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Captain NamTRE[MRKE] NamTRE
TR BR 60

KDR: 1.51

Score: 2.6m

Last Seen: Jul 31st, 2019 4:24 AM
- OFFLINE - 513.4 hour(s)

Battle Rank 60 - Terran Republic on Emerald - Outfit Leader of Mercenaries E[MRKE] Mercenaries E
TR outfit on Emerald

Members: 11
Level Progress (to 61): 19%
Level 100 Progress: 14% 1092h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEERHEAVYMAX SUIT
PRIMARY WEAPONS L100 Python HESH TORQ-9 LC2 Lynx M1 Heavy Cycler M1 Heavy Cycler NS-15M1 C75 Viper LC3 Jaguar
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $257,706 MLG Score: 206
Fun Score: N/A
Cheeseburgers Flipped: 143TIME WITH MEDKIT: 0.4%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15.181%20.486%3111012041,6451.174160.34

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.865%-1.172D*-0.044C+0.731B++HEAD ++ (~12.9)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
109.2-0.47D16.6-0.161C92.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.95%1.001%96131211799921088.5914733%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±4.179%-0.877D---1.004D*0.266

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
14.10.634B+4.50.64B+9.6

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mercenaries E[MRKE] Mercenaries E
TR outfit on Emerald

Members: 11
2.6m711.2%248 (14.9k)196 (11.8k)1.514384,0542,6771.6529760 (60)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR121420314.98%14.874%22305:000

18% Combat Medic20% Engineer22% Heavy Assault7% Infiltrator23% Light Assault8% MAX Suit

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2015 9:29 PMApr 21st, 2015 3:08 AMAug 20th, 2019 6:23 AM (1d) (PST)Jul 31st, 2019 12:25 AM (21d) (PST)Jul 31st, 2019 12:24 AM (21d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2891741150.3030.2000.0452.2710.017206

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
17,31910,4486,87118123136111,744

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
223.3h/9.3d 371 603 1,296 30.4k 170 1,003 223 3.9m

