38.364% A**
HSR:40.574% M*
Deimos VA29
M
Kills:326
Deaths:48
KDR:6.792
Accuracy:85.008% A*
HSR:31.902% M
NSX Yumi
A*
Kills:181
Deaths:44
KDR:4.114
Accuracy:35.429% A++
HSR:45.304% A*
NSX Tengu
M+
Kills:120
Deaths:18
KDR:6.667
Accuracy:55.589% M+
HSR:26.667% B*
Phobos VX86
A*
Kills:117
Deaths:26
KDR:4.500
Accuracy:84.921% A*
HSR:28.205% A*
Kills:26,531
Deaths (as Combat Medic):4,424
Deaths (to Combat Medics):2,015
KDR:5.99706
Kill Difference:22,107
Playtime:168.899 hours
Usage:28%
Score:6.961m
Score/min:687
Accuracy (listed only):47.789%
HSR (listed only):34.314%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
VE-LR Obelisk
A**
Kills:2,168
Deaths:364
KDR:5.956
Accuracy:49.185% A**
HSR:51.707% A*
Eidolon VE33
M*
Kills:1,483
Deaths:261
KDR:5.682
Accuracy:45.370% M++
HSR:48.753% M*
Pulsar C
M++
Kills:654
Deaths:104
KDR:6.288
Accuracy:40.249% M++
HSR:32.110% A++
Pandora VX25
M
Kills:603
Deaths:104
KDR:5.798
Accuracy:66.632% M
HSR:19.569% B**
Deimos VA29
M
Kills:326
Deaths:48
KDR:6.792
Accuracy:85.008% A*
HSR:31.902% M
Phobos VX86
A*
Kills:117
Deaths:26
KDR:4.500
Accuracy:84.921% A*
HSR:28.205% A*
Kills:5,351
Deaths (as Engineer):907
Deaths (to Engineers):1,792
KDR:5.89967
Kill Difference:4,444
Playtime:3.381 hours
Usage:1%
Score:0.058m
Score/min:286
Accuracy (listed only):61.894%
HSR (listed only):35.374%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
NSX Daimyo
A
Kills:3,895
Deaths:483
KDR:8.064
Accuracy:50.488% A
HSR:97.869% B**
Ghost
A++
Kills:3,340
Deaths:260
KDR:12.846
Accuracy:50.155% A++
HSR:79.581% B**
VE-S Canis
M*
Kills:3,087
Deaths:284
KDR:10.870
Accuracy:44.920% M+
HSR:50.340% M*
Spiker
A*
Kills:1,405
Deaths:466
KDR:3.015
Accuracy:44.956% A*
HSR:37.153% A*
Eridani SX5
M++
Kills:1,210
Deaths:252
KDR:4.802
Accuracy:35.693% A++
HSR:40.413% M++
Parallax VX3
A*
Kills:1,192
Deaths:69
KDR:17.275
Accuracy:53.155% A*
HSR:82.215% B+
Sirius SX12
M
Kills:1,181
Deaths:157
KDR:7.522
Accuracy:38.328% M
HSR:33.954% M
NSX Tomoe
A*
Kills:917
Deaths:113
KDR:8.115
Accuracy:37.056% A++
HSR:57.688% A*
NS-44 Commissioner
M+
Kills:833
Deaths:268
KDR:3.108
Accuracy:53.880% A*
HSR:40.936% M+
Beamer VS3
A++
Kills:521
Deaths:166
KDR:3.139
Accuracy:39.979% A++
HSR:28.599% B*
MKV Suppressed
M*
Kills:488
Deaths:52
KDR:9.385
Accuracy:38.364% A**
HSR:40.574% M*
Cerberus
M
Kills:272
Deaths:113
KDR:2.407
Accuracy:43.707% A++
HSR:43.382% M
NSX Tengu
M+
Kills:120
Deaths:18
KDR:6.667
Accuracy:55.589% M+
HSR:26.667% B*
Kills:18,461
Deaths (as Infiltrator):2,701
Deaths (to Infiltrators):1,868
KDR:6.83488
Kill Difference:15,760
Playtime:79.814 hours
Usage:13%
Score:2.861m
Score/min:597
Accuracy (listed only):45.098%
HSR (listed only):50.721%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
Comet VM2
A*
Kills:150
Deaths:22
KDR:6.818
Accuracy:62.180% A*
HSR:5.333% B+
Comet VM2
M++
Kills:109
Deaths:22
KDR:4.955
Accuracy:63.607% A++
HSR:11.009% M++
Blueshift VM5
M**
Kills:82
Deaths:16
KDR:5.125
Accuracy:29.482% A*
HSR:41.463% M**
Vortex VM21
M**
Kills:78
Deaths:10
KDR:7.800
Accuracy:70.028% M**
HSR:1.282% D--
Blueshift VM5
A*
Kills:78
Deaths:16
KDR:4.875
Accuracy:28.929% A*
HSR:30.769% A++
Kills:497
Deaths (as MAX Suit):43
Deaths (to MAX Suits):634
KDR:11.55814
Kill Difference:454
Playtime:5.576 hours
Usage:1%
Score:0.257m
Score/min:767
Accuracy (listed only):50.845%
HSR (listed only):17.971%
Values shown above only count for the items listed to the left.

