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Commander NamTRE[MRKE] NamTRE
TR BR 53

KDR: 1.37

Score: 1.9m

Last Seen: Jan 28th, 2019 2:27 AM
- OFFLINE - 483.4 hour(s)

Battle Rank 53 - Terran Republic on Emerald - Outfit Leader of Mercenaries E[MRKE] Mercenaries E
TR outfit on Emerald

Members: 5
Level Progress (to 54): 26%
Level 100 Progress: 10% 1192h
PRIMARY CLASSESLIGHT ASSAULTMEDICENGINEER
PRIMARY WEAPONS TORQ-9 L100 Python HESH LC2 Lynx C75 Viper LC3 Jaguar TRAC-5 P2-120 HESH Frag Grenade
MORE    Player ID      

bwicons/social COMMENTS - 0


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bwicons/3barACHIEVEMENTS

bwicons/clockHISTORY REPORT


icons/mlg MLG REPORT
Market value: $177,642 MLG Score: 142
Fun Score: N/A
Cheeseburgers Flipped: 43TIME WITH MEDKIT: 0.3%MEDKIT per DEATH: 0

bwicons/3barCUSTOMIZATIONS, DECALS AND CAMOS

bwicons/puzzleDOMAIN VS DOMAIN
bwicons/puzzleDOMAIN: INFANTRY ONLY
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.IVI SCOREInfantry vs Infantry Score: based on accuracy and headshot rate.WEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KDR PADDINGKill (to) Death Ratio Padding: this is the amount of KDR that results from unsanctioned weapon kills. Negative values mean players are worse with unsanctioned weapons.
15%20.145%3021010121,3801.286110.088

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.CONS. GRADEGrades are awarded by the players related delta or z-score for the stat given.AIM TENDENCYThe tendency of a player to aim for the head, body or both. When listed generally, this includes vehicles.
±0.839%-1.186D*-0.082C+0.747B++HEAD ++ (~12.64)

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
111.4-0.488D16.7-0.17C94.6

bwicons/puzzleDOMAIN: AIRCRAFT
Not available
No piloting-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: HEAVY GROUND VEHICLES
ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.TANK SCOREWEAPONSU/S WEAPONSUnsanctioned Weapons: the number of weapons or vehicle weapons this player uses that are not in this category.KILLSDEATHSV. KILLSVehicle KillsKDRKill (to) Death Ratio: the ratio of kills to deaths for this player.IKRInfantry Kill Rate: The rate at which the player kills a player without killing their vehicle. At 100%, every player kill resulted in a vehicle kill. A percentage above 100 indicates someone who farms infantry with their vehicle.
31.066%1.053%9903101966572879.10959756%

CONSISTENCYConsistency is a measure of how close your accuracies are to each other.ACC DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.ACC GRADEGrades are awarded by the players related delta or z-score for the stat given.HSR DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.HSR GRADEGrades are awarded by the players related delta or z-score for the stat given.CONS. DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.
±3.965%-0.958D---1.005D*0.158

SPKShots per Kill: The average amount of shots you fire per kill.SPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.SPK GRADEGrades are awarded by the players related delta or z-score for the stat given.LPK(Shots) Landed per Kill: The average amount of hits you land on a target to get a kill.LPK DELTADeltas (sometimes called z-scores) are the number of standard deviations this player is away from average.LPK GRADEGrades are awarded by the players related delta or z-score for the stat given.AVG WASTEDThe average amount of shots that are "wasted". This value is simply SPK minus LPK.
15.10.609B+4.70.626B+10.4

bwicons/puzzleDOMAIN: LIGHT GROUND VEHICLES
Not available
No gunner-only data. This player was either never scanned or they do not have enough weapons to calculate data from.

bwicons/puzzleDOMAIN: BOLT-ACTION SNIPING
Not available
-

bwicons/puzzleDOMAIN: SHOTGUNS
Not available
-


 
bwicons/book GENERAL INFORMATION
OUTFITSCOREINFLATIONSPMThe score/points per minute (SPM) or hour (SPH) respectively.TRUE SPMThe score/points per minute (SPM) or hour (SPH) respectively.KDRKill (to) Death Ratio: the ratio of kills to deaths for this player.KILLSDEATHSKDAKill (to) Death (to) Assist Ratio: The ratio of kills + assists to deaths for this player.BRBattle Rank: For those new to the game, the BR system is the PlanetSide version of levels.
Mercenaries E[MRKE] Mercenaries E
TR outfit on Emerald