Heavy AssaultCLASS DETAILS: Heavy Assault
NS-15M1
C+
Kills:255
Deaths:261
KDR:0.977
Accuracy:15.893% D*
HSR:21.177% C+
T32 Bull
D
Kills:105
Deaths:93
KDR:1.129
Accuracy:15.974% D**
HSR:20% D
MSW-R
C-
Kills:91
Deaths:95
KDR:0.958
Accuracy:13.392% F-
HSR:20.879% C-
Kills:451
Deaths (as Heavy Assault):449
Deaths (to Heavy Assaults):746
KDR:1.00445
Kill Difference:2
Playtime:48.851 hours
Usage:22%
Score:0.519m
Score/min:177
Accuracy (listed only):15.086%
HSR (listed only):20.685%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
C**
Kills:308
Deaths:331
KDR:0.931
Accuracy:15.830% D**
HSR:23.377% C**
LC3 Jaguar
C-
Kills:185
Deaths:178
KDR:1.039
Accuracy:14.623% F-
HSR:17.838% C-
TRAC-5
B
Kills:158
Deaths:174
KDR:0.908
Accuracy:18.161% D
HSR:20.886% B
SMG-46 Armistice
C--
Kills:59
Deaths:126
KDR:0.468
Accuracy:15.840% F-
HSR:13.559% C--
TRAC-5 S
B+
Kills:58
Deaths:60
KDR:0.967
Accuracy:22.186% C+
HSR:18.966% B+
Kills:768
Deaths (as Light Assault):869
Deaths (to Light Assaults):448
KDR:0.88377
Kill Difference:101
Playtime:51.323 hours
Usage:23%
Score:0.522m
Score/min:169
Accuracy (listed only):17.328%
HSR (listed only):18.925%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C
Kills:357
Deaths:360
KDR:0.992
Accuracy:14.635% F-
HSR:21.569% C
NS-11A
C--
Kills:66
Deaths:68
KDR:0.971
Accuracy:11.851% F*
HSR:18.182% C--
T1 Cycler
D*
Kills:61
Deaths:76
KDR:0.803
Accuracy:13.977% F
HSR:13.115% D*
SMG-46 Armistice
C--
Kills:59
Deaths:126
KDR:0.468
Accuracy:15.840% F-
HSR:13.559% C--
Kills:543
Deaths (as Combat Medic):630
Deaths (to Combat Medics):233
KDR:0.8619
Kill Difference:87
Playtime:40.704 hours
Usage:18%
Score:0.510m
Score/min:209
Accuracy (listed only):14.076%
HSR (listed only):16.606%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C--
Kills:59
Deaths:126
KDR:0.468
Accuracy:15.840% F-
HSR:13.559% C--
Kills:59
Deaths (as Infiltrator):126
Deaths (to Infiltrators):490
KDR:0.46825
Kill Difference:67
Playtime:16.533 hours
Usage:7%
Score:0.127m
Score/min:128
Accuracy (listed only):15.840%
HSR (listed only):13.559%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
C**
Kills:308
Deaths:331
KDR:0.931
Accuracy:15.830% D**
HSR:23.377% C**
LC3 Jaguar
C-
Kills:185
Deaths:178
KDR:1.039
Accuracy:14.623% F-
HSR:17.838% C-
TRAC-5
B
Kills:158
Deaths:174
KDR:0.908
Accuracy:18.161% D
HSR:20.886% B
TRAC-5 S
B+
Kills:58
Deaths:60
KDR:0.967
Accuracy:22.186% C+
HSR:18.966% B+
Kills:709
Deaths (as Engineer):743
Deaths (to Engineers):385
KDR:0.95424
Kill Difference:34
Playtime:45.402 hours
Usage:20%
Score:0.564m
Score/min:207
Accuracy (listed only):17.700%
HSR (listed only):20.267%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
M1 Heavy Cycler
B++
Kills:305
Deaths:145
KDR:2.103
Accuracy:17.656% B+
HSR:22.623% B++
M1 Heavy Cycler
B*
Kills:285
Deaths:145
KDR:1.966
Accuracy:17.861% B*
HSR:19.649% B+
MRC3 Mercy
C
Kills:87
Deaths:49
KDR:1.776
Accuracy:14.360% D
HSR:19.540% C
MRC3 Mercy
C-
Kills:78
Deaths:48
KDR:1.625
Accuracy:14.545% C-
HSR:15.385% D--
Kills:755
Deaths (as MAX Suit):193.500
Deaths (to MAX Suits):131
KDR:3.90181
Kill Difference:561.500
Playtime:17.936 hours
Usage:8%
Score:0.381m
Score/min:354
Accuracy (listed only):16.106%
HSR (listed only):19.299%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:475
V. Kills:51 N/A
Deaths:33
KDR:14.394
Accuracy:42.728% D
KPH:41.500 C-
VKPH:4.500 D--
C75 Viper
C++
Kills:215
V. Kills:26 N/A
Deaths:33
KDR:6.515
Accuracy:26.539% D*
KPH:31.900 C++
VKPH:3.900 D--
Kills:690 (690 + 0)
Deaths:66
KDR:10.455
VKDR:1.167
Vehicle Kills:77
Kill Difference:624
Playtime:18.194 hours
Usage:8%
Score:0.129m
Score/min:118
Driving Accuracy:26.539%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C
Kills:109
V. Kills:15 N/A
Deaths:7
KDR:15.571
Accuracy:31.026% D*
KPH:42.300 C
VKPH:5.800 D
Kills:109 (109 + 0)
Deaths:7
KDR:15.571
VKDR:2.143
Vehicle Kills:15
Kill Difference:102
Playtime:2.575 hours
Usage:1%
Score:0.035m
Score/min:227
Driving Accuracy:31.026%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
L100 Python HESH 5264753314.394C**12.8842.728%DN/A41.3C-4.4D--12711.5h3B+7C++
TORQ-9 3623573600.992C+0.5214.635%F-21.569%C14.7D-N/A4524.3h16.9C--115.3F
LC2 Lynx 3123083310.931C+0.5815.83%D**23.377%C**10.4D-N/A3129.7h19D120D*
M1 Heavy Cycler 3103051452.103C**0.5917.656%B+22.623%B++30.8C++N/A879.9h13.4B**76.1B++
M1 Heavy Cycler 2962851451.966B+0.4517.861%B*19.649%B+28.8B++1.1A++879.9h14.1B**79.1B++
NS-15M1 2582552610.977C0.5415.893%D*21.177%C+15D-N/A5917h15.5D-97.5D--
C75 Viper 241215336.515B+5.0026.539%D*1.86%B+32.1C++3.9D--1026.7h7.8B*29.5B+
LC3 Jaguar 1861851781.039C+0.4814.623%F-17.838%C-13.8DN/A4013.4h12.7C++87D-
TRAC-5 1591581740.908C++0.6118.161%D20.886%B15.5CN/A5410.2h14.3C**78.8C+
Frag Grenade 1301281128N/A126.4957.313%A++N/A640B++10C*27760.2h3B*5.2B**
P2-120 HESH 124109715.571C**14.0631.026%D*N/A41.9C5.8D2272.6h4.6C**14.8C
T32 Bull 107105931.129C0.3915.974%D**20%D12.1D--N/A308.7h18F112.7D**
MSW-R 9291950.958C0.5613.392%F-20.879%C-10.5D*N/A588.7h15.7D*117.1F
MRC3 Mercy 8887491.776C+0.2614.36%D19.54%C24.9CN/A693.5h16.1B*112.3C**
MRC3 Mercy 7978481.625C+0.1114.545%C-15.385%D--25.2CN/A683.1h18B+123.5C++
NS-11A 6666680.971C+0.5411.851%F*18.182%C--10.6D--N/A466.2h18.3D**154.7T-
T1 Cycler 6161760.803C+0.7113.977%F13.115%D*10.3D-N/A605.9h17.1D122.2D**
SMG-46 Armistice 61591260.468C--1.0515.84%F-13.559%C--4.8D*N/A1912.4h21.4D**134.9F-
TRAC-5 S 6558600.967C++0.5522.186%C+18.966%B+18.1C+2.2M**433.2h12.9C+58.2C++

Consumables
  Name Deaths Consumed Time Equipped
Nanite Revive Grenade01860.1h
Medical Applicator3914,0081h
Restoration Kit215490.6h
Motion Spotter34710.4h
Ammunition Package21470.1h
Nano-Armor Kit1927,6902h
Medical Kit3980.2h
MANA Anti-Personnel Turret01240h

Check the help document for the dictionary if you want to learn more about words used here.


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