icons/esf2VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Vanu Sovereignty is the Scythe. It has the best hover capability.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
N/A
Kills:50
V. Kills:6 N/A
Deaths:3
KDR:16.667
Accuracy:61.317% N/A
KPH:85.300 N/A
VKPH:10.200 N/A
Kills:50 (50 + 0)
Deaths:3
KDR:16.667
VKDR:2
Vehicle Kills:6
Kill Difference:47
Playtime:0.586 hours
Usage:0%
Score:0.013m
Score/min:359
Driving Accuracy:61.317%
Gunner Accuracy:N/A%

icons/mbt2VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Vanu Sovereignty is the Magrider. It is the most agile tank but does the least damage.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

M12 Kobalt
M**
Kills:65
V. Kills:1 N/A
Deaths:2
KDR:32.500
Accuracy:29.858% A*
KPH:195.700 M**
VKPH:3 C+
Kills:65 (0 + 65)
Deaths:2
KDR:32.500
VKDR:0.500
Vehicle Kills:1
Kill Difference:63
Playtime:0.333 hours
Usage:0%
Score:0.019m
Score/min:934
Driving Accuracy:N/A%
Gunner Accuracy:29.858%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
Betelgeuse 54-A 33,60033,3164,9266.763A0.5736.016%A**48.826%A**204.1S1.7A**564163.2h8.1A+22.5A+
Equinox VE2 Burst 13,30013,1462,2475.85A*0.3439.833%A**39.031%A149.6S1.8M+38187.9h9A22.6A
NSX Daimyo 3,8953,8954838.064A+1.8750.488%A97.869%B**167.9SN/A39323.2h1.7A3.4B**
Ghost 3,3453,34026012.846M++6.6550.155%A++79.581%B**133.6SN/A34925h1.7B**3.4B**
VE-S Canis 3,1003,08728410.87S4.6844.92%M+50.34%M*275.6S1.2A64211.2h7.1B**15.9B**
NS-15M2 2,5222,5093587.008M0.8237.859%M+48.505%M++185.9S1A48713.5h8.5A22.4B**
VE-LR Obelisk 2,1802,1683645.956A**0.2449.185%A**51.707%A*165.5SN/A36513.1h3.5A7.2A
NS Decimator 3,0362,1313526.054S0.1472.958%A+1.455%D95.6M**40.6M+45822.3h2.9A4A+
C-4 2,2501,9902278.767S2.5836.879%A*N/A485.4S63.4A**20654.1h1B**2.7C**
Orion VS54 1,5581,5471947.974S1.7835.865%M++48.416%M**150.2S1.1A*55010.3h8.3A23.1B+
Eidolon VE33 1,4901,4832615.682M**0.5145.37%M++48.753%M*122.6SN/A29712.1h4.9A+10.8A
H-V45 1,4691,4572465.923M+0.2738.415%M++32.67%A++138.8S1.1A*34210.5h9.7A25.2A
Pulsar VS1 1,4501,4292874.979S1.2140.327%M**29.601%A136.1S2S36510.5h9.6A+23.9A+
Spiker 1,4421,4054663.015A*3.1844.956%A*37.153%A*125.4M**3.3M**36911.2h6.1B*13.5B+
Eridani SX5 1,2181,2102524.802M**1.3935.693%A++40.413%M++131.5SN/A3159.2h9.2B*25.7B*
Terminus VX-9 1,2061,1952095.718M0.4738.32%M33.222%B**131.3S1.2A++3319.1h9.1A23.7A
Parallax VX3 1,1921,1926917.275S11.0853.155%A*82.215%B+125.5SN/A4039.5h1.7B*3.1B**
Flare VE6 1,1961,1891527.822S1.6336.775%M39.697%A*167.5S1A4187.1h7.3A19.9B**
Sirius SX12 1,1861,1811577.522S1.3338.328%M33.954%M200.2SN/A4945.9h9.8B**25.7B**
Pulsar LSW 1,1861,1731567.519S1.3336.713%M38.448%A*175.1S1.9M**8676.7h9B**24.5B**