Members: 5
1.9m777.4%237 (14.2k)184 (11k)1.374442,7642,0111.4952853 (53)

ALIGNMENTA category derived from the player's faction and server.WEAPONSDOMINATIONSA domination is awarded when a player kills another player 5 times in a row without the target also killing them.ACCURACYThe percentage of shots this player lands on targets.HSRHeadshot Rate: the percentage of kills that resulted in a headshot.POWERThe 'power' of this player's aim. This stat is basically the value calculated before Time To Kill in order to understand the player's expected killing power against a generic target.LIFE EXPECTANCYThe expected lifespan of this player expressed as minutes:seconds.AURAXIUM MEDALS
Emerald-TR102213514.098%14.11%19905:130

23% Combat Medic21% Engineer13% Heavy Assault9% Infiltrator28% Light Assault3% Other

bwicons/clockTIME INFORMATION
CREATEDJOINED OUTFITSCANNEDSAVED BY PS2LAST LOGIN
Apr 12th, 2015 9:29 PMApr 21st, 2015 3:08 AMFeb 14th, 2019 11:08 AM (3d) (PST)Jan 28th, 2019 1:20 AM (20d) (PST)Jan 27th, 2019 10:27 PM (20d) (PST)

bwicons/clock STATS PER MINUTE
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSMLGS/APMMLG Score and Actions Per Minute: MLG Score is a fun number derived by combining all stats and comparing them to playtime. This stat can also be considered APM or Actions Per Minute due to the way it is calculated.
2481331150.2650.1920.0372.1690.014142

bwicons/clock STATS PER HOUR
DAMAGE DONEDAMAGE TAKENDAMAGE DIFFThe difference in damage dealt to damage taken. Negative values mean this player takes more damage than dealt, and vice versa.KILLSDEATHSHEADSHOTSCERTSCertification Points: For those new to the game, cert points (commonly just called certs) are used to unlock things in game.VEHICLE KILLSSCORE
14,8717,9876,88416122130111,018

bwicons/book STAT TOTALS
TIME PLAYED ASSISTS HEADSHOTS MEDALS ?? CERTS ?? CAPTURES DEFENSES VEHICLE KILLS DAMAGE DONE
174.1h/7.3d 243 390 861 22.7k 118 784 150 2.6m

Heavy AssaultCLASS DETAILS: Heavy Assault
MSW-R
C-
Kills:83
Deaths:84
KDR:0.988
Accuracy:13.466% F
HSR:20.482% C-
T32 Bull
C-
Kills:63
Deaths:53
KDR:1.189
Accuracy:15.262% F
HSR:20.635% C-
NS-15M1
D*
Kills:52
Deaths:44
KDR:1.182
Accuracy:14.456% D**
HSR:13.462% D*
Kills:198
Deaths (as Heavy Assault):181
Deaths (to Heavy Assaults):551
KDR:1.09392
Kill Difference:17
Playtime:23.237 hours
Usage:13%
Score:0.229m
Score/min:164
Accuracy (listed only):14.394%
HSR (listed only):18.193%
Values shown above only count for the items listed to the left.

Light AssaultCLASS DETAILS: Light Assault
LC2 Lynx
B+
Kills:302
Deaths:310
KDR:0.974
Accuracy:15.972% D**
HSR:23.510% B+
LC3 Jaguar
C-
Kills:182
Deaths:174
KDR:1.046
Accuracy:14.535% F-
HSR:17.582% C-
TRAC-5
B
Kills:158
Deaths:174
KDR:0.908
Accuracy:18.161% D
HSR:20.886% B
SMG-46 Armistice
C-
Kills:59
Deaths:125
KDR:0.472
Accuracy:15.845% F-
HSR:13.559% C-
Kills:701
Deaths (as Light Assault):783
Deaths (to Light Assaults):364
KDR:0.89527
Kill Difference:82
Playtime:48.978 hours
Usage:28%
Score:0.506m
Score/min:172
Accuracy (listed only):16.128%
HSR (listed only):18.884%
Values shown above only count for the items listed to the left.

InfiltratorCLASS DETAILS: Infiltrator
SMG-46 Armistice
C-
Kills:59
Deaths:125
KDR:0.472
Accuracy:15.845% F-
HSR:13.559% C-
Kills:59
Deaths (as Infiltrator):125
Deaths (to Infiltrators):388
KDR:0.472
Kill Difference:66
Playtime:16.406 hours
Usage:9%
Score:0.125m
Score/min:127
Accuracy (listed only):15.845%
HSR (listed only):13.559%
Values shown above only count for the items listed to the left.

Combat MedicCLASS DETAILS: Combat Medic
TORQ-9
C
Kills:354
Deaths:348
KDR:1.017
Accuracy:14.579% F-
HSR:21.751% C
NS-11A
C-
Kills:66
Deaths:68
KDR:0.971
Accuracy:11.851% F*
HSR:18.182% C-
T1 Cycler
D*
Kills:61
Deaths:76
KDR:0.803
Accuracy:13.977% F
HSR:13.115% D*
SMG-46 Armistice
C-
Kills:59
Deaths:125
KDR:0.472
Accuracy:15.845% F-
HSR:13.559% C-
Kills:540
Deaths (as Combat Medic):617
Deaths (to Combat Medics):167
KDR:0.8752
Kill Difference:77
Playtime:40.438 hours
Usage:23%
Score:0.506m
Score/min:208
Accuracy (listed only):14.063%
HSR (listed only):16.652%
Values shown above only count for the items listed to the left.

EngineerCLASS DETAILS: Engineer
LC2 Lynx
B+
Kills:302
Deaths:310
KDR:0.974
Accuracy:15.972% D**
HSR:23.510% B+
LC3 Jaguar
C-
Kills:182
Deaths:174
KDR:1.046
Accuracy:14.535% F-
HSR:17.582% C-
TRAC-5
B
Kills:158
Deaths:174
KDR:0.908
Accuracy:18.161% D
HSR:20.886% B
Kills:642
Deaths (as Engineer):658
Deaths (to Engineers):310
KDR:0.97568
Kill Difference:16
Playtime:37.351 hours
Usage:21%
Score:0.447m
Score/min:200
Accuracy (listed only):16.222%
HSR (listed only):20.659%
Values shown above only count for the items listed to the left.

MAX SuitCLASS DETAILS: MAX Suit
MRC3 Mercy
C+
Kills:55
Deaths:33
KDR:1.667
Accuracy:13.284% D
HSR:20% C+
Kills:55
Deaths (as MAX Suit):16.500
Deaths (to MAX Suits):90
KDR:3.33333
Kill Difference:38.500
Playtime:5.343 hours
Usage:3%
Score:0.105m
Score/min:329
Accuracy (listed only):13.284%
HSR (listed only):20%
Values shown above only count for the items listed to the left.

icons/esf1VEHICLE DETAILS: EMPIRE-SPECIFIC FIGHTER

The empire-specific fighter for the Terran Republic is the Mosquito. It is the fastest and most agile fighter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/libVEHICLE DETAILS: LIBERATOR GUNSHIP

The Liberator is a common pool gunship manned by up to 3 players. Most of its weapons are designed to kill armor and other aircraft.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

icons/lightningVEHICLE DETAILS: LIGHTNING TANK

The Lightning (often called light armor) is a common pool tank manned by a single player.

L100 Python HESH
C-
Kills:348
V. Kills:34 N/A
Deaths:26
KDR:13.385
Accuracy:42.138% D
KPH:42 C-
VKPH:4.100 D--
C75 Viper
C*
Kills:211
V. Kills:26 N/A
Deaths:31
KDR:6.806
Accuracy:26.680% D*
KPH:32.300 C*
VKPH:4 D-
Kills:559 (559 + 0)
Deaths:57
KDR:9.807
VKDR:1.053
Vehicle Kills:60
Kill Difference:502
Playtime:14.818 hours
Usage:9%
Score:0.093m
Score/min:105
Driving Accuracy:26.680%
Gunner Accuracy:N/A%

icons/mbt1VEHICLE DETAILS: EMPIRE-SPECIFIC TANK

The primary heavy-armor tank (main battle tank) for the Terran Republic is the Prowler. It has a double barrel cannon and deploy capabilities, the fastest firing of the three tanks.