CME 1,1691,1642704.311M+1.8841.035%M+32.302%A108.8M**N/A23810.7h10A24.3A
SVA-88 1,1621,1611517.689M+1.5037.848%M++44.617%M161.3SN/A4097.2h8A+21.2B**
Frag Grenade 1,0731,05111051N/A1,044.8157.498%A++N/A700.7B*14.7B**20531.5h3B++5.2B*
NSX Tomoe 9249171138.115M*1.9237.056%A++57.688%A*150.3S1.1A+3336.1h8.8A+23.7A
NS-44 Commissioner 8428332683.108A*3.0853.88%A*40.936%M+170S1.8M**5214.9h2.7B**5B**
Darkstar 8408271804.594A**1.6034.025%A++30.955%B**119.9M*1.9M2666.9h9.5A+27.9A
Pulsar C 6576541046.288M**0.1040.249%M++32.11%A++204.4SN/A6003.2h7.8A19.5B**
Pandora VX25 6056031045.798S0.3966.632%M19.569%B**194.5SN/A9563.1h3.2B**4.8B**
VE-H Maw 573567936.097M++0.0937.054%A*49.559%M153.2M*1.6A++3963.7h7.7B**20.7B**
Beamer VS3 5355211663.139M++3.0539.979%A++28.599%B*157.9S4.2S4643.3h5.9B*14.8B
MKV Suppressed 491488529.385S3.1938.364%A**40.574%M*195.2S1.2M4752.5h9.8B**25.6B*
VX29 Polaris 369367715.169M*1.0239.479%M++48.501%M**215.9S1.2A5981.7h8.6A21.9B**
Deimos VA29 327326486.792S0.6085.008%A*31.902%M203.8SN/A5591.6h1.6A1.9B*
Lancer VS22 497323349.5U3.3156.64%DN/A58.7S31.6M+4115.5h2.8B**5B**
Cerberus 2762721132.407A3.7843.707%A++43.382%M123.6M*1.8A*2812.2h4.4B**10.1B**
Lumine Edge 2062056,1280.033C6.1624.422%C+17.073%C++0.9C--N/A3220.6h1.4C++5.9C*
NSX Yumi 181181444.114A*2.0835.429%A++45.304%A*106.5M*N/A2571.7h8.4A23.6A
Comet VM2 162150226.818S0.6362.18%A*5.333%B+55.6S4.4C++2592.7h10.2A16.4B**
NSX Tengu 121120186.667S0.4855.589%M+26.667%B*150S1.3A++6410.8h9.4B**16.9B**
Phobos VX86 117117264.5A**1.6984.921%A*28.205%A*167.1SN/A5390.7h1.8B**2.2B*
Comet VM2 123109224.955S1.2463.607%A++11.009%M++40.4S5.2C++1932.7h14.4B**22.6B**
Blueshift VM5 8382165.125A1.0729.482%A*41.463%M**74.5MN/A3231.1h13.9B++47.1B**
Vortex VM21 10978107.8S1.6170.028%M**1.282%D--45.9S18.2S4071.7h9.8B**14B*
Blueshift VM5 7978164.875B**1.3228.929%A*30.769%A++70.9A**N/A3261.1h14.4B+49.7B*
Force-Blade 79765,5050.014C6.1825.214%C5.263%C0.3CN/A1231.4h1.9B++7.7C*
M12 Kobalt 6665232.5A*26.3129.858%A*12.308%D*216.7S3.3C+9320.3h12.9B**43.2B**
Tank Mine 7663163U56.81922.222%UN/A315S65C++17660.2h2.6D--0.3M*
Ursa 545386.625S0.4341.485%M*66.038%S265S5U13600.2h6.1A++14.7A
L100 Python HESH 5650316.667B+10.4861.317%A+N/A83.3A10B+3570.6h3C**4.9B*

Consumables
  Name Deaths Consumed Time Equipped
Restoration Kit202010.2h
Motion Spotter92,6041.9h
Nano-Armor Kit04,6810.3h
Spawn Beacon21,0360.7h
Medical Applicator6865,8015h
Medical Kit84910,64111.2h
Recon Detection Device01140.1h

Check the help document for the dictionary if you want to learn more about words used here.


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