P2-120 HESH
C+
Kills:106
V. Kills:14 N/A
Deaths:6
KDR:17.667
Accuracy:31.339% D*
KPH:45.700 C+
VKPH:6 C--
Kills:106 (106 + 0)
Deaths:6
KDR:17.667
VKDR:2.333
Vehicle Kills:14
Kill Difference:100
Playtime:2.320 hours
Usage:1%
Score:0.034m
Score/min:244
Driving Accuracy:31.339%
Gunner Accuracy:N/A%

icons/harasserVEHICLE DETAILS: HARASSER

The Harasser (often called simply a transport) is a common pool buggy manned by 2 players with an optional 3rd seat for transport. It has smaller versions of primary battle tank secondary weapons.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/sundererVEHICLE DETAILS: SUNDERER

The Sunderer is a common pool transport with 2 top-mounted guns that can deploy into a spawn point.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/flashVEHICLE DETAILS: FLASH

The Flash is a common pool ATV that has an optional side-mounted weapon and various gadgets, such as cloaking.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Driving Accuracy:N/A%
Gunner Accuracy:N/A%

icons/valkyrieVEHICLE DETAILS: VALKYRIE

The Valkyrie is a common pool air transport similar in size and function to a helicopter.

Kills:0 (0 + 0)
Deaths:0
KDR:N/A
VKDR:N/A
Vehicle Kills:0
Kill Difference:UNR
Playtime:0.000 hours
Usage:0%
Score:0m
Score/min:0
Piloting Accuracy:N/A%
Gunner Accuracy:N/A%

 
bwicons/bookWEAPON ANALYSIS

All columns can be sorted if their data type can be logically ordered. Hover over the grade with your mouse to see the delta value. Hover over the type icon to see the full slot name.

  Color key: Directive Reward Infantry Sanctioned Utility
  Name Type Aurax Kills Deaths KDR Δ Padding Accuracy Δ HSR Δ KPH Δ VKPH Δ SPM Time LPK Δ SPK Δ
TORQ-9 3593543481.017C+0.3614.579%F-21.751%C14.7D-N/A4524.1h16.8C-114.9F
L100 Python HESH 3823482613.385C*12.0142.138%DN/A41.9C-4.1D--1068.3h2.9B+6.9C*
LC2 Lynx 3053023100.974C+0.4015.972%D**23.51%B+10.9DN/A3227.6h18.7D117.2D--
C75 Viper 237211316.806B+5.4326.68%D*1.896%B+32.5C*4D-1046.5h7.7B*29B+
LC3 Jaguar 1821821741.046C+0.3314.535%F-17.582%C-13.7DN/A3913.3h12.6C*86.9D
TRAC-5 1591581740.908C++0.4718.161%D20.886%B15.5C+N/A4610.2h14.3B78.8C++
P2-120 HESH 120106617.667B+16.2931.339%D*N/A46.1C+6.1C--2442.3h4.5B+14.5C
Frag Grenade 1041021102N/A100.6356.863%A++N/A510C++10B25300.2h3.1B++5.5B*
MSW-R 8483840.988C0.3913.466%F20.482%C-11.2D--N/A567.4h15.9D*117.9F
NS-11A 6666680.971C+0.4011.851%F*18.182%C-10.6D--N/A436.2h18.3D*154.7T-
T32 Bull 6363531.189C+0.1915.262%F20.635%C-10.3D*N/A296.1h19.4F-126.9F-
T1 Cycler 6161760.803C+0.5713.977%F13.115%D*10.3D-N/A505.9h17.1D122.2D**
SMG-46 Armistice 61591250.472D0.9015.845%F-13.559%C-4.8D*N/A1812.3h21.3D**134.5F-
MRC3 Mercy 5655331.667C+0.2913.284%D20%C+26.2C+N/A692.1h14.7A111B
NS-15M1 5352441.182C+0.1914.456%D**13.462%D*15.8D-N/A673.3h16.5D--114.3D*

Consumables
  Name Deaths Consumed Time Equipped
Motion Spotter34710.4h
Restoration Kit133660.4h
Nanite Revive Grenade01790.1h
Medical Applicator3713,1170.9h
Nano-Armor Kit1722,0391.5h
Medical Kit3540.1h
MANA Anti-Personnel Turret01240h
Ammunition Package1820.1h

Check the help document for the dictionary if you want to learn more about words used here.